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Difference between Interlude and Interlude Rework

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Difference between Interlude and Interlude Final

 

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* You can see the difference of camera and graphics between chronicles

 

You can use navigation to move though the sections or just scroll.

 

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* Click on image-button

 

Current version: Interlude Final 1.4

 

In this thread we gather all differences between Interlude and Interlude Final chronicle.

 

We offer you to dive into our world of Interlude Final!

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Game client

 

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  • Much more optimized client and game world will decrease chance of critical errors;
  • Modern graphic and visial effects will help to feel the world of Lineage 2 on a new;
  • New animations of skills.

 

 

New graphic for Interlude:

 

New animations:

 

BLjCO.gif

 

 

 

post-27815-0-06628100-1523151872.png

 

 

Screenshot

 

 

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Skills description on shortcut while mouse overlay.

 

 

eb94b12f14.jpg

 

 

Item count and seconds of cooldown on shortcut.

 

 

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And many more..

 

 

 

post-27815-0-78935900-1523151805.png

Old bugs of Interlude has been fixed and added of new features:

 

 

  • More then 2.147.000.000 Adena in your inventory;
  • Combination of Alt+Click allows you to remove undesirable buffs.
  • Alt+Click (hold) on the member of your party allows you to change position of members in party;
  • Shift+Click - link your item to the chat;
  • Ctrl+C / Ctrl+V - copy and past text in the ingame chat;
  • Fully working Party Matching and Command Channel;
  • Ingame Mail;
  • Cyclic Macorses.

    • b9bd2a5fa6df0b5fd12231adb3a4.png

    [*]Achievement system (example):

    • e4ee16cafd.jpg

 

 

 

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Gameplay

 

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Newbie helper, that offer magic support to every adventurer, will always provide you with interesting and useful information, as well as announcement system will always notify you of new events! wink.png

 

 

post-27815-0-10242200-1522623790.png

  • Newbie Quest - Spirit of assistant (temporary auto-loot)
  • Newbie Quest - Pailaka #1 (lvl 36-42)
  • Newbie Quest - Pailaka #2 (lvl 61-67)
  • Newbie Quest - Pailaka #3 (lvl 73-77)

* Pailaka - solo challenge in a parallel world that will reward you if you will succeed Example (take a look):

 

 

 

 

** If you know better way to develop your character - pailaka is not necessary. If you are looking for group or a clan - recruitment section will help you our wink.png

 

 

 

 

 

post-27815-0-06279800-1523151822.png

 

 

Description of olympiad periods:

Olympiad Games on Interlude Final chronicles is divided on 2 cycles:

  • 1st Olympiad stage - Week of contest\battles (no hero during this period)
  • 2nd Olympiad stage - Week of Hero (no contest\battles during this period)
  • Explanation:
    • One week there are battles with and without class specifics, at the next week - the stronges at every class will enjoy the Hero status and all registrations for olympiad battles are disabled. Hero status will be gone at the start on next stage (1st) and the battles for Olympaid status will be renewed.

    [*]Example (as it going to be after server opening):

    • 7 May - 1st stage (contest\battles);
    • 14 May - 2nd stage (hero), no battles will take place on Grand Olympaid;
    • 21 May - 1st stage (contest\battles). All hero status will be removed (no hero);
    • 28 May- 2nd stage (hero), no battles will take place on Grand Olympaid;

Basic information:

  • Maximum olympiad points that can be withdrawn from your character in case of lost - 10
  • Maximum olympiad points that can be added to your character in case of win - 10
  • Minimum required number of participants to start Olymiad games - 5
  • Battles without class specific - every day (during 1st stage)
  • Class-based battles - Friday and Saturday
  • Duration of the Olympiad games - from 17:00 to 21:00 (CEST)

Reward from participation at Grand Olympiad Games:

  • You will receive daily rewards for participatin at Grand Olympiad Games. Example of such daily achievements:
    • 3f3858f50a.jpg

    [*]Assortment of store for Noblesse Gate Pass going to be re-worked and will be announced a bit later. However you will have a chance to purchase following books:

    • Giant's Codex
    • Giant's Codex - Mastery

Before the start of the Olympiad Games you can receive some magic support: 5 buffs from following list:

 

fafa765979961aa4cbb240c66579.png

 

Grand Olympiad Stadium:

 

pic3_3.jpg

 

 

 

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In addition to the common privileges of playing in a clan, we also added another very useful advantage for the characters that are members of the clan.

The new Skill_55170_1.jpgClan Unity buff is being automatically applied every 5 minutes to characters who are members of a clan:

 

 

Buffing conditions and levels:

  • If a clan online is 18-26 characters - Clan Unity 1 lvl
  • If a clan online is 27-35 characters - Clan Unity 2 lvl
  • If a clan online is 36+ characters - Clan Unity 3 lvl

Clan Unity bonuses:

  • Skill_55168_1.jpg Clan Unity 1 lvl - EXP/SP bonus +7%. Life/Mana Regeneration +7%. PvE Attack/Defence +3%.
  • Skill_55169_1.jpg Clan Unity 2 lvl - EXP/SP bonus +10%. Life/Mana Regeneration +10%. PvE Attack/Defence +5%.
  • Skill_55170_1.jpg Clan Unity 3 lvl - EXP/SP bonus +15%. Life/Mana Regeneration +15%. PvE Attack/Defence +7%.

Additional Information:

  • The buff is automatically applied to all members of the clan every 5 minutes.
  • The duration of the Clan Unity buff is 5 minutes.
  • The buff is applied on all guilds and academies.
  • The buff does not occupy a buff slot.

 

 

 

post-27815-0-36339100-1523151842.png

Your pet can now evolve to the next stage! When they reach certain level you can upgrade them at NPC Pet Manager.

Equipment at Pet Manager has been re-worket, some of items has been removed.

 

Link to the quests:

Wolf Evolution

 

 

  • Stage Wolf - starter stage
  • Stage Great Wolf - available at pet-level 55
    • Main goal: attack

    [*]Stage Fenrir - not available at Interlude Final

post-27815-0-77935300-1522663249.png

 

 

 

Kookaburra evolution

 

 

 

  • Stage Baby Kookaburra - starter stage
  • Stage Improwed Baby Kookaburra - available at pet-level 55
    • Main goal: support
    • Skills: Skill_1013_1.jpg Recharge, Skill1217_0.jpg Great Heal, Skill_1059_1.jpg Pet Empower, Skill_1048_1.jpg Pet Bless Soul, Skill1045_0.jpg Pet Bless Body, Skill_1078_1.jpg Pet Concetration, Skill1085_0.jpg Pet Acumen

post-27815-0-51460400-1522663749.png

 

 

 

post-27815-0-63815600-1523151792.png

As a part of our upcoming Interlude Final server conception we have prepared personal daily quests. You can get some useful bonuses for your character.

 

 

Challenge the Rim Kamaloka

  • Accepting this quest and then successfully finishling Rim (Solo) Kamaloka for certain grade - you will receive a special unique reward, such as Rune of EXP 30% for 20min - 1h.

Сhallenge the Hall of the Abyss

  • Accepting this quest and then successfully finishling Kamaloka - Hall of the Abyss you will receive an additional reward (for each member of the group).

Challenge the Labyrinth of Abyss

  • Accepting this quest and then successfully finishling Kamaloka - Labyrinth of the Abyss you will receive an additional reward (for each member of the group).

Successful raid

  • Accepting this quest and then killing any Raid Boss in the world - come back to the NPC Pathfinder Worker (Newbie Guide) and receive your reward.

Fighting Evil

  • Accepting this quest at NPC Pathfinder Worker (Newbie Guide) he ask you to chose one of the 2 locations and farm Evil Shards. After you will gather neccessary amount of items - bring then to the NPC Pathfinder Worker (Newbie Guide) and receive your reward.

And other

 

 

 

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There will be 5 types of achievements from the start: : Levels, Subclasses, PVP+PK, Online, Olympiad.

Rewards for every achievement has been designed to help to build your character. The list of the rewards will not be published on forum or any.

  • Why the list of the rewards will not be published?
    • Achievements - is a new gameplay that will entertain players, ring a changes into the default development of the character and that's why we want every player unlock it and find the reward by themselve. All further updates of the achievements rewards will not publish as well.
      There are also some hidden achievements that are not displayed in the achievements, however the will appear once you will unlock it by complete necessary conditions (blindly).

    [*]Types of achievements:

    • One-time. For example: reach some level;
    • Repeatable: For example: be logged in for 1hour.

    [*]Rewards for the unlocking achievement:

    • Constant. Most often in one-time achievements;
    • Random. Most often in repeated achievements;
    • Guaranteed. A unique color title.

    [*]To use such system - type .achiv in the ingame chat or press on "start" tha your CP/HP/MP bar.

    [TABLE]

    [TR]

    [TD]

    LVL achievments

    • At the beginning: create a character
    • Not Newbie anymore: reach 20 level;
    • First steps have been done: reach 40 level;
    • Challenge accepted: reach 52 level;
    • Real adventure: reach 61 level;
    • Second wind: reach 76 level;
    • Time for new feat: reach 80 level.

    [/TD]

     

    [TD]PvP achievments

    • Bully: Get 10 PvP;
    • Fighter: Get 50 PvP;
    • Duelist: Get 100 PvP;
    • Warrior: Get 250 PvP;
    • Knight: Get 500 PvP;
    • Samurai: Get 1000 PvP;
    • Viking: Get 2500 PvP;
    • Ares: Get 10000 PvP.

    [/TD]

     

    [TD]Olympiad achievments

    • Winner, chicken dinner:

    to win 3 and/or 5 times in a row, participating in the Olympiad.

    • Berserk:

    to win 5 and 10 times, participating in the Olympiad.

    • Pinata:

    take part in 7 and 15 battles at the Olympiad

     

    Daily achievemnts. Re-logs doesnt count.[/TD]

    [/TR]

    [TR]

    [TD]Subjob achievments

    • Rehash

    Get the 1st subclass

    • Billy Milligan

    Get the 2nd subclass

    • Perfectionism

    Get the 3rd subclass[/TD]

    [TD]

    PK achievments

    • Executioner: get 10 pk
    • Killer: get 25 pk
    • Serial Killer: get 50 pk
    • Psycho: get 100 pk
    • Maniac: get 250 pk
    • Ripper: get 500 pk
    • Jack the Ripper: get 1000 pk

    [/TD]

     

    [TD]Online achievments

    • Not a junkie! - gamer:

    to stay in the game for 1 hour

    • Show must go on!:

    to stay in the game for 4 hours

    • Nolifer!:

    to stay in the game for 12 hours

     

    Daily achievement.[/TD]

    [/TR]

    [/TABLE]

    • Reward to one-time achievement can be received immediately after conditions have been met or later;
    • Reward for repeatable daily achievements are reset daily at 6:30 server time;
    • PK count have a static counter for achievements and statistic. So even if you reset your PK counter - achievement system (as well as portal statistic) will know the true amount of PK count.

