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Patchnote 25.03.24 - "Seven Signs"

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Restart: Monday, March 25, 2024 at 08:00 server time (07:00 CET)

 

 

 

Dear friends,

Starting March 25, the next sub-stage of the 4th season of the MasterWork server  will be introduced. This is the next stage of server development, according to a pre-planned season life schedule. Step by step is the key to a measured and comfortable game. At this stage of the season's development, we have greatly simplified the development of 1 - 80 in order to allow players to join the game as quickly as possible and take a direct part in the life of the server. Increased Experience and SP rates will help you raise the required level in a short time, and simplification of equipment acquisition will allow you to have the minimum required to participate in battles.
You can find out all the details of the innovations in our Patch Note 🙃 

 

 

image.png Statistics

  • MasterWork 4:
    • PvP Amount: 3,419,666;
    • PK quantity: 321,916;
    • Characters: 31,754;
    • Clans: 800;
    • Alliance: 144;
    • Heroes: 163 (were heroes at least once).
  • MasterWork Eternal, for the previous 3 seasons in total:
    • PvP Quantity: 5,862,609;
    • PK quantity: 468,027;
    • Characters: 320,633;
    • Clans: 1,860;
    • Alliance: 146;
    • Heroes: 900 (were heroes at least once).
  • MasterWork for all 4 seasons:
    • PvP Amount: 9,282,275;
    • PK quantity: 789,943;
    • Characters: 452,387;
    • Clans: 2,660;
    • Alliance: 290;
    • Heroes: 1,063 (were heroes at least once).

 

 

 

 

image.png Important game events

Technical work on installing updates, the respawn of Epic Bosses and all important game events are proceeding as scheduled. We try to give players as much information as possible so that you can effectively plan your gaming session.

  • Monday, March 25:
    • accessory_hero_cap_i00.png Nomination of Heroes - 00:00;
    • image.png Technical work to install the update - 8:00 (Estimated time 90 minutes);
    • image.png Beleth - 20:45 ~ 21:00, every Monday;
    • image.png Frintezza - 21:15 ~ 21:30, every Monday.
  • Tuesday, March 26:
    • etc_fire_crystal_i00.pngSeed of Destruction (collection of 150+ Attribute) - Every Tuesday from 19:30 to 21:30.
  • Wednesday, March 27:
    • image.png Antharas - 21:00, through Wednesday, alternately with image.png Valakas.
  • Thursday, March 28:
    • image.png Baium - 21:00 ~ 21:15, every Thursday;
    • image.png Dent - 20:30 ~ 21:00, once every 5 days;
      • Note! Bane also drops bm_elmoaden_token.png Dent's Coins , just like image.png Dent.   
  • Friday, March 29:
    • etc_fire_crystal_i00.pngSeed of Destruction (collection of 150+ Attribute) - Every Friday from 19:30 to 21:30;
    • Sieges of Clan Halls - from 20:00 to 21:00.
  • Saturday, March 30:
    • image.png Territorial Wars - 20:00 - 22:00 Kyiv time (21:00 - 23:00 Moscow time):
      • 9 main flags;
      • 6 MidCompany flags.
  • Sunday, March 31:
    • Sieges 16:00 - 18:00 Kyiv time (16:00 - 18:00 Moscow time):
      • image.png Gludio;
      • image.png Dion;
      • image.png Schuttgart;
      • image.png Aden;
      • image.png Elven (Mid Company);
      • image.png Dark Elven (Mid Company);
      • image.png Human (Mid Company, New).
    • Sieges 20:00 - 22:00 Kyiv time (20:00 - 22:00 Moscow time):
      • image.png Giran;
      • image.png Oren;
      • image.png Innadril;
      • image.png Goddard;
      • image.png Rune;
      • image.png Orc (Mid Company);
      • image.png Dwarf (Mid Company);
      • image.png Gludin (Mid Company, New).

 

 

 

 

  • Current server rates;
  • Weekend rates;
  • Access to Adventurers Guide functionality has been revised;
  • Current character development by level.

