Papanda 2471 Опубликовано: 26 февраля 2023 Автор Рассказать Опубликовано: 26 февраля 2023 Dear friends, Not much time has passed since the last update, which opened access to the Hellbound location, and we are already ready to please you with a new Patchnote 🙃 Weekend rates, Angry Dogs, Attribute and much more awaits you on its "pages". Enjoy reading! Rates Rates at the moment (Friday, until 23:59) 1 - 39 ур. = х7 (fixed); 40 - 51 ур. = from х7 to x5 (linear); 52 - 59 ур. = from х5 to х3 (linear); 60 - 64 ур. = from х3 to х2 (linear); 65 - 74 ур. = from х2 to х1 (linear); 75 - 78 ур. = х1 (fixed); 79 ур. from 00.00% to 100.00%: = х0.1 (fixed). Weekend rates (from 00:00 Saturday, 25.02 to 23:59 Sunday, 26.02) 1 - 39 ур. = х10 (fixed) 40 - 51 ур. = from х10 to x7 (linear); 52 - 59 ур. = from х7 to х5 (linear); 60 - 64 ур. = from х5 to х3 (linear); 65 - 74 ур. = from х3 to х1.5 (linear); 75 - 78 ур. = х1.5 (fixed); 79 ур. from 00.00% to 100.00%: = х0.1 (fixed). New Rates (from 00:00 Monday, 27.02) 79 ур. from 00.00% to 100.00%: = х1 (fixed); 80 ур. = х0.1 (fixed). Note! Rate from Raid Bosses of Instance Zones - does not change. Improvements A new update has been installed on the MWE and MW lll servers, which significantly improves the stability and performance of the build. This update required a serious reworking of the server part, took more than 3 months of continuous work, and now a number of errors left by Korean developers that could cause lags and server crashes will never bother you again. We also want to add that work in this area is ongoing and another update will be installed next week, which also leads to an improvement in your gaming experience. Attribute System and Summoners A feature has been added where all Summoner classes transfer 100% of their defensive and offensive Attribute to their Summoners. Additional Information: The crafter class is also affected by this change; Tank classes are not affected by this change; Any buff placed on a summon that improves its attribute stats will be ignored. All parameters are taken from the summoner; A new window has been added in the parameters of the summon, which displays its attribute characteristics. Скрытый текст Hellbound Many have noticed that the Quarry Hell Hound spot has really changed! We wanted to prepare a surprise for you, without detailed announcements, so that the most inquisitive could study the location and the quest on it. With everyone else, we are ready to share more detailed information about this location: The location is divided into 3 spots: Walls (monsters - Vampires) Circle (monsters - Hounds and Vampires) Cliff (monsters - Vampires) Drop: Attribute Stones of Fire and Divine; Recipes for S-gr peripherals and jewelry. Spoil: A and S-gr Blessed enchant scrolls; Giant's Codex - Mastery; Useful pieces and resources. Quest: The location has a mechanic that allows you to increase the respawn rate of Quarry Hell Hound. For this you need: Knock out Hound Meat from monsters; Read carefully what Slaves answer you and try to help them, and they help you in return. The location has a basic, first, second and third level. You can find out what level you are now by talking to Mysterious Stele, which is located in the center of the spot. After a successful or unsuccessful level up, the stella is blocked for 30-60 minutes. Auras on NPCs serve as an indicator of this. You can also interrupt the ritual and reset the level to the base. You should carefully monitor your location. If the character fails to reset the location level, they are cursed for one hour. Additionally: The difference between the respawn rate at level 0 and at level 3 is almost twice as high. We recommend reading the quests and dialogues carefully in order to maximize your farming efficiency. NPCs will tell you everything, they live there! Special Guardian Locations: Once every 5-6 hours, a formidable keeper of the location appears on the territory of the “Cliff” - Kerberos with a very valuable drop. What you should know about it: Walks around Quarry and Beleth's Magic Circle; He has the following skills in his arsenal: Inferno Breath - Deals dark physical damage to targets in front of it. Cursed Rain - Deals dark magic damage to the target and targets around it, lowering maximum HP and causing heavy bleeding. Kerberos Paw Slam - Makes a “clap” with a paw, deals dark physical damage to everyone around, and knocks back and knocks down characters while the character is under the effect of a trip, physical and magic protection are lowered. Shadow Draining - Throws a curse on the selected target that blocks the use of physical and magical skills for 10 seconds, after the time expires, hangs a similar curse on 15 targets within a radius of 500 and burns 10% of current mana and health. If this debuff is cleansed in time, then everyone is happy. If you don't cleanse it or run away - well.. ;) You will know exactly who left whole raid without mana. The skill is used once every one and a half minutes. Shade Exhaustion - The curse received after Shadow Draining is usually received by players who do not control the distance and do not watch their own and others' debuffs. Deathly Grip - Deals dark physical damage and disarms the target and targets around them in a small radius. Bloodthirsty Rend - Deals dark magic damage to everyone around him and regenerates his health from the damage inflicted, hangs a debuff on everyone around him, which lowers the strength of incoming healing. Kerberos Gaze - Stuns the target at a long distance. Other: The more people he meets, the more often he uses soulshots. You can learn more about its characteristics and drop on our Wiki page. General HB location changes: Update after the opening of the island: Although the parameters of the "dogs" have not been changed, it will now become a little easier to fight them. ❗❗❗NOTE❗❗❗ On Monday, 20:00 server time, the summoned Boss will become available in the Refugee Camp location ("Spirits near RB"). We remind you that this Boss is required to complete the quest to the level of trust of the Hellbound location: Quest info: First level of trust Basic Caravan Certificate - standard; Quest for obtaining the Second level of trust Standard Caravan Certificate was changed. After you bring 30 Mark of Betrayal and 60 Scorpion Poison Stinger - you will receive a special Soul Core Containing Evil Spirit, which is required to summon one of the 3 bosses: Ranku, Demon Prince and Darion. NPC Mystical Spirit - the portal through which you summon bosses is located in the Ruined Temple (on the Refugee Camp map) and has a respawn of 4 hours + 0..60 minutes of random (From 4 to 5 hours) and requires the summoner Soul Core Containing Evil Spirit. After summon Soul Core Containing Evil Spirit does not disappear and can be used until you kill all the necessary RB. Raid Bosses appear randomly, which means that, for example, Darion can appear several times in a row. RBs have a nice and useful drop that DOES NOT include equipment. By killing the Boss you can get Chest with Life Stone, Enchanted MW Box, Ancient Tome of the Demon, Attribute Stone's. After killing the Boss - you will receive special items: Radiant Soul of Monster Spirit (Proof of Darion death); Shining Soul of Monster Spirit (Proof of Demon Prince death); Glittering Soul of Monster Spirit (Proof of Ranku death). After collecting all these items, head to NPC Hude and get Standard Caravan Certificate. We remind you that it is this level of the certificate that allows you to buy items necessary to improve S-gr equipment, as well as Caravaner's Remedy, кwhich relieves the heat on the Island of Hell and can be used at the Olympics. Receiving Premium Caravan Certificate will remain unchanged, but will be available a little later. As a result of receiving Standard Caravan Certificate, you will be able to get a special chestplate that can be added to your armor, making it “class-specified”. Example: Getting bonuses for a certain class. Draconic Leather Armor can be upgraded for classes (which have the Light Armor Mastery passive) to receive bonuses specifically designed for each class group. For example: Draconic Leather Armor [Bow Master]; Note! After gaining Bow Master status, no class other than the Archer class will be able to equip this part of the set. You can learn more about bonuses on our Wiki page. Other: A bug has been fixed where some Legendary Weapon skins did not change Dual Blunts; Event St.Valentine: Valentine Dark Chocolate will stop dropping on Monday (27.02) in the morning. On Tuesday evening (28.02) NPC St.Valentine will leave the world of MasterWork for 1 year. Don't forget to say goodbye to him 😉 We Recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 10 марта 2023 Автор Рассказать Опубликовано: 10 марта 2023 Dear friends, On Wednesday, 08:00 AM, the server is scheduled to restart for 30 minutes. As part of this Patchnote 🙃 we will look at the schedule for the near future, you will learn about the new Instance Zone, Epic Boss and so on. Let's move on to reading! ⏰ Schedule Wednesday 08.03.23 Valakas - Once every 14 days, 9:00 PM. Friday 03/10/23 Zaken - Once every 3 days, 8:30~9:00 PM; Queen Ant - Every 3 days, 9:00~9:30 PM; Baium - Once every 7 days, 8:30~9:30 PM; Dent - Once every 5 days, 8:30~9:30 PM. Monday 03/13/23 Frintezza Once every 7 days, 8:30~9:30 PM. ---------------------- Wednesday 03/15/23 Antharas - Once every 14 days, 8:30~9:30 PM. Instance Zone The new Instance Zone Core & Orfen has been introduced to the game . General Information Number of players: 7 - 9; Player levels: 76 - 85; Difficulty: Very Difficult ; Cooldown: 2 times a week, Wednesday and Saturday; Duration: 60 minutes. Restart on failure is available after the zone is completely closed. Entrance: Ancient City Arcan - the city of instances. Entering the instance zone Travel to the Ancient City Arcan and find NPC Core and Orfen who will teleport your party to the Instance Zone. You will find yourself in a place between space and time and meet 2 conductors there. Depending on which one you choose, you will get to such a Boss (don't worry, they will have the corresponding name). When choosing Orfen You will appear at the entrance to the Sea of Spores location in a parallel dimension and you will immediately be attacked by the mistress of these lands - Orfen . She is immune to damage and all buffs and effects. Her damage is low as long as she is invulnerable, but she will interfere with you in every possible way: inflict paralysis, teleport you to her and knock down casts. NPC Aksal , a demon from a parallel world, will appear next to you . He will tell you about the special Guards and lead you to one of them (of your choice), and if you fall behind, he will wait for you, but will not be too happy about it. Before choosing a Guard, keep in mind that one of them lowers the Physical Defense, and the other - the Magic Defence of the main Boss (their names correspond to the debuff that will be imposed on Orfen after his death). After choosing one of the two Guards and getting to him, you have to kill him. Keep in mind that you cannot kill both, and after attacking one of them, the second one will disappear. Note! If you try to attack both Guards at the same time, both will disappear forever. After you have killed one of the Guards - Orfen will instantly teleport to the lair, but invulnerability will be removed from it and the corresponding debuff will be imposed, lowering either Magical Defense or Physical Defence (depending on which one you killed). Head to the lair and get ready to farm the Boss. What you need to know before you start killing the Boss: The maximum allowable one-time damage (from one hit / skill) to the Boss is 25.000 . All damage beyond that will be blocked . There are henchmen in the lair, including Riba Iren , who will heal the Boss; There is a special zone in the lair that slows down the movement speed of your group; Orfen is susceptible to any de-buffs. After killing the Boss: Drop : Earring of Orfen; Forgotten Scroll - Protection of Elemental or Forgotten Scroll - Protection of Alignment; Forgotten Scroll - Fighter's Will or Forgotten Scroll - Archer's Will or Forgotten Scroll - Magician's Will; S gr. weapons, equipment; Attribute Stones; Chest with Life Stone; Enchanted MW Box. A special chest that each member of the group will receive. Inside the chest: Giant's CodexAn item required for skill enchanting. и Giant's Codex - MasteryAn item required for blessed skill enchanting.; Gemstone S; Personal Greater Healing Potion and Personal Greater CP Potion Personal Blessed Scroll of Resurrection Ivory Coin; Chest with Life Stone; Enchanted MW Box; 1-3 Orfen Soul Shards (more on that later). In order to get the chest and open it, you need to have a free inventory, otherwise you will not receive items . When choosing Core You spawn on the bridge on the 3rd floor of the Cruma Tower location in the parallel dimension. At the end of the bridge you will see a room with monsters around the perimeter; Among the monsters will run NPC Yalo , a demon who holds a key with which you can open the door leading to the Core Boss and his Guards. In order to get the key - you have to kill him. However, he will not calmly endure your attacks: he will try to run away, escaping from you behind the shoulders of other mobs. After death, the Group Leader will automatically receive the same key that you will need to proceed further. There are also rumors that he can transform into a powerful demon. But who knows 😉 After picking up the key - move forward to the room with Core. Inside you will see 2 Guards. By choosing one of the two Guards you have to kill him. Keep in mind that you cannot kill both, and after attacking one of them, the second one will disappear. Note! If you try to attack both Guards at the same time, both will disappear forever. After you kill one of the Guards - Core instantly loses invulnerability and the corresponding debuff will be imposed on it, lowering either Magical or Physical Defence (depending on which one you killed). Get ready to farm the Boss. What you need to know before you start killing the Boss: The maximum allowable one-time damage (from one hit / skill) to the Boss is 25.000 . All damage beyond that will be blocked . Periodically , Core will summon guardians that you have already encountered in the room in front of the doors; There is a special zone in the lair that regularly deals minor damage; Core is susceptible to any debuffs. After killing the Boss: Drop : Ring of Core; Forgotten Scroll - Protection of Elemental или Forgotten Scroll - Protection of Alignment; Forgotten Scroll - Fighter's Will или Forgotten Scroll - Archer's Will или Forgotten Scroll - Magician's Will; S gr. weapons, equipment, jewelry; Attribute Stones; Chest with Life Stone; Enchanted MW Box. A special chest that each member of the group will receive. Inside the chest: Giant's CodexAn item required for skill enchanting. и Giant's Codex - MasteryAn item required for blessed skill enchanting.; Gemstone S; Personal Greater Healing Potion and Personal Greater CP Potion Personal Blessed Scroll of Resurrection Ivory Coin; Chest with Life Stone; Enchanted MW Box; 1-3 Soul Shards Core (more on that later). In order to get the chest and open it, you need to have a free inventory, otherwise you will not receive items . Soul Fragments Core and Orfen After killing any of the Bosses, each member of the group gets a Special Chest , which contains, in addition to a pleasant drop, from one to three fragments of the soul of the specified Boss. In order to get a whole Earring of Orfen you need to collect: 15 Orfen's Soul Fragment; Get Immortal Earring in Baylor Instance ; Go to NPC Pona in Luxury Shop (Giran Castle Town); Exchange 15 Orfen's Soul Fragment + 5.000.000 Adena + Immortal Earring for Earring of Orfen. In order to get the whole Ring of Core you need to collect: 15 Core's Soul Fragment; Obtain the Immortal Ring in the Baylor Instance ; Go to NPC Pona in Luxury Shop (Giran Castle Town); Exchange 15 Core's Soul Fragment + 5.000.000 Adena + Immortal Ring for Ring of Core. Epic Bosses A new Epic Boss - Valakas has been added to the game ! The first appearance of the Dragon is scheduled for March 8, at 9:00 PM server time (21:00 Kiev, 22:00 Moscow/Minsk). In the future, it will be every two weeks, on Wednesday . The Earth Dragon Antharas will also spawn every two weeks on Wednesday . In this regard, the next appearance of Antharas is scheduled for March 15, from 9:00 PM to 10:00 PM. Due to the fact that dragons appear less often than they should, a special item Shillien's Soul is introduced , which you can exchange with the Pona Collector for real Earring of Antharas or Necklace of Valakas. Exchange rate: 2 x Shillien's Soul за Earring of Antharas; 3 х Shillien's Soul за Necklace of Valakas. Now there will be a BASE: As soon as the first player enters the Boss zone through the heart (Heart of Volcano) - Valakas will appear in 20 minutes; If no one hits Valakas for 15 minutes, he falls asleep and you can re-enter. Soul Crystal Epic Bosses Queen Ant: 10 => 12 = 100%; 12 => 13 = 100% (was 50%); 13 => 14 = 70% (was 0%); 14 => 15 = 30% (was 0%). Zaken: 10 => 12 = 100%; 12 => 13 = 100% (was 50%); 13 => 14 = 70% (was 0%); 14 => 15 = 30% (was 0%). Baium : 10 => 13 = 100%; 13 => 14 = 100% (was 0%); 14 => 15 = 50% (was 0%); 15 => 16 = 30% (was 0%). Antharas : 10 => 13 = 100%; 13 => 14 = 100% (was 0%); 14 => 15 = 50% (was 0%); 15 => 16 = 30% (was 0%); Valakas : 10 => 13 = 100%; 13 => 14 = 100% (was 0%); 14 => 15 = 50% (was 0%); 15 => 16 = 30% (was 0%). Frintezza : 10 => 13 = 100%; 13 => 14 = 100% (was 0%); 14 => 15 = 50% (was 0%); 15 => 16 = 30% (was 0%). Bane: 10 => 12 = 100%; 12 => 13 = 100% (was 0%); 13 => 14 = 50% (was 0%). Dent: 10 => 12 = 100%; 12 => 13 = 100% (was 0%); 13 => 14 = 70% (was 0%); 14 => 15 = 30% (was 0%). Zone Instance Core & Orfen (New instance 76 - 85): 10 => 11 = 25%; 11 => 12 = 15%; 12 => 13 = 5%; 13 => 14 = 3%; 14 => 15 = 2%. High-Zaken (73 - 85): 10 => 11 = 7.5% (was 5%); 11 => 12 = 5.0% (was 3%); 12 => 13 = 2.5% (was 1.5%); 13 => 14 = 1% (was 0%); Darnel / Kechi / Tears (74-85): 10 => 11 = 15% (was 10%) 11 => 12 = 10% (was 5%); 12 => 13 = 5% (was 3%); 13 => 14 = 2% (was 0%). Baylor (74 - 85): 10 => 11 = 25% (was 15%); 11 => 12 = 15% (was 10%); 12 => 13 = 7.5% (was 5%); 13 => 14 = 5% (was 0%). Twins (75 - 85, separate chance for each of the two twins): 10 => 11 = 5% (was 3.5%); 11 => 12 = 3.5% (was 2.5%); 12 => 13 = 2% (was 1.5%). Skills Chant of Protection no longer replaces an equal level Counter Critical (but not Chant of Protection Spirit) . For example: Level 2 Counter Critical (Prophet) overlaps Level 2 Chant of Protection (Warcryer), but Level 2 Chant of Protection (Warcryer) does not overlap Level 2 Counter Critical (Prophet). All classes of the Kamael race will be able to have up to 40 souls at all character levels. In the near future, you will be able to set the use of Full Bottle of Souls to "automatic" (similar to CPU, HP, Elixirs). How do buffs work with level 76 Elemental Summoner / Warlock / Phantom Summoner? Consider the example of Elemental Summoner and Seraphim the Unicorn: As before (as always): Seraphim the Unicorn (skill) can be enchanted. At the same time, at +1/4/7/.../28, the level of the summon increases to 76/77/78/.../85. As the level of Seraphim the Unicorn increases, so does the Buff ( Blessing of Seraphim, Gift of Seraphim). The parameters (crit power, strength) remain unchanged, the level of the buff and its duration change: from 2 to 5 minutes. Along with this, at each level from 76 to 85, the Elemental Summoner Character himself receives buffs from Seraphim the Unicorn of the corresponding levels: At level 76, the level 76 buff skill is similar to Seraphim the Unicorn +1; At level 77, the level 77 buff skill is similar to Seraphim the Unicorn +4; ... At level 85, the level 85 buff skill is consonant with Seraphim the Unicorn +28. Conclusion: It makes sense to download Elemental Summoner. It makes sense to sharpen Seraphim the Unicorn, since at level 79 Elemental Summoner you can sharpen Seraphim the Unicorn by +16 and have the buff from the 81st Summon, which hangs for 4 minutes, and not 3 minutes 30 seconds, like the buff from 79- th character. We have also changed the increase in buff time, namely: Buff from level 77 (from summon +4) hangs 15 seconds longer than the default. Thus, for the 76th and 77th levels there is an increase of 30 seconds, then, up to the 85th - 15 seconds each. Here is an example: Gift of Seraphim: Max Level Buff = -35% Magic Skill Cooldown Reduction. Lasts for 2 minutes (120 seconds). When turning Seraphim the Unicorn - the level of the buff increases (3 => 4 .. 13 for +1, +4, +7, etc.) At the maximum level of Elemental Summoner - the level of the buff increases (3 => 4/5/6/...13 per level) Level 74 (or cat max level +0) - 120 seconds (2 minutes); 76 level (or groove Seraphim the Unicorn +1) - 150 seconds (2 minutes 30 seconds); +30 sec 77 level (or groove Seraphim the Unicorn +4) - 180 seconds (3 minutes); +30 sec 78 level (or groove Seraphim the Unicorn +7) - 195 seconds (3 minutes 15 seconds); +15 sec (then also +15 sec) 79 level (or groove Seraphim the Unicorn +10) - 210 seconds (3 minutes 30 seconds); 80 level (or groove Seraphim the Unicorn +13) - 225 seconds (3 minutes 45 seconds); 81 level (or groove Seraphim the Unicorn +16) - 240 seconds (4 minutes); 82 level (or groove Seraphim the Unicorn +19) - 255 seconds (4 minutes 15 seconds); 83 level (or groove Seraphim the Unicorn +22) - 270 seconds (4 minutes 30 seconds); 84 level (or groove Seraphim the Unicorn +25) - 285 seconds (4 minutes 45 seconds); Level 85 (or Seraphim the Unicorn +28) - 300 seconds (5 minutes). Those. at the 79th level of the character - the buff hangs for 3 minutes and 30 seconds. However, when enchanting Seraphim the Unicorn by +16, it will hang for 30 seconds longer: 3 minutes and 45 seconds. For Warlock and Phantom Summoner, the logic is completely preserved. Other Hero weapons has been upgraded to +10% (aprox) of P.Atk and M.Atk; Fixed a bug where during a successful Soul Crystal upgrade on Zaken and Queen Ant, it might not be written to the system chat; Previously, on Bosses Bane , Dent , Antharas, Baium, Frintezza Soul Crystal, either the whole group, or no one. Now the check goes on each member of the finishing group individually. A look into the future In the near future: Weekend : Olympiad, Weekend Rates. Monday : At 00:00 (together with the issuance of Heroes, upon completion of the Weekend Rates) the rates will increase to x1 on the 80th ( up to the 81st! ), as well as a slight simplification of the development of 1-76. Further: Level 82 , Chimeras monsters, Dynasty gear ; Boss Tiat , Seed of Destruction (SoD), location Foundries . We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Rylai 1 Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 11 марта 2023 Автор Рассказать Опубликовано: 11 марта 2023 Dear friends, The calendar shows that Saturday has come, which means it's time for Weekend Rates ! This is not a typical patch note, here we wanted to share some statistics and our thoughts with you. Let's start with statistics. 