Papanda 2430 Опубликовано: 4 марта Рассказать Опубликовано: 4 марта Restart : Monday, March 4, 2024 at 08:00 server time (07:00 CET) Dear friends, Starting March 4, the next sub-stage of the 4th season of the MasterWork server will be introduced. This is the next stage of server development, according to a pre-planned season life schedule. Step by step is the key to a measured and comfortable game. At this stage of the season's development, we have greatly simplified the development of 60 - 80 in order to allow players to join the game as quickly as possible and take a direct part in the life of the server. Increased Experience and SP rates will help you raise the required level in a short time, and simplification of equipment obitaining will allow you to have the minimum required to participate in battles. You can find out all the details of the innovations in our Patch Note 🙃 Statistics PvP Quantity: 3,162,498; PK quantity: 298,933; Characters: 127,313; Clans: 778; Alliance: 142; Heroes: 158 (were heroes at least once). Important game events Technical work on installing updates, the respawn of Epic Bosses and all important game events are proceeding as scheduled. We try to give players as much information as possible so that you can effectively plan your gaming session. Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday, March 4: Technical work to install the update - 8:00 (Estimated time 90 minutes); Frintezza - 21:00 ~ 21:30. Tuesday, March 5: Seed of Destruction (collection of 150+ Attribute) - Every Tuesday from 19:30 to 21:30; Queen Ant - 21:00 ~ 21:30. Wednesday, March 6: Valakas - 21:00. Thursday, March 7: The first day of the Grand Olympiad - from 18:30 to 23:10; Baium - 21:00 ~ 21:30. Friday, March 8: The second day of the Grand Olympiad - from 18:30 to 23:10; Seed of Destruction (collection of 150+ Attribute) - Every Friday from 19:30 to 21:30; Queen Ant - 21:00 ~ 21:30 (Last of the season!!!) ; Dent - 20:30 ~ 21:15; Note! Bane also drops Dent's Coins , just like Dent. Saturday, March 9: The third day of the Grand Olympiad is from 18:30 to 23:10. Sunday, March 10: The final day of the Grand Olympiad is from 18:30 to 23:10. Current server rates; Weekend rates; Access to the Adventurers Guide buff; Current character development by level. Rates - the server is developing, and we keep up with the times. MasterWork is a place where they carefully approach step-by-step ratings, starting the game becomes easier and easier, and you can overcome the entry threshold in a few days, just don’t go too fast😉. Rates will be installed on the server at 18:00 server time without restart! Note! Starting with this update (according to the concept), season updates, including Rates, will be released once every three weeks (instead of twice a week, as was previously the case). This is due to the fact that starting from this stage the concept increases in breadth, giving access to various content, such as: equipment improvements, jewelry improvements, enchanting skills, installing attribute stones, and so on. Current Rates from February 26, 18:00 to March 18, 17:59: Simplified development up to level 80: Experience increased from levels 60 to 70; Experience increased significantly from levels 70 to 79. Main game 80 - 82. Level EXP from monsters EXP from RB 1-30 h7.00 x5.00 30-40 x7.00 -> x6.00 x5.00 40-50 x6.00 -> x5.00 x5.00 -> x4.50 50-60 x5.00 -> x4.00 x4.50 -> x4.00 60-70 x4.00 -> x3.00 x4.00 -> x3.50 70-76 and 100.00% x3.00 -> x2.00 x3.50 -> x3.00 77-77 and 100.00% x1.85 x3.00 78-78 and 100.00% x1.70 x3.00 79-79 and 100.00% x1.50 x3.00 80-80 and 100.00% x1.00 x2.00 81-81 and 100.00% x1.00 x2.00 82-85 x0.10 x0.20 The SP rate from Raid Bosses (including from Bosses in Instances) is x2 of the experience rate and does not fall lower than x4.00; The SP rate from Monsters is slightly higher than the experience rate up to level 80 inclusive, and