Papanda 2474 Опубликовано: 20 июля 2018 Рассказать Опубликовано: 20 июля 2018 Please recruit some staff who doesnt respond to our tickets/question/requests like a bot , someone who can understand englando and give proper response So do u think if I would act like I'm more human and would not answer you properly in a official way - it would any better? :) We are the administration of the private project and I beleive you would like to have rather person in charge either troling guy. The thing with mana and party setup is one of the best thing on x20-30 midrate servers, where you can have a lot of opportunities and options to show yourself :) Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
JohanM88 9 Опубликовано: 20 июля 2018 Рассказать Опубликовано: 20 июля 2018 with 300 mana / 10 sec u cant rely only on mana potions confirmed. if it was 1000 maybe but its interlude and not hi5 in hi5 mid rates they dont use elders bcz bishops have sublime to restore full mp to whole party also for supports bd/sws/wc are essential because of the cancel skills/noize skills and also 3rd proffesion buffs its the same as l2 realm where u had to use every class the truth I still disagree with you, it is true of the noise, but there are many parties that play without sws or bd on servers h5, or just play with bd without sws, or the revez, but likewise they have songs, without having sws in the party, thanks to the npc of 2h, many times you do not even eat the noise, they are the only way that a sws and bd appear in "mass agits" and not all parties use it that way, https://www.youtube.com/watch?v=IzmEBpXbPT0:153 as you can see in that video of a CP of archers only use BD, and nevertheless thanks to that there is an NPC buff of 2h they have song equally, without npc buff of 2h, that party would have to have a sws in the party if they want to have songs, it is "h5" I know, but it is the same reason why sometimes those suport appear also in interlude the magicians super cancel and there is no support just the "OL" OL don't have cov...and if you think you can drop random vop's in mass pvp i would really like to know what your ally is gonna think about that. 3 bishops and 6 archers setup? hmm intresting let me help you again. Not requires Spell\Battle force Symbol of Noise (Sword Muse \ Spectral Dancer) (i hope you know what this skill does, if not try out google) I speak of partys or agitate, do not agitate massively, obviously you do not throw the "cov" of the "OL" in massive or epic waves, apart you must know what the "VOP" does in interlude!, not in gf that gives you CP and all those things, but it's true that you can not throw it in massive waves for your allies or clan, I know what the noise does and I answer the same as the other person You really think no one will use mass burn mp? you clearly have much experience in mass pvp. brother, this only works if everyone is in the range and all together in a very closed place, and even the rechard would be without mp so that point of view is null, if it would help you would be the symbol of the elder, but this is only if they are in a fairly closed space, it can also affect the partys frost, but partys that play in rank as archers, you will rarely see them burn the mp with massive, another thing that I notice is that you believe that in the servers retail the healer do not run out mp ?, of course they do, often the elder can not bear to regenerate mp all the members of the partys, even the suport (sws and bd) must be given many mp several times, and but if they are magicians and the agita lasts a long time, but there is this ability of their healers in not healing the party unnecessarily and throwing heal like crazy As for resist ofc you have room for resists, for example a lot of partys dont use p.def buffs (im not gonna even try to explain this to you) 'cov=vop' lol this is exactly the point I want to reach, characters like dageros, gladiators, poleros just need certain buff for their profession, as an example not to put focus, or the song "hunter", and thanks to that can occupy that slot by placing a resistance, but this is only seen in server pvp with buff of 2h brother !, but in a party with buff retail the dagero can even live unwanted songs and dances, like dance concentration, "in a party of warriors, because they need their healer have casteo, instead in server with npc buff of 2h the dagero will not receive that dance in his party but even so his healer will have the dance