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  • Please note!!! We save the right to change the dates of introduction and duration of stages. The data described below provide the most accurate guide to the predicted development of the server. The dates of introduction and duration of later stages may be affected:
    • Both fast and slow development of the bulk of players, like:
      • The MasterWork concept allows you to enjoy various aspects and manifestations of the game. We struggle with balancing the stages and development so that at any pace, style and emphasis of the game - all players can simultaneously access the creation and enjoy equipment at the current level. Setting yourself the goal of getting equipment as quickly as possible - you will certainly be able to do this, but even playing measuredly - you will still enjoy it within the same stage, without fear of lagging behind the general mass of players.
        Working on the balance of stages for the 5th season - we rely on statistics, your wishes and feedback, and not only on our vision of the game. The global idea is that we try to create comfortable and fair conditions for the game for all types of players and do not shift responsibility exclusively to you. Play the game, enjoy the game, get maximum pleasure from the process, having your character in a competitive state.
         

October 18-28

image.png

Etc_exp_point_i00.png Character Leveling

Level Experience with Monsters Experience with RB
1 - 20 x3 - x2 x1.25
21 - 30 x2 - x1 x1.25
31 - 51 x1 x1.5
52 0.85 x1.40
53 x0.70 x1.30
54 x0.60 x1.20
55 x0.50 x1.00
56 x0.10 x0.20
57 x0.08 x0.16
58 x0.06 x0.12
59 x0.04 x0.08
60 x0.02 x0.04
61+ x0.01 x0.02

 

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements and Author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

Server start October 18, 20:00. Comfortable character development up to level 56, obtaining Professions and learning all the main Skills, creating D and C Grades, developing a Pet, finding a Group and Clan.

Accessory_crown_i00.png Challenges

Getting Level 56+ and equipment in B grade, RB control, forming the server's Political Arena, the war for the first Epic and enchanting up the first Sub-Classes will not let you get bored at the initial stage of the server.

image.png Features

• Obtaining first and second professions;
• Creation of the first equipment and weapons
• A quest for the Sub-Class is available from level 52. Additional skills of the Sub-class - once every 5 sub-levels, starting from level 50;                                                           
• Changed Instances: Kamaloka, Labyrinth, Kartia;
• A fairer system of rewards and gaining experience in Instances;
• Free teleports and Club. Buff up to level 40;
• Daily and weekly tasks;
• Pets can be improved, Improved Pets - improved;
• Active and chance attacking skills of LS - level 56;
• Evening Epics: Queen Ant, Orfen, Core;
• Evening World Bosses: Doctor Chaos, Lord Ishka, Dark Shaman Varangka;
• The cost of crafting Grade A has been increased.

October 28 - November 11

image.png

 

Etc_exp_point_i00.png Character Leveling

October 28:
Main Game: 48 - 64

November 11: 
Main Game 52 - 64

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

Now it is possible to comfortably create equipment of grade B - Low A, it becomes possible to occupy profitable locations for resource extraction without a level penalty. Within the framework of this patch note, with the opening of new levels, the creation of equipment of Grade A is simplified. It's time to level up Sub-classes, prepare reagents for obtaining Noblesse and prepare or complicated creation of equipment of Top A grade.

Accessory_crown_i00.png Challenges

Obtaining the upper threshold of the Level and Top A Grade equipment at the beginning of the month, controlling the RB, fighting for Heroism, forming the Political Arena of the server, the war for the first Castles and Epic. Discovering new locations, tasks and missions performed in them.

image.png Features

• November 3 - Sieges of all 9 classic castles. Castle skills have been revised
• November 7-10, 18:30 - 23:10 - First Cycle of the Olympiad: 50 1x1 fights, from 30 people per wave, no more than once every 60 seconds. Rewards for participation, victories and defeats. Rewards for 1-10 places in their class
• The "Cousteau" quest chain is now available. The amount of Adena in the Forgotten Temple quest chain rewards has been doubled.
• October 28, 2024 Luxor Updates: C-grade items available. November 4, 2024 C-grade items in Packs and in Shops for Adena: From November 4, 2024: Low B items available in Luxor for Crystals + Adena.
• Pailaka - Legacy of the Devil is available.
• New quests in changed locations to simplify equipment creation.
• Daily Instances, and daily, weekly and one-time Missions;
• Items have been updated and their development has been improved: Set parameters, bonuses for enchantingset parts and weapons, Rare items, PvP inserts in items. SA and LS in weapons, methods of obtaining them. Shirts, cloaks, belts;
• Current locations: Devil's Pass, Tower of Insolence 1-5, Wall of Argos, Lair of Antharas, Stakato Nest and Archaic Laboratory, Hatoum Settlement, Den of Evil and many other new locations.
• Access to the Best A-Grade Weapons.
• 11 Clan levels. The number of clan and academy slots has been increased;
• Active Clan Skills. Squad skills have been reworked; Academy has been updated
• In KH, Forts and Castles - 60-minute full buffs. KH and Forts receive bonuses from the Castle. 
• Active and chance attacking skills of LS - 64 levels;
• Evening Epics: Queen Ant, Orfen, Core, Zaken;
• Low-A cost reduced, but Top-A still increased; 

