Papanda 2430 Опубликовано: 4 февраля Рассказать Опубликовано: 4 февраля Restart : Monday, February 5, 2024 at 08:00 server time (07:00 CET) New Rates: Monday, February 5, 2024 at 18:00 server time (17:00 CET) Dear friends, Starting February 5, the next sub-stage of the 4th season of the MasterWork server will be introduced. This is the next stage of server development, according to a pre-planned season life schedule. Step by step is the key to a measured and comfortable game. You can find out all the details of the innovations in our Patch Note 🙃 Statistics : PvP Quantity : 2,532,922; Number of PK : 265,358; Characters : 118,972; Clans : 723; Alliance : 134; Heroes : 146 (were heroes at least once during the season). Few words We would like to express our gratitude and provide some clarity regarding the pace of server development. First of all, gratitude. We are incredibly grateful to each and every player who entrusted us with their leisure time and spent time on the MasterWork project. Battles and competitions took our server to a completely new level, at the same time setting several records, if not for the universe, then for the nearest galaxies for sure: 600 or more players are fighting for the right to farm on the new Chimera spot and on the Primeval Island. And we’re not talking about more local battles in 1-3 groups at all other locations 2700+ characters in Big War and Mid Company, simultaneously fighting for Epic Bosses, Castles, Territory Flags 3480 - this is how many characters attended the Grand Olympiad in the last period. This is amazing! You are amazing! Also, due to the fact that this stage of the server has a large number of goals, such as raising the level, enchanting skills, inserting an attribute and a new grade of items - we decided to balance the introduction of new stages and increasing rates to previously “inaccessible” levels in order to so that all players can systematically achieve the goals they have set for themselves, without missing the opportunity to fight with opponents, as was written above. Separately, we would like to emphasize the following point: server development takes into account the size of the audience and battles for locations. In other words, you shouldn’t worry that if you fight more, you won’t have time to achieve your goals (get new equipment, enchant skills, and so on). Thanks to the fact that we closely monitor the project, we understand that while players are fighting for a location, they hardly farm it. This is very cool and, in fact, is the main goal of the game. Understanding this, we balance and slow down the introduction of updates upon reaching the maximum level, while at the same time improving other aspects of the game, such as instance zones, client improvements, skill updates, and so on. Fight, have fun, and time for farming is built in thanks to working with the pace of updates. For the near future, we are setting the bar for rate updates at three weeks to achieve the effect described above. Thus, the next update of Rates (simplification to 76, x1 to 81) will be available from February 5 to February 26. Thank you everyone for participating in the life of the server! We hope that our feedback, including server updates, shows how we feel about the product and our players. Speaking of updates... 😎 PS: be sure to read to the very end. We have prepared a delightful and unique client update that will be useful to everyone! Important game events Technical work on installing updates, the respawn of Epic Bosses and all important game events are proceeding as scheduled. We try to give players as much information as possible so that you can effectively plan your gaming session. Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday, February 5: Technical work to install the update - 8:00; Setting new rates - 18:00 (No restart). Simplified development up to 76, x1 up to 81; Frintezza - 21:00 ~ 21:30. Tuesday, February 6: Enjoy the game, no public events are planned. Wednesday, February 7: Dent - 20:30 ~ 21:15; Note! Bane also drops Dent's Coins , just like Dent . Zaken - 20:30 ~ 21:00; Queen Ant - 21:00 ~ 21:30. Valakas - 21:00. Thursday, February 8: First day of the Grand Olympiad - 18:30 - 23:10; Baium - 21:00 ~ 21:30. Friday, February 9: Second day of the Grand Olympiad - 18:30 - 23:10. Saturday, February 10: Third day of the Grand Olympiad - 18:30 - 23:10; Zaken - 20:30 ~ 21:00; Queen Ant - 21:00 ~ 21:30. Sunday, February 11: The final day of the Grand Olympiad is 18:30 - 23:10. Rates Rates - the server is developing, and we keep up with the times. MasterWork is a place where they carefully approach step-by-step ratings, starting the game becomes easier and easier, and you can overcome the entry threshold in a few days, just don’t go too fast😉. Rates will be installed