Rates - the server is developing, and we keep up with the times. MasterWork is a place where they carefully approach step-by-step ratings, starting the game becomes easier and easier, and you can overcome the entry threshold in a few days, just don’t go too fast😉.

Rates will be installed on the server at 18:00 server time without restart!
Note! Starting with this update (according to the concept), season updates, including Rates, will be released once every three weeks (instead of twice a week, as was previously the case).

This is due to the fact that starting from this stage the concept increases in breadth, giving access to various content, such as: equipment improvements, jewelry improvements, enchanting skills, installing attribute stones, and so on.

 

Current Rates from February 26, 18:00 to March 18, 17:59:

  • Simplified development up to level 80:
    • Experience increased from levels 60 to 70;
    • Experience increased significantly from levels 70 to 79.
  • Main game 80 - 82.

 

Level EXP from monsters EXP from RB
1-30 x7.00 x5.00
30-40 x7.00 -> x6.00 x5.00
40-50 x6.00 -> x5.00 x5.00 -> x4.50
50-60 x5.00 -> x4.00 x4.50 -> x4.00
60-70 x4.00 -> x3.00 x4.00 -> x3.50 
70 x3.00 x3.50 -> x3.00 
71 x2.90 (+1.75%) x3.00 
72 x2.80 (+5.66%) x3.00 
73 x2.70 (+8.00%) x3.00 
74 x2.60 (+13.04%) x3.00  
75 x2.50 (+16.27%) x3.00 
76 x2.40 (+20.00%) x3.00 
77 x2.30 (+24.32%) x3.00 
78 x2.20 (+29.41%) x3.00 
79 x2.00 (+33.33%) x3.00 
80 x1.50 (+50.00%) x3.00 
81 x1.00 (+0.00%) x2.50 
82 x1.00 (+1000.00%) x2.00 
83-85 x0.10 x0.20 

 

  • The SP rate from Raid Bosses (including from Bosses in Instances) is x2 of the experience rate and does not fall lower than x4.00;
  • The SP rate from Monsters is slightly higher than the experience rate up to level 80 inclusive, and does not fall below x1.00, even at 82+;
  • exp_book_s.pngpanel_2.pngThe experience gained from books has been commensurately increased.

 

image.png Weekend rates:

+50% EXP, +100% SP from Monsters, activated from 00:00 Saturday to 00:00 Monday:

Level Experience SP
1-30 x10.50 x14.00
30-40 х10.50 -> x9.00 x14.00 -> x12.00
40-50 x9.00 -> x7.50 x12.00 -> x10.00
50-60 x7.50 -> x6.00 x10.00 -> x8.00
60-70 x6.00 -> x4.50 x8.00 -> x6.00
70 x4.50 x7.00
71 x4.35 x6.90
72 x4.20 x6.80
73 x4.05 x6.70
74 x3.90 x6.60
75 x3.75 x6.50
76 x3.60 x6.40
77 x3.45 x6.30
78 x3.30 x6.20
79 x3.00 x6.10
80 x2.25 x6.00
81 x1.50 x5.00
82 x1.50 x4.00
83-85 x0.15 x4.00

Detailed information about how rates work, using the example of x6.00->x5.00:

Hidden text

 lvl_40 = 6.00
  lvl_41 = 5.90
  lvl_42 = 5.80
  lvl_43 = 5.70
  lvl_44 = 5.60
  lvl_45 = 5.50
  lvl_46 = 5.40
  lvl_47 = 5.30
  lvl_48 = 5.20
  lvl_49 = 5.10
  lvl_50 = 5.00

 

  • We remind you that:
    Hidden text

    Pet Experience:

    We remind you that:

