Apache Ant 2629 Опубликовано: 24 июня 2018 Рассказать Опубликовано: 24 июня 2018 Difference between Interlude and Interlude Final * You can see the difference of camera and graphics between chronicles You can use navigation to move though the sections or just scroll. Navigation: * Click on image-button Current version: Interlude Final 1.4 In this thread we gather all differences between Interlude and Interlude Final chronicle. We offer you to dive into our world of Interlude Final! lsectorl 1 Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2629 Опубликовано: 3 июля 2018 Автор Рассказать Опубликовано: 3 июля 2018 Game client Much more optimized client and game world will decrease chance of critical errors; Modern graphic and visial effects will help to feel the world of Lineage 2 on a new; New animations of skills. New graphic for Interlude: New animations: Screenshot Skills description on shortcut while mouse overlay. Item count and seconds of cooldown on shortcut. And many more.. Old bugs of Interlude has been fixed and added of new features: More then 2.147.000.000 Adena in your inventory; Combination of Alt+Click allows you to remove undesirable buffs. Alt+Click (hold) on the member of your party allows you to change position of members in party; Shift+Click - link your item to the chat; Ctrl+C / Ctrl+V - copy and past text in the ingame chat; Fully working Party Matching and Command Channel; Ingame Mail; Cyclic Macorses. [*]Achievement system (example): Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2629 Опубликовано: 3 июля 2018 Автор Рассказать Опубликовано: 3 июля 2018 Gameplay Newbie helper, that offer magic support to every adventurer, will always provide you with interesting and useful information, as well as announcement system will always notify you of new events! Newbie Quest - Spirit of assistant (temporary auto-loot) Newbie Quest - Pailaka #1 (lvl 36-42) Newbie Quest - Pailaka #2 (lvl 61-67) Newbie Quest - Pailaka #3 (lvl 73-77) * Pailaka - solo challenge in a parallel world that will reward you if you will succeed Example (take a look): ** If you know better way to develop your character - pailaka is not necessary. If you are looking for group or a clan - recruitment section will help you our Description of olympiad periods: Olympiad Games on Interlude Final chronicles is divided on 2 cycles: 1st Olympiad stage - Week of contest\battles (no hero during this period) 2nd Olympiad stage - Week of Hero (no contest\battles during this period) Explanation: One week there are battles with and without class specifics, at the next week - the stronges at every class will enjoy the Hero status and all registrations for olympiad battles are disabled. Hero status will be gone at the start on next stage (1st) and the battles for Olympaid status will be renewed. [*]Example (as it going to be after server opening): 7 May - 1st stage (contest\battles); 14 May - 2nd stage (hero), no battles will take place on Grand Olympaid; 21 May - 1st stage (contest\battles). All hero status will be removed (no hero); 28 May- 2nd stage (hero), no battles will take place on Grand Olympaid; Basic information: Maximum olympiad points that can be withdrawn from your character in case of lost - 10 Maximum olympiad points that can be added to your character in case of win - 10 Minimum required number of participants to start Olymiad games - 5 Battles without class specific - every day (during 1st stage) Class-based battles - Friday and Saturday Duration of the Olympiad games - from 17:00 to 21:00 (CEST) Reward from participation at Grand Olympiad Games: You will receive daily rewards for participatin at Grand Olympiad Games. Example of such daily achievements: [*]Assortment of store for Noblesse Gate Pass going to be re-worked and will be announced a bit later. However you will have a chance to purchase following books: Giant's Codex Giant's Codex - Mastery Before the start of the Olympiad Games you can receive some magic support: 5 buffs from following list: Grand Olympiad Stadium: In addition to the common privileges of playing in a clan, we also added another very useful advantage for the characters that are members of the clan. The new Clan Unity buff is being automatically applied every 5 minutes to characters who are members of a clan: Buffing conditions and levels: If a clan online is 18-26 characters - Clan Unity 1 lvl If a clan online is 27-35 characters - Clan Unity 2 lvl If a clan online is 36+ characters - Clan Unity 3 lvl Clan Unity bonuses: Clan Unity 1 lvl - EXP/SP bonus +7%. Life/Mana Regeneration +7%. PvE Attack/Defence +3%. Clan Unity 2 lvl - EXP/SP bonus +10%. Life/Mana Regeneration +10%. PvE Attack/Defence +5%. Clan Unity 3 lvl - EXP/SP bonus +15%. Life/Mana Regeneration +15%. PvE Attack/Defence +7%. Additional Information: The buff is automatically applied to all members of the clan every 5 minutes. The duration of the Clan Unity buff is 5 minutes. The buff is applied on all guilds and academies. The buff does not occupy a buff slot. Your pet can now evolve to the next stage! When they reach certain level you can upgrade them at NPC Pet Manager. Equipment at Pet Manager has been re-worket, some of items has been removed. Link to the quests: Kookaburra Wolf Wolf Evolution Stage Wolf - starter stage Stage Great Wolf - available at pet-level 55 Main goal: attack [*]Stage Fenrir - not available at Interlude Final Kookaburra evolution Stage Baby Kookaburra - starter stage Stage Improwed Baby Kookaburra - available at pet-level 55 Main goal: support Skills: Recharge, Great Heal, Pet Empower, Pet Bless Soul, Pet Bless Body, Pet Concetration, Pet Acumen As a part of our upcoming Interlude Final server conception we have prepared personal daily quests. You can get some useful bonuses for your character. Challenge the Rim Kamaloka Accepting this quest and then successfully finishling Rim (Solo) Kamaloka for certain grade - you will receive a special unique reward, such as Rune of EXP 30% for 20min - 1h. Сhallenge the Hall of the Abyss Accepting this quest and then successfully finishling Kamaloka - Hall of the Abyss you will receive an additional reward (for each member of the group). Challenge the Labyrinth of Abyss Accepting this quest and then successfully finishling Kamaloka - Labyrinth of the Abyss you will receive an additional reward (for each member of the group). Successful raid Accepting this quest and then killing any Raid Boss in the world - come back to the NPC Pathfinder Worker (Newbie Guide) and receive your reward. Fighting Evil Accepting this quest at NPC Pathfinder Worker (Newbie Guide) he ask you to chose one of the 2 locations and farm Evil Shards. After you will gather neccessary amount of items - bring then to the NPC Pathfinder Worker (Newbie Guide) and receive your reward. And other There will be 5 types of achievements from the start: : Levels, Subclasses, PVP+PK, Online, Olympiad. Rewards for every achievement has been designed to help to build your character. The list of the rewards will not be published on forum or any. Why the list of the rewards will not be published? Achievements - is a new gameplay that will entertain players, ring a changes into the default development of the character and that's why we want every player unlock it and find the reward by themselve. All further updates of the achievements rewards will not publish as well. There are also some hidden achievements that are not displayed in the achievements, however the will appear once you will unlock it by complete necessary conditions (blindly). [*]Types of achievements: One-time. For example: reach some level; Repeatable: For example: be logged in for 1hour. [*]Rewards for the unlocking achievement: Constant. Most often in one-time achievements; Random. Most often in repeated achievements; Guaranteed. A unique color title. [*]To use such system - type .achiv in the ingame chat or press on "start" tha your CP/HP/MP bar. [TABLE] [TR] [TD] LVL achievments At the beginning: create a character Not Newbie anymore: reach 20 level; First steps have been done: reach 40 level; Challenge accepted: reach 52 level; Real adventure: reach 61 level; Second wind: reach 76 level; Time for new feat: reach 80 level. [/TD] [TD]PvP achievments Bully: Get 10 PvP; Fighter: Get 50 PvP; Duelist: Get 100 PvP; Warrior: Get 250 PvP; Knight: Get 500 PvP; Samurai: Get 1000 PvP; Viking: Get 2500 PvP; Ares: Get 10000 PvP. [/TD] [TD]Olympiad achievments Winner, chicken dinner: to win 3 and/or 5 times in a row, participating in the Olympiad. Berserk: to win 5 and 10 times, participating in the Olympiad. Pinata: take part in 7 and 15 battles at the Olympiad Daily achievemnts. Re-logs doesnt count.