📊 Statistics This sample takes into account only active players in the last 24 hours , divided by levels 70-80 , as well as a comparison with the previous statistics: 70 - 80 lvl. - 8,520 characters (was 8,338 characters) Let me remind you that only players who have logged into the game in the last 24 hours are taken into account. Now for the levels: Level 70 - 363 (was 434); Level 71 - 382 (was 459); Level 72 - 587 (was 698); Level 73 - 569 (was 718); Level 74 - 716 (was 877); Level 75 - 679 (was 773); Level 76 - 991 (was 1134); Level 77 - 1160 (was 1258); Level 78 - 1418 (was 1276); Level 79 - 1433 (was 711); Level 80 - 222 characters! Traditional statistics of the 3 professions (only the basics of the characters are taken into account): Total 5.317 ( +769 ) characters with the Third Profession based. Warriors - 979 ( +103 ) characters Grand Khavatari - 186 ( +14 ); Maestro - 185 (+14); Titan - 139 (+22); Judicator - 134 (+17); Duelist - 132 (+7); Doombringer - 129 (+17); Dreadnought - 74 (+12). Magicians - 422 ( +43 ) characters Soultaker - 130 ( +8 ); Archmage - 92 (+5); Mystic Muse - 72 (+9); Soul Hound (F) - 65 (+9); Storm Screamer - 47 (+12); Soul Hound (M) - 16 (+0). Archers - 234 ( +34 ) characters Trickster - 93 (+10); Sagittarius - 68 (+14); Ghost Sentinel - 37 (+6); Moonlight Sentinel - 36 (+4). Daggers - 453 ( +72 ) characters Fortune Seeker - 206 (+43); Adventurer - 147 (+20); Ghost Hunter - 64 (+5); Wind Rider - 36 (+4). Tanks - 306 ( +31 ) characters Shillien Templar - 102 (+6); Hell Knight - 95 (+11); Phoenix Knight - 84 (+8); Eva's Templar - 25 ( +6 ). Bards - 889 ( +175 ) characters Spectral Dancer - 562 (+125); Sword Muse - 327 (+50). Healers - 903 ( +108 ) characters Shillien Saint - 510 (+67); Cardinal - 225 (+22); Eva's Saint - 168 ( +19 ). Buffers - 688 ( +137 ) characters Doomcryer - 312 (+68); Hierophant - 311 ( +68 ); Dominator - 65 (+1). Summoners - 443 ( +66 ) characters Arcana Lord - 218 (+33); Spectral Master - 143 (+17); Elemental Master - 82 (+16). Rates Weekend Rates - a regular event that takes place on, believe it or not, weekends and significantly raises the server rates for raising your character. This is the perfect time to deal with missing level and upgrade Sub-classes. Speaking of them. According to our statistics - almost all the characters on our server have a Subclass, which is good! However, not everyone has developed the potential to the maximum. In fact, this system makes it possible to try out and enjoy different classes without creating more and more new characters. However, other than that - it gives you a significant bonus! Don't ignore him 😉 Let's refresh our memory and remember what you can get for a pumped Sub-class. Hidden text General information on Subclasses: The character can take his first subclass as soon as he finishes the simplified version of the quest, the next - when the previous subclass reaches level 60. The development of subclasses is subject to the same rules of the current server stage (experience rates) as the development of the main class. Bonus : Change Sub is available in the character menu, and is activated when the character is in a peaceful zone. You can change the sub character loaded to the eyeballs. You no longer need to run to the NPC and throw half of your inventory on the floor. With the development of the server: The levels (as well as the parameters and rewards for killing) of the Raid Bosses required for this quest are systematically increasing. The required level 52 to complete the Subclass remains unchanged. We remind you that with the receipt of the status of a Noblesse for participating in Territory Wars, you will automatically have the opportunity to take Sub-Classes. Buy Noblesse for 50 Territory Badge! Noblesse cost reduced from 100 to 50 Badges; Badges of various castles have been eliminated. Now a single one drops out, which removes a number of unpleasant restrictions. Already working: Any subclass can be made into a main class. The restriction on taking subclasses depending on the character's race / main character class has been removed. Exception: Kamael. Subclass Ability System: Introduced new skills from the development of subclasses, which do not depend on the type of your subclass: Each level 50 sub : gets an attack / defense increase skill; Each sub level 55 : gets the skill to increase attack / defense; Each sub level 60 : gets the skill to increase attack / defense; Each sub level 65 : gets the skill to increase attack / defense; Each sub level 70 : gets the skill to increase attack / defense; Each level 75 sub : gets an attack / defense increase skill and a specific skill that does not depend on the subclass; Each level 80 sub : gains an attack / defense increase and transformation skill, independent of the subclass. Starting from subclass level 50 - for every 5 levels of each of the 3 available subclasses - the character will receive a special personal certificate: Certificate - Emergent Ability For them, you learn skills - the abilities of the Sub-class, at your own discretion. At the moment, there are 7 passive skills in total, for each of which 3 levels of study are available: Skills are learned on the Main character class from the NPC Avant-Garde on the 2nd floor of the Ivory Tower, but they work both for the main class and for all sub-classes of your character. More about skills and their bonuses, depending on the levels: Skill Bonus First level Second level Third level Physical Attack Increases P. Def. Attack +18 +36 +63 Magic Attack Increases M. Attack +12 +24 +42 Physical Defence Increases P. Def., depends on the type of armor Heavy: +18 | Light: +13 | Roba: +9 Heavy: +36 | Light: +26 | Job: +18 Heavy: +63 | Light: +46 | Job: +32 Magic Defence Increases M. Def +15 +30 +53 Casting Speed Increases casting speed +8 +16 +28 Physical Critical Rate Increases Crit Chance +7 +14 +25 Movement Speed Increases running speed +1 +2 +4 Certificate - Master Ability At level 75 , along with the book Certificate - Emergent Ability, you will also receive Certificate - Master Ability , which will open access to special skills that do not depend on the subclass. List of skills: Boost HP \ Increase HP - Increase max. HP (+295 HP); Boost Mana \ Increase Mana - Increase max. MP (+148 MP); Boost HP\MP \ Increase HP\MP - +148 HP and +74 MP (+3-4%); Evasion \ Evasion - Evasion increase +4 to Evasion; Long Shot \ Long Shot - Increase the maximum distance of the shot +100 to the attack range of the bow (+50 to the attack range of the crossbow); Mana Gain \ Mana Gain - Increased restored mana when recharging (+20 to MP when using recharging on you); Mana Recovery \ Mana Recovery - Increased recovery rate (MP + 10% to MP regeneration); Prayer \ Prayer - Increase the effectiveness of treatment (+ 10% to the effectiveness of treatment); Resist Trait \ Increased Resistance - Increased resistance to Sleep, Hold, Paralyze and Shock attacks, reduces the chance of losing each buff (+5% resistance, -5% chance to lose a buff); Haste \ Speed - When hit, there is a chance to increase attack speed for a while (+32% to Atk.spd for 15 seconds); Defense\ Defense - When hit, there is a chance to increase physical and magical defense for a while (+24% P.def \ M.def for 15 seconds); Critical Chance \ Critical Chance - When hit, there is a chance to get a temporary increase in critical (+ 30% Crit. rate for 15 seconds); Mana Steal \ Mana Steal - When hit, there is a chance to restore some MP (10 MP by vampiric from target to owner); Barrier \ Barrier - When hit, there is a chance to gain temporary invulnerability. Celestial shield for 5 seconds (blocks the passage of debuffs and damage to the character's HP \ CP \ MP, recovery of HP / CPU / MP is impossible. If the character performs any actions during the Counter Barrier action, the shield does not fly off, unlike all other varieties ); Boost CP - Increase max. CP (+739 CP); Anti-magic - Increased chance to reflect a spell (+5% chance to inflict an unsuccessful magic attack on you); Divine Protection - Increase resistance to Divine attacks (+5 attribute Holy, +5 attribute Dark); Resist Critical - Increased resistance to critical damage (Cuts 5% of received damage from a crit); Resist Attribute - Summoner Skill - Elemental Resistance Increase resistance to elemental attacks (+5 to each elemental attribute); Heal - When hit, there is a chance to restore some HP (Heal with 150 power); Spirit - When hit, there is a chance to get a soul (+8% to M.atk, Cast.spd, P.atk, Atk.spd stats). Certificate - Transform Ability When your Subclass reaches level 80 , you gain a Certificate - Transform Ability regardless of the type of that subclass. You don't need a transformation quest to get the transformation. List of transformations: Transform Divine Warrior (Transformation into Divine Warrior) Hidden text Basic parameters: STR 40 DEX 30 CON 43 INT 21 WIT 11 MEN 25 Abilities: Attacks the enemy with hurricane force, a critical hit is possible, strength 2904; Attacks the enemy from a distance, a critical hit is possible, strength 2323 (Analogue of Sonic Blaster); Attacks surrounding enemies, ignores shield defense, critical strike possible, strength 2323; For a short period, significantly increases own attack power, effect 2 (Analogue of War Cry); Poisons the enemy, strength 1689, effect 3; Sacrifices his own life, increasing the attack power of all party members, condition: HP<30% (Analogue of Party War Cry). Transform Divine Knight (Transformation into a Divine Knight) Hidden text Basic parameters: STR 40 DEX 30 CON 43 INT 21 WIT 11 MEN 25 Abilities: Hate, strength 6752; Hate Aura, force 6752; Attacks the enemy by storm, stunning him, overhit possible, strength 1162 (rush + stun); Attacks nearby enemies, stunning them, ignores shield defense, possible overhit, power 775 (AoE stun); Significantly increases own Pdef, Mdef and resistance to buff removal; immobile during action, effect 2 (UD); Throws an ax, attacking all enemies in front, strength 2322; Sacrifices himself, increasing the defense of all party members, condition: HP<30% (Party UD). Transform Divine Rogue (Transformation into Divine Rogue) Hidden text Basic parameters: STR 40 DEX 30 CON 43 INT 21 WIT 11 MEN 25 Abilities: Hate, strength 6752; When attacking an enemy, there is a chance to remove buffs from him and stun him, can only be used with a bow, overhit is possible, strength 2323 (Stun-shot + cancel); Consistently fires two shots, possible fatal blow, possible overhit, strength 6195 (Lethal shot); Causes bleeding with a shot, possible overhit, strength 1549, effect 3; Strong attack, can instantly kill, can only be used with a dagger, strength 6969 (Lethal Strike); Increases own evasiveness (UE) for a short period; Attacks the enemy behind you, strength 2111; Sacrifices himself, increasing the dodge of all party members, condition: HP<30% (Party UE). Transform Divine Wizard (Transformation into a Divine Wizard) Hidden text Basic parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Abilities: Hate, strength 6752; Aura Flare, power 102; Magic Holy-attack, possible overhit, strength 128; AoE Holy-attack, strength 64; AoE Sleep; Increases dark resistance, decreases holy resistance, effect 3; Sacrifices himself, increasing the magical attack of party members, condition: MP<10%. Transform Divine Summoner (Transformation into a Divine Summoner) Hidden text Basic parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Abilities: Summons Sacred Beast; Transfer Pain; Final Servitor (CoV for summon), consumes 20 Spirit Ore; Servitor Heal, power 991; Sacrifices himself, increasing the critical rate of all members of the group, condition: MP<10%. Transform Divine Healer (Transformation into a Divine Healer) Hidden text Basic parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Abilities: Restores the target's HP over time, Strength 946 (Greater Heal); Instantly restores the target's HP, strength 826 (Greater Battle Heal); Restores party HP and increases HP regeneration, strength 400, effect 5; Resurrects the target, restores 70% of the lost experience (Ressurection); Removes debuffs from the target (Cleanse); Sacrifices himself, restoring the HP and MP of all party members (excluding himself), condition: MP<10%. Transform Divine Enchanter (Transformation into a Divine Enchanter) Hidden text Basic parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Abilities: Prophecy of Water, consumes 5 Spirit Ore; Prophecy of Fire, consumes 5 Spirit Ore; Prophecy of Wind, consumes 5 Spirit Ore; Chant of Victory (single target only), consumes 5 Spirit Ore; AoE Root; Sacrifices himself, increasing all the abilities of party members excluding himself (fully restores the state of party members), condition: MP<10%. Closing the topic of Sub-classes, we want to remind you that the cancellation of the selected skills costs only 1 Adena for us . Try, change, experiment! New Rates There is also good news for those who already have an 80\80\80\80 character (Who are you? I'm the Rocking Boss!👊) ❗❗❗ From Monday , 03/13/23 , leveling up to level 81 ( x1 on level 80 ) and a slight uniform simplification to level 80 will become "available" on the server . ❗❗❗ It’s not necessary to talk about the potential of a character of level 81, right? Although... A couple of words... More than 106 days have passed since the opening of MasterWork 3 ! Based on the statistics that we regularly share with you - the server lives an active and eventful life : locations, especially high-level ones, are packed, "daily" regularly happens for various spots and a place under the sun (someone on the "beach", someone in "desert"🙃). This is not to mention the Epic Bosses. And it's wonderful! Thanks to the concept of the server - there is no need to squeeze all the juice out of yourself and be #1 in exp to fight and enjoy the game. And it's wonderful! However, we would like to highlight some highlights that are worth paying attention to: Exping. As mentioned above - there is no need to be the first to take the "80th" level in order for your spell to be competitive, but at the same time, you should not underestimate the advantage of a character with all open skills, such as gaps, domes, and so on. By the way, domes of all classes have received a partial rebalance and are more than relevant. How to achieve ? Weekend rates are a great choice! Enchanting skills . One of the most important elements of high-level character development is skill sharpening. Unfortunately many players ignore or are unaware of this aspect. But in vain! Thanks to sharpened skills, you can impressively increase both the strength and survivability of your character! I want to make a separate emphasis on the latter - do not be too lazy to switch the tab with "Passive Skills" during sharpening and find important skills that were left unused. Where to run ? Upgrade your character - this will give you a much higher chance of success when sharpening. Complete our daily quests that give you Codices as a reward. Fight Bosses in Instance Zones. Attend the Great Olympics. All this will give you the opportunity to gradually improve your skills and open the character in a new way. Attribute System . Don't limit yourself to just 150 Attributes in your weapon! First, you can enchant your main offensive skills to an attribute and get a damage boost. Secondly, you can install attribute stones in your armor and cloak to increase the protection of various elements. This will greatly increase your character's survivability. What to do ? Complete the quest for attribute stones in the cities of Aden or Rune. Change your attribute of the coins received for completing the 3rd profession. Fight Bosses in Instance Zones. Visit locations Hellbound, Isle of Prayer and Chromatic Highlands. Remember that you, as well as party members, have buffs that increase elemental resistance. Hellbound . This location is very important at this stage. With it, you can significantly strengthen your character, as it gives you the opportunity to: effectively pump, knock out Adena, farm attribute stones, fill special items to improve the S-gr equipment for your class, and later get Dynasty equipment. huh ? This location has been improved many times over the years of development of our project. There you can find new spots, quests, summoned Raid Bosses and much more. If you have never visited it, take the time to explore this location. Your curiosity will be rewarded! The points listed above are the basis of the game at 76+ levels of the current stage. Do not underestimate these aspects and develop your character wisely. Miscellaneous We remind you that when crafting items of higher ranks, you will consume Adena: When crafting: Dynasty Jewelry - 1.000.000 Adena ; Dynasty Armor — 2,500,000 Adena ; Dynasty Weapons - 3.500.000 Adena ; Icarus Weapon - 5.000.000 Adena . We can finish this type of weapon in the Foundries on Hell Island . This location has been updated and its input is just around the corner 😉 The Medic on a Battlefield skill can now be enchanted for Strength by +1% per +1. 3rd (max level) is learned at 76 levels in 3 professions from Bishop, Elven Elder and Shilien Elder and gives: AoE Defense +15%. Doesn't work for the Olympics. When sharpening: +1 = 16% protection against AoE attacks. Does not work at the Olympics; ... +15 = 30% protection against AoE attacks. Doesn't work for the Olympics. In the near future you will expect: On Friday, 03/17/23, at 20:00, Chimeras monsters and Dynasty equipment will become available ; Further: Level 82 , Boss Tiat , Seed of Destruction (SoD), location Foundries . Although this post was more devoted to reasoning and explanations of existing mechanics, this does not mean that we do not introduce various improvements and fixes. We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 21 марта 2023 Автор Рассказать Опубликовано: 21 марта 2023 Dear friends, Today's patchnote will tell you about the innovations, some of which are already available. We continue to adhere to the logic that the first look at the innovation should be as clean as possible, without prepared guides and reviews, so that you can figure it out on your own and get the full range of emotions. However, now is the time to look into everything in more detail. New Boss - Epidos We do not stop working on creating new content that challenges the usual routine. Therefore, for a variety of gameplay, we reworked and breathed life into the undeservedly forgotten raid boss - Epidos . General information: The battle with Epidos consists of two stages - the battle with the water and fire forms of the boss. Each form has separate unique skills and mechanics. Players will need to be attentive and able to react quickly in unforeseen situations. The first stage of the boss fight takes place in front of the gate (between the upper and lower spots of Chimeras) and ends when the boss's health drops below 75%. The second stage takes place in the closed location of Naya's Tower. To get inside you will need to use one of the 4 teleporters, which are evenly distributed throughout the Hellbound location Hidden text Teleports are available all the time after RB teleports to the Tower and 5 minutes after his death When attacking Epidos, the player becomes "flagged". When Epidos is surrounded by a large number of players, the black flame of Beleth flares up in him. His attacks become more deadly, and his defense impregnable: More than 30 attackers - boss damage is increased, comparable to the effect of using soul charges More than 45 attackers - the boss has increased attack and defense stats, and the fire form starts to summon more minions More than 100 attackers - the boss has a significant increase in attacking and defensive characteristics The boss has increased defense against blunt attacks and reduced defense against dagger or rapier attacks. The boss has high water and fire attribute attack, don't forget to use defensive effects and attribute protection potions. The boss (all his stages), as well as the location inside the Tower, have a number of different skills and different effects. Be attentive and react to his actions. Awards: All participants in the battle with the first form of Epidos in front of the gates of the Citadel with a 50% chance receive a Box of Sea Wonders (Box of Sea Wonders): Ivory Coin - 10-45; Personal Great Healing Potion - 25-50; Elixir of Life (Rank S) - 3-6; Elixir of Mental Strength (Grade S) - 2-4; Energy Maintenance Potion - 1; Energy Surge Potion - 1; Potion of Fire - 1-3; Potion of Water - 1-3. List of items that can be obtained for killing the second form of Epidos: Chest with Life Stone Enchanted MW Box Elemental Attribute Stones; MasterWork Sphere: Rank S (MasterWork Crystal - S); Essence rank S (S Grade Essence); Forgotten scrolls (Will of the magician, warrior, arrow); Forgotten Scroll: Protection of Rune; Various supplies in the form of: Recipes for Dynasty Weapons/Armors; Armor\Weapon grade S. When killing the fiery form of Epidos, you can increase the SA to level 15 with some chance. CA 10 → 11 — chance 25%; CA 11 → 12 — chance 20%; CA 12 → 13 — chance 15%; CA 13 → 14 — chance 7%; SA 14 → 15 - 1% chance. The chance is personal for the members of the group that dealt the final blow. You can find out more about the New Epidos Boss on our Wiki page . Training Olympics The Great Olympiad is the main event for fans of PvP battles. Throughout the server, players compete in skill for the title of Hero of the Olympiad. However, the number of fights is limited, and inexperienced players quickly leave the ranks of the Olympians having lost all points. Where and how can they learn to fight so that the next period of the Olympics becomes more successful? That's why we've created the Practice Olympics, the perfect place to prepare for the epic battles that await you in the future. Here you can practice and improve your skills in battles without the risk of losing points. After all, as you know, technique without practice is meaningless, and practice without a guide is useless. Therefore, do not miss the chance to participate in the Training Olympiad and get the most complete and interesting experience that will help you survive in any fight! Basic Information : Fight time : Training Olympiad is available on any day, except for the days of the Grand Olympiad fights - from Thursday to Sunday during the week of battles; Battles are held from 00:30 to 20:30 server time (Kyiv) / from 01:30 to 21:30 (Moscow time). Launching waves and limit fights : The minimum number of participants to launch a wave of 1v1 battles is from 8 players ; There is no fight limit. Admission and registration : To participate in the Practice Olympiad, a character must be over level 76 ; The presence of the status of a Noblesse (Noblesse) is not required ; To register for the Practice Olympiad fights, talk to the Practice Olympiad Manager Antonius Proximo, who is located next to the Olympic pole in the Villages of Elves, Dark Elves, Orcs, Dwarves, Kamael, Talking Island and Gludin; The number of items in the inventory should not exceed 80% of the total. For example, if there are 90 slots in the inventory, then there should be no more than 72 items in it. When enough participants are recruited, the player receives a notification in the system chat about the time before the start of the battle. Preparation time before teleporting to the arena - 15 sec. If the battle is not possible due to a lack of opponents, the character will receive a delay notification in the system chat; A character who is in a group after teleporting to the arena will be excluded from the group. Restrictions : The character will not be allowed to enter the arena and will receive a technical defeat in these cases: The character is dead; The number of occupied inventory cells or the excess is more than 80%; The character after registration switched to a subclass; The character has left the game for any reason other than a server shutdown. In this case, the results of the battle are canceled, and all participants are teleported back to the city. Fighting : Fully comply with the rules of the Great Olympiad. Prize for participations is: For the victory, the participant receives - 4 Proximo Coin. 1 coin for the flight to the arena + 3 coins for the victory. For a defeat, the participant receives - 1 Proximo Coin. 1 coin for the flight to the arena + 0 coins for the defeat. Practice Olympia Shop : Exchange Proximo Coins with the Practice Olympiad Manager Antonius Proximo for unique decorative items and a special aura of a distinguished fighter of the Practice Olympics. The range of products will expand over time. Current range: Neighbor's SwordA symbolic gift from the master Proximo. Hail, Safero, the dying salute thee! +16; Hidden text Honor of RudiariusThis item is a symbol of honor and respect in the eyes of other players. When you hold the Rudyar's Honor in your hands, you feel invincible and ready for any challenges. The owner of Rudyar's Honor gets a unique aura for 7 days. - aura. Hidden text You can find out more about the Practice Olympics on our Wiki page . Improved symbols We want to remind you that on the MasterWork server, the level 80 skill, which players nicknamed "dome" for its characteristic animation, has been updated and has additional / new effects that make a significant number of previously outdated "dome" a valuable tactical element. So, for example: Symbol of Energy: Creates a glyph that applies the following effects to all friendly characters in the area while active: Increases the number of charges to 8; Increases P. Atk by 20%; Reduces the mana cost of physical skills by 50%. Duration - 15 seconds Time to reapply - 30 minutes Symbol of the Assassin Creates a glyph that applies the following effects to all friendly characters in the area while active: Increases Evasion by 15 Increases chance to evade physical and magical skills by 30% Increases success chance for Blow skills by 50%. Duration - 120 seconds Time to reapply - 30 minutes You can learn more about Updated Symbols on our Wiki page . Separately, we would like to note that our Wiki has many different articles that will help you better understand the features of the MasterWork server ! ❗ Oh yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa new level 85 Ankou has appeared on Chimeras 🤪 We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Rylai 1 Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 23 марта 2023 Автор Рассказать Опубликовано: 23 марта 2023 Dear friends, From previous patchnote 🙃 only a little time has passed, and we are already ready to present to your attention a new update! This Friday, 24.03.23, at 08:00 server time, a restart will be carried out, as a result of which: Locations Giants Cave Level 80 monsters (similar to HF) Drop from monsters: S-gr (not Dynasty); Dynasty recipes are available by quest. Forge of the Gods Drop from monsters: S-gr (instead of A-gr); Added drop rate for various Attribute Stones. Monastery of Silence Added a small chance to drop Divine Stone. Pagan Temple Added a small chance to drop Dark Stone. Imperial Tomb Added a small chance to drop Earth Stone and Wind Stone. Rates Saturday, 27.03.23, 00:00 - Sunday, 23:59: Weekend rates (traditionally). Level Rates (Now) Rates ( Weekend ) 1 - 39 levels. x10 +++ 40 - 51 years. x10 - x7 +++ 52 - 59 years. h7 - h5 +++ 60 - 70 years. x5 - x3 +++ 70 - 80 years. h3 - h1 +++ 80 lvl. and 00.00% - 100.00% h1.0 h1.5 81 lvl. and 00.00% - 100.00% h0.1 h0.15 Monday, 27.03.23, 00:00 server time (together with the issuance of Heroes): Rates x1 on level 81 (up to level 82 ); Level Rates 1 - 39 levels. x10 40 - 51 years. x10 - x7 52 - 59 years. h7 - h5 60 - 70 years. x5 - x3 70 - 81 years. h3 - h1 81 lvl. and 00.00% - 100.00% h1.0 82 lvl. and 00.00% - 100.00% h0.1 A-gr will be available in Starter Packs; A-gr will be available from the Luxury Shop; C-gr will be available from character creation; Various rewards have been improved, such as: Achievements ; Calendar ; Daily quests , etc. Epic Bosses Drop changes from Epic Bosses: Dynasty will now drop instead of A-gr . The parameters of Epic Bosses have been slightly increased . A look into the future On Wednesday (29.03.23) First Tiat. The drop has been changed, but the logic remains; We also prepared a small "surprise", but it is under development and we really hope that we will have time to implement it by the first appearance of the Boss. In the near future : Access to the spot Hellbound - Foundries will open . The location has been changed and improved compared to previous seasons of MasterWork. First Seed Of Destruction. We remind you that the opening of the SoD farm location takes place on Tuesdays and Fridays. We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 27 марта 2023 Автор Рассказать Опубликовано: 27 марта 2023 Dear friends, - How many days have passed since the last Patchnote 🙃? - Like 4... What? Let me write another 🐼 Giant's Cave With the previous update, we have updated the Giant's Cave location and it is much more relevant than you might think. In this regard, we want to tell you about it in Krazia. Monsters At the top level: Monster respawn increased from 15~25 seconds to 25~55 seconds; Phys. Attack increased by ~30%. On the lower level: Phys. Attack increased ~ to 33%. Raid Bosses Giant Marpanak Respawn: 12 + 0..8; Enchanting SA 10 => 15. 5% chance. Drop: Dynasty (whole parts and pieces); Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. ; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents.; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone - 50% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Life Stone - 5%. Gorgolos Respawn: 12 + 0..8; Enchanting SA 10 => 15. 3% chance. Drop: Dynasty (whole parts and pieces); Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. ; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents.; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone - 50% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Life Stone - 5%. Last Titan Utenus Respawn: 12 + 0..8; Enchanting SA 10 => 15. 3% chance. Drop: Dynasty (whole parts and pieces); Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. ; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents.; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone - 50% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Life Stone - 5%. Hekaton Prime Respawn: summoning. Enchanting SA 10 => 15. 5% chance. Drop: Dynasty (whole parts and pieces); Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. ; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents.; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone - 50% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Life Stone - 5%. Quest First part of the quest : Pages: Knowledge of the Giants Anthology, Chapter 1Portion of the knowledge anthology from the Titans era. Chapter 1 of 5.; Knowledge of the Giants Anthology, Chapter 2Portion of the knowledge anthology from the Titans era. Chapter 2 of 5.; Knowledge of the Giants Anthology, Chapter 3Portion of the knowledge anthology from the Titans era. Chapter 3 of 5.; Knowledge of the Giants Anthology, Chapter 4Portion of the knowledge anthology from the Titans era. Chapter 4 of 5.; Knowledge of the Giants Anthology, Chapter 5Portion of the knowledge anthology from the Titans era. Chapter 5 of 5.. Resources: 2 AdamantineMaterial used to build Dwarven items. Can be sold at an ordinary store. = 15.000 Adena + 1 page of 5 types; 3 OrichalcumMaterial used to build Dwarven items. Can be sold at an ordinary store. = 15.000 Adena + 1 page of 5 types; 4 LeonardMaterial used to build Dwarven items. Can be sold at an ordinary store. = 15.000 Adena + 1 page of 5 types. Weapon Recipes: Recipes for missing weapons have been added. List: 5.000.000 Adena + 30 pages of 5 types: Recipe - Dynasty Sword (60%)For Dwarves only. The recipe for the Dynasty Sword. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Blade (60%)For Dwarves only. The recipe for the Dynasty Blade. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Phantom (60%)For Dwarves only. The recipe for the Dynasty Phantom. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Bow (60%)For Dwarves only. The recipe for the Dynasty Bow. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Knife (60%)For Dwarves only. The recipe for the Dynasty Knife. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Halberd (60%)For Dwarves only. The recipe for the Dynasty Halberd. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Cudgel (60%)For Dwarves only. The recipe for the Dynasty Cudgel. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Mace (60%)For Dwarves only. The recipe for the Dynasty Mace. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Bagh-Nakh (60%)For Dwarves only. The recipe for the Dynasty Bagh-Nakh. Requires Create Item Skill - Level 9. 60% success rate. ; Recipe - Dynasty Sword (60%)For Dwarves only. The recipe for the Dynasty Sword. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Blade (60%)For Dwarves only. The recipe for the Dynasty Blade. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Phantom (60%)For Dwarves only. The recipe for the Dynasty Phantom. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Bow (60%)For Dwarves only. The recipe for the Dynasty Bow. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Knife (60%)For Dwarves only. The recipe for the Dynasty Knife. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Halberd (60%)For Dwarves only. The recipe for the Dynasty Halberd. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Cudgel (60%)For Dwarves only. The recipe for the Dynasty Cudgel. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Mace (60%)For Dwarves only. The recipe for the Dynasty Mace. Requires Create Item Skill - Level 9. 100% success rate.; Recipe - Dynasty Bagh-Nakh (60%)For Dwarves only. The recipe for the Dynasty Bagh-Nakh. Requires Create Item Skill - Level 9. 100% success rate. . 5.000.000 Adena + 50 pages of 5 types (new): Recipe - Dynasty Staff(60%)For Dwarves only. The recipe for the Dynasty Staff. Requires Create Item Skill - Level 9. 60% success rate.; Recipe - Dynasty Crusher(60%)For Dwarves only. The recipe for the Dynasty Crusher. Requires Create Item Skill - Level 9. 60% success rate.. Weapon Pieces: Pieces for missing weapons have been added. List: 350.000 Adena + 3 pages of 5 types: Dynasty Sword PieceA key material that Dwarves use to make Dynasty Sword. Can be sold in any shop.; Dynasty Blade PieceA key material that Dwarves use to make Dynasty Blade. Can be sold in any shop.; Dynasty Phantom PieceA key material that Dwarves use to make Dynasty Phantom. Can be sold in any shop.; Dynasty Bow PieceA key material that Dwarves use to make Dynasty Bow. Can be sold in any shop.; Dynasty Knife PieceA key material that Dwarves use to make Dynasty Knife. Can be sold in any shop.; Dynasty Halberd PieceA key material that Dwarves use to make Dynasty Halberd. Can be sold in any shop.; Dynasty Cudgel PieceA key material that Dwarves use to make Dynasty Cudgel. Can be sold in any shop.; Dynasty Mace PieceA key material that Dwarves use to make Dynasty Mace. Can be sold in any shop.; Dynasty Bagh-Nakh PieceA key material that Dwarves use to make Dynasty Bagh-Nakh. Can be sold in any shop.. 350.000 Adena + 5 pages of 5 types (new): Dynasty Staff FragmentFor Dwarves only. Item required for construction of a Dynasty Staff.; Dynasty Crusher FragmentFor Dwarves only. Item needed for construction of Dynasty Crusher.. Second part of the quest : Pages: Wisdom of the Giants Text, Chapter 1Book containing a collection of wisdom from the Titans era. Chapter 1 of 5.; Wisdom of the Giants Text, Chapter 2Book containing a collection of wisdom from the Titans era. Chapter 2 of 5.; Wisdom of the Giants Text, Chapter 3Book containing a collection of wisdom from the Titans era. Chapter 3 of 5.; Wisdom of the Giants Text, Chapter 4Book containing a collection of wisdom from the Titans era. Chapter 4 of 5.; Wisdom of the Giants Text, Chapter 5Book containing a collection of wisdom from the Titans era. Chapter 5 of 5.. Resources: 2 AdamantineMaterial used to build Dwarven items. Can be sold at an ordinary store. = 15.000 adena + 1 page of 5 types; 3 OrichalcumMaterial used to build Dwarven items. Can be sold at an ordinary store. = 15.000 adena + 1 page of 5 types; 4 LeonardMaterial used to build Dwarven items. Can be sold at an ordinary store. = 15.000 adena + 1 page of 5 types. Books: Giant's Codex - DisciplineAn item required to change an enchantment path. = 75.000 Adena + 5 pages of 5 types each; Giant's Codex - MasteryAn item required for blessed skill enchanting. = 150.000 Adena + 12 pages of 5 types each; Giant's CodexAn item required for skill enchanting. = 75.000 Adena + 5 pages of 5 types each. Armor Recipes: Top Heavy / Light / Robe: 5.000.000 Adena + 63 pages of 5 types. Bot Heavy / Light / Robe: 4.000.000 Adena + 52 pages of 5 types. Шлем Heavy / Light / Robe: 3.500.000 Adena + 40 pages of 5 types. Gloves Heavy / Light / Robe: 2.500.000 Adena + 30 pages of 5 types. Shield/Sigil: 2.000.000 Adena + 25 pages of 5 types. Armor Pieces: Top Heavy / Light / Robe: 350.000 Adena + 5 pages of 5 types. Bot Heavy / Light / Robe: 300.000 Adena + 4 pages of 5 types. Helm Heavy / Light / Robe: 250.000 Adena + 3 pages of 5 types. Gloves Heavy / Light / Robe: 150.000 Adena + 2 pages of 5 types. Shield/Sigil: 125.000 Adena + 2 pages of 5 types. Calculation for a complete set (set): Recipes: Adena : 5kk + 4kk + 3.5kk + 2.5kk h2 = 17.5kk Pages: 63 + 52 + 40 + 30 x 2 = 215 of each type Pieces: Adena : 350k x 18 + 300k x 18 + 250k x 18 + 150k x36 = 21.6k Pages: 5x18 + 4x18 + 3x18 + 2x36 = 288 of each type SA Enchanting Queen Ant , Business , Dent : 13-14 = 100% (was 70%); 14-15 = 50% (was 30%); 15-16 = 30% (was 0%). Baium, Frintezza: 14-15 = 100% (was 50%); 15-16 = 50% (was 30%). Antharas , Valakas : 14-15 = 100% (was 50%); 15-16 = 100% (was 30%). NPC Pushkin Added A-gr and S-gr Gemstone for Ancient AdenaMoney that is circulated only within the Lords of Dawn and Revolutionaries of Dusk. It is also used when trading with the Blacksmith of Mammon. from NPC Pushkin and Luxury Shop: Gemstone A - 30.000 Ancient AdenaMoney that is circulated only within the Lords of Dawn and Revolutionaries of Dusk. It is also used when trading with the Blacksmith of Mammon.; Gemstone S - 100.000 Ancient AdenaMoney that is circulated only within the Lords of Dawn and Revolutionaries of Dusk. It is also used when trading with the Blacksmith of Mammon.. Added ability to insert level 13 SA into S-grade weapons ( but NOT Dynasty ). Added the ability to create Dual Swords, Knives and Blunts of ALL GRADES . Dualsword Craft StampCertificate obtained from a shop or quest. Essential component for making dualswords of B-Grade and higher. cost reduced to 7 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. . Added creation of Dynasty / Icarus / Vesper dual blunts . Improved sorting\displaying the list of items. Added the ability to print S-grade Armor and Jewelry (Draconic/Imperial Crusader/Major Arcana/Tateossian, but NOT Dynasty ). Improved use of MasterWork Crystal - SIf you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. with Dynasty, now: {PvP} weapons will also be traded; {PvP} bodies with shoulders will be exchanged; All types of weapons and armor will be displayed correctly. Luxury Shop Changed\improved starting dialogs with NPCs; Added for sale Weapons, Armor (including sets) and Jewelry rank A : Top A-gr Weapons: Soul SeparatorBestows one of the following functions: Guidance, Critical Damage, or Rsk. Haste. - 17.500.000 Adena. Best A-gr Weapons: Naga StormBestows one of the following functions: Focus, Critical Damage, or Back Blow. - 25.000.000 Adena . Sets (only sold in sets, parts are not available at the moment): Dark Crystal / Tallum = 19.500.000 Adena ; Nightmare / Majestic = 25.000.000 Adena. Jewelry: Phoenix Jewelry: 870,000 / 650,000 / 450,000 Adena ; Majestic Jewelry: 1,300,000 / 950,000 / 750,000 Adena . Reduced cost of D , C , B enchants; Added to the sale sharpening rank A : Scroll: Enchant Weapon (D-Grade)When enchanted P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. - 50 Crystal (D-Grade)A crystal of D-Grade. +35.000 Adena; Scroll: Enchant Weapon (C-Grade)When enchanted, P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. - 50 Crystal (C-Grade)A crystal of C-Grade. + 50.000 Adena; Scroll: Enchant Weapon (B-Grade)When enchanted, P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. - 50 Crystal (B-Grade)A crystal of B-Grade. + 75.000 Adena; Scroll: Enchant Weapon (A-Grade)When enchanted, increases P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger, spear, etc. by 4. Increases P. Atk. of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed by 5. Increases P. Atk. of bow weapons by 8. Increaes M. Atk. of all weapons by 3. From +4, doulbes P. Atk. and M. Atk. bonus for all weapon types. It can be safely enchanted up to +3. - 50 Crystal (A-Grade)A crystal of A-Grade. + 100.000 Adena; Scroll: Enchant Armor (D-Grade)Increases P. Def. of D-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. - 15 Crystal (D-Grade) + 6.000 Adena; Scroll: Enchant Armor (C-Grade)Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. - 15 Crystal (C-Grade) + 12.000 Adena; Scroll: Enchant Armor (B-Grade)Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. - 15 Crystal (B-Grade) + 35.000 Adena; Scroll: Enchant Armor (A-Grade)Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. - 15 Crystal (A-Grade) + 50.000 Adena. Butler EXP + SP: Added Runes 1-85 (also in the Personal Account ): Box with Rune of Exp+Sp 50% for ALL LevelsWrapped pack containing a Rune of Experience Points 50% for 60-minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. - 60 minutes = 5 Coins; Box with Rune of Exp+Sp 50% for ALL LevelsWrapped pack containing a Rune of Experience Points 50% (5-hour). Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. - 5 hours = 15 Coins. Removed: Box with Rune of EXP+SP 50% for 1-64 LevelsWrapped pack containing a Rune of Experience Points 50% for 1-64 levels for 60-minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.. Added Clover 1-85: Lucky Four-leaf Clover 1-85 Lv.Personal item. When used, You get one of three Hats that restore your Vitality. For level 1-85 characters.: 1 pc. = 10 MasterCoin ; 3 pcs. = 25 MasterCoin ; 10 pieces. = 75 Master Coin ( Only in the Personal Account ). The cost of existing Clovers has been changed: Lucky Four-leaf Clover 1-52 Lv.Personal item. When used, You get one of three Hats that restore your Vitality. For level 1-52 characters.: Removed from sale . Lucky Four-leaf Clover 1-64 Lv.Personal item. When used, You get one of three Hats that restore your Vitality. For level 1-64 characters.: 2 => 1 Master Coin; 5 => 2 Master Coin. Lucky Four-leaf Clover 1-76 Lv.Personal item. When used, You get one of three Hats that restore your Vitality. For level 1-76 characters.: 5 => 2 Master Coin; 12 => 5 Master Coin. Lucky Four-leaf Clover 1-81 Lv.Personal item. When used, You get one of three Hats that restore your Vitality. For level 1-81 characters.: 10 => 5 Master Coin; 25 => 12 Master Coin. Professions: The cost of the Second Class has been reduced : From 3 to 1 Master Coin; From 750.000 to 350.000 Adena . Introduced the sale of the THIRD PROFESSION: For 50 Master Coin; Awards: 5,000,000 Adena ; 2 Giant's Codex; 1 Giant's Codex - Mastery; 1 random code. Pets: Now, when buying for 25 Master Coin, Pets will be 65 levels (instead of 60). Quest items: Staffs for the Sub-Class quest: Cost reduced from 15 to 5 Master Coins per Staff. Ice Crystal: Cost reduced from 7 to 3 Master Coins + 1kk Divine Stone of WisdomRock fragment emanating a mysterious energy: Cost reduced from 15 to 7 Master Coins + 2.5kk Help for a newbie Club Buff: Access to the buff without checking for the Club. The map was raised from 1-60 to 1-67. Now the Club. Buff card needed starting at level 68 C-gr grade items can now be worn starting at level 1: Starting Equipment Changes: Removed rank D weapon, Now, instead of it, the corresponding personal analogues of rank C are : Preview MW Elven LongswordPersonal Item. Increases Critical by 77. - MW Samurai LongswordBound Item. P. Crit. Rate +73. ; Preview MW Mithril DaggerPersonal Item. Increases Critical by 90. - MW Crystal Dagger*Cursed DaggerDual-weapon type. P. Atk. will increase more than one-handed type weapon when enchanted. Bound Item. P. Crit. Rate +77. ; Together with MW Staff of LifePersonal Item. Increases Casting Spd. by 15%. - MW Homunculus's SwordBound Item. Cast. Spd. +15%. or MW Club of Nature Increases Casting Spd. by 15%. Personal Item. for Orcs); Together with MW ClaymorePersonal Item. Increases Critical by 86. - MW Berserker BladeBound Item. P. Crit. Rate +73. ; Together MW Scallop JamadhrPersonal Item. Increases Atk. Spd. by about 7%. - MW Great PataBound Item. Atk. Spd. when HP < 60% +11%. ; Together MW BonebreakerPersonal Item. Increases Max HP by 25%. - MW Dwarven War Hammer*Dwarven War HammerDual-weapon type. P. Atk. will increase more than one-handed type weapon when enchanted. Bound Item. P. Skill Reuse Time +10%, Max HP +25%. ; Pretty MW Grand EpeePersonal Kamael Exclusive Weapon: Elven Long Sword Conversion Increases Critical by 77. When enchanted to 4 or more, it has a chance of increasing P. Atk., M. Atk., and healing power, and of decreaseing MP consumption for skill use for you and your party members during a critical attack. - MW Admiral's StockBound Item. Kamael-exclusive Item. P. Crit. Rate +69. During P. Crit. Atk. for all party members MP Consumption -100%, P./ M. Atk. +10%, Incoming Heal Power +10%. ; Preview MW General's KatzbalgerPersonal Kamael Exclusive Weapon: Claymore Conversion. Increases Critical by 86. - MW SaberBound Item. Kamael-exclusive Item. Max HP +25%. Tooth Removed Jewelry rank D, now instead of it: MW Necklace of SealPersonal Item. - 1; MW Ring of SealPersonal Item. - 1; MW Earring of SealPersonal Item. - 2. Removed D-grade charges, now instead of them: Soulshot (C-Grade)Personal Item with zero weight. Spirit light is infused into a weapon, instantly inflicts a powerful attack on the enemy. Can be used on C-grade weapons. - 10000; Blessed Spiritshot (C-Grade)Personal Item with zero weight. High-level spirit light is infused into a weapon, instantly and greatly increasing its magic power. Can be used on C-grade weapons. - 5000. Increased quantity in Pers. GHP: Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. Personal Item. - 100. Removed Winter Suit. Achievements (Achievements) Rewards for Achievements by levels have been changed: Reach level 5 Removed - Personal CouponPersonal Item. Exchange Coupon for a Personal Full Armor Set at NPC MW Premium Store Butler in the "Starter Sets" section. D-gr and D-gr nipples; Added - Personal CouponPersonal Item. Exchange Coupon for a Personal Full Armor Set at NPC MW Premium Store Butler in the "Starter Sets" section. C-gr and C-gr nipples; Reach level 20 Removed - Personal CouponPersonal Item. Exchange Coupon for a Personal Weapon at NPC MW Premium Store Butler in the "Starter Sets" section. D-gr and D-gr nipples; Added - Personal CouponPersonal Item. Exchange Coupon for a Personal Weapon at NPC MW Premium Store Butler in the "Starter Sets" section. C-gr and C-gr nipples; Starter Kits: Changes: Removed Items and Charges rank C ; Starter SetPersonal Starter Pack with equipment and useful items to boost your character! for 95 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Added: 1 Personal CouponPersonal Item. Exchange Coupon for a Personal Weapon at NPC MW Premium Store Butler in the "Starter Sets" section. for rank B; 2 Personal CouponPersonal Item. Exchange Coupon for a Personal Full Armor Set at NPC MW Premium Store Butler in the "Starter Sets" section. grade B; 1 Jewelry set grade B. + 20.000 SSB, 12.000 BSSB. Unique SetPersonal Unique Set with equipment and all useful items that boost you at the start and grant comfort to Your character! for 125 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Added: 1 Personal CouponPersonal Item. Exchange Coupon for a Personal Weapon at NPC MW Premium Store Butler in the "Starter Sets" section. of rank A; 1 Personal CouponPersonal Item. Exchange Coupon for a Personal Full Armor Set at NPC MW Premium Store Butler in the "Starter Sets" section. of rank A; 1 A-grade jewelry set. + 20,000 SSA, 12,000 BSSA. Peculiarities: Sets: personal items. Weapon personal, +4 by default: Sirra's BladePersonal Weapon for Coupon. Max HP increases by 25% and damage inflicted during PvP. ; Sword of IposPersonal Weapon for Coupon. Increases Critical by 62 and damage inflicted during PvP.; Barakiel's AxPersonal Weapon for Coupon. Increases Critical by 62 and damage inflicted during PvP. ; Behemoth Tuning ForkPersonal Weapon for Coupon. Increases Critical by 62 and damage inflicted during PvP.; Naga StormPersonal Weapon for Coupon. Increases Critical by 62 and damage inflicted during PvP.; Tiphon's SpearPersonal Weapon for Coupon. Upon additional Critical, about 25% of Stun effect is activated. Damage inflicted during PvP.; Shyeed's BowPersonal Weapon for Coupon. Increases Critical by 62 and damage inflicted during PvP.; Sobekk's HurricanePersonal Weapon for Coupon. Attack speed increases by about 6% and damage inflicted during PvP.; Themis' TonguePersonal Weapon for Coupon. Casting Spd. increases by 15% and damage inflicted during PvP.; Cabrio's HandPersonal Weapon for Coupon. Increases Max MP by 60% additionally, decreases Max HP by 40% and increases damage inflicted during PvP.; Daimon CrystalPersonal Weapon for Coupon. Casting Spd. increases by 15% and damage inflicted during PvP.; Tallum Blade*DamascusPersonal Weapon for Coupon. Increase attack speed by 8% and damage inflicted during PvP. ; Jewel LightningKamael exclusive weapon. Personal Weapon for Coupon. Max HP increases by 25% and damage inflicted during PvP. During a critical attack, party members including yourself will receive at a fixed rate increased attack power, magic power, and healing capacity, as well as decreased MP consumption per skill. ; DurendalKamael exclusive weapon. Personal Weapon for Coupon. Increases Critical by 61 and damage inflicted during PvP. ; Screaming VengeanceKamael exclusive weapon. Personal Weapon for Coupon. Increases Critical by 61 and damage inflicted during PvP.. L2Store The price/relevance for: Sets; Vitality Hats; Runes of Experience; Pies. Miscellaneous Boss Epidos has had the following added to its existing rewards: Various supplies in the form of: Recipes for Weapon\Armor Dynasty; Armor\Weapon grade S and Dynasty. In the very near future you will find several more updates, including visual 😉 We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 28 марта 2023 Автор Рассказать Опубликовано: 28 марта 2023 Dear friends, - Ready for PatchNote 🙃 by visual? - Tell me more about Tiat ! - Okeeee... Yes, yes, we read your comments ;) 📅 Calendar : Wednesday (29.03.23): Antharas ; First Tiat . Friday (31.03.23): Baium ; Note! Was to reduce the respawn window to 30 minutes . Now 20:30~21:30 It will be 21:00~21:30. First 5 minutes after respawn - Boss cannot be awakened ! Affairs , Queen Ant ; Dent. Note! Entrance to Dent at 20:15 (as before); The Dent respawn window itself has been reduced from 20:30 ~ 21:30 to 20:30 ~ 21:00. Saturday (01.04.23): Territory Wars. Tiat 👑 Rating (new system): Now passing an important Boss - you can compete not only in luck , but also in skill ! A special Leaderboard system will record the passage time, highlighting both the leaders and the table up to the Top 20; At the moment it does not have actual first place rewards, but we are open to introducing visual status rewards in the future if you like our idea. List of potential awards: Displaying an icon next to your Nickname and in the chat; Displaying visual elements next to your character's Nickname. Much more. ❗ Basic Information : Time to pass the Instance Zone - 130 min ; A bar has been added for the total time spent in the Instance Zone. Number of people inside - 18 - 45 characters in the command channel; Up to 10 parallel zones are available at the same time; A special NPC Teleporter has been added , which will appear after the Boss Hall is unlocked and can move characters from the entrance directly to the Boss; After killing the Boss, a special NPC Teleporter will appear , which will take your character out of the Zone and close it as soon as all the characters leave it; Slightly increased HP (~+15%), P./M. Defence. (~+5%); 2 passive skills have been added: Partial protection from Mana Burn. You can still burn Tiat's mana, but it won't be that easy; Rhythm of Medusa'sPetrifies nearby enemies for 10 seconds. Shares cooldown with Rhythm of Silence. resistance has been hung . It has 250 attacking Fire Attribute, as well as a fairly strong defense (250 from Fire, 150 from Water, 200 from other elements); For killing the Boss, you will receive a small amount of EXP and SP ; Leveling SA (the chance is individual for each member of the entire command channel): 10 => 12 = 15%; 12 => 13 = 10%; 13 => 14 = 7%; 14 => 15 = 5%; 15 => 16 = 5%. Drop (will improve as the server develops): Weapons (All weapons drop Unidentified, i.e. there is 1% on "RAR"): Vesper (60% on weapons, with an equal chance) Unidentified Vesper CutterDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper SlasherDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper BusterDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper ShaperDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper FighterDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper StormerDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper AvengerDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper RetributerDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper CasterDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper SingerDouble-click to identify this item. It can be either normal or foundation.; Unidentified Vesper ThrowerDouble-click to identify this item. It can be either normal or foundation.. Icarus (100% on weapons, with an equal chance) Unidentified Icarus SawswordDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus DisperserDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus SpiritDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus Heavy ArmsDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus TridentDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus HammerDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus HandDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus HallDouble-click to identify this item. It can be either normal or foundation.; Unidentified Icarus SpitterDouble-click to identify this item. It can be either normal or foundation.. "Protections" (50% chance): Forgotten Scroll - Protection of AlignmentForgotten Scroll to learn the Protection of Alignment. Can be acquired by level 79. - 42.5% (personal chance); Forgotten Scroll - Protection of ElementalForgotten Scroll to learn the Protection of Elemental. Can be acquired by level 79. - 42.5% (personal chance); Forgotten Scroll - Protection of RuneForgotten Scroll to learn the Protection of Rune. Can be acquired by level 79. - 15% (personal chance). "Will's" (100% chance): Forgotten Scroll - Fighter's WillForgotten Scroll to learn the Fighter's Will. Can be acquired by all classes from 55 level. - 33.33% (personal chance); Forgotten Scroll - Magician's WillForgotten Scroll to learn the Magician's Scroll Will. Can be acquired by all classes from 55 level. - 33.33% (personal chance); Forgotten Scroll - Archer's WillForgotten Scroll to learn the Archer's Will. Can be acquired by all classes from 55 level. - 33.34% (personal chance). Guaranteed to drop 1 and only 1 Will, with an equal chance. Attribute Stones (from 3 to 10 stones): 3 to 10 Fire StoneStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. or Water StoneStone will increase Water attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. (100%); 3 to 10 Earth StoneStone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. or Wind StoneStone will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. (100%); From 3 to 10 Dark StoneStone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. or Divine StoneStone will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into Weapon B, A, S grades and higher. Till 30 into Armor B and A grades. Till 60 into Armor S-grade and higher. (100%). For example: 4 Water Stones, 7 Earth Stones and 5 Dark Stones are dropped. MasterWork Crystals: 1 MasterWork Crystal - SIf you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. (for Draconic Bow, Major Arcana Circlet, Dynasty Tunic, etc.) - 5% chance; 1 MasterWork Crystal - S80If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item. (Icarus Hall, Moirai Breastplate) = 3% шанс. Mount cards : От 1 до 3 Common Collectioner's CardCommon Card, that you can gather to trade with Battle Pass Manager Rylai for real mount! - 100%; От 1 до 1 Uncommon Collectioner's CardUncommon Card, that you can gather to trade with Battle Pass Manager Rylai for real mount! - 100%; From 1 to 2 for one (any) random PAP, 100%. NPC Pushkin The MasterWork Crystal - S80 exchange has been added to the NPC Pushkin exchange . Improvement of Icarus and Moirai for S80 MW Crystals Weapon: 5 Crystals; Armor (any part): 3 Crystals; Jewelry: 1 Crystals. Note! It will be possible to exchange both regular and {PvP} Weapons / equipment; Enchanting and Attributes are preserved. In the very near future, you are STILL waiting for a few more updates, including visual 😉 We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 14 апреля 2023 Автор Рассказать Опубликовано: 14 апреля 2023 Restart Date : 14.04.23 Time : 17:00 Duration : 1 hour Dear friends, We have prepared a fairly large patchnote for you.