    • 52 levels: Sub-class quest ;
    • 68 levels:skill1536.png  Combo buffs;
    • 70 levels:skill1355.png  CoV / PoV (1 levels);
    • 70 levels:skill1323.png  Noblesse status;
    • 72 levels:
      • Quests for obtaining  etc_crystal_blue_i00.png Ice Crystal  (Hot Springs);
      • Quests for obtaining  etc_stone_gray_i00.png Divine Stone of Wisdom  (Varka / Ketra, 2nd level of alliance).
    • 76 levels: 3rd class transfer, access to the Grand Olympiad;
    • 79 levels:
      • Almost all classes gain the most important skills or skills gain a new level, reaching 100% of their effects.
        • We also remind you that books for learning basic skills are obtained from image.png Twins (instance zone). 
      • Studying the most important passive skills - “ protection_of_rune.png Protections”, which are available not only from Epic Bosses, but also from image.png Baylor.
        • In the future, the number of places where this item can be obtained will increase, according to the concept.
    • 80 levels:
      • Almost all classes acquire important skills - skill1421.png Fields;
      • Wills of the second levels;
      • Enchanting skills with a high chance.
    • All levels, starting from the 3rd class transfer: image.png Enchanting Skills.
      • We want to emphasize that this is one of the most important elements of the game and the development of your character! We strongly recommend that you actively and confidently improve and enchantyour skills, starting with the basic ones, but not limited to them!
      • Table of chances of enchanting a skill, according to level:
        Hidden text

         

        image.png

        image.png

         

         

        • 2nd class skills:
          • +1..3 = 76 skill level;
          • +4..8 = 77 skill level;
          • +7..9 = 78 skill level;
          • +10..12 = 79 skill level;
          • +13..15 = 80 skill level;
          • +16..18 = 81 skill level;
          • +19..21 = 82 skill level;
          • +22..24 = 83 skill level;
          • +25..27 = 84 skill level;
          • +28..30 = 85 skill level.
        • 3rd class transfer skills:
          • +1..3 = 81 skill level;
          • +4..8 = 82 skill level;
          • +7..9 = 83 skill level;
          • +10..12 = 84 skill level;
          • +13..15 = 85 skill level.

    Pets receive an independent portion of experience from the owner's level. The final experience numbers are calculated based on the pet's level. That is, this still remains 5% of the owner’s experience, but the specific figure depends on the pet’s level. If a character is 81+ with an incoming experience rate of x0.10, has an 80th pet and receives 1000 experience from a mob, 5% of this experience goes to the pet, for him it will be 500 experience, since the pet has a rate of x1.
     

     

     

  • etc_royal_membership_i00.png Club Manager Adventurers' Guide - access to functionality and the functionality itself have been significantly changed:
    • Without a club card:
      • The buff is available up to level 76 (for all characters 1-75), the list of possible buffs is supplemented by six rhythms with 50% of their effectiveness:
        • body_32.pngRhythm of Body;
        • rage_32.pngRhythm of Rage;
        • defence_32.pngRhythm of Defence;
        • power_32.pngRhythm of Power;
        • critical_32.pngRhythm of Critical;
        • benefit_32.pngRhythm of Benefit.
      • Club teleports are available up to level 76 (for all characters 1-75).
    • If you have a club card, you have access to:
      • Combo buffs and effects of maximum skill levels at any character level, the list of possible buffs is supplemented by nine rhythms with 50% of their effectiveness:
        • body_32.pngRhythm of Body;
        • rage_32.pngRhythm of Rage;
        • defence_32.pngRhythm of Defence;
        • power_32.pngRhythm of Power;
        • critical_32.pngRhythm of Critical;
        • benefit_32.pngRhythm of Benefit;
        • dominance_32.pngRhythm of Dominance;
        • clarity_32.pngRhythm of Clarity;
        • reflect_32.pngRhythm of Reflection.
      • Receiving a buff and access to teleports at any level.
    • Added club teleports to popular places and Instance Zones, which are also available without a club card up to level 76:
      image.png
      We are trying in every possible way to facilitate the development of novice players and those who made a mistake with their choice and decided to pump out a new character. Now, up to level 76, you can enjoy all the delights of  the Adventurers' Guide  without having a club card. And in the future, a club card is the best investment in terms of price/utility ratio; over time, the list of teleports will be expanded.
    • Buff Profiles:
      • The profile size has been increased, now you can add up to 25 buffs;
      • Allowed to add Half Effect Rhythms to the profile.

 

  • Adding new items to the drop;
  • Increased drop chances;
  • Tiat passage change.

During raids you can always have an interesting time and measure your strength with your opponents.

  • Easing passages:
    • Now, after killing the Obelisk in the central hall, you do not need to go through 3 passages with crystals to get to the Fort. The passage will open automatically after the Obelisk is destroyed.
  • Visual improvements:
    • Now, after killing the Obelisk, “banners” with arrows will appear that will direct you to the desired passage.
      • They look terrible, but they will be hard to miss 🤪
    • Now, after killing the Obelisk, Gracia soldiers will appear around 3 passages (which now do not open, since there is no need to go through them) and will report that they will deal with the crystals on their own and they do not need your help.
    • The crystals that are located on both sides of the Fort are now visually in the right place (instead of being suspended in the air)
  • Drop:
    • weapon_vesper_thrower_i00.png Vesper weapon drop rate increased to 60%;
  • etc_soul_stone_i00.png Changed SA enchanting for command channel members:
    Level Chance
    10 -> 11 25.00%
    11 -> 12 20.00%
    12 -> 13 15.00%
    13 -> 14 10.00%
    14 -> 15 7.50%
    15 -> 16 5.00%
    16 -> 17 5.00%
    17 -> 18 5.00%

 

  • weapon_dynasty_staff_i00.png Dynasty Weapons, Armor and Jewelry have been removed from the drop;
  • armor_t96_u_i02.png Vesper Armor has been added to the drop;
  • vesper_necklace_i01.png Vesper Jewelry added to the drop;
  • weapon_blackvisage_i00.png One random Mid S84 weapon has been added to the drop with a 100% chance;
  • etc_soul_stone_i00.png SA enchanting is available from level 10 to 18 with a 100% chance.

 

  • weapon_dynasty_staff_i00.png Dynasty Weapons, Armor and Jewelry have been removed from the drop;
  • armor_t96_u_i02.png Vesper Armor has been added to the drop;
  • vesper_necklace_i01.png Vesper Jewelry added to the drop;
  • weapon_blackvisage_i00.png One random Mid S84 weapon has been added to the drop with a 100% chance;
  • weapon_archangel_sword_i00.png One random Top S84 weapon has been added to the drop with a 100% chance;
  • etc_soul_stone_i00.png SA enchanting is available from level 10 to 18 with a 100% chance.

 

  • etc_soul_stone_i00.png SA enchanting is available from level 10 to 16 with a 100% chance.

 

  • When all farm participants leave the Instance Zone, the option to re-enter opens after 10 minutes:
    • You can use the skill1255.png Party Recall skill;
    • etc_scroll_of_return_i00.pngThe Scroll of Escape item is also suitable  .

 