[/TD] [/TR] [TR] [TD]Subjob achievments Rehash Get the 1st subclass Billy Milligan Get the 2nd subclass Perfectionism Get the 3rd subclass[/TD] [TD] PK achievments Executioner: get 10 pk Killer: get 25 pk Serial Killer: get 50 pk Psycho: get 100 pk Maniac: get 250 pk Ripper: get 500 pk Jack the Ripper: get 1000 pk [/TD] [TD]Online achievments Not a junkie! - gamer: to stay in the game for 1 hour Show must go on!: to stay in the game for 4 hours Nolifer!: to stay in the game for 12 hours Daily achievement.[/TD] [/TR] [/TABLE] Reward to one-time achievement can be received immediately after conditions have been met or later; Reward for repeatable daily achievements are reset daily at 6:30 server time; PK count have a static counter for achievements and statistic. So even if you reset your PK counter - achievement system (as well as portal statistic) will know the true amount of PK count. There is a chance to create rare item when crafting. Bonuses are not big, but useful; Elemental protection\resistance - will not be added as a bonus to rare items. Randomly created rare items (Foundation): Sealed rare items: Unsealed rare items: Increasing chance of Foundation armors craft Chance of getting Rare (Foundation) items (Helmet, Gloves, Boots, Upped, Lower, Fullbody, Shield) has been increased from ~ 2 to 5% Before: 60% - regular item, 38% - fail, 2% - rare item; Now: 60% - regular item, 35% - fail, 5% - rare item. Fortress - useful as a strategic point and rally point. Every fortress has it's own unique teleport. Fortress will not provide any other useful bonuses! Please note! All following teleports are in a distance comparing to key-points where it leads to. (no disbalance teleport) General info: A fortress siege lasts for one hour, and can occur as often as every four hours, for 24 hours a day. Once the Combat Flag is raised on a flag pole, the fortress siege ends. A fortress siege begins 60 minutes after the first clan registers. Fortress will automaticaly set free if 1 clan own it more then 5 days. Registration: The fortress siege registration procedure is similar to castle siege registration. A clan that is level 4 or higher can sign up to siege a fortress by talking to the Suspicious Merchant NPC near that fortress. The first clan that signs up to siege a fortress must pay a participation fee. Once this fee is paid, any other clans that wish to participate in the siege do not have to pay the participation fee. After the participation fee is paid, all other clans that wish to participate have 50 minutes to sign up. The siege registration can be canceled within 50 minutes of the initial siege sign-up. Once the 50-minute time period for sign-ups has elapsed, the Suspicious Merchant will disappear. A 10-minute countdown will begin, after which the fortress siege will start. If the fortress under siege is owned by a clan, that clan is automatically registered as defenders. Siege Start: When a fortress siege begins, the area around the fortress will change to a combat field. Registered clans can establish a headquarters on that combat field. When the siege begins, all fortress doors close and designated guard NPCs are placed. If a fortress is owned by a clan, the level of the guard NPCs and various defending functions are affected by the Fortress Defense Level. Also, a Mercenary Captain NPC will appear outside the fortress. This NPC must be protected by the attacking clans. Siege Process: There are three to five NPC camps (depending on the fortress size) located inside the fortress. The five camps include the Officer's Barracks, Control Room, Archer Unit, Guard Camp and Support Unit. The Command Barracks will be located in the center of the various camps. If all of the camps are captured within 10 minutes of capturing the first camp, the Command Barrack ’s door will automatically open. To capture a camp, you must kill each camp’s Commander NPC. In a large fortress, you must shut off the power in the Control Room. A clan can use Ballista Bombs to destroy the ballista inside the fortress; destroying ballistas will gain the attacking clan a certain amount of clan reputation. After the capture of the first camp, if the attackers fail to capture the other camps within 10 minutes, each camp's Commander NPC will reappear and the players must kill the Commander NPCs all over again. If all the camps are successfully captured within the time limit, the door to the Command Barracks will open and the Combat Flags will appear inside of the camp. When a player acquires one of the Combat Flags, it is automatically equipped. If a character who is holding a flag dies, that flag will be returned to its original location. Once players acquire the Combat Flags, their speed and various combat stats will be reduced. They will also automatically receive an active skill that allows them to place the Combat Flag in the flag pole. The flag pole is located at the top of the Command Camp. If the clan succeeds in raising the Combat Flag by using the Display Flag skill, that clan will win the siege and claim the fortress. List of teleport that can lead to some key-points: Monastic Fortress - Valley of Saints location (Barakiel) Dragonspine Fortress - Cruma Tower location (Core) Ivory Fortress - Sea of Spores location (Orfen) Border Outpost - Tower of Insolence location, 7 floor (Baium) Valley Fortress - Antharas of Lair - Magic Force Field Bridge location (Antharas) List of the fortresses: Cloud Mountain Fortress - Gludio Floran Fortress - Dion White Sands Fortress - Innadril Antharas Fortress - Oren Tanor Fortress - Giran Archaic Fortress - Schuttgart Borderland Fortress - Goddard Narsell Fortress - Aden Swamp Fortress - Rune Guide of fortress siege: We remind you that there are basic penalties on Interlude Final when hunting for mobs much higher than your level. This system suggests that if previously it was not profitable to exp only on monsters significantly lower than your level, then now it is not profitable to hunt monsters much higher than you in level. Useful advice: Map functions (Alt+M) allow to choose farm zones for specific levels. Open a map, click on button (top right corner) - World Info - and choose Hunting Zone tab: Common rules for all following points: Chance is personal for every member of a group All you need is to have a quest "Enchange Your Weapon" and Soul Crystal of certain level in your inventory Folloing Bosses will now have 15% chance to enchant SA from 10 to 12: Tanatos (72) Kandra (72) Chance of enchantment will be increased for following RB (SA10 => 12, from 5 to 15%): Roaring Skylancer Beast Lord Behemoth Meanas Anor Antharas Priest Cloe Eilhalder von Hellmann Following Raid Bosses are now will enchant SA on 12 and 13 level (10% rate): Gordon (85) Varka's Chief Horus (87) Ketra's Chief Brakki (87) Queen Shyeed (80) Death Lord Ipos (75) Death Lord Shax (75) Storm Winged Naga (75) Ocean Flame Ashakiel (76) Hestia, Guardian Deity of the Hot Springs (78) Cherub Galaxia (79) Chance of enchantment Soul Crystals from 12 to 13 on Anakazel at Hero Rift has been increased from 15% to 20% Chance of enchantment Soul Crystals from 12 to 13 on Ember at Forge of Gods has been increased from 5% to 10% So, now you can enchant SA on regular Raid Boss (except Epic Bosses and Tyrannosaurus), such as: From 10 to 12, wich 15% chance rate for each member of a group: Tanatos Kandra Roaring Skylancer Beast Lord Behemoth Meanas Anor Antharas Priest Cloe Eilhalder von Hellmann From 12 to 13, wich 10% chance rate for each member of a group: Gordon Varka's Chief Horus Ketra's Chief Brakki Queen Shyeed Death Lord Ipos Death Lord Shax Storm Winged Naga Ocean Flame Ashakiel Hestia, Guardian Deity of the Hot Springs Cherub Galaxia From 12 to 13 уровень, wich 20% chance rate for each member of a group: Anakazel (Hero Rift) We've add the magic damage dispersion, whcih depends on type of weapon: Blunt - 20% Sword - 10% Bow - 5% Dagger - 5% Dual Fist - 5% Polearm - 10% Etc (spellbook) - 10% Weaponless - 10% Exsample: Using Sword of Miracle (Sword) Before: fixed 1000 dmg Now: from 900 to 1100 dmg Using Arcana Mace (Blunt) Before: fixed 1000 dmg Now: from 800 to 1200 dmg We've re-worked system of equipment enchantment of full A and S-Grade sets: If full set have been enchanted For exsample: Dark Crystal Robe Set is: Dark Crystal Robe Dark Crystal Helmet Dark Crystal