🙃, in which we will tell you about the new Epic Boss, the improvement of some skills and items, important changes for the Kamael race, the new Legendary Costume and much more! Happy reading! Epic Bosses Queen Ant и Business : Leave the open world after Orfen and Core. Latest Queen Ant and Zaken: Wednesday , 12.04.23 . Beleth: New Epic Boss! Once every 7 days, on Mondays, 20:30 ~ 21:00 Sparkle : Respawn window reduced: 21:00 ~ 21:30. Once every 7 days, on Mondays Antharas : Respawn window reduced: 21:00 ~ 21:30. Once every 14 days, on Wednesdays. Results: Monday Beleth 20:30~21:00; Sparkle 21:00~21:30. Tuesday Seed of Destruction 19:00 - 22:00. Wednesday Valakas 21:00 or Antharas 21:00~21:30 (week after week). Thursday Rest, spots, the beginning of the Great Olympics. We remind you that the Training Olympiad is available on our server , which is held from 00:30 to 20:30 on the days of the Great Olympiad. You can find out more on our Wiki . Friday Seed of Destruction 19:00 - 22:00; Baium 21:00~21:30. Saturday Territorial Wars or 3x3 Great Olympiad (week after week). Sunday Sieges or the final day of the Great Olympiad (week after week). Note! All present Epic Bosses now drop Icarus and Vesper weapons, as well as MasterWork Crystal - S80If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item. ! Soul Crystal Queen Ant и Business : Removed from the Game! Instance Zone - Queen Ant will appear soon! Dent: 10 => 14 = 100%; 14 => 15 = 70% (was 50%); 15 => 16 = 50% (was 30%)! Baium, Frintezza: 10 => 16 = 100% (was 50%) Beleth (New Epic Boss): 10 => 16 = 100%! Antharas , Valakas without changes: 10 => 16 = 100%! Outcome: All Epics available from Monday (Frintezza, Beleth, Antharas, Valakas, Baium) have a 100% chance of leveling SA from lvl 10 to 16. in the finishing group. Ankou ("Chimera's Spot") 10 => 12 = 100%; 12 => 13 = 50%; 13 => 14 = 20% 14 => 15 = 7%; 15 => 16 = 3%. Also, the drone has been significantly improved and now you can get Chests with one-piece parts and Dynasty armor recipes, attribute boxes and S/S80 Orb Masterwork. Kerberos (Desert Quarry) 10 => 12 = 100%; 12 => 13 = 50%; 13 => 14 = 20% 14 => 15 = 7%; 15 => 16 = 3%. Also, the drone has been significantly improved and now you can get Chests with one-piece parts and Dynasty armor recipes, Dynasty, Icarus weapon and S/S80 Orb Masterwork. Epidos (Chimera's Spot) 10 => 12 = 100%; 12 => 13 = 50%; 13 => 14 = 30% 14 => 15 = 15%; 15 => 16 = 7.5%. Also, the drone has been significantly improved and now you can get Chests with one-piece parts and Dynasty armor recipes, Dynasty, Icarus, Vesper weapon and S/S80 Orb Masterwork. Skills Greater Battle HealImmediately restores the target's HP with 371 Power. The base cast range of the spell is now increased by 10 for each "+1" of Upgrade Strength/Cost when Upgrading a Skill. Base Distance: 600; Max Enchant Distance: 900. The "end-of-cast" distance of the skill has been proportionally increased. Major HealRestores the target's HP by 690 Power. Consumes 1 Spirit Ore.: The base cast range of the spell is now increased by 10 for each "+1" of Upgrade Strength/Cost when Upgrading a Skill. Base Distance: 600; Max Enchant Distance: 900. The "end-of-cast" distance of the skill has been proportionally increased. RechargeRecovers MP with up to 49 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.: The base cast range of the spell is now increased by 10 for each "+1" of Upgrade Strength/Cost when Upgrading a Skill. Base Distance: 400; Max Enchant Distance: 700. The "end-of-cast" distance of the skill has been proportionally increased. ResurrectionResurrects a corpse.: Added a new branch of skill enchanting: Range / Distance: The base cast range of the spell now increases with Upgrade Skill by 10 for each "+1". Base Distance: 400; Max Enchant Distance: 700. The "end-of-cast" distance of the skill has been proportionally increased. Sublime Self-SacrificeSacrifices oneself to allow all other party members (excluding oneself), clan and alliance members to fully recover their HP by 50%, recover MP by 350 and to become invincible for 5 seconds.: Skill changed, 4th skill level added: It was : Level 1 at lvl 60, grants 50% HP recovery, 350 MP and a Celestial for 5 seconds; Cast time - 6 seconds; Level 2 at lvl 74, gives 100% HP recovery, 650 MP and a Celestial for 10 seconds; Cast time - 5 seconds; Level 3 at lvl 83, gives 100% recovery of CP, HP, MP and Celestial for 15 seconds; Cast time - 4 seconds. It became : Level 1 at lvl 60, gives 50% HP recovery, 250 pts. and 15% MP and Celestial for 5 seconds; Cast time - 7 seconds; Level 2 at lvl 72, gives 75% HP recovery, 500 pts. and 20% MP and Celestial for 7 seconds; Cast time - 6 seconds; Level 3 at lvl 81, gives 100% recovery of CP and HP, 750 pts. and 25% MP and Celestial for 15 seconds; Cast time - 5 seconds; Level 4 at lvl 83, gives 100% recovery of CP, HP, MP and Celestial for 15 seconds; Cast time - 4 seconds. Unlimited Running The limit (maximum limit) of running speed for the classes Treasure Hunter \ Adventurer , Abyss Walker \ Ghost Hunter , Painswalker \ Wind Rider (daggers, but not Spoiler \ Fortune Seeker) has been increased to 265 ; 1st level, at character level 50 - 255; 35.000 SP. 2nd level, at character level 70 - 260; 1.000.000 SP. Level 3, at character level 82 - 265. 100.000.000 SP. All other classes have a cap of 250, as before (no change). Race Kamael (will be implemented within a few days) A little prehistory. On the MasterWork server, the restriction on taking any Sub-classes has actually been abolished: a Light Elf can take a sub for a Dark Elf, a sub for Overlord is available, and so on. Gender : Gender change is available through the Personal Account ! Bersa girls, Slb boys-girls, Arba boys and so on - now a reality ! Reference: gender changes . Sub-classes : Is it an airplane? Is it a bird? This is a kamael with a subwoofer for Bisha! Now representatives of the Kamael Race can take any Sub-class! Restrictions : Kamael can take a sub to Bish, but a Human (human) cannot take a sub to the Arbalester(and so on). Kamael professions are still exclusive to the race. On subs, Kamaels will be able to wear heavy/light/robe sets, however, when switching to the Kamael class, the equipment is removed (except for light, by analogy with the shoulders of the dynasty). Crossbows are now bound to classes instead of race. Thus, Kamael with the Hawk subwoofer will not be able to carry the Crossbow, but will be able to use the bow. Now you can choose which Spellbreaker you want to take a sub-class to - Boy (M - male) or Girl (F - female). Previously, it was "correct-off-like", but we have changed the decision to you. Change of Sub to Main : Sub ni Main Change Scroll, bought in Personal Account and used by Butler to change Sub to Main, now works for Kamaels too! Link: Purchase Proof of Magic Transfer .This item allows you to change your Sub Class to Main Class. Visit NPC Butler. Can be used only once per Stage. This action is cannot be undone or make another class-change. Be careful and choose wisely! Limits: Does not work with Inspector / Judicator. It is possible to change Bers with Arba's sub to Arba with Bers's sub with a scroll, however, becoming a Judicator-main is still possible only through the Quest after receiving the 3rd profession. Kamael will not be able to change base to NOT Kamael. The situation when a Bers-Kamael with a Bishop subwoofer became a Human-Bish with a Bers sub is impossible . Visual changes Guys, spring is here (:slowpoke:)! However, who needs a Legendary Spring Suit when there is a Legendary Coin Maker Butler Suit ! As before, the costume will include: Legendary Butler Suit (visual); Hidden text Butler's Legendary Weapon Pack (visual); Hidden text You can buy it in your Personal Account either as a complete set at once, or in parts Suit + Cloak and Weapon. Also in the game, NPC Hessa (or Rylai) will be waiting for you, which will please you: Suits: Steampunk costume ; Hidden text White Cat Costume ; Hidden text Red Cat Costume ; Hidden text Black Cat Costume ; Hidden text Kitty Lilith . Hidden text Support pet visual changes ( Kookaburra, Cougar, Buffalo): Shy Blue Rabbit Скрытый текст Shy Brown Rabbit Скрытый текст Angry Brown Rabbit Скрытый текст Angry Gray Rabbit Скрытый текст Nixie (Golden Mermaid) Скрытый текст Mermaid Скрытый текст Red-Winged Lion Скрытый текст White-Winged Lion Скрытый текст Brown Lion Скрытый текст White Lion Скрытый текст Seed of Destruction With the advent of SoD, it becomes possible to insert Attribute Crystals (150+)! Note! Between the third and fourth SoD, a second slot opens for inserting Attribute Stones/Crystals into S\Dynasty\Moirai+ equipment; Between the third and fourth SoD, an exchange of Attribute Stones for Attribute Crystals will appear . SoD takes place every Tuesday and Friday, for 3 hours, 19:00 - 22:00. On Friday, it partially coincides with the appearance of Baium . The entire SoD area is a No-PK Zone ; To collect fountains, you will need the Agathion CollectionSummons a Sprite to collect the essence of the Seeds of Infinity and Destruction. skill , which is automatically learned from all characters of level 78 with a third profession and is located in Active skills. Beleth New Epic Boss! Event: Every 7 days, on Mondays, 20:30-21:00. First Beleth April 17th . Personal entrance - each character enters independently. Place of entry - between "Green Spot" and "Scorpion Spot" Hidden text To enter you will need a special item - Beleth Entrance Stone , which can be obtained for: 100 Ancient Tome of the DemonA book possessed by monsters to prove their devotion to Beleth. It will disappear if forced open.; 2.500.000 Adena + 5 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. You can buy it from NPC Butler or NPC Budenka (on the HB port spot); The first 5 minutes after entering - the Boss does not wake up . By analogy with the current Baium (first enter, then appear and the location becomes closed). 🌍 World As you know, there were many players on the server🐷, which received untimely bans. Almost all of them left the world of Elmoreden. Almost... The unlimited event "Greedy Golden Pig" is launched on the server. Logic: At high-level locations , the Golden Pig will appear . When it appears, the whole location will know about it; Appearance time 20...25 minutes; If no one touches her, she disappears after 5 minutes; The pig disappears after a while, even if attacked. Pig's act, you will agree; The pig is not pleasant enough, it will fight back when attacked and can cause significant harm to the health of your character. She has a number of skills, some of them are debuffs; Reflects 50% of any incoming damage (even ranged damage). Because it can. After 100 hits, the GM will appear and ban the pig (as she needs). Hits over 100 damage count. Award: You made the world a better place, isn't that a reward? Okay, there will still be a reward. 🤪 Locations New Location - Foundry ! General information: Here Hidden text Basic Information In the western part of the Isle of Hell is the Anomic Foundry , where the metal for the Steel Citadel is smelted in the primordial flames of lava springs. Hundreds of slaves work on the extraction of ore and a whole army of guards guards them. At times, dangerous undead emerge from the disturbed bowels to get rid of uninvited guests. The Anomic Foundry is an extremely dangerous place, only a few daredevils dare to fight with the local inhabitants in search of a mysterious weapon. This season, the MasterWork team has finalized the Anomic Foundry location, now it works as intended by the Korean developers. In addition, a new task has been added to the location and loot from monsters has been updated. The location is difficult, suitable for farming with a full group. In some places, you can set up in a small group or solo to kill the undead running past. Location mechanics In the location there are smelting furnaces, near which there are Laborers of the Foundry. Each hit of the worker triggers a chance for the appearance of the undead Lesser Evil. If the Laborer is damaged, he will work faster and the speed of the appearance of the undead increases. If the Laborer is killed, the speed of the appearance of the undead will decrease significantly. When a player deals damage to a Laborer, all nearby Brigadiers and Evil rush towards the aggressor. Be careful! Monsters of the Lesser Evil run through the entire location, moving from furnace to furnace. When passing through each furnace, there is a chance that the monster will turn into a Great Evil. Reaching the end of the location, the undead disappear. Jude's Request Quest - Icarus recipes randomly and Icarus pieces; Quest Secrets of the Anomic Foundry (At Deltuva at the gate) = Moirai pieces and recipes to choose from. Location: Hell Island; Entry: NPC Deltuva, near the gate (the spawn point of Epidos ). Difficult location for outstanding groups and clans with two quests: Recipes and pieces of Icarus Weapons; Recipes and pieces of Moirai armor and costume jewelry. Thus, at the moment, this is the only way to get S80 equipment - Moirai. Improved location - Refugee' Camp : Location: Hell Island; There are more monsters ; Their HP and the Experience gained from them will increase. Moirai Crafting is available from the 10th level of the Dwarven CraftCan read Dwarven recipe books. skill , which is obtained at character level 79. A new level of skill created specifically for Moirai gear. To craft a Vesper, you need a skill level 11, which is still learned at level 82. Bonuses from S80 Sets partially improved; Set bonuses: Hidden text Heavy Set Light Set Robe Set +2 STR / -2 CON P.Atk 4.26%; Atk. Speed 4%; Shock Resist 50; Sleep Resist 30; Deflect Magic 2; Fire At 5; Water Att 5; Wind That 5; Earth That 5; Holy Att 5; Unholy That 5. +2 DEX / -2 CON P.Atk 4.26%; Atk. Speed 3%; Resist Hold 50; Resist Mental 30; Fire At 5; Water Att 5; Wind That 5; Earth That 5; Holy Att 5; Unholy That 5. +2 WIT / -2 MEN M.Tech 8.11%; Cast. Speed 15%; Resist Paralysis 50; Resist Medusa 30; Fire At 5; Water Att 5; Wind That 5; Earth That 5; Holy Att 5; Unholy That 5. RAR equipment item bonuses improved: PVP defense, ATT defense, nice stats. Bonuses from RAR parts: Hidden text Heavy Total PAP set bonus: Phys. Atk. +5.00%; Soon. Atk. +4.25%; Shock Defense (Stun) +30%; Sleep Protection (Sleep) +20%; Protection against all 6 ATT +15 units; PvP Defense +5%. Helmet Armor Top Bottom Armor Gloves Boots Phys. Atk. +0.90%; Soon. Atk. +0.75%; Protection from Hold (Root) +5%; Mental Defense +3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Phys. Atk. +1.75%; Soon. Atk. +1.50%; Defense from Hold (Root) +8.5%; Mental Defense +6%; Protection against all 6 ATT +3 units; PvP Defense +1%. Phys. Atk. +1.15%; Soon. Atk. +1.00%; Defense from Hold (Root) +6.5%; Mental Defense +5%; Protection against all 6 ATT +3 units; PvP Defense +1%. Soon. Atk. +0.60%; Phys. Atk. +0.50%; Protection from Hold (Root) +5%; Mental Defense +3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Soon. Atk. +0.60%; Phys. Atk. +0.50%; Protection from Hold (Root) +5%; Mental Defense +3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Light Total PAP set bonus: Phys. Atk. +5.00%; Soon. Atk. +4.25%; Regen MP +16%; Protection from Hold (Route) +30%; Mental Defense +20%; Protection against all 6 ATT +15 units; PvP Defense +5%. Helmet Armor Top Bottom Armor Gloves Boots Phys. Atk. +0.90%; Soon. Atk. +0.75%; Regen MP +3%; Protection from Hold (Root) +5%; Mental Defense +3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Phys. Atk. +1.75%; Soon. Atk. +1.50%; Regen MP +5%; Defense from Hold (Root) +8.5%; Mental Defense +6%; Protection against all 6 ATT +3 units; PvP Defense +1%. Phys. Atk. +1.15%; Soon. Atk. +1.00%; Regen MP +4%; Defense from Hold (Root) +6.5%; Mental Defense +5%; Protection against all 6 ATT +3 units; PvP Defense +1%. Soon. Atk. +0.60%; Phys. Atk. +0.50%; Regen MP +2%; Protection from Hold (Root) +5%; Mental Defense +3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Soon. Atk. +0.60%; Phys. Atk. +0.50%; Regen MP +2%; Protection from Hold (Root) +5%; Mental Defense +3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Robe Total PAP set bonus: Speed Mag. Atk. +2.50%; Mag. Atk. +8.00%; Paralysis Defense +30%; Protection against Medusa + 20%; Protection against all 6 ATT +15 units; PvP Defense +5%. Helmet Armor Top Bottom Armor Gloves Boots Mag. Atk. +1.50%; Paralysis Defense +5%; Protection against Medusa + 3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Speed Mag. Atk. +2.50%; Mag. Atk. +2.50%; Paralysis Defense +8.5%; Protection against Medusa + 6%; Protection against all 6 ATT +3 units; PvP Defense +1%. Mag. Atk. +2.00%; Paralysis Defense +6.5%; Protection against Medusa + 5%; Protection against all 6 ATT +3 units; PvP Defense +1%. Mag. Atk. +1.00%; Paralysis Defense +5%; Protection against Medusa + 3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Mag. Atk. +1.00%; Paralysis Defense +5%; Protection against Medusa + 3%; Protection against all 6 ATT +3 units; PvP Defense +1%. Shield and Sigil Shield Sigil Block Mag. skills +3 units. Block Mag. skills +3 Note! RAP Shield/Sigil Moirai gives 3 Magic Block Chance instead of 2 like on S and lower rank sets. An upgrade system (similar to "shoulders") will be available, but without class division and wearing penalties. Format: "Attack" or "Defense". To upgrade, you will need to craft S80-grade Essence , which is available from NPC Hude for the following items (a tradable item that can only be obtained at the 3rd trust level of the Hellbound location): 20,000,000 Adena ; 480 Hidden First Page; 600 Hidden Second Page; 120 Demon Contract Fragment 5 Arcsmith's AnvilMaterial used by a Dwarf to make an item. It can be sold at a regular store.; 3 Warsmith's MoldMaterial used by a Dwarf to make an item. It can be sold at a regular store.; 3 Leolin's MoldMaterial used by a Dwarf to make an item. It can be sold at a regular store.; 465 Mithril AlloyA material used to make Dwarven items. Can be sold in any shop.; 820 Crafted LeatherA material used to make Dwarven items. Can be sold in any shop.; 220 AsofeCrystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.; In the future, a similar logic of "prolonging the creation of the final armor" will affect Vesper / Vorpal / Elegy. Upgrade bonuses: Hidden text Heavy Bonuses "Attack" Set bonuses "Attack" Bonuses "Defence" Set bonuses "Defence" +1 DEX +25 Chance of P. Def. Crete. Atk. Chance of Bleeding and Hold (Rue) +12%; Skill Cooldown -5%. +2 STR / +1 DEX / -2 CON Phys. Atk. +4.26%; Soon. Atk. +4.00%; +25 Chance of P. Def. Crete. Atk. Block Magic + 2 units; Skill Cooldown -5%. Chance of Bleeding and Hold (Root) +12%; Shock Defense (Stun) +50%; Sleep Protection (Sleep) +30%; Protection against all 6 ATT +5 units. +1 CON Block Magic + 1 unit; P. Def. Crete. Damage +7%; Bleed and Hold Defense (Root) +20%; Incoming Heal Strength +6%; PvP Defense +5%. +2 STR / -1 CON Phys. Atk. +4.26%; Soon. Atk. +4.00%; Block Magic + 3 units; Incoming Heal Strength +6%; P. Def. and Mag. Crete. Damage +7%; Bleed and Hold Defense (Root) +20%; Shock Defense (Stun) +50%; Sleep Protection (Sleep) +30%; Protection against all 6 ATT +5 units; PvP Defense +5%. Light Bonuses "Attack" Set bonuses "Attack" Bonuses "Defence" Set bonuses "Defence" +1 STR Accuracy +3 units; P. Strength Crete. Atk. +5%; Bow / Crossbow Shot Distance +50; Shock Attacks +10%; Skill Cooldown -5%. +1 STR / +2 DEX / -2 CON Phys. Atk. +4.26%; Soon. Atk. +4.00%; Score. Run away. +3.00%; Accuracy +3 units; P. Strength Crete. Atk. +5%; Skill Cooldown -5%; Bow / Crossbow Shot Distance +50; Shock Attacks +10%; Protection from Hold (Root) +50%; Mental Defense +30%; Protection against all 6 ATT +5 units. +1 DEX Phys. Evasion +3 units; P./ M. Evasion Skills +2%; Chance to knock down (your) Spells -25%; Defense against Shock Attacks +15%; PvP Defense +5%. +3 DEX / -2 CON Phys. Atk. +4.26%; Soon. Atk. +4.00%; Score. Bega +3.00%; Phys. Evasion +3 units; P./ M. Evasion Skills +2%; Chance to knock down (your) Spells -25%; Defense against Shock Attacks +15%; Protection from Hold (Root) +50%; Mental Defense +30%; Protection against all 6 ATT +5 units; PvP Defense +5%. Robe Bonuses "Attack" Set bonuses "Attack" Bonuses "Defence" Set bonuses "Defence" +1 INT Strength M. Crete. +15%; Mental Attacks +12%; Cooldown Spells -5%. +1 INT / +2 WIT / -2 MEN Strength M. Crete. +15%; Speed Mag. Atk. +15.00%; Mag. Atk. +8.11%; Cooldown Spells -5%; Mental Attacks +12%; Paralysis Defense +50%; Protection against Medusa + 30%; Protection against all 6 ATT +5 units. +1 MEN Spell Cost -6%; Incoming Heal Strength +8%; Chance to knock down (your) Spells -25%; Defense Against Mental Attacks +18%; PvP Defense +5%. +2 WIT / -1 MEN Speed Mag. Atk. +15.00%; Mag. Atk. +8.11%; Spell Cost -6%; Incoming Heal Strength +8%; Chance to knock down (your) Spells -25%; Defense Against Mental Attacks +18%; Paralysis Defense +50%; Protection against Medusa + 30%; Protection against all 6 ATT +5 units; PvP Defense +5%. Note! Information about Moirai set bonuses will be available in a separate post (tentatively the next day, after the publication of this patch note). Miscellaneous Added exchange of Orfen's Soul Fragment items for Core's Soul Fragment and vice versa. Exchange rate: Orfen's Soul Fragment = Core's Soul Fragment + 2 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Core's Soul Fragment = Orfen's Soul Fragment + 2 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. Now, after the announcement of the restart in the game, a bar will appear on the screen, which will notify / display the time until the server is restarted. We are sure that YOU do not need it and, perhaps, it will even interfere a little. But please believe me. The number of angry calls "there was no notification, I went to inst, and you dropped the server" - without exaggeration, many thousands. This is a necessary measure. We remind you that Adena is also consumed for crafting high-rank items , namely: Weapon: [S80] Icarus: +5.000.000 Adena ; [S84] Evening: +7,500,000 Adena . Armor: [S80] Moirai: +3,500,000 Adena ; [S84] Vesper: +5,000,000 Adena . Jewelry: [S80] Moirai: +1,500,000 Adena ; [S84] Vesper: +2,000,000 Adena . RAR bonuses of some weapons have been improved RAR on Phys. Atk. (for example, Icarus Sawsword) now gives +5% (instead of almost nothing); RAR for Mag. Atk. (for example, Icarus Hall) now gives +7% (instead of almost nothing). The cost of selling rank crystals to the store has been reduced: Crystal (D-Grade)A crystal of D-Grade.: Was: 325 Adena ; Cost: 250 Adena . Crystal (C-Grade)A crystal of C-Grade.: Was: 1.500 Adena ; Cost: 1,000 Aden . Crystal (B-Grade)A crystal of B-Grade.: Was: 4.500 Adena ; Cost: 2,500 Aden . Crystal (A-Grade)A crystal of A-Grade.: Was: 7.500 Adena ; Cost: 3,750 Adena . Crystal (S-Grade)A crystal of S-Grade.: Was: 12.500 Adena ; Cost: 5,000 Aden . The cost of selling S+ grade weapons to the shop has been reduced. For example: Draconic BowBestows one of the following functions: Cheap Shot, Focus, or Critical Slow.: Was: 21.379.700; Now: 10.689.850. Dynasty BowBestows one of the following functions: Cheap Shot, Guidance, or Focus.: Was: 37.473.000; Now: 18.736.500. Icarus Spitter Bestows one of the following functions: Cheap Shot, Guidance or Focus.: Was: 51.719.500; Now: 25.859.750. Vesper ThrowerIt can bestow one of the following functions: Cheap Shot, Critical Slow, or Focus.: Was: 71.678.000; Now: 