  • Access to the quest is now open;
  • Conditions of passage.
  • The Epic Quest has become available on the server.
    We will tell you only about the changes that we have made to the usual quest; a detailed description of the passage will be added below with links to our Wikipedia.
    • The rewards have been improved; for completing the entire quest chain, you will receive:
      • image.jpeg 4.200.724.166;
      • image.png 1.000.000.000;
      • etc_charm_of_courage_i05.png Certificate of Dawn  is an item for which you can receive one book for learning a skill at level 79 of your choice:
        • br_spell_books_shield_i00.png Forgotten Scroll - Anti-Magic Armor;
        • br_spell_books_magic_i00.png Forgotten Scroll - Enlightenment - Wizard;
        • br_spell_books_magic_i00.png Forgotten Scroll - Enlightenment - Healer;
        • br_spell_books_magic_i00.png Forgotten Scroll - Excessive Loyalty;
        • br_spell_books_shield_i00.png Forgotten Scroll - Deflect Magic;
        • br_spell_books_sword_i00.png Forgotten Scroll - Final Secret;
        • br_spell_books_sword_i00.png Forgotten Scroll - Hide;
        • br_spell_books_sword_i00.png Forgotten Scroll - Silent Mind;
        • br_spell_books_sword_i00.png Forgotten Scroll - Seven Arrow;
        • br_spell_books_sword_i00.png Forgotten Scroll - Dual Dagger Mastery;
        • br_spell_books_magic_i01.png Spellbook - Meteor;
        • br_spell_books_magic_i01.png Spellbook - Star Fall;
        • br_spell_books_magic_i00.png Forgotten Scroll - Servitor Barrier;
      • accessory_heaven_talisman.png Shard of Majesty:
        • This allows you to take one personal Epic of your choice from NPC image.png Pona (in the Luxury Shop):  
          • accessory_earring_of_zaken_i00.png Zaken's Earring (Personal);
          • accessory_ring_of_queen_ant_i00.png Ring of Queen Ant (Personal);
          • accessory_necklace_of_frintessa_i00.png Frintezza's Necklace (Personal).
          • Cost of each option:
            • 12 accessory_heaven_talisman.png Shard of Majesty + 5.000.000 etc_adena_i00.png Adena.
    • From March 25, only the first 7 quests from the chain are available, the rest will be available from April 8. But this does not mean that you can put off completing it, because the rewards are significant and will not get better (in the foreseeable future). For completing each of the available parts you will receive:
  • Changing the conditions for access to functionality;
  • Functionality change.

Dear friends! Keep your attention on this point, because understanding the mechanics described below will allow you not only to effectively implement your character, but also to have a pleasant time in the game.
Attention! This applies to both characters who have just started the game and players who have been playing on MasterWork for months. For new characters (without Club Card):

etc_royal_membership_i00.png

  • Many useful items that are immediately available when creating a character;
  • Lots of easy Missions that not only introduce you to the world and an easy way to progress, but also give you a big reward;
  • Free advanced teleports from NPC Adventurers' Guide around the world (up to level 75 inclusive);
  • Expanded magic support  from NPC Adventurers' Guide (up to level 75 inclusive), including:
    • Basic high-level buffs;
    • Limited Rhythms (power -50% of the original) lasting 1 hour.

However, by purchasing a etc_royal_membership_i00.pngClub Card you get:

  • All bonuses described above;
  • Combo Buffs combining the main buffs of maximum levels;
  • The main set of Rhythms (power -50% of the original) including 3 class ones, lasting 1 hour;
  • The number of situational buffs has been expanded to suit any needs;
  • The Club Profile system (recording buffs), which has been expanded and improved (for example: now you can add Rhythms to it).

Conclusion:
Starting on our server is very simple, and playing is comfortable.
 If you are planning to play on our project, etc_royal_membership_i00.pngClub Card is the best investment in your leisure time!

 

  • etc_royal_membership_i00.png Club Manager Adventurers' Guide - access to functionality and the functionality itself have been significantly changed:
    • Without a club card:
      • The buff is available up to level 76 (for all characters 1-75), the list of possible buffs is supplemented by six rhythms with 50% of their effectiveness:
        • body_32.pngRhythm of Body;
        • rage_32.pngRhythm of Rage;
        • defence_32.pngRhythm of Defence;
        • power_32.pngRhythm of Power;
        • critical_32.pngRhythm of Critical;
        • benefit_32.pngRhythm of Benefit.
          image.png
      • Club teleports are available up to level 76 (for all characters 1-75).
    • If you have a club card, you have access to:
      • Combo buffs and effects of maximum skill levels at any character level, the list of possible buffs is supplemented by nine rhythms with 50% of their effectiveness:
        • body_32.pngRhythm of Body;
        • rage_32.pngRhythm of Rage;
        • defence_32.pngRhythm of Defence;
        • power_32.pngRhythm of Power;
        • critical_32.pngRhythm of Critical;
        • benefit_32.pngRhythm of Benefit;
        • dominance_32.pngRhythm of Dominance;
        • clarity_32.pngRhythm of Clarity;
        • reflect_32.pngRhythm of Reflection.
          image.png
      • Receiving a buff and access to teleports at any level.
    • Added club teleports to popular places and Instance Zones, which are also available without a club card up to level 76:
      image.png
      We are trying in every possible way to facilitate the development of novice players and those who made a mistake with their choice and decided to pump out a new character. Now, up to level 76, you can enjoy all the delights of  the Adventurers' Guide without having a club card. And in the future, a club card is the best investment in terms of price/utility ratio; over time, the list of teleports will be expanded.
    • Buff Profiles:
      • The profile size has been increased, now you can add up to 25 buffs;
      • Allowed to add Half Frequent Rhythms to the profile.
    • Dialog window:
      • Updated to reflect changes.

 

  • Skill enchantingsystem;
  • Important features.

We will never tire of reminding you about important aspects of the game, today we will again talk about enchanting skills and the importance of maintaining the level of enchanting at the current level. Otherwise, the character level figure will be unjustified, since a level 85 character can have skills of levels 74 and 80.

Now, more specifically, what you should have done yesterday since the maximum chances of enchanting have been reached, what can be done today, because it will make the character forget, but the chances will not increase significantly, and what you can do if you are pursuing the goal of squeezing 100% out of character at this point in time, despite the reduced odds:

  • Level 79:
    • 2nd class skills:
      • You must have skills +6 inclusive, the chances of enchanting will not increase in the future;
      • It is advisable to have skills +12 inclusive, if you do not have to spend the last adena on this, saving on nipples. At level 79, the chances already allow you to enchantyour skills to +12 and significantly boost the character, but at subsequent levels they increase further;
      • If you are chasing every tenth% of your stats, are you an Olympiad player or do you have an unlimited budget? You should think about enchantingto +15.
    • Skills of the 3rd class transfer (Next, enchanting levels will be highlighted in color, similar to the levels above. Green is a must-have and the chances will not increase any more, Yellow - it would be good, but if there is no money for it, then in the future it can be made more profitable, Red - expensive and advisable only for those who are trying to make the most of it here and now):
      • -;
      • +2;
      • +5.
  • Level 80:
    • 2nd class skills:
      • +9;
      • +15;
      • +18.
    • 3rd class skills:
      • -;
      • +4;
      • +7.
  • Level 81:
    • 2nd class skills:
      • +12;
      • +18;
      • +21.
    • 3rd class skills:
      • -;
      • +7;
      • +10.
  • Level 82:
    • 2nd class skills:
      • +15;
      • +21;
      • +24.
    • 3rd class skills:
      • -;
      • +7;
      • +15;
  • Level 83:
    • 2nd class skills:
      • +18;
      • +22;
      • +25.
    • 3rd class skills:
      • +3;
      • +10;
      • +15.
  • Level 84:
    • 2nd class skills:
      • +21;
      • +24;
      • +27.
    • 3rd class skills:
      • +6;
      • +12;
      • +15.
  • Level 85:
    • 2nd class skills:
      • +30;
      • +30;
      • +30.
    • 3rd class skills:
      • +15;
      • +15;
      • +15.

Let's consider the situation using the example of 3 players of different types, whose characters are level 83. Player A - plays in the evenings, constantly experiences a shortage of adena and resources, acts as a catch-up and does not participate in mass fights for epic bosses. Player B is a strong member of the clan who goes to epics, helps the clan on Olympiad, does not experience a shortage of adena and resources, but also spends them wisely on things that bring more benefit (new armor, weapons, jewelry, inserting an Attribute). Player C - has an unlimited budget, does not miss a single fight for the epic and stands at the hero post from Thursday to Sunday, waiting for the next flight to the Olympus.

  • Player A:
    • Must have 2nd class skills +18;
    • Must have 3rd class skills +3.
  • Player B:
    • Must have 2nd class skills +22;
    • Must have 3rd class skills +10.
  • Player C:
    • Must have 2nd class skills +25;
    • Must have 3rd class skills +15.

For those who are interested in delving into the enchanting of skills in more detail, there is a topic with a detailed description and chances at each level: Enchanting skills.

