Papanda 2462 Опубликовано: 10 октября 2023 Рассказать Опубликовано: 10 октября 2023 Dear friends! As part of our work on the product, our team has prepared another series of improvements. The first month of autumn is over, it was busy with work and therefore many changes and innovations await you that will delight you in the open spaces of MasterWork. They will be available both on the Eternal server and on the new seasonal server! Patchnote for your attention 🙃 Tech News End of support for Win7 and Win8 Operating Systems It is with sadness in our eyes that we inform you that support for the game on Windows 7 and Windows 8 is ending. Do not rush to get too upset, this opens up for us, as a project, new prospects for development and stability of work, both servers and clients, and for you, as a consumer, the absence of negativity from lags and more positive emotions from public events. The main reasons for switching to Win10\11: Microsoft has stopped supporting Windows 7 and 8; Windows 7 and 8 have too many vulnerabilities; As part of the work on the new season and optimization of the client in general, a lot of work is being done with multithreading. To unlock the full potential of the client and maximize the efficiency of our labor costs, it is necessary to use Windows 10+; To keep up with the times, we need modern tools that don't work on Windows 7 and 8; We are adding an in-game browser; older versions of Windows do not support the latest Chrome updates. We understand that this is a pain for 8.2% of our audience, but we suggest keeping up with the times and enjoying your favorite game. You can download the current version of Windows from the official Microsoft website . Please note that even companies such as Steam are also ending support for the above operating systems. In-game browser And now for more good news, which became possible thanks to the transition to Win10+. It's finished! Now you can use the browser inside the game client. This is a huge step in informing the community: now you can read the news without being distracted from the game, or take part in forum battles while waiting for a party member. To open the browser, you need to go to the main menu of the game client and click the appropriate button, it looks like this: New Updater For our project, a new updater was developed from scratch . At first glance, this doesn’t change much, but that’s only at first glance. Here are some of the main features that are acquired thanks to this: Operational fixes. Since we have a developer on our team, we can always quickly fix anything that’s broken 🙂 Functionality development. Having all the sources on hand, if necessary, we will be able to develop and add everything you need; Update speed . Thanks to the fact that a new architecture was used during development, downloading and installing updates has now become much faster. Feel free to write your reviews and wishes. You can download the new updater from the link . General rules: Move the downloaded updater to the folder where you want to download the game; If your game does not start, add the game folder to your antivirus and/or firewall exception; "Check files" - but this is not only checking files, at the same time the updater downloads them; Use only this updater to download and update the game. Skills Increasing the information content of the description We have already updated the description of skills, here is another portion of the displayed parameters: Displaying the level of summoned servants: Displaying the parameter on which the passage of the debuff depends: Standardization of Positive Effects The effects that these combo buffs combine are now learned at 40-66, instead of 40-74 (as was previously); For simplicity, the cost and levels of learning skills have been standardized, namely: Personal Combo Buffs cost 1,500,000 Adena and are learned at level 68 (for Prophet); Personal Combo Buffs cost 2,500,000 Adena and are learned at level 68 (for Elven Elder, Shillien Elder); Party Combo Buffs cost 2,500,000 Adena and are learned at level 68 (for Prophet, Overlord); Personal Prophecy (Earth, Fire) are learned for 2,500,000 Adena and level 1 is learned at 70 instead of 72 (for Prophet); Personal Prophecy (Wind, Water) are learned for 3,500,000 Adena and level 1 is learned at 70 instead of 72 (for Elven Elder, Shillien Elder); Party Revelation (VoP, CoV, Fire, Earth) are learned for 3,500,000 Adena and level 1 is learned at 70 instead of 72 (for Overlord, Warcryer, Prophet); Personal Prophecy for Summoners (Final Servitor) is learned for 3,500,000 Adena and level 1 is learned at 70 instead of 72 (Warlock, Phantom Summoner, Elemental Summoner). We remind you that this skill has 2 levels: The first level does not have a -50% power limit (similar to other Prophecys) but does not work at the Great Olympiad (unlike other Prophecys); The second level has a full-fledged increase in strength and works at the Great Olympics. Skill Changes Spell Turning:Disrupts a nearby target's casting, disrupting their spell. Now works on all types of skills; Chance 100%. Collector's Experience:Increases P. Atk. by 72.7 when using a sword/blunt weapon. Increases Shield Defense by 10% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. Collector's Fortune can now be triggered by skills: Crushing Strike;Inflicts shock on an enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%. Decreases Stun resistance by 10% and cancels enemy's Stun-resisting buffs with a fixed rate.Over-hit is possible. Lucky Strike. Battle Whisper: Now the effect of this skill lasts 20 minutes instead of 10, as it was before; The skill is divided into 9 levels: Level 46 character: P. Atk. +3.00%, Critical Damage +2%, Spd. Atk. +2%; Level 52 character: P. Atk. +4.50%, Critical Damage +3%, Spd. Atk. +3%; Level 60 character: P. Atk. +6.00%, Critical Damage +4%, Spd. Atk. +4%; Level 64 character: P. Atk. +7.50%, Critical Damage +5%, Spd. Atk. +5%; Level 68 character: P. Atk. +9.00%, Critical Damage +6%, Spd. Atk. +6%; Level 70 character: P. Atk. +10.50%, Critical Damage +7%, Spd. Atk. +7%; Level 72 character: P. Atk. +12.00%, Critical Damage +8%, Spd. Atk. +8%; Level 74 character: P. Atk. +13.50%, Critical Damage +9%, Spd. Atk. +9%; Level 76 character: P. Atk. +15.00%, Critical Damage +10%, Spd. Atk. +10%. Defense Motion: Now the effect of this skill lasts 20 minutes instead of 10, as it was before; The skill has been improved and divided into 9 levels: Level 46 character: P. Def. +2%, M. Def. +2%, Evasion +1, Resistance to De-buff attacks +2%; Level 52 character: P. Def. +5%, M. Def. +3%, Evasion +1, Resistance to De-buff attacks +3%; Level 60 character: P. Def. +7%, M. Def. +4%, Evasion +2, Resistance to De-buff attacks +4%; Level 64 character: P. Def. +10%, M. Def. +5%, Evasion +2, Resistance to De-buff attacks +5%; Level 68 character: P. Def. +13%, M. Def. +6%, Evasion +3, Resistance to De-buff attacks +6%; Level 70 character: P. Def. +16%, M. Def. +7%, Evasion +3, Resistance to De-buff attacks +7%; Level 72 character: P. Def. +19%, M. Def. +8%, Evasion +4, Resistance to De-buff attacks +8%; Level 74 character: P. Def. +22%, M. Def. +9%, Evasion +4, Resistance to De-buff attacks +9%; Level 76 character: P. Def. +25%, M. Def. +10%, Evasion +5, Resistance to De-buff attacks +10%. ReorganisationTransforms your party members into funny pigs. Speed +20, P./ M. Atk. -90%.: 6 new enchanting branches for this skill are available: Frog - turns your party members into frogs; Hidden text Owl - turns your party members into a wedge of owls; Hidden text Rooster - turns your party members into a pride of roosters; Hidden text Wolf - turns your party members into a pack of wolves; Hidden text Clown - turns your party members into a troupe of clowns; Hidden text Wasp - turns your party members into a swarm of wasps; Hidden text Please note that if you want to keep the pig texture , just do not enchant this skill. Crushing Strike: Cancels Resist Shock with a 35% chance; Cancels Improved Resist with a 25% chance. Surrender To Fire: Has +20 fire attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base fire attribute defense reduction -30; If success, cancels Resist Fire; The “Power” enchanting branch now is the only one available and adds -2 to attribute resistance per level. Mass Surrender to Fire: Has +20 fire attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base fire attribute defense reduction -20; If success, cancels Resist Fire; Surrender To Water: Has +20 water attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base reduction in protection from the water attribute -30; If success, cancels Resist Aqua; The “Power” enchanting branch now is the only one available and adds -2 to attribute resistance per level. Mass Surrender to Water: Has +20 water attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base reduction in protection from the water attribute -20; If success, cancels Resist Aqua; Surrender To Wind: Has +20 wind attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base reduction in wind attribute defense -30; If successg, cancels Resist Wind; The “Power” enchanting branch now is the only one available and adds -2 to attribute resistance per level. Mass Surrender to Wind: Has +20 wind attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base reduction in wind attribute defense -20; If success, cancels Resist Wind; Surrender To Earth: Has +20 earth attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base defense reduction from earth attribute -30; If success, cancels Resist Earth; The “Power” enchanting branch now is the only one available and adds -2 to attribute resistance per level. Surrender to Dark: Has +20 darkness attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base defense reduction from darkness attribute -30; If success, cancels Resist Dark; The “Power” enchanting branch now is the only one available and adds -2 to attribute