November 11 - 25

image.png

 

Etc_exp_point_i00.png Character Leveling

November 11:
Main Game: 56 - 70

November 25: 
Main Game: 60 - 70

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

Now it is possible to comfortably create Top A grade equipment, it becomes possible to occupy vacated locations for obtaining relevant equipment. The expansion of the assortment of Luxor and Trading Shops contributes to a comfortable start and enchanting of Sub-classes.

Accessory_crown_i00.png Challenges

Obtaining the upper threshold of the Level and Top A Grade equipment at the beginning of the month, controlling the RB, fighting for Heroism, forming the Political Arena of the server, war for the first Castles and Epic. Discovering new locations, tasks and missions performed in them. Access to Combo Buffs and KoV/ PoV.

image.png Features

November 18 - Introduction of Kamaels, organized groups and Kamaels lovers adapt to new realities and use new opportunities;
• Access to the quest for Noblesse opens;
• Access to the study of Combo Buffs and CoV/PoV is opened ;
• New Epic Boss - Baium;
• Sale of C-Grade items in city trading shops for Adena;
• Updating the Luxor assortment, purchasing Top B-Grade items for Crystals + Adena;
• Wearing Grade C from level 1 without penalty as part of the start bonus;
• Thematic Event dedicated to the introduction of the Kamael race;
• Simplification of Low A Grade creation;
• Creation of Top A Grade for a standard price;
• It’s time to unite into groups for comfortable leveling and farming;
• The creation of Best A weapons is unlocked by completing Instances and quests in New Locations;
• The appearance of Combo Buffs at the Club Manager.

 

November 25 - December 16

image.png

 

Etc_exp_point_i00.png Character Leveling

November 25:
Main Game: 64 - 75

December 2: 
Main Game: 66 - 75

December 9:
Main Game: 68 - 75

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events .
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

With increasing level, the opportunity to farm familiar High Interlude locations opens up, which makes leveling up faster and more comfortable. Creating a full set of Top A grade equipment and learning the basic skills of the profession. Preparation for obtaining the 3rd class transfer, completing quests in Hot Springs and the Villages of Varka and Ketra are available from level 72.

Accessory_crown_i00.png Challenges

Obtaining Recipes for S-Grade equipment and creating it. Learning all Sub-skills and leveling it up to level 75. Leveling up the main profession to 76+ levels for access to the 3rd class transfer, enchanting skills and wearing S-Grade.

image.png Features

• Access to the creation of S-Grade equipment opens;
• Learning the skills of Sub-Classes of level 75;
• All skills of the 2nd class can be learned;
• Initial enchantingof skills;
• New Epic Boss - Antharas;
• The first Territorial Wars with registration for everyone!
• Access to Pailaka - Wounded Dragon;
• New World Boss: Andreas Van Halter;
• Creation of Grade A equipment at a standard price;
• Completing the quest for Noblesse;
• Black Friday promotion;
• A good moment to push yourself, +1 level of hard cap opens up new opportunities in the form of a 3rd class transfer and skill enchanting, which gives a huge advantage at this stage.
• There is a difficult choice between getting to level 76 and the 3rd class transfer with opening opportunities in the form of enchanting skills and wearing S Grade, or enchantingTop A equipment and enchanting all Sub-Classes to level 75 to get a full set of Sub-Skills.

December 16 - January 6

image.png

 

Etc_exp_point_i00.png Character Leveling

December 16:
Main Game: 70 - 79

December 23: 
Main Game 72 - 79

December 30:
Main Game: 74 - 79

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

The 3rd class transfer becomes generally available and does not require breaking through the Hard Cap to pass. Enchanting skills is more relevant than ever, one of the easiest ways to strengthen the character. Crafting S-Grade equipment is available without a markup. Adding new locations that open up alternative ways to create S-Grade equipment.