Gloves (Robe) Dark Crystal Boots (Robe) Even if Helmet, Gloves and Boots are rare - you will still receive Set Bonus. If you have items with different level of enchant - bonus will work on the lowest level of enchantment item. Exsample: Dark Crystal Robe +8 Dark Crystal Helmet +4 Rare Dark Crystal Gloves (Robe) +5 Dark Crystal Boots (Robe) +6 Bonus will be from +4 level, because the lowest part of the set - Helmet +4. If it will be enchanted for +5 - it will fit the Robe and the general bonus will be +5 level. By the way, On Interlude Final any armor which is enchanted on +4 will provide additional HP, expemt regular P.Def: Armor: Helmet, Boots, Gloves, Upped, Lower, Fullbody, Shield; Regular and Rare bonuses will give same bonus; Sealed and unsealed items give a same bonus; HP bonus is fixed, and is not effected by buffs, active and passive skills, CON and other HP parametrs; Jewelry and Weapon will not give any additional HP bonus; Additional HP, depending on grade: There is a chain of quests in the modified location Sillent Valley that will allow you to increase the level of trust with the Giants race. In return, they will offer you to exchange evidence of participation in the war with their fallen brothers for their valuable knowledge. You can get a special breastplate as a result of the quest items exchange that can be obtained from the monsters living in the location, which can be added to your armor making it "classified". Example: Receive bonuses for a certain class: Draconic Leather Armor can be improved for classes (which have the passive ability of Light Armor Mastery) to get bonuses specially designed for each class group. For example Draconic Leather Armor [Archer Mastery] Note: After it receives the status of Archer Mastery, no other class will be able to wear this part of the set except the class of archers. Set Bonuses: Heavy Light Robe 9th level of clan has been added To obtain 9th level of clan you will need: 75.000 Clan Reputation; 120 or more clan members; Be a Lord of a Castle. Capabilities of 9th Clan Level: Knight Orden will now have 20 slots (instead of 10); Status of each member will be increased proportionally: Clan Leader 1 character; Marquis => Duke [*]Royal Guard Captain 2 characters; Count => Marquis [*]Knights Commander 4 characters; Viscount => Count [*]Main clan member 40 characters; Baron => Viscount [*]Royal Guard Member 2х20 = 40 characters; Elder (Wise Man) => Baron [*]Knight Member 4х20 = 80 characters; Knight => Elder (Wise Man) To actualize the subclass developing we've decided to create a new subclass bonus skill system, which will available same as on your main class same as on all of your subclasses. To receive this bonus skills you will need: Exp your subclass till 75 level (including); Visit your class Guild Master and pick desired bonus skill; To learn the skill you will need: Learn the list of the skills and pick the one you want the most. More details: One subclass = one skill; Maximum amount of skills - 3 (for each of subclasses); Skills will work on every class: on main and on subclasses; If you will take new subclass after you've learned a skill from previous - don't worry, skill will work on the new one as well; Once you will learn the skill - there will be no way to cancel it (at this moment skill can not be canceled due to technical terms); There are 3 skills: Sub-class Ability - M.Def (+15 M. Def); Sub-class Ability - P.Def (+30 P. Def); Sub-class Ability - Speed (+1 Speed). [*]You can learn each skill by 1 time and receive a bonus for every skill by level 1 or you can learn 1 skill 2 or 3 times, to receive level 2 and 3. Basicaly each subclass will give you 1 point to you will decide how to use it: maximize 1 skill or make a balaned improvement: Example 1: Character has learned 2 times P.Def and 1 time M.Def, so he will receive: Sub-class Ability - P.Def 2lv. (+60 P.Def on every class) и Sub-class Ability - M.Def 1lv. (+15 M.Def on every class); [*]Пример 2: Character has learned 3 times Speed, so he will receive: Sub-class Ability - Speed 3lv. (+3 Speed on every class); [*]Пример 3: Character has learned 1 time P.Def, 1 time M.Def and 1 time Speed, so he will receive: Sub-class Ability - P.Def 1lv. (+30 P.Def on every class), Sub-class Ability - M.Def 1lv. (+15 M.Def on every class) andSub-class Ability - Speed 1lv. (+1 Speed on every class). From now on when you exping the characters that you've been asked to by Party or Clan leader - your character will receive a bonus as well ;) Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2629 Опубликовано: 3 июля 2018 Автор Рассказать Опубликовано: 3 июля 2018 Gameplay: Skills "Vortex" skills has been changed Vortex skills are no longer replace each other in debuffs. Changes in "80th level skills" Some changes at numbers of Spell Force and Battle Force charges that requaire the skills. Requires Spell\Battle force: Flame of Invicibility (Dominator) - requaire 3 forces Day of Doom (Soultaker) - requaire 3 forces Gehenna (Soultaker) - requaire 2 forces Volcano (Archmage) - requaire 2 forces Raging Waves (Mystic Muse) - requaire 2 forces Cyclone (Storm Screamer) - requaire 2 forces Not requires Spell\Battle force Symbol of Noise (Sword Muse \ Spectral Dancer) Miracle (Cardinal) Purification Field (Cardinal) Mass Recharge (Eva's Saint \ Shillien Saint) Symbol of the Assassin (Adventurer \ Ghost Hunter \ Wind Rider) Symbol of Energy (Duelist \ Grand Khavatari) Symbol of Defense (Phoenix Knight \ Shillien Templar \ Eva's Templar \ Hell Knight) Symbol of Honor (Maestro \ Dreadnought) Symbol of the Sniper (Sagittarius \ Ghost Sentinel \ Moonlight Sentinel) Anti-summoning Field (Arcana Lord \ Spectral Master \ Elemental Master) Symbol of Resistance (Titan \ Fortune Seeker) Changes regarding bow The damage with bow is now depends on the range between you and your target. The closer range is - the lower damage. Changes is logic of Surrender skills: Surrender to Fire - if succeed - will remove Resist Fire Surrender to Water - if succeed - will remove Resist Aqua Surrender to Wind - if succeed - will remove Resist Wind Skill that available at Bishop, Shilien Elder, Elven Elder Surrender to Divine - if succeed - will remove Resist Holly Class skill change Humans Treasure Hunter, Adventurer Added Shadow Step Allows user to steathily approach an enemy from behind. Target cancel is possible. Can be learned at level 40. Added Hide Hides oneself. Decreases moving speed by 30%, and the effect is canceled upon actions excluding moving. Can be learned at level 79, duration - 30 sec. Changed Ultimate Evasion For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff canceling attacks by 80. Changed Dagger Mastery Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased. Added: Critical Wound Active skill - weakness skill Increases critical damage by 30%. Requires a dagger. Detailed description: Can be learned on 77 level, requires 30.000.000 SP Basic cooldown - 22 sec (not fixed rate) New skill:Sixth Sense When stamina is at its limit, sensation reaches its peak to increase evasion by 15 and chance to receive crit. damage when HP is below 30%. More details: Can be learned at level 56, for 90.000 SP. New skill: Throwing Dagger Attacks the enemy by throwing a dagger with 3488 Power and decreases Speed by 50% for 10 seconds. Requires a dagger to be equipped. More details: Can be learned at level 72, for 1.200.000 SP. Success of the skill depends on MEN parameter of the target. Skill ChangesBleed Now will additionaly slow target for 20% if success. Additional effect: In update later will have additional effect. Paladin, Dark Avenger Changed Agression Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased. Added transformation Vanguard Character can not use regular skills when he is transformation; New skills available: Guillotine Attack - Attacks the target. Requires a two-handed sword/two-handed blunt weapon to be equipped. Cleave - Inflicts a powerful blow on the enemy. Requires a two-handed sword/two-handed blunt weapon to be equipped. Full Swing - Widely swings a two-handed weapon to attack nearby enemies. Requires a two-handed sword/two-handed blunt to be equipped. Added: Burning Rage (New Skill) Toggle skill Turns your rage into burning flames damaging enemies that surround you. Gives pure damage (non-attribute) to nearby limited amount of enemies. HP will be continuously consumed while in effect. Paladin - can NOT used this skill on Grand Olympiad Games! Dark Avenger - can use this skill on Grand Olympiad