Version: EP30_Global,NLS,V2110409,110
BuildDate: Mon Jul 17 12:30:55 2017
Time: 2021.12.21 13:18:40 [GTick=2,LGTicks=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz @ 3395 MHz
RAM: 8070MB RAM
CPUInfo: 4,4,4,0
Memory: 269189KB
Video: NVIDIA GeForce GTX 760 (5671), DX v4.9r904
Option: 1280x1024F_W0_H0A0K_
VideoResources: 21 MB
MAC: D4-3D-7E-9B-E4-3F
LANG: ENGLISH
IME: ???
Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.(Bad name index -44/165)
History: ULinkerLoad<<FName <+ (LinkerLoad Transient.LinkerLoad 66457288)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Texture InterludeFinal.Logos.login_eglobal_256_bw NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCFrameWnd::NCFrameWnd <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <+ wndArray:1685712, WindowMap:241283652 <- XMLUIManager::CreateWindowsInState <- UIGameState::ShowUI <- UIGameState::OnEnter <- UILoginState::OnEnter <- UIGameStateManager::SetState <- UIGameStateManager::ProcessPendingState <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop