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Tzar

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  1. Через 2-3 минуты после захода на сервер выкидывает с такой ошибкой Version: EP30_Global,LL_s,V2110409,286 BuildDate: Wed Oct 14 09:23:09 2020 Time: 2024.10.17 23:39:19 [GTick=16471,LGTicks=9316,Duration=154] PosCode: -84131:40186:-2522 ZoneName: Mimir's Forest OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i9-14900K @ 3192 MHz RAM: 98011MB RAM CPUInfo: 32,24,32,1 Memory: 448425KB PrivateMemory: 1114076KB Video: NVIDIA GeForce RTX 4090 (6094), DX v4.9r904 Option: 3440x1440S_W0sH3A2KPB Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 16471 NPAuthSocketClosed: 0 Sev: 1_MasterWork II Eternal VideoResources: 487 MB MAC: B1-C7 LANG: ENGLISH IME: ??? Error: Protocol: S_STATUS_UPDATE(33, 15) <= S_STATUS_UPDATE(33, 15) <= S_MAGIC_SKILL_USE(71, 15) <= S_INVENTORY_UPDATE(59, 28) <= S_EX_ADENA_INVEN_COUNT(15, 28) <= S_MAGIC_SKILL_USE(71, 28) <= S_STATUS_UPDATE(33, 28) <= S_STATUS_UPDATE(33, 28) <= C_MOVE_TO_LOCATION(31, 30) <= S_STATUS_UPDATE(23, 30) History: FD3DShaderIncludeLiSPSM::SetConstants <- FD3DShader::SetShaderConstants <- SetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSortedSection <+ StaticMesh=L2Sky_S.L2sky_sp02 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2Sky_S.L2sky_sp02 Owner=SkyLevel.SkyMeshActor14 Instance=None <- FDynamicActor::Render <+ SkyMeshActor SkyLevel.SkyMeshActor14 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd9b0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
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