Games! Detailed description: Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP 1 level deals 60 damage (consume 42 of your HP) 2 level deals 85 урона (consume 75 of your HP) 3 level deals 112 урона (consume 112 of your HP) Deal damage and consume own's HP every 1.2 sec Range - 230 Added: Shield Deflect Magic For 8 seconds, transfers magical damage back to the enemy caster. You can't transfer back more than your max HP counter. New Skill: Shield Strike Attacks the enemy using a shield and provokes the enemy. Requires a shield. Info: Maximum skill level - 15. Last level when skill can be learned - 74. Skill changed: Summon Dark Panther Now Dark Panther has a new skills New skills: Panther Cancel - Cancels few enemy's buffs. Panther Dark Claw - Attacks the enemy and decreases tolerance for darkness attacks by 25 for 30 seconds. Panther Fatal Claw - Attempts a powerful deadly attack. Attacks the target with 3408 Power. Hawkeye, Sagittarius Added Silent Mind Allows use of a bow (regular attacks) without consuming MP. Can be learned at level 79. New skill: Flame Hawk Active skill. Skill has cone-shaped hit area. Shoting arrow with energy of Phoenix, damaging everyone with 8049 Power in this area. Additionaly damaging targets during 10 sec. Critical hit is possible. Bow is requaired. Overhit is possible. More details: Distance - 900 Can be learned at level 78 for 24.000.000 SP. Warlord Added: Burning Rage (New Skill) Toggle skill Turns your rage into burning flames damaging enemies that surround you. Gives pure damage (non-attribute) to nearby limited amount of enemies. HP will be continuously consumed while in effect. Can be used on Grand Olympiad Games! Detailed description: Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP 1 level deals 60 damage (consume 42 of your HP) 2 level deals 85 урона (consume 75 of your HP) 3 level deals 112 урона (consume 112 of your HP) Deal damage and consume own's HP every 1.2 sec Range - 230 Added: Thunder Move Active Skill Uses the power of mighty thunder to increase the movement speed in exchange for your defending abilities. Uses thunder energy to increase your Speed and Decreases your P.Def and M.Def Can not be removed with Alt+Click Detailed description: Can be learned at 62 - 68, requires 250.000-490.000 SP Duration: 15 seconds (for both levels). On level 1 - increase speed by 40 and decreases your P.Def by 7% and M.Def by 3% On level 2 - increase speed by 40 and decreases your P.Def by 10% and M.Def by 5% Cooldown: 2 min (fixed) Duelist New skill:Sonic Mastery Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped. More details: When hitting physical attack chance of getting +1 charge - 15%; When making a critical hit chance of getting +1 charge - 30%. Sorcerer, Archmage Changed Aura Flash Cooldown is now have a fixed rate. Inflicts non-attribute damage on nearby enemies and cancels their targets. Decreases your own PvP damage of magic skills by 5% for 5 seconds after the use. Power will be increased each times when you use Aura Flash again while under trigger effect. Each level of trigger -5% (on your character) Maximum level of the trigger skill: 10 (-50% PvP Magic damage) [*]Example: regular Aura Flare instantly decreases your own PvP Magic Damage for 50% on 3 sec. during PvP. Changed Inferno Spell Force now are not required! Borrows fire energy to inflict fire damage on the enemy with 150 power added to magic power and decreases 60 HP every second for 15 seconds. Cooldown is now have a fixed rate. Changed Volcano 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful fire type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. Added: Arcane Shield Great concentration allows your to protect yourself with a magic shield to feel less pain. Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears. Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final. Detailed description: Can be learned on 77 level, requires 30.000.000 SP Cooldown: 5 min (fixed) New Skill: Fire Vortex Buster Detonates a Fire Vortex to inflict fire damage on the enemy. Info: Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation. Necromancer Added: Arcane Shield Great concentration allows your to protect yourself with a magic shield to feel less pain. Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears. Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final. Detailed description: Can be learned on 77 level, requires 30.000.000 SP Cooldown: 5 min (fixed) Bishop, Cardinal Changed Mana Burn Cooldown is now have a fixed rate. Changed Mana Storm Cooldown is now have a fixed rate. Added Divine Power Increases one's own recovery magic power by 1000 for 15 seconds. Can be learned at level 79. Added transformation Inquisitor Character can not use regular skills when he is transformation; New skills available: Divine Punishment - Inflict divinity type damage on the enemy. Divine Flash - Inflict mass divinity type damage on the enemies. Divine Curse - Curse that decrease the effect of recovery magic by 50%. Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks. Added: Turn to Stone Active Self-debuff skill (can be cleansed and purified) Can not be removed with Alt+Click For 8 seconds, causes flint on oneself to avoid incurring damage. Detailed description: Can be learned on 76 level, requires 20.000.000 SP Cooldown: 5 min (fixed) Changed: Erase Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos. Info: It works regular (same as before) on summons. Prophet, Hierophant Changed: Erase Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos. Info: It works regular (same as before) on summons. New skill:Improved Combat Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP New skill: Improved Condition Combines maximum HP increase and maximum MP increase to have more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP Warlock, Arcana Lord Skill changed: Blaze Now you can keep learning this skill after 2nd class transfer. On level 40 - Skill level: 9 | Power: 47 | Cost: 33 MP | 14 000 SP On level 44 - Skill level: 10 | Power: 50 | Cost: 36 MP | 18 000 SP On level 48 - Skill level: 11 | Power: 53 | Cost: 39 MP | 29 000 SP On level 52 - Skill level: 12 | Power: 56 | Cost: 42 MP | 41 000 SP On level 56 - Skill level: 13 | Power: 59 | Cost: 45 MP | 45 000 SP On level 58 - Skill level: 14 | Power: 62 | Cost: 48 MP | 52 000 SP On level 60 - Skill level: 15 | Power: 65 | Cost: 51 MP | 75 000 SP On level 62 - Skill level: 16 | Power: 68 | Cost: 54 MP | 100 000 SP On level 64 - Skill level: 17 | Power: 71 | Cost: 57 MP | 120 000 SP On level 66 - Skill level: 18 | Power: 74 | Cost: 60 MP | 160 000 SP On level 68 - Skill level: 19 | Power: 77 | Cost: 63 MP | 180 000 SP On level 70 - Skill level: 20 | Power: 80 | Cost: 66 MP | 200 000 SP On level 72 - Skill level: 21 | Power: 83 | Cost: 69 MP | 240 000 SP On level 74 - Skill level: 22 | Power: 86 | Cost: 72 MP | 360 000 SP On level 76 - Skill level: 76 | Pawer: 90 | Cost: 75 MP | 500 000 SP Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade. Changed: Betray Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner. Info: It works regular (same as before) on summons. New skill:Servitor Barrier Temporarily makes the servitor invincible. Consumes 5 Spirit Ore. More details: Effect will be removed once summon will make a hit (mage cast or melee attack); Can be learned at level 78, for 16.000.000 SP Elfs Plains Walker, Wind Rider Added Shadow Step Allows user to steathily approach an enemy from behind. Target cancel is possible. Can be learned at level 40. Added Hide Hides oneself. Decreases moving speed by 30%, and the effect is canceled upon actions excluding moving. Can be learned at level 79, duration - 30 sec. Changed Ultimate Evasion For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff canceling attacks by 80. Changed Dagger Mastery Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased. Added: Critical Wound Active skill - weakness skill Increases critical damage by 30%. Requires a dagger. Detailed description: Can be learned on 77 level, requires 30.000.000 SP Basic cooldown - 22 sec (not fixed rate) New skill:Sixth Sense When stamina is at its limit, sensation reaches its peak to increase evasion by 15 and chance to receive crit. damage when HP is below 30%. More details: Can be learned at level 56, for 90.000 SP. New skill: Throwing Dagger Attacks the enemy by throwing a dagger with 3488 Power and decreases Speed by 50% for 10 seconds. Requires a dagger to be equipped. More details: Can be learned at level 72, for 1.200.000 