  • New and updated missions
  • Defeat Baylor:
    • Levels: 80 - 85;
    • Type: Weekly;
    • Condition: Defeat Baylor;
    • Reward:
      Reward Quantity
      dethrone_box_tier1.pngAttributes Supplies 1
      etc_pig_adena_i01.pngIvory Coin 75
      br_fruit_cocktail_i00.pngSweet Fruit Cocktail 1
      br_fruit_cocktail_i01.pngFresh Fruit Cocktail 1
      etc_exp_point_i00.pngExp 35 000 000
      etc_sp_point_i00.pngSP 7 500 000
      etc_pvp_point_i00.pngFame Point 1 500
  • Pavel Ruins I:
    • Levels: 66 - 76;
    • Type: Weekly;
    • Condition: Defeat 350 monsters in the Pavel Ruins location;
    • Reward:
      Reward Quantity
      etc_pig_adena_i01.pngIvory Coin 100
      br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion 30
      br_cp_potion_i01.pngPersonal Greater CP Potion 30
  • Pavel Ruins II:
    • Levels: 66 - 76;
    • Type: Weekly;
    • Condition: Defeat 500 monsters in the Pavel Ruins location,  completed mission Pavel Ruins I;
    • Reward:
      Reward Quantity
      etc_pig_adena_i01.pngIvory Coin 150
      br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion 35
      br_cp_potion_i01.pngPersonal Greater CP Potion 35
      bm_sayha_rune.pngpannel_unconfirmed.pngBox with Rune of EXP & SP +50% for ALL Levels 1
      etc_pvp_point_i00.pngFame Point 350
      etc_exp_point_i00.pngExp 5 000 000
      etc_sp_point_i00.pngSP 1 500 000
  • Pavel Ruins III:
    • Levels: 66 - 76;
    • Type: Weekly;
    • Condition: Defeat 700 monsters in the Pavel Ruins location,  completed mission Pavel Ruins II;
    • Reward:
      Reward Quantity
      etc_pig_adena_i01.pngIvory Coin 200
      br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion 50
      br_cp_potion_i01.pngPersonal Greater CP Potion 50
      bm_sayha_rune.pngpannel_unconfirmed.pngBox with Rune of EXP & SP +50% for ALL Levels 1
      etc_pvp_point_i00.pngFame Point 500
      etc_exp_point_i00.pngExp 8 000 000
      etc_sp_point_i00.pngSP 3 000 000

       