concentration by the npc buff, you understand the point? and so it happens with many partys, when you are In a party in a retail server you receive the buff that your party will give you, be it bad or good for you, and do not buff that you want specifically or it suits your character !, there are professions that do not need some buff others, but it is not question what you need but what your party can give you, eh there is a good party to have the best buff that suits the party, and not the buff you want to have because it does not suit you, a healer resive singing " hunter "if you are in an archer party, like it or not !!, etc etc ... complying with your logic that it is necessary to have all the support in your party for the massive agits, so what is the problem of placing the buff retail? and remove the mp ?, and please do not tell me that it is because the rates are difficult !, it is 25x please, although I would put it in 30x, but hey ... so the staff decided same guys this is my opinion I will not give more to this issue, and everyone knows what I think, it is the staff's decision and not mine Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2630 Опубликовано: 20 июля 2018 Автор Рассказать Опубликовано: 20 июля 2018 Quest rate information added - 2rd post updated. Quest There is the list of quests from level 1 to 65 with some changes. * quest with changed reward is mentioned with frame. Quest Yoke of the Past For Blank Scroll you can purchase Scroll of Death Whisper and Scroll of Wild Magic which is completely the same as an original, but has extra bonus. They provide extra 3% to the characteristics. There is the list of quests from level 66 to 80. Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2630 Опубликовано: 28 июля 2018 Автор Рассказать Опубликовано: 28 июля 2018 Adena rate change: Adena - dynamic rate: x20-x7 Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Aivan1 1 Опубликовано: 29 июля 2018 Рассказать Опубликовано: 29 июля 2018 I have found a post in the forum, that there will be no implementation for Mass Sweeper skill in your Interlude Final chronicles. The answer was "becuase it was allready decided so". Can you please explain the idea behind this decision? I mean what is the sense of targeting each single mob, if you are trying to aoe farm catas/necros or fog/it? I mean, why should you not be able to sweep all spoiled mobs instantly? It doesnt create any imbalanced opportunities for the spoilers, but really makes the life easiert. Especially when you are boxing some extra accounts and so. So what i want to know is your decision making of the mass sweep skill? If there is no secret behind it, would it be possible to answer this qstn? Thnaks in advance. CaLyPaC 1 Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2474 Опубликовано: 29 июля 2018 Рассказать Опубликовано: 29 июля 2018 Hello @Aivan, This is the decision that has been made by our team and a lot of aspects has been considered. Basically implementation of such thing will make a huge impact in server economy. We made a systems such as Clan Unity and other to let players gather into a groups instaed of using box to spoil etc. So we reccomed to find yourself a group to enjoy the server, because community is the most important thing in Lineage (from our perspective :) ). Thanks, Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
CaLyPaC 28 Опубликовано: 30 июля 2018 Рассказать Опубликовано: 30 июля 2018 Presents Unique World conception Interlude Final x25 Grand Opening: 3 August, 2018 Open Beta: 23 July, 2018. Mid-rate х25 - is a project, which collects all the best from previous servers, such as x20 and x25 by Valhalla-Age and E-Global. Unique World full of fun and drive, which has been proved at 2016 and 2017: This first video we recommed to skip directly to the 2nd part of the video. One of our favorite video More video to show the scale of our Mid-rate servers: https://www.youtube.com/watch?v=0RL5SCks9-E And some REAL mass. PvP! World, that easily combine different temp of game: from hardcore confrontation to measured pleasure from the most popular chronicles of Lineage 2. We marge unique concept of x25 world with our new modern chronicles of Interlude Final to create comfortable and interesting game. If summer sun makes you too lazy to find out "What Interlude Final is and why this chronicles has been created?" You can just read this paragraph: Interlude Final - is a product of our team, which has been created to