Version: EP30_Global,BLS,V2110409,110
BuildDate: Mon Jul 17 12:30:55 2017
Time: 2021.11.14 17:48:09 [GTick=440,LGTicks=440]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD AMD Ryzen 3 2200G with Radeon Vega Graphics @ 3500 MHz
RAM: 7115MB RAM
CPUInfo: 4,4,4,0
Memory: 385991KB
Video: AMD Radeon(TM) Vega 8 Graphics (8013), DX v4.9r904
Option: 1280x720F_W0_H0A0K_
VideoResources: 3 MB
MAC: B4-2E-99-1C-4F-E9
LANG: ENGLISH
IME: ???
Error: ReadFile failed(Precache): Return=0 Count=0 BufferCount=1024 Error=Ошибка в данных (CRC).
History: ULinkerLoad::Serialize <- FPropertyTag::SerializeTaggedProperty <- LoadStream <+ (Count 0) <- UStruct::SerializeTaggedProperties <+ (Intensity[-1]) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <+ (Count 0) <- UStruct::SerializeTaggedProperties <+ (TIntMap[-1]) <- UObject::Serialize <+ (TerrainInfo 21_18.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- LoadObject <+ (TerrainInfo 21_18.TerrainInfo0 487396==487396/5524559 177079 829149) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <+ MapX=0 MapY=0 (73195,3875,-2988) <- Load_Level <- UGameEngine::AdjustTerrain <- UGameEngine::ProcessL2Seamless <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Критует когда делаю тп в сеаспорес даже когда пешим ходом шел на пути критануло.