Accessory_crown_i00.png Challenges

Attributes insertion opens. Farm new Instances - Baylor and Twins. Enchant skills for higher difference in Attributes defense and attack. Farm new top locations.

image.png Features

• Attribute Stone Drops: December 16;
• Insertion of Attribute Stones: December 23;
• Full access to 3 professions and skill improvement;
• New Epic Boss Frintezza;
• New Instances: Baylor and Twins;
• Available creation of S Grade without markup;
• Drops are improved for RBs of levels 70+ and locations 76-78 FoG, IT. MoS, Pagan Temple;
• New locations are opening: HB, IoP, Fairy Settlement and the author's quests available in them, simplifying the creation of S-grade equipment and obtaining Attribute Stones;
• Thematic event dedicated to the New Year;
• Introduction of the Weekend Rates system;
• New Year holidays: December 24 - January 6;
• Announcement of the merger of two servers into one to revive the game (not the merger itself, only preparation);

6 - 27 January

image.png

 

Etc_exp_point_i00.png Character Leveling

January 6:
Main game: 75 - 80

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

Leveling up to the maximum level of the stage, creating Dynasty equipment. Passing new Instances and farming current spots. Available extraction of Attribute Stones.          

Accessory_crown_i00.png Challenges

Improving Dynasty gear, Farming the newly opened Valakas and Epidos bosses. Obtaining Epic Core and Orfen Jewelry by farming new Instances. Obtaining level 80 skills.

image.png Features

• Entering all key locations for obtaining Dynasty equipment;
• Opening quests to obtain recipes and pieces of Dynasty equipment;
• Class upgrades for Dynasty sets;
• Removal of Epic Bosses Core and Orfen from the world;
• New Core and Orfen instances;
• New Epic Boss - Valakas (January 8);
• Adding new World Bosses;
• Adding functionality for interaction with Dynasty NPC Pushkin.                                                                                                                                        

January 27 - February 17

image.png

 

Etc_exp_point_i00.png Character Leveling

January 27:
Main Game: 79 - 82

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

Leveling up your character to level 82 and enchantingyour skills to the current stage levels. Simplified mining of Attribute Stones in all Current locations. Farming new Instances.

Accessory_crown_i00.png Challenges

Assault levels 83-84 and create Icarus. Farm Tiat and the new Epic Boss Beleth. Farm the Seed of Destruction location, extract Attribute Crystals.                                                                                                   

image.png Features

Entering all key locations for obtaining Moirai equipment and Icarus weapons;
• Opening quests to obtain recipes and pieces of Moirai equipment and Icarus weapons;
• Improved Moirai kits;
• New Instances: Tiat and Queen Ant;
• New Epic Boss Beleth;
• Removal of the Epic Boss Queen Ant from the world;
• Thematic event for February 14;
• Adding new World Bosses;
• Access to Attribute Crystals is opened;                                                                                                                                                                 
• The ability to insert a 2nd defensive Attribute into Armor is now available.

February 17 - March 10

image.png

 

Etc_exp_point_i00.png Character Leveling

February 17:
Main Game: 80 - 85

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

The quests "7 RB" and "3 RB" are open, an accessible way to get equipment. Locations and quests for creating Vesper Grade equipment are available. Quest 7 Seals.

Accessory_crown_i00.png Challenges

Reaching character level 85. Maximum enchantingof all skills available for improvement in your profession.                                             

image.png Features

• Quest 7 Seals with rewards in the form of a large amount of experience and personal Epic Jewelry;                                                               
• Opening quests 7 RB and 3 RB to obtain Vesper equipment;                                                      
• Epic Boss Frintezza has been removed from the world                                                         
• Adding a new Instance - Frintezza;
• The possibility of inserting a 3rd protective Attribute into Armor opens up;
• Debuff passing system for HF: Minimum - 10%, maximum - 90%;
• Entering all key locations for obtaining Vesper equipment;
• Opening quests to obtain recipes and pieces of Vesper equipment and full-fledged Vesper weapons;
• Upgrade Vesper kits to Attack or Defense.

10 - 31 March

image.png

 

Etc_exp_point_i00.png Character Leveling

March 10:
Main Game: 81 - 85

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

Full HF in all its glory!" Simplification of development at high levels. More options for creating Moirai and Vesper equipment, access to new locations and instances, Vorpal loot.

Accessory_crown_i00.png Challenges

Crafting and upgrading Vorpal gear, mining Elegia. Farming the new Epic Boss Freya and her instanced Variations, conquering the Seed of Anihilation location.                                     

image.png Features

New Epic Boss Freya;
• New Instances - Freya and Blessed Freya;
• Adding World Bosses to SoA;
• Obtaining Elegia equipment;                                                                                                                                                                                                                   
• Development of the Lair of Antharas location;
• Addition of the improved location Seed of Annihilation;
• Obtain Vorpal kits and upgrade them for attack or defense.

March 31 - April 21

image.png

 

Etc_exp_point_i00.png Character Leveling

March 31:
Main Game: 82 - 85

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png Olympiad with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events.
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

Crafting Elegia gear and enchanting. Skill upgrades with maximum chances at level 85.                                                                         

Accessory_crown_i00.png Challenges

Crafting and upgrading Eternal gear.                                                                                                                                                                                        

image.png Features

• Added new Instance - Trasken;                                                                                                                                                                                                  
• Opening the quest for Eternal Weapons;
• Opening the quest for Eternal Armor;
• Addition of 11 new high-level locations;
• Adding a new World Boss Themis;
• New mechanics - Bonuses from the level of enchantingon Eternal equipment;
• Addition of various PvE events in new locations;
• Introduction of the Hot Spot system;
• As You Wish Event.

March 21

image.png

 

Etc_exp_point_i00.png Character Leveling

March 21:
Main Game: 84 - 85

 

At all Stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad  with periods of "week on week";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System  - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience  and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Tasks, Achievements, Missions and author's Events .
  • br_cash_rune_of_exp_i00.png Bonus rates:
    • Throughout the server (each of the stages), some time after its launch, we raise the rates for convenient enchanting of newcomers, returning or lagging players;
      • These rate changes do not affect the competitive level pool available at the stage. That is, x1 rates will not increase as part of this promotion at the current stage.
    • You can find out about these and other changes in the "Patchnotes" topic.

Star_of_Destiny.jpg Summary

The pinnacle of your character development: fight the toughest players on the eternal server while developing Eternal equipment!                   

Accessory_crown_i00.png Challenges

Playing on the eternal server, meeting new and old friends and opponents from previous MasterWork seasons. Olympiad, Epics, Sieges and TV; evening gatherings on the steps in Giran with a guitar:)                                                                                                                                       

image.png Features

• Congratulations, Season 5 is over, leaving behind a lot of memories and emotions;                                                                                       
• Regular conceptual updates and support for the unified server;
• All paths are open, it’s up to you to decide what to do!
• Not demanding on time, comfortable and interesting game both with familiar players from the season and with regulars of the Eternal server;
• A game that will allow you to return to it 1-2-3 times a week for a few hours to "skim the cream". Go fight for an epic, maybe farm a couple of instances and chat with friends.
• PS: local players are quite friendly and will be happy to help you find leisure activities according to your wishes, needs and possibilities.

 

 

 


 

image.jpeg Base Rates:

 
  • Etc_adena_i00.png Adena - x1 quantity, 70% chance of drop
  • Etc_wind_rune_i00.png Seal Stone s - x1 qty, 70% drop chance
  • Skill0332.png Drop - x1 quantity, x1 chance, including RB
  • Skill0254.png Spoil - x1 quantity, x1 chance
  • Etc_quest_account_reward_i00.png Quests - x1 quest items, x1 quest rewards
  • Etc_twin_coba_seed_i00.png Manor - x1
    • We remind you that the Manor system directly depends on Sieges, so the first seeds can only be purchased after the castle owners put the seeds up for sale.

We would like to pay special attention to rates and their impact on the server, players and the economy as a whole:

The main benefit of a x1 rate on a concept like this is that new players and players who don't set the pace for the entire server don't feel the rate as much. 

There are numerous ways to make your gameplay easier by taking advantage of a number of our changes and improvements:

  • Starting your gaming journey with us from the server start
    • Newbie Assistant, Achievement System, Missions, Daily Rewards System - will help you and give your character good NG equipment with Middle-D gr parameters and add to it a sufficient number of consumables and boosters for leveling up;
    • A store of constantly replenished goods - Ivory Coin Store, in which each player will be able to spend coins from the start of the server, received for various social actions, as well as for completing simple daily tasks, receiving temporary equipment, cheap consumables and other useful things;
    • Pets, LS, Chest Keys, KH and Forts systems, Academy system and Clan Unity, as well as many other of our features that distinguish us from other projects and help make your game more comfortable, and the "harsh x1" - less noticeable. Not simple, but not far from the server where you can't recoup the charges and run with a starting toothpick at level 25. 
  • More than four years of MasterWork: this is our experience of creating a unique game world; a concept that continues to live and will reveal itself again on October 18, at the start of the fifth season. We had 4 years, tens of thousands of players who went through the MasterWork concept, tens of thousands of opinions: praise and criticism. We create a game based on the principle: Easy to learn, hard to master.
  • Constant server support: It's not just about support and stage updates. We monitor our game world, and as it develops, we work on finding, analyzing and solving problems, as well as on diversifying and improving the current game as a whole. This is expressed in constant minor patch notes, seasonal events, giveaways, promotions. MasterWork is a dynamic, constantly evolving world that is designed for long-term play.
  • New skills, improved and changed mechanics lead to the fact that the development of the character, regardless of his class and the composition of the group, becomes easier due to more variable and effective PvE. We do not strive to equalize everyone with everyone, but with us you will be able to reveal the potential of your class in a new way. The point is that each class can prove itself in every type of game activity, while maintaining its unique sides. The Destroyer is still the most effective at killing RB, but RB can be killed even by Dwarves. Mages are still the most effective at killing locomotives on AOE, but even archers and daggermen can level up on AOE.
  • As the game world develops, we simplify the process of obtaining previous "caps", both levels and equipment. At the same time, we update and improve new locations, instances, and Bosses. By creating a simple start and comfortable integration into the general flow of the game for newcomers, on the one hand, and an interesting, "challenging" game for groups and clans, on the other, we guarantee the longevity and interest of the season:
    • A new player who came to the server after its start can easily develop to the point where he begins to interact with the general mass of the online. He has the motivation to find his own society: a group and a clan;
    • A regular player always has something to do, how to show himself and spend his time on our server. 

But the main reason why the x1 economy is loyal to the least active players is you. During the game, you create and knock out C-grade, then make B-grade, then - Low-A gr. After - go to Top-A; and so on. This is not the server where you can jump from Devoushen straight to S grade. And where does all this stuff go after it ceases to be relevant for you? That's right, the Giran market or the Exchange, where players who need it can buy it, and you free up resources for a new grade! We, in turn, built the server economy in such a way that a player who wants to buy your conditional "Karmian" - had something to pay you with in return. 🙂

But what is really hardcore and difficult, and it will be difficult at each Stage of the server, is to make "top content". And grade at the first Stage, S - at the second. ATT at the 3rd and so on. This is where this number "x1" comes up in all its sadistic hardcore diversity. However, either you are not the player who is interested in such a challenge, or, on the contrary, you are exactly that player, and then testing yourself for strength and then enjoying dominance within the framework of the Server Stage is your choice! 😉

 


 

image.png Gaining experience depending on the level difference between the character and the monster:

Level difference between
monster and player
(monster level minus player level)
 

Penalty to experience gained
(level 1-77)

Penalty to experience gained
(level 78+)

Drop and Spoil Penalty
(all levels)
+15 and more 85 - 95% 95% 95%
+14 80% 90% 90%
+13 75% 85% 80%
+12 70% 80% 70%
+11 65% 75% 60%
+10      60% 70% 50%
+9      50% 65% 40%
+8      40% 60% 30%
+7      30% 50% 20%
+6      15% 40% 10%
+5      0% 30% 0%
+4      0% 15% 0%
+3      0% 0% 0%
+2      0% 0% 0%
+1      0% 0% 0%
0      0% 0% 0%
-1      0% 0% 0%
-2      0% 0% 0%
-3      0% 0% 0%
-4      0% 0% 0%
-5      0% 15% 0%
-6      0% 30% 10%
-7      15% 40% 20%
-8      30% 50% 30%
-9      40% 60% 40%
-10      50% 65% 50%
-11 60% 70% 60%
-12 65% 75% 70%
-13 70% 80% 80%
-14 75% 85% 90%
-15 and more 80-95% 90 - 95% 95%

Example:

  • Your character is level 40, you finish off a monster of level 47. This means that to calculate according to the table above, you need to subtract your level from the monster's level and get a value of +7. According to the table, you will receive a 30% penalty to experience. Without the penalty, you would receive 1,000 EXP, with a "+7" penalty - 700 EXP. 

 

 


 

 

image.png Amount of experience required to gain levels: 

Hidden text
Level Experience of
everything
Experience
to level
Level Experience of
everything
Experience
to level
Level Experience of
everything
Experience
to level
1 0 0 31 5.231.246 675.450 61 146.308.200 19,798,547
2 68 68 32 5.981.576 750.330 62 167.244.337 20.936.137
3 363 295 33 6.812.513 830.937 63 189.364.894 22.120.557
4 1.168 805 34 7.730.044 917.531 64 212.717.908 23.353.014
5 2.884 1.716 35 8.740.422 1.010.378 65 237.352.644 24.634.736
6 6.038 3.154 36 9.850.166 1.109.744 66 271.975.263 34.622.619
7 11.287 5.249 37 11.066.072 1.215.906 67 308.443.198 36.467.935
8 19.423 8.136 38 12.395.215 1.329.143 68 346.827.154 38.383.956
9 31.378 11.955 39 13.844.951 1.449.736 69 387.199.547 40.372.393
10 48.229 16.851 40 15.422.929 1,577,978 70 429.634.523 42.434.976
11 71.202 22.973 41 17.137.087 1.714.158 71 474.207.979 44.573.456
12 101.677 30.475 42 18,995,665 1,858,578 72 532.694.979 58,487,000
13 141.193 39.516 43 21.007.203 2.011.538 73 606.322.775 73.627.796
14 191.454 50.261 44 23.180.550 2.173.347 74 696.381.369 90.058.594
15 254.330 62.876 45 25.524.868 2.344.318 75 804.225.364 107.843.995
16 331.867 77.537 46 28.049.635 2.524.767 76 931.275.828 127.050.464
17 426.288 94.421 47 30.764.654 2.715.019 77 1.151.275.834 220.000.006
18 540,000 113.712 48 33.680.052 2.915.398 78 1.511.275.834 360,000,000
19 675.596 135.596 49 36.806.289 3.126.237 79 2.099.275.832 587.999.998
20 835.862 160.266 50 40.154.162 3.347.873 80 4,200,000,000 2.100.724.168
21 1.023.784 187.922 51 45.525.133 5.370.971 81 6,300,000,000 2.100.000.000
22 1.242.546 218.762 52 51.262.490 5.737.357 82 8,200,000,000 1,900,000,000
23 1.495.543 252.997 53 57.383.988 6.121.498 83 11,844,000,000 3,644,000,000
24 1,786,379 290.836 54 63.907.911 6.523.923 84 15,472,880,000 3,628,880,000
25 2.118.876 332.497 55 70.853.089 6.945.178 85 19,827,440,000 4,354,560,000
26 2.497.077 378.201 56 80.700.831 9.847.742
27 2.925.250 428.173 57 91.162.654 10.461.823
28 3.407.897 482.647 58 102.265.881 11.103.227
29 3.949.754 541.857 59 114.038.596 11.772.715
30 4.555.796 606.042 60 126.509.653 12.471.057

 

 


 

 

image.png Party bonuses:

  • etc_exp_point_i00.png Adjusted experience modifiers for groups.
    • Now leveling up in a party has become a little more profitable;
    • For solo and group of 2 people the received remained the same;
    • For groups of 3, 4 and 5 players, the amount of experience gained has been slightly increased;
    • For a group of 6 or more players, the amount of experience does not change, i.e. if there are 6 or more players in a group, each of them will receive the same amount of experience as in a group of 5;
    • Some numbers:
      Number of characters Experience per character Experience per group Bonus
      1 100% 100% 0%
      2 55% 110% 10%
      3 41.67% 125% 25%
      4 35% 140% 40%
      5 30% 150% 50%
      6 30% 180% 80%
      7 30% 210% 110%
      8 30% 240% 140%
      9 30% 270% 170%

       
  • ticket_i00.png Labyrinth of the Abyss/ Kartia, ticket_i00.png Hall of Abyss:
    • Personal awards:
      • Each participant receives personal items and missions.
  • ticket_i00.png Labyrinth of the Abyss/ Kartia:
    • Gaining experience does not depend on the number of people in the group:
      • The accrual is made depending on the character level (stage rates), the presence of runes, the daily online buff and other bonuses.

 

 

 


 

 

etc_fire_rune_i00.png 7 Seals (Seven Signs)

  • First week of struggle (registrations): October 21 - 27;
  • First week of rewards (mammons): October 28 - November 3;
    The time it takes for monsters to appear after death has been systematically reduced in all Catacombs and Necropolises, as a result of which these locations have become more profitable for farming and leveling.
  • Changes were made to the catacomb system (7 Seals).
    • Now the victory of one or the other side (Dusk or Dawn) will not limit access to the catacombs / necropolises of the opposite side, but will only affect the appearance of the Boss: Lilith or Anakim (no changes here). Both mammon will always appear. The Festival of Darkness was also disabled.
  • List of important changes:
    • Victory of any of the factions ( Dusk or Dawn ) does not limit access to the catacombs / necropolises; 
    • Depending on the winning side, the corresponding Boss will appear: Lilith or Anakim; 
    • The debuff that previously appeared in the city for the losing side will only be applied upon entering the Boss and only to the losing side; 
    • Both Mammon's will always appear;
    • Festival of Darkness is disabled;


       

 

 

skill4111.png RB penalties:

  • Gaining experience without penalty: -6/ +5 levels relative to the RB level;
  • Receiving drops without penalty: -9 / +7 levels relative to the RB level.
    • If your character's level is higher than the RB's level - no penalty up to a difference of 9 levels (inclusive);
    • If the RB level is lower than your character's level by:
      • -1..-9 levels - no penalty;
      • At -10 levels - 30% penalty;
      • At -11 levels - 50% penalty;
      • At -12 levels - 90% penalty;
      • At -13 levels or more = complete absence of drops.
    • If the RB level is higher than your character's level by:
      • 1..5 levels - no penalty;
      • For 6 levels - 20% penalty;
      • For 7 levels - 40% penalty;
      • For 8 levels - 60% penalty;
      • At 9 levels - 70% penalty;
      • For 10 levels - 80% penalty;
      • At 11 levels - 100% penalty;
    • Example:

 


 

skill5239.png RB spawn time:

  • 1 - 39 levels: respawn reduced from 16 +-4 to 8 +-2;
  • 40 - 51 levels: respawn reduced from 16 +-4 to 12 +- 3 hours;
  • 52+ levels without changes (16 +- 4).

That is, all (any) ordinary RBs, starting from level 52 and above:

  • 12 hours + 0..8 / 16 hours +- 4 / from 12 to 20 hours.

"Unusual RB":

  • Sub RBs (Kabed, Barion, Karte, Verfa): alive from the start, resurrection time: 8 hours +0..4 / 10 hours +-2 / from 8 to 12 hours;
  • Noble RB (Barakiel, getting Noblesse at level 70 Sub): 8 hours +0..2 / 9 hours +-1 / from 8 to 10 hours;
  • Epics:
    • image.png Queen Ant: Wednesday, November 1, from 21:00 to 22:00 Kiev time / from 22:00 to 23:00 Moscow/Minsk time;
    • image.png Core: Wednesday, November 1, from 20:00 to 21:00 Kiev time / from 21:00 to 22:00 Moscow/Minsk time;
    • image.png Orfen: Friday, November 3, from 20:00 to 21:00 Kiev time / from 21:00 to 22:00 Moscow/Minsk time.

6 bosses for Stage One (56 levels, October 18-28), which will appear "one by one", from 15:00 and from 21:00, every day:

  • Ghost of the Well Lidia, Giant Marpanak, Ancient Drake, Fairy Queen Timiniel, Ice Fairy Sirra, Timak Seer Ragoth
    • Added the ability to improve SA from 10 to 11, with an individual 5% chance for each member of the finishing group;

All current Bosses of the stage (within the start, these are any non-instance Bosses with a drop from the top-B grade, Sub RBs, any RBs on which SA is levelling, Epic bosses, evening "world" bosses): 

  • "Flag" when hit;
  • Will be in a state of invulnerability for 5 minutes (the remaining 3 minutes) after appearing (cannot be damaged, cannot be affected by either negative or positive effects, cannot be diverted, etc.);
  • Slightly increased P. Atk.;
  • Slightly increased Attack Range;
  • On average, the overall survival rate increased by one and a half times.

More information about this can be found in the following topics:

SideBar_EventIcon.png

 

 

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