bring the breath of fresh air into deep-rooted Interlude community. Bugs, routine, classes disbalance and many other issues, which became regulare thing for Interlude players more then 12 years from now. To solve this issue, we and our partners declair principle war to key-problem of Interlude chronicles - out-of-date and maximum disbalanced game - we gather them to solve them once and for all. We have gathered all our experience, respect our players feedback to bring the maximum joy from the game, meanwhile NOT changing the key-points of the common BroInterlude. Facts and Figures of new server! Grand Opening: 3 August, 2018 ОБТ: going to be announce a bit later Server time: GMT+3 Chronicles: Interlude Final 1.4 Concept can be changed, all changes are going to be mentioned in this thread. (First post going to be updated in any changes are going to be done). You can discuss and suggest your ideas in special thread - Discussion of new Interlude Final X25. Rates Exp/SP - x25 RB Exp/SP - x15 Adena - dynamic rate: x20-x7 Seal Stone - chance 100%, q-ty х5 Drop - chance x10, q-ty х1 Spoil - chance x10, q-ty х1 RB drop - chance x5 Epic Boss Exp/SP/Drop - x1 Manor - new system Drop quest item - x2 * Quest - reward (adena/exp/sp) x10 * Q-ty of items droped of spoiled will be increased if chance is over 70%. Drop and Spoil: Only chance has been increased. Q-ty of materials (animal bone, steels, coal и т.п.) will be increased depending on chance; Items/recipes/key-materials - q-ty wouldn't be increased. Quest There is the list of quests from level 1 to 65 with some changes. * quest with changed reward is mentioned with frame. Quest Yoke of the Past For Blank Scroll you can purchase Scroll of Death Whisper and Scroll of Wild Magic which is completely the same as an original, but has extra bonus. They provide extra 3% to the characteristics. There is the list of quests from level 66 to 80. Gameplay Base info Version of Interlude Final - 1.4 from the server opening Premium Account - detailed description Skills auto-learning - until level 74 Auto-loot - no, but you can learn about agathion-helper Mana Potion - available for Adena (300 MP, 10 sec cooldown) Location Primeval Isle and Forge of Gods has system of step by step discovering C-grade weapon/armor - available for Adena B-grade Low weapon/armor - available for Adena B-grade Top weapon/armor - available for C-Crystals and B-Crystals Spellbooks - not needed until level 74 (3rd class skills are required spellbooks) Difference between Interlude and Interlude Final 1.4 Interlude Final - it's an update of Interlude without changes of key-vectors, which are the reasons because major amount of Interlude community choose this chronicle as a main version. In other words: Interlude - its's the most popular (according to amoun of players) chronicle and we making them better and interesting. Move to the changes description What is remain the same: Open world; Key-equipment; Methods of character developing; Methods of ingame goods gathering. What we are doing to make in better: Adding variety to daily routine; Working on balancing of all classes; Fixing of common Interlude issues Adding modern and comfortable game interface Update 1.5 This update was designed to solve an issue of Interlude chronicles, such as absence of daily content (opposition at locations) and adding addtitional game content which will let players improve characterisitic of your character. Date of update - approximately 2 weeks from the server opening More details Introduction: In canyon of Silent Valley (under Giant Cave) hiding from the wrath of the gods, fallen giants who had betrayed their brothers in the war with the Shillen (the Mother of the Dragons) and were banished forever from Giant's Cave. Briefly regarding update: Groups of monsters can be found in this location; Special monsters going to patrol the location; Chain of quests going to be available there (level of trust) Special Bosses are going to be appear in this location; You can receive following items by farming mobs and making quest: Special shoulder-strap to receive class bonuses from your S-grade equipment; Cloak for S-grade equipment; Resources; Scrolls; etc. Class Transfer 1st profession - 150.000 Adena 2nd profession - 1.500.000 Adena 3rd profession - Standard quest Grand Olympiad Olympiad Games on Interlude Final chronicles is divided on 2 cycles: 1st Olympiad stage - Week of contest\battles (no hero during this period) 2nd Olympiad stage - Week