 

 

 

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There is a chance to create rare item when crafting.

  • Bonuses are not big, but useful;
  • Elemental protection\resistance - will not be added as a bonus to rare items.

 

 

 

Randomly created rare items (Foundation):

 

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Sealed rare items:

 

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Unsealed rare items:

 

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Increasing chance of Foundation armors craft

 

 

  • Chance of getting Rare (Foundation) items (Helmet, Gloves, Boots, Upped, Lower, Fullbody, Shield) has been increased from ~ 2 to 5%
    • Before: 60% - regular item, 38% - fail, 2% - rare item;
    • Now: 60% - regular item, 35% - fail, 5% - rare item.

 

 

 

 

 

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Fortress - useful as a strategic point and rally point. Every fortress has it's own unique teleport.

 

Fortress will not provide any other useful bonuses!

 

 

Please note! All following teleports are in a distance comparing to key-points where it leads to. (no disbalance teleport)

General info:

  • A fortress siege lasts for one hour, and can occur as often as every four hours, for 24 hours a day.
  • Once the Combat Flag is raised on a flag pole, the fortress siege ends.
  • A fortress siege begins 60 minutes after the first clan registers.
  • Fortress will automaticaly set free if 1 clan own it more then 5 days.

Registration:

 

 

  • The fortress siege registration procedure is similar to castle siege registration. A clan that is level 4 or higher can sign up to siege a fortress by talking to the Suspicious Merchant NPC near that fortress.
  • The first clan that signs up to siege a fortress must pay a participation fee. Once this fee is paid, any other clans that wish to participate in the siege do not have to pay the participation fee. After the participation fee is paid, all other clans that wish to participate have 50 minutes to sign up.
  • The siege registration can be canceled within 50 minutes of the initial siege sign-up.
  • Once the 50-minute time period for sign-ups has elapsed, the Suspicious Merchant will disappear. A 10-minute countdown will begin, after which the fortress siege will start.
  • If the fortress under siege is owned by a clan, that clan is automatically registered as defenders.

 

 

Siege Start:

 

 

  • When a fortress siege begins, the area around the fortress will change to a combat field. Registered clans can establish a headquarters on that combat field.
  • When the siege begins, all fortress doors close and designated guard NPCs are placed. If a fortress is owned by a clan, the level of the guard NPCs and various defending functions are affected by the Fortress Defense Level. Also, a Mercenary Captain NPC will appear outside the fortress. This NPC must be protected by the attacking clans.

 

 

Siege Process:

 

 

  • There are three to five NPC camps (depending on the fortress size) located inside the fortress. The five camps include the Officer's Barracks, Control Room, Archer Unit, Guard Camp and Support Unit. The Command Barracks will be located in the center of the various camps.
  • If all of the camps are captured within 10 minutes of capturing the first camp, the Command Barrack ’s door will automatically open.
  • To capture a camp, you must kill each camp’s Commander NPC. In a large fortress, you must shut off the power in the Control Room.
  • A clan can use Ballista Bombs to destroy the ballista inside the fortress; destroying ballistas will gain the attacking clan a certain amount of clan reputation.
  • After the capture of the first camp, if the attackers fail to capture the other camps within 10 minutes, each camp's Commander NPC will reappear and the players must kill the Commander NPCs all over again.
  • If all the camps are successfully captured within the time limit, the door to the Command Barracks will open and the Combat Flags will appear inside of the camp.
  • When a player acquires one of the Combat Flags, it is automatically equipped. If a character who is holding a flag dies, that flag will be returned to its original location.
  • Once players acquire the Combat Flags, their speed and various combat stats will be reduced. They will also automatically receive an active skill that allows them to place the Combat Flag in the flag pole.
  • The flag pole is located at the top of the Command Camp. If the clan succeeds in raising the Combat Flag by using the Display Flag skill, that clan will win the siege and claim the fortress.

 

 

List of teleport that can lead to some key-points:

  • Monastic Fortress - Valley of Saints location (Barakiel)
  • Dragonspine Fortress - Cruma Tower location (Core)
  • Ivory Fortress - Sea of Spores location (Orfen)
  • Border Outpost - Tower of Insolence location, 7 floor (Baium)
  • Valley Fortress - Antharas of Lair - Magic Force Field Bridge location (Antharas)

List of the fortresses:

  • Cloud Mountain Fortress - Gludio
  • Floran Fortress - Dion
  • White Sands Fortress - Innadril
  • Antharas Fortress - Oren
  • Tanor Fortress - Giran
  • Archaic Fortress - Schuttgart
  • Borderland Fortress - Goddard
  • Narsell Fortress - Aden
  • Swamp Fortress - Rune

Guide of fortress siege:

 

 

 

 

 

 

 

 

penalties.png.176b4f5e2afbf4c48cad0e8a4f060098.png

 

 

We remind you that there are basic penalties on Interlude Final when hunting for mobs much higher than your level.

This system suggests that if previously it was not profitable to exp only on monsters significantly lower than your level, then now it is not profitable to hunt monsters much higher than you in level.

 

post-28315-0-76009600-1523377588-png.118440

 

  • Useful advice:

Map functions (Alt+M) allow to choose farm zones for specific levels.

Open a map, click on button (top right corner) - World Info - and choose Hunting Zone tab:

311005db07d2ba0a6f5dd11d3317.jpg

 

 

 

 

sa.png.278b95f84010bbb19d493a01dc2a7bc5.png

 

 

Common rules for all following points:

 

Chance is personal for every member of a group

All you need is to have a quest "Enchange Your Weapon" and Soul Crystal of certain level in your inventory

  • Folloing Bosses will now have 15% chance to enchant SA from 10 to 12:
    • Tanatos (72)
    • Kandra (72)

 

  • Chance of enchantment will be increased for following RB (SA10 => 12, from 5 to 15%):
    • Roaring Skylancer
    • Beast Lord Behemoth
    • Meanas Anor
    • Antharas Priest Cloe
    • Eilhalder von Hellmann

 

  • Following Raid Bosses are now will enchant SA on 12 and 13 level (10% rate):
    • Gordon (85)
    • Varka's Chief Horus (87)
    • Ketra's Chief Brakki (87)
    • Queen Shyeed (80)
    • Death Lord Ipos (75)
    • Death Lord Shax (75)
    • Storm Winged Naga (75)
    • Ocean Flame Ashakiel (76)
    • Hestia, Guardian Deity of the Hot Springs (78)
    • Cherub Galaxia (79)

 

  • Chance of enchantment Soul Crystals from 12 to 13 on Anakazel at Hero Rift has been increased from 15% to 20%
  • Chance of enchantment Soul Crystals from 12 to 13 on Ember at Forge of Gods has been increased from 5% to 10%

So, now you can enchant SA on regular Raid Boss (except Epic Bosses and Tyrannosaurus), such as:

  • From 10 to 12, wich 15% chance rate for each member of a group:
    • Tanatos
    • Kandra
    • Roaring Skylancer
    • Beast Lord Behemoth
    • Meanas Anor
    • Antharas Priest Cloe
    • Eilhalder von Hellmann

 

  • From 12 to 13, wich 10% chance rate for each member of a group:
    • Gordon
    • Varka's Chief Horus
    • Ketra's Chief Brakki
    • Queen Shyeed
    • Death Lord Ipos
    • Death Lord Shax
    • Storm Winged Naga
    • Ocean Flame Ashakiel
    • Hestia, Guardian Deity of the Hot Springs
    • Cherub Galaxia

 

  • From 12 to 13 уровень, wich 20% chance rate for each member of a group:
    • Anakazel (Hero Rift)

 

 

 

 

dmg.png.955f822950d2dd228167f7c46e9c0d3f.png

 

 

We've add the magic damage dispersion, whcih depends on type of weapon:

  • Blunt - 20%
  • Sword - 10%
  • Bow - 5%
  • Dagger - 5%
  • Dual Fist - 5%
  • Polearm - 10%
  • Etc (spellbook) - 10%
  • Weaponless - 10%

Exsample:

Using Sword of Miracle (Sword)

  • Before: fixed 1000 dmg
  • Now: from 900 to 1100 dmg

Using Arcana Mace (Blunt)

  • Before: fixed 1000 dmg
  • Now: from 800 to 1200 dmg

 

 

 

 

oe.png.9faa176af9a12c294e7ea46c84fde1dc.png

 

 

We've re-worked system of equipment enchantment of full A and S-Grade sets:

 

post-29008-0-98339000-1534789979.png

 

If full set have been enchanted

 

For exsample:

A0AD9306.png Dark Crystal Robe Set is:

  • A0AD9306.png Dark Crystal Robe
  • armor_helmet_i00_0.png Dark Crystal Helmet
  • armor_t76_g_i00_0.png Dark Crystal Gloves (Robe)
  • armor_t76_b_i00_0.png Dark Crystal Boots (Robe)

Even if Helmet, Gloves and Boots are rare - you will still receive Set Bonus.

 

If you have items with different level of enchant - bonus will work on the lowest level of enchantment item.

Exsample:

  • Dark Crystal Robe +8
  • Dark Crystal Helmet +4
  • Rare Dark Crystal Gloves (Robe) +5
  • Dark Crystal Boots (Robe) +6

Bonus will be from +4 level, because the lowest part of the set - Helmet +4. If it will be enchanted for +5 - it will fit the Robe and the general bonus will be +5 level.