35.839.000. SA in some types of weapons has been improved: Dynasty Bagh-Nakh (Brass Knuckles) now have SA Health ( Red) instead of Rsk. Evasion: Tiatenon (one-handed ax with Tiat) now has SA: Haste instead of HP Regen ( Green) Focus (but not Rsk. Focus) instead of HP Drain ( Blue) Dynasty printout and 14 SA insert now also available from NPC Pushkin ; 15 and 16 SA are inserted at NPC Hude on Hellbound. Various fixes and improvements that are made regularly. We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Rylai 1 Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 21 апреля 2023 Автор Рассказать Опубликовано: 21 апреля 2023 Dear friends, Well? Another patchnote🙃? We want to remind you of some of the changes that have already been announced, remind you of costumes, and added new elements! Rates Rates have been increased: Level Raitt 70 x3 71 x2.9 72 x2.8 73 x2.7 74 x2.6 75 x2.5 76 x2.3 77 x2.1 78 x1.9 79 x1.7 80 x1.5 81 x1 82 x0.1 Weekend Rates : Level Raitt 70 x3.90 71 x3.77 72 x3.64 73 x3.51 74 x3.38 75 x3.25 76 x2.99 77 x2.73 78 x2.47 79 x2.21 80 x1.95 81 x1.30 82 x0.15 Note! From next Monday, 24.04.23 (together with the Heroes), x1 leveling up to level 83 will become available! Epic Bosses (Reminder) Queen Ant и Business : Leave the open world after Orfen and Core. Latest Queen Ant and Zaken: Wednesday , 12.04.23 . Beleth: New Epic Boss! Once every 7 days, on Mondays, 20:30 ~ 21:00 Sparkle : Respawn window reduced: 21:00 ~ 21:30. Once every 7 days, on Mondays Antharas : Respawn window reduced: 21:00 ~ 21:30. Once every 14 days, on Wednesdays. Results: Monday Beleth 20:30~21:00; Sparkle 9:00pm~9:30pm. Tuesday Seed of Destruction 19:00 - 22:00. Wednesday Valakas 21:00 or Antharas 21:00~21:30 (week after week). Thursday Rest, spots, the beginning of the Great Olympics. We remind you that the Training Olympiad is available on our server , which is held from 00:30 to 20:30 on the days of the Great Olympiad. You can find out more on our Wiki . Friday Seed of Destruction 19:00 - 22:00; Baium 21:00~21:30. Saturday Territorial Wars or 3x3 Great Olympiad (week after week). Sunday Sieges or the final day of the Great Olympiad (week after week). Note! All present Epic Bosses now drop Icarus and Vesper weapons, as well as MasterWork Crystal - S80If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item. ! Skills You reacted as positively as possible to the improvement in the range of application of abilities when they are improved (sharpened), so we are expanding the list of skills! VitalizeRecovers HP with 440 Power and cures minor poison/bleeding. Immediately restores the target's HP with 371 Power. The base cast range of the spell is now increased by 10 for each "+1" of Upgrade Strength/Cost when Upgrading a Skill. Base Distance: 600; Max Upgrade Distance: 900. The "do-cast" distance of the skill has been proportionally increased. Blessed BloodFor 15 seconds, bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked. The base cast range of the spell is now increased by 10 for each "+1" of Upgrade Strength/Time when Upgrading a Skill. Base Distance: 600; Max Upgrade Distance: 900. The "do-cast" distance of the skill has been proportionally increased. Visual changes - NOW AVAILABLE! Guys, spring is here (:slowpoke:)! However, who needs a Legendary Spring Suit when there is a Legendary Coin Maker Butler Suit ! As before, the costume will include: Legendary Butler Suit (visual); Hidden text Butler's Legendary Weapon Pack (visual); Hidden text You can buy it in your Personal Account either as a complete set at once, or in parts Suit + Cloak and Weapon. Link: Suit + Weapon ; Link: Weapon . Also in the game, NPC Hessa (or Rylai) will be waiting for you, which will please you: Suits: Link: Ordinary costumes ; Note! All costumes will be subject to a 33% discount , which is added to your personal! Don't miss the moment! Steampunk costume ; Hidden text White Cat Costume ; Hidden text Red Cat Costume ; Hidden text Black Cat Costume ; Hidden text Lilith costume . Hidden text Support pet visual changes ( Kookaburra, Cougar, Buffalo): Shy Blue Rabbit Hidden text Shy Brown Rabbit Hidden text Angry Brown Rabbit Hidden text Angry Gray Rabbit Hidden text Nixie (Golden Mermaid) Hidden text Mermaid Hidden text Red-Winged Lion Hidden text White-Winged Lion Hidden text Brown Lion Hidden text White Lion Hidden text Locations Refugee' Camp: The monster Specter of Antiquity (Undead) is now affected by Turn UndeadStrikes fear into undead for 20 seconds, causing them to flee. Consumes 3 Spirit Ore. Lethal Strike is possible. (and similar). Anomic Foundry (Foundry): Despite the fact that quite a few people have already visited the location and progressed through the quest on Moirai, we are slightly improving the location: The chance of passing AOE debuffs for Demons is reduced; The drop rate of Attribute Stones has been increased. Miscellaneous Raid Bosses in Castles (prison) have been leveled up (approximately +3): Was: 72-80; It became: 75-82. Raid Bosses in the Fort (prison) have been leveled up (approximately +2): It was: 70-77; It became: 72-79. Improvements to the description of items, skills, and so on. We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 21 апреля 2023 Автор Рассказать Опубликовано: 21 апреля 2023 Dear friends, Your attention to the new Patchnote 🙃! We are glad that you like the vector of server development and the latest updates, so we continue to delight you with information and regular improvements! Rates Basic provisions Quality from 65 to 82 levels is simplified; Qualification at level 82 (up to level 83) x1 Available 83rd levels and all skills in the game ; Learning 83 skills without Books, 150.000.000 SP per Skill. Rates from 00:00 Monday: Monsters Level Rates 65 x4.00 66 x3.85 67 x3.70 68 x3.55 69 x3.40 70 x3.25 71 x3.10 72 x3.00 73 x2.90 74 x2.75 75 x2.60 76 x2.50 77 x2.30 78 x2.15 79 x2.00 80 x1.50 81 x1.00 82 x1.00 83 x0.10 Raid Bosses (including Instance Zone) Level Rates 65 x4.05 66 x3.97 67 x3.9 68 x3.82 69 x3.75 70 x3.67 71 x3.6 72 x3.52 73 x3.45 74 x3.37 75 x3.3 76 x3.22 77 x3.15 78 x3.07 79 x3 80 x2.5 81 x2 82 x1.5 83 x0.3 System Attribute Attribute Exchanger ( Stones for Crystals): From 00:00 on Monday, Attribute Managers (Aden, Rune, Arcane City) will be able to exchange attributes at the following rate: 1 Crystal = 5 Stones + 2.500.000 Adena ; 1 Crystal = 5 Stones + 5 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. . Also, getting Attribute Ore for Attribute CoinAn ancient stone coin with obscure symbols. Take it to Master Yo in the Anceint City Arcan and he will gladly give you an attribute ore. (personal reward for the 3rd profession) is also simplified: 1 Ore = 3 Attribute Coin + 750.000 Adena (was 10 + 2.5kk). Inserting Attributes into Armor : In S / Dynasty / Moirai ( but not B/A ) a second defensive Attribute is available. For solid bodies ( Major Arcana and Draconic = 3 instead of 2, Imperial Crusader = 2 instead of 1). Thus: There were 5 x 60 = "300" sets; It became 10 x 120 = "1200" sets. Example: We remind you that improved Dynasty and Moirai sets are available on our server. You can find them on our Wiki : S/Dynasty/Moirai set bonuses with inlay ; Bonuses RARE parts Equipment . Skills All skills in the game became available ; Learning 83 skills without Books, 150.000.000 SP per Skill. Debuffs - Chance : The chance of passing was set according to CFC: from 10% (minimum chance), to 90% (maximum chance); Thus, even the weakest skills have a chance, and even the strongest can be resisted if you are lucky. Ave HF! Debuffs - quantity : The maximum number of debuffs on the target (player / monster) has been increased from 8 to 10; Thus, PvE content against Bosses (Tiath, Baylor, mobs in Foundries, etc.) has become even easier. Bards : Now this class can improve its profile skills - debuffs: Previously, we improved these skills in general, now we have added sharpening branches to them, made understandable descriptions on the client, and so on. The main motivation for sharpening is to increase the Skill Level, since the chance of passing depends on the Skill Level compared to the Level of the Target (monster / player). Demonic Blade DanceAttacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit. Critical. (Bladedancer) Power + Chance: Power from 1644 to 2515, chance up to +10%. Sword SymphonyAttacks an enemy with 825 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible. (Sword Singer) » Power + Chance: Power from 1554 to 2095, chance up to +10%. Psycho SymphonyAttacks nearby enemies with 687 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 10% for 10 seconds. Over-hit. Critical. (Sword Singer) » Power + Chance: Power from 1370 to 1846, chance up to +15%. Berserker: Rush ImpactRushes forward to attack the enemies in front with 3110 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Over-hit and Сritical hit are possible. Increases Power upon the consumption of up to 5 souls. Fixed the skill branch Chance + Cost, the cost of MP when enchanted is reduced from 83 to 51 (by +15); Improved description. True BerserkerDecreases P. Def. by 10% and Evasion by 2. Increases P. Atk. and Atk. Spd. by 5% and Accuracy by 2. Continuously consumes MP proportionately to the user's level. Fixed + improved Skill branches: Power + Cost: Increases P. Atk. and Accuracy from 8% and +4 (by +0) to +12% and +8, respectively (by +30). +1 - +9 = +9% P. Atk., +8% Atk. Spd., +5 Accuracy; +10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy; +20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy; +30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy. The toggle's maintenance cost is reduced evenly, down to 1/4 of its original cost, by +30. Penalty + Cost: Gradually reduces the penalty to P. Def. and Evasion from 10% and -4 (by +0) to no penalty at all (by +30). The toggle's maintenance cost is reduced evenly, down to 1/4 of its original cost, by +30. Improved description. Prophet, Elven Elder, Shillien Elder. These classes can now learn the Resurrection skill up to level 9.Resurrects a corpse. Now an improvement is available for the Distance Branch we introduced earlier , increasing the Cast Distance from the base one: 400 (+0) and up to 700 (by +30). Learning: At level 40: 33000 SP; At level 48: 63000 SP; At level 56: 81000 SP; At level 60: 120000 SP; At level 64: 190000 SP; At level 70: 390000 SP; At level 74: 880000 SP. Locations Locations from the chronicles above have been added. Now solo players and small groups will receive locations where they can get Dynasty gear . Mithril Mines. A quest for Dynasty Light recipes is available in the location . Den of Evil. A quest for Dynasty Heavy recipes is available in the location . Field of Silence & Field of Whispers. A quest for Dynasty Robe & Jewelry recipes is available in the location. Crypts of Disgrace. We recommend you to use our Updater as we release updates regularly. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 1 мая 2023 Автор Рассказать Опубликовано: 1 мая 2023 QUEEN-ANT-HERE Dear friends, We could tell you a lot about this patchnote🙃 (that will be introduced on Monday 05/01/23 ) but I know that all you will see is " QUEEEEEEEEN " ! 🤪 Happy reading! Zone Instance We are pleased to announce that we are introducing a new Instance Zone - Ant Queen ! Description : Number of players: 7 - 9; Player levels: 81 - 85; Difficulty: Very Difficult ; Cooldown: 2 times a week, Wednesday and Saturday; Duration: 60 minutes. Restart in case of failure will not be available after the "start" of the first room. Therefore, be careful and calculate your strength. Entrance: Cat City (Ancient City Arcan) - the city of instances. Details : Move to the Ancient City Arcan and find the NPC Relic Watcher , who will teleport your party to the Instance Zone; You will find yourself in front of a knight who will accompany you to the exposition to the queen and perform the ritual of her summoning. Adventure and danger await you along the way. Be vigilant, follow the instructions and don't let the NPC that accompanies you die. Instance zone is a room that is connected by corridors; In the rooms you will find an event that you have to deal with in various ways. Note! Not everywhere needs to be fought. Some of them require attention. After going through all the rooms with a live NPC Relic Watcher , he will start summoning the Ant Queen. At this time, you need to fight off several strong waves with monsters. The general logic of the battle with the Ant Queen is no different from the usual one, except: The queen will actively move around instead of standing still; She, unlike her minions, ignores Larva's attack; After dealing a certain amount of damage, the Queen will summon waves of helpers. Once again, we draw your attention! If within 10 minutes after the last member of the group died / left the zone, it will be closed and go into a rollback (provided that you managed to fight at least one room). Be careful and calculate your strength. Rewards : Drop: Ring of Queen Ant (3% chance); Dynasty equipment and weapons; Parts for Moirai Outfit; Icarus weapons and parts for him; MasterWork Crystal - S\S80; Enchanted MW Box ; Fighter's\Archer's\Magician's Will; Protection of Rune\Elemental\Alignment; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone - 50% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Life Stone - 5% . All participants are guaranteed to receive a Queen Ant's BoxBox with useful items, including Bottle of Queen Ant's Soul. containing: Guaranteed: 3-5 Bottle of Queen Ant's SoulnThe identity of the witness to the death of the Ant Queen. Needed to exchange for Cursed Queen Ant's Rings in Giran from Luxury Shop Trader Pona. ; 20-35 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. ; 10-25 Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. Personal Item. ; 7-20 Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. ; 1 Shillien Supplies.Double-click to obtain 1 random Attribute Stone/Crystal. With a certain chance: 1 - 3 Gemstone S ; 1 Giant's Code;An item required for skill enchanting. 1 Giant's Code - Mastery;An item required for blessed skill enchanting. 1 Scroll: Enchant Weapon (S-Grade);When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. 1 Scroll: Enchant Armor (S-Grade);Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. 1 Blessed Scroll: Enchant Weapon (S-Grade);Increases P.Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P .Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. 1 Blessed Scroll: Enchant Armor (S-Grade);Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. 1 Personal Blessed Scroll of Resurrection;A magic scroll that resurrects a dead character and restores his or her Exp. completely. Reuse Delay: 10 sec. 1 Chest with Life Stone. If used, You will get one of Life Stones: Life Stone - 50% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Life Stone - 5% In Boxes received by players from Core ( Core's BoxBox with useful items, including Shard of Epic Bosses Soul. Personal Item.Box with useful items, including Shard of Epic Bosses Soul. Personal Item. ), Orfen ( Orfen's Box)Box with useful items, including Shard of Epic Bosses Soul. Personal Item. , Baylor ( Chest of Dark SoulCongratulations on your victory! Open this Chest to get Pieces of Immortal Jewelry. You can exchange pieces for Jewelry in Giran from Luxury Shop Collectioner Pona. ): Added guaranteed reward: 1 Shillien SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. ; Attribute Stone; or Attribute Crystal. The number and chance of receiving other rewards have been increased. Epic Bosses Now, instead of Attribute Stones, current Epic Bosses will drop Shillien Supplies with the same proportion: Dent : 35 to 70; Valakas , Antharas , Baium , Beleth , Frintezza : 50 to 100. Example: Previously: Baium dropped 15 to 35 stones of each archetype (fire/water, earth/wind, darkness/light); Now: From 50 to 100 boxes of Shillien SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. fall out of Baium , opening which the character receives: one stone (with a higher chance) or one crystal (with a lower chance). Quests The quest for the Noblesse now works according to the HF chronicles . 1 Lunargent, not 5 LunargentHigh-Grade Reagent and Hellfire OilHighest Grade Reagent; Now, instead of having to finish off RB or chests, you can also kill monsters. Professions: Second profession cost reduced to 1 Adena ; The cost of the Third profession has been reduced to 35 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank you for supporting our team and our products. . Visual for Pets - Added to the server! The system for choosing the desired visual for your pet has become clearer and easier, and a convenient preview window has also appeared! Just choose the pet you want to get. General improvements: Now you do not need to first select your pet, and then specify the skin: choose the one you want and change it. Now you do not need to have only one pet in your inventory: only the one you have summoned can be exchanged. Everything else can just be in inventory. We remind you how COOL they look: Hidden text We highly recommend that you use our Updater as we release updates regularly. With ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 5 мая 2023 Автор Рассказать Опубликовано: 5 мая 2023 Dear friends, We have prepared for you small but pleasant patchnote .🙃. So what happens after small updates...? 😉 Skills Party RescuePulls your party members that are in 1000 range from you towards you. Re-use time is fixed. (Sword Muse \ Spectral Dancer) At the 76th level of the character, the Second Skill Level appears! Information: Fixed cooldown: 300 => 180 seconds; Range: 1000 => 1500; Cast Speed: 1.5 => 1 sec; MP cost: 75 => 100; Study cost: 7.500.000 SP. Help your party member to find an entrance to the instance! Shop Shop of the Great Olympiad: Added S80 {PvP} Shirt to the Olympiad Shop : Orichalcum Shirt - PvPPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvP protection by 6.5%. - 100.000 Olympiad Token and 9500 Fame . 6.5% PvP Def. (5% for S rank), a little more P. Def. and Mag. Def. We remind you! For this purchase, as well as for the rest of the Oly shop, there's a 5/7/10/15% discount ( Olympiad Ranking: 1st placeCongratulations! You are an honorable hero of the Lineage 2 MasterWork server! ), depending on the place in the class ranking of the Olympiad! Ivory Store : Runes EXP & SP +50% - Became more accessible, the cost has been significantly reduced: Box with Rune of Exp+Sp 50% for ALL LevelsWrapped pack containing a Rune of Experience Points 50% for 60-minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. (60 mins)= 150 Ivory Coin ; Box with Rune of Exp+Sp 50% for ALL LevelsWrapped pack containing a Rune of Experience Points 50% (5-hour). Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. (5 hours) = 500 Ivory Coin . Shirts : Removed outdated Shirts of ranks D and C. The cost of B-grade Shirts has been changed: Thin Leather Shirt - PvEPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvE protection by 5%. = 750 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. + 1000 Fame ; Leather Shirt - PvPPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvP protection by 3%. = 1000 Ivory Coin + 1500 Fame . Added Shirts ranks A and S: Scale Shirt - PvEPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvE protection by 6%. = 1500 Ivory Coin + 3000 Fame . Scale Shirt - PvPPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvP protection by 4%. = 2000 Ivory Coin + 4000 Fame . Mithril Shirt - PvEPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvE protection by 7%. = 2500 Ivory Coin + 5000 Fame . Mithril Shirt - PvPPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvP protection by 5%. = 3500 Ivory Coin + 7000 Fame . PvE weapons rank A for Ivory Coin's: Any 1 unit weapon of choice = 250 Ivory Coin Note! New weapon adds 40% PvE damage! Duration of active application: 180 minutes; Enchanting +4 by default, built-in CA bonuses; Completely personal, cannot be enchanted / broken. Ivory Coin B- grade Personal Timed Weapon is now +4 by default. The cost is now 100 Ivory Coin (was 150), PvE bonuses - does not give, but still gives SA ! Enchant Chance Increasing Stones : The cost of Stones grades D and C has been significantly reduced: Lucky Enchant Stone: Armor (D-Grade)The Agathion Auxiliary Stone raises the ability to enchant a D-Grade armor by 35%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. = 10 Ivory Coin Lucky Enchant Stone: Armor (C-Grade)The Agathion Auxiliary Stone raises the ability to enchant a C-Grade armor by 27%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. = 25 Ivory Coin Lucky Enchant Stone: Weapon (D-Grade)The Agathion Auxiliary Stone raises the ability to enchant a D-Grade weapon by 20%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. = 20 Ivory Coin Lucky Enchant Stone: Weapon (C-Grade)The Agathion Auxiliary Stone raises the ability to enchant a C-Grade weapon by 18%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. = 50 Ivory Coin Added to the sale Stones grades B and A: Lucky Enchant Stone: Armor (B-Grade)The Agathion Auxiliary Stone raises the ability to enchant a B-Grade armor by 23%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. = 75 Ivory Coin Lucky Enchant Stone: Armor (A-Grade)The Agathion Auxiliary Stone raises the ability to enchant a A-Grade armor by 18%. This can only be used on armor that have been enchanted more than 3 times but less than 9 times. For one-piece armor this item can only be used on armor that has been enchanted more than 4 times but less than 9 times. = 250 Ivory Coin Lucky Enchant Stone: Weapon (B-Grade)The Agathion Auxiliary Stone raises the ability to enchant a B-Grade weapon by 15%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. = 150 Ivory Coin Lucky Enchant Stone: Weapon (A-Grade)The Agathion Auxiliary Stone raises the ability to enchant a A-Grade weapon by 12%. This can only be used on weapons that have been enchanted more than 3 times, but less than 9 times. = 500 Ivory Coin Equipment Upgrade Scrolls : The cost of Sharpenings has been significantly reduced: Scroll: Enchant Armor (D-Grade)Increases P. Def. of D-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. = 3 Ivory Coin + 1.500 Adena; Scroll: Enchant Armor (C-Grade)Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. = 5 Ivory Coin + 7.500 Adena; Scroll: Enchant Armor (B-Grade)Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. = 15 Ivory Coin + 25.000 Adena; Scroll: Enchant Armor (A-Grade)Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. = 35 Ivory Coin + 70.000 Adena; Scroll: Enchant Weapon (D-Grade)When enchanted P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. = 5 Ivory Coin + 7.500 Adena; Scroll: Enchant Weapon (C-Grade)When enchanted, P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. = 10 Ivory Coin + 25.000 Adena; Scroll: Enchant Weapon (B-Grade)When enchanted, P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. = 35 Ivory Coin + 50.000 Adena; Scroll: Enchant Weapon (A-Grade)When enchanted, increases P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger, spear, etc. by 4. Increases P. Atk. of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed by 5. Increases P. Atk. of bow weapons by 8. Increaes M. Atk. of all weapons by 3. From +4, doulbes P. Atk. and M. Atk. bonus for all weapon types. It can be safely enchanted up to +3. = 70 Ivory Coin + 100.000 Adena. Other {PvE} and {PVP} C- grade shirts are now awarded upon character creation. The description when installing Life Stone has been improved: Now you can immediately see what, for example, nuke you got: mass or targeted! We highly recommend that you use our Updater as we release updates regularly. With ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 21 мая 2023 Автор Рассказать Опубликовано: 21 мая 2023 Restart : 05/22/23 Dear friends, We are pleased to announce a major update for our server. As part of this patchnote 🙃 we will not only review the list of changes with you, but also analyze the reasons for certain of our actions. We hope you appreciate our work! By the way, there are rumors that maybe this is not the whole update ... 