resistance per level. Surrender to the Divine: Has +20 holiness attribute; Using this debuff add's the attribute of the skill and your weapon for successful completion (similar to standard mage skills). Base reduction in protection from the holiness attribute -30; If success, cancels Resist Holy. Battle Flame Icon: Receives the will of the phoenix to drastically increase the fighting ability of party members., increases resistance to de-buff attacks by 20%, P. Def. by 25%, M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15, and resistance to buff canceling attacks by 20%. Decreases the effectiveness of received recovery magic by 80%. When a sword/ dualsword/ ancient sword/ rapier/ dagger/ dualdagger is equipped, increases Critical Rate by 50. When a blunt/ dualfist is equipped, increases Critical Damage by 50%. Level 1: Increased duration by 5 seconds, now 20 seconds; Level 2: Increased duration by 5 seconds, now 25 seconds. Battle Touch of Eva: Restores HP of party members by 25%., increases Evasion by 3, Atk. Spd. by 15%, Speed by 15, resistance to buff cancel attacks by 50% and the power of received HP recovery magic by 15%. Restores 25 HP every second. Level 1: Increased duration by 5 seconds, now 20 seconds; Level 2: Increased duration by 5 seconds, now 25 seconds. Battle Spirit of Shillien: Receives the will of Shillien to drastically increase the fighting ability of party members., increases P./ M. Atk. by 15%, Speed by 15, Atk. Spd. by 15%, Critical Rate when a sword/ dualsword/ ancient sword/ rapier/ dagger/ dualdagger is equipped by 50, and Critical Damage when a blunt/ dualfist weapon is equipped by 50%. Recovers as HP 20% of standard melee damage inflicted on an enemy. Decreases the power of received HP recovery magic by 80%. Level 1: Increased duration by 5 seconds, now 20 seconds; Level 2: Increased duration by 5 seconds, now 25 seconds. Prahnah:Increases M. Def. of all party members by 750. The skill is divided into 3 levels: Level 1: level 60, M. Def.: +650, Duration: 15 seconds; Level 2: Level 72, M. Def.: +950, Duration: 20 seconds; Level 3: Level 78, M. Def: +3000, Duration: 30 seconds. Magic Impulse:Stirs up the magic urge to increase M. Atk. by 77%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 185%. The learning level of the 3rd skill level has been changed: Learning level: 78; Required SP: 2,500,000. Protection Instinct:Stirs up the defense instinct to increase P. Def. by 1200 and M. Def. by 900. The skill is divided into 3 levels: Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP; Level 2 : Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP; Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP. Cleanse: Level 1: 56 study level: Base cooldown is 14 seconds; Item consumption: 1 Einhasad's Holy Water. Level 2 : 66 study level: Base cooldown is 11 seconds; Item consumption: 2 Einhasad's Holy Water. Level 3: 78 study level: Base cooldown is 8 seconds; Item consumption: 3 Einhasad's Holy Water. Chain Heal: Restores % Max. HP of allies around the target who received the most severe damage. The amount of HP recovery gradually decreases: by 3% for each target, up to 10%. The skill is divided into 7 levels: Level 1: Level 56: 16% Max. HP, up to 3 allies, cooldown: 15 sec. 2 units Spirit Ores. 85,000 SP; Level 2: Level 64: 18% Max. HP, up to 4 allies, cooldown: 14 sec. 2 units Spirit Ores. 175.000 SP; Level 3: Level 70: 20% Max. HP, up to 5 allies, cooldown: 13 sec. 3 units Spirit Ores. 280,000 SP; Level 4: Level 74: 22% Max. HP, up to 6 allies, cooldown: 11 sec. 3 units Spirit Ores. 750.000 SP; Level 5: Level 79: 25% Max. HP, up to 7 allies, cooldown: 9 sec. 3 units Spirit Ores. 35,000,000 SP; Level 6: Level 81: 27% Max. HP, up to 8 allies, cooldown: 7 sec. 4 units Spirit Ores. 60,000,000 SP; Level 7: Level 83: 30% Max. HP, up to 10 allies, cooldown: 5 sec. 4 units Spirit Ores. 150,000,000 SP. Medic on a Battlefield: Passive skill, increases defense against AoE attacks. Level 2: Changed learning level: level 64. Divine Power: Level 1: 58 study level: Power of recovery magic +350; P. and M. Def. 15%; Resistance to De-buff attacks +40%; Resistance to buff canceling attacks +50%; MP Consumption Magic skills -50%. Level 2: 68 study level: Power of recovery magic +500; Phys. and M. Def. 25%; Resistance to De-buff attacks +40%; Resistance to buff canceling attacks +50%; MP Consumption Magic skills -50%. Level 3: 79 study level: Power of recovery magic +1000; Phys. and M. Def. 35%; Resistance to De-buff attacks +40%; Resistance to buff canceling attacks +50%; MP Consumption Magic skills -50%. A consumption item for using Cleanse or Salvation. Sublime Self-Sacrifice:Sacrifices oneself to allow all other party members (excluding oneself), clan and alliance members to fully recover their HP by 50%, recover MP by 15% + 250 and to become invincible. Level 1: 60 study level: Restore 50% HP, 15% + 250 MP. Invulnerability for 5 seconds. Level 2 : 72 study level: Restore 75% HP, 20% + 500 MP. Invulnerability for 7 seconds. Level 3: 79 study level: Restore 100% CP and HP, 25% + 750 MP. Invulnerability for 10 seconds. Level 4: 83 study level: 100% recovery of CP, HP, MP. Invulnerability for 15 seconds. Mass Recharge: Basic cooldown time is 60 minutes, the cooldown is not fixed; This skill will now be affected by effects such as Gift of SeraphimReduces party members' magic skill recovery time by 30%. , Frintezza's Necklace Max. MP +42 Resistance to Sleep/ Paralyze/ Stun +15% Sleep/ Paralyze/ Stun Chance +15% Resistance to Poison/ Bleed +25% Poison/ Bleed Chance +25% Skill reuse delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 and Seal of SuspensionDecreases nearby enemies' physical/magic skill re-use time by $s1. . Price: 50 MP; 1 Magic Symbol.A consumption item for using the skill learned with the ancient spellbook. The skill is divided into 3 levels: Level 1 : 66 learning level: Restores 420 MP to all party members. Base cast time: 7 seconds. 275,000 SP. Level 2: 74 learning level: Restores 650 MP to all party members. Base cast time: 6 seconds. 1,000,000 SP. Level 3: 80 learning level: Restores 1500 MP to all party members. Base cast time: 5 seconds. 150,000,000 SP. Miracle: Basic cooldown time is 60 minutes, the cooldown is not fixed; This skill will now be affected by effects such as Gift of SeraphimReduces party members' magic skill recovery time by 30%. , Frintezza's Necklace Max. MP +42 Resistance to Sleep/ Paralyze/ Stun +15% Sleep/ Paralyze/ Stun Chance +15% Resistance to Poison/ Bleed +25% Poison/ Bleed Chance +25% Skill reuse delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 and Seal of SuspensionDecreases nearby enemies' physical/magic skill re-use time by $s1. . Price: 0 MP; 1 Magic Symbol. Basic casting time is 5 seconds; The skill is divided into 2 levels: Level 1: 62 study level: Fully restores HP to all party members. 75,000 SP. Level 2: 80 study level: Fully restores HP of the group/clan/alliance. 100,000,000 SP. Purification Field:Cancel all the de-buffs of nearby clan members. Recharge time 20 minutes, fixed; Price: 50 MP; 1 Magic Symbol. Basic casting time is 5 seconds; The skill is divided into 2 levels: Level 1: 70 learning level: Removes all negative effects from nearby party members. 250,000 SP. Level 2: 80 learning level: Removes all negative effects from nearby group/clan/alliance members. 150,000,000 SP. Flames of Invincibility: The skill has been renamed to Alliance Flames of Invincibility. Level 1: Duration increased from 8 to 10 seconds. Level 2: Duration increased from 12 to 15 seconds. Party Flames of Invincibility: (New skill) Only affects the group; Cooldown time is 20 minutes, fixed. Cooldown shared with Alliance Flames of Invincibility; Please note that the base Flames of Invincibility has a 30 minute cooldown. Thus, Party Flames of Invincibility has a shorter cooldown (at all levels), and the effect lasts longer (at the first two levels), compared to its basic analog. Has 3 levels of study: Level 1: Learning level 58; Action time 12 seconds. Level 2: Learning level 70; Action time is 18 seconds. Level 3: Learning level 79: Action time is 30 seconds. The Honor of Pa'agrio:Restores CP of nearby clan members by $s1 Power. Level 1: Changed learning level: level 58 . Required SP: 200.000. Pa'agrian Haste:Increases Speed of nearby clan members by $s1. Level 1: Changed learning level: level 44 . Required SP: 27.000. Level 2: Changed learning level: level 56 . Required SP: 96.000. Chant of Movement:Combines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. Increases Speed by 33 and Evasion by 4. Changed learning level: level 56. Required SP: 200.000. Gate Chant:Summons a party member. Consumes 4 Summon Crystals. Level 1: Changed the level and cost of learning: character level 66. Required SP: 250.000, 3.500.000 Adena. Shield of Faith: At the end of the main effect, an effect is applied that prohibits receiving the main effect for 120 seconds; Action time 15 seconds; Recharge time 15 minutes, not fixed; The skill is divided into 3 levels: Level 1: 58 learning level: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. 150.000 SP + 1.500.000 Adena; Level 2: 70 learning level: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. 500.000 SP + 3.500.000 Adena; Level 3: 79 learning level: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. 