 

By the way,

 

 

On Interlude Final any armor which is enchanted on +4 will provide additional HP, expemt regular P.Def:

  • Armor: Helmet, Boots, Gloves, Upped, Lower, Fullbody, Shield;
  • Regular and Rare bonuses will give same bonus;
  • Sealed and unsealed items give a same bonus;
  • HP bonus is fixed, and is not effected by buffs, active and passive skills, CON and other HP parametrs;
  • Jewelry and Weapon will not give any additional HP bonus;

Additional HP, depending on grade:

 

c8b5edd83276c73667fe1b0f7667.png

 

 

 

 

 

 

1590927492_newsets.png.4b7ea488736387bc3620bf70a15716e4.png

 

 

There is a chain of quests in the modified location Sillent Valley that will allow you to increase the level of trust with the Giants race. In return, they will offer you to exchange evidence of participation in the war with their fallen brothers for their valuable knowledge.

You can get a special breastplate as a result of the quest items exchange that can be obtained from the monsters living in the location, which can be added to your armor making it "classified".

 

Example:

  • Receive bonuses for a certain class:
    • Draconic Leather Armor can be improved for classes (which have the passive ability of Light Armor Mastery) to get bonuses specially designed for each class group.
    • For example
      • Draconic Leather Armor [Archer Mastery]
      • Note: After it receives the status of Archer Mastery, no other class will be able to wear this part of the set except the class of archers.

Set Bonuses:

  • Heavy

 

 

post-28593-0-38471700-1535544215.png

 

 

  • Light

 

 

post-28593-0-65435100-1535544215.png

 

 

  • Robe

 

 

post-28593-0-92454700-1535544215.png

 

 

 

 

 

 

clanlvl.png.eb69d6ae6eed2f89140a93f83b24ce06.png

 

 

9th level of clan has been added

 

To obtain 9th level of clan you will need:

  • 75.000 Clan Reputation;
  • 120 or more clan members;
  • Be a Lord of a Castle.

Capabilities of 9th Clan Level:

  • Knight Orden will now have 20 slots (instead of 10);
  • Status of each member will be increased proportionally:
    • Clan Leader
      • 1 character;
      • Marquis => Duke

      [*]Royal Guard Captain

      • 2 characters;
      • Count => Marquis

      [*]Knights Commander

      • 4 characters;
      • Viscount => Count

      [*]Main clan member

      • 40 characters;
      • Baron => Viscount

      [*]Royal Guard Member

      • 2х20 = 40 characters;
      • Elder (Wise Man) => Baron

      [*]Knight Member

      • 4х20 = 80 characters;
      • Knight => Elder (Wise Man)

 

 

 

subclass.png.afd8abb8f165f1238be0d1b5c1abc901.png

 

 

To actualize the subclass developing we've decided to create a new subclass bonus skill system, which will available same as on your main class same as on all of your subclasses.

 

To receive this bonus skills you will need:

  1. Exp your subclass till 75 level (including);
  2. Visit your class Guild Master and pick desired bonus skill;
  3. To learn the skill you will need:
    • Learn the list of the skills and pick the one you want the most.

More details:

  1. One subclass = one skill;
  2. Maximum amount of skills - 3 (for each of subclasses);
  3. Skills will work on every class: on main and on subclasses;
  4. If you will take new subclass after you've learned a skill from previous - don't worry, skill will work on the new one as well;
  5. Once you will learn the skill - there will be no way to cancel it (at this moment skill can not be canceled due to technical terms);
  6. There are 3 skills:
    • m-def-jpg.118339Sub-class Ability - M.Def (+15 M. Def);
    • p-def-jpg.118340Sub-class Ability - P.Def (+30 P. Def);
    • speed-jpg.118341Sub-class Ability - Speed (+1 Speed).

[*]You can learn each skill by 1 time and receive a bonus for every skill by level 1 or you can learn 1 skill 2 or 3 times, to receive level 2 and 3. Basicaly each subclass will give you 1 point to you will decide how to use it: maximize 1 skill or make a balaned improvement:

  • Example 1: Character has learned 2 times P.Def and 1 time M.Def, so he will receive:
    • p-def-jpg.118340Sub-class Ability - P.Def 2lv. (+60 P.Def on every class) и m-def-jpg.118339Sub-class Ability - M.Def 1lv. (+15 M.Def on every class);

    [*]Пример 2: Character has learned 3 times Speed, so he will receive:

    • speed-jpg.118341Sub-class Ability - Speed 3lv. (+3 Speed on every class);

    [*]Пример 3: Character has learned 1 time P.Def, 1 time M.Def and 1 time Speed, so he will receive:

    • p-def-jpg.118340Sub-class Ability - P.Def 1lv. (+30 P.Def on every class), m-def-jpg.118339Sub-class Ability - M.Def 1lv. (+15 M.Def on every class) andspeed-jpg.118341Sub-class Ability - Speed 1lv. (+1 Speed on every class).

From now on when you exping the characters that you've been asked to by Party or Clan leader - your character will receive a bonus as well ;)

 

 

 

image.php?di=GMLW.png

subclass.png.ef97770dabd6576009efd2c2272c23ae.png

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Gameplay: Skills

 

Skill1339_0.jpg "Vortex" skills has been changed

 

 

Vortex skills are no longer replace each other in debuffs.

 

 

 

Skill1427_0.jpg Changes in "80th level skills"

 

 

Some changes at numbers of Skill0427_0.jpg Spell Force and skill0426_0.png Battle Force charges that requaire the skills.

 

Requires Spell\Battle force:

  • Skill1427_0.jpg Flame of Invicibility (Dominator) - requaire 3 forces
  • Skill1422_0.jpg Day of Doom (Soultaker) - requaire 3 forces
  • Skill_1423_1.jpg Gehenna (Soultaker) - requaire 2 forces
  • Skill_1419_1.jpg Volcano (Archmage) - requaire 2 forces
  • Skill1421_0.jpg Raging Waves (Mystic Muse) - requaire 2 forces
  • Skill_1420_1.jpg Cyclone (Storm Screamer) - requaire 2 forces

Not requires Spell\Battle force

  • Skill0455_0.jpg Symbol of Noise (Sword Muse \ Spectral Dancer)
  • Skill1426_0.jpg Miracle (Cardinal)
  • Skill1425_0.jpg Purification Field (Cardinal)
  • Skill1428_0.jpg Mass Recharge (Eva's Saint \ Shillien Saint)
  • Skill0460_0.jpg Symbol of the Assassin (Adventurer \ Ghost Hunter \ Wind Rider)
  • Skill0458_0.jpg Symbol of Energy (Duelist \ Grand Khavatari)
  • Skill0454_0.jpg Symbol of Defense (Phoenix Knight \ Shillien Templar \ Eva's Templar \ Hell Knight)
  • Skill0457_0.jpg Symbol of Honor (Maestro \ Dreadnought)
  • Skill0459_0.jpg Symbol of the Sniper (Sagittarius \ Ghost Sentinel \ Moonlight Sentinel)
  • Skill1424_0.jpg Anti-summoning Field (Arcana Lord \ Spectral Master \ Elemental Master)
  • Skill0456_0.jpg Symbol of Resistance (Titan \ Fortune Seeker)

 

 

 

Skill0431_0.jpg Changes regarding bow

 

 

The damage with bow is now depends on the range between you and your target. The closer range is - the lower damage.

 

 

 

skill1071_0.png Changes is logic of Surrender skills:

 

 

  • skill1083_0.pngSurrender to Fire - if succeed - will remove Skill_1191_1.jpg Resist Fire
  • skill1071_0.pngSurrender to Water - if succeed - will remove skill1182_0.png Resist Aqua
  • skill1074_0.pngSurrender to Wind - if succeed - will remove Skill1189_0.jpg Resist Wind
  • Skill that available at Bishop, Shilien Elder, Elven Elder skill1524_0.png Surrender to Divine - if succeed - will remove Skill_1392.jpg Resist Holly

 

 

 

Class skill change

 

150px-%D0%9B%D1%8E%D0%B4%D0%B8.png Humans

 

 

Human_treasure_hunter.png Treasure Hunter, human_adventurer.png Adventurer

 

 

 

 

Added Skill0821_0.jpg Shadow Step

  • Allows user to steathily approach an enemy from behind. Target cancel is possible.
  • Can be learned at level 40.

Added Skill_922_1.jpg Hide

  • Hides oneself. Decreases moving speed by 30%, and the effect is canceled upon actions excluding moving.
  • Can be learned at level 79, duration - 30 sec.

Changed Skill0111_0.jpg Ultimate Evasion

  • For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff canceling attacks by 80.

Changed Skill_209_1.jpg Dagger Mastery

  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

post-27815-0-98928300-1522686146.jpg

Added: Skill0531_0.jpg Critical Wound

  • Active skill - weakness skill
  • Increases critical damage by 30%. Requires a dagger.
  • Detailed description:
    • Can be learned on 77 level, requires 30.000.000 SP
    • Basic cooldown - 22 sec (not fixed rate)

New skill:skill0766_0.pngSixth Sense

  • When stamina is at its limit, sensation reaches its peak to increase evasion by 15 and chance to receive crit. damage when HP is below 30%.
  • More details:
    • Can be learned at level 56, for 90.000 SP.

New skill:skill0991_0.png Throwing Dagger

  • Attacks the enemy by throwing a dagger with 3488 Power and decreases Speed by 50% for 10 seconds. Requires a dagger to be equipped.
  • More details:
    • Can be learned at level 72, for 1.200.000 SP.
    • Success of the skill depends on MEN parameter of the target.

BYuH8.gif

 

Skill Changesskill0096.pngBleed

  • Now will additionaly slow target for 20% if success.
  • Additional effect:
    • In update later will have additional effect.

 

 

Human_paladin.png Paladin, Human_dark_avenger.png Dark Avenger

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.

Added transformation Skill0810_0.jpg Vanguard

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • Guillotine_Attack.jpg Guillotine Attack - Attacks the target. Requires a two-handed sword/two-handed blunt weapon to be equipped.
    • Cleave.jpg Cleave - Inflicts a powerful blow on the enemy. Requires a two-handed sword/two-handed blunt weapon to be equipped.
    • Full_Swing.jpg Full Swing - Widely swings a two-handed weapon to attack nearby enemies. Requires a two-handed sword/two-handed blunt to be equipped.

Added: post-27815-0-05001700-1525577844.png Burning Rage (New Skill)

  • Toggle skill
  • Turns your rage into burning flames damaging enemies that surround you.
  • Gives pure damage (non-attribute) to nearby limited amount of enemies.
  • HP will be continuously consumed while in effect.
  • Paladin - can NOT used this skill on Grand Olympiad Games!
  • Dark Avenger - can use this skill on Grand Olympiad Games!
  • Detailed description:
    • Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP
    • 1 level deals 60 damage (consume 42 of your HP)
    • 2 level deals 85 урона (consume 75 of your HP)
    • 3 level deals 112 урона (consume 112 of your HP)
    • Deal damage and consume own's HP every 1.2 sec
    • Range - 230

Added: skill0916_0.png Shield Deflect Magic

  • For 8 seconds, transfers magical damage back to the enemy caster. You can't transfer back more than your max HP counter.

New Skill: skill0984_0.png Shield Strike

  • Attacks the enemy using a shield and provokes the enemy. Requires a shield.
  • Info:
    • Maximum skill level - 15.
    • Last level when skill can be learned - 74.

Skill changed: 0283.jpg Summon Dark Panther

  • Now Dark Panther has a new skills
  • New skills:
    • Skill6094_0.jpg Panther Cancel - Cancels few enemy's buffs.
    • Skill6096_0.jpg Panther Dark Claw - Attacks the enemy and decreases tolerance for darkness attacks by 25 for 30 seconds.
    • Skill6096_0.jpg Panther Fatal Claw - Attempts a powerful deadly attack. Attacks the target with 3408 Power.

 

 

Human_hawkeye.png Hawkeye, human_sagittarius.png Sagittarius

 

 

Added Skill0946_0.jpg Silent Mind

  • Allows use of a bow (regular attacks) without consuming MP.
  • Can be learned at level 79.

New skill:skill0771_0.png Flame Hawk

  • Active skill. Skill has cone-shaped hit area. Shoting arrow with energy of Phoenix, damaging everyone with 8049 Power in this area. Additionaly damaging targets during 10 sec. Critical hit is possible. Bow is requaired. Overhit is possible.
  • More details:
    • Distance - 900
    • Can be learned at level 78 for 24.000.000 SP.

BYrc0.gif

 

 

human_warlord.png Warlord

 

 

Added: post-27815-0-05001700-1525577844.png Burning Rage (New Skill)

  • Toggle skill
  • Turns your rage into burning flames damaging enemies that surround you.
  • Gives pure damage (non-attribute) to nearby limited amount of enemies.
  • HP will be continuously consumed while in effect.
  • Can be used on Grand Olympiad Games!
  • Detailed description:
    • Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP
    • 1 level deals 60 damage (consume 42 of your HP)
    • 2 level deals 85 урона (consume 75 of your HP)
    • 3 level deals 112 урона (consume 112 of your HP)
    • Deal damage and consume own's HP every 1.2 sec
    • Range - 230

Added: post-27815-0-62988400-1525578774.png Thunder Move

  • Active Skill
  • Uses the power of mighty thunder to increase the movement speed in exchange for your defending abilities.
  • Uses thunder energy to increase your Speed and Decreases your P.Def and M.Def
  • Can not be removed with Alt+Click
  • Detailed description:
    • Can be learned at 62 - 68, requires 250.000-490.000 SP
    • Duration: 15 seconds (for both levels).
    • On level 1 - increase speed by 40 and decreases your P.Def by 7% and M.Def by 3%
    • On level 2 - increase speed by 40 and decreases your P.Def by 10% and M.Def by 5%
    • Cooldown: 2 min (fixed)

 

 

human_duelist.png Duelist

 

 

 

New skill:skill0992_0.pngSonic Mastery

  • Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped.
  • More details:
    • When hitting physical attack chance of getting +1 charge - 15%;
    • When making a critical hit chance of getting +1 charge - 30%.

 

 

Human_sorcerer.png Sorcerer, human_archmage.png Archmage

 

 

Changed Skill1417_0.jpg Aura Flash

  • Cooldown is now have a fixed rate.
  • Inflicts non-attribute damage on nearby enemies and cancels their targets.
  • Decreases your own PvP damage of magic skills by 5% for 5 seconds after the use. Power will be increased each times when you use Aura Flash again while under trigger effect.
    • Each level of trigger -5% (on your character)
    • Maximum level of the trigger skill: 10 (-50% PvP Magic damage)

    [*]Example: regular Skill1231_0.jpg Aura Flare instantly decreases your own PvP Magic Damage for 50% on 3 sec. during PvP.

Changed Skill1289_0.jpg Inferno

  • Spell Force now are not required! Borrows fire energy to inflict fire damage on the enemy with 150 power added to magic power and decreases 60 HP every second for 15 seconds.
  • Cooldown is now have a fixed rate.

Changed Skill1419_0.jpg Volcano

  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful fire type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.
  • Added: Skill1556_0.jpg Arcane Shield
    • Great concentration allows your to protect yourself with a magic shield to feel less pain.
    • Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears.
    • Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final.
    • Detailed description:
      • Can be learned on 77 level, requires 30.000.000 SP
      • Cooldown: 5 min (fixed)

New Skill: skill1451_0.png Fire Vortex Buster

  • Detonates a Fire Vortex to inflict fire damage on the enemy.
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.

 

 

human_necromancer.png Necromancer

 

 

Added: Skill1556_0.jpg Arcane Shield

  • Great concentration allows your to protect yourself with a magic shield to feel less pain.
  • Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears.
  • Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final.
  • Detailed description:
    • Can be learned on 77 level, requires 30.000.000 SP
    • Cooldown: 5 min (fixed)

 

 

Human_bishop.png Bishop, human_cardinal.png Cardinal

 

 

 

Changed Skill1398_0.jpg Mana Burn

  • Cooldown is now have a fixed rate.

Changed 1399.jpg Mana Storm

  • Cooldown is now have a fixed rate.

Added skill1459_0.png Divine Power

  • Increases one's own recovery magic power by 1000 for 15 seconds.
  • Can be learned at level 79.

Added transformation Skill1520_0.jpg Inquisitor

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • 12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.

Added: Skill1540_0.jpg Turn to Stone

  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

 

 

human_prophet.png Prophet, human_hierophant.png Hierophant

 

 

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

New skill:skill1499_0.pngImproved Combat

 

  • Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
  • More details:
    • Combined skill1068_0.png + skill1040_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

New skill:skill1501_0.png Improved Condition

  • Combines maximum HP increase and maximum MP increase to have more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%.
  • More details:
    • Combined skill1045_0.png + skill1048_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

BYrN3.gif

 

 

 

human_warlock.png Warlock, human_arcana_lord.png Arcana Lord

 

 

Skill changed: skill1220_0.png Blaze

  • Now you can keep learning this skill after 2nd class transfer.

 

 

  • On level 40 - Skill level: 9 | Power: 47 | Cost: 33 MP | 14 000 SP
  • On level 44 - Skill level: 10 | Power: 50 | Cost: 36 MP | 18 000 SP
  • On level 48 - Skill level: 11 | Power: 53 | Cost: 39 MP | 29 000 SP
  • On level 52 - Skill level: 12 | Power: 56 | Cost: 42 MP | 41 000 SP
  • On level 56 - Skill level: 13 | Power: 59 | Cost: 45 MP | 45 000 SP
  • On level 58 - Skill level: 14 | Power: 62 | Cost: 48 MP | 52 000 SP
  • On level 60 - Skill level: 15 | Power: 65 | Cost: 51 MP | 75 000 SP
  • On level 62 - Skill level: 16 | Power: 68 | Cost: 54 MP | 100 000 SP
  • On level 64 - Skill level: 17 | Power: 71 | Cost: 57 MP | 120 000 SP
  • On level 66 - Skill level: 18 | Power: 74 | Cost: 60 MP | 160 000 SP
  • On level 68 - Skill level: 19 | Power: 77 | Cost: 63 MP | 180 000 SP
  • On level 70 - Skill level: 20 | Power: 80 | Cost: 66 MP | 200 000 SP
  • On level 72 - Skill level: 21 | Power: 83 | Cost: 69 MP | 240 000 SP
  • On level 74 - Skill level: 22 | Power: 86 | Cost: 72 MP | 360 000 SP
  • On level 76 - Skill level: 76 | Pawer: 90 | Cost: 75 MP | 500 000 SP

 

 

 

Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.

Changed: Skill1380_0.jpg Betray

  • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
  • Info:
    • It works regular (same as before) on summons.

New skill:skill1496_0.pngServitor Barrier

  • Temporarily makes the servitor invincible. Consumes 5 Spirit Ore.
  • More details:
    • Effect will be removed once summon will make a hit (mage cast or melee attack);
    • Can be learned at level 78, for 16.000.000 SP

BYrW5.gif

 

 

 

 

150px-%D0%AD%D0%BB%D1%8C%D1%84%D1%8B.pngElfs

 

 

Elf_plainswalker.png Plains Walker, elf_wind_rider.png Wind Rider

 

 

Added Skill0821_0.jpg Shadow Step

  • Allows user to steathily approach an enemy from behind. Target cancel is possible.
  • Can be learned at level 40.

Added Skill_922_1.jpg Hide

  • Hides oneself. Decreases moving speed by 30%, and the effect is canceled upon actions excluding moving.
  • Can be learned at level 79, duration - 30 sec.

Changed Skill0111_0.jpg Ultimate Evasion

  • For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff canceling attacks by 80.

Changed Skill_209_1.jpg Dagger Mastery

  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

post-27815-0-98928300-1522686146.jpg

 

Added: Skill0531_0.jpg Critical Wound

  • Active skill - weakness skill
  • Increases critical damage by 30%. Requires a dagger.
  • Detailed description:
    • Can be learned on 77 level, requires 30.000.000 SP
    • Basic cooldown - 22 sec (not fixed rate)

New skill:skill0766_0.pngSixth Sense

  • When stamina is at its limit, sensation reaches its peak to increase evasion by 15 and chance to receive crit. damage when HP is below 30%.
  • More details:
    • Can be learned at level 56, for 90.000 SP.

New skill:skill0991_0.png Throwing Dagger

  • Attacks the enemy by throwing a dagger with 3488 Power and decreases Speed by 50% for 10 seconds. Requires a dagger to be equipped.
  • More details:
    • Can be learned at level 72, for 1.200.000 SP.
    • Success of the skill depends on MEN parameter of the target.

BYuH8.gif

 

Skill Changesskill0096.pngBleed

  • Now will additionaly slow target for 20% if success.
  • Additional effect:
    • In update later will have additional effect.

 

 

Elf_swordsinger.png Swordsinger, elf_sword_muse.png Sword Muse

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased.

