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Interlude Final - Update 1.5 [ENG]

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Dear players!

 

On this week we can finally present our new Interlude Final update 1.5!

We know that's a bit later, that you've expected, but it's finally here wink.png

 

We want to mention, that update is going to be implemented in 2 parts:

First is going to be implemented today (with restart 08:00 CEST). 2nd part - at the end of the week.

 

 

 

First time of update

 

 

Soul Crystals Enchantment

 

 

  • Common rules for all following points:

Chance is personal for every member of a group

All you need is to have a quest "Enchange Your Weapon" and Soul Crystal of certain level in your inventory

  • Folloing Bosses will now have 15% chance to enchant SA from 10 to 12:
    • Tanatos (72)
    • Kandra (72)

 

  • Chance of enchantment will be increased for following RB (SA10 => 12, from 5 to 15%):
    • Roaring Skylancer
    • Beast Lord Behemoth
    • Meanas Anor
    • Antharas Priest Cloe
    • Eilhalder von Hellmann

 

  • Following Raid Bosses are now will enchant SA on 12 and 13 level (10% rate):
    • Gordon (85)
    • Varka's Chief Horus (87)
    • Ketra's Chief Brakki (87)
    • Queen Shyeed (80)
    • Death Lord Ipos (75)
    • Death Lord Shax (75)
    • Storm Winged Naga (75)
    • Ocean Flame Ashakiel (76)
    • Hestia, Guardian Deity of the Hot Springs (78)
    • Cherub Galaxia (79)

 

  • Chance of enchantment Soul Crystals from 12 to 13 on Anakazel at Hero Rift has been increased from 15% to 20%
  • Chance of enchantment Soul Crystals from 12 to 13 on Ember at Forge of Gods has been increased from 5% to 10%

 

So, now you can enchant SA on regular Raid Boss (except Epic Bosses and Tyrannosaurus), such as:

  • From 10 to 12, wich 15% chance rate for each member of a group:
    • Tanatos
    • Kandra
    • Roaring Skylancer
    • Beast Lord Behemoth
    • Meanas Anor
    • Antharas Priest Cloe
    • Eilhalder von Hellmann

 

  • From 12 to 13, wich 10% chance rate for each member of a group:
    • Gordon
    • Varka's Chief Horus
    • Ketra's Chief Brakki
    • Queen Shyeed
    • Death Lord Ipos
    • Death Lord Shax
    • Storm Winged Naga
    • Ocean Flame Ashakiel
    • Hestia, Guardian Deity of the Hot Springs
    • Cherub Galaxia

 

  • From 12 to 13 уровень, wich 20% chance rate for each member of a group:
    • Anakazel (Hero Rift)

 

 

 

Magic Damage Dispersion

 

 

We've add the magic damage dispersion, whcih depends on type of weapon:

  • Blunt - 20%
  • Sword - 10%
  • Bow - 5%
  • Dagger - 5%
  • Dual Fist - 5%
  • Polearm - 10%
  • Etc (spellbook) - 10%
  • Weaponless - 10%

Exsample:

Using Sword of Miracle (Sword)

  • Before: fixed 1000 dmg
  • Now: from 900 to 1100 dmg

Using Arcana Mace (Blunt)

  • Before: fixed 1000 dmg
  • Now: from 800 to 1200 dmg

 

 

 

Improved system of Over Enchant Equipment of A and S-Grade

 

 

We've re-worked system of equipment enchantment of full A and S-Grade sets:

 

post-29008-0-98339000-1534789979.png

 

If full set have been enchanted

 

For exsample:

A0AD9306.png Dark Crystal Robe Set is:

  • A0AD9306.png Dark Crystal Robe
  • armor_helmet_i00_0.png Dark Crystal Helmet
  • armor_t76_g_i00_0.png Dark Crystal Gloves (Robe)
  • armor_t76_b_i00_0.png Dark Crystal Boots (Robe)

Even if Helmet, Gloves and Boots are rare - you will still receive Set Bonus.

 

If you have items with different level of enchant - bonus will work on the lowest level of enchantment item.

Exsample:

  • Dark Crystal Robe +8
  • Dark Crystal Helmet +4
  • Rare Dark Crystal Gloves (Robe) +5
  • Dark Crystal Boots (Robe) +6

Bonus will be from +4 level, because the lowest part of the set - Helmet +4. If it will be enchanted for +5 - it will fit the Robe and the general bonus will be +5 level.

 

By the way,

 

 

On Interlude Final any armor which is enchanted on +4 will provide additional HP, expemt regular P.Def:

  • Armor: Helmet, Boots, Gloves, Upped, Lower, Fullbody, Shield;
  • Regular and Rare bonuses will give same bonus;
  • Sealed and unsealed items give a same bonus;
  • HP bonus is fixed, and is not effected by buffs, active and passive skills, CON and other HP parametrs;
  • Jewelry and Weapon will not give any additional HP bonus;

Additional HP, depending on grade:

 

c8b5edd83276c73667fe1b0f7667.png

 

 

 

 

 

Increasing chance of Foundation armors craft

 

 

  • Chance of getting Rare (Foundation) items (Helmet, Gloves, Boots, Upped, Lower, Fullbody, Shield) has been increased from ~ 2 to 5%
    • Before: 60% - regular item, 38% - fail, 2% - rare item;
    • Now: 60% - regular item, 35% - fail, 5% - rare item.

    [*]More detailed information regarding Rare items

 

 

 

Forgotten Scrolls has been added

 

 

Now all classes can learn Forgotten skills:

  • skill0945_0.png Magician's Will
    • Passive skill, works with any weapon;
    • Increasing M.Attack +5%, casting speed +5%, MP consumption rate by +5%;
    • Can be learned by all Mystic classes.

    [*]skill0758_0.png Fighter's Will

    • Passive skill, works with melee weapon;
    • Increasing P.Attack +5%, attack speaed +5%, MP consumption rate of physical skills, including dances and songes by +5%;
    • Can be learned by all Fighter classes.

    [*]skill0759_0.png Archer's Will

    • Passive skill, works with range weapon;
    • Increasing accuracy +8, range of archer attack by +50, speed +5;
    • Can be learned by all Fighter classes.

Information:

  • Skills available on 76 level;
  • To learn skill you will need to use Forgotten Scroll.

Where to receive Forgotten Scroll:

  • Core - drop 1 scroll randomly from all types;
  • Orfen - drop 1 scroll randomly from all types;
  • Queen Ant - drop 1 scroll randomly from all types;
  • Zaken - drop 1 scroll randomly from all types;
  • Frintezza - drop 1 scroll of each type;
  • Baium - drop 2 scroll of each type;
  • Antharas - drop 2 scroll of each type;
  • Valakas - drop 2 scroll of each type;
  • 3 новых РБ в Silent Valley - drop 1 q-ty, randomly from all types.

 

 

 

Transfer of Epic Bosses respawn

 

 

Due to the fact that some of the Epic Bosses respawn timer has been moved to very awkward time we've decided to change the respawn to more comfortable time for most of the players.

 

For following Epic Bosses the respawn going to be 19:00 CEST:

  • Accessory_ring_of_queen_ant_i00_0.jpg Queen Ant - 31.08.2018, 18:00 - 20:00
  • Accessory_earring_of_zaken_i00_0.jpg Zaken - 01.09.2018, 18:00 - 20:00
  • Accessory_ring_of_baium_i00_0.jpgBaium - 02.09.2018, 17:00 - 21:00

It's 1 time conrection, which mean that next Baium is going to be killed at 20:45 - next resp is going to be from 18:45 to 22:45, in 5 days.

 

Respawn timer:

  • Accessory_ring_of_queen_ant_i00_0.jpg Queen Ant - 24 +- 1h
  • Accessory_earring_of_zaken_i00_0.jpg Zaken - 48 часов +- 1h
  • Accessory_ring_of_baium_i00_0.jpgBaium - 5 дней +- 2h
  • Accessory_earring_of_antaras_i00_0.jpgAntharas - 8 days
  • Accessory_necklace_of_valakas_i00_0.jpgValakas - 11 days
  • Accessory_ring_of_core_i00_0.jpg Core - 36h +-1h
  • Accessory_earring_of_orfen_i00_0.jpg Orfen - 36h +- 1h
  • Accessory_necklace_of_frintessa_i00_0.jpg Frintezza - 48h +- 60 min

 

 

 

 

 

Second part of update

 

 

New location

 

 

  • At Sillent Valley fleding from the wrath of the gods the Fallen Giants, which have betrayed they brothers during the war with Mother of Dragons Shillien and been banished from Giant's Cave.
  • Etc_map_yellow_i00_0.jpg Changes at Silent Valley (under Giant Cave):
    • Q-ty of monsters has been changed;
    • There is a chain of quests at the location (increasing the level of trust) - more details in next section;
    • There will be 3 Raid Bosses in this location with unique drop (Bosses will have fixed evening spawn timer);
    • By making quest and killing monster you will have a chance to get:
      • Special breastplate for S-Grade armor, which will classify it;
      • Resources;
      • and other.

Location will perfect fit for full and small groups, because useful drop and gaining experience wink.png

 

 

 

Improvement of S-Grade equipment

 

 

At new location you will have a chance to complete the chain of quest to increase the level of trust with the race of Giants. From their side they will offer you exchange the proofs of killing the Fallen Giant on their knowledge.

 

As the result of this trade you will receive the special breastplate for S-Grade armor, which will classify it, which will provide additional bonuses which was designed especially for you class.

 

For example:

  • Bonus for certain class:
    • Draconic Leather Armor can be improved for your class (which have Light Armor Mastery), to receive a bonus which was designed especially for you class.
    • Example
      • Draconic Leather Armor [Archer Mastery]
      • Please note: after you will create a Archer Mastery on your armor, none of any other class will be allowed to put this part of armor.

 

Bonus of sets:

 

Heavy

 

 

post-28593-0-38471700-1535544215.png

 

 

Light

 

 

post-28593-0-65435100-1535544215.png

 

 

Robe

 

 

post-28593-0-92454700-1535544215.png

 

 

 

 

 

New skills

 

 

human_adventurer.png Treasuse Hunter elf_wind_rider.png Plains Walker darkelf_ghost_hunter.png Abyss Walker

 

 

skill1559_0.pngPotential Ability

  • Passive skills;
  • When equipped with a dagger or a dual dagger, increases Critical Rate and Critical Damage;
  • Requires a light armor to be equipped.

3 level of skill:

  • + 10% chance, + 78 power;
  • + 15% chance, + 196 power;
  • + 20% chance, + 256 power.

Can be learned:

  • 28 level - 10.000 SP;
  • 52 level - 40.000 SP;
  • 70 level - 200.000 SP.

Please note: it works on autoattack, not skills. It will help with a PvE aspect.

 

 

human_sagittarius.png Hawkey

 

 

skill0534_0.pngCounter Dash

  • Passive skills - trigger;
  • When attacked, with certain chance party members' Increases Speed;
  • Buff will not take a buff slot.

3 level of skill:

  • Personal speed bonus +15, party speed bonus +7. Effect time - 10 sec;
  • Personal speed bonus +20, party speed bonus +10. Effect time - 20 sec;
  • Personal speed bonus +25, party speed bonus +15. Effect time - 30 sec.

Can be learned:

  • 40 level - 150.000 adena and 15.000 SP
  • 64 level - 3.000.000 adena and 220.000 SP
  • 79 level - 10.000.000 adena and 20.000.000 SP

 

 

elf_moonlight_sentinel.png Silver Ranger

 

 

skill0533_0.pngCounter Rapid Shot

  • Passive skills - trigger;
  • When attacked, with certain chance party members' Increases Attack Speed;
  • Buff will not take a buff slot.

3 level of skill:

  • Personal attack speed bonus +10%, party attack speed bonus +5%. Effect time - 10 sec;
  • Personal attack speed bonus +12%, party attack speed bonus +7%. Effect time - 20 sec;
  • Personal attack speed bonus +15%, party attack speed bonus +10%. Effect time - 30 sec.

Can be learned:

  • 40 level - 150.000 adena and 15.000 SP;
  • 64 level - 3.000.000 adena and 220.000 SP;
  • 79 level - 10.000.000 adena and 20.000.000 SP.

 

 

darkelf_ghost_sentinel.png Phantom Ranger

 

 

Skill_10904_1.jpgCounter Pawer Shot

  • Passive skills - trigger;
  • When attacked, with certain chance party members' Increases Damage from Physical Skills;
  • Buff will not take a buff slot.

3 level of skill:

  • Personal physical skills damage bonus + 10%, party physical skills damage bonus + 7%. Effect time - 10 sec;
  • Personal physical skills damage bonus + 15%, party physical skills damage bonus + 10%. Effect time - 20 sec;
  • Personal physical skills damage bonus + 20%, party physical skills damage bonus + 15%. Effect time - 30 sec.

Can be learned:

  • 40 level - 150.000 adena and 15.000 SP;
  • 64 level - 3.000.000 adena and 220.000 SP;
  • 79 level - 10.000.000 adena and 20.000.000 SP.

 

 

human_duelist.png Gladiator

 

 

skill0008_0.png Sonic Focus - Level 8

  • 8 level of skill has been added;
  • Can be learned at 77 level, 12.250.000 SP

post-29008-0-30745300-1534612887.png Soul of Hunter

  • Active skill;
  • Increasing outcome and decreasing income PvE damage. Duration: 20 min.

3 level of skill:

  • Increased PvE damage by 10%, increasing PvE defence by 5%;
  • Increased PvE damage by 15%, increasing PvE defence by 7%;
  • Increased PvE damage by 20%, increasing PvE defence by 10%.

Can be learned:

  • 28 level - 12.000 SP;
  • 55 level - 120.000 SP;
  • 72 level - 700.000 SP.

 

 

human_dreadnought.png Warlord

 

 

post-29008-0-30745300-1534612887.png Soul of Hunter

  • Active skill;
  • Increasing outcome and decreasing income PvE damage. Duration: 20 min.

3 level of skill:

  • Increased PvE damage by 10%, increasing PvE defence by 5%;
  • Increased PvE damage by 15%, increasing PvE defence by 7%;
  • Increased PvE damage by 20%, increasing PvE defence by 10%.

Can be learned:

  • 28 level - 12.000 SP
  • 55 level - 120.000 SP
  • 72 level - 700.000 SP

 

 

orc_grand_khavatari.png Tyrant

 

 

skill0050_0.png Focused Force - Level 8

  • 8 level of skill has been added;
  • Can be learned at 77 level, 13.000.000 SP

 

 

elf_elder.pngElven Elder

 

 

 

Skill_11856_1.jpgMental Recharge

  • Active Magic skill;
  • Fully restore MP of 1 member of the group;
  • Can not be used on yourself and other "rechargers" class (SE, EE);
  • Fixed cooldown - 10 min;
  • Can be learned on 40 level, 3000 SP

 

 

darkelf_shillien_saint.png Shilien Elder

 

 

 

Skill_11856_1.jpgMental Recharge

  • Active Magic skill;
  • Fully restore MP of 1 member of the group;
  • Can not be used on yourself and other "rechargers" class (SE, EE);
  • Fixed cooldown - 10 min;
  • Can be learned on 40 level, 3000 SP.

skill1551_0.png Mass Purify

  • Active Magic skill;
  • Cancels paralysis and petrification effects, and also cures poison and bleed condition of all party members;
  • Fixed cooldown - 2 min;
  • Can be learned on 76 level, 5.000.000 adena and 5.000.000 SP.

skill1357_0.png Prophecy of Wind

  • Skill has been reworked:
    • Earlier:
      • +4 Accuracy;
      • +4 Agility;
      • +20% Attack speed;
      • + 5% Vampiric;
      • +20% Crit. chance from behind;
      • +20% Crit. power from behind;
      • +10% Resistance from defubb and cancel attacks.

      [*]Now:

      • +4 Accuracy
      • +7 Agility (+3)
      • +25% Attack speed (+5%)
      • +5% Vampiric
      • +25% Crit. chance from behind (+5%)
      • +30% Crit. power from behind (+10%)
      • +30% Resistance from defubb and cancel attacks (+20%)
      • +25% chance to avoid physical and magical skills (NEW);
      • Skill can be enchanted (NEW):
      • Each +1 level will increase speed by 1% (15% max).

 

 

human_hierophant.png Prophet

 

 

Added transformation Skill1520_0.jpg Inquisitor

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • 12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.

 

 

darkelf_spectral_master.png Phantom Summoner

 

 

skill0779_0.pngSummon Smart Cubic

  • Active skill;
  • Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally;
  • Can be learned on 76 level, 5.000.000 Adena and 6.000.000 SP.

skill1348_0.png Assassin Servitor

 

Skill has been reworked:

  • +4 Accuracy;
  • +7 Agility (+3);
  • +25% Attack speed (+5%);
  • +5% Vampiric;
  • +25% Crit. chance from behind (+5%);
  • +30% Crit. power from behind (+10%);
  • +30% Resistance from defubb and cancel attacks (+20%);
  • +25% Chance to avoid physical and magical skills (NEW).

 

 

darkelf_shillien_templar.png Shilien Knight

 

 

skill0779_0.pngSummon Smart Cubic

  • Active skill;
  • Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally;
  • Can be learned on 76 level, 5.000.000 Adena and 6.000.000 SP.

 

 

dwarf_fortune_seeker.png Bounty Hunter

 

 

 

Skill0444_0.jpg Sweeper Festival

  • Active skill;
  • When used on nearby corpses that are in a Spoil state;
  • Fixed cooldown, depending on skill level;
  • Maximum amount of targets depends on skill level;
  • Radius - 200.

3 level of skill:

  • 5 targets, fixed cooldown - 10 min;
  • 10 targets, fixed cooldown - 3 min;
  • 15 targets, fixed cooldown - 3 min.

Can be learned:

  • 36 level - 250.000 adena and 15.000 SP;
  • 60 level - 5.000.000 adena and 300.000 SP;
  • 76 level - 15.000.000 adena and 5.000.000 SP.

 

skill0997_0.png Crushing StrikeEffect has been improved on each level of the skill (from 40 to 74):

  • Power of decreasing P/M. def. From 10 to 15%
  • Stun defence reduction on 18%
  • This skill will now remove Ressist Shock buff (same as Surrender\Ressist mechanic);
  • Successful rate has been increased.

 

 

dwarf_maestro.png Warsmith

 

 

skill0997_0.png Crushing Strike

Effect has been improved on each level of the skill (from 40 to 74):

  • Power of decreasing P/M. def. From 10 to 15%
  • Stun defence reduction on 18%
  • This skill will now remove Ressist Shock buff (same as Surrender\Ressist mechanic);
  • Successful rate has been increased.

 

 

 

 

 

Clan level

 

 

9th level of clan has been added

 

To obtain 9th level of clan you will need:

  • 75.000 Clan Reputation;
  • 120 or more clan members;
  • Be a Lord of a Castle.

Capabilities of 9th Clan Level:

  • Knight Orden will now have 20 slots (instead of 10);
  • Status of each member will be increased proportionally (it affect of clan buffs that member will receive):
    • Clan Leader
      • 1 character;
      • Marquis => Duke

      [*]Royal Guard Captain

      • 2 characters;
      • Count => Marquis

      [*]Knights Commander

      • 4 characters;
      • Viscount => Count

      [*]Main clan member

      • 40 characters;
      • Baron => Viscount

      [*]Royal Guard Member

      • 2х20 = 40 characters;
      • Elder (Wise Man) => Baron

      [*]Knight Member

      • 4х20 = 80 characters;
      • Knight => Elder (Wise Man)

 

 

 

Clan skills

 

 

New Active skills:

 

Coming soon...

 

  • Skills can be learned by Clan Leader once clan will acheive certain level;
  • Skills will affect on every clan member (not ally) in 1500 radius near Clan Leader;
  • Fixed cooldown - 30 min;
  • Skills will not use buff slot;
  • Skills can not be alt+clicked;
  • Each cast of skill will use etc_broken_crystal_red_i00_0.png Blood Oath, which can be purchased at NPC Family Store Butler for 350 %D0%A0%D0%B5%D0%BF%D1%83%D1%82%D0%B0%D1%86%D0%B8%D1%8F_%D0%BA%D0%BB%D0%B0%D0%BD%D0%B0.jpg CRP.

 

Bonus from Castles:

 

Starting from next Castle Sieges (2 September at 15:00 and 19:00 CEST):

  • All clan members that will receive a Castle Passive Skill - +1 Con, +1 Men.

 

 

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