does not fall below x1.00, even at 82+; The experience gained from books has been commensurately increased. Weekend rates: +50% EXP, +100% SP from Monsters, activated from 00:00 Saturday to 00:00 Monday: Level Experience SP 1-30 x10.50 x14.00 30-40 х10.50 -> x9.00 x14.00 -> x12.00 40-50 x9.00 -> x7.50 x12.00 -> x10.00 50-60 x7.50 -> x6.00 x10.00 -> x8.00 60-70 x6.00 -> x4.50 x8.00 -> x6.00 70-76 x4.50 -> x3.00 x6.00 -> 4.00 77-77 and 100.00% x2.78 x3.70 78-78 and 100.00% x2.55 x3.40 79-79 and 100.00% x2.25 x3.00 80-80 and 100.00% x1.50 x2.50 81-81 and 100.00% x1.50 x2.00 82-85 and 100.00% x0.15 x2.00 The book found in the lost temple of the Elven Queen Beora. Keeps the knowledge of the first magic spells bestowed to people. Characters 76-85 levels get extra expirience by reading this book. Book will not gain you experience if character offline or on offline trade. Detailed information about how rates work, using the example of x6.00->x5.00: Hidden text lvl_40 = 6.00 lvl_41 = 5.90 lvl_42 = 5.80 lvl_43 = 5.70 lvl_44 = 5.60 lvl_45 = 5.50 lvl_46 = 5.40 lvl_47 = 5.30 lvl_48 = 5.20 lvl_49 = 5.10 lvl_50 = 5.00 We remind you that: Hidden text Pet Experience: We remind you that: 52 levels: Sub-class quest; 68 levels: Combo buffs; 70 levels: CoV / PoV (1 levels); 70 levels: Noblesse status; 72 levels: Quests for obtaining Ice Crystal (Hot Springs); Quests for obtaining Divine Stone of Wisdom (Varka / Ketra, 2nd level of alliance). 76 levels: 3rd class transfer, access to the Grand Olympiad; 79 levels: Almost all classes gain the most important skills or skills gain a new level, reaching 100% of their effects. We also remind you that books for learning basic skills are obtained from Twins (instance zone). Studying the most important passive skills - “ Protections”, which are available not only from Epic Bosses, but also from Baylor. In the future, the number of places where this item can be obtained will increase, according to the concept. 80 levels: Almost all classes acquire important skills - Fields; Wills of the second levels; Enchanting skills with a high chance. All levels, starting from the 3rd class transfer: Enchanting Skills. We want to emphasize that this is one of the most important elements of the game and the development of your character! We strongly recommend that you actively and confidently improve and enchantyour skills, starting with the basic ones, but not limited to them! Table of chances of enchanting a skill, according to level: Hidden text 2nd class skills: +1..3 = 76 skill level; +4..8 = 77 skill level; +7..9 = 78 skill level; +10..12 = 79 skill level; +13..15 = 80 skill level; +16..18 = 81 skill level; +19..21 = 82 skill level; +22..24 = 83 skill level; +25..27 = 84 skill level; +28..30 = 85 skill level. 3rd class transfer skills: +1..3 = 81 skill level; +4..8 = 82 skill level; +7..9 = 83 skill level; +10..12 = 84 skill level; +13..15 = 85 skill level. Pets receive an independent portion of experience from the owner's level. The final experience numbers are calculated based on the pet's level. That is, this still remains 5% of the owner’s experience, but the specific figure depends on the pet’s level. If a character is 81+ with an incoming experience rate of x0.10, has an 80th pet and receives 1000 experience from a mob, 5% of this experience goes to the pet, for him it will be 500 experience, since the pet has a rate of x1. Club Manager Adventurers' Guide: Without a club card, the buff is available up to level 70 (for all characters 1-69); If you have a club card, you have access to: Combo buffs and effects of maximum skill levels at any character level; Getting a buff at any level. Adding new items to the drop; Increased drop chances; Increased experience gained. During raids you can always have an interesting time and measure your strength with your opponents. Anais: Transferred to the category of evening RB, now