Added: skill0986_0.png Deadly Strike

  • Attacks the enemy with mighty attack. Over-hit is possible.
  • Detailed description:
    • 15 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 22 sec (not fixed rate)
    • Cannot be used when a bow/fist weapon is equipped

New Skill: skill0914_0.png Song of Purification

  • Removes a party member's harmful abnormal status with 80% chance. For 2 minutes, increases resistance to de-buff attacks by 30% and the power of received HP recovery magic by 30%.
  • Info:
    • Can be learned at level 79 for 20.000.000 SP
    • Cooldown - 600 sec (fixed)

New Skill: skill0988_0.png Battle Whisper

  • For 2 minutes, increases the user's P. Atk. by 15%, critical power by 10%, and Atk. Spd. by 10%. Increases the additional MP consumption when singing while sing/dance effect lasts.
  • Info:
    • Can be learned at levels 46, 52, 60

 

 

Elf_temple_knight.png Temple Knight

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.

Added transformation Skill0810_0.jpg Vanguard

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • Guillotine_Attack.jpg Guillotine Attack - Attacks the target. Requires a two-handed sword/two-handed blunt weapon to be equipped.
    • Cleave.jpg Cleave - Inflicts a powerful blow on the enemy. Requires a two-handed sword/two-handed blunt weapon to be equipped.
    • Full_Swing.jpg Full Swing - Widely swings a two-handed weapon to attack nearby enemies. Requires a two-handed sword/two-handed blunt to be equipped.

Added: post-27815-0-05001700-1525577844.png Burning Rage (New Skill)

  • Toggle skill
  • Turns your rage into burning flames damaging enemies that surround you.
  • Gives pure damage (non-attribute) to nearby limited amount of enemies.
  • HP will be continuously consumed while in effect.
  • Temple Knight - can NOT used this skill on Grand Olympiad Games!
  • Detailed description:
    • Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP
    • 1 level deals 60 damage (consume 42 of your HP)
    • 2 level deals 85 урона (consume 75 of your HP)
    • 3 level deals 112 урона (consume 112 of your HP)
    • Deal damage and consume own's HP every 1.2 sec
    • Range - 230

Added: skill0916_0.png Shield Deflect Magic

  • For 8 seconds, transfers magical damage back to the enemy caster. You can't transfer back more than your max HP counter.

 

 

Elf_silver_ranger.png Silver Ranger, elf_moonlight_sentinel.png Moonlight Sentinel

 

 

 

Added Skill0946_0.jpg Silent Mind

  • Allows use of a bow (regular attacks) without consuming MP.
  • Can be learned at level 79.

New skill:skill0772_0.png Arrow Rain

  • Active skill. Skill has radius hit area near the target. Shoting the rain of arrows, damaging everyone with 7043 Power in this area. Additionaly damaging targets during 10 sec. Critical hit is possible. Bow is requaired. Overhit is possible.
  • More details:
    • Distance - 900
    • Can be learned at level 78 уровне за 24.000.000 SP.

BYrgj.gif

 

 

Elf_spellsinger.png Spellsinger, elf_mystic_muse.png Mystic Muse

 

 

Changed Skill1417_0.jpg Aura Flash

  • Cooldown is now have a fixed rate.
  • Inflicts non-attribute damage on nearby enemies and cancels their targets.
  • Decreases your own PvP damage of magic skills by 5% for 5 seconds after the use. Power will be increased each times when you use Aura Flash again while under trigger effect.
    • Each level of trigger -5% (on your character)
    • Maximum level of the trigger skill: 10 (-50% PvP Magic damage)

    [*]Example: regular Skill1231_0.jpg Aura Flare instantly decreases your own PvP Magic Damage for 50% on 3 sec. during PvP.

Changed Skill1290_0.jpg Blizzard

  • Spell Force now are not required! Borrows water energy to inflict water damage on the enemy with 150 power added to magic power and decreases moving speed by 50% for 30 seconds.
  • Cooldown is now have a fixed rate.

Changed Skill1421_0.jpg Raging Waves

  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful water type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.

Added: Skill1556_0.jpg Arcane Shield

  • Great concentration allows your to protect yourself with a magic shield to feel less pain.
  • Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears.
  • Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final.
  • Detailed description:
    • Can be learned on 77 level, requires 30.000.000 SP
    • Cooldown: 5 min (fixed)

New Skill: skill1453_0.png Ice Vortex Crusher

  • Detonates a Ice Vortex to inflict water damage on the enemy.
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.

 

 

Elf_elder.png Elven Elder, elf_evas_saint.png Eva's Saint

 

 

Changed Skill1398_0.jpg Mana Burn

  • Cooldown is now have a fixed rate.

Added Skill1460_0.jpg Mana Gain

  • Increases the power of recharge received by the target by 85. Duration - 20 minutes,
  • Can be learned at level 79.

Added transformation Skill1520_0.jpg Inquisitor

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • 12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.

Added: Skill1540_0.jpg Turn to Stone

  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

New skill:skill1504_0.pngImproved Movement

  • Combines Spd. increase and Evasion increase to have more advanced movement increase effect. For 40 minutes, increases moving speed by 33% and evasion by 4.
  • More details:
    • Combined skill1204_0.png + skill1087_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

BYrDE.gif

 

New skill:skill1503_0.pngImproved Shield Defense

  • Combines shield Def. rate increase and shield P. Def. increase to have more advanced shield ability increase effect. For 40 minutes, increases shield defense rate by 30% and shield P. Def. by 50%.
  • More details:
    • Combined skill1243_0.png + skill1304_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

 

 

elf_elemental_summoner.png Elemental Summoner, elf_elemental_master.png Elemental Master

 

 

Skill changed: skill1175_0.png Aqua Swirl

  • Now you can keep learning this skill after 2nd class transfer.

 

 

  • On level 40 - Skill level: 9 | Power: 47 | Cost: 33 MP | 14 000 SP
  • On level 44 - Skill level: 10 | Power: 50 | Cost: 36 MP | 18 000 SP
  • On level 48 - Skill level: 11 | Power: 53 | Cost: 39 MP | 29 000 SP
  • On level 52 - Skill level: 12 | Power: 56 | Cost: 42 MP | 41 000 SP
  • On level 56 - Skill level: 13 | Power: 59 | Cost: 45 MP | 45 000 SP
  • On level 58 - Skill level: 14 | Power: 62 | Cost: 48 MP | 52 000 SP
  • On level 60 - Skill level: 15 | Power: 65 | Cost: 51 MP | 75 000 SP
  • On level 62 - Skill level: 16 | Power: 68 | Cost: 54 MP | 100 000 SP
  • On level 64 - Skill level: 17 | Power: 71 | Cost: 57 MP | 120 000 SP
  • On level 66 - Skill level: 18 | Power: 74 | Cost: 60 MP | 160 000 SP
  • On level 68 - Skill level: 19 | Power: 77 | Cost: 63 MP | 180 000 SP
  • On level 70 - Skill level: 20 | Power: 80 | Cost: 66 MP | 200 000 SP
  • On level 72 - Skill level: 21 | Power: 83 | Cost: 69 MP | 240 000 SP
  • On level 74 - Skill level: 22 | Power: 86 | Cost: 72 MP | 360 000 SP
  • On level 76 - Skill level: 76 | Pawer: 90 | Cost: 75 MP | 500 000 SP

 

 

Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.

Changed: Skill1380_0.jpg Betray

  • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
  • Info:
    • It works regular (same as before) on summons.

New skill:skill1496_0.pngServitor Barrier

  • Temporarily makes the servitor invincible. Consumes 5 Spirit Ore.
  • More details:
    • Effect will be removed once summon will make a hit (mage cast or melee attack);
    • Can be learned at level 78, for 16.000.000 SP

BYrW5.gif

 

 

 

 

150px-%D0%A2%D0%B5%D0%BC%D0%BD%D1%8B%D0%B5_%D0%AD%D0%BB%D1%8C%D1%84%D1%8B.pngDark Elfs

 

 

Darkelf_abyss_walker.png Abyss Walker, darkelf_ghost_hunter.png Ghost Hunter

 

 

Added Skill0821_0.jpg Shadow Step

  • Allows user to steathily approach an enemy from behind. Target cancel is possible.
  • Can be learned at level 40.

Added Skill_922_1.jpg Hide

  • Hides oneself. Decreases moving speed by 30%, and the effect is canceled upon actions excluding moving.
  • Can be learned at level 79, duration - 30 sec.

Changed Skill0111_0.jpg Ultimate Evasion

  • For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff canceling attacks by 80.

Changed Skill_209_1.jpg Dagger Mastery

  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

post-27815-0-98928300-1522686146.jpg

 

Added: Skill0531_0.jpg Critical Wound

  • Active skill - weakness skill
  • Increases critical damage by 30%. Requires a dagger.
  • Detailed description:
    • Can be learned on 77 level, requires 30.000.000 SP
    • Basic cooldown - 22 sec (not fixed rate)

New skill:skill0766_0.png Sixth Sense

  • When stamina is at its limit, sensation reaches its peak to increase evasion by 15 and chance to receive crit. damage when HP is below 30%.
  • More details:
    • Can be learned at level 56, for 90.000 SP.

New skill:skill0991_0.png Throwing Dagger

  • Attacks the enemy by throwing a dagger with 3488 Power and decreases Speed by 50% for 10 seconds. Requires a dagger to be equipped.
  • More details:
    • Can be learned at level 72, for 1.200.000 SP.
    • Success of the skill depends on MEN parameter of the target.

BYuN7.gif

 

Skill Changesskill0223_0.png Sting

  • Now will additionaly slow target for 10% if success.
  • Additional effect:
    • In update 1.3 will have additional effect.

Skill Changesskill0129_0.pngPoison

  • Instantly poisons enemy and decrease resistance to physical debuffs (success of such skills depends on COD parameter) by 15%.

 

 

Darkelf_bladedancer.png Bladedancer, darkelf_spectral_dancer.png Spectral Dancer

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased.

