Every time i try to use any of inq nuk i get crit error:)) (Only surrender works)
2018.4.11 20:59:34
Can't bind to native class Fire.FractalTexture
History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (FireTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (ujhjhi 106867962) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 4956688)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter LineageEffect.s_u600_ta.SpriteEmitter0) <- UParticleEmitter::Serialize <- LoadObject <- (SpriteEmitter LineageEffect.s_u600_ta.SpriteEmitter0 4956688==4956688/6841209 4956250 591) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageSkillEffect.l2_1523_skill NULL) <- UObject::StaticLoadClass <- APawn::SetMagicInfo <- UGameEngine::OnReceiveMagicSkillUse <- MagicSkillUse <- UNetworkHandler::Tick <- Function Name=MagicSkillUse <- UGameEngine::Tick <- UpdateWorld <- MainLoop