🤨 Server Wide Event On Monday (05/22/23) there will be an important server-wide event ! During this event, you will: Combine the efforts of the entire server in the fight against the Ancient Evil ; Get nice rewards for your campaign; Prepare to carefully read the announcements both during and after 😉 Details: Date : Monday, 05/22/23; Time : 21:30; Location : Dwarven Village, NPC Luciena. Levels and other changes Now 2+2 boxes are available! The 3rd box is available if at least 1 of the 2 has a PA. The 4th box is available if at least 2 out of 3 running ones have a PA. We remind you that at the start of the next season there will be from 1 to 2 boxes (more details will be announced along with the server concept). Now Offline Merchants will sit up to 48 hours (previously - 24); Leveling: The 85th level became "available"; Simplified evolution from 60~84; Same for Weekend Rates (starting May 27-28). Rates: Experience and SP rates, Monsters, Monday - Friday (starting from 22.05): Level rates 1 - 39 x10 40 - 69 x9.85 => 4.5 70 - 79 x4.4 => 3 80 x2.5 81 x2 82 x1.5 83 x1.3 84 x1 85 x1 Experience and SP rates, RB / Instance Bosses, Monday - Friday (starting from 22.05): Level rates 1 - 39 x7 40 - 69 x6.92 => 4.75 70 - 79 x4.67 => 4 80 x3.75 81 x3.5 82 x3 83 x2.5 84 x2 85 x1.5 Weekend rates Rates of Experience and SP, Monsters, Saturday - Sunday, x1.5 (starting from 27.05): Level rates 1 - 39 x15 40 - 69 x14.77 => 6.75 70 - 79 x6.6 => 4.5 80 x3.75 81 x3 82 x2.25 83 x1.95 84 x1.5 85 x1.5 Rates of Experience and SP, RB / Instance Bosses, Saturday - Sunday, x1.25: Level rates 1 - 39 x8.75 40 - 69 x8.65 => 5.93 70 - 79 x5.844 => 5 80 x4.68 81 x4.37 82 x3.75 83 x3.12 84 x2.5 85 x1.87 Experience gain increased from: Hellbound Ankou; Kerberos. RB in Field of Whisper and Ginat's Cave : Giant Marpanak ; Gorgolos ; Last Titan Utenus ; Hekaton Prime ; Gwindorr ; Water Spirit Lian . Instance Bosses : Orfen; core; Baylor; Queen Ant; Tiat. Raid Bosses : Epidos; Anais. Epic Bosses General: Frintezza: The world boss has been removed from the game; Starting Monday, the Frintezza instance will be available for everyone; Added upgrade options to Frintezza's necklace Enhanced; supreme. Beleth spawn time moved from 20:30 ~ 21:00 to 21:00 ~ 21:30; Beleth: 21:00~21:30 +5 minutes wake up. Beleth spawn time moved from 20:30 ~ 21:00 to 21:00 ~ 21:30; Antharas\ Valakas: Antharas: 21:00~21:30 + 30 minutes wake up; Valakas: 21:00 + 20 minutes wake up. Baium 21:00~21:30 +5 minutes wake up. Other events: SOD (150+ ATT) - on Tuesdays and Fridays, from 19:00 to 22:00. Anais (RB in MOS) - every day, 19:00 ~ 23:00 Epidos (RB to HB) - every day, 19:00 ~ 23:00. The levels of Epic Bosses have been increased: 82nd levels: Dent; Bane. 85th levels: Baium; Antharas; Valakas; Beleth. Drop from Epic Bosses: Added drop Vesper Equipment and Accessories (similar to Moirai earlier); Note! Noble stones have not been added ! Removed drop items rank S (Imperial Crusader, Arcana Mace, Tateossian ring, etc; but NOT Dynasty ). Added MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. drop , changed MasterWork Crystal - S and MasterWork Crystal - S80 drop .If you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item.If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item. Drop chance of MasterWork Crystal - S and MasterWork Crystal - S80 has been increased.If you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. The range of MidCompany Items for Dent's Coin has been revised !Congratulations on successfully killing of Epic Boss! You can spend these coins to purchase Clan Epic Jewelry from NPC Hunter. Please note! Only the Clan Leader can exchange coins! Frintezza's NecklaceMax. MP +42 Resistance to Sleep/Paralysis/Stun +15% Sleep/Paralysis/Stun attack +15% Resistance to Poison/Bleed +25% Poison/Bleed attack +25% Skill re-use delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 - 35 Dent's Coin (New); Zaken's EarringMax. MP+31 Resistance to Bleed +30% Bleed attack rate +30% Resistance to Shock/Mental attacks +20% Shock/Mental attack rate +20% Heal amount +10% Vampiric rage effect +4% When equipped with two identical earrings, only one effect is applied. When equipped together with Enchanted Zaken's Earring, only the effect of Enchanted Zaken's earring will be applied. - 25 Dent's Coin (early 40); Earring of OrfenMax. MP +31 Resistance to Bleed +20% Chance of Bleed attack +20% Increase Healing effects +6% Decreases skill MP Consumption by 2% When eqiupped with two identical earrings, the effect of only one earring will be applied. - 15 Dent's Coin (was 25); Ring of CoreMax. MP + 21 Poison Resistance + 20% Poison Atk. Rate + 20% Accuracy +1 Moving Speed +1 When equipped with two identical rings, the effect of only one ring will be applied. - 15 Dent's Coin (was 25); Ring of Queen AntMax. MP +21 Accuracy +2 Critical Damage +15% Resistance to Poison +30% Poison attack rate +30% Resistance to Hold +20% Hold attack rate +20% When equipped with two identical rings, the effect of only one ring will be applied. When equipped together with Enchanted Ring of Queen Ant, only the effect of Enchanted Ring will be applied. - 50 Dent's Coin . Frintezza Update The Epic Boss leaves the open world and appears as an Instance Zone. General information: Up to 10 simultaneous CCs within the zone; From 18 to 45 players in one CC; Level: 80-85; The maximum duration is 120 minutes; Cooldown on Wednesday and Saturday, 06:30 am server time; Frintezza's Magic Force Field Removal Scroll item has been added to NPC Butler to access the Instance Boss:The scroll that permits passage though Frintezza's Magic Force Field. Meet his guide near the Imperial Tomb entrance and he will let you enter the forbidden area. Needed only by Command Channel Leader; Cost: 10 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. + 2.500.000 Adena. Awards: Lots of Experience; Vesper (100%) and Mid S84 Weapon (15%); Moirai, Vesper Equipment and Jewelry; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents. ; Attributes Supplies ; Frintezza's NecklaceMax. MP +42 Resistance to Sleep/Paralysis/Stun +15% Sleep/Paralysis/Stun attack +15% Resistance to Poison/Bleed +25% Poison/Bleed attack +25% Skill re-use delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 with 25% Chance! Soul Crystals (Chance is personal for each member of the finishing group) 11 => 12 = 100%; 12 => 13 = 100%; 13 => 14 = 50%; 14 => 15 = 25%; 15 => 16 = 15%; 16 => 17 = 10%. Frintezza's NecklaceMax. MP +42 Resistance to Sleep/Paralysis/Stun +15% Sleep/Paralysis/Stun attack +15% Resistance to Poison/Bleed +25% Poison/Bleed attack +25% Skill re-use delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 can now be upgraded from NPC Pona in the Luxury Shop (similar to )! Upgrade cost: Enhanced Frintezza's Necklace DEX +1, Resistance from Unholy +20, Resistance from Fire/ Water/ Wind/ Earth/ Holy +5, Resistance to Bleed/ Paralyze +35%, Resistance to Stun/ Sleep +20%, Poison/ Bleed Chance +35%, Paralyze/ Stun/ Sleep Chance +20%, Skill Reuse Time -7%, Reflect Damage +5%. For 10 sec. blocks all debufs.: 2 Frintezza's NecklaceMax. MP +42 Resistance to Sleep/Paralysis/Stun +15% Sleep/Paralysis/Stun attack +15% Resistance to Poison/Bleed +25% Poison/Bleed attack +25% Skill re-use delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 ; 2.500 Crystal (S-Grade)A crystal of S-Grade. ; 350 Gemstone S ; 50.000.000 Adena . Supreme Frintezza's Necklace DEX +2, Resistance from Unholy +25, Resistance from Fire/ Water/ Wind/ Earth/ Holy +10, Resistance to Poison/ Bleed +50%, Resistance Paralyze/ Stun/ Sleep +25%, Poison/ Bleed Chance +50%, Paralyze/ Stun/ Sleep Chance +25%, Skill Reuse Time -10%, Reflect Damage +6%. For 15 sec. blocks all debufs. : 2 Enchanced Frintezza's Necklace DEX +1, Resistance from Unholy +20, Resistance from Fire/ Water/ Wind/ Earth/ Holy +5, Resistance to Bleed/ Paralyze +35%, Resistance to Stun/ Sleep +20%, Poison/ Bleed Chance +35%, Paralyze/ Stun/ Sleep Chance +20%, Skill Reuse Time -7%, Reflect Damage +5%. For 10 sec. blocks all debufs. ; 7.500 Crystal (S-Grade)A crystal of S-Grade. ; 950 Gemstone S ; 150.000.000 Adena . Accessory Options: Frintezza's Necklace:Max. MP +42 Resistance to Sleep/Paralysis/Stun +15% Sleep/Paralysis/Stun attack +15% Resistance to Poison/Bleed +25% Poison/Bleed attack +25% Skill re-use delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 Rank A; Mag. Def.: 125; Max. MP +42; Sleep/Paralysis/Stun Resistance +15%; Chance of Sleep/Paralysis/Stun target +15%; Poison/Bleed Resistance +25%; Chance of Poison/Bleeding +25%; Skill cooldown -5%; Damage return from normal mili attacks +4%; Dark Attribute Defense +15. Enhanced Frintezza's Necklace DEX +1, Resistance from Unholy +20, Resistance from Fire/ Water/ Wind/ Earth/ Holy +5, Resistance to Bleed/ Paralyze +35%, Resistance to Stun/ Sleep +20%, Poison/ Bleed Chance +35%, Paralyze/ Stun/ Sleep Chance +20%, Skill Reuse Time -7%, Reflect Damage +5%. For 10 sec. blocks all debufs.: Grade S80; Mag. Def.: 131; DEX+1; Max. MP +47; Sleep/Paralysis/Stun Resistance +20%; Chance to Sleep/Paralyze/Stun the target +20%; Poison/Bleed Resistance +35%; Chance of Poisoning/Bleeding +35%; Skill Cooldown -7%; Damage return from normal mili attacks +5%; Dark Attribute Defense +20; Defense against attributes of Fire, Water, Earth, Wind, Holy +5; Active Skill Enchanced Frintezza's Necklace - Mystic Immunity : Grants the Owner Immune to Debuffs (similar to PP's Mystic Immunity). Duration: 10 seconds. Fixed Cooldown: 600 seconds. Does NOT work for the Olympics. Supreme Frintezza's Necklace DEX +2, Resistance from Unholy +25, Resistance from Fire/ Water/ Wind/ Earth/ Holy +10, Resistance to Poison/ Bleed +50%, Resistance Paralyze/ Stun/ Sleep +25%, Poison/ Bleed Chance +50%, Paralyze/ Stun/ Sleep Chance +25%, Skill Reuse Time -10%, Reflect Damage +6%. For 15 sec. blocks all debufs.: Grade S84; Mag. Def.: 138; DEX+2; Max. MP +52; Sleep/Paralysis/Stun Resistance +25%; Chance to Sleep/Paralyze/Stun target +25%; Resistance to Poison/Bleeding +50%; Chance of Poisoning/Bleeding +50%; Skill cooldown -10%; Damage return from normal mili attacks +6%; Dark Attribute Defense +25; Defense against attributes of Fire, Water, Earth, Wind, Holy +10; Active Skill Supreme Frintezza's Necklace - Mystic Immunity : Grants the Owner Immune to Debuffs (similar to PP's Mystic Immunity). Duration: 15 seconds. Fixed Cooldown: 300 seconds. Does NOT work for the Olympics. New Locations Beast Farm: Best suited for solo players and mini groups; Loot available at the location: Vesper Armor - recipes, pieces, whole (drop and spoil); Recipes and pieces of Vesper weapons (spoil); High-level resources ( increased chance ); Fighter's\Archer's\Magician's Will; Protection of Rune\Elemental\Alignment; Attribute Crystals. Dragon Valley: Best suited for solo players, strong mini-groups and full groups; Loot available at the location: Vesper Armor - recipes, pieces, whole (drop and spoil); Noble Enhancement StoneItem needed to upgrade Vesper armor to Noble Vesper armor through Maestro Ishuma. ; High-level resources ( increased chance ); Protection of Rune\Elemental\Alignment; Attribute Crystals. Lair of Antharas: Best suited for strong mini-groups and full groups; Loot available at the location: Vesper Armor - recipes, pieces, whole (drop and spoil); Vesper weapons - whole, recipes and pieces (drop and spoil); High-level resources ( increased chance ); Fighter's\Archer's\Magician's Will; Protection of Rune\Elemental\Alignment; Noble Enhancement Stone (spoiled) ; Attribute Crystals. Conclusion❗❗❗ If earlier you had a prejudice that your class does not belong in some location - this is not true ! We've reworked a lot of locations (even outside of this list) to make them more balanced for different classes/types of groups. Try it and you will succeed! What specifically has been changed? Removed the ultimate resistance of monsters and the resistance of some types of weapons. Everything you knew about locations (especially on the HF chronicles) - on MasterWork you will most likely get in the way. Mage in MoS ? Yes! Physical in LoA ? Yes! All locations - for everyone! Explore the world, try new things and succeed! Vesper Update The base Vesper has the following options: Set Bonus Vesper Heavy Set STR +2, DEX -2.; Phys. Atk./P. Defense +5.57%; Max. HP +531; Resistance to sleep/hold attacks - by 70%. Vesper Leather Set STR +1, CON -2, DEX +1; Phys. Atk. +5.57%; Speed Atk. +5%; MP recovery rate + 5%; Max. HP +347. Vesper Robe Set INT +1, MEN -2, WIT +1; Mag. Atk. +8.47%; Speed Mag. +15%; MP recovery rate +5%; Stun resistance +50%; Reduces spell interrupt chance by 30. <RARE> item bonuses : Heavy Item Bonus Vesper HelmetMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold. Max. HP +175 P. Def. Atk. +0.85% P. Def. Def. +0.70% M. Def. Def. +0.70% Mental Attack Resistance +5.25% Sleep Resistance +7.00% Hold Resistance +7.00% All 6 Attribute Defense +4 PvP Damage Defense +1.00% Vesper BreastplateMasterwork Item that increases: - Resistance to sleep/hold attacks by 25%; - Max HP by 350; - P. Atk. by 1.5%; - P. Def. by 2.5%. Max. HP +350 P. Def. Atk. +1.70% P. Def. Def. +1.40% M. Def. Def. +1.40% Mental Attack Resistance +10.50% Sleep Resist +14.00% Hold Resist +14.00% Defense against all 6 attributes +4 PvP Damage Resist +1.00% Vesper GaiterMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold. Max. HP +225 P. Def. Atk. +1.10% P. Def. Def. +0.90% M. Def. Def. +0.90% Mental Attack Resistance +6.75% Sleep Resistance +9.00% Hold Resistance +9.00% All 6 Attribute Defense +4 PvP Damage Defense +1.00% Vesper GauntletMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold. Max. HP +125 P. Def. Atk. +0.60% P. Def. Def. +0.50% M. Def. Def. +0.50% Mental Attack Resistance +3.75% Sleep Resist +5.00% Hold Resist +5.00% Defense against all 6 attributes +4 PvP Damage Resist +1.00% Vesper BootsMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold. Max. HP +125 P. Def. Atk. +0.60% P. Def. Def. +0.50% M. Def. Def. +0.50% Mental Attack Resistance +3.75% Sleep Resist +5.00% Hold Resist +5.00% Defense against all 6 attributes +4 PvP Damage Resist +1.00% Vesper ShieldMasterwork Item that increases Resistance to Magic Damage. +3 units Block. Of magic General bonuses for <RARE> set (no shield) Phys. Atk. +4.85% P. Def. Def. +4.00% M. Def. Def. +4.00% Mental Attack Resistance +30.00% Sleep Resist +40.00% Hold Resist +40.00% Defense against all 6 attributes +20 PvP Damage Resist +5.00% light Item Bonus Vesper Leather Helmet Phys. Atk. +0.85% P. Def. +0.70% P. Crit. +0.70% Max. MP +105 Regen. MP +2.80% Paralysis Resistance +5.25% Petrification Resistance +3.50% Defense against all 6 attributes +4 PvP Damage Defense +1.00% Vesper Leather BreastplateMasterwork Item that increases: - Max MP by 225; - Atk. Spd. by 2%; - P. Atk. by 1.5%; - Mana Regeneration by 7%. Phys. Atk. +1.70% Speed Atk. +1.40% P. Crit. +1.40% Max. MP +210 Regen. MP +5.60% Paralysis Resistance +10.50% Petrification Resistance +7.00% Defense against all 6 attributes +4 PvP Damage Defense +1.00% Vesper Leather LeggingMasterwork Item that increases P. Atk., Atk. Spd., MP Regeneration, and Max MP. Phys. Atk. +1.10% Speed Atk. +0.90% P. Crit. +0.90% Max. MP +135 Regen. MP +3.60% Paralysis Resistance +6.75% Petrification Resistance +4.50% Defense against all 6 attributes +4 PvP Damage Defense +1.00% Vesper Leather GlovesMasterwork Item that increases P. Atk., Atk. Spd., MP Regeneration, and Max MP. Phys. Atk. +0.60% Speed Atk. +0.50% P. Crit. +0.50% Max. MP +75 Regen. MP +2.00% Paralysis Resistance +3.75% Petrification Resistance +2.50% Defense against all 6 attributes +4 PvP Damage Defense +1.00% Vesper Leather BootsMasterwork Item that increases P. Atk., Atk. Spd., MP Regeneration, and Max MP. Phys. Atk. +0.60% Speed Atk. +0.50% P. Crit. +0.50% Max. MP +75 Regen. MP +2.00% Paralysis Resistance +3.75% Petrification Resistance +2.50% Defense against all 6 attributes +4 PvP Damage Defense +1.00% General bonuses for <RARE> set Phys. Atk. +4.85% Spd. Atk. +4.00% P. Crit. +4.00% Max. MP +600 Regen. MP +16.00% Paralysis Resistance +30.00% Petrification Resistance +20.00% Defense against all 6 attributes +20 PvP Damage Defense +5% Robe Item Bonus Vesper CircletMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Shock, and decreases Magic Cancel Rate. Mag. Atk. +1.40% Regen. MP +2.80% Stun Resistance +5.25% Spell Cancel Resistance +3.50% Disarm Resistance +3.50% Defense against all 6 attributes +4 PvP Damage Defense +1% Vesper TunicMasterwork Item that decreases magic cancel rate by 12%. Increases: - Resistance to shock attacks by 15%; - M. Atk by 2.5%; - Casting Spd. by 1.5%; - Mana Regeneration by 10%. Mag. Atk. +2.80% Speed Mag. +2.50% Regen. MP +5.60% Stun Resistance +10.50% Spell Cancel Resistance +7.00% Disarm Resistance +7.00% Defense against all 6 attributes +4 PvP Damage Defense +1% Vesper StockingsMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate. Mag. Atk. +1.80% Regen. MP +3.60% Stun Resistance +6.75% Spell Cancel Resistance +4.50% Disarm Resistance +4.50% Defense against all 6 attributes +4 PvP Damage Defense +1% Vesper GlovesMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate. Mag. Atk. +1.00% Regen. MP +2.00% Stun Resistance +3.75% Spell Cancel Resistance +2.50% Disarm Resistance +2.50% Defense against all 6 attributes +4 PvP Damage Defense +1% Vesper shoesMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate. Mag. Atk. +1.00% Regen. MP +2.00% Stun Resistance +3.75% Spell Cancel Resistance +2.50% Disarm Resistance +2.50% Defense against all 6 attributes +4 PvP Damage Defense +1% Vesper SigilMasterwork Item that increases Resistance to Magic Damage. +3 units Block. Of magic General bonuses for <RARE> set (no sigil) Mag. Atk. +8.00% Spd. Mag. +2.50% Regen. MP +16.00% Stun Resistance +30% Spell Cancel Resistance +20% Disarm Resistance +20% Defense against all 6 attributes +20 PvP Damage Defense +5% Accessories Item Bonus Venus necklace Masterwork Item that increases M. Atk., MP Regeneration, and Resistance to Shock, and decreases Magic Cancel Rate. Max. MP +33 Paralysis Resistance +13% Sleep Resistance +13% Attribute Resistance +8 Venus EarringMasterwork Item that decreases magic cancel rate by 12%. Increases: - Resistance to shock attacks by 15%; - M. Atk by 2.5%; - Casting Spd. by 1.5%; - Mana Regeneration by 10%. Stun Resistance +10% Mental Attack Resistance +10% Hold Resistance +5% Sleep Resistance +5% Ring of VenusMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate. P. Strength Crete. +8% Hold Resistance +10% Stun Resistance +5% On the MasterWork server , when upgrading your set to Noble , you can also choose the desired additional modification Attack or Defense : Heavy Set Bonus Vesper Noble Heavy Attack Set STR +3, DEX -2 Max. HP +541 P. Def. Atk. +5.57% P. Def. Def. +5.57% M. Def. Def. +5.57% Critical Rate Atk. +32 Recharge P. Def. Skills and Rhythms -5% Atk. Run +5 Psychic Attack Resistance +50% Sleep Resistance +70% Hold Resistance +70% Fire/Water/Earth/Wind/Dark/Holy attribute defense +10 Vesper Noble Heavy Defense Set STR +2, CON +1, DEX -1 Max. HP +541 P. Def. Atk. +5.57% P. Def. Def. +5.57% M. Def. Def. +5.57% Speed Run +5 Chance to Block. Magic +2 points. Incoming Healing +7% P./ M. Def. Crete. +8% Mental Attack Resistance +50% Sleep Resistance +70% Hold Resistance +70% PvP Damage Defense +5% Fire/Water/Earth/Wind/Dark/Holy attribute defense +10 Light Set Bonus Vesper Noble Light Attack Set STR+2, DEX +1, CON -2 P. Def. Atk. +5.57% Speed Atk. +5.57% P. Crit. +5.57% P. Strength Skills +6% Recharge P./ M. Def. Skills and Rhythms -5% Max. MP +354 Regen. MP +5.57% Petrification Resistance +30% Paralysis Resistance +50% Fire/Water/Earth/Wind/Dark/Holy attribute defense +10 Vesper Noble Light Defense Set STR+1, DEX +2, CON -1 P. Def. Atk. +5.57% Speed Atk. +5.57% P. Crit. +5.57% Evasion +4 P./ M. Evasion Skill +3% MP Consumption P./ Skill M. -7% Max. MP +354 Regen. MP +5.57% Paralysis Resistance +50% Petrification Resistance +30% PvP Damage Defense +5% Fire/Water/Earth/Wind/Darkness/Holy attribute defense +10 Robe Set Bonus Vesper Noble Robe Attack Set INT +2, WIT +1, MEN -2 M. Def. Atk. +8.47% Speed Mag. +15.00% Chance M. Crit. +1 unit Reload Mag. Skills -5% Atk. Run +7 Regen. MP +5.57% Disarm Resistance +30% Stun Resistance +50% Disarm Resistance +30% Spell Cancel -30% Fire/Water/Earth/Wind/Dark/Holy attribute defense +10 Vesper Noble Robe Defense Set INT +1, WIT +1, CON +1, MEN -1 M. Def. Atk. +8.47% Speed Mag. +15.00% Spd. Run +7 Regen. MP +5.57% MP Consumption M. Def. skills -7% Incoming Healing +10% Disarm Resistance +30% Stun Resistance +50% Spell Cancel -30% PvP Damage Defense +5% Fire/Water/Earth/Wind/Dark/Holy attribute defense +10 You can also see all the changed sets at the link in our wiki Item Exchange: General information: Appropriate line added to Master Blacksmith Pushkin in Giran and Ancient City Arcan. For all exchange transactions, the following are saved: Item enchanting level; Item attribute; {PvP} insert; <RARE> . In the exchanger, only those options are visible for which the player has enough items to exchange: for example, vesper_noble_helmet will be visible if there is a vesper_helmet in the inventory, from 430 noble_upgrade_jewel and from Exchange price: Exchange regular (rusty) for Noble Attack / Noble Defense for Noble Enhancement Stone Item needed to upgrade Vesper armor to Noble Vesper armor through Maestro Ishuma.: Helmet: 430 Noble Enhancement Stone + 3.500.000 Adena ; Body (all types): 860 Noble Enhancement Stone + 7.000.000 Adena Heavy top also 860 Noble Enhancement Stone (previously 1150 Noble Enhancement Stone). Bottom: 540 Noble Enhancement Stone + 4.500.000 Adena Heavy bottom also 540 Noble Enhancement Stone (previously 750 Noble Enhancement Stone). Gloves: 290 Noble Enhancement Stone + 2.500.000 Adena Boots: 290 Noble Enhancement Stone + 2.500.000 Adena. Noble Attack Body Exchange for Noble Defense : 1 to 1 + 15.000.000 Adena. Exchange of ordinary Noble bodies for Noble Attack / Noble Defense - for free ! Only available to MasterWork Eternal players who already own the Noble Vesper. {PvP} and <RARE> upgrade Inserting {PvP} into regular and <RARE> bodies: Heavy: 14.000 + 2.792.000 Adena; Light / Robe: 10.500 + 2.094.000 Adena. Remove {PvP} from regular and <RARE> bodies: For free Convert Normal bodies to <RARE> , {PvP} Normal bodies to <RARE> {PvP} : 4 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. . Skills Before proceeding to a specific description of the changes/improvements of skills, we would like to tell you about the logic of the work done . In other words: why is it so and why is it good. General mechanics of how Critical Strikes work for P. Def. AOE skills: Most AOE P. Def. skills can Crit and deal Superblow (according to the concept of MasterWork); Crit is calculated from the base value in the skill. Usually it is 15% and the STR modifier; STR modifier : STR: 10 = -1.58 STR: 20 = -1.41 STR: 30 = -1.16 STR: 40 = 1.20 STR: 50 = 1.71 STR: 11 = -1.57 STR: 21 = -1.39 STR: 31 = -1.13 STR: 41 = 1.24 STR: 51 = 1.77 STR: 12 = -1.55 STR: 22 = -1.37 STR: 32 = -1.10 STR: 42 = 1.29 STR: 52 = 1.83 STR: 13 = -1.54 STR: 23 = -1.34 STR: 33 = -1.06 STR: 43 = 1.33 STR: 53 = 1.90 STR: 14 = -1.52 STR: 24 = -1.32 STR: 34 = -1.03 STR: 44 = 1.38 STR: 54 = 1.97 STR: 15 = -1.50 STR: 25 = -1.29 STR: 35 = 1.00 STR: 45 = 1.43 STR: 55 = 2.04 STR: 16 = -1.49 STR: 26 = -1.27 STR: 36 = 1.04 STR: 46 = 1.48 STR: 56 = 2.11 STR: 17 = -1.47 STR: 27 = -1.24 STR: 37 = 1.08 STR: 47 = 1.54 STR: 57 = 2.19 STR: 18 = -1.45 STR: 28 = -1.22 STR: 38 = 1.12 STR: 48 = 1.59 STR: 58 = 2.27 STR: 19 = -1.43 STR: 29 = -1.19 STR: 39 = 1.16 STR: 49 = 1.65 STR: 59 = 2.35 Usually the average is 35 \ 50 STR . Crit has a fixed x2 damage that (currently) cannot be increased. Exception: Dager AOE skills. There, the power of Crit is calculated with all modifiers, as for the usual physical. attacks (buffs, passives, item skills, etc.). Consider an example : Archer, 50 STR, uses Burst Shot = Deals 1000 damage. Base Chance Crete. Atk. Burst Shot : 15% 0.15 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 25.65% chance x2 Crit Attack. The final average damage, taking into account Crit. Atk. you get (round up to 25% for ease of calculation): (3 x 1000 + 1 x 2000) / 4 = 5000 / 4 = 1250 damage. Reality: Monsters of 60 levels, for the most part, are quite light and die in one or two shots. Monsters of levels 78-85, on the contrary, have much more defense and health, while a proportional increase in P. damage. Skill lags far behind the character's base damage, which makes the relevance of using skills instead of auto-attack questionable. What we want to achieve: Balance (slightly more difficult) killing level "60" monsters with physical skills; Balance (slightly ease) monster killing at later levels using physical skills. What do we do for this: We share the chance of Phys. Crit. Attacks on PVP and PVE components, while not touching the base chance of P. Def. Crit. Atk. Skills. We are partially lowering it in PvE at early levels and increasing it at later levels. As part of the concept of this season, we have already used this logic and it has shown itself perfectly. Now we apply it to more classes/skills. Another example : Archer level 52, 50 STR, uses Burst Shot and deals, conditionally, 100% damage to both the player and the monster. Base Chance Crit. Atk. Burst Shot : 15% in PvP, 8% in PvE. 0.15 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 25.65% chance x2 Crit Attack in PvP. 0.08 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 13.68% chance x2 Crit Attack in PvE. The final average damage, taking into account Crit. Atk. you get (round up to 25% for ease of calculation): (3 x 100 + 1 x 200) / 4 = 500 / 4 = 125% damage in PvP. The final average damage, taking into account Crit. Atk. you get ((round up to 25% for ease of calculation): (6.3 x 100 + 1 x 200) / 7.3 = 500 / 4 = 113.7% damage in PvE. -------- Archer level 85, 50 STR, Burst Shot +30 . = Deals vacuum 100% damage to both the player and the monster. Base Chance Crit. Atk. Burst Shot : 15% in PVP, 25% in PVE. 0.15 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 25.65% chance x2 Crit Attack in PvP. 0.25 (base chance) x 1.71 (modifier from 50 STR) = 0.4275 = 42.75% chance x2 Crit Attack in PvE. The final average damage, taking into account Crit. Atk. get: 125.65% damage in PvP. The final average damage, taking into account Crit. Atk. get: 142.75% damage in PvE. We figured out the base, now let's move on to the list of skills that have received processing according to the logic described above. We would like to note that the list will be supplemented in the future. Warriors Gladiators: Triple SonicAttacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. Slash Triple SlashAttacks an enemy with 517 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; Double SonicSupplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword/dualblunt weapon whose 3rd energy stage has been recharged. Over-hit and Сritical hit are possible. Slash Sonic BlasterSupplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and Сritical hit are possible. ; Sonic BusterSupplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. ; Sonic StormSupplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. . Tyrant: Force BlasterDischarges a powerful energy beam at an enemy with 143 Power added to P. Atk. Requires a hand-to-hand and blunt weapon. Over-hit and Сritical hit are possible. ; Force BurstSupplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. ; Hurricane AssaultSupplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; Force StormSupplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. . Berserker: Slash BladeSupplements the user's P. Atk. by 605 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ; Dark SmashAttacks an enemy with 568 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ; shoulder charge; Blade RushHolds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. ; Slash BladeSupplements the user's P. Atk. by 605 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ; Crush of PainSupplements the user's P. Atk. by 3509 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; ContagionSupplements the user's P. Atk. by 4113 Power in a deadly vital strike. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; Storm AssaultSupplements the user's P. Atk. with 571 Power in a hurricane-like assault. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. . Berserker, Soul Breaker (M), Soul Breaker (F), Inspector: Spread WingSpreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. . Can now deal Critical Damage (has a standard 15% chance like other Kamael skills). Doombringer: Rush Impact; Enuma Elish. Warlord, Destroyer, Bounty Hunter, Warsmith: WhirlwindSwings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. . Warlord: Power crush. Dreadnought, Titan, Fortune Seeker, Maestro: earthquakeSupplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and Сritical hit are possible. Ignores Shield Defense. Target may be canceled. . Dreadnought: Cursed Pierce. Fortune Seeker: Lucky StrikeSkill with Earth attribute that inflicts an exploding attack on an enemy with 4312 Power added to P. Atk. Causes damage and spoil at the same time on some nearby enemies. Requires a sword or blunt weapon. Over-hit is possible. . Chance of P. Def. Crit. for PvP increased. Titan: Crush of DoomAttacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. ; Demolition Impact Unleashes a shock of destruction to attack nearby enemies with 7475 Power added to P. Atk. Requires a two-handed sword/ blunt weapon. Over-hit and Critical are possible. The skill has Fire attribute.. Grand Khavatari: Force of Destruction Attacks an enemy with 2200 Power added to P. Atk. and penetrates the targets with destructive energy. Chi Energy Stage 4 Recharge needed. Requires a hand-to-hand combat weapon. Over-hit and Critical are possible. The skill has Fire attribute.. Chance of P. Def. Crit. decreased on PvP ; Chance of P. Def. Crit. on PvE increased . Archers Hawkeye, Silver Ranger, Phantom Ranger: burst shot; Seven ArrowsShoots 7 arrows to attack an enemy with 8445 Power added to P. Atk. Critical hit is possible. ; double shot. Phantom ranger: Fatal Counter. Arbalester: Twin ShotFires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit. Critical. ; Rising ShotFires a soaring bolt at an enemy's position with 1050 PvP Power and 1575 PvE Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical hit are possible. . Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster: Lethal ShotShoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. ; Multiple ShotAttacks multiple enemies with 11110 Power added to P. Atk. Over-hit and Сritical hit are possible. Requires a bow/crossbow. . Moonlight Sentinel, Ghost Sentinel Evade Shot. Daggers Treasure Hunter, Plainswalker, Abyss Walker: Knives out ; BackstabSupplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. ; Deadly BlowAttacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ; Lethal BlowAttacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ; RazorRainAttacks nearby enemy's vital points with 625 PvE Power and 500 PvP Power. Requires dagger or dualdagger weapon. Over-hit and Critical is possible. . Treasure Hunter: Critical Blow. Soul Breaker: Triple ThrustSupplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. ; Shining EdgeAttacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. ; checkmate. Bards and Buffers Swordsinger, Bladedancer: Deadly StrikeAttacks multiple enemies with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. . Chance of P. Def. Crit. for PvP is absent; Chance of P. Def. Crit. added to PvE. Overlord, Warcryer: Burning ChopAttacks an enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical. . Chance of P. Def. Crit. for PvP increased. And other skills! Even if you are enchanting skills not for Attribute / Duel, this change will still apply. And now about other changes in skills. Rain of Fire (Sorcerer) Inflict Overhit (+25% XP on killing with these skills). Aqua SplashSupplements the user's M. Atk. with 41 Power to create a massive tidal wave that inflicts Water damage on an enemy. Over-hit. (Spellsinger) Inflict Overhit (+25% XP on killing with these skills). TempestStirs up a hurricane that inflicts Wind damage near an enemy with 31 Power added to M. Atk. Over-hit. (Spellhowler) Inflict Overhit (+25% XP on killing with these skills). Star FallCrashes down meteors to inflict continuous non-attribute damage near an enemy with 117 Power. For 10 seconds, inflicts continuous 100 non-attribute damage. Over-hit. (Mystic Muse, Storm Screamer) No longer have a fixed skill cooldown. Base cooldown: 300 seconds "Accelerates" by the effects of Rhythm of Purity, Gift of the Seraphim, etc. Inflicts Overhit (+25% experience on last hits with these skills) You can enchant! The Power improvement branch increases both the base power of the skill and the periodic damage during the passage of the effect: From 117 (+0) to 140, 1~2 per enchant level; From -100 (+0) to -250 (+15), 10 per enchant level. MeteorCrashes down meteors to inflict continuous fire damage near an enemy with 117 Power. For 10 seconds, inflicts continuous 100 fire damage. Over-hit. (Archmage, Soultaker) No longer have a fixed skill cooldown. Base cooldown: 300 seconds "Accelerates" by the effects of Rhythm of Purity, Gift of the Seraphim, etc. Inflicts Overhit (+25% experience on last hits with these skills) You can enchant! The Power improvement branch increases both the base power of the skill and the periodic damage during the passage of the effect: From 117 (+0) to 140, 1~2 per enchant level; From -100 (+0) to -250 (+15), 10 per enchant level. Burning ChopFire attacks enemies in front with 167 Power added to P. Atk., causes burns for 10 seconds, and makes them consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical. (Overlord, Warcryer) At all levels, deals damage with a small cone AOE (similar to the Deadly StrikeAttacks multiple enemies with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. PvE Critical. of Bards); Base Attribute: Fire; When upgraded to Power, in addition to the base damage, periodic damage now also increases, by +1 for every 2 rounds of enchanting: From 66 units / tick (at +0) to 82 units. / tick (at +30). What we want to achieve: Shamans will be able to get into the main composition of the group faster in the early stages Be more self-sufficient in solo leveling and more active at the beginning of the game in PvP. They will be able to farm later locations on their own, such as the School of Authority or Mithril Mines. Critical WoundIncreases Critical Damage by 15%. Requires a dagger. (Treasure Hunter, Plainswalker, Abyss Walker) Now the skill can be enchanted! Power improvement branch, increases skill power from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when enchanting, the skill level increases, which will increase the chance of passing. The dependence of the skill level on the level of enchanting: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85 Enchanting Skills Skill enchanting for Duel for all main skills will work both to increase PvP and PvE skill damage. This change will allow characters who chose to change the enchant branch from Attribute to Duel to not lose the damage against monsters (PvE) that they had previously. Example: Razor RainAttacks nearby enemy's vital points with 625 PvE Power and 500 PvP Power. Requires dagger or dualdagger weapon. Over-hit and Critical is possible. +0 Previously when enchanted at +30 (Duel): 2740 PvE Power and 3152 PvP Power. Now when enchanted to +30 (Duel): 3940 PvE Power and 3152 PvP Power. ~40% more PvE Power, proportional to PvP gain. List of Skills that received this rework: Force BlasterDischarges a powerful energy beam at an enemy with 143 Power added to P. Atk. Requires a hand-to-hand and blunt weapon. Over-hit and Сritical hit are possible. ; Triple SlashAttacks an enemy with 517 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; Double SonicSupplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword/dualblunt weapon whose 3rd energy stage has been recharged. Over-hit and Сritical hit are possible. Slash Sonic BlasterSupplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and Сritical hit are possible. ; Sonic StormSupplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. ; Sonic BusterSupplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. ; Force BurstSupplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. ; Double ShotSupplements P. Atk. with 1476 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and Сritical hit are possible. ; BackstabSupplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. ; Force StormSupplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. ; WhirlwindSwings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. ; Triple SonicAttacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. Slash Deadly BlowAttacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ; Hurricane AssaultSupplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; Aura BoltInflicts non-attribute damage on an enemy using 26 Power added to M. Atk. ; Aura SymphonySupplements the user's M. Atk. with 150 Power to inflict non-attribute damage on an enemy. ; Elemental AssaultSupplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. Over-hit is possible. ; Elemental SymphonySupplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. Over-hit is possible. ; Elemental StormSupplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. ; Fatal CounterSupplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. ; Crush of DoomAttacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. ; Lethal ShotShoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. ; Lethal BlowAttacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ; Evade ShotAttacks an enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. ; Critical BlowAttacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. ; Dark SmashAttacks an enemy with 568 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ; Storm AssaultSupplements the user's P. Atk. with 571 Power in a hurricane-like assault. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ; Shoulder ChargeDisrupts an enemy with a sudden and powerful shoulder charge, stunning them for 9 seconds. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. ; Blade RushHolds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. ; Slash BladeSupplements the user's P. Atk. by 605 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ; Crush of PainSupplements the user's P. Atk. by 3509 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; ContagionSupplements the user's P. Atk. by 4113 Power in a deadly vital strike. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ; Triple ThrustSupplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. ; Shining EdgeAttacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. ; checkmateSupplements the user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. ; Soul of PainSupplements the user's M. Atk. with 50 Power to inflict dark damage on an enemy. Increases Power upon the consumption of up to 5 souls. Target cancel is possible. ; Annihilation CircleSupplements the user's M. Atk. with 82 Power to inflict dark damage on an enemy's location. Increases Power upon the consumption of up to 5 souls. ; Twin ShotFires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit. Critical. ; Rising ShotFires a soaring bolt at an enemy's position with 1050 PvP Power and 1575 PvE Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical hit are possible. ; Enuma ElishSupplements the user's P. Atk. with 4666 Power while using the mighty Sword of Creation. Increases Power upon the consumption of up to 5 souls. Over-hit and Сritical hit are possible. ; LeopoldSummons the devastating cannon Leopold to Fire upon an enemy, supplementing user's M. Atk. with 224 Power. Increases Power upon the consumption of up to 5 souls. ; Soul VortexStirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on an enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit. ; Soul Vortex ExtinctionDetonates an Soul Vortex to inflict non-attribute damage on an enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. ; Soul StrikeConsecutively throws souls to inflict non-attribute damage on an enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. ; Rush ImpactRushes forward to attack the enemies in front with 3110 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Over-hit and Сritical hit are possible. Increases Power upon the consumption of up to 5 souls. ; Death SpikeThrows a bone to inflict dark damage on an enemy with 35 Power added to M. Atk. ; Power CrushAttacks an enemy with 664 Power added to P. Atk. Over-hit and Сritical hit are possible. ; Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical. ; Seven ArrowsShoots 7 arrows to attack an enemy with 8445 Power added to P. Atk. Critical hit is possible. ; Knives outSupplements P. Atk. with 620 PvP Power and 775 PvE Power to strike an enemies unprotected backs. Available when equipped with a dagger or a dual dagger. Over-hit and Сritical hit are possible. Shares cooldown with Backstab skill. ; RazorRainAttacks nearby enemy's vital points with 625 PvE Power and 500 PvP Power. Requires dagger or dualdagger weapon. Over-hit and Critical is possible. ; Elder Rune BoltInflicts non-attribute massive runic damage on an enemy using 26 Power added to M. Atk. . Now, when changing the branch of enchanting a skill, the Skill will not lose levels . Previously, the skill would randomly lose 3/2/1/0 enchant levels. Example: Triple Sonic Slash +25 Earth , which has been re-tuned to Duel : Previously : Triple Sonic Slash +22/23/24/25 on Duel at random. Now : Guaranteed Triple Sonic Slash Attacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. +25 Duel . Giant's Codex - DisciplineAn item required to change an enchantment path. can now also be purchased from the Adventurers' Guide in the Ivory Store for 150 Ivory Coin and 1.500.000 Adena .Personal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. All skills for which Attribute enchanting was available have received an updated display format : The skill will now show the Attribute number that was added to the skill. The description of a HUGE number of skills , enchant branches and descriptions has been sorted out and improved . It would seem: why do we single out such an item ..? In fact, this is a very voluminous work that requires a lot of attention, perseverance and motivation. We believe that you will appreciate our work, regardless of whether it was a major update or such "little things" as improving the description. Conclusion❗❗❗ What conclusion should be drawn from this? Skill enchanting is VERY important to your character's performance! Attribute and Duel (for offensive skills), depending on the server stage, will not only SIGNIFICANTLY increase the strength of your character, but also increase the level of the skill, which will increase the chance of passing it. Frequent misconceptions: Opinion : My character is level 83 and skill is +6. That's enough, my character is strong and effective! Answer : No, no, no, god, please no! © Starting to enchant the skill, you certainly took a step in the right direction, but did not reach the finish line. The current level of skill enchanting is often much more important than enchanting your weapon by another +1/2. Opinion : I'll finish the 85th - then I'll sharpen. Why waste books? Answer : Error! Regularly maintaining the level of sharpening the skill to the "correct" branch (at the bottom of the article you will find a link to the Guide, in which you can learn more about effective ways to develop the character, but often it is Attribute or Duel) - you significantly strengthen your character for a relatively small investment and you get a PvE simplificationand a PvP boost as a result, which, in turn, also allows you to farm effectively! Opinion : I did not figure out what to enchant. I'll get it and figure it out. Answer : Don't put off enchanting! Making the wrong choice on MasterWork servers is difficult. You can, of course, but it's very difficult.🤪. However, even if you make such a mistake, you will still get a skill above the level, and the system for changing the type of enchanting without a penalty, which we talked about above, will allow you to change the type of sharpening painlessly. However, you can trust us: Attribute (for GF) and Duel (for HF). Conclusion-conclusion: enchant your skills! Items NPC Butler : Frintezza's Magic Force Field Removal Scroll item has been added to access the Frintezza Instance Boss :The scroll that permits passage though Frintezza's Magic Force Field. Meet his guide near the Imperial Tomb entrance and he will let you enter the forbidden area. Needed only by Command Channel Leader; Cost: 10 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. + 2.500.000 Adena. Simplified obtaining Attribute Ore for Attribute CoinAn ancient stone coin with obscure symbols. Take it to Master Yo in the Anceint City Arcan and he will gladly give you an attribute ore. (personal reward for the 3rd profession): 1 Personal Ore = 1 Attribute CoinAn ancient stone coin with obscure symbols. Take it to Master Yo in the Anceint City Arcan and he will gladly give you an attribute ore. + 250.000 Adena (was 3 + 750.000 Adena ). Improved dialogs with Attribute Managers: NPCs in Aden, Rune and Arcan City. We remind you that: 1 Crystal = 5 Stones + 2.500.000 Adena; 1 Crystal = 5 Stones + 5 Master Coins; 1 Personal Ore = 1 Attribute Coin + 250.000 Adena; 1 Stone \u003d 1 Stone of the opposite element (Fire - Water, Earth - Wind, Darkness - Holiness). The weight of Soul Cans for the Kamael race has been changed : Full Bottle of Souls - 10 SoulsPersonal Item. A bottle containing 10 Souls. Kamael exclusive item. Disappears without effect if used by other races. - now have a weight of 0 (previously 2); Available from Butler or in My Account . Full Bottle of Souls - 5 SoulsPersonal Item. A bottle containing 5 Souls. Cannot be exchanged or dropped. Kamael Exclusive Weapon. Disappears without effect if used by other races. - now have a weight of 1 (was 2). Mag. Protection of unique Rings has been increased: Pioneers RingUnique Ring of Pioneers for those who took part in MasterWork - 2022 Grand Opening. When killed, decreases a character's Exp. points consumption rate by 10%, + 2% PvE Defence, +10 Inventory Slots. Active Skill: -SoE with 10 minutes cooldown. 40 Mag. Def.; 2% PvE defense against any type of damage; +10 Inventory slots; -10% experience loss on death; Active skill SoE. Greater M.W. RingGreater Ring from Rare MW's Ancestral Treasure. When killed, decreases a character's Exp. points consumption rate by 25%, + 3% PvE Defence, +15 Inventory Slots. Active Skill: -BSoE with 1 hour cooldown. ( Starter SetPersonal Starter Pack with equipment and useful items to boost your character! ) 48 Mag. Def.; 3% PvE defense against any type of damage; +15 Inventory slots; -25% experience loss on death; Active BSoE skill. Blessed MW RingBlessed Ring from Unique MW's Ancestral Treasure. When killed, decreases a character's Exp. points consumption rate by 50%, + 5% PvE Defence, +20 Inventory Slots. Active Skills: -BSoE with 1 hour cooldown; -BSoR with 3 hours cooldown. ( Unique SetPersonal Unique Set with equipment and all useful items that boost you at the start and grant comfort to Your character! ) 56 Mag. Def.; 5% PvE defense against any type of damage; +20 Inventory slots; -50% experience loss on death; Active skills: BSoR and BSoE. Mag. The protection of the Olympic Jewelry has been increased: Olympiad NecklaceLimited time item available for 28 days. Max. MP+ 42 Resistance to Sleep/Paralysis/Shock attacks +15% Sleep/Paralysis/Shock attack rate +15% Skill reuse delay -5% Damage shield effect +4% Was: 85 M.Def; Now: 100 M.Def. Olympiad EarringLimited time item available for 28 days. Max. MP+31 Resistance to Shock/Mental attacks +20% Shock/Mental attack rate +20% Vampiric rage effect +4% When equipped with two identical earrings, the effect of only one earring will be applied. Was: 63 M.Def; Now: 75 M.Def. Olympiad RingLimited time item available for 28 days. Max. MP +21 Accuracy +2 Critical Damage +15% Resistance to Hold +20% Hold attack rate +20% When equipped with two identical rings, the effect of only one ring will be applied. Was: 42 M.Def; Now: 55 M.Def. We remind you that in order to create (craft) items, you now (still) need Adena as well : Sgr.: Weapons: + 1.500.000 Adena ; Armor: + 1.000.000 Adena for any part. Accessories: + 500.000 Adena . Dynasty Weapons: + 3.500.000 Adena ; Armor: + 2.500.000 Adena for any part. Accessories: + 1.000.000 Adena . Moirai (Armor and Jewelry), Icarus (Weapons): Weapons: + 5.000.000 Adena ; Armor: + 3.500.000 Adena for any part. Accessories: + 1.500.000 Adena . Vesper: Weapons: + 7.500.000 Adena ; Armor: + 5.000.000 Adena for any part. Accessories: + 2.000.000 Adena . The MasterWork Crystal Orb - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. has been added to the drop! Ways to get: MidCompany Dent. 1-2 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (100%); 3-5 MasterWork Crystal - S;If you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. 2-3 MasterWork Crystal - S80.If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item. Epic Bosses (1) Baium; Beleth. 1-3 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (100%); 3-6 MasterWork Crystal - S . 2-4 MasterWork Crystal - S80 . Epic Bosses (2) Antharas; Valakas. 1-3 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (100%); 4-7 MasterWork Crystal - S . 3-4 MasterWork Crystal - S80 . Daily Epic Bosses Epidos; Anais. 1 MasterWork Crystal - S84 (30%). Specific Bosses Ankou; Kerberos. 1 MasterWork Crystal - S84 (7%). MasterWork Crystal - S and MasterWork Crystal - S80 - increased chance. RB in Field of Whisper and Ginat's Cave : Giant Marpanak ; Gorgolos ; Last Titan Utenus ; Hekaton Prime ; Gwindorr ; Water Spirit Lian . 1 MasterWork Crystal - S84 (3%); MasterWork Crystal - S and MasterWork Crystal - S80 - chance increased to 7% and 5% respectively Changed the current Attribute Drop to 10-20 Attributes SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. . Instance (1) Tiat. 1 MasterWork Crystal - S84 (3%); MasterWork Crystal - S and MasterWork Crystal - S80 - chance increased to 7% and 5% respectively Changed the current Attribute Drop to 15-25 Attributes SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. . Instance (2) Frintezza. 1 MasterWork Crystal - S (15%) 1 MasterWork Crystal - S80 (12.5%) 1 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (10%). Instance (3) Orfen; core; Baylor; Queen Ant. 1 MasterWork Crystal - S84 (2%); MasterWork Crystal - S and MasterWork Crystal - S80 - chance increased to 3% and 2.5% respectively. The exchange rate (upgrades) of B/A/S/S80/S84 Orbs has been revised ! ️ We would like to remind you that the bonuses from Rare <Rare> Items: Weapons, Armor, Jewelry — on MasterWork have been redone / improved / finalized! More about this on our Wiki . ️B Grade Items : Any solid Armor ( body): 3 MasterWork Crystal - B (was 1); Any Armor Top ( top): 2 MasterWork Crystal - BIf you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (was 1); Weapons, Helmets, Bottoms, Boots, Gloves, Shields, Accessories - 1 each MasterWork Crystal - B (no change). A grade items : Any Low and Mid Weapons ( Carnage BowBestows one of the following functions: Focus, Critical Bleed, or Mana Up. , Soul BowBestows one of the following functions: Cheap Shot, Quick Recovery, or Focus. ): 2 MasterWork Crystal - AIf you bring it to Blacksmith Pushkin in Giran, you can exchange an A-Grade ordinary item for a Masterwork Item. (was 3); Any Top Weapon ( Shyeed's BowBestows one of the following functions: Cheap Shot, Focus, or Quick Recovery. ): 3 MasterWork Crystal - A (no change); Any solid Armor ( body): 4 MasterWork Crystal - A (was 2); Any Armor Top ( top): 3 MasterWork Crystal - A (was 2); Helmet and Armor Bottoms: 2 each MasterWork Crystal - A (unchanged); Boots and Gloves: 2 each MasterWork Crystal - A (no change); Shields: 1 each MasterWork Crystal - A (was 2); Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - A (no change). S grade items : Any Weapon: 4 MasterWork Crystal - SIf you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. (no change); Major Arcana Rob and Draconic: 5 each MasterWork Crystal - S (was 3 each); and Imperial Crusader Breastplate: 3 each MasterWork Crystal - S (no change); Helmets: 3 each MasterWork Crystal - S (no change); Boots and Gloves: 2 each MasterWork Crystal - S (was 3 each); Shield and Sigil: 1 each MasterWork Crystal - S (was 3 each); Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - S (no change). Example: Major Arcana Set / Draconic Set: Was: 3+3+3+3 = 12 MasterWork Crystal - S ; Now: 3+5+2+2 = 12 MasterWork Crystal - S . Imperial Crusader Set: Was : 15 MasterWork Crystal - S; Now : 13 MasterWork Crystal - S (2 cheaper). Dynasty Items : Any Weapon: 5 MasterWork Crystal - SIf you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. (no change); Armor Top: 5 MasterWork Crystal - S (was 4); Helmet and Armor Bottom: 4 each MasterWork Crystal - S (no change); Boots and Gloves: 3 each MasterWork Crystal - S (was 4 each); Shield and Sigil: 2 each MasterWork Crystal - S (was 4 each); Accessories (Necklaces, Earrings, Rings): 2 each MasterWork Crystal - S (no change). Example: Full set before : 4+4+4+4+4 = 20 MasterWork Crystal - S ; Full set is now : 4+5+4+3+3 = 19 MasterWork Crystal - S . Items Moirai \ Icarus : Any Weapon: 5 MasterWork Crystal - S80If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item. (no change); Armor Top: 4 MasterWork Crystal - S80 (was 3); Helmets and Bottoms of Armor: 3 each MasterWork Crystal - S80 (no change); Boots and Gloves: 2 each MasterWork Crystal - S80 (was 3 each); Shield and Sigil: 2 each MasterWork Crystal - S80 (was 3 each); Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - S80 (no change). Example: Full set before : 3+3+3+3+3 = 15 MasterWork Crystal - S80 ; Full set is now : 3+4+3+2+2 = 14 MasterWork Crystal - S80 . Vesper Items : Any Weapon: 5 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. ; Top Armor: 4 MasterWork Crystal - S84 ; Helmet and Armor Bottoms: 3 each MasterWork Crystal - S84 Boots and Gloves: 2 each MasterWork Crystal - S84 ; Shield and Sigil: 2 each MasterWork Crystal - S84 ; Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - S84 . Example: Full set: 3+4+3+2+2 = 14 MasterWork Crystal - S84. Now regular NPCs in towns that sell consumables will also sell D and C grade Soulshots and Spiritshots (in addition to No-Grade Soulshots and Spiritshots) Soulshot (D-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a D-grade weapon. = 10 Adena ; Soulshot (C-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a C-grade weapon. =15 Adena ; Blessed Spiritshot (D-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with D-grade weapons. =14 Adena ; Blessed Spiritshot (C-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with C-grade weapons. =21 Adena. Something Cool Hidden text Done, but will be added... All in good time 😉 Gide At first I wanted to describe all-all changes and descriptions \ explanations to them in Patchnote. And then I looked at the size of the post and realized that this is a VERY voluminous text. Thank God we have@Safero 😁 We recommend that you subscribe to his Telegram channel and read the description of the change. Also there you will find an analysis of various statistics - We have collected information about the server and analyzed the various decisions of the players. Link to post ; Link to Safero channel ; Link to Shilen's Diary . This is really very interesting and educational. I highly recommend you check out our official Telegram channels! You will need to use our Updater in order for the update to be displayed correctly. We highly recommend that you use the Fast Check feature regularly , as we regularly release various minor and major updates. With ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 22 мая 2023 Автор Рассказать Опубликовано: 22 мая 2023 Dear friends, Today we are happy to announce our (and hopefully yours) long-awaited update, on which we have been working for several years (from the moment of idea, concept, pitching, task, to technical implementation and tests)! - Is this a Spoiler? - Is that Crafter? - Is it a Dwarf with a sub-class on Sorca? - It's a Gnome Mage! 