on the server at 18:00 server time without restart! Note! Starting with this update (according to the concept), season updates, including Rates, will be released once every three weeks (instead of twice a week, as was previously the case). This is due to the fact that starting from this stage the concept increases in width, giving access to various content, such as: equipment improvements, jewelry improvements, enchanting skills, inserting attribute stones, and so on. Current Rates from February 5, 18:00 to February 26, 17:59: Simplified development up to level 76 ; Main game 76 - 81 . Level EXP from monsters EXP from RB 1-30 x7.00 x5.00 30-40 x7.00 -> x6.00 x5.00 40-50 x6.00 -> x5.00 x5.00 -> x4.50 50-60 x5.00 -> x4.00 x4.50 -> x4.00 60-70 x4.00 -> x2.50 x4.00 -> x3.00 70-76 x2.50 -> x1.00 x3.00 -> x2.00 76-80 and 100.00% x1.00 x2.00 81 and 00.00% - 100.00% x0.10 x0.20 The SP rate from Raid Bosses (including from Bosses in Instances) is x2 of the experience rate and does not fall lower than x4.00; The SP rate from Monsters is slightly higher than the experience rate up to level 78 inclusive, and does not fall below x1.00, even at 81+; The experience gained from books is increased accordingly. Weekend rates: +50% EXP, +100% SP from Monsters, activated from 00:00 Saturday to 00:00 Monday: Level Experience SP 1-30 x10.50 x14.00 30-40 х10.50 -> x9.00 x14.00 -> x12.00 40-50 x9.00 -> x7.50 x12.00 -> x10.00 50-60 x7.50 -> x6.00 x10.00 -> x8.00 60-72 x6.00 -> x3.00 x8.00 -> x5.00 72-76 x3.00 -> x1.50 x5.00 -> 2.00 76-78 x3.00 -> x1.50 x5.00 -> 2.00 78-80 and 100.00% x1.50 x2.00 81 and 00.00% - 100.00% x0.15 x2.00 The book found in the lost temple of the Elven Queen Beora. Keeps the knowledge of the first magic spells bestowed to people. Characters 76-85 levels get extra expirience by reading this book. Book will not gain you experience if character offline or on offline trade. Detailed information about how rates work, using the example of x6.00->x5.00: Hidden text lvl_40 = 6.00 lvl_41 = 5.90 lvl_42 = 5.80 lvl_43 = 5.70 lvl_44 = 5.60 lvl_45 = 5.50 lvl_46 = 5.40 lvl_47 = 5.30 lvl_48 = 5.20 lvl_49 = 5.10 lvl_50 = 5.00 Pet Experience: Pets receive an independent portion of experience from the owner's level. The final experience numbers are calculated based on the pet's level. That is, this still remains 5% of the owner’s experience, but the specific figure depends on the pet’s level. If a character is 81+ with an incoming experience rate of x0.10, has an 80th pet and receives 1000 experience from a mob, 5% of this experience goes to the pet, for him it will be 500 experience, since the pet has a rate of x1. We remind you that: 52 levels: Sub-class quest; 68 levels: Combo buffs; 70 levels: CoV / PoV (1 levels); 70 levels: Noblesse status; 72 levels: Quests for obtaining: Ice Crystal (Hot Springs); Quests for obtaining: Divine Stone of Wisdom (Varka / Ketra, 2nd level of alliance). 76 levels: 3rd class transfer, access to the Grand Olympiad; 79 levels: Almost all classes gain the most important skills or skills gain a new level, reaching 100% of their effects. We also remind you that books for learning basic skills are obtained from Twins (instance zone). Studying the most important passive skills - “ Protections”, which are available not only from Epic Bosses, but also from Baylor. In the future, the number of places where this item can be obtained will increase, according to the concept. 80 levels: Almost all classes acquire important skills - Symbols; Will's of the second levels; Enchanting skills with a high chance. All levels, starting from the 3rd class transfer: Enchanting Skills. We want to emphasize that this is one of the most important elements of the game and the development of your character! We strongly recommend that you actively and confidently improve and enchantyour skills, starting with the basic ones, but not limited to them! Table of chances of enchanting a skill, according to level: Hidden text 2nd class skills: +1..3 = 76 skill level; +4..8 = 77 skill level; +7..9 = 78 skill level; +10..12 = 79 skill level; +13..15 = 80 skill level; +16..18 = 81 skill level; +19..21 = 82 skill level; +22..24 = 83 skill level; +25..27 = 84 skill level; +28..30 = 85 skill level. 