Added: skill0986_0.png Deadly Strike

  • Attacks the enemy with mighty attack. Over-hit is possible.
  • Detailed description:
    • 15 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 22 sec (not fixed rate)
    • Cannot be used when a bow/fist weapon is equipped

New Skill: skill0765_0.png Dance of Blade Storm

  • Increases party members resistance to arrows for 50% and additionally decreases 50% receiving crit damage, however dance will decrease party members own PvP damage for 90%. Additionally increases MP Consumption when singing while song/dance is in effect. Requires a dualsword. Duration: 15 sec.
  • Info:
    • Can be learned at level 6.000.000 SP
    • Cooldown - 150 sec (fixed)

New Skill: skill0989_0.png Defence Motion

  • Self Dance. For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when singing while sing/dance effect lasts.
  • Info:
    • Can be learned at level 60

Skill Changesskill0084_0.pngPoison Blade Dance и skill0129_0.png Poison

  • Instantly poisons enemy and decrease resistance to physical debuffs (success of such skills depends on COD parameter) by 15%.

Skill Changesskill0223_0.pngSting

  • Now will additionaly slow target for 10% if success.
  • Additional effect:
    • In update later will have additional effect.

 

 

Darkelf_shillien_knight.png Shilien Knight

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.

Added transformation Skill0810_0.jpg Vanguard

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • Guillotine_Attack.jpg Guillotine Attack - Attacks the target. Requires a two-handed sword/two-handed blunt weapon to be equipped.
    • Cleave.jpg Cleave - Inflicts a powerful blow on the enemy. Requires a two-handed sword/two-handed blunt weapon to be equipped.
    • Full_Swing.jpg Full Swing - Widely swings a two-handed weapon to attack nearby enemies. Requires a two-handed sword/two-handed blunt to be equipped.

Added: post-27815-0-05001700-1525577844.png Burning Rage (New Skill)

  • Toggle skill
  • Turns your rage into burning flames damaging enemies that surround you.
  • Gives pure damage (non-attribute) to nearby limited amount of enemies.
  • HP will be continuously consumed while in effect.
  • Shillien Knight - can use this skill on Grand Olympiad Games!
  • Detailed description:
    • Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP
    • 1 level deals 60 damage (consume 42 of your HP)
    • 2 level deals 85 урона (consume 75 of your HP)
    • 3 level deals 112 урона (consume 112 of your HP)
    • Deal damage and consume own's HP every 1.2 sec
    • Range - 230

Added: skill0916_0.png Shield Deflect Magic

  • For 8 seconds, transfers magical damage back to the enemy caster. You can't transfer back more than your max HP counter.

New Skill: skill0984_0.png Shield Strike

  • Attacks the enemy using a shield and provokes the enemy. Requires a shield.
  • Info:
    • Maximum skill level - 15.
    • Last level when skill can be learned - 74.

Skill Changesskill0223_0.png Sting

  • Now will additionaly slow target for 10% if success.
  • Additional effect:
    • In update 1.3 will have additional effect.

Skill Changesskill0129_0.png Poison

  • Instantly poisons enemy and decrease resistance to physical debuffs by 15%.

Skill Changespost-27815-0-05001700-1525577844.png Burning Rage

 

  • Temporarily unavailable. The changes will be implemented later, you can find new skill description below:
    • Now will add a debuff targets that is under skill effect. Debuff will slow target for 10%, duration - 2 sec. Chance - 100%.

 

 

Darkelf_phantom_ranger.png Phantom Ranger, darkelf_ghost_sentinel.png Ghost Sentinel

 

 

Added Skill0946_0.jpg Silent Mind

  • Allows use of a bow (regular attacks) without consuming MP.
  • Can be learned at level 79.

New skill:skill0773_0.png Ghost Piercing

  • Active skill. Skill has radius hit area near the target. Shoting with the ghost arrows, damaging everyone with 8452 Power in this area. Additionaly damaging targets during 10 sec. Critical hit is possible. Bow is requaired. Overhit is possible
  • More details:
    • Distance - 900
    • Can be learned at level 78, for 24.000.000 SP.

BYruk.gif

Skill Changesskill0129_0.png Poison

  • Instantly poisons enemy and decrease resistance to physical debuffs (success of such skills depends on COD parameter) by 15%.

 

 

Darkelf_spellhowler.png Spellhowler, darkelf_storm_screamer.png Storm Screamer

 

 

Changed Skill1417_0.jpg Aura Flash

  • Cooldown is now have a fixed rate.
  • Inflicts non-attribute damage on nearby enemies and cancels their targets.
  • Decreases your own PvP damage of magic skills by 5% for 5 seconds after the use. Power will be increased each times when you use Aura Flash again while under trigger effect.
    • Each level of trigger -5% (on your character)
    • Maximum level of the trigger skill: 10 (-50% PvP Magic damage)

    [*]Example: regular Skill1231_0.jpg Aura Flare instantly decreases your own PvP Magic Damage for 50% on 3 sec. during PvP.

Added Skill_1457_1.jpg Empowering Echo

  • For 20 minutes, increases one's own magic MP consumption by 35% and M. Atk. by 25%.
  • Can be learned at level 79.

Changed Skill1291_0.jpg Demon Wind

  • Spell Force now are not required! Borrows wind energy to inflict wind damage on the enemy with 150 power added to magic power and decreases HP recovery magic effect by 50% for 2 minutes.
  • Cooldown is now have a fixed rate.

Changed Skill1420_0.jpg Cyclone

  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful wind type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.

Added: Skill1556_0.jpg Arcane Shield

  • Great concentration allows your to protect yourself with a magic shield to feel less pain.
  • Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears.
  • Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final.
  • Detailed description:
    • Can be learned on 77 level, requires 30.000.000 SP
    • Cooldown: 5 min (fixed)

New Skill: skill1456_0.png Wind Vortex Slug

  • Detonates a Wind Vortex to inflict wind damage on the enemy.
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.

 

 

Darkelf_shillien_elder.png Shillien Elder, darkelf_shillien_saint.png Shillien Saint

 

 

Added Skill1539_0.jpg Stigma of Shillien

  • Decrease P.Def for melee and ranged weapon for ~20% on max level. Exception: two-handed weapons. Duration: 30 sec. (for example: Hex decreases the enemy's P. Def. by 23% for 30 sec)
  • Can be learned at level 40 (Skill level 1)

Added Skill1508_0.jpg Thorn Root

  • Causes hold on nearby enemies for 30 seconds and makes them consume 30 HP every second. Duration - 10 sec.
  • Can be learned at level 79.

Changed Skill1398_0.jpg Mana Burn

  • Cooldown is now have a fixed rate.

Added Skill1460_0.jpg Mana Gain

  • Increases the power of recharge received by the target by 85. Duration - 20 minutes,
  • Can be learned at level 79.

Added transformation Skill1520_0.jpg Inquisitor

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • 12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.

Added: Skill1540_0.jpg Turn to Stone

  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

New skill: skill1507_0.pngLord of Vampire

  • For 30 seconds, 80% of the standard melee damage inflicted on the enemy is recovered as HP with a certain probability.
  • More details:
    • Can be learned at level 79, for 12.000.000 SP, no book is needed;
    • Cooldown 120 sec.

BYq1S.gif

New skill:skill1500_0.png Improved Magic

  • Combines magic power increase and magic resistance increase to have more advanced magic ability increase effect. For 40 minutes, increases M. Atk. by 75% and M. Def. by 30%.
  • More details:
    • Combined skill1059_0.png + skill1036_0.png

BYq5c.gif

New skill:skill1502_0.pngImproved Critical Attack

  • Combines critical rate increase and critical power increase to have more advanced critical increase effect. For 40 minutes, increases critical rate by 30% and critical power by 35%.
  • More details:
    • Combined skill1077_0.png + skill1242_0.png

 

 

darkelf_phantom_summoner.png Phantom Summoner, darkelf_spectral_master.png Spectral Master

 

 

Skill changed: skill1178_0.png Twister

  • Now you can keep learning this skill after 2nd class transfer.

 

 

  • On level 40 - Skill level: 9 | Power: 47 | Cost: 33 MP | 14 000 SP
  • On level 44 - Skill level: 10 | Power: 50 | Cost: 36 MP | 18 000 SP
  • On level 48 - Skill level: 11 | Power: 53 | Cost: 39 MP | 29 000 SP
  • On level 52 - Skill level: 12 | Power: 56 | Cost: 42 MP | 41 000 SP
  • On level 56 - Skill level: 13 | Power: 59 | Cost: 45 MP | 45 000 SP
  • On level 58 - Skill level: 14 | Power: 62 | Cost: 48 MP | 52 000 SP
  • On level 60 - Skill level: 15 | Power: 65 | Cost: 51 MP | 75 000 SP
  • On level 62 - Skill level: 16 | Power: 68 | Cost: 54 MP | 100 000 SP
  • On level 64 - Skill level: 17 | Power: 71 | Cost: 57 MP | 120 000 SP
  • On level 66 - Skill level: 18 | Power: 74 | Cost: 60 MP | 160 000 SP
  • On level 68 - Skill level: 19 | Power: 77 | Cost: 63 MP | 180 000 SP
  • On level 70 - Skill level: 20 | Power: 80 | Cost: 66 MP | 200 000 SP
  • On level 72 - Skill level: 21 | Power: 83 | Cost: 69 MP | 240 000 SP
  • On level 74 - Skill level: 22 | Power: 86 | Cost: 72 MP | 360 000 SP
  • On level 76 - Skill level: 76 | Pawer: 90 | Cost: 75 MP | 500 000 SP

 

 

  • Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.
  • Changed: Skill1380_0.jpg Betray
    • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
    • Info:
      • It works regular (same as before) on summons.

New skill:skill1496_0.pngServitor Barrier

  • Temporarily makes the servitor invincible. Consumes 5 Spirit Ore.
  • More details:
    • Effect will be removed once summon will make a hit (mage cast or melee attack);
    • Can be learned at level 78, for 16.000.000 SP

BYrW5.gif

 

 

 

 

150px-%D0%9E%D1%80%D0%BA%D0%B8.pngOrcs

 

 

Orc_destroyer.png Destroyer, orc_titan.png Titan

 

 

Changed Skill0176_0.jpg Frenzy

  • Character will attack much less targets when using spear while affected by skill. Also he will not receive full P.Attack bonus of the skill while spear is equipped.

Changed Skill0139_0.jpg Guts

  • Character will not receive full P.Def when affected my skill while spear is equipped.Also will attack much less targets when using spear.

Changed Skill0420_0.jpg Zealot

  • The bonuses will be less when spear is equipped.

Skill changed: Skill_94_1.jpg Rage

  • Skill will no longer provide +20% damage bonus when Bow is equipped.