of Hero (no contest\battles during this period) Basic information: Maximum olympiad points that can be withdrawn from your character in case of lost - 10 Maximum olympiad points that can be added to your character in case of win - 10 Minimum required number of participants to start Olymiad games - 5 Battles without class specific - every day (during 1st stage) Class-based battles - Friday and Saturday Duration of the Olympiad games - from 17:00 to 21:00 (CEST) Explanation: One week there are battles with and without class specifics, at the next week - the stronges at every class will enjoy the Hero status and all registrations for olympiad battles are disabled. Hero status will be gone at the start on next stage (1st) and the battles for Olympaid status will be renewed. Reward from participation at Grand Olympiad Games: You will receive daily rewards for participatin at Grand Olympiad Games. Example of such daily achievements: Olympiad Games buffs: Grand Olympiad Stadium: Changes in Nobles Gate Passes Olympiad store: Price for EWB, EWA, EWS has beed decreased in 5 times; Price for EAB, EAA, EAS has beed decreased in 5 times; Price for BEWB, BEWA, BEWS has beed decreased in 5 times; Price for BEAB, BEAA, BEAS has beed decreased in 5 times; Giant Codex - Mastery has been added for 13.750 Noblesse Gate Passes Added Olympiad Warrior's Necklace Added Olympiad Warrior's Earring Buffer & Buffs NPC Pathfinder Worker (Buffer) Buffs - 2nd profession, 120 minutes; Dance\Song - 2nd profession, 120 minutes; Buffs - 3rd profession, no; Dance/Song - 3rd profession, no. Elite Club (Club Card) - gives you an option to use additional buffs: Buff duration - 2 hour. Elemental Protection Bless Shield Advanced Block Resist Shock Holy Resist Resist Fire Resist Aqua Resist Wind Divine Protection Arcana Protection Detailed information of buffs: NPC Pathfinder Worker (Buffer): 2nd profession buff - 120 minutes, free of charge up to level 75, after - 100.000 Adena. 3rd profession buff - no. [*]Buffs by characters: 2nd profession buff - 120 minutes. Resists - standart; 3rd profession buff - 5 minutes, including Dance of Sirena and Song of Renewal & Champion. Sub-class To make a sub-class you will need finish regular quests. Standard quest: Quest Fate's Whisper Quest Mimir's Elixir Also you can make an alternative quest: 30 Blood Fabric instead for Pipette Knife: Feature of alternative "Pippet Knife" quest - you may not visit Baium to continue the sub-class quest: Magister Kaspar offers to give you Reorin's mold in exchange for a sample of the blood of Baium. Baium is the emperor of the ancient empire who is sealed in a room atop the Tower of Insolence. He is said to have turned into a beast-like creature. Magister Hanellin of the Town of Aden will tell you how to enter his room. When you attack him, you must use a pipette knife and stab him with it. Magister Kaspar gave 30 pieces of white cloth to have them stain with the blood of Platinum Faction and angels in the Tower of Insolence. Let's bring them to Kaspar by staining them with the blood of angels. Monsters to be hunted: Platinum Faction Solider, Platinum Faction Archer, Platinum Faction Warrior, Platinum Faction Shaman, Platinum Faction Commander, Guardian Angel, and Seal Angel Bosses re-spawn: Cabrio - RESPAWN Hallate - RESPAWN Kernon - RESPAWN Golkonda - RESPAWN Such "quest" bosses are alive at server's opening. Noblesse Status To make a Noblesse status you will need finish regular quests: Possessor of a Precious Soul - 1 Possessor of a Precious Soul - 2 Possessor of a Precious Soul - 3 Possessor of a Precious Soul - 4 In the future, the quest will be facilitated: To receive Staff of Goddess: Rain Song (item that need to obtain nobless status) you just need to hit Raid Boss before he died. Please mention: you need to be alive and near the Boss when he will be killed. Regular quest with party hasn't be changed. Useful information: To receive item when you are not in a "last hit" party - you need to be level 78 or lower (character with sub-class level 79 and 80 will not receive item!) Character need to be closer than 1500 range from Boss; You character need to be alive; Regular quest hasn't been changed (with party lasthit) Nolesse skills: Noblesse Blessing Strider Siege Assault Build Advanced Headquarters Wyvern Aegis Summon CP Potion Fortune of Noblesse Harmony of Noblesse - Changed: Advances to the frontline of the battlefield by burning the Pride of Noblesse. For 15 seconds, increases P. Def. by 3000, moving speed by 25%, resistance to buff canceling attacks by 80%, and resistance to bow/crossbow attacks by 80%; decreases CP by 20%. Usable only on the battlefield. Can be used when CP is above 50%. Consumes 5 Runestones. Maximum fighting spirit and HP are limited. [*] Symphony of Noblesse - Changed: Advances to the frontline of the battlefield by burning the Pride of Noblesse. For 15 seconds, increases M. Def. by 4500, moving speed by 25%, resistance to buff canceling attacks by 80%, and resistance to bow/crossbow attacks by 80%; decreases CP by 20%. Usable only on the battlefield. Can be used when CP is above 50%. Consumes 5 Runestones. Maximum fighting spirit and HP are limited. Pets Your pet can now evolve to the next stage! When they reach certain level you can upgrade them at NPC Pet Manager. Equipment at Pet Manager has been re-worket, some of items has been removed. Link to the quests: Kookaburra - Quest Wolf - Quest Wolf Evolution Stage Wolf - starter stage Stage Great Wolf - available at pet-level 55 Main goal: attack [*]Stage Fenrir - not available at Interlude Final Kookaburra Evolution Stage Baby Kookaburra - starter stage Stage Improwed Baby Kookaburra - available at pet-level 55 Main goal: support Skills: Recharge, Great Heal, Pet Empower, Pet Bless Soul, Pet Bless Body, Pet Concetration, Pet Acumen Rare Equipment There is a chance to create rare item when crafting. Bonuses are not big, but useful; Elemental protection\resistance - will not be added as a bonus to rare items. Randomly created rare items (Foundation): Sealed rare items: Unsealed rare items: Seven Seals Duration period - 14 days (7 days - period of struggle, 7 days - period of seals). Start of the first period - 6 August Period of struggle - 6 - 12 August Period of seals - 13 - 19 August Sieges Sieges info: All castles going to be under sieges ever 2 Sunday. First sieges: 19 August Fortress Fortress - useful as a strategic point and rally point. Every fortress has it's own unique teleport. Fortress will not provide any other useful bonuses! Please note! All following teleports are in a distance comparing to key-points where it leads to. (no disbalance teleport) General info: A fortress siege lasts for one hour, and can occur as often as every four hours, for 24 hours a day. Once the Combat Flag is raised on a flag pole, the fortress siege ends. A fortress siege begins 60 minutes after the first clan registers. Fortress will automaticaly set free if 1 clan own it more then 5 days. Registration: The fortress siege registration procedure is similar to castle siege registration. A clan that is level 4 or higher can sign up to siege a fortress by talking to the Suspicious Merchant NPC near that fortress. The first clan that signs up to siege a fortress must pay a participation fee. Once this fee is paid, any other clans that wish to participate in the siege do not have to pay the participation fee. After the participation fee is paid, all other clans that wish to participate have 50 minutes to sign up. The siege registration can be canceled within 50 minutes of the initial siege sign-up. Once the 50-minute time period for sign-ups has elapsed, the Suspicious Merchant will disappear. A 10-minute countdown will begin, after which the fortress siege will start. If the fortress under siege is owned by a clan, that clan is automatically registered as defenders. Siege Start: When a fortress siege begins, the area around the fortress will change to a combat field. Registered clans can establish a headquarters on that combat field. When the siege begins, all fortress doors close and designated guard NPCs are placed. If a fortress is owned by a clan, the level of the guard NPCs and various defending functions are affected by the Fortress Defense Level. Also, a Mercenary Captain NPC will appear outside the fortress. This NPC must be protected by the attacking clans. Siege Process: There are three to five NPC camps (depending on the fortress size) located inside the fortress. The five camps include the Officer's Barracks, Control Room, Archer Unit, Guard Camp and Support Unit. The Command Barracks will be located in the center of the various camps. If all of the camps are captured within 10 minutes of capturing the first camp, the Command Barrack ’s door will automatically open. To capture a camp, you must kill each camp’s Commander NPC. In a large fortress, you must shut off the power in the Control Room. A clan can