appears in the game world every 1-2 days from 20:00 to 00:00. Tiat Epic Bosses Giant`s Cave RB Zaken Twins Keichi, Darnel, Tears Baylor Orfen & Core Evening Raids The number of simultaneous parallel zones has been increased to 25; The waiting time for a character outside of Insta before being eliminated has been increased to 10 minutes. Queen Ant, Baium, Antharas, Valakas, Frintezza, Dent. Added one Vesper weapon to drop with a 100% chance. Giant Marphanak, Gorgols, Last Giant Utenus, Hekaton Prime. Added 3 to 7 pieces to the drop on the Moirai helmet; Added 2 to 5 pieces to the drop on Moirai top or bottom; Added 4 to 8 pieces to the drop for Moirai boots or slippers; MasterWork Crystal: S-grade - drop chance increased to 7%; MasterWork Crystal: S80-grade - added to the drop with a 5% chance; Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres.MasterWork Crystal: S84-grade - added to the drop with a 3% chance.Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Vesper for a rare item. To exchange an Upper Armor piece, you need: 4 S84-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S84-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S84-grade Spheres. To exchange Accessory, you need: 1 S84-grade Sphere. To exchange Weapons, you need: 5 S84-grade Spheres. The amount of experience gained has been significantly increased; Zaken's Earring - increased drop chance; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - increased drop chance; MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres. - added to the drop; The number of stones dropped has been increased from 1-2 to 2-3. The amount of experience gained has been significantly increased; The number of Wills dropped has been increased; Increased the number of attribute stones dropped from 1-2 to 2-3. The amount of experience gained has been significantly increased; Increased the chance of dropping S grade weapons; Added Dynasty weapons to drop; MasterWork Crystal: A-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of A-grade for a rare item. To exchange a Full Armor piece, you need: 4 A-grade Spheres. To exchange an Upper Armor piece, you need: 3 A-grade Spheres. To exchange other parts of the Armor, you need: 2 A-grade Spheres. To exchange shield and aseccory, you need: 1 A-grade Sphere. To exchange Low/Mid weapon, you need: 2 A-grade Spheres. To exchange Top weapon, you need: 3 A-grade Spheres. - increased drop chance to 0.25%; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - increased drop chance to 0.25%; MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres. - increased drop chance to 0.20%; MasterWork Crystal: S84-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Vesper for a rare item. To exchange an Upper Armor piece, you need: 4 S84-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S84-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S84-grade Spheres. To exchange Accessory, you need: 1 S84-grade Sphere. To exchange Weapons, you need: 5 S84-grade Spheres. - added to the drop with a chance of 0.10%; Increased the number of attribute stones dropped from 2-5 to 3-6; Increased the damage cap that can be dealt by RB to 25 000 damage (15 000); Slightly increased P. and M. Atk., P. and M. Atk., P. and M. Defense., Max. HP and Attribute Attack. The amount of experience gained has been significantly increased; Increased the chance of dropping S grade weapons; Added Dynasty weapons to drop; Added Dynasty jewelry to the drop; Dynasty jewelry pieces have been added to the drop; Forgotten Scroll - Protection of Elemental, Forgotten Scroll - Protection of Alignment - increased drop chance; MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres. - increased drop chance to 0.25%; MasterWork Crystal: S84-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Vesper for a rare item. To exchange an Upper Armor piece, you need: 4 