60.000.000 SP. Royal Sacrifice:You increases Physical and Magical Defense of your target (party member) by 30% while transferring 90% of incoming damage on yourself. Duration: 8 sec. Fixed cooldown: 60 sec. The skill no longer interchanges with Shield of Faith. Fire Vortex Buster: When used, there is a 100% chance of canceling the target of an enemy. Ice Vortex Crusher: When used, there is a 100% chance of canceling the target of an enemy. Creates an Ice Vortex that inflicts Water damage on an enemy with 195 Power added to user's M. Atk. Wind Vortex Slug: When used, there is a 100% chance of canceling the target of an enemy. Creates a powerful Wind Vortex that inflicts Wind damage on an enemy with 195 Power added to user's M. Atk. Earth Vortex Crusher: When used, there is a 100% chance of canceling the target of an enemy. Creates an Earth Vortex that inflicts Earth damage on an enemy with 195 Power added to user's M. Atk. Soul Vortex Extinction: When used, there is a 100% chance of canceling the target of an enemy. Detonates an Soul Vortex to inflict non-attribute damage on an enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. Wisdom:Resistance to Hold +$s1, Resistance to Sleep +$s2, Resistance to Mental attacks +$s3. Changed learning level: Level 1: 56 level of learning, required SP: 150.000; Level 2: 70 level of learning, required SP: 250.000. Health: Changed learning level: Level 1: 56 level of learning, required SP: 150.000; Level 2: 70 level of learning, required SP: 250.000. Resistance to Poison +$s1 and Resistance to Bleeding +$s2.Rhythm of Silence:Weaves a mystical song that blocks all an enemy's physical and magical skills. Added element: +20 ATT Wind; Removed from Bladedancer class. Rhythm of Medusa:Petrifies nearby enemies. Shares cooldown with Rhythm of Silence. Removed from Swordsinger class . Deadly Strike:Attacks multiple enemies with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. PvE Critical. An AoE effect has been added to the skill. Attacks enemies in front of you; Over-hit possible (+25% to experience); Chance to infict critical damage in PvE. Poison Blade Dance: The chance of success has been adjusted, now it is relevant in both PvE and PvP; Deals instant damage upon use and periodic damage over time; If success: Reduces incoming healing and slows down poisoned targets; Enchanting branch available: Chance. Demonic Blade Dance:Attacks nearby enemies with $s1 Power added to P. Atk. and decreases P. Atk. by $s2, M. Atk. by $s3. Over-hit. Critical. The chance of success has been adjusted, now it is relevant in both PvE and PvP; Over-hit possible (+25% to experience); Chance to infict critical damage in PvE and PvP; When passing: Reduces P. and Mag. Atk. goals; Enchanting branches available: Power; Chance. Sword Symphony: The chance of success has been adjusted, now it is relevant in both PvE and PvP; Over-hit possible (+25% to experience); Chance to infict critical damage in PvE and PvP; Upon completion: imposes Silence ; Enchanting branches available: Power; Chance. Psycho Symphony: The chance of success has been adjusted, now it is relevant in both PvE and PvP; Over-hit possible (+25% to experience); Chance to infict critical damage in PvE and PvP; If success: Reduces Speed, Atk. Speed. and Casting Speed; Enchanting branches available: Power; Chance. Hex: The chance of success has been adjusted, now relevant in PvP. Power Break: The chance of success has been adjusted, now relevant in PvP. Entangle: The chance of success has been adjusted, now relevant in PvP. Chant of Predator: Changed skill learning levels Level 1: learning level 40, required SP 26.000 Level 2: learning level 48, required SP 100.000 Level 3: learning level 56, required SP 210.000 Bless the Body: Changed skill learning levels: Level 1: learning level 44; Level 2: learning level 48; Level 3: learning level 52; Level 4: learning level 56; Level 5: learning level 60; Level 6: learning level 64. Mass Bless the Body: Changed skill learning levels: Level 1: learning level 44; Level 2: learning level 48; Level 3: learning level 52; Level 4: learning level 56; Level 5: learning level 60; Level 6: learning level 64. Bless the Soul: Changed skill learning levels: Level 1: learning level 44; Level 2: learning level 48; Level 3: learning level 52; Level 4: learning level 56; Level 5: learning level 60; Level 6: learning level 64. Mass Bless the Soul: Changed skill learning levels: Level 1: learning level 44; Level 2: learning level 48; Level 3: learning level 52; Level 4: learning level 56; Level 5: learning level 60; Level 6: learning level 64. Wild Magic: Changed skill learning levels: Level 1: learning level 56; Level 2: learning level 66. Resist Shock: Changed skill learning levels: Level 1: learning level 40; Level 2: learning level 48; Level 3: learning level 58; Level 4: learning level 66. Advanced Block: Changed skill learning levels: Level 1: learning level 56; Level 2: learning level 60; Level 3: learning level 64. Bless Shield: Changed skill learning levels: Level 1: learning level 44; Level 2: learning level 48; Level 3: learning level 52; Level 4: learning level 56; Level 5: learning level 60; Level 6: learning level 64. Concentration: Changed skill learning levels: Level 1: learning level 44; Level 2: learning level 48; Level 3: learning level 52; Level 4: learning level 56; Level 5: learning level 60; Level 6: learning level 64: Now available for study and professions: Spellsinger; Spellhowler. Vampiric Rage: Changed skill learning levels: Level 1:learning level 30; Level 2: learning level 44; Level 3: learning level 58; Level 4: learning level 66. Chant of Vampire: Changed skill learning levels: Level 1: learning level 44; Level 2: learning level 56; Level 3: learning level 60; Level 4: learning level 66. Arcane Protection: Changed skill learning levels: Level 1: learning level 66; Level 2: learning level 76. Chant of Spirit:Increases all party members' resistance to buff-canceling attacks by 20% and resistance to de-buff attacks by 15%. Changed skill learning levels: Level 1: learning level 66; Level 2: learning level 77. Ritual of Life: Changed skill learning levels: Level 1: learning level 56; Level 2: learning level 60; Level 3: learning level 64; Level 4: learning level 68; Level 5: learning level 70; Level 6: learning level 74. Chant of Revenge: Changed skill learning levels: Level 1: learning level 56; Level 2: learning level 64; Level 3: learning level 70. Improved Combat:Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Increases P. Atk. by 15% and P. Def. by 15%. Changed skill learning level: Learning level: 68; Cost: 1.500.000 Adena for Prophet; Cost: 2.500.000 Adena for Elven Elder; Cost: 2.500.000 Adena for Shilen Elder. Mass Improved Combat:For all party members combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Increases P. Atk. by 15% and P. Def. by 15%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Condition:Combines maximum HP increase and Max MP increase to have more advanced mental and physical power. Increases Max HP by 35% and Max MP by 35%. Changed skill learning level: Learning level: 68; Cost: 1.500.000 Adena. Mass Improved Condition: Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Critical Attack:Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35%. Changed skill learning level: Learning level: 68; Cost: 1.500.000 Adena; Cost: 2.500.000 Adena for Elven Elder; Cost: 2.500.000 Adena for Shilden Elder. Mass Improved Critical Attack:For all party members combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Rampage:Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. Increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy. Changed skill learning level: Learning level: 68; Cost: 1.500.000 Adena. Mass Improved Rampage:For all party members combines general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. Increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Benefit:For 40 minutes occupies a buff slot, increases HP recovery per second and increase lung capacity. Changed skill learning level: Learning level: 68; Cost: 1.500.000 Adena. Mass Improved Benefit:Occupies a buff slot for all party members, increases HP recovery per second and increase lung capacity. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Wild Concentration:Increases both Concentration and Wild Magic to have more advanced magic ability increase effect. Increases by 2 the damage rate of magic and decreases magic cancel damage by 53. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena for Elven Elder; Cost: 2.500.000 Adena for Shilen Elder. Improved Resist:Increase Resistance to Stun attacks by 40%. Increase Resistance to Hold by 50%. Increase Resistance to Sleep, Fear and Mental attacks by 60%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Movement:Combines Spd. increase and Evasion increase to have more advanced movement increase effect. Increases Speed by 33 and Evasion by 4. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Shield Defense:Combines shield Def. rate increase and Shield Defense. increase to have more advanced shield ability increase effect. Increases Shield Defense by 30% and Shield Defense by 50%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Improved Magic:Increases both M. Atk. and M. Def. to have more advanced magic ability increase effect. Increases M. Atk. by 75% and M. Def. by 30%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Chant of Combat:Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Increases P. Atk. by 15% and P. Def. by 15%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Chant of Critical Attack:Combines party members' Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Chant of Blood Awakening:Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. Increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on an enemy. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Chant of Movement:Combines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. Increases Speed by 33 and Evasion by 4. Changed skill learning level: Learning level: 56; Cost: 2.500.000 Adena. Chant of Condition:For all party members combines maximum HP increase and Max MP increase to have more advanced mental and physical power. Increases Max HP by 35% and Max MP by 35%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Condition of Pa'agrio:Combines a party/clan member's maximum HP increase and Max MP increase effects for more advanced mental and physical power. Increases Max HP by 35% and Max MP by 35%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Soul of Pa'agrio:Increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Critical of Pa'agrio:Combines a party/clan member's Critical Rate increase and Critical Damage increase effects for a more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Combat of Pa'agrio:Combines a party/clan member's P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Increases P. Atk. by 15% and P. Def. by 15%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Eye of Pa'agrio:Increases nearby clan members' Accuracy by 4 and decreases the rate of being hit by a critical attack by 15%. Changed skill learning level: Learning level: 68; Cost: 2.500.000 Adena. Prophecy of Earth:Increases Max HP by 10%, M. Crit. Rate by 1, P. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Cast. Spd. by 10%, resistance to de-buffs by 10%, Accuracy by 2. Decreases Moving Speed by 20%. The first level of learning the skill has been changed: Learning level: 70; Cost: 2.500.000 Adena. Revelation of Earth:A powerful spirit acts to increase all party members Max. HP by 10%, magic damage's Critical Rate by 1, P. Critical Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Speed by 10%, resistance to de-buffs by 10%, Accuracy by 2. Decreases Moving Speed by 20%. The first level of learning the skill has been changed: Learning level: 70; Cost: 3.500.000 Adena. Prophecy of Fire:A powerful spirit acts to increase a party member's Max MP by 10%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 1, Critical Damages by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20%. The first level of learning the skill has been changed: Learning level: 70; Cost: 2.500.000 Adena. Revelation of Fire:A powerful spirit acts to increase a party member's Max MP by 10%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 1, Critical Damages by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20%. The first level of learning the skill has been changed: Learning level: 70; Cost: 3.500.000 Adena. Prophecy of Water:A powerful spirit acts to increase the damage caused by the targeted party member's magic damage by 1, MP Recovery Bonus by 20%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. The first level of learning the skill has been changed: Learning level: 70; Cost: 3.500.000 Adena. Prophecy of Wind:A powerful spirit acts to increase a party member's Max HP by 10%, P. Crit. Rate by 10%, M. Crit. Power by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Cast. Spd. by 10%, and resistance to de-buff by 10%. Decreases Speed by 20%. Vampiric Rage effect +5%. The first level of learning the skill has been changed: Learning level: 70; Cost: 3.500.000 Adena. Motive of Victory:Increases Max HP by 10%, M. Crit. Rate by 1, P. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, resistance to de-buffs by 10%, and Accuracy by 2. Decreases Speed by 20%. The first level of learning the skill has been changed: Learning level: 70; Cost: 2.500.000 Adena. Chant of Victory:Recovers all party members' HP by 10%, and, receives help from a great spirit to increase Max HP by 10%, M. Crit. Rate by 1, P. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, resistance to de-buffs by 10%, and Accuracy by 2. Decreases Speed by 20%. The first level of learning the skill has been changed: Learning level: 70; Cost: 3.500.000 Adena. Party Victory of Agriculture:A powerful spirit acts to increase nearby PARTY members' Max CP by 10%, CP recovery bonus by 10%, Max MP by 10%, P. Crit. Rate by 10%, M. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Cast. Spd. by 10%, and resistance to de-buff by 10%. Decreases Speed by 20%. The first level of learning the skill has been changed: Learning level: 70; Cost: 3.500.000 Adena. Evasion Haste:During Evasion, increases your Atk. Spd. Changed skill learning level: Learning level: 66. Evasion Chance:During Evasion, increases the rate of successfully striking an enemy's vital organs. Changed skill learning level: Learning level: 66. Evasion Counter:During Evasion, counters by stunning an enemy and renders him senseless. Changed skill learning level: Learning level: 66. Dreadnought Spirit: Changed skill learning levels: Level 1: learning level 60; Level 2: learning level 72. Duelist Spirit:Increases dualsword/dualblunt weapon Atk. Spd. by $s1 and ordinary/skill attack damage by $s2 during PvP. Changed skill learning levels: Level 1: learning level 60; Level 2: learning level 72. Detect Dragon Weakness: Changed skill learning level: Learning level: 52. Dark Form: Changed skill learning levels: Level 1: learning level 56; Level 2: learning level 66; Level 3: learning level 72. Lionheart:Resistance to Paralysis +$s4, Hold +$s2, Sleep +$s3, Stun +$s1 and buff-canceling attacks by 40%. Removed from learning from the Tyrant profession. Immortality:You cannot die. After effect ends your HP drops to 1. Can be used when HP is below 20%. The conditions for using the skill have been changed: Level 1: 35% HP; Level 2: 50% HP; Level 3: 65% HP. Final Servitor:Can't be used on Olympiad! Causes the servitor to be possessed with the spirit of an ancient hero. Immediately increases Max HP by 20%, Accuracy by 4, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, Critical Rate by 20%, Critical Damage by 20%, M. Def. by 20%, M. Atk. by 20%, Casting Spd. by 20%, and resistance to de-buff attacks by 20. Decreases Speed by 20%. Learning level: 70; Cost of learning: 3.500.000 Adena. Elemental Heal: Now a mass skill that restores HP of group members, similar to Major Group Heal. Reorganisation:Transforms your party members into funny pigs. Speed +20, P./ M. Atk. -90%. Added 6 enchanting branches: +1 enchant changes the character's appearance depending on the selected branch. Holy Pomander - Eva's Saint: When receiving 3 professions, Eva Saint now receives 2 pieces . Skills available for learning: Hidden text Focus; Peace; Purify; Greater Battle Heal; Mass Resurrection; Requiem; Repose; Restore Life;Recovers HP by $s1 percent. Hold Undead; Body of Avatar; Magical BackFire; Mana Storm; Major Group Heal; Celestial Shield; Benediction; Prayer; Guidance; Empower; Vampiric Rage; Death Whisper; Blessed Blood; Resist Holy; Stigma of Shilien; Resist Wind. Holy Pomander - Cardinal: When receiving 3 professions, Cardinal now receives 2 pcs . Skills available for learning: Hidden text Recharge; Agility; Resist Poison; Decrease Weight; Empower; Vampiric Rage; Resist Wind; Wild Magic; Bless Shield; Resist Shock; Serenade of Eva; Return; Party Recall; Advanced Block; Resist Dark; Clarity; Guidance; Death Whisper; Blessed Blood; Resist Holy; Stigma of Shilien. Holy Pomander - Shillien Saint: When receiving 3 professions, Shilen Saint still receives 3 pcs . Skills available for learning: Hidden text Holy Weapon; Regeneration; Peace; Agility; Resist Poison; Decrease Weight; Greater Battle Heal; Mass Resurrection; Requiem; Restore Life; Repose; Hold Undead; Body of Avatar; Magical BackFire; Mana Storm; Major Group Heal; Celestial Shield; Benediction; Prayer; Bless Shield; Resist Shock; Serenade of Eva; Advanced Block; Resist Dark; Vitalize; Trance; Might of Heaven. Increases the user's Fire P. Atk. by 10 and resistance to Fire by 3. Increases Shield Defense by $s1. Calls down a blessing of flames on nearby clan members to make them invincible for 8 sec. All melee skills We remind you that the range of using skills has been increased from 0-40 to 0-70 units: It will now be less likely that you can't hit with a skill while chasing a target. Fixed the reflection of damage caused by melee skills in Shield of Revenge Counterattack Strike Back Eye for Eye:With 30% chance returns damage from close range physical attacks and skills back to the opponent. Now damage from Blow\Stab skills is reflected once. All toggles: Now they don't turn off when they die ; Important! When dying, they stop consuming MP. Items Earlier, as part of the calibration of bonuses from enchanting sets, we have already revised the amount of additional HP, which can be read in detail on our Wikipedia. In this update, we have prepared some more changes, thanks to which bonuses are now distributed more fairly, and OE sets still remain one of the priority options for boosting your character, although no longer so uncontested: The bonus to PvP protection from enchanting sets has been changed: D-grade и C-grade: There is no bonus. B-grade: +4 0.5% +5 1.0% +6 1.5% +7 2.0% +8 2.5% +9 3.0% +10 3.5% A/ S/ S+ (Dynasty, Moirai, Vesper, Vorpal, Elegia): +4 1.0% +5 1.5% +6 2.0% +7 2.5% +8 3.0% +9 4.0% +10 5.0% Also, we do not forget to work on updating set bonuses and adding missing characteristics to them. Added resistance to petrification, for example from Rhythm ofMedusa skill: Petrifies nearby enemies. Shares cooldown with Rhythm of Silence. Dark Crystal sets received +30% resistance to petrification; Zubei sets received +30% petrification resistance. Many bonuses for rare items have been reworked and changed; you can read more about them on our Wikipedia. Bonuses of 127 out of 133 items of B, A, S ranks have been adjusted! Instant Haste Potion:Increases Speed instantly. Can only be used in Siege and Fortress war. Cost changed: 5 Ivory Coin and 7500 Adena; Duration increased to 30 seconds; The reload time is fixed at 60 seconds. Dual Blunt: Base attack speed increased from 299 to 305; Base critical strike chance multiplier increased from 4 to 6. Meteor Shower*Deadman's Glory New item added (Best A): When upgraded +4: Crit. Chance +96, PvP damage +5%; Basic Phys. Atk: 340, M. Atk.: 121. Meteor Shower*Art of Battle Ax New item added (Best A): With +4 upgrade: Max. HP +25%, PvP damage +5%; Basic Phys. Atk: 340, M. Atk.: 121. MasterWork Spheres: Equipment Improvement: Now, when exchanging an Item for a Rare Item, a symbolic added value has appeared in Aden: Any Rank B item: 500.000 Adena. Any Rank A item: 1.000.000 Adena. Any S-Rank item other than Dynasty: 1.500.000 Adena. Any Dynasty item: 2.500.000 Adena. Any Rank S80 item (Moirai/Ikarus): 3.500.000 Adena. Any Vesper item: 5.000.000 Adena Vorpala Armor and Jewelry: 7.500.000 Adena. Elegy Armor and Jewelry: 10.000.000 Adena Note! The exchange price has changed previously and all detailed information can be found on our Wikipedia. Craft The added cost of creating items has been changed. D and C grades still do not require additional adena. B-grade: Low Weapon Top Weapons Armor Low Jewelry Top Jewelry 250.000 Adena 350.000 Adena 100.000 Adena 50.000 Adena 75.000 Adena A-grade: Low Weapon Top Weapons Best Weapons Armor Low Jewelry Top Jewelry 560.000 Adena 800.000 Adena 1.200.000 Adena 400.000 Adena 160.000 Adena 240.000 Adena S-grade: Weapon Armor Jewelry Dynasty Weapons Dynasty Armor Dynasty Jewelry 2.400.000 Adena 1.600.000 Adena 800 000 Adena 3.500.000 Adena 2.500.000 Adena 1.000.000 Adena S80-grade: Weapon of Icarus Destino Armor Destino jewelry 5.000.000 Adena 3.500.000 Adena 1.000.000 Adena S82-grade: Vesper Weapon Vespera armor Vespera jewelry 7.500.000 Adena 5.000.000 Adena 2.000.000 Adena Replenishment of your Personal Account Bonuses for replenishment Bonuses for replenishing the balance of your Personal Account are part of the loyalty system of the E-Global project. Top up your balance and receive bonus coins and exclusive items that will mark your contribution to the development of the project. 