use Ballista Bombs to destroy the ballista inside the fortress; destroying ballistas will gain the attacking clan a certain amount of clan reputation. After the capture of the first camp, if the attackers fail to capture the other camps within 10 minutes, each camp's Commander NPC will reappear and the players must kill the Commander NPCs all over again. If all the camps are successfully captured within the time limit, the door to the Command Barracks will open and the Combat Flags will appear inside of the camp. When a player acquires one of the Combat Flags, it is automatically equipped. If a character who is holding a flag dies, that flag will be returned to its original location. Once players acquire the Combat Flags, their speed and various combat stats will be reduced. They will also automatically receive an active skill that allows them to place the Combat Flag in the flag pole. The flag pole is located at the top of the Command Camp. If the clan succeeds in raising the Combat Flag by using the Display Flag skill, that clan will win the siege and claim the fortress. List of teleport that can lead to some key-points: Monastic Fortress - Valley of Saints location (Barakiel) Dragonspine Fortress - Cruma Tower location (Core) Ivory Fortress - Sea of Spores location (Orfen) Border Outpost - Tower of Insolence location, 7 floor (Baium) Valley Fortress - Antharas of Lair - Magic Force Field Bridge location (Antharas) List of the fortresses: Cloud Mountain Fortress - Gludio Floran Fortress - Dion White Sands Fortress - Innadril Antharas Fortress - Oren Tanor Fortress - Giran Archaic Fortress - Schuttgart Borderland Fortress - Goddard Narsell Fortress - Aden Swamp Fortress - Rune Guide of fortress siege: Epic Bosses Epic Bosses that are alive at server start: Core - 36 hours +-1 hour Ring of Core (can be upgraded) Drop chance - 60% [*] Orfen - 36 hours +- 1 hour Earring of Orfen (can be upgraded) Drop chance - 60% [*] Queen Ant - 24 hours +- 1 hour The area around Queen ant’s respawn place is a NoRelog-area. Characters that are offline more than 10 minutes - will be teleported to the town. [*] Zaken - 48 hours +- 1 hour You can enter to Zaken's ship via NPC, that will appear at 00:00 and will be gone in 10 minutes (on game time); All Zaken minions cast a Raid Curse on characters that are above them for 9 levels. If a Character is offline for than 5 minutes inside the ship, he will be sent to the town. [*] Frintezza - 48 hours +- 30 min The area around entry NPC to Frintezza is a PVP-zone If a Character offline for more than 5 minutes inside the Boss’ area, he will be sent to the town. Epic Bosses that are dead at server start: Baium - 5 days +- 2 hours Pay Attention! There is a limitation of the time inside of Baium's nest - 2 hour. In case if Baium wouldn't be kill - he will fall back into the stone. If a Character is offline for more than 5 minutes inside the Boss’ area, he will be sent to the town. [*] Antharas - 8 days Characters that was offline inside of the nest for more than 10 minutes - will be teleported to the nearest village. [*] Valakas - 11 days Limitation on amount of characters inside of the nest was removed; Characters that was offline inside of the nest for more than 10 minutes - will be teleported to nearest village. New stats of Epic jewelry: Ring of Core Poison Resistance +30% Chance of Poison +15% Accuracy +1 Earring of Orfen Bleed Resistance +30% Chance of Bleed +15% HP Gain +6% Ring of Queen Ant Poison Resistance +40% Chance of Poison +20% Root Resistance +30% Chance of Root+10% Accuracy +2 Multiplies Crit. Atk +15% Earring of Zaken Bleed Resistance +40% Chance of Bleed +20% Stun Resistance +30% Chance of Stun +10% Silence Resistance +30% Chance of Resistance +10% Mental Resistance +30% Chance of Mental +10% HP Gain +10% Vampiric +4% Necklace of Frintezza Increase Dark Resistance Poison Resistance +30% Chance of Poison +20% Bleed Resistance +30% Chance of Bleed +20% Paralyze Resistance +20% Chance of Paralyze +10% Stun Resistance +20% Chance of Stun +10% Sleep Resistance +30% Chance of Sleep +10% Reuse of All Skills -5% Reflect Damage +4% Ring of Baium Poison Resistance +60% Chance of Poison +25% Root Resistance +50% Chance of Root +15% Accuracy +2 Multiplies Crit. Atk +15% Multiplies P.Atk Speed +4% Multiplies M.Atk Spd +4% Earring of Antharas Increase Earth Resistance Bleed Resistance +50% Chance of Bleed +30% Stun Resistance +50% Chance of Stun +15% Silence Resistance +50% Chance of