Version: EP30_Global,LL_s,V2110409,286
BuildDate: Wed Oct 14 08:23:09 2020
Time: 2024.11.2 12:00:05 [GTick=230,LGTicks=223,Duration=50]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz @ 2508 MHz
RAM: 16264MB RAM
CPUInfo: 4,2,4,0
Memory: 349194KB
PrivateMemory: 716496KB
Video: Intel(R) HD Graphics 520 (2115), DX v4.9r904
Option: 1920x1080S_W0sH0A1K_B
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 230
NPAuthSocketClosed: 0
Sev: 32_Проксі - Польща
VideoResources: 129 MB
MAC: 7B-C4
LANG: UNKNOWN
IME: ???
Error:
Protocol: S_EX_SEND_MANOR_LIST(45, 3) <= C_EX_LOAD_UI_SETTING(5, 4) <= C_EX_REQ_MANOR_LIST(5, 4) <= S_CHARACTER_SELECTED(205, 7) <= C_CHARACTER_SELECT(155, 12) <= C_EX_USER_BAN_INFO(9, 90) <= S_CHARACTER_SELECTION_INFO(591, 91) <= S_LOGIN_RESULT(11, 91) <= C_LOGIN(57, 92) <= S_VERSION_CHECK(28, 93)
History: UInput::Exec <+ cmd:PartyTargetNext OnRelease range=2048 <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <+ (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000638]
Address [0x204AA57B]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x004AA57B]