SP. Success of the skill depends on MEN parameter of the target. Skill ChangesBleed Now will additionaly slow target for 20% if success. Additional effect: In update later will have additional effect. Swordsinger, Sword Muse Changed Agression Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased. Added: Deadly Strike Attacks the enemy with mighty attack. Over-hit is possible. Detailed description: 15 levels of the skill Can be learned at 40 - 74 level Basic cooldown - 22 sec (not fixed rate) Cannot be used when a bow/fist weapon is equipped New Skill: Song of Purification Removes a party member's harmful abnormal status with 80% chance. For 2 minutes, increases resistance to de-buff attacks by 30% and the power of received HP recovery magic by 30%. Info: Can be learned at level 79 for 20.000.000 SP Cooldown - 600 sec (fixed) New Skill: Battle Whisper For 2 minutes, increases the user's P. Atk. by 15%, critical power by 10%, and Atk. Spd. by 10%. Increases the additional MP consumption when singing while sing/dance effect lasts. Info: Can be learned at levels 46, 52, 60 Temple Knight Changed Agression Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased. Added transformation Vanguard Character can not use regular skills when he is transformation; New skills available: Guillotine Attack - Attacks the target. Requires a two-handed sword/two-handed blunt weapon to be equipped. Cleave - Inflicts a powerful blow on the enemy. Requires a two-handed sword/two-handed blunt weapon to be equipped. Full Swing - Widely swings a two-handed weapon to attack nearby enemies. Requires a two-handed sword/two-handed blunt to be equipped. Added: Burning Rage (New Skill) Toggle skill Turns your rage into burning flames damaging enemies that surround you. Gives pure damage (non-attribute) to nearby limited amount of enemies. HP will be continuously consumed while in effect. Temple Knight - can NOT used this skill on Grand Olympiad Games! Detailed description: Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP 1 level deals 60 damage (consume 42 of your HP) 2 level deals 85 урона (consume 75 of your HP) 3 level deals 112 урона (consume 112 of your HP) Deal damage and consume own's HP every 1.2 sec Range - 230 Added: Shield Deflect Magic For 8 seconds, transfers magical damage back to the enemy caster. You can't transfer back more than your max HP counter. Silver Ranger, Moonlight Sentinel Added Silent Mind Allows use of a bow (regular attacks) without consuming MP. Can be learned at level 79. New skill: Arrow Rain Active skill. Skill has radius hit area near the target. Shoting the rain of arrows, damaging everyone with 7043 Power in this area. Additionaly damaging targets during 10 sec. Critical hit is possible. Bow is requaired. Overhit is possible. More details: Distance - 900 Can be learned at level 78 уровне за 24.000.000 SP. Spellsinger, Mystic Muse Changed Aura Flash Cooldown is now have a fixed rate. Inflicts non-attribute damage on nearby enemies and cancels their targets. Decreases your own PvP damage of magic skills by 5% for 5 seconds after the use. Power will be increased each times when you use Aura Flash again while under trigger effect. Each level of trigger -5% (on your character) Maximum level of the trigger skill: 10 (-50% PvP Magic damage) [*]Example: regular Aura Flare instantly decreases your own PvP Magic Damage for 50% on 3 sec. during PvP. Changed Blizzard Spell Force now are not required! Borrows water energy to inflict water damage on the enemy with 150 power added to magic power and decreases moving speed by 50% for 30 seconds. Cooldown is now have a fixed rate. Changed Raging Waves 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful water type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. Added: Arcane Shield Great concentration allows your to protect yourself with a magic shield to feel less pain. Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears. Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final. Detailed description: Can be learned on 77 level, requires 30.000.000 SP Cooldown: 5 min (fixed) New Skill: Ice Vortex Crusher Detonates a Ice Vortex to inflict water damage on the enemy. Info: Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation. Elven Elder, Eva's Saint Changed Mana Burn Cooldown is now have a fixed rate. Added Mana Gain Increases the power of recharge received by the target by 85. Duration - 20 minutes, Can be learned at level 79. Added transformation Inquisitor Character can not use regular skills when he is transformation; New skills available: Divine Punishment - Inflict divinity type damage on the enemy. Divine Flash - Inflict mass divinity type damage on the enemies. Divine Curse - Curse that decrease the effect of recovery magic by 50%. Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks. Added: Turn to Stone Active Self-debuff skill (can be cleansed and purified) Can not be removed with Alt+Click For 8 seconds, causes flint on oneself to avoid incurring damage. Detailed description: Can be learned on 76 level, requires 20.000.000 SP Cooldown: 5 min (fixed) Changed: Erase Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos. Info: It works regular (same as before) on summons. New skill:Improved Movement Combines Spd. increase and Evasion increase to have more advanced movement increase effect. For 40 minutes, increases moving speed by 33% and evasion by 4. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP New skill:Improved Shield Defense Combines shield Def. rate increase and shield P. Def. increase to have more advanced shield ability increase effect. For 40 minutes, increases shield defense rate by 30% and shield P. Def. by 50%. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP Elemental Summoner, Elemental Master Skill changed: Aqua Swirl Now you can keep learning this skill after 2nd class transfer. On level 40 - Skill level: 9 | Power: 47 | Cost: 33 MP | 14 000 SP On level 44 - Skill level: 10 | Power: 50 | Cost: 36 MP | 18 000 SP On level 48 - Skill level: 11 | Power: 53 | Cost: 39 MP | 29 000 SP On level 52 - Skill level: 12 | Power: 56 | Cost: 42 MP | 41 000 SP On level 56 - Skill level: 13 | Power: 59 | Cost: 45 MP | 45 000 SP On level 58 - Skill level: 14 | Power: 62 | Cost: 48 MP | 52 000 SP On level 60 - Skill level: 15 | Power: 65 | Cost: 51 MP | 75 000 SP On level 62 - Skill level: 16 | Power: 68 | Cost: 54 MP | 100 000 SP On level 64 - Skill level: 17 | Power: 71 | Cost: 57 MP | 120 000 SP On level 66 - Skill level: 18 | Power: 74 | Cost: 60 MP | 160 000 SP On level 68 - Skill level: 19 | Power: 77 | Cost: 63 MP | 180 000 SP On level 70 - Skill level: 20 | Power: 80 | Cost: 66 MP | 200 000 SP On level 72 - Skill level: 21 | Power: 83 | Cost: 69 MP | 240 000 SP On level 74 - Skill level: 22 | Power: 86 | Cost: 72 MP | 360 000 SP On level 76 - Skill level: 76 | Pawer: 90 | Cost: 75 MP | 500 000 SP Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade. Changed: Betray Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner. Info: It works regular (same as before) on summons. New skill:Servitor Barrier Temporarily makes the servitor invincible. Consumes 5 Spirit Ore. More details: Effect will be removed once summon will make a hit (mage cast or melee attack); Can be learned at level 78, for 16.000.000 SP Dark Elfs Abyss Walker, Ghost Hunter Added Shadow Step Allows user to steathily approach an enemy from behind. Target cancel is possible. Can be learned at level 40. Added Hide Hides oneself. Decreases moving speed by 30%, and the effect is canceled upon actions excluding moving. Can be learned at level 79, duration - 30 sec. Changed Ultimate Evasion For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff canceling attacks by 80. Changed Dagger Mastery Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased. Added: Critical Wound Active skill - weakness skill Increases critical damage by 30%. Requires a dagger. Detailed description: Can be learned on 77 level, requires 30.000.000 SP Basic cooldown - 22 sec (not fixed rate) New skill: Sixth Sense When stamina is at its limit, sensation reaches its peak to increase evasion by 15 and chance to receive crit. damage when HP is below 30%. More details: Can be learned at level 56, for 90.000 SP. New skill: Throwing Dagger Attacks the enemy by throwing a dagger with 3488 Power and decreases Speed by 50% for 10 seconds. Requires a dagger to be equipped. More details: Can be learned at level 72, for 1.200.000 SP. Success of the skill depends on MEN parameter