100 - 149 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +1%; 150 - 199 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +2%; 200 - 249 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +3%; 250 - 299 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +4%; 300 - 349 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +5%; 350 - 499 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +6%; 500 - 999 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +7%; 1000 - 1499 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +8%; 1500 - 1999 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +9%; 2000+ Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Balance Replenishment = +10%. Prev. starting bonus for $150 one-time deposit: When you top up your balance with $150 or more, you will receive the item Box with a Fighting Panther Bracelet, which allows you to summon a mount; The promotion is valid until 18:00 on October 27, and ends 2 hours before the start of the Season . Prev. starting bonus for $250 one-time deposit: When you top up your balance with $250 or more, you will receive the items Box with a Fighting Panther Bracelet and a Box with a Hell's Horse Bracelet, which allow you to summon a mount; The promotion is valid until 18:00 on October 27, and ends 2 hours before the start of the Season. Cumulative discount: The loyalty system of the E-Global project includes cumulative discounts for purchases in the Personal Account store. The discount depends on the size of the Total Balance - the sum of all replenishments to the balance of your Personal Account. Use one Master Account to play on the servers of our project and over time your purchases will become more profitable. Total Balance over 100 Master Coins - 1% discount;Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Total Balance over 300 Master Coin – 2% discount; Total Balance over 500 Master Coin – 3% discount; Total Balance over 1,000 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. – 4% discount; Total Balance over 2,000 Master Coin – 5% discount; Total Balance over 3,000 Master Coin – 6% discount; Total Balance over 4,000 Master Coin – 7% discount; Total Balance over 5,000 Master Coin – 8% discount; Total Balance over 7,500 Master Coin – 9% discount; Total Balance over 10,000 Master Coin – 10% discount; Total Balance over 12,500 Master Coin - 11% discount; Total Balance over 15,000 Master Coin – 12% discount; Total Balance over 17,500 Master Coin – 13% discount; Total Balance over 20,000 Master Coin – 14% discount; Total Balance over 25,000 Master Coin – 15% discount; Total Balance over 30,000 Master Coin – 16% discount; Total Balance over 35,000 Master Coin – 17% discount; Total Balance over 40,000 Master Coin - 18% discount; Total Balance over 45,000 Master Coin - 19% discount; Total Balance over 50,000 Master Coin - 20% discount. Weapon Spears/Pikes/Halberds: Increased attack range of secondary targets: Now the attack distance of secondary targets (splash) is equal to the attack distance of the target target of 80 units. Two-handed swords: Increased the base attack distance to 80 units; (Already one year+) Added the ability to cause splash damage in a sector of 150 degrees from the attacked target. Note! This change means the Destroyer class can use the existing Full Swing toggle and hit multiple targets. With the change described above, this became easier to do, since the attack range was slightly increased. PS: don’t torment @Safero on stream, I didn’t accurately describe it 🤡 Miscellaneous Professions: Stamps of the first and second professions can no longer be removed; As a result of the changes, it became impossible to complete the quest for one profession several times; It remains possible to complete all available profession quests for your character class. More information about changes in rewards for completing profession quests can be found on our Wikipedia. Inventory and storage: The maximum possible number of inventory slots has been expanded from 164 to 250; The maximum possible number of quest inventory slots has been expanded to 250; Quest checks have been simplified to 90% occupied cells and 90% inventory weight; The base number of cells has been increased to 100 for all races and to 120 for dwarfs; Expand Storage increased additional number of storage slots +100; The number of clan storage cells has been increased to 250; In the Personal Warehouse menu and when transferring items to characters on the Account, it is now possible to click “Transfer everything”: When you press the button, all inventory/warehouse items are moved to the transfer window. The function of transferring all items to and from the warehouse has also been added. Exceptions: Adena ; Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; AncientMoney that is circulated only within the Lords of Dawn and Revolutionaries of Dusk. It is also used when trading with the Blacksmith of Mammon. Adena Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide.. More details can be found in the article on our Wikipedia. Macro: Macro with the /target command cannot be looped; You can still “run as a wagon” using /targettoken or, having previously selected the character, loop the macro with the /attack command; Normal use of macro with the /target command is unchanged. Interface: Now in E-Global Options you can turn off the display of the names of your co-ally. This way you can win even more FPS 😉 The dialogue interfaces for NPCs Pona and Pushkin have been improved: We would like to point out that this patch note is not concept for the 4th season of the MasterWork server . This topic is the result of an update for the Eternal server , as well as the base on which subsequent updates for the season will be applied. A topic with conceptual changes for Season 4 will appear soon, closer to OBT . You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2462 Опубликовано: 18 октября 2023 Автор Рассказать Опубликовано: 18 октября 2023 Dear Friends! With our established tradition, a day before opening of OBT for the NEW SEASON, we are publishing a portion of the updates, regarding big part of improvements to gameplay of said season. However, players of the Eternal server will evaluate most of the changes, because of their convenience and innovative usefulness. To your Undivided attention: Patchnotes 🙃 ITEMS General Topic with the concept of ITEMS on MasterWork is already updated and available on this link. Name of the set Updated/Added Effects Full Characteristics Chain Mail Set Set contains 3 items + Shield: Chain Hood Chain Mail Shirt Chain Gaiters Chain Shield DEX +2 DEX +2 P.def Against Dagger\Dualdagger attacks +6% With shield equipped: Max HP +198 Dwarven Chain Set NEW set contains 4 items + Shield: Dwarven Chain Mail Shirt Dwarven Chain Gaiters Dwarven Chain Gloves Dwarven Chain Boots Dwarven Chain Shield CON +3 CON +3 With shield equipped: Reflects any damage +5.00% Composite Set Now the set contains 4 items + shield: Composite Helmet Composite Armor Composite Gauntlets Composite Boots Composite Shield With shield equipped: Magic Block +3 M. Def. +5.26% Weight Limit +5795 With shield equipped: Magic Block +3 Full Plate Set Now the set contains 4 items + shield Full Plate Helmet Full Plate Armor Full Plate Gauntlets Full Plate Boots Full Plate Shield STR +1 Vampiric Rage effect +4.00% STR +1 Max. HP +270 Vampiric Rage effect +4.00% With shield equipped: chance of shield block +5.26% Reinforced Mithril Set Set contains 3 items: Mithril Shirt Reinforced Mithril Gaiters Reinforced Mithril Boots Dodge chance of Phys. Mag. skills +4.00% Speed +3 Evasion +4 Dodge chance of Phys. Mag. skills +4.00% Speed +3 Plated Leather Set Set contains 3 items: Plated Leather Plated Leather Gaiters Plated Leather Boots No Changes STR +4, CON -1 Rind Leather Set NEW SET, contains 4 items: Rind Leather Armor Rind Leather Gaiters Rind Leather Gloves Rind Leather Boots STR +2 Attack Speed +4.00% STR +2 Attack Speed +4.00% Theca Leather Set Now the set contains 4 items: Theca Leather Armor Theca Leather Gaiters Theca Leather Gloves Theca Leather Boots DEX +2 DEX +2 P. Def. +5.26% Drake Leather Set Now the set contains 3 items: Drake Leather Armor Drake Leather Gloves Drake Leather Boots DEX +2 DEX +2 M. Def. +5.26% Karmian Set Contains 3 items: Karmian Tunic Karmian Stockings Karmian Gloves No Changes Casting Speed. +15.00% P. Def. +5.26% Set of Seal NEW SET, contains 3 items: Robe of Seal Gloves of Seal Boots of Seal Casting Speed +15.00% M Def. +5.26% Casting Speed +15.00% M. Def. +5.26% Demon’s Set Now the set contains 4 items: Demon's Tunic Demon's Stockings Demon's Gloves Demon's Boots WIT +1, MEN -1 Magic crit chance. +25.00% INT +4, MEN -1 Max. HP -270 Magic crit chance. +25.00% Divine Set Now the set contains 4 items: Divine Tunic Divine Stockings Divine Gloves Divine Boots WIT +1, INT -1 Healing power +52. WIT +2, INT -2 P. Def. +5.26% Max. MP +171 Healing power +52. Changes regarding additional mana regen while over-enchanting Heavy Armor on every set grades. Enchant Bonus +4 +0 +5 +0 +6 +2 +7 +2.5 +8 +3 +9 +4 +10 +5 Reminder, you can learn all the details regarding Over-enchanting items in the links below: - Changes Regarding: Enchantment Bonuses of Armor Sets. (Wiki Article); - Changes Regarding: Bonus HP of Items during Over-enchant. (Wiki Article).. Armor Sets of С Grade for coupons: For Eternal server: Now instead of minimal items from the set (in some cases only Body and Helmet), full set will be given either with 4 (In case of full body armor ) or 5 items; More sets were added for coupon exchange. For example now you can select out of this heavy armor sets: Full Plate Set, Composite Set, Dwarven Chain Set rather then only being able to chose: Full Plate Set. For 4th Season of Masterwork: C Grade packs will become available from ~13th of November. All player who bought Starter Packs before the coupons become available will receive them separately after they become available. Important Clarification: After purchasing Starter Set you'll receive Personal Coupon (armor); After purchasing Unique SetPersonal Unique Set with equipment and all useful items that boost you at the start and grant comfort to Your character! you'll receive Personal Coupon (armor)Personal Item. Exchange Coupon for a Personal Full Armor Set at NPC MW Premium Store Butler in the "Starter Sets" section. and Personal Coupon (weapon); Regardless of how many Sets you buy, you'll only receive 1 coupon (C Grade and above (depending on the stage)) on said character. Skills: For complicating and rooting out abuse of specific abilities with high impact, we added new mechanics in game logic. Specific abilities (listed below), go on 15 second cooldown, if you admit the character with said skills in your party if they have this skills (listed below), available for use or have less then 15 seconds left on their cooldown. Or if said character invites someone else in party. Full list of affected abilities from said new mechanics: Dance of Berserker (Bladedancer); Song of Purification (Swordsinger); Party Flames of Invincibility (Overlord); Prahnah (Arbalester); Shield of Faith (Paladin, Dark Avenger, Temple Knight, Shillien Knight); Battle Flame Icon (Paladin); Battle Touch of Eva (Temple Knight); Battle Spirit of Shillien (Shillien Knight); Appetite for Destruction (Inspector); Vampiric Impulse (Inspector); Protection Instinct (Inspector); Magic Impulse (Inspector); Mass Recharge (Elven Elder, Shillien Elder); Blessing of Eva (Elven Elder); Lord of Vampire (Shillien Elder); Miracle (Bishop); Purification Field (Bishop); Sublime Self-Sacrifice (Bishop); Mystic Immunity (Prophet); Chant of Revenge. Skill Changes Touch of Life: Changed required level for learning the skill: 1 Level: Required Level: 56; Required SP: 80 000. 2 Level: Required Level: 68; Required SP: 320 000. 3 Level: Without changes learned at level: 78. Touch of Death: Changed required level for learning the skill: 1 Level: Required Level: 56; Required SP: 80 000. 2 Level: Required Level: 68; Required SP: 320 000. 3 уровень: Without changes learned at level: 78 Summon Dark Panther: "Panther Cancel" now is available from the 5th level of summon. Learned at level 66; On 5th, 6th, 7th level of the Summon cancels up to 1 positive buffs/effects. (Before it was up to 2 buffs/effects). After enchanting the skill at least to +1, the panther will cancel up to 2 positive buffs/effects. Blessing of Eva:By casting Eva's blessing, it recovers 25% of HP and MP. Cancels bad abnormal conditions by rate. Can only be used on self or member of the party. Lord of Vampire:20% of the standard melee damage inflicted on an enemy is recovered as HP. Can only be used on self or member of the party. Shield Bash:Hits an enemy with user's shield, stunning them. Target cancel is possible. Base effect duration 2>4; The ability now has 7 levels learned from level 52/58/62/66/70/74/77 Base chance to cancel target: 80% ; Base stun chance: 80% Depending on targets [CON] Stat(and Resistance to Stun); Available Enchant Paths: Weaken Fire Resist up to -50; (Wiki up to -45) Weaken Water Resist up to -50; (Wiki up to -45) Party Recall - Clan Hall: Base cast time 20 Seconds; Can only be used if your clan owns a clan hall; Available to: Elven Elder and Shillien Elder on 56th level: Requirements: 95 000 SP; 100 Scroll of Escape: Clan Hall.A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village. Has a shared cooldown with: Party Recall - Fortress; Party Recall - Castle; Party Recall. Party Recall - Fortress: Base cast time 20 Seconds; Can only be used if your clan owns a Fortress; Available to: Elven Elder and Shillien Elder on 56th level: Requirements: 95 000 SP; 100 Scroll of Escape: FortressA magical scroll that transports you to your Fortress. If you don't have a Fortress, it will relocate you to the nearest village.A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village. Has a shared cooldown with: Party Recall - Сlan Hall; Party Recall - Castle; Party Recall. Party Recall - Castle: Base cast time 20 Seconds; Can only be used if your clan owns a Castle; Available to: Elven Elder and Shillien Elder on 56th level: Requirements: 95 000 SP; 100 Scroll of Escape: Castle.A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village.A magical scroll that transports you to your Fortress. If you don't have a Fortress, it will relocate you to the nearest village.A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village. Has a shared cooldown with: Party Recall - Сlan Hall; Party Recall - Fortress; Party Recall. Blaze: (From skill level: 9 to 23) Removed shared cooldown with: Dimension Spiral; 9th level of the ability wont be learned automatically after completing the 2nd class transfer; Now you will be able to level up the ability manually, and the levels wont be "rolled back" by our support staff. Cooldown: 6 seconds fixed (wont be affected by cooldown reduction). Aqua Swirl: (From skill level: 9 to 23) Removed shared cooldown with: Dimension Spiral; 9th level of the ability wont be learned automatically after completing the 2nd class transfer; Now you will be able to level up the ability manually, and the levels wont be "rolled back" by our support staff. Cooldown: 6 seconds fixed (wont be affected by cooldown reduction) Summon Nightshade: Cooldown of: Shade Sacrifice has been shortened and now depends on the level of: Nightshade summon; At the starting levels cooldown is 6 seconds.; On the max level of the skill cooldown is 3 seconds.. Illusion Immersion: For 10 seconds: gives immunity to all negative de-buffs and 25/ 35/ 50% Chance of dodging any Physical/Magical skills. The ability only works when your character is under < 60/70/80% HP. Please Note! The skill can be used on any % of HP (Even 100%), however the benefits will only take effect if you are under 60/70/80% HP (Depending on skill level). Duration changed to 10 Seconds on all skill levels; Required level of HP for positive effects to occur: 1st Skill Level: < 60%; 2nd Skill Level: < 70%; 3rd Skill Level: < 80%. Rat in Corner (NEW SKILL) Increases Blow ability success rate cap to 100%, when HP drops below specific %. Base cap will remain at 80% without using the ability. The Skill has 3 levels: 1st Level: Required Level: 49; Required SP: 35 000; Effect Activates while under < 40% HP. 2nd Level: Required Level: 64; Required SP: 320 000; Effect Activates while under < 50% HP. 3rd Level: Required Level: 76; Required SP: 8 000 000; Effect Activates while under < 60% HP. Available Enchant Path: Every Skill Enchant (+1) increases the activation HP cap by 1%. +1 Enchanted Skill, will require the character to have under < 61% HP for the effect to activate. +15 Enchanted Skill, will require the character to have under < 75% HP for the effect to activate. Extra information for our olympiad and curious players: We are speaking about i_fatal_blow abilities EXACTLY which have upper success rate of 80.00%; However i_backstab, is not included in this ability class. Backstab has upper limit of: 3% for front 90 Degree "face" stab 100% for back 90 Degree ; So it works on, Deadly Blow, and NOT on Backstab. Interesting articles regarding this subject: Damage Mechanics From: Front; Side; Back/Rear; Physical Skill Damage Mechanics. Sword Shield:Increases P. Def. by 1600 and decreases Speed by 40%. Removed ability from the: Inspector class (Kamael). Soul Guardian (NEW SKILL): Increases Physical Defense by 1600, Reduces movement speed by 80%. Effect Duration: 30 Seconds; Base cooldown: 15 Minutes; Interchangeable with Ultimate Escape. Increases the user's Evasion by 20 and Speed by 33. Soul Barrier:Spreads the soul's defensive barrier to increase your resistance to bows by 10, resistance to crossbows by 6, and M. Def. by 100%. Effect duration increased from 10 to 15 seconds. Changes to Enchanting Path: "Time": Reduced bonus from enchanting however on max enchant the duration of the effect is still 40 seconds. Bleeding Shot:Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Consumes 1 Special Bolt. Over-hit is possible. Power of the skill has been increased by 65% on ALL LEVELS. Skill can now crit (Depending on STR); Success rate of the bleed has been increased significantly. Power of the bleed increases with the skill level While enchanting the skill on "Power" damage of the bleed of the bleed increases more compared to "Chance" path; Enchanting path "Cost" has been removed. Decay: Base attribute of the skill has been changed to Fire (20). Stacks with your weapons attribute; Can be enchanted on "Power": Every +1 Enchant to the skill adds +5 to the damage over time effect. Poisoned Dust:Coats the enemy with a deadly dust cloud, causing loss of 102 HP per second and Decreases the power of HP recovery magic received by an enemy by 10%. Can be enchanted on "Power": Every +1 Enchant to the skill adds +5 to the damage over time effect. Poison Recovery: Maximum level of the skill cures any level of poison. Cure Bleeding:Heals major bleeding. Maximum level of the skill cures any level of bleed. Poison: Together with the poison effect, following de-buff are also applied: Movement Speed -10%; Incoming Healing Power -15%; Slightly increased success rate Base casting time has been decreased, depends on your casting speed; Base cooldown has been slightly increased. Now it has 5 second cooldown. Enchant path "Power" available: Every +1 Enchant to the skill adds +2 to the damage over time effect. Surrender to Dark: Available to learn for: Spellhowler class from level 40; If the skill succeeds it removes, Resist Dark from the target; Before introduction of Attribute system: Decrease resistance for element of Dark by 30%. After introduction of Attribute system: Has base attribute of 20 Dark which stacks with the weapons attribute. Decrease resistance for element of Dark by 30; Enchant path "Power" Available: Every +1 Enchant decreases dark resist by -2. Resist Aqua:Increases Resistance to Water by $s1. Now available for class: Elven Elder: 1st Level: learned on level 58; 2nd Level: learned on level 62; 3rd Level: learned on level 66; Before introduction of Attribute system: Increases defense from Water elemental attacks by 15/ 23/ 30%, however decreases resistance to, Fire, Wind and Earth by 3/5/7%. After introduction of Attribute system: Increases defense of water attribute by 10/15/20 points. Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 70 Water Attribute Def. Holy WeaponIncreases Holy Atk. Attribute by $s1. Can be used on party members.: (Phophet, Elven Elder, Shillien Elder, Bishop) Removed irrelevant enchanting paths such as: "Time" and "Cost" Reminder: We reworked enchanting path "Power", we corrected the amount of power given by a single skill enchant level: Before: +20 Attribute when +0, +30 Attribute when enchanted to +1, +50 Attribute when enchanted to +30; After: +20 Attribute when +0, +21 Attribute when enchanted to +1, +50 Attribute when enchanted to +30; Dark Weapon:Increases the target's Dark Atk. Attribute by 20. Can be used on party members. Now available for class: Necromancer: Required level 46. Before introduction of Attribute system: Bestows Dark attribute to the weapon. After introduction of Attribute system: Increases Dark attack attribute by +20. Enchanting path "Power" available: Every +1 Enchant increases Dark Attack Attribute attack by 1. Now couple of words about Resists (For example: Resist Fire): On the Stages WITHOUT attribute system: Increases defense from Fire elemental attacks by 15/ 23/ 30%, however decreases resistance to, Water, Wind and Earth by 3/5/7%. On the Stages With attribute system: Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 70 Fire Attribute Def Resist Fire - Sorcerer, ProphetIncreases Resistance to Fire by $s1. Removed irrelevant enchanting paths such as: "Time" and "Cost" Reminder: Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 70 Fire Attribute Def (From 20). Resist Aqua - Spellsinger, Prophet, Elven ElderIncreases Resistance to Water by $s1. Removed irrelevant enchanting paths such as: "Time" and "Cost" Reminder: Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 70 Water Attribute Def (From 20). Resist Wind - Spellhowler, Prophet, Shillien Elder Increases Resistance to Wind by $s1. Removed irrelevant enchanting paths such as: "Time" and "Cost" Reminder: Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 70 Wind Attribute Def (From 20). Resist Earth - Geomancer, ProphetIncreases Resistance to Earth by $s1. Removed irrelevant enchanting paths such as: "Time" and "Cost" Reminder: Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 70 Earth Attribute Def (From 20). Resist Holy - Prophet, Shillien ElderIncreases Resistance to Holy by $s1. Removed irrelevant enchanting paths such as: "Time" and "Cost" Reminder: Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 80 Holy Attribute Def (From 30). Resist Dark - Necromancer, Prophet, Elven ElderIncreases Resistance to Dark by $s1. Removed irrelevant enchanting paths such as: "Time" and "Cost" Reminder: Enchant path "Power" Available: Every +1 Enchant increases defense by +2/1 up to 80 Earth Attribute Def (From 30). Curse Gloom: Base element et to Dark. Deals Dark elemental damage. Base attribute is set to 20 and it stacks with weapon attribute. With high chance of success it afflicts target with following de-buffs : Before introduction of the attribute system: Decreases Magic Defense of the target by 15%; Decreases resistance to all elements by 5-10%, depending on the skills level. After introduction of the attribute system: Decreases Magic Defense of the target by 15%; Decreases defense of all elemental Attributes by 5-25 units, depending on the skill level. Available enchant paths for the skill: Time: Every +1 enchantment increases the duration of the de-buff by 1 second. Chance: Every +1 enchantment increases the success rate of the skill by 1%. Regardless of the enchantment path the elemental attribute reduction, scales with skill level (and Enchantment). For example: +0 Gloom -25 ATT. +30 Gloom -50 Att. Battle Flame Icon: Receives the will of the phoenix to drastically increase the fighting ability of party members., increases resistance to de-buff attacks by 20%, P. Def. by 25%, M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15, and resistance to buff canceling attacks by 20%. Decreases the effectiveness of received recovery magic by 80%. When a sword/ dualsword/ ancient sword/ rapier/ dagger/ dualdagger is equipped, increases Critical Rate by 50. When a blunt/ dualfist is equipped, increases Critical Damage by 50%. Cooldown reduced from 12 minutes to 10. Battle Touch of Eva: Restores HP of party members by 25%., increases Evasion by 3, Atk. Spd. by 15%, Speed by 15, resistance to buff cancel attacks by 50% and the power of received HP recovery magic by 15%. Restores 25 HP every second. Cooldown reduced from 12 minutes to 10. Now can be used simultaneously with skill: Touch of Life; Can't be used together with: Battle Flame Icon и Battle Spirit of Shillien; Receives the will of Shillien to drastically increase the fighting ability of party members., increases P./ M. Atk. by 15%, Speed by 15, Atk. Spd. by 15%, Critical Rate when a sword/ dualsword/ ancient sword/ rapier/ dagger/ dualdagger is equipped by 50, and Critical Damage when a blunt/ dualfist weapon is equipped by 50%. Recovers as HP 20% of standard melee damage inflicted on an enemy. Decreases the power of received HP recovery magic by 80%. Buff Effects: 1st level: Required Level: 60; Duration: 20 seconds; Increases attack speed by 15%; Increases movement speed by 15; Increases evasion by 5; Increases НР recovery by 25 per tick; De-buff protection +40%; Mana burn protection +40%; Incoming healing +30%; Heals the Full party for 50%. 2nd level: Required Level: 72; Duration: 25 Seconds; Increases attack speed by 18%; Increases movement speed by 18; Increases evasion by 6; Increases НР recovery by 30 per tick; De-buff protection +40%; Mana burn protection +40%; Incoming healing +30%; Heals the Full party for 50%. 3rd level: Required Level: 79; Duration: 30 seconds; Increases attack speed by 21%; Increases movement speed by 21; Increases evasion by 7; Increases НР recovery by 35 per tick; De-buff protection +40%; Mana burn protection +40%; Incoming healing +30%; Heals the Full party for 50%. 4th level: Required Level: 83; Duration: 60 секунд; Increases attack speed by 30%; Increases movement speed by 30; Increases evasion by 10; Increases НР recovery by 50 per tick; De-buff protection +40%; Mana burn protection +40%; Incoming healing +30%; Heals the Full party for 50%. Receives the will of the phoenix to drastically increase the fighting ability of party members., increases resistance to de-buff attacks by 20%, P. Def. by 25%, M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15, and resistance to buff canceling attacks by 20%. Decreases the effectiveness of received recovery magic by 80%. When a sword/ dualsword/ ancient sword/ rapier/ dagger/ dualdagger is equipped, increases Critical Rate by 50. When a blunt/ dualfist is equipped, increases Critical Damage by 50%. Battle Spirit of Shillien: Receives the will of Shillien to drastically increase the fighting ability of party members., increases P./ M. Atk. by 15%, Speed by 15, Atk. Spd. by 15%, Critical Rate when a sword/ dualsword/ ancient sword/ rapier/ dagger/ dualdagger is equipped by 50, and Critical Damage when a blunt/ dualfist weapon is equipped by 50%. Recovers as HP 20% of standard melee damage inflicted on an enemy. Decreases the power of received HP recovery magic by 80%. Cooldown reduced from 12 minutes to 10. Evs's Bane (NEW SKILL): Hits the target in melee range, deals physical damage and has a chance to crit. Learned Temple knight on 55th level, skill has 10 levels; With a very high chance inflicts a 15 second de-buff : -50% incoming healing (Same as Curse Disease Necromancer'a); Fixed cooldown of 60 seconds; Sword/Blunt required to use the skill. 2 Enchantment paths available: "Power": Increases skill power. "Recycle": reduces cooldown by 1 second per 1+ enchant of the skill. Shield Whirlwind (NEW SKILL): Throws a shield at the target from the minimum distance from 200 to 600, dealing physical damage with ability to Crit and Over-hit. Learned at level 52 by: Temple Knight and Shillien Knight. Skill has 11 levels With a high chance inflicts 2 second de-buff which: Switches the enemy's target to the caster; Reduces movement, attack and casting speed by 75%. Has a 30 second NON-FIXED cooldown; requirements: Shield equipped and minimum distance of 200. 