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Slavzek

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  1. Slavzek

    LineageII Crash Report

    Version: EP30_Global,LL_s,V2110409,286 BuildDate: Wed Oct 14 08:23:09 2020 Time: 2024.11.2 12:00:05 [GTick=230,LGTicks=223,Duration=50] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz @ 2508 MHz RAM: 16264MB RAM CPUInfo: 4,2,4,0 Memory: 349194KB PrivateMemory: 716496KB Video: Intel(R) HD Graphics 520 (2115), DX v4.9r904 Option: 1920x1080S_W0sH0A1K_B Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 230 NPAuthSocketClosed: 0 Sev: 32_Проксі - Польща VideoResources: 129 MB MAC: 7B-C4 LANG: UNKNOWN IME: ??? Error: Protocol: S_EX_SEND_MANOR_LIST(45, 3) <= C_EX_LOAD_UI_SETTING(5, 4) <= C_EX_REQ_MANOR_LIST(5, 4) <= S_CHARACTER_SELECTED(205, 7) <= C_CHARACTER_SELECT(155, 12) <= C_EX_USER_BAN_INFO(9, 90) <= S_CHARACTER_SELECTION_INFO(591, 91) <= S_LOGIN_RESULT(11, 91) <= C_LOGIN(57, 92) <= S_VERSION_CHECK(28, 93) History: UInput::Exec <+ cmd:PartyTargetNext OnRelease range=2048 <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <+ (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000638] Address [0x204AA57B] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x004AA57B]
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