of the target. Skill Changes Sting Now will additionaly slow target for 10% if success. Additional effect: In update 1.3 will have additional effect. Skill ChangesPoison Instantly poisons enemy and decrease resistance to physical debuffs (success of such skills depends on COD parameter) by 15%. Bladedancer, Spectral Dancer Changed Agression Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased. Added: Deadly Strike Attacks the enemy with mighty attack. Over-hit is possible. Detailed description: 15 levels of the skill Can be learned at 40 - 74 level Basic cooldown - 22 sec (not fixed rate) Cannot be used when a bow/fist weapon is equipped New Skill: Dance of Blade Storm Increases party members resistance to arrows for 50% and additionally decreases 50% receiving crit damage, however dance will decrease party members own PvP damage for 90%. Additionally increases MP Consumption when singing while song/dance is in effect. Requires a dualsword. Duration: 15 sec. Info: Can be learned at level 6.000.000 SP Cooldown - 150 sec (fixed) New Skill: Defence Motion Self Dance. For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when singing while sing/dance effect lasts. Info: Can be learned at level 60 Skill ChangesPoison Blade Dance и Poison Instantly poisons enemy and decrease resistance to physical debuffs (success of such skills depends on COD parameter) by 15%. Skill ChangesSting Now will additionaly slow target for 10% if success. Additional effect: In update later will have additional effect. Shilien Knight Changed Agression Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased. Added transformation Vanguard Character can not use regular skills when he is transformation; New skills available: Guillotine Attack - Attacks the target. Requires a two-handed sword/two-handed blunt weapon to be equipped. Cleave - Inflicts a powerful blow on the enemy. Requires a two-handed sword/two-handed blunt weapon to be equipped. Full Swing - Widely swings a two-handed weapon to attack nearby enemies. Requires a two-handed sword/two-handed blunt to be equipped. Added: Burning Rage (New Skill) Toggle skill Turns your rage into burning flames damaging enemies that surround you. Gives pure damage (non-attribute) to nearby limited amount of enemies. HP will be continuously consumed while in effect. Shillien Knight - can use this skill on Grand Olympiad Games! Detailed description: Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP 1 level deals 60 damage (consume 42 of your HP) 2 level deals 85 урона (consume 75 of your HP) 3 level deals 112 урона (consume 112 of your HP) Deal damage and consume own's HP every 1.2 sec Range - 230 Added: Shield Deflect Magic For 8 seconds, transfers magical damage back to the enemy caster. You can't transfer back more than your max HP counter. New Skill: Shield Strike Attacks the enemy using a shield and provokes the enemy. Requires a shield. Info: Maximum skill level - 15. Last level when skill can be learned - 74. Skill Changes Sting Now will additionaly slow target for 10% if success. Additional effect: In update 1.3 will have additional effect. Skill Changes Poison Instantly poisons enemy and decrease resistance to physical debuffs by 15%. Skill Changes Burning Rage Temporarily unavailable. The changes will be implemented later, you can find new skill description below: Now will add a debuff targets that is under skill effect. Debuff will slow target for 10%, duration - 2 sec. Chance - 100%. Phantom Ranger, Ghost Sentinel Added Silent Mind Allows use of a bow (regular attacks) without consuming MP. Can be learned at level 79. New skill: Ghost Piercing Active skill. Skill has radius hit area near the target. Shoting with the ghost arrows, damaging everyone with 8452 Power in this area. Additionaly damaging targets during 10 sec. Critical hit is possible. Bow is requaired. Overhit is possible More details: Distance - 900 Can be learned at level 78, for 24.000.000 SP. Skill Changes Poison Instantly poisons enemy and decrease resistance to physical debuffs (success of such skills depends on COD parameter) by 15%. Spellhowler, Storm Screamer Changed Aura Flash Cooldown is now have a fixed rate. Inflicts non-attribute damage on nearby enemies and cancels their targets. Decreases your own PvP damage of magic skills by 5% for 5 seconds after the use. Power will be increased each times when you use Aura Flash again while under trigger effect. Each level of trigger -5% (on your character) Maximum level of the trigger skill: 10 (-50% PvP Magic damage) [*]Example: regular Aura Flare instantly decreases your own PvP Magic Damage for 50% on 3 sec. during PvP. Added Empowering Echo For 20 minutes, increases one's own magic MP consumption by 35% and M. Atk. by 25%. Can be learned at level 79. Changed Demon Wind Spell Force now are not required! Borrows wind energy to inflict wind damage on the enemy with 150 power added to magic power and decreases HP recovery magic effect by 50% for 2 minutes. Cooldown is now have a fixed rate. Changed Cyclone 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful wind type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. Added: Arcane Shield Great concentration allows your to protect yourself with a magic shield to feel less pain. Turns 30% of received damage into MP Consumption for 10 seconds. When MP becomes 0 the skill's effect disappears. Changes regarding High Five chronicles: on HF it consume 70% of incoming damage into MP, instead of 30, as on Interlude Final. Detailed description: Can be learned on 77 level, requires 30.000.000 SP Cooldown: 5 min (fixed) New Skill: Wind Vortex Slug Detonates a Wind Vortex to inflict wind damage on the enemy. Info: Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation. Shillien Elder, Shillien Saint Added Stigma of Shillien Decrease P.Def for melee and ranged weapon for ~20% on max level. Exception: two-handed weapons. Duration: 30 sec. (for example: Hex decreases the enemy's P. Def. by 23% for 30 sec) Can be learned at level 40 (Skill level 1) Added Thorn Root Causes hold on nearby enemies for 30 seconds and makes them consume 30 HP every second. Duration - 10 sec. Can be learned at level 79. Changed Mana Burn Cooldown is now have a fixed rate. Added Mana Gain Increases the power of recharge received by the target by 85. Duration - 20 minutes, Can be learned at level 79. Added transformation Inquisitor Character can not use regular skills when he is transformation; New skills available: Divine Punishment - Inflict divinity type damage on the enemy. Divine Flash - Inflict mass divinity type damage on the enemies. Divine Curse - Curse that decrease the effect of recovery magic by 50%. Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks. Added: Turn to Stone Active Self-debuff skill (can be cleansed and purified) Can not be removed with Alt+Click For 8 seconds, causes flint on oneself to avoid incurring damage. Detailed description: Can be learned on 76 level, requires 20.000.000 SP Cooldown: 5 min (fixed) Changed: Erase Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos. Info: It works regular (same as before) on summons. New skill: Lord of Vampire For 30 seconds, 80% of the standard melee damage inflicted on the enemy is recovered as HP with a certain probability. More details: Can be learned at level 79, for 12.000.000 SP, no book is needed; Cooldown 120 sec. New skill: Improved Magic Combines magic power increase and magic resistance increase to have more advanced magic ability increase effect. For 40 minutes, increases M. Atk. by 75% and M. Def. by 30%. More details: Combined + New skill:Improved Critical Attack Combines critical rate increase and critical power increase to have more advanced critical increase effect. For 40 minutes, increases critical rate by 30% and critical power by 35%. More details: Combined + Phantom Summoner, Spectral Master Skill changed: Twister Now you can keep learning this skill after 2nd class transfer. On level 40 - Skill level: 9 | Power: 47 | Cost: 33 MP | 14 000 SP On level 44 - Skill level: 10 | Power: 50 | Cost: 36 MP | 18 000 SP On level 48 - Skill level: 11 | Power: 53 | Cost: 39 MP | 29 000 SP On level 52 - Skill level: 12 | Power: 56 | Cost: 42 MP | 41 000 SP On level 56 - Skill level: 13 | Power: 59 | Cost: 45 MP | 45 000 SP On level 58 - Skill level: 14 | Power: 62 | Cost: 48 MP | 52 000 SP On level 60 - Skill level: 15 | Power: 65 | Cost: 51 MP | 75 000 SP On level 62 - Skill level: 16 | Power: 68 | Cost: 54 MP | 100 000 SP On level 64 - Skill level: 