S84-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S84-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S84-grade Spheres. To exchange Accessory, you need: 1 S84-grade Sphere. To exchange Weapons, you need: 5 S84-grade Spheres. - added to the drop with a chance of 0.15%; The number of stones dropped has been increased from 2-5 to 3-7; Increased the damage cap that can be dealt by RB to 35 000 damage (25 000); Slightly increased P. and M. Atk., P. and M. Atk., P. and M. Defense., Max. HP and Attribute Attack. The amount of experience gained has been significantly increased; Increased the chance of dropping S grade weapons; Added Dynasty weapons to drop; Added Dynasty jewelry to the drop; Dynasty jewelry pieces have been added to the drop; Earring of Orfen Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. - increased drop chance; Ring of Core Max. MP +21 Poison Resistance +20% Poison Chance +20% Accuracy +1 Speed +1 Only one effect is applied when two Rings of Core are equipped and when Enchanted/ Refined Ring of Core is equipped, only the effect of Enchanted/ Refined Ring of Core will be applied. - increased drop chance; Increased chance of Wills dropping; Forgotten Scroll - Protection of Elemental, Forgotten Scroll - Protection of AlignmentForgotten Scroll to learn the Protection of Alignment. Can be acquired by level 79. - increased drop chance; MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres. - increased drop chance to 0.25%; MasterWork Crystal: S84-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Vesper for a rare item. To exchange an Upper Armor piece, you need: 4 S84-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S84-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S84-grade Spheres. To exchange Accessory, you need: 1 S84-grade Sphere. To exchange Weapons, you need: 5 S84-grade Spheres. - added to the drop with a chance of 0.15%; Increased the number of attribute stones dropped from 2-3 to 3-5. Increased the damage cap that can be dealt by RB to 35 000 damage (25 000); Slightly increased P. and M. Atk., P. and M. Atk., P. and M. Defense., Max. HP and Attribute Attack. Значительно улучшены награды и шансы: A large amount of Experience and SP; Forgotten Scroll - Protection of Elemental, Forgotten Scroll - Protection of Alignment; Will`s; Attribute Stones; Enchanted MW Box; Chest with Life Stone; Various MW Sphere's; Equipment S+ Resp and number of monsters; Change of drop in location. General information: Players of various chronicles, be it IL, GF or HF, can say that the MoS (Monastery of Silence) location is for resuming, but not for a full-fledged prime. We are changing this and improving the game at all levels and stages! Now MoS will become an even more attractive location with all the changes it has undergone throughout all seasons of MasterWork , namely: Bottom section: Best suited for solo players and small groups Upper section (floors): Better suited for full groups with an emphasis on both AOE farming and single targeting. Monsters: The number of monsters has been increased, which leads to more AAAAAA drops, resources, and so on. Production: Moirai? Icarus; Pieces, recipes (both drop and spoil); Attribute; Gemstone; Resources; Other. Detailed information: Monster levels: 82-83; Monsters possess a powerful Holy Release; The number of monsters has been significantly increased: Changed drop: Whole drop, recipes and pieces on Icarus; Attribute Stones; Important! The location has undergone significant changes; a large number of monsters allows for good AOE farming. The drop of attribute stones, spoil Gemstones, enchantments, pieces with Moirai and Icarus recipes make the location quite profitable in economic terms. Skill Changes New group buff Revalationof Water (Elven Elder): Enchanting branch available: Penalty+Time: Minimizes movement speed penalty; Reload time: 300 seconds. Added to learning: Level 1: Level