Приветствую! Собственно, выкидывает после нажатия на + при создании персонажа, лог предоставляю
Спасибо за помощь😘
Version: EP30_Global,LL_s,V2110409,286
BuildDate: Tue Oct 13 23:23:09 2020
Time: 2023.10.1 13:34:30 [GTick=1547,LGTicks=1546,Duration=19]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz @ 2309 MHz
RAM: 16278MB RAM
CPUInfo: 16,8,16,0
Memory: 230058KB
PrivateMemory: 478968KB
Video: AMD Radeon Pro 5500M (5002), DX v4.9r904
Option: 1540x900__W0_H0A0K__
Scene: 0_0_0
Stat: 3
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 1547
NPAuthSocketClosed: 0
Sev: 5_MasterWork - Proxy Asia
VideoResources: 15 MB
MAC: 1C-62
LANG: RUSSIAN
IME: ???
Error:
Protocol: S_NEW_CHARACTER_SUCCESS(887, 2) <= C_NEW_CHARACTER(3, 67) <= S_CHARACTER_SELECTION_INFO(19, 722) <= S_LOGIN_RESULT(11, 722) <= C_LOGIN(53, 723) <= S_VERSION_CHECK(28, 724) <= C_VERSION(275, 795)
History: DrawPrimitive <+ RenDev=fda00000 CurrentState=fda074c8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <+ Material=Transient.FinalBlend <- UGameEngine::ApplyGammaCorrection <- Draw <- UGameEngine::Draw <+ GRenDev = fda00000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000058]
Address [0x657738CC]
SegCs [0x0023]
amdxn32.dll [0x65750000] Offset [0x000238CC]