17 | Power: 71 | Cost: 57 MP | 120 000 SP On level 66 - Skill level: 18 | Power: 74 | Cost: 60 MP | 160 000 SP On level 68 - Skill level: 19 | Power: 77 | Cost: 63 MP | 180 000 SP On level 70 - Skill level: 20 | Power: 80 | Cost: 66 MP | 200 000 SP On level 72 - Skill level: 21 | Power: 83 | Cost: 69 MP | 240 000 SP On level 74 - Skill level: 22 | Power: 86 | Cost: 72 MP | 360 000 SP On level 76 - Skill level: 76 | Pawer: 90 | Cost: 75 MP | 500 000 SP Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade. Changed: Betray Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner. Info: It works regular (same as before) on summons. New skill:Servitor Barrier Temporarily makes the servitor invincible. Consumes 5 Spirit Ore. More details: Effect will be removed once summon will make a hit (mage cast or melee attack); Can be learned at level 78, for 16.000.000 SP Orcs Destroyer, Titan Changed Frenzy Character will attack much less targets when using spear while affected by skill. Also he will not receive full P.Attack bonus of the skill while spear is equipped. Changed Guts Character will not receive full P.Def when affected my skill while spear is equipped.Also will attack much less targets when using spear. Changed Zealot The bonuses will be less when spear is equipped. Skill changed: Rage Skill will no longer provide +20% damage bonus when Bow is equipped. Skill changed: Bandage Cooldown has been increased. Changes that related to the Grand Olympiad Games: If character will be under Frenzy or Gutz skill effect during the preperation part of the Olympiad games (before the fight) - he will not receive HP restoration from the Olympiad Manager. Tyrant New skill:Force Mastery Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped. More details: When hitting physical attack chance of getting +1 charge - 15%; When making a critical hit chance of getting +1 charge - 30%. New skill:Charge Charges into the enemy which causes of loosing your own HP. Can be used while dagger, ancient sword, short sword is equipped. More details: Consume HP; Cooldown - 3 min (fixed); Can be learned at level 40 (skill level: 1) for33.000 SP. 5 level of skill: 1 Level - at 40 level / Range of charge - 300 / cost HP - 50 2 Level - at 52 level / Range of charge - 380 / cost HP - 100 3 Level - at 61 level / Range of charge - 460 / cost HP - 150 4 Level - at 68 level / Range of charge - 540 / cost HP - 200 5 Level - at 74 level / Range of charge - 620 / cost HP - 250 Overlord, Dominator Buffs are now affect on party members, even if they are not in the same clan\ally as an Overlord. Changed: Weapon Mastery. Now you have a chance to restore some MP with physical attacks. Detailed description: Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability. Added: Burning Chop Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible. Detailed description: 14 levels of the skill Can be learned at 40 - 74 level Basic cooldown - 13 sec (not fixed rate) Cannot be used when a bow is equipped. New skill: Critical of Pa'agrio Combines a clan member's critical rate increase and critical power increase effects for a more advanced critical increase effect. For 40 minutes, increases critical rate by 30% and critical power by 35%. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP Skill ChangesSoul of Pa'agrio Combines the increased M. Atk. effect and M. Def. effect for a more advanced effect. For 20 minutes, increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. More details: Combined + Can be learned at level 77, same as before Skill Changes: Heart of Pa'agrio Now will not occupy any buff slot. Warcryer, Doom Cryer Changed: Weapon Mastery. Now you have a chance to restore some MP with physical attacks. Detailed description: Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability. Added: Burning Chop Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible. Detailed description: 14 levels of the skill Can be learned at 40 - 74 level Basic cooldown - 13 секунд (not fixed rate) Cannot be used when a bow is equipped. New skill:Chant of Protection For 20 minutes, decreases the critical damage received by a party member by 10%. More details: Can be learned at level 76, for 8.000.000 SP. New skill:Great Fury Passive skill. When using Burning Chop your party members may be affected of battle madness. More details: When using Burning Chop - Great Fury may activate on a party members with 15% chance; Buff Greater Fury not occupy any buff slot and last for 8 sec. New skill: Chant of Blood Awakening Combines party members' general attack damage absorption and attack speed increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard short-range physical damage inflicted on the enemy. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP New skill:Chant of Combat Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP New skill: Chant of Critical Attack Combines party members' critical rate increase and critical power increase to have more advanced critical increase effect. Increases critical rate by 30% and critical impact by 35%. More details: Combined + Can be learned at level 74, for 10.000.000 Adena and 3.000.000 SP Skill Changes: Chant of Life Now will not occupy any buff slot. Dwarfs Bounty Hunter Added: Crushing Strike Impacts the enemy with blunt weapon, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Over-hit is possible. Detailed description: 15 levels of the skill Can be learned at 40 - 74 level Basic cooldown - 22 с sec (not fixed rate) Requires a sword or blunt weapon to be equipped. Added: Collector's Experience Increases P. Atk when using a sword/blunt weapon. Increases Shield Defense by 10% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. Detailed description: Passive skill, has a chance to buff trigger skill (Collector's Fortune) with 20% chance when you use Crushing Strike. Collector's Fortune: Increases P. Atk. by 15%, Critical Rate by 10%, Critical Damage by 10%, Atk. Spd. by 3%, and Speed by 5. Added: Fatal Strike Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Added: Crystallize Makes crystallization possible. Warsmith Added: Battle Cry Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes. Added: Fatal Strike Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Added: Burning Rage (New Skill) Toggle skill Turns your rage into burning flames damaging enemies that surround you. Gives pure damage (non-attribute) to nearby limited amount of enemies. HP will be continuously consumed while in effect. Can be used on Grand Olympiad Games! Detailed description: Can be learned at 62, 68 and 72 levels, requires 250.000, 490.000 and 670.000 SP 1 level deals 60 damage (consume 42 of your HP) 2 level deals 85 урона (consume 75 of your HP) 3 level deals 112 урона (consume 112 of your HP) Deal damage and consume own's HP every 1.2 sec Range - 230 Forgotten Scrolls In previous update 1.3 we've added Forgotten Scrolls. However we want to mention, that Forgotten Scrolls will NOT be added to update 1.4! But don't be affraid - we will add them in update 1.5, which will be implemented ~20.08.18. Now every class can learn Forgotten skills, such as: Magician's Will - Increases M. Atk. by 5%, Casting Spd. by 5% and decreases MP Consumption by 5%. Fighter's Will - When using a short-range weapon, increases P. Atk. by 5% and Atk. Spd. by 5%, Physical skills and Dance/Songs MP consumption rate is decreased by 5%. Archer's Will - When a bow/crossbow is used, Accuracy increases by 8, range increases by 50 and speed by 5. Info: Can be learned on level 78 You will need Forgotten Scroll to learn this skill Archer Will can not be learned by Phoenix Knight, Eva's Templar, Titan classes Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2629 Опубликовано: 3 июля 2018 Автор Рассказать Опубликовано: 3 июля 2018 Gameplay: Skill Enchantment To enchant skill you will need: EXP SP (skill point) Adena Special Book Books: Giant's Codex - regular Giant's Codex - Mastery - An item required for blessed skill enchanting. Level of your skill will not be decreased in case of fail enchant. Giant's Codex - Oblivion - An item required to restore a previous enchantment. SP will be returned Giant's Codex - Discipline - An item required to change an enchantment path (example: from Cost to Power) How to get such books: Castle dungeon Olympiad Other (going to be available later) To enchant your skill now you will not need to look for special NPC, you can open you skill and press special button: Also here you can find blessed enchantment: Active skills: Magnus the