😎 introduction MasterWork is a product that combines a classic-nostalgic version of our game with a modern approach to preparing and working on a product. An important component in the work on the product is chips/features that could bring new elements to a rather old game without violating its authenticity and without breaking the usual rules of the game. There are many examples of such changes/improvements: The current client - this allows you to use new performance capabilities and visual components without changing the overall visual style of the game. MidCompany - a system that (not yet perfect, but we are working on it) separates the main types / groups of players from the so-called "BigWar" and "MidWar", allowing each of the clans of a particular group to perform basic tasks against competitors of comparable strength . Does this change the general canons of the game? No. But this allows different players to get the most out of the game. Rebalancing of types of locations - previously there were always locations for only one\for the priority class (magic locations\physic locations). We have rebalanced the monsters (their parameters, skills, mechanics) so that any location could be suitable for both one and the other. And in combination with the improvement of a number of "non-top" locations - now you always have the opportunity to find yourself a spot. Judicator - now all groups can have a reworked class in their composition, which has a different set of skills, allowing you to both effectively defend and attack effectively. Combined with combining 2 bards into one class, you always have a place for him. Class updates - since we touched on the Judicator class, it would be correct to say that all classes have been improved: they have become balanced, more playable and simply more interesting, which, in turn, has affected the composition of groups, which have become more diverse and provide an opportunity to show creativity, at the same time, claim a strong implementation and enjoy the game; Simplification of the Sub-Class system - sub-classes on our server are in no way inferior to the main classes: sub-skills also work on them, they are not limited in level, almost all restrictions on taking certain classes have been removed (including the ability of kamaels to take other sub- classes other than racial) and they can use some hero skills. In fact, the only difference between the sub-class and the base is participation in the Great Olympics. Thus, the players received a huge variability within the same character, and the group - motivated party members. And much, much more . As part of the overall logic and mission of developing the MasterWork product , we decided to create a new class of Earth Mage of the Dwarf race. Motivation The desire to create something new and beautiful is one of the driving forces of our team. We never wanted to deal with "reopening servers from a flash drive" and as soon as we had a technical opportunity to conceptually improve the game, we immediately took up this opportunity. The first steps in this direction were called Interlude Final - this is IL with various skills and mechanics from the chronicles above. If very simply - it was IL without kamaels, attributes and locations inherent in these chronicles. Next was Interlude Rework - the pinnacle of the development of this development branch of IL, which solved most of the problems and led to a relatively balanced game within these chronicles. Well, then you all know what happened .. His Majesty - MasterWork (not CSV, but a figure of speech🤪). After creating the very concept of step-by-step chronicles, we began to grind and improve everything that did not work correctly / not ideally / crookedly / rudimentary, etc. However, not uniform fixes. As mentioned above - we have always longed to create something new , but creating for the sake of creating and updating for the sake of updates is definitely not about us. Perhaps any player who has tried our product will be able to confirm this. This does not mean that all our solutions were perfect - some of them were finalized, changed, improved after their introduction. But they all pursued some goal and were motivated by some idea. Why Gnome Mage Many players like to take visually pleasing races and create Sub-Classes of interest to them (praise our concept allows us to do this, we wrote about this a little higher). The three most common races that are visually used for these Sub-Classes are: Gnomes; Orcs; Dark Elves (well, everything is clear here🤪). According to this "research" we decided to take the Dwarves and create a new class for them - Earth Mage . If this innovation is accepted positively, we are ready to expand this system to Orc-Archers and so on. However, I will emphasize. ONLY if it is accepted by you, our favorite players ❤️. Basic provisions When creating a new Mage class, we were guided by the following rules: The new Class should easily fit into the game in all its components (party game, solo game, olympiad, PvE, PvP, etc.); The new Class should be interesting , but not IMBA , so as not to create a clear skew in the existing balance; We understand that we will not be able to create the perfect balance the first time, so we will closely monitor your feedback and make the necessary changes. At a distance, we will succeed! The new Class at the moment (and probably next season) cannot be taken as a Sub-class . It will be available exclusively as a Foundation. This restriction was created so that players who want to try a new class can compete with each other on an equal footing, and we, accordingly, get the most accurate understanding of class balance. The new Class, of course, received new effects / mechanics of skills, however, it was important for us that it was conditionally equal to its fellow mages and could give competition, but not become an ultimatum. Professions: Dwarven Mystic; Geomancer; Earthmancer ; Tectonic Sage. Lore Greed is one of the dominant and widely known personality traits of Dwarves. It was she who led them to one of the many mines in search of an important and valuable resource - Mithril Ore . What was their joy when they stumbled upon it in large numbers. But everything was not as rosy as it seemed at first glance... After some time of intensive work, they noticed that the mine was riddled with dark magic and runic symbols unknown to them. Making their way deeper and deeper into the bowels of the earth, they began to meet terrible monsters, permeated with that same magic. But it was nothing compared to the trembling of the earth, which came louder and louder. blinded by thirst of Gold, which promised them after the sale of resources, they ignored all the signs and met what truly terrified the world ... The huge Earthworm Trasken woke up from a long sleep. They tried to lock him in a cave, but it was too late. The fight has begun. How many Dwarves fell in that terrible battle... Realizing that they themselves could not cope with the power of the ancient monster , they called on warriors from all over Elmoreden . From all sides, indifferent, adventurers and curious people began to arrive in the Dwarf Village . Gathering a worthy army, Luciena led them to the very heart of evil - Trasken's Lair . The enemy was strong, but the warriors fought bravely! After many hours of intense battle, the combined army still managed to inflict serious damage on Trasken , and he dug deep into his earthen possessions. Having made the withdrawal and paid a cruel price for their greed, the Dwarves left the mine. But something inside them has changed. They have been so long near the runic magic that the entire mine is saturated with, that the Dwarves , who previously did not possess magic, felt the power to control the Earth Element . All the gnomes who were born after the battle discovered their magical abilities and became on a par with the great Mages of other Races. And the mine remained abandoned. Now it is inhabited by monsters, and those adventurers who dare to visit the mine say that terrible sounds and tremors of the earth are heard more and more often... Skills We would really like to see the learning of skills, balance and mechanics of the new class take place in a natural way, i.e. through the game. However, we understand that the decision to create a new character is not an easy one. That is why we have prepared for you: A page on the Wiki , where you can find outthe full set of skills, their description, strength, cooldown, etc .; Description of several skills with new unique mechanics, namely: Nature Absorb Description: Deals earth damage to an enemy. Power 32. Activates the skill Natural Recovery; Cooldown: 9 seconds; Levels of study: from 14 to 25; Study Cost: 0 SP; Logic: An analogue of Vampiric ClawInflicts dark damage on an enemy with 49 Power added to M. Atk. Absorbs 40% of the damage as HP. , which instead of a one-time recovery of HP - uses a gradual recovery (like Greater Healing PotionA magical potion that quickly restores HP. Its effect lasts for 15 seconds. ). Natural ReplenishmentRecovers 23 HP per second for 5 seconds. Description: Restores 45 HP every second. Duration: 5 sec. Doesn't take up a buff slot Works with: Greater Healing PotionA magical potion that quickly restores HP. Its effect lasts for 15 seconds.; Chant of LifeRecovers all party members HP by 5%. Recovers 12 HP per second for all party members for 15 seconds. \ The Heart of Pa'agrio \ Greater HealRestores the target's HP with 204 Power, and additionally restores 14 HP per second for 15 seconds.; Rune of Rebirth. Rune of RebirthGathers energy from fallen enemies to restore their own health. Recovers 63 HP per second. For 5 seconds. Description: Gathers the energy of dead enemies to restore your health. Restores 63 HP every second. Duration: 5 sec; Cooldown: 5 seconds; Learning levels: from 30 to 74; Research cost: 30.000 - 850.000 SP (on the first and last level); Logic: A kind of Corpse Life DrainAbsorbs residual life energy from a corpse to restore the user's HP. , which instead of a one-time recovery of HP - uses a gradual recovery (like Greater Healing PotionA magical potion that quickly restores HP. Its effect lasts for 15 seconds. ); Works with: Greater Healing PotionA magical potion that quickly restores HP. Its effect lasts for 15 seconds.; Chant of LifeRecovers all party members HP by 5%. Recovers 12 HP per second for all party members for 15 seconds. \ The Heart of Pa'agrio \ Greater HealRestores the target's HP with 204 Power, and additionally restores 14 HP per second for 15 seconds.; Natural Replenishment. Rune of RepealRemoves multiple buffs from an enemy. with 35% Remove 1 buff from an enemy every 8 seconds. Duration time: 20 seconds. Description: Removes several buffs from an enemy. Has a 35%% chance to remove 1 buff every 8 seconds. Duration: 20 sec. Cooldown: 30 seconds Learning levels: 48 to 74; Research cost: 63.000 - 1.150.000 SP (on the first and last level); Logic: Similar to CancellationRemoves multiple buffs from an enemy. , which removes a few buffs (less than its original counterpart), but inflicts a debuff that, if not canceled, will continue to remove positive skills. Outcome We are happy to create for you new elements of the game that could create interesting situations for you and allow you to explore the game that you have known for a long time. However, all this is only if you wish! If you are not interested in playing for another class, you are absolutely not obliged to do this and this will hardly affect anything. However, we recommend that you still try something new and get new emotions, because one way or another, we are all here for this. 😉 P.S.: 😁 We remind you that after a server-wide kill of Trasken - Earthworm, you need to update using Fast Check using our Updater . with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2471 Опубликовано: 1 июня 2023 Автор Рассказать Опубликовано: 1 июня 2023 Dear friends, Since the last PatchNote was published🙃 we continued to introduce and add the necessary updates for the server and stage, according to the concept. Now we want to combine and announce them, as well as upcoming updates. Happy Reading! Great Olympiad General The number of participants for 1v1 battles has been reduced from 20 to 14; The number of groups of three characters for 3v3 fights has been reduced from 7 to 5 ; The sorting box and the number of participants have been adjusted: The chance that characters with approximately the same number of points will hit each other has become higher. Skills The base cast time of the skills described below has been accelerated by 1 second (from 3 seconds to 2 seconds): For OlympiadFor Warriors. Good Luck, Have Fun! ; For Olympiad . <RARE> Weapon The chance of triggering buff effects when using skills has been increased: focus : Staff of Evil Spirits Casts Focus on target with 20% chance. = 20% = 20% on Focus Lv. 3 Staff of Evil Spirits - Holy SpiritMasterwork Item. Incoming Heal Power +33. Casts Focus on target with 20% chance. = 35% on Focus Lv. 3 There was no chance increase +15% more from <RARE> Bless the Body : Staff of Evil Spirits Casts Bless the Body on target with 28% chance. = 28% on Bless the Body Lv. 5 Staff of Evil Spirits - Holy SpiritMasterwork Item. Incoming Heal Power +33. Casts Bless the Body on target with 35% chance. = 40% on Bless the Body Lv. 5 Chance increase was up to 35% +12% more from <RARE> Mental Shield : Spell Breaker Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4 Spell Breaker - HailMasterwork Item. M. Atk. +7%. Casts Mental Shield on target with 50% chance. = 60% on Mental Shield Lv. 4 There was no chance increase +10% more from <RARE> Sprite's Staff Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4 Sprite's Staff - HailMasterwork Item. M. Atk. +7%. Casts Mental Shield on target with 50% chance. = 60% on Mental Shield Lv. 4 There was no chance increase +10% more from <RARE> Hell Knife Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4 Hell Knife - ConfusionMasterwork Item. Evasion +4. Casts Mental Shield on target with 50% chance. = 60% on Mental Shield Lv. 4 There was no chance increase +10% more from <RARE> Daimon Crystal PvP Damage +5%. Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4 Daimon Crystal - WisdomMasterwork Item. MP Consumption -5%. PvP Damage +5%. Casts Mental Shield on target with 50% chance. = 65% on Mental Shield Lv. 4 There was no chance increase +15% more from <RARE> Daimon Crystal {PvP}Bound Item. cast. Spd. +15% during attack, PvP Damage +10%. Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4 Daimon Crystal - Wisdom {PvP}Bound Masterwork Item. MP Consumption -5%, Cast. Spd. +15% during attack, PvP Damage +10%. Casts Mental Shield on target with 50% chance. = 65% on Mental Shield Lv. 4 There was no chance increase +15% more from <RARE> Themis' Tongue PvP Damage +5%. Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4 Themis' Tongue - ClevernessMasterwork Item. MP Regeneration Bonus +15%. PvP Damage +5%.. Casts Mental Shield on target with 50% chance. = 65% on Mental Shield Lv. 4 There was no chance increase +15% more from <RARE> Themis' Tongue {PvP}Bound Item. cast. Spd. +15% during attack, PvP Damage +10%. Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4 Themis' Tongue - Cleverness {PvP}Bound Masterwork Item. MP Regeneration Bonus +15%, With 5% chance Cast. Spd. +15%, PvP Damage +10%.. Casts Mental Shield on target with 50% chance. = 65% on Mental Shield Lv. 4 There was no chance increase +15% more from <RARE> We remind you that all the weapons described above (and many others) are available in the Luxury Shop . Vitality Items The cooldown of Items that replenish / hold Vitality has been accelerated (reduced) by half ! Vitality Maintaining PotionPersonal magic potion that maintains the Vitality stage by 10 minutes. Reuse delay 15 minutes. Was : 30 minutes Now : 15 minutes Vitality Replenishing PotionPersonal magic potion that restores 5000 points of Vitality (12.5%). Reuse delay 15 minutes. Before : 60 minutes Now : 15 minutes Autoloot Vitality Agathion - Angel GiftPersonal item for 7 days. Active Skill: Agathion's Gift that restores 5000 points of Vitality (12.5%) and maintains the Vitality stage by 30 minutes. Reuse time: 3 hours. Passive Skill: Autoloot. It was : 6 hours Now : 3 hours M.W. Vitality PiePersonal Item. Restore full Vitality. Cooldown: 30 minutes. Was : 15 minutes Now : 30 minutes Lucky Four-leaf Clover (lvl. 1-52, 1-64, 1-76, 1-81, 1-85) - All hats contained in Clover, for example: Hidden text Afro Hair (30 days. Lv. 1-85) Horn-Rimmed Glasses Magic horn-rimmed glasses with mysterious power. personal item. When put on allows you to use an Active Skill that restores your Vitality when killing monsters. Duration: 20 minutes. Cooldown: 5 hours and 45 minutes. (30 days. Lv. 1-85) Assassin's Bamboo HatWide brimmed hat made of bamboo. Uses 2 hair accessory slots. personal item. When put on allows you to use an Active Skill that restores your Vitality when killing monsters. Duration: 20 minutes. Cooldown: 5 hours and 45 minutes. (30 days. Lv. 1-85) It was : 11 hours 30 minutes Now : 5 hours 45 minutes Explanation: Throughout the server, we have significantly improved Vitality items: faster cooldowns, better cooldowns, reduced prices. At the moment we have made the best update of this branch of the store and it will also apply to MasterWork Eternal . At the start of the new season you will: Vitality Maintaining PotionPersonal magic potion that maintains the Vitality stage by 10 minutes. Reuse delay 15 minutes. - 30 minutes; Vitality Replenishing PotionPersonal magic potion that restores 5000 points of Vitality (12.5%). Reuse delay 15 minutes. - 30 minutes. Skills Clan skill Clan Unity Now for the cumulative effect, fewer online players are needed: 1st level: from 9 to 17 clans online (was 18+) Exp/SP Bonus +3%, HP/MP Recovery Bonus +7%, Defense/Damage in PvE +1%. 2nd level: from 18 to 26 clans online (was 27+) Exp/SP Bonus +5%, HP/MP Recovery Bonus +10%, PvE Defense/Damage +2%. 3rd level: from 27 or more clans online (was 36+) Exp/SP Bonus +7%, HP/MP Recovery Bonus +15%, PvE Defense/Damage +3%. Improved skill description: Removed postscript about Super. Strike, since these skills do not and should not: Soul VortexStirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on an enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit. ; Dark VortexStirs up a vortex connecting to the dimension of darkness and inflicts dark damage on an enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 30 seconds, decreases Accuracy by 6 and resistance against darkness by 30. Consumes 12 MP every second. . The following skills now deal Super. Hit: Light VortexSummons a dimensional vortex that inflicts holy damage on an enemy, supplementing user's M. Atk. with 139 Power. For 30 seconds, decreases Accuracy by 6 and resistance to holy damage by 30. Consumes 12 MP every second. ; Mud VortexSummons a morass vortex that inflicts earth damage on an enemy, supplementing user's M. Atk. with 139 Power. For 30 seconds, decreases Accuracy by 6 and resistance to earth damage by 30. Consumes 12 MP every second. ; VolcanoContinuously inflicts powerful Fire damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. ; CycloneContinuously inflicts powerful Wind damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. ; Raging WavesContinuously inflicts powerful Water damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. ; GehennaContinuously inflicts powerful dark damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. ; Earthquake EpicenterContinuously inflicts powerful Earth damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. . Fixed Description of Skills and Enchanting branches: Dryad RootImmobilizes an enemy for 30 seconds. (Cleric, Elven Oracle, Shillien Oracle) Wind ShackleDecreases an enemy's Atk. Spd. by 17% for 30 seconds. (Elven Mage, Dark Mage) TranceCauses an enemy to sleep for 15 seconds. (Bishop, Elven Elder) Stigma of ShilienFor 30 seconds, decreases resistance to short-range weapons by 16. (Shillien Elder) Critical SenseIncreases critical rate by 10% and critical attack power by 111. (Berserker, Soul Breaker (M), Arbalester, Soul Breaker (F), Inspector) Ancient Sword Mastery Increases P. Atk. by 5 when using an ancient sword. (Trooper, Inspector) Rapier MasteryIncreases P. Atk. by 3 when using a short sword. (Trooper, Warder) Sword/ Blunt/ Dualblunt Weapon MasteryIncreases P. Atk. by 1.5 when using a sword, blunt or dualblunt weapon. (Human Knight, Elven Knight, Palus Knight) Bow MasteryIncreases P. Atk. by 10 when using a bow. (Rogue, Elven Knight, Elven Scout, Palus Knight, Assassin) Dagger MasteryIncreases P. Atk. by 3.6 when using a dagger. (Rogue, Elven Knight, Elven Scout, Palus Knight, Assassin, Scavenger) Shield MasteryIncreases Shield Defense by 30% and Defense Rate by 50%. (Human Knight, Elven Knight, Palus Knight, Artisan) Dual Weapon MasteryIncreases P.Atk. by 23 when using a dualsword/dualblunt. (Gladiator, Bladedancer) Two-handed Weapon MasteryIncreases P.Atk. by 4.5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon. (Orc Raider, Orc Monk) Fist Weapon MasteryIncreases P.Atk. by 4.5 when using a hand-to-hand weapon. (Orc Monk) Fast Spell CastingIncreases Casting Spd. by 5%. (Human Wizard, Cleric, Elven Wizard, Elven Oracle, Dark Wizard, Shillien Oracle, Orc Shaman, Geomancer) Boost Attack SpeedIncreases Atk. Spd. by 5%. (Rogue, Orc Monk) Duelist SpiritIncreases dualsword/dualblunt weapon Atk. Spd. by 8% for 20 minutes and ordinary/skill attack damage by 5% during PvP. (Gladiator) Arcane AgilityMaximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. (Arcana Lord, Elemental Master, Spectral Master) Changed the description of ALL (158 ) skills to Cost, Time and Chance. Now the correct numbers when enchanting, the correct names of enchantings, etc. Those improvements that we previously made for the Duel and Attribute branches have now been made for the above branches as well. Hidden text Others Sending and receiving mail window now displays 2 lines of attached items. It became more convenient 😉 Monsters in Dragon Valley are now retracted ~25% further . It has become more convenient to collect monsters. It was 2000~2500, it became 2400~3000 distance. We recommend that you pay attention to this item.❗ This will make the movie of this location more comfortable. The cost of selling to the Store is now half as much: Recipes for Dynasty Weapons: Was : 1.493.000; Now : 746.500. Recipes for Icarus Weapons: Was : 2.068.800; Now : 1.034.400. Recipes for Vesper Weapons: Was : 2.867.120; Now : 1.433.560. Doors in the Monastery of Silence in front of Anais : Previously : Opened for 30 seconds; Then they went into inactive for 30 minutes. Now : Open for 60 seconds; They go inactive for 5 minutes. Why : Now, by analogy with the Bosses in ToI, the doors will open more often, which will allow you to fully fight for an important Boss, not relying solely on summoning skills . Look into the future Vorpal with Attack and Defense upgrades available New locations: Seed of Annihilation (SoA); Spots with Karik in Lair of Antharas. Improved Epic Quest; New Instance Zone (to replace outdated ones) With the help of the Epic Quest and the new Instance Zone, you can get some types of Personal Epic Accessories. It will not transfer and improve, but it will fully strengthen your character. Simplification of starting development, in particular the ability to wear items of ranks B and A from level 1 . You will need to use our Updater in order for the update to be displayed correctly. We highly recommend that you use the Fast Check feature regularly , as we regularly release various minor and major updates. 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