Skill changed: Skill_34_1.jpg Bandage

  • Cooldown has been increased.

Changes that related to the Grand Olympiad Games:

  • If character will be under Skill_176_1.jpg Frenzy or Skill_139_1.jpg Gutz skill effect during the preperation part of the Olympiad games (before the fight) - he will not receive HP restoration from the Olympiad Manager.

 

 

orc_tyrant.png Tyrant

 

 

New skill:skill0993_0.pngForce Mastery

  • Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped.
  • More details:
    • When hitting physical attack chance of getting +1 charge - 15%;
    • When making a critical hit chance of getting +1 charge - 30%.

New skill:a0df8ef8d32ae3bc60a48df0941a.pngCharge

  • Charges into the enemy which causes of loosing your own HP. Can be used while dagger, ancient sword, short sword is equipped.
  • More details:
    • Consume HP;
    • Cooldown - 3 min (fixed);
    • Can be learned at level 40 (skill level: 1) for33.000 SP.
    • 5 level of skill:
      • 1 Level - at 40 level / Range of charge - 300 / cost HP - 50
      • 2 Level - at 52 level / Range of charge - 380 / cost HP - 100
      • 3 Level - at 61 level / Range of charge - 460 / cost HP - 150
      • 4 Level - at 68 level / Range of charge - 540 / cost HP - 200
      • 5 Level - at 74 level / Range of charge - 620 / cost HP - 250

 

 

orc_overlord.png Overlord, orc_dominator.png Dominator

 

 

  • Buffs are now affect on party members, even if they are not in the same clan\ally as an Overlord.

Changed: Skill0141_0.jpg Weapon Mastery.

  • Now you have a chance to restore some MP with physical attacks.
  • Detailed description:
    • Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability.

Added: skill0927_0.png Burning Chop

  • Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible.
  • Detailed description:
    • 14 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 13 sec (not fixed rate)
    • Cannot be used when a bow is equipped.

New skill:skill1537_0.png Critical of Pa'agrio

  • Combines a clan member's critical rate increase and critical power increase effects for a more advanced critical increase effect. For 40 minutes, increases critical rate by 30% and critical power by 35%.
  • More details:
    • Combined skill1077_0.png + skill1242_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

BYr9D.gif

 

Skill Changesskill1365_0.pngSoul of Pa'agrio

  • Combines the increased M. Atk. effect and M. Def. effect for a more advanced effect. For 20 minutes, increases nearby clan members' M. Atk. by 75% and M. Def. by 30%.
     
     
  • More details:
    • Combined skill1365_0.png + skill1008_0.png
    • Can be learned at level 77, same as before

Skill Changes:skill1256_0.png Heart of Pa'agrio

  • Now will not occupy any buff slot.

 

 

orc_warcryer.png Warcryer, orc_doomcryer.png Doom Cryer

 

 

Changed: Skill0141_0.jpg Weapon Mastery.

  • Now you have a chance to restore some MP with physical attacks.
  • Detailed description:
    • Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability.

Added: skill0927_0.png Burning Chop

  • Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible.
  • Detailed description:
    • 14 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 13 секунд (not fixed rate)
    • Cannot be used when a bow is equipped.

New skill:skill1461_0.pngChant of Protection

  • For 20 minutes, decreases the critical damage received by a party member by 10%.
  • More details:
    • Can be learned at level 76, for 8.000.000 SP.

New skill:skill1543_0.pngGreat Fury

  • Passive skill. When using Burning Chop your party members may be affected of battle madness.
  • More details:
    • When using Burning Chop - Great Fury may activate on a party members with 15% chance;
    • Buff Greater Fury not occupy any buff slot and last for 8 sec.

New skill:skill1519_0.png Chant of Blood Awakening

  • Combines party members' general attack damage absorption and attack speed increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard short-range physical damage inflicted on the enemy.
  • More details:
    • Combined skill1251_0.png + skill1310_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

New skill:skill1499_0.pngChant of Combat

  • Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
  • More details:
    • Combined skill1007_0.png + skill1009_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

New skill:skill1502_0.png Chant of Critical Attack

  • Combines party members' critical rate increase and critical power increase to have more advanced critical increase effect. Increases critical rate by 30% and critical impact by 35%.
  • More details:
    • Combined skill1253_0.png + skill1308_0.png
    • Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP

Skill Changes:skill1229_0.png Chant of Life

  • Now will not occupy any buff slot.

 

 

 

 

150px-%D0%93%D0%BD%D0%BE%D0%BC%D1%8B.pngDwarfs

 

 

dwarf_bounty_hunter.png Bounty Hunter

 

 

Added: skill0997_0.png Crushing Strike

  • Impacts the enemy with blunt weapon, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Over-hit is possible.
  • Detailed description:
    • 15 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 22 с sec (not fixed rate)
    • Requires a sword or blunt weapon to be equipped.

Added: Skill0952_0.jpg Collector's Experience

  • Increases P. Atk when using a sword/blunt weapon. Increases Shield Defense by 10% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike.
  • Detailed description:
    • Passive skill, has a chance to buff trigger skill (Collector's Fortune) with 20% chance when you use Crushing Strike.
    • Collector's Fortune: Increases P. Atk. by 15%, Critical Rate by 10%, Critical Damage by 10%, Atk. Spd. by 3%, and Speed by 5.

Added: skill0190_0.png Fatal Strike

  • Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible.

Added: skill0248_0.png Crystallize

  • Makes crystallization possible.

 

 

dwarf_warsmith.png Warsmith

 

 

Added: skill1561_0.png Battle Cry

  • Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes.

Added: skill0190_0.png Fatal Strike

  • Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible.

Added: post-27815-0-05001700-1525577844.png Burning Rage (New Skill)

  • Toggle skill
  • Turns your rage into burning flames damaging enemies that surround you.
  • Gives pure damage (non-attribute) to nearby limited amount of enemies.
  • HP will be continuously consumed while in effect.
  • Can be used on Grand Olympiad Games!
  • Detailed description:
    • Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP
    • 1 level deals 60 damage (consume 42 of your HP)
    • 2 level deals 85 урона (consume 75 of your HP)
    • 3 level deals 112 урона (consume 112 of your HP)
    • Deal damage and consume own's HP every 1.2 sec
    • Range - 230

 

 

 

 

post-27815-0-60588800-1530449945.pngForgotten Scrolls

 

 

In previous update 1.3 we've added Forgotten Scrolls.

However we want to mention, that Forgotten Scrolls will NOT be added to update 1.4!

 

But don't be affraid - we will add them in update 1.5, which will be implemented ~20.08.18.

 

Now every class can learn Forgotten skills, such as:

  • skill0945_0.pngMagician's Will - Increases M. Atk. by 5%, Casting Spd. by 5% and decreases MP Consumption by 5%.
  • skill0758_0.pngFighter's Will - When using a short-range weapon, increases P. Atk. by 5% and Atk. Spd. by 5%, Physical skills and Dance/Songs MP consumption rate is decreased by 5%.
  • skill0759_0.pngArcher's Will - When a bow/crossbow is used, Accuracy increases by 8, range increases by 50 and speed by 5.

Info:

  • Can be learned on level 78
  • You will need Forgotten Scroll to learn this skill
  • Archer Will can not be learned by Phoenix Knight, Eva's Templar, Titan classes

 

 

 

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Gameplay: Skill Enchantment

 

To enchant skill you will need:

  • EXP
  • SP (skill point)
  • Adena
  • Special Book

Books:

  • Etc_codex_of_giant_i00_0.jpg Giant's Codex - regular
  • Etc_codex_of_giant_i03_0.jpg Giant's Codex - Mastery - An item required for blessed skill enchanting. Level of your skill will not be decreased in case of fail enchant.
  • Etc_codex_of_giant_i01_0.jpg Giant's Codex - Oblivion - An item required to restore a previous enchantment. SP will be returned
  • Etc_codex_of_giant_i02_0.jpg Giant's Codex - Discipline - An item required to change an enchantment path (example: from Cost to Power)

How to get such books:

  • Castle dungeon
  • Olympiad
  • Other (going to be available later)

To enchant your skill now you will not need to look for special NPC, you can open you skill and press special button:

 

 

f4c7a18ec4.jpg

 

Also here you can find blessed enchantment:

 

fcf4aaf691.jpg

 

 

 

Active skills:

 

 

  • Skill_1407_1.jpg Magnus the Unicorn - Power
  • Skill_1406_1.jpg Feline King - Power
  • Skill1408_0.jpg Spectral Lord - Power
  • Skill_349_1.jpg Song of Renewal - Cost
  • Skill0363_0.jpg Song of Meditation - Cost
  • Skill_364.jpg Song of Champion - Cost
  • Skill0365_0.jpg Dance of Siren - Cost
  • skill1397_0.png Clarity - extra decreasing of Physical and Magical skills MP consumption rate [new option]
  • skill1259_0.png Resist Shock - extra Shock resistence [new option]
  • skill0336_0.png Arcane Wisdom - additional Power [new option]
  • skill0337_0.png Arcane Power - additional Power [new option]
  • skill0338_0.png Arcane Agility - additional Power [new option]
  • Skill1361_0.jpg Mass Block Wind Walk - Chance [new option]
  • Skill1360_0.jpg Mass Block Shield - Chance [new option]
  • Skill1359_0.jpg Block Wind Walk - Chance [new option]
  • Skill1358_0.jpg Block Shield - Chance [new option]
  • Skill1356_0.jpg Prophecy of Fire - Decrease Penalty

 

 

  • No enchant = decrease speed 10%
  • +1 = 9% decrease speed
  • +2 = 8% decrease speed
  • +3 = 7% decrease speed
  • +4 = 6% decrease speed
  • +5 = 5% decrease speed
  • +6 = 4.5% decrease speed
  • 7 = 4% decrease speed
  • 8 = 3.5% decrease speed
  • 9 = 3% decrease speed
  • 10 = 2.5% decrease speed
  • 11 = 2% decrease speed
  • 12 = 1.5% decrease speed
  • 13 = 1% decrease speed
  • 14 = 0.5% decrease speed
  • 15 = decrease speed 0

 

 

  • Skill1355_0.jpg Prophecy of Water, Skill1363_0.jpg Chant of Victory, Skill1414_0.jpg Victory of Pa'agrio - Decrease Penalty

 

 

  • No enchant = decrease speed 20%
  • +1 = 18% decrease speed
  • +2 = 16% decrease speed
  • +3 = 14% decrease speed
  • +4 = 12% decrease speed
  • +5 = 10% decrease speed
  • +6 = 9% decrease speed
  • 7 = 8% decrease speed
  • 8 = 7% decrease speed
  • 9 = 6% decrease speed
  • 10 = 5% decrease speed
  • 11 = 4% decrease speed
  • 12 = 3% decrease speed
  • 13 = 2% decrease speed
  • 14 = 1% decrease speed
  • 15 = decrease speed 0

 

 

  • skill1461_0.pngChant of Protection - additional physical crit. resistance.

