Version: EP30_Global,BLS,V2110409,110
BuildDate: Mon Jul 17 12:30:55 2017
Time: 2020.11.19 22:51:32 [GTick=42524,LGTicks=11827]
PosCode: 83313:148447:-3405
ZoneName: Town of Giran
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-4288U CPU @ 2.60GHz @ 2605 MHz
RAM: 8115MB RAM
CPUInfo: 4,2,4,1
Memory: 610258KB
Video: NVIDIA GeForce 920MX (7654), DX v4.9r904
Option: 1366x709S_W1sH0A0KP
VideoResources: 278 MB
MAC: C8-5B-76-9B-03-05
LANG: RUSSIAN
IME: ???
Error:
History: FD3DRenderInterface::GetRenderTarget <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::RenderWaterBSP <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = f7780000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000008]
Address [0x51DF1B1D]
SegCs [0x0023]
nvd3dum.dll [0x51790000] Offset [0x00661B1D]