Unicorn - Power Feline King - Power Spectral Lord - Power Song of Renewal - Cost Song of Meditation - Cost Song of Champion - Cost Dance of Siren - Cost Clarity - extra decreasing of Physical and Magical skills MP consumption rate [new option] Resist Shock - extra Shock resistence [new option] Arcane Wisdom - additional Power [new option] Arcane Power - additional Power [new option] Arcane Agility - additional Power [new option] Mass Block Wind Walk - Chance [new option] Mass Block Shield - Chance [new option] Block Wind Walk - Chance [new option] Block Shield - Chance [new option] Prophecy of Fire - Decrease Penalty No enchant = decrease speed 10% +1 = 9% decrease speed +2 = 8% decrease speed +3 = 7% decrease speed +4 = 6% decrease speed +5 = 5% decrease speed +6 = 4.5% decrease speed 7 = 4% decrease speed 8 = 3.5% decrease speed 9 = 3% decrease speed 10 = 2.5% decrease speed 11 = 2% decrease speed 12 = 1.5% decrease speed 13 = 1% decrease speed 14 = 0.5% decrease speed 15 = decrease speed 0 Prophecy of Water, Chant of Victory, Victory of Pa'agrio - Decrease Penalty No enchant = decrease speed 20% +1 = 18% decrease speed +2 = 16% decrease speed +3 = 14% decrease speed +4 = 12% decrease speed +5 = 10% decrease speed +6 = 9% decrease speed 7 = 8% decrease speed 8 = 7% decrease speed 9 = 6% decrease speed 10 = 5% decrease speed 11 = 4% decrease speed 12 = 3% decrease speed 13 = 2% decrease speed 14 = 1% decrease speed 15 = decrease speed 0 Chant of Protection - additional physical crit. resistance. +1 - +11% Critical DMG resist +2 - +12% +3 - +13% ... +15 - +25% Burning Rage - additional slow. +1 - 11% Slow Debuff +2 - 12% +3 - 13% ... +15 - 25% ... +30 - 40% Ultimate Defense (Lvl: 2) - Decrease penalty +1 - Allow you to move when under effect, penalty: 80% +2 - 79% +3 - 78% ... +15 - 66% ... +30 - 51% Vengeance - Decrease penalty +1 - Allow you to move when under effect, penalty: 80% +2 - 88% +3 - 87% +4 - 85% +5 - 84% ... +15 - 70% Snipe - Decrease penalty +1 - Allow you to move when under effect, penalty: 80% +2 - 79% +3 - 78% ... +15 - 66% ... +30 - 51% Dead Eye - Decrease penalty of attack speed +1 - 19% +2 - 19% +3 - 18% +4 - 18% +5 - 17% +6 - 17% ... +15 - 12% ... +30 - 5% Rapid Fire - снижение штрафа дальности атаки +1 - 288 +2 - 276 +3 - 264 +4 - 252 +5 - 240 ... +15 - 120 ... +25-30 - 0 Hex - Attack enchantment +1 - 191 Power +2 - 196 Power +3 - 201 Power ... +10 - 237 Power ... +15 - 263 Power ... +30 - 340 Power Passive Skills: Inner Rhythm - Power Divine Lore - Power Health - Bleed and Poison resistance [new option] Wisdom - Hold, Sleep, Mental resistance [new option] Robe Mastery (only for Elven Elder, Shilien Elder, Bishop) - additional magic defence +1 - +1% M. def. +2 - +2% +3 - +3% ... +15 - +15% ... +30 - +30% Table of changeses for 2nd and 3rd class skills enchantment: How to get books for professional development Coming soon... Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2629 Опубликовано: 3 июля 2018 Автор Рассказать Опубликовано: 3 июля 2018 Gameplay: Upgrade equipment Epic upgrade Speical upgrade for some epic jewelry Ring of Core Earring of Orfen A new possibility to upgrade Ring of Core: To upgrade Ring of Core - find Gallagucci in Luxory Shop, Giran. New stats: Enchanted Ring of Core: Add 21 MP,, +1 STR, +1 INT, +15 chance of physical crit, +40% poison resistance, +1 accuracy. Refined Ring of Core: + 21 MP, +2 STR, +2 INT, +30 physical crit chance, +40% poison resistance, +1 accuracy. To get an Enchanted Ring of Core: Enchanted Ring of Core = Ring of Core x2, Crystal: A-Grade x1400, Gemstone A x200 Refined Ring of Core = Enchanted Ring of Core x2, Crystal: S-Grade x900, Gemstone S x100 A new possibility for Earring of Orfen: To upgrade one's Earring of Orfen - find Gallagucci in Luxory Shop, Giran. Orfen stat's improving: Enchanted Earring of Orfen: + 31 MP, CON+1, MEN+1, 40% bleeding resistance, +6% power of healing spells Refined Earring of Orfen: + 31 MP, CON+2, MEN+2, 40% bleeding resistance, +6% power of healing spells To get an Enchanted Earring of Orfen: Enchanted Earring of Orfen = Earring of Orfen x2, Crystal: A-Grade x1400, Gemstone A x200 Refined Earring of Orfen = Enchanted Earring of Orfen x2, Crystal: S-Grade x900, Gemstone S x100 Weapon upgrade Coming soon... Armor upgrade Coming soon... Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2629 Опубликовано: 3 июля 2018 Автор Рассказать Опубликовано: 3 июля 2018 Gameplay: Additional character development options Life Stone and other - coming soon... Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
Apache Ant 2629 Опубликовано: 3 июля 2018 Автор Рассказать Опубликовано: 3 июля 2018 Exploration of the world, step by step Primeval Isle Primeval Isle At the start of the server Primeval Isle has a 1st stage. To increase level of the stage and discover more locations for farm - players must complete certain task. Stages of the Primeval Isle location. Desctiption of the Raid Boss Sailren Raid Boss level - 76 Spawn Location - Primeval Plains Re-spawn time - 20 hours Any HP restoration spells (like Restore Life etc) are available to use on the Raid Boss. Drop - Clan Reputation Points scrolls (CRP) and items: Increasing of the stage To increased stage of the Primeval Isle you will need: Level 2 - kill 5 Sailren Bosses; Level 3 - kill 5+1 Sailren Bosses (1 while Primeval Isle is on level 2); Level 4 - kill 6+1 Sailren Bosses (1 while Primeval Isle is on level 3). Decreasing of the stage In case if during 24 hours Sailren hasn't been killed after Primeval Isle stage has been increased to level 2 or higher - the stage of Primeval Isle will be decreased by 1. When stage of Primeval Isle will be increased to 4 - it will be automaticaly decreased to level 3 after 3 hours. Simple explanation: players will have 4 hours to kill Sailren to increase the stage. In case if Sailren will not be killed during 4 hours - level of the stage will be decreased by 1. Description of the stages 1 Stage Primeval Plains - location is filled on 50%; Lost Nest - location is fully closed. [*]2 Stage - available for 24 hours Primeval Plains - location is filled on 100%; Lost Nest - location is fully closed. [*]3 Stage - available for 24 hours Primeval Plains - location is filled on 100% (fully opened); Lost Nest - location is fully opened and has 6 Tyrannosaurus; Tyrannosaurus info: Respawn - 5 minutes [*]4 Stage - available for 3 hours Similar in every way to stage 3, but: Via whole Lost Nest 10 special Life Fountains will spawn. Respawn - 20 mins, they can be exchanged to Life Stones at NPC Primeval Wharf. Forge of the Gods Forge of the Gods At the start of the server location Forge of the Gods is fully closed and there is no monster at all. To increase level of the stage and discover more locations for farm - players must complete certain task. Stages of the Forge of the Gods location Desctiption of the Raid Boss Ember Raid Boss level - 76 Spawn Location: Depending on the stage of the location. After stage 3 - will move to his basic location at the Lower Level. [*]Re-spawn time - 20 hours [*]Any HP restoration spells (like Restore Life etc) are available to use on the Raid Boss. [*]Drop - Clan Reputation Points scrolls (CRP) and items: Increasing of the stage To increased stage of the Forge of the Gods location you will need: Stage 1 - kill 1 Ember infront of the entrance; Stage 2 - kill 3 Ember near Klein; Stage 3 - kill 3 Ember at the entrance to the Lower Level. Decreasing of the stage Stage of the location can not be decreased. Description of the stages Starter stage - Location is closed; 1 Stage First 4 rooms are available (before Klein) Info: Klein will not provide the "Valakas quest". [*]2 Stage Upper Level is fully availalbe; Info: Klein will not provide the "Valakas quest". [*]3 Stage Forge of the Gods location is fully available; Info: Klein will provide the "Valakas quest". Map of the location. At the 1st stage - 4 rooms will be available for farm (before NPC Klein). At the 2nd stage Upper Level is fully availalbe, however Lower level closed (no monsters or NPCs). At the 3rd stage whole location is available for farm and quests. Silent Valley Silent Valley С момента запуска сервера локация Silent Valley имеет стандартный вид. Для изменение локации игрокам необходимо выполнить совместными усилиями специальные действия. Изменение локации Silent Valley Будет описано позднее с описанием обновления Interlude Final 1.5. Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
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