3rd class transfer skills: +1..3 = 81 skill level; +4..8 = 82 skill level; +7..9 = 83 skill level; +10..12 = 84 skill level; +13..15 = 85 skill level. Club Manager Adventurers' Guide: Without a club card, the buff is available up to level 68 (for all characters 1-67); If you have a club card, you have access to: Combo buffs and effects of maximum skill levels at any character level; Getting a buff at any level. Epic and Raid Bosses During raids you can always have an interesting time and measure your strength with your opponents. Ant Queen Zaken Baium Antharas Valakas Frintezza Bane Dent Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items; Forgotten Scroll - Protection of RuneForgotten Scroll to learn the Protection of Rune. Can be acquired by level 79. - Drop chance 100%; Forgotten Scroll - Fighter's Will, Forgotten Scroll - Archer's Will, Forgotten Scroll - Magician's Will: Drop chance 90%. Forgotten Scroll - Ultimate Fighter's Will, Forgotten Scroll - Ultimate Archer's Will, Forgotten Scroll - Ultimate Magician's Will: Drop chance 10%; Ring of Queen Ant Max. MP +21 Accuracy +2 P. Crit. Power +15% Resistance to Poison +30% Poison Chance +30% Resistance to Hold +20% Hold Chance +20% Only one effect is applied when two Rings of Queen Ant are equipped and when Enchanted Ring of Queen Ant is equipped, only the effect of Enchanted Ring of Queen Ant will be applied. - 1-2 pcs. with a 90% chance; Enchanted Ring of Queen Ant Max. MP +25 P. Atk. +3% M. Atk. +6% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Accuracy +2 P. Crit. Power +15% Resistance to Fire/ Water/ Wind/ Earth attributes +5 Only one effect is applied when two Enchanted Ring of Queen Ant are equipped and when lower grade Ring of Queen Ant is equipped, only the effect of Enchanted Ring of Queen Ant will be applied. Self Cleanse: Removes all negative effects from your character. Skill Reuse Time: 30 minutes. - 1 pc. with a 10% chance. Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items; Forgotten Scroll - Protection of RuneForgotten Scroll to learn the Protection of Rune. Can be acquired by level 79. - Drop chance 100%; Forgotten Scroll - Fighter's Will, Forgotten Scroll - Archer's Will, Forgotten Scroll - Magician's Will: Drop chance 90%. Forgotten Scroll - Ultimate Fighter's Will, Forgotten Scroll - Ultimate Archer's Will, Forgotten Scroll - Ultimate Magician's Will: Drop chance 10%; Business's Earring Max. MP +31 Resistance to Bleed +30% Bleed Chance +30% Resistance to Shock/ Mental attacks +20% Shock/ Mental Chance +20% Heal amount +10% Vampiric rage effect +4% Only one effect is applied when two Zaken's Earrings are equipped and when Enchanted Zaken's Earring is equipped, only the effect of Enchanted Zaken's Earring will be applied. - 1-2 pcs. with a 90% chance; Enchanted Business's Earring Max. MP +37 Resistance to Bleed +40% Bleed Chance +40% Resistance to Shock/ Mental attacks +30% Shock/ Mental attacks chance +30% Heal amount +15% Vampiric rage effect +4% Resistance to Dark/ Holy attributes +10 Only one effect is applied when two Enchanted Zaken's Earrings are equipped and when standart Zaken's Earring is equipped, only the effect of Enchanted Zaken's Earring will be applied. - 1 PC. with a 10% chance. Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items. Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items. Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items. Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items; Frintezza's Necklace Max. MP +42 Resistance to Sleep/ Paralyze/ Stun +15% Sleep/ Paralyze/ Stun Chance +15% Resistance to Poison/ Bleed +25% Poison/ Bleed Chance +25% Skill reuse delay -5% Damage Shield effect +4% Resistance to Dark attribute +15 - 1-2 pcs. with a 90% chance; Enchanced Frintezza's Necklace DEX +1 Max. MP +47 Resistance to Stun/ Sleep +20% Sleep/ Paralyze/ Stun Chance +20% Resistance to Poison/ Bleed +35% Poison/ Bleed Chance +35% Skill reuse delay -7% Reflect Damage +5% Resistance to Dark attribute +25 Resistance to Fire/ Water/ Wind/ Earth/ Holy attributes +5 For 10 sec. blocks all debuffs. Skill Reuse Time: 10 minutes. Cannot be used on Olympiad. - 1-2 pcs. with a 10% chance. Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items; Forgotten Scroll - Fighter's Will; Forgotten Scroll - Archer's Will; Forgotten Scroll - Magician's Will; Forgotten Scroll - Protection of Alignment or Forgotten Scroll - Protection of Elemental. Level increased to 81; Slightly increased basic characteristics according to level; Improved drop: A Grade items have been removed; Added Dynasty weapon drops; Added Dynasty armor drop; Added Dynasty jewelry drop; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - Increased the number of dropped items; Attribute StonesStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. - Increased the number of dropped items. Forgotten Scroll - Protection of RuneForgotten Scroll to learn the Protection of Rune. Can be acquired by level 79. - Drop chance 100%; Forgotten Scroll - Fighter's Will, Forgotten Scroll - Archer's Will, Forgotten Scroll - Magician's Will: Drop chance 90%. Forgotten Scroll - Ultimate Fighter's Will, Forgotten Scroll - Ultimate Archer's Will, Forgotten Scroll - Ultimate Magician's Will: Drop chance is 10%. Items Added the ability to augment TV jewelry: Augment cost: And jewelry Gemstone C Adena S80 jewelry Gemstone C Adena Gludio Water Protection NecklaceNecklace given to the guardian of Gludio territory. Water power defense +26. Cannot be exchnaged or dropped. 200 390 000 Gludio Water Royal Guard NecklaceNecklace given to the royal guard of Gludio territory. Water power defense + 30. Cannot be exchnaged or dropped. 250 480 000 Dion Divinity Protection NecklaceNecklace given to the guardian of Dion territory. Resistance to holy attacks + 26. Cannot be exchnaged or dropped. 200 390 000 Dion Divinity Royal Guard NecklaceNecklace given to the royal guard of Dion territory. Resistance to holy attacks + 30. Cannot be exchnaged or dropped. 250 480 000 Giran Wind Protection NecklaceNecklace given to the guardian of Giran territory. Wind power defense + 26. Cannot be exchnaged or dropped. 200 390 000 Giran Wind Royal Guard NecklaceNecklace given to the royal guard of Giran territory. Wind power defense + 30. Cannot be exchnaged or dropped. 250 480 000 Oren Darkness Protection NecklaceNecklace given to the guardian of Oren territory. Darkness power defense +26. Cannot be exchnaged or dropped. 200 390 000 Oren Darkness Royal Guard NecklaceNecklace given to the royal guard of Oren territory. Darkness type defense 30. Cannot be exchnaged or dropped. 250 480 000 Aden Earth Protection NecklaceNecklace given to the guardian of Aden territory. Earth power defense + 26. Cannot be exchnaged or dropped. 200 390 000 Aden Earth Royal Guard NecklaceNecklace given to the royal guard of Aden territory. Earth power defense + 30. Cannot be exchnaged or dropped. 250 480 000 Innadril Water Protection NecklaceNecklace given to the guardian of Innadril territory. Water power defense + 26. Cannot be exchnaged or dropped. 200 390 000 Innadril Water Royal Guard NecklaceNecklace given to the royal guard of Innadril territory. Water power defense + 30. Cannot be exchnaged or dropped. 250 480 000 Goddard Fire Protection NecklaceNecklace given to the guardian of Goddard territory. Fire power defense + 26. Cannot be exchnaged or dropped. 200 390 000 Goddard Fire Royal Guard NecklaceNecklace given to the royal guard of Goddard territory. Fire power defense + 30. Cannot be exchnaged or dropped. 250 480 000 Rune Fire Protection NecklaceNecklace given to the guardian of Rune territory. Fire power defense + 26. Cannot be exchnaged or dropped. 200 390 000 Rune Fire Royal Guard NecklaceNecklace given to the royal guard of Rune territory. Fire power defense + 30. Cannot be exchnaged or dropped. 250 480 000 Schuttgart Wind Protection NecklaceNecklace given to the guardian of Schuttgart territory. Wind power defense + 26. Cannot be exchnaged or dropped. 200 390 000 Schuttgart Wind Royal Guard NecklaceNecklace given to the royal guard of Schuttgart territory. Wind power defense + 30. Cannot be exchnaged or dropped. 250 480 000 Glue Protection EarringEarring given to the guardian of Gludio territory. Stun Attack +15%, Bleed Defense +15%, Water Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Gludio Guard EarringRing given to the royal guard of Gludio territory. Stun Attack +15%, Bleed Defense +15%, Water Power Defense +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Dion Protection EarringEarring given to the guardian of Dion territory. Hold Attack +15%, resistance to Poison +15%, resistance to holy attacks +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Dion Guard EarringRing given to the royal guard of Dion territory. Hold Attack +15%, resistance to Poison +15%, resistance to holy attacks +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Giran Protection EarringEarring given to the guardian of Giran territory. Bleed Attack +15%, Paralysis Defense +15%, Wind Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings.Earring given to the guardian of Gludio territory. Stun Attack +15%, Bleed Defense +15%, Water Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Giran Guard EarringRing given to the royal guard of Giran territory. Bleed Attack +15%, Paralysis Defense +15%, Wind Power Defense +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Oren Protection EarringEarring given to the guardian of Oren territory. Paralysis attack +15%, hold defense +15%, darkness defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Oren Guard EarringNecklace given to the royal guard of Oren territory. Paralysis attack +15%, hold defense +15%, darkness defense +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Aden Protection EarringEarring given to the guardian of Aden territory. Mind Attack +15%, Stun Defense +15%, Earth Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing two earrings with the same effect. 150 292 500 Aden Guard EarringEarring given to the royal guard of Aden territory. Mind Attack +15%, Stun Defense +15%, Earth Power Defense +10. CP +5% increase. Cannot be exchanged or dropped. Only one effect is applied when wearing two earrings with the same effect. 185 360 000 Innadril Protection EarringEarring given to the guardian of Innadril territory. Sleep Attack +15%, Stun Defense +15%, Water Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Innadril Guard EarringEarring given to the royal guard of Innadril territory. Sleep Attack +15%, Stun Defense +15%, Water Power Defense +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Goddard Protection EarringEarring given to the guardian of Goddard territory. Stun Attack +15%, Sleep Defense +15%, Fire Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Goddard Guard EarringEarring given to the royal guard of Goddard territory. Stun Attack +15%, Sleep Defense +15%, Fire Power Defense +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Rune Protection EarringEarring given to the guardian of Rune territory. Poison Attack +15%, Hold Defense +15%, Fire Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Rune Guard EarringEarring given to the royal guard of Rune territory. Poison Attack +15%, Hold Defense +15%, Fire Power Defense +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Schuttgart Protection EarringEarring given to the guardian of Schuttgart territory. Hold Attack +15%, Fear Defense +15%, Wind Power Defense +8. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 150 292 500 Schuttgart Guard EarringNecklace given to the royal guard of Schuttgart territory. Hold Attack +15%, Fear Defense +15%, Wind Power Defense +10. CP +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. 185 360 000 Gludio Earth Protection RingRing given to the guardian of Gludio territory. Resistance to Earth +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings having the same effect. 100 195 000 Gludio Earth Royal Guard RingRing given to the royal guard of Gludio territory. Resistance to Earth +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Dion Water Protection RingRing given to the guardian of Dion territory. Water power defense +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect.Cannot be exchanged or dropped. 100 195 000 Dion Water Royal Guard RingRing given to the royal guard of Dion territory. Water power defense +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Giran Fire Protection RingRing given to the guardian of Giran territory. Fire power defense +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 100 195 000 Giran Fire Royal Guard RingRing given to the royal guard of Giran territory. Fire power defense +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Oren Earth Protection RingRing given to the guardian of Oren territory. Resistance to Earth +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 100 195 000 Oren Earth Royal Guard RingRing given to the royal guard of Oren territory. Resistance to Earth +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Aden Divinity Protection RingRing given to the guardian of Aden territory. Resistance to holy attacks +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 100 195 000 Aden Divinity Royal Guard RingRing given to the royal guard of Aden territory. Resistance to holy attacks +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Innadril Divinity Protection RingRing given to the guardian of Innadril territory. Resistance to holy attacks +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 100 195 000 Innadril Divinity Royal Guard RingRing given to the royal guard of Innadril territory. Resistance to holy attacks +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Goddard Dark Protection RingRing given to the guardian of Goddard territory. Darkness power defense +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 100 195 000 Goddard Dark Royal Guard RingRing given to the royal guard of Goddard territory. Darkness power defense +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Rune Wind Protection RingRing given to the guardian of Rune territory. Wind power defense +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 100 195 000 Rune Wind Royal Guard RingRing given to the royal guard of Rune territory. Wind power defense +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 Schuttgart Dark Protection RingRing given to the guardian of Schuttgart territory. Darkness power defense +12. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 100 195 000 Schuttgart Dark Royal Guard RingRing given to the royal guard of Schuttgart territory. Darkness power defense +15. Cannot be exchanged or dropped. Only one effect is applied even when wearing two earrings with the same effect. 