to learn: 70; Study cost: 3,500,000 Adena; Cost of use: 284 MP + 20 Spirit Ore. Level 2: Level to learn 78; Cost: 15,000,000 SP; Cost of use: 284 MP + 40 Spirit Ore. Prophecy of Water (Elven Elder): The cost of studying has been reduced to 15,000,000 SP. New group buff Revalationof Wind (Shilen Elder): Enchanting branch available: Penalty+Time: Minimizes movement speed penalty; Reload time: 300 seconds. Added to learning: Level 1: Level to learn: 70; Study cost: 3,500,000 Adena; Cost of use: 284 MP + 20 Spirit Ore. Level 2: Level to learn 78; Cost: 15,000,000 SP; Cost of use: 284 MP + 40 Spirit Ore. Prophecy of Wind (Shilen Elder): The cost of studying has been reduced to 15,000,000 SP. Passive skillDivine Lore (Shilen Elder, Elven Elder): The cost of studying has been reduced to 15,000,000 SP. Arcane Wisdom (Shilen Elder, Elven Elder): The cost of studying has been reduced to 15,000,000 SP. Judicator class skills: Oblivion, Weak Constitution, Thin Skin, Enervation, Spite, Mental Impoverish: Now all the listed triggers are debuffs: You cannot ALT+Click; Can be removed with the Cleanse skill and similar ones. Focus Skill Mastery: Added skill enchanting branch: Power+Cost : Reduces MP consumption and increases the chance of the skill triggering. Enchant +0: MP consumption - 2; Skill Mastery trigger increase +1000%. Enchant +15: MP consumption - 1.25; Increases Skill Mastery triggering + 1450%. Hidden text Mechanics of work: Skill Mastery for all physical persons. classes: With a base chance of 1% multiplied by the STR modifier, after using the skill it will not have a cooldown. STR modifier "and other mathematics": Examples: 1. Character with 30 STR 30 STR => 0.84 Skill Mastery: 1% (base chance) x 0.84 (modifier from 30 STR) = 0.84% chance that the skill will not be on cooldown. Skill Mastery + Focus Skill Mastery +0: (1 + 10) x 0.84 = 11.00% (base chance) x 0.84 (modifier from 30 Strength) = 9.24%. Skill Mastery + Focus Skill Mastery +15: (1 + 14.5) x 0.84 = 15.50% (base chance) x 0.84 (modifier from 30 Strength) = 13.02%. 2. Character with 50 STR 50 STR => 1.71 Skill Mastery: 1% (base chance) x 1.71 (modifier from 50 STR) = 1.71% chance that the skill will not be on cooldown. Focus Skill Mastery +0: (1 + 10) х 1.71 = 11.00% х 1.71 = 18.81%. Focus Skill Mastery +15: (1 + 14.5) х 1.71 = 15.50% х 1.71 = 26.50%. Depending on user's STR, the re-use time resets or the duration doubles. Passive skillLong Shot (Hawkeye, Silver Ranger, Phantom Ranger): Added the ability to enchant, branch: Power: Max. Attack Range +3-4 for every +1 to enchant: Enchanted +0: Max. Attack Range +400. Enchanted +30: Max. Attack Range + 500. Passive skillSpirit of Sagittarius (Hawkeye, Silver Ranger, Phantom Ranger): Added the ability to enchant, branch: Power: MP physical consumption. skills -1% for every +3 to sharpening: Enchanted +0: Consumption of MP P. skills -30%. Enchanted +15: MP consumption P. skills -40%. Passive skillBlessing of Sagittarius (Hawkeye, Silver Ranger, Phantom Ranger): Added the ability to enchant, branch: Power: Recharge P. skills -1% every +4 to enchant: Enchanted +0: P. skill cooldown -20%. Enchanted +30: P. skill cooldown -27%. Rapid Shot (Hawkeye, Silver Ranger, Phantom Ranger):Increases the user's bow Atk. Spd. by $s1. All current enchanting branches have been abolished (if the skill has been sharpened, the level is transferred to a new branch); Added the ability to enchant, branch: Power: Speed Atk. +0.1% for every +1 to enchant: Enchanted +0: Atk. Spd. +12%. Enchanted +30: Atk. Spd. +15%. Passive skillArchery (Hawkeye, Silver Ranger, Phantom Ranger): Improved current enchanting branch: Power: PvE damage with skills +1% every +3 to enchant, P. Atk +12 every +1 to enchant: Enchanted +0: PvE damage with skills +35%, P. Atk. +200, Max. Attack Range +100. Enchanted +15: PvE damage with skills +40%, P. Atk. +400, Max. Attack Range +100. Passive skillAssassination (Treasure Hunter, Plainswalker, Abyss Walker): All current enchanting branches have been removed (if the skill has been enchanted, the level is transferred to a new branch); Added the ability to enchant, branch: Power: Chance to hit Blow with skill +0.3%, P. Atk. +3 for every +1 to enchant: Enchanted +0: Chance to hit Blow with skill +3%, P. Atk. +70. Enchanted +15: Chance to hit Blow with skill +6%, P. Atk.