 

 

  • +1 - +11% Critical DMG resist
  • +2 - +12%
  • +3 - +13%

...

  • +15 - +25%

 

 

  • post-27815-0-05001700-1525577844.png Burning Rage - additional slow.

 

 

  • +1 - 11% Slow Debuff
  • +2 - 12%
  • +3 - 13%

...

  • +15 - 25%

...

  • +30 - 40%

 

 

  • skill0110_0.pngUltimate Defense (Lvl: 2) - Decrease penalty

 

 

  • +1 - Allow you to move when under effect, penalty: 80%
  • +2 - 79%
  • +3 - 78%

...

  • +15 - 66%

...

  • +30 - 51%

 

 

  • Skill0368_0.jpgVengeance - Decrease penalty

 

 

  • +1 - Allow you to move when under effect, penalty: 80%
  • +2 - 88%
  • +3 - 87%
  • +4 - 85%
  • +5 - 84%

...

  • +15 - 70%

 

 

  • skill0313_0.pngSnipe - Decrease penalty

 

 

  • +1 - Allow you to move when under effect, penalty: 80%
  • +2 - 79%
  • +3 - 78%

...

  • +15 - 66%

...

  • +30 - 51%

 

 

  • skill0414_0.png Dead Eye - Decrease penalty of attack speed

 

 

  • +1 - 19%
  • +2 - 19%
  • +3 - 18%
  • +4 - 18%
  • +5 - 17%
  • +6 - 17%

...

  • +15 - 12%

...

  • +30 - 5%

 

 

  • skill0413_0.pngRapid Fire - снижение штрафа дальности атаки

 

 

  • +1 - 288
  • +2 - 276
  • +3 - 264
  • +4 - 252
  • +5 - 240

...

  • +15 - 120

...

  • +25-30 - 0

 

 

  • Skill_122_1.jpgHex - Attack enchantment

 

 

  • +1 - 191 Power
  • +2 - 196 Power
  • +3 - 201 Power

...

  • +10 - 237 Power

...

  • +15 - 263 Power

...

  • +30 - 340 Power

 

 

 

 

 

Passive Skills:

 

 

  • Skill0428_0.jpg Inner Rhythm - Power
  • Skill0436_0.jpg Divine Lore - Power

 

  • skill0329_0.png Health - Bleed and Poison resistance [new option]
  • skill0328_0.png Wisdom - Hold, Sleep, Mental resistance [new option]
  • skill0235_0.pngRobe Mastery (only for Elven Elder, Shilien Elder, Bishop) - additional magic defence

 

 

  • +1 - +1% M. def.
  • +2 - +2%
  • +3 - +3%

...

  • +15 - +15%

...

  • +30 - +30%

 

 

 

 

 

Table of changeses for 2nd and 3rd class skills enchantment:

 

 

post-29008-0-70782600-1525717925.png

 

 

 

How to get books for professional development

 

Coming soon...

 

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Gameplay: Upgrade equipment

 

Epic upgrade

 

Speical upgrade for some epic jewelry

  • Item_49579.jpg Ring of Core
  • Item_49578.jpg Earring of Orfen

A new possibility to upgrade Ring of Core:

 

 

To upgrade Ring of Core - find Gallagucci in Luxory Shop, Giran.

 

1a76dc2b62.jpg

 

New stats:

  • Item_49576.jpgEnchanted Ring of Core: Add 21 MP,, +1 STR, +1 INT, +15 chance of physical crit, +40% poison resistance, +1 accuracy.
  • Item_49579.jpgRefined Ring of Core: + 21 MP, +2 STR, +2 INT, +30 physical crit chance, +40% poison resistance, +1 accuracy.

 

To get an Enchanted Ring of Core:

 

Enchanted Ring of Core = Ring of Core x2, Crystal: A-Grade x1400, Gemstone A x200

 

669ee777c2.jpg

 

Refined Ring of Core = Enchanted Ring of Core x2, Crystal: S-Grade x900, Gemstone S x100

 

78e7412e0d.jpg

 

 

 

A new possibility for Earring of Orfen:

 

 

To upgrade one's Earring of Orfen - find Gallagucci in Luxory Shop, Giran.

 

1a76dc2b62.jpg

 

Orfen stat's improving:

 

  • Item_49575.jpgEnchanted Earring of Orfen: + 31 MP, CON+1, MEN+1, 40% bleeding resistance, +6% power of healing spells
  • Item_49578.jpgRefined Earring of Orfen: + 31 MP, CON+2, MEN+2, 40% bleeding resistance, +6% power of healing spells

To get an Enchanted Earring of Orfen:

 

Enchanted Earring of Orfen = Earring of Orfen x2, Crystal: A-Grade x1400, Gemstone A x200

 

225bc92dd7.jpg

 

Refined Earring of Orfen = Enchanted Earring of Orfen x2, Crystal: S-Grade x900, Gemstone S x100

 

2c4886d825.jpg

 

 

 

Weapon upgrade

 

Coming soon...

 

Armor upgrade

 

Coming soon...

 

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Exploration of the world, step by step

 

Primeval Isle

 

post-27815-0-77461300-1522649255.png

 

Primeval Isle

At the start of the server Primeval Isle has a 1st stage. To increase level of the stage and discover more locations for farm - players must complete certain task.

 

Stages of the Primeval Isle location.

 

 

Desctiption of the Raid Boss Sailren

post-27815-0-32833600-1523133367.png

  • Raid Boss level - 76
  • Spawn Location - Primeval Plains
  • Re-spawn time - 20 hours
  • Any HP restoration spells (like Restore Life etc) are available to use on the Raid Boss.
  • Drop - Clan Reputation Points scrolls (CRP) and items:

 

 

post-27815-0-09257300-1523147373.png

 

 

 

Increasing of the stage

To increased stage of the Primeval Isle you will need:

  • Level 2 - kill 5 Sailren Bosses;
  • Level 3 - kill 5+1 Sailren Bosses (1 while Primeval Isle is on level 2);
  • Level 4 - kill 6+1 Sailren Bosses (1 while Primeval Isle is on level 3).

Decreasing of the stage

  • In case if during 24 hours Sailren hasn't been killed after Primeval Isle stage has been increased to level 2 or higher - the stage of Primeval Isle will be decreased by 1.
  • When stage of Primeval Isle will be increased to 4 - it will be automaticaly decreased to level 3 after 3 hours.

Simple explanation: players will have 4 hours to kill Sailren to increase the stage. In case if Sailren will not be killed during 4 hours - level of the stage will be decreased by 1. wink.png

 

Description of the stages

  • 1 Stage
    • Primeval Plains - location is filled on 50%;
    • Lost Nest - location is fully closed.

    [*]2 Stage - available for 24 hours

    • Primeval Plains - location is filled on 100%;
    • Lost Nest - location is fully closed.

    [*]3 Stage - available for 24 hours

    • Primeval Plains - location is filled on 100% (fully opened);
    • Lost Nest - location is fully opened and has 6 Tyrannosaurus;
    • Tyrannosaurus info:
      • Respawn - 5 minutes

    [*]4 Stage - available for 3 hours

    • Similar in every way to stage 3, but:
      • Via whole Lost Nest 10 special Life Fountains will spawn. Respawn - 20 mins, they can be exchanged to Life Stones at NPC Primeval Wharf.

 

 

post-27815-0-39941400-1522648346.png

 

 

 

 

 

Forge of the Gods

 

post-27815-0-61853900-1522651074.png

 

Forge of the Gods

At the start of the server location Forge of the Gods is fully closed and there is no monster at all.

 

To increase level of the stage and discover more locations for farm - players must complete certain task.

 

Stages of the Forge of the Gods location

 

 

Desctiption of the Raid Boss Ember

post-27815-0-71763600-1522652459.png

  • Raid Boss level - 76
  • Spawn Location:
    • Depending on the stage of the location. After stage 3 - will move to his basic location at the Lower Level.

    [*]Re-spawn time - 20 hours

    [*]Any HP restoration spells (like Restore Life etc) are available to use on the Raid Boss.

    [*]Drop - Clan Reputation Points scrolls (CRP) and items:

 

 

post-27815-0-09257300-1523147373.png

 

 

 

Increasing of the stage

To increased stage of the Forge of the Gods location you will need:

  • Stage 1 - kill 1 Ember infront of the entrance;
  • Stage 2 - kill 3 Ember near Klein;
  • Stage 3 - kill 3 Ember at the entrance to the Lower Level.

Decreasing of the stage

  • Stage of the location can not be decreased.

Description of the stages

  • Starter stage - Location is closed;
  • 1 Stage
    • First 4 rooms are available (before Klein)
    • Info:
      • Klein will not provide the "Valakas quest".

    [*]2 Stage

    • Upper Level is fully availalbe;
    • Info:
      • Klein will not provide the "Valakas quest".

    [*]3 Stage

    • Forge of the Gods location is fully available;
    • Info:
      • Klein will provide the "Valakas quest".

Map of the location.

 

 

At the 1st stage - 4 rooms will be available for farm (before NPC Klein).

 

post-27815-0-82037900-1522653317.png

 

At the 2nd stage Upper Level is fully availalbe, however Lower level closed (no monsters or NPCs).

 

post-27815-0-89377100-1522653366.png

 

At the 3rd stage whole location is available for farm and quests.

 

post-27815-0-71605300-1522653513.png

 

 

 

 

 

Silent Valley

 

post-27815-0-77898100-1530454250.png

 

Silent Valley

С момента запуска сервера локация Silent Valley имеет стандартный вид. Для изменение локации игрокам необходимо выполнить совместными усилиями специальные действия.

 

Изменение локации Silent Valley

 

 

Будет описано позднее с описанием обновления Interlude Final 1.5.

 

 

 

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