125 240 000 We remind you that jewelry needs to be augmented with suitable stones: Accessory Life Stone - Necklace; Accessory Life Stone - Earring; Accessory Life Stone - Ring. A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Rings.A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Earrings.A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. The magical protection of Olympiad jewelry has been increased : Jewelry Was It became Olympiad RingLimited time item available for 28 days. Max. MP +21 Accuracy +2 Critical Damage +15% Resistance to Hold +20% Hold Chance +20% When equipped with two identical rings, the effect of only one ring will be applied. 42 48 Olympiad NecklaceLimited time item available for 28 days. Max. MP+ 42 Resistance to Sleep/Paralysis/Shock attacks +15% Sleep/Paralysis/Shock Chance +15% Skill reuse delay -5% Damage shield effect +4% 85 95 Olympiad EarringLimited time item available for 28 days. Max. MP+31 Resistance to Shock/Mental attacks +20% Shock/Mental Chance +20% Vampiric rage effect +4% When equipped with two identical earrings, the effect of only one earring will be applied. 63 71 Added sale of Soul Crystals to the Luxury Shop: Crystal Price SA level 11 Master Coin х20Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. SA level 12 Master Coin х50Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Added exchange of Soul Crystals for equal ones of other colors to the Luxury Shop: Crystal Price SA level 11 For free SA level 12 Master Coin х5 SA level 13 Master Coin х15 SA level 14 Master Coin х25 SA level 15 Master Coin х35 SA level 16 Master Coin х50 Essence: S80-grade: Removed from sale until the corresponding Morai Armor will be introduced. Essence S-grade/Dynasty: Improved descriptions for all essences. Skills Spirit of the Cat: Increased duration: Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed. The following skills are now available in transformation: Party Blessing of Queen; Single Blessing of Queen; Party Gift of Queen; Single Gift of Queen.Increases P. Atk. by 6% and Accuracy by 2. Spirit of the Demon: Increased duration: Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed. The following skills are now available in transformation: Party Shadow Blessing; Single Shadow Blessing; Single Shadow Gift; Party Shadow Gift.Increases success rate of lethal attacks by 5%.Increases success rate of lethal attacks by 5%.Increases success rate of blow abilites by 5%. Spirit of the Unicorn: Increased duration: Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed. The following skills are now available in transformation: Party Blessing of Seraphim; Single Blessing of Seraphim; Party Gift of Seraphim; Single Gift of Seraphim.Reduces magic skill recovery time by 30%.Reduces party members' magic skill recovery time by 30%.MP regeneration bonus temporarily increased by 30%.Party members' MP regeneration bonus temporarily increased by 30%. Golem Armor: Increased duration: Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed. The following skills are now available in transformation: Hardened Weapons; Hardened Armor.You use Hardened Armor and sharing to your party "Hardened Armor Effect" For Heavy Armor: Increase P. Def. by 10%. For Light Armor: Increase P. Def. by 5% and Evasion by 2. For Robe Armor: Increase P. Def. by 5% and MP Recovery Bonus by 2.You use Hardened Weapons and sharing to your party "Hardened Weapons Effect" For Blunt Weapon: Increase P. Atk. by 5% and its weight for Shock Attacks by 8%. For Bladed Weapon: Increase P. Atk. by 5% and Critical Rate by 20%. For Bow or Crossbow: Increase P. Atk. by 5% and range by 100. Transforms into a Golem with increased battle abilities.Harness the spirit of your servitor. This skill transforms you into an Elf/Unicorn hybrid with specialized skills. Harness the spirit of your servitor. This skill transforms you into a Dark Elf/Phantom hybrid with specialized skills. Macro Cooldown: 6:30 server time (together with Instance Zones); Default usage time: 180 minutes; Additional time if you have PA: 120 minutes: Extended by 60 minutes. Additional usage time per VIP level: Level 1: 15 minutes; It was: 12 minutes. Level 2: 30 minutes; It was: 24 minutes. Level 3: 45 minutes; It was: 36 minutes. Level 4: 60 minutes; It was: 48 minutes. Thus: Default: 180 minutes (3 hours) per day; If you have PA: 300 minutes (5 hours) per day; If you have PA + Vip, +15 minutes for each level, up to 360 minutes (6 hours) per day with PA + 4 Vip level. Instance Zones Zone instance is a method available to each player that allows you to dress your character according to the level and be equipped at the same level as representatives of clans farming Epic Bosses. Form a group or join an existing one, defeat bosses and receive S-Grade equipment as a reward. Core & Orfen: Added drop of Dynasty pieces: Helmet pieces 1-3 pcs. or 2-4 pieces per shield/sigil with a 100% chance; Pieces of shoes 2-3 pcs. or 2-3 pieces per gloves with a 