+115. Passive skillKnighthood (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Improved current enchanting branch: Power: Shield protection +1% every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting: Enchanted +0: Shield defense +12%, P. Def. +88. Enchanted +15: Shield defense +18%, P. Def. +120. Passive skillMaster of CombatIncreases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/dualblunt/fist weapon, increases P. Atk. by 20. (Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith): All current enchanting branches have been removed (if the skill has been enchanted, the level is transferred to a new branch); Added the ability to enchant, branch: Power: +1% to Max. CP for every +3 to enchant, P. Atk. +6 for every +1 to enchant: Enchanted +0: Max. CP +5%, P. Atk. +80. Enchanted +15: Max. CP +10, P. Atk. +170. Arcane RoarIncreases Fire/Water/Wind/Earth Resistance by 2 and M. Atk. by 1%. (Sorcerer, Spellsinger, Spellhowler, Terramancer): All current enchanting branches have been removed (if the skill has been enchanted, the level is transferred to a new branch); Added the ability to sharpen, branch: Power : Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchant, M. Atk. +0.2-0.3% for every +1 to enchant: Enchanted +0: Protection from Fire, Water, Earth, Wind +5, M. Atk. +3%. Enchanted +15: Protection from Fire, Water, Earth, Wind +10, M. Atk. +7%. Passive skill Necromancy (Necromancer): All current enchanting branches have been removed (if the skill has been enchanted, the level is transferred to a new branch); Added the ability to sharpen, branch: Power: Defense from Darkness +1 every +1-2 to enchant, M. Atk. +0.2-0.3% for every +1 to enchant: Enchanted +0: Defense from Darkness +10, M. Atk. +3%.. Enchanted +15: Defense from darkness +20, M. Atk. +7%. Passive skill Summon LoreWhen equipped with light armor, increases P. Def. by 20 and Casting Spd. by 2%. When equipped with a robe, increases P. Def. by 15 and Casting Spd. by 2%, and decreases MP Consumption for magic skills by 1%. (Warlock, Elemental Summoner, Phantom Summoner): All current enchanting branches have been removed (if the skill has been enchanted, the level is transferred to a new branch); Added the ability to sharpen, branch: Power: Casting Speed +0.2% and P. Def. +2 for every +1 to enchant: Enchanted +0: Cast. Speed +5% and P. Def. +80 (in light armor), Cast. Speed +7% and P. Def. +60 (in robe), MP cost for magician skills -3%. Enchanted +15: Cast. Speed +8% and P. Def. +110 (in light armor), Cast. Speed +10% and P. Def. +90 (in robe), cost of magic skills -3%. Increases resistance to dark damage by 3 and M. Atk. by 1%. Increased chances; Adding new options. The chances of enchanting SA have been increased and new options have been added. Level of enchanting Zaken, Twins, Darnel, Keichi, Tears Baylor Orfen & Core Queen Ant & Bane Valakas, Antharas, Baium, Frintezza, Dent Andreas Van Halter, Lord Ishka, Vidar Epidos & Anais Beleth Kerberos, Giant Marphanak, Gorgolos, Hekaton Prime, Last Lesser Giant Utenus Also 75-78 Also 80-85 10 -> 11 7.50% 20.00% 10.00% 100.00% 100.00% 100.00% 100.00% 20.00% 15.00% 20.00% 11 -> 12 5.00% 15.00% 7.50% 100.00% 100.00% 100.00% 100.00% 15.00% 10.00% 15.00% 12 -> 13 3.50% 10.00% 5.00% 100.00% 100.00% 50.00% 100.00% 10.00% 7.50% 10.00% 13 -> 14 2.50% 7.50% 3.50% 100.00% 100.00% 35.00% 50.00% 7.50% 5.00% 7.50% 14 -> 15 1.50% 5.00% 2.50% 100.00% 100.00% 25.00% 35.00% 5.00% 3.50% 5.00% 15 -> 16 - 3.50% 1.50% 100.00% 100.00% 15.00% 25.00% 3.50% - 3.50% 16 -> 17 - - - - 100.00% - - - - - 17 -> 18 - - - - 100.00% - - - - - Collect 150+ Attribute; Conditions; Time. Fountain respawn times have been reduced: Citadel and Throne of Tiat: Was: 15 minutes +- 5 minutes (appears from 10 to 20 minutes after the start of spawn); Now: 9 minutes + - 3 minutes (appears from 6 to 12 minutes after the start of spawn). Tunnels: Was: 15 minutes +- 5 minutes (appears from 10 to 20 minutes after the start of spawn); Now: 12 minutes + - 4 minutes (appears from 8 to 16 minutes after the start of spawn). Increased number of Fountains: Tunnels: ~25%; Citadel: ~35%; Throne of Tiata: ~20%. Improved description of Fountains and Shards. Attribute managers in Rune, Aden, Arcana have open exchangers: Items for exchange Reward Fire Energy Compression Stone х20 Mass compressed with extracted seed energy. Contains strong fire energy. Can craft a useful item through combining. Fire Crystal Crystal will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Water Energy Compression Stone х20Mass compressed with extracted seed energy. Contains strong water energy. Can craft a useful item through combining. Water Crystal Crystal will increase Water attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Wind Energy Compression Stone х20Mass compressed with extracted seed energy. Contains strong wind energy. Can craft a useful item through combining. Wind Crystal Crystal will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Earth Energy Compression Stone х20Mass compressed with extracted seed energy. Contains strong earth energy. Can craft a useful item through combining. Earth Crystal Crystal will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Darkness Energy Compression Stone х20Mass compressed with extracted seed energy. Contains strong darkness energy. Can craft a useful item through combining. Dark Crystal Crystal will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Sacred Energy Compression Stone х20Mass compressed with extracted seed energy. Contains strong holy energy. Can craft a useful item through combining. Divine Crystal Crystal will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Adding new items; Updating the assortment of the exchanger for coupons. Personal Coupon Weapon: Added new items for exchange: Naga Storm*Kris Dual-weapon type. P. Atk. will increase more than one-handed type weapon when enchanted. P. Crit. Rate +86, PvP Damage +5%. Meteor Shower*Deadman's GloryDual-weapon type. P. Atk. will increase more than one-handed type weapon when enchanted. P. Skill Reuse Time +10% PvP Damage +5%. P. Crit. Rate +96, P. Skill PvP Damage +5%, M. Skill PvP Damage +5%, Attack PvP Damage +5%. Meteor Shower*Art of Battle AxeDual-weapon type. P. Atk. will increase more than one-handed type weapon when enchanted. P. Skill Reuse Time +10% PvP Damage +5%. Max HP +25%, P. Skill PvP Damage +5%, M. Skill PvP Damage +5%, Attack PvP Damage +5%. Initially already improved by +4; Can be improved, upon crystallization - 0 crystals; Completely personal: Cannot be sold/thrown away; Can be stored in personal storage. You can insert Life Stones, Attribute Stones and Crystals; You cannot make items <Rare> or insert {PvP}. Improved descriptions; Adding new messages to the editor. Improved description of more than 300 items, namely: rare items Moirai, Vesper, Vorpal, Elegia; Many standard system messages have been improved; A new message has been added to the editable system messages: id=748 - The distance is too big, the use of the skill is cancelled. PS: Some additional information: On March 11, it will be possible to exchange Attribute Stones for Attribute Crystals; from March 18th, levels 83, Vesper equipment, and new locations will be available. You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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