2 Enchantment paths available: "Distance": increases skill range by +10 for every +1 skill enchantment; "Power": Increases skill power. Summon Storm Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summon Vampiric Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Activation chance of cubic increased. Summon Life Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members.Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Summon Attractive Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Summon Binding Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summons Binding Cubic. Binding Cubic uses magic that paralyzes a targeted enemy. Summon Aqua Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. A map given by the Flame Salamander. Kill ratman fighters and give the key of flame to the salamander in exchange for the token of fire.Summon Spark Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summon Assistant: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summons Assistant. Assistant uses magic to regenerate HP to its owner and party members and removes negative effects. Summon Smart Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summons Smart Cubic. Cancels up to 1 bad abnormal conditions which were cast on the master. Summon Phantom Cubic:Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Lifespan of the cubic was not changed and it still remains 15 minutes. Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Summon Viper Cubic: Lifespan of the Cubic increased to 60 minutes; Increased the amount of successful cubic spell cats. Now you don't have to re-summon the cubic for it to work as intended. Small clarification regarding the mechanics of the cubic. Its core was broken (by (official) Korean developers). First 20 spell casts would work as intended however after that your cubic would rarely cast, if at all. With the new changes cubic works as intended for its whole lifespan. Increased activation rate by x2.5 times, not its 10 second CD like every else cubic; Cubic now afflicts one of two de-buffs with 50\50 chance: Cubic PoisonPoisons a target, momentarily decreasing HP. (Old Effect); Curse Gloom: With high chance of success it afflicts target with following de-buffs : Before introduction of the attribute system: Decreases M. Def. of the target by 15%; Decreases resistance to all elements by 5-10%, depending on the skills level. After introduction of the attribute system: Decreases M. Def. of the target by 15%; Decreases defense of all elemental Attributes by 5-25 units, depending on the skill level. Summon Imperial Phoenix:Summons an Imperial Phoenix. Consumes 4 Spirit Ores to summon and additionally 4 Spirit Ores. Skill split into two levels: 1st level: Required level: 78; Summons a much weaker version of the Phoenix which doesn't have skill: "Phoenix Cleanse". 2nd level: Required level: 83 No changes. Sticky Bomb (NEW SKILL): Throws a (Guaranteed hit) sticky bomb at a targeted player, slowing their movement speed by 15% and exploding after 10 seconds. Dealing damage to the target as well as everyone in surrounding 200 unit radius. Chance of crit (x2 Damage) of the skill is - 50%. Can be learned only by: Warsmith; Required level: 60; Armor Destruction: during a physical attack you sunder enemy armor reducing their resistance to fist weapons. Ability has been adjusted and now works as intended with the stacking mechanic; Skill has 5 levels: 1st level: Required level: 52; Fist weapon resistance reduction 3%. 2nd level: Required level: 60; Fist weapon resistance reduction 3% => 6%. 3rd level: Required level: 68; Fist weapon resistance reduction 3% => 6% => 9%. 4th level: Required level: 74; Fist weapon resistance reduction 3% => 6% => 9% => 12%. 5th level: Required level: 77; Fist weapon resistance reduction 3% => 6% => 9% => 12% => 15% Other/Misc Changed behaivor of Aggressive Monsters: If the level of the aggressive monster is under 9-15 compared to the players, chance that the monster will aggro the player is substantially smaller. If the level of the aggressive monster is under 15+ compared to the platers, then there is 0% chance that you will aggro it. Additionally there is 5% chance that you'll terrify the poor creature and it will run away screaming. Base Attack Radius of summoned creatures has increased: From 40 to 70 Units. Now using Party and shared characters is more streamlined then ever: After trying to log into an account which is already in use a window with a timer will pop up, asking you to verify your choice: Cancel the log in process; Proceed with the log in and kick the player out. New Feature Personal Warehouse: Not only you can deposit all of your items with the single click in your personal warehouse, but you can also withdraw them without opening up the warehouse window again. New feature My Teleports: You can now open a clickable window with your teleports, similar to the dedicated macros bar. Chat Settings Flexible customization options have been added for the world (Premium) chat ; Now you can have a separate window for world chat, similar to your other chat windows such as #Part, +Trade, etc; You can turn off all chat in all chat windows except, General. Quests Updated quest chain will be available the moment the server starts. We recommend the player complete the quest chain, not only it will reward you with all the usuals such as experience and Adena, however after the update it also provides, a lot of useful consumables, Vitality recovery and Maintainingpotions, as well as Premium Account OR Club Card (according to your choice). 1. First Quest - Temple Executor 175 000 EXP; 25 000 SP; Adena 14 875; Personal Greater Healing Potion х25; Personal Blessed Scroll of Escape х3. 2. Second Quest - Temple Missionary 175 000 EXP; 25 000 SP; Adena 14 875; Personal Greater Healing Potion х35; Personal Blessed Scroll of Resurrection х3. 3. Third Quest - Temple Champion - 1A magic scroll that resurrects a dead character and restores his or her Exp. completely.Reuse Delay: 10 sec. 250 000 EXP; 35 000 SP; Adena 31 875; Fresh Fruit Cocktail х1; Sweet Fruit Cocktail х1. 4. Fourth Quest— Temple Champion - 2 325 000 EXP; 46 000 SP; Adena 47 500; Vitality Maintaining Potion х1;Personal magic potion that maintains the Vitality stage by 10 minutes. Reuse delay 15 minutes. Vitality Replenishing Potion х1. Personal magic potion that restores 5000 points of Vitality (12.5%).5. Fifth Quest - Shadow Fox - 1 275 000 EXP; 40 000 SP; Adena 14 875; Iron Bracelet х1;Uses 1 talisman slot when equipped. Passive Talisman - Speed х1; Passive Talisman - Regeneration х1. 6. Sixth Quest - Shadow Fox - 2 275 000 EXP; 40 000 SP; Adena 14 875; Red Talisman - Life Force х1; Red Talisman of Maximum Clarity х1. Personal Item.Active Skill: Decreases MP consumption for skills by 100% for 90 seconds.Cost: 15 Talisman's MP.Reuse time: 15 min.Personal Item.Active Skill: Regenerate 100% HP and 100% MP.7. Seventh Quest — Shadow Fox - 3 400 000 EXP; 58 000 SP; Adena 53 125; My Teleport Spellbook x1;Personal Item. When used increases /MyTeleport locations slots by 3, which can be used to save specific locations. My Teleport locations can be expanded up to 30 slots. My Teleport Flag x3; Item that needed to save your current location in /MyTeleport. Private Item.My Teleport Scroll x10. Personal Item. Item consumed to teleport you to previously saved /MyTeleport location spot. This scrolls disappears only upon completion of the teleportation, if the teleportation was interrupted - you will not spend the scroll. Upon completion of teleportation - Your character will become "flag" and will enter to combat mode. 8. Eighth Quest depends on the players choice: Fallen Angel - Request of Dawn 850 000 EXP; 122 000 SP; Adena 83 000; Box with Rune of EXP+SP 30% for 1-64 Levels х1; Personal Greater Healing Potion х50; Premium Account Coupon. You can exchange this coupon for 7 days of Premium. Talk to Butler. Fallen Angel - Request of Dusk 600 000 EXP; 85 000 SP; Adena 63 750; Box with Rune of EXP+SP 30% for 1-64 Levels х1; Personal Greater Healing Potion х50; Box with Club Card. From 6th of November, adena reward from this quest chain will be doubled!!! Quest chain from Kusto is available. Two point academy completion reward has been added: you'll receive a reward for completing the 2nd class quest as well as completing the academy at level 48. Personal Item.Wrapped pack containing a Rune of Experience Points 30% for 1-64 levels for 60-minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Clans We have a fully developed clan privilege system. Now clan leaders can allow or deny these privileges to clan members: Clan leader can allow or deny full clan warehouse access to clan members, by default this option is turned off; Please NOTE! To use said new functions a player needs to have privileges ticked for the "Withdraw item from CWH (Clan warehouse), or the new functions wont have any effect on them. Clan leader can block the ability of an individual player (including ones in academy) to write in clan chat, by default everyone has this privilege; Clan leader can block the ability of an individual player (including ones in academy) to write in alliance chat, by default everyone has this privilege; After highlighting an individual player clan leader can allow or deny any of the following privileges in the screenshot. Hide contents New Privileges: All Privileges: Please use Updater for new updates to be displayed correctly. We strongly suggest using the Fast Check option because we regularly update the server with minor and major changes. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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