Через 2-3 минуты после захода на сервер выкидывает с такой ошибкой
Version: EP30_Global,LL_s,V2110409,286
BuildDate: Wed Oct 14 09:23:09 2020
Time: 2024.10.17 23:39:19 [GTick=16471,LGTicks=9316,Duration=154]
PosCode: -84131:40186:-2522
ZoneName: Mimir's Forest
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i9-14900K @ 3192 MHz
RAM: 98011MB RAM
CPUInfo: 32,24,32,1
Memory: 448425KB
PrivateMemory: 1114076KB
Video: NVIDIA GeForce RTX 4090 (6094), DX v4.9r904
Option: 3440x1440S_W0sH3A2KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 16471
NPAuthSocketClosed: 0
Sev: 1_MasterWork II Eternal
VideoResources: 487 MB
MAC: B1-C7
LANG: ENGLISH
IME: ???
Error:
Protocol: S_STATUS_UPDATE(33, 15) <= S_STATUS_UPDATE(33, 15) <= S_MAGIC_SKILL_USE(71, 15) <= S_INVENTORY_UPDATE(59, 28) <= S_EX_ADENA_INVEN_COUNT(15, 28) <= S_MAGIC_SKILL_USE(71, 28) <= S_STATUS_UPDATE(33, 28) <= S_STATUS_UPDATE(33, 28) <= C_MOVE_TO_LOCATION(31, 30) <= S_STATUS_UPDATE(23, 30)
History: FD3DShaderIncludeLiSPSM::SetConstants <- FD3DShader::SetShaderConstants <- SetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSortedSection <+ StaticMesh=L2Sky_S.L2sky_sp02 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2Sky_S.L2sky_sp02 Owner=SkyLevel.SkyMeshActor14 Instance=None <- FDynamicActor::Render <+ SkyMeshActor SkyLevel.SkyMeshActor14 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd9b0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop