Такая же беда случилась когда комп сам решил перезагрузиться. И что делать незнаю. Систему не вариант переустанавливать может что в реестре не так??
Version: EP30_Global,NLS,V2110409,110
BuildDate: Mon Jul 17 13:30:55 2017
Time: 2019.11.30 17:21:29 [GTick=879,LGTicks=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Xeon® CPU E5472 @ 3.00GHz @ 3000 MHz
RAM: 6143MB RAM
CPUInfo: 4,4,4,0
Memory: 255103KB
Video: ATI Radeon HD 4600 Series (1129), DX v4.9r904
Option: 1680x1050F_W0_H0A0KP
VideoResources: 77 MB
MAC: 00-FF-A3-AB-D4-44
LANG: ENGLISH
IME: ???
Error:
History: UNetworkHandler::ExSendClientINI <- NConsoleWnd::SendClientINI <- NConsoleWnd::SendDataWhileLogout <- NConsoleWnd::GotoLogin <- NCLobbyWnd::OnGameCancelBtnClick <- UUIScript::execGotoLogin <- UObject::ProcessEvent <+ (LoginServerSelect Transient.LoginServerSelect, Function Interface.LoginServerSelect.OnCallUCFunction, 0x15062790, 0x0018A698, 24, 40) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <+ Flash Name: ContainerHUD Tick Count: 36E <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = f7a30000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000104]
Address [0x5CBE4172]
SegCs [0x0023]
clmods.dll [0x5C780000] Offset [0x00464172]