100% chance; Armor pieces 1-2 pcs. or 1-2 pieces per pants with a 100% chance. Kechi: Added drop of Dynasty pieces: Pieces of boots 2-4 pcs. or 2-4 pieces per gloves with a 100% chance. Tears: Added drop of Dynasty pieces: Armor pieces 1-3 pcs. or 1-3 pieces per pants with a 100% chance. Darnell: Added drop of Dynasty pieces: Helmet pieces 2-3 pcs. or 2-4 pieces per shield/sigil with a 100% chance. Baylor: Added drop of Dynasty pieces: Helmet pieces 2-3 pcs. or 2-4 pieces per shield/sigil with a 100% chance; Pieces of boots 2-4 pcs. or 2-4 pieces per gloves with a 100% chance; Armor pieces 1-3 pcs. or 1-3 pieces per pants with a 100% chance. Vidar (82), Andreas Van Halter (82), Lord Ishka (82), Epidos (83): The reward for defeating Raid Bosses has been slightly increased. Game Client Message Editor A system for customizing system chat messages has been created . Now you don’t need to use patches to configure the display of text in system messages, which, in turn, will allow you to select the desired text, display it on the screen and not worry about critical errors when the client closes at the most inopportune moment. You can open the Message Editor in the Main Menu (Alt+X) or by clicking on the Gear in the system messages window. The system has the following settings: List of messages: list of messages available for editing; Chat Message: The text that will be displayed in the system chat; Screen message: message that will be displayed on the screen (outside of chat); Message on the GFX screen: a message that will be displayed in a specially prepared place at the top of the screen; Note! Next to the three above input windows there are 3 buttons: Delete: deletes the contents of the window (text); Copy: copies the contents of the window; Paste: Pastes the contents of the window. Color: the color in which the message will be painted; Both the palette and the RGB system are available. Screen message options : Position:The location on the screen where the selected message will be displayed. Note: If the position is specified as "No" the message will not be displayed; Only one message can be displayed per position. Font: allows you to select large (standard) and small message sizes; Background: a small stylized lining for the displayed text. Please note: Background usage is only available for the following list: Position 2 - Type A only; Position 10 - Type A - C; For other positions there is no option to use a background. Animation: animation with which the message will appear and disappear; Action time: time (in seconds) that the message will remain on the screen (or until another message appears at the same position). Actions : Reset: restores the state of the settings of the specifically selected message before opening the editing window; Restore original: restores the settings of the specifically selected message to the original state; Accept: Saves the change state without overwriting the file. Use this button if you have not yet finished editing the file; Save File: Saves all changes to the client folder. Also please note : All changes that are made in this system are saved in a separate file EditedSystemMsg-e.edat(ru/ua) , which is not overwritten when updating. This way you can use Updater regularly without fear that your changes will be lost. You can also share this file with your friends; When you go to the Message Editor window, the background will darken, but you can continue to control the character; When you select a specific message from the list, a preview of the display of this message on the screen with the set parameters will immediately appear on the screen; Pay attention! If you have the Position set to “No”, the message will not be displayed, since it is not indicated where to display it. Similar to the Action Time: if "0" is specified, the message will flash very quickly. Editing Icons A block with icon settings has appeared in the E-Global settings window, namely: Clan War Icons : You can now personalize the icons that will be displayed for One-Sided (Announcement) and Two-Sided (War) Clan Wars. At the moment, repainted basic swords and several custom ones are available: Standard; Birch; Green; Red; Dota-like; Reduced; Essence-like. Use small icons: You can now change large (standard) icons to small icons for the following elements: Clan War: one-sided and two-sided; Territory emblems : for Territory Wars badges; Blue Sword: attacking allies during Castle Sieges; Blue Shield: defending allies during Castle Sieges; Red Sword: attacking enemies during Castle Sieges; Red Shield: Defending enemies during Castle Sieges; Note! The Crown (Clan Leader) icon always remains large. What it looks like: Hidden text You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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