Resistance +15% Mental Resistance +50% Chance of Mental +15% HP Gain +10% MP Consume Rate -5% Vampiric +4% Necklace of Valakas Increase Fire Resistance Sleep Resistance +60% Chance of Sleep +20% Max HP +445 P.Atk +4% M.Atk +8% M.Crit Rate +100% Skill's Reuse Time -10% Reflect Damage +5% Update epic jewellery Speical upgrade for some epic jewelry, such as Core and Orfen at Giran Castle Town at Luxory shop. Epic Bosses spawn has been changed. A new possibility to upgrade Ring of Core: To upgrade Ring of Core - find Gallagucci in Luxory Shop, Giran. New stats: Enchanted Ring of Core: Add 21 MP,, +1 STR, +1 INT, +15 chance of physical crit, +40% poison resistance, +1 accuracy. Refined Ring of Core: + 21 MP, +2 STR, +2 INT, +30 physical crit chance, +40% poison resistance, +1 accuracy. To get an Enchanted Ring of Core: Enchanted Ring of Core = Ring of Core x2, Crystal: A-Grade x1400, Gemstone A x200 Refined Ring of Core = Enchanted Ring of Core x2, Crystal: S-Grade x900, Gemstone S x100 A new possibility for Earring of Orfen: To upgrade one's Earring of Orfen - find Gallagucci in Luxory Shop, Giran. Orfen stat's improving: Enchanted Earring of Orfen: + 31 MP, CON+1, MEN+1, 40% bleeding resistance, +6% power of healing spells Refined Earring of Orfen: + 31 MP, CON+2, MEN+2, 40% bleeding resistance, +6% power of healing spells To get an Enchanted Earring of Orfen: Enchanted Earring of Orfen = Earring of Orfen x2, Crystal: A-Grade x1400, Gemstone A x200 Refined Earring of Orfen = Enchanted Earring of Orfen x2, Crystal: S-Grade x900, Gemstone S x100 Concept can be changed, all changes are going to be mentioned in this thread. (First post going to be updated in any changes are going to be done). You can discuss and suggest your ideas in special thread - Discussion of new Interlude Final X25. How many hours is the respawn of cabrio/hallate/golkonda/kernon and barakiel? Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Rylai 2565 Опубликовано: 30 июля 2018 Рассказать Опубликовано: 30 июля 2018 Hello [uSER=8225]CaLy[/uSER]) 10 + 0..2 hours cabrio/hallate/golkonda/kernon and barakiel. Сначала мы работали тяжело, а потом стали работать еще тяжелее. По всем вопросам можно в личку. Всех лю😊 CaLyPaC и Sorry1 2 Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2630 Опубликовано: 1 августа 2018 Автор Рассказать Опубликовано: 1 августа 2018 Epic boss change: Epic Bosses that are alive at server start: Core - 36 hours +-1 hour Raid and guards - 80 level Ring of Core (can be upgraded) Drop chance - 60% [*] Orfen - 36 hours +- 1 hour Raid and guards - 80 level Earring of Orfen (can be upgraded) Drop chance - 60% [*] Frintezza - 48 hours +- 30 min The area around entry NPC to Frintezza is a PVP-zone If a Character offline for more than 5 minutes inside the Boss’ area, he will be sent to the town. Epic Bosses that are dead at server start: Queen Ant - 24 hours +- 1 hour Raid and guards - 80 level The area around Queen ant’s respawn place is a NoRelog-area. Characters that are offline more than 10 minutes - will be teleported to the town. [*] Zaken - 48 hours +- 1 hour Raid and quards - 80 level You can enter to Zaken's ship via NPC, that will appear at 00:00 and will be gone in 10 minutes (on game time); All Zaken minions cast a Raid Curse on characters that are above them for 9 levels. If a Character is offline for than 5 minutes inside the ship, he will be sent to the town. [*] Baium - 5 days +- 2 hours Pay Attention! There is a limitation of the time inside of Baium's nest - 2 hour. In case if Baium wouldn't be kill - he will fall back into the stone. If a Character is offline for more than 5 minutes inside the Boss’ area, he will be sent to the town. [*] Antharas - 8 days Characters that was offline inside of the nest for more than 10 minutes - will be teleported to the nearest village. [*] Valakas - 11 days Limitation on amount of characters inside of the nest was removed; Characters that was offline inside of the nest for more than 10 minutes - will be teleported to nearest village. Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2630 Опубликовано: 4 августа 2018 Автор Рассказать Опубликовано: 4 августа 2018 Respawn bosses: Carbio - 10 hours and 0-2 hours random Hallate - 10 hours and 0-2 hours random Kernon - 10 hours and 0-2 hours random Golkonda - 10 hours and 0-2 hours random Barakiel - 10 hours and 0-2 hours random Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
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