  • Change in assortment;
  • Price changes.
  • etc_codex_of_giant_i02.pngGiant's Codex - Discipline: Added to sale:
    • Cost:  etc_pig_adena_i01.pngIvory Coin x 150 +  etc_adena_i00.png 500,000
      Important!!! Changing the enchanting branch does not consume any resources! You can change the enchanting branch of a skill without any additional payments or loss of enchanting progress; when you change the enchanting branch, you only lose the book and are guaranteed to receive a skill with the enchantinglevel, as before. Experiment, study the strengths and weaknesses of your profession; sometimes even the most obvious points should be tested from your own experience.
  • Regular weapons of B grade and A have been removed from the exchanger;
  • A new, improved weapon has been added that can be worn without level restrictions (from level 1) and has additional properties:
    • +40% PvE damage from normal attacks and P./M. skills;
    • It has B grade, so it can be worn from the first level, consumes Charges of B grade;
    • Have P. and M. Atk. of Top A Grade Weapons;
    • By default enchanted +4;
    • Has the SA effect;
    • Completely personal (cannot be transferred/discarded/change SA);
    • Duration:
      • 15 days in passive mode (in inventory);
      • 3 hours with active use (in hands + online character).
        Weapon etc_pig_adena_i01.pngIvory Coin etc_adena_i00.pngAdena
        weapon_sirr_blade_i00.pngpanel_2.pngMW Ivory Sirra's Blade - PvE 350 250 000
        weapon_sword_of_ipos_i00.pngpanel_2.pngMW Ivory Sword of Ipos - PvE 350 250 000
        weapon_barakiel_axe_i00.pngpanel_2.pngMW Ivory Barakiel's Ax - PvE 350 250 000
        weapon_tuning_fork_of_behemoth_i00.pngpanel_2.pngMW Ivory Behemoth Tuning Fork - PvE 350 250 000
        weapon_naga_storm_i00.pngpanel_2.pngMW Ivory Naga Storm - PvE 350 250 000
        weapon_tiphon_spear_i00.pngpanel_2.pngMW Ivory Tiphon's Spear - PvE 350 250 000
        weapon_shyid_bow_i00.pngpanel_2.pngMW Ivory Shyeed's Bow - PvE 350 250 000
        weapon_sobekk_hurricane_i00.pngpanel_2.pngMW Ivory Sobekk's Hurricane - PvE 350 250 000
        weapon_tongue_of_themis_i00.pngpanel_2.pngMW Ivory Themis' Tongue - PvE 350 250 000
        weapon_hand_of_cabrio_i00.pngpanel_2.pngMW Ivory Cabrio's Hand - PvE 350 250 000
        weapon_crystal_of_deamon_i00.pngpanel_2.pngMW Ivory Daimon Crystal - PvE 350 250 000
        weapon_dual_sword_i00.pngpanel_2.pngMW Ivory Tallum Blade*Damascus - PvE 350 250 000
        weapon_greed_stinger_i00.pngpanel_2.pngMW Ivory Lightning Jewel - PvE 350 250 000
        weapon_death_bringer_i00.pngpanel_2.pngMW Ivory Durendal - PvE 350 250 000
        weapon_soul_shooter_i00.pngpanel_2.pngMW Ivory Screaming Vengeance - PvE 350 250 000

         

 

  • Change of locations;

It is important for us to pay attention not only to High content, but also to take care of those who have returned to the game either for the first time on Masterwork, or have decided which character they need for a full game. Perhaps you simply decided to change the base after realizing that the previous class did not suit your playstyle. As part of simplifying the development of mid-level characters:

  • Pavel Ruins & Archaic Laboratory:
    • Increased monster levels to 72-74;
    • Rewards for completing Missions have been increased.
      • Pavel Ruins I:
        • Levels: 66 - 76;
        • Type: Weekly;
        • Condition: Defeat 350 monsters in the Pavel Ruins location;
        • Reward:
          Reward Quantity
          etc_pig_adena_i01.pngIvory Coin 100
          br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion 30
          br_cp_potion_i01.pngPersonal Greater CP Potion 30
      • Pavel Ruins II:
        • Levels: 66 - 76;
        • Type: Weekly;
        • Condition: Defeat 500 monsters in the Pavel Ruins location,  completed mission Pavel Ruins I;
        • Reward:
          Reward Quantity
          etc_pig_adena_i01.pngIvory Coin 150
          br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion 35
          br_cp_potion_i01.pngPersonal Greater CP Potion 35
          bm_sayha_rune.pngpannel_unconfirmed.pngBox with Rune of EXP & SP +50% for ALL Levels 1
          etc_pvp_point_i00.pngFame Point 350
          etc_exp_point_i00.pngExp 5 000 000
          etc_sp_point_i00.pngSP 1 500 000
      • Pavel Ruins III:
        • Levels: 66 - 76;
        • Type: Weekly;
        • Condition: Defeat 700 monsters in the Pavel Ruins location, completed mission Pavel Ruins II;
        • Reward:
          Reward Quantity
          etc_pig_adena_i01.pngIvory Coin 200
          br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion 50
          br_cp_potion_i01.pngPersonal Greater CP Potion 50
          bm_sayha_rune.pngpannel_unconfirmed.pngBox with Rune of EXP & SP +50% for ALL Levels 1
          etc_pvp_point_i00.pngFame Point 500
          etc_exp_point_i00.pngExp 8 000 000
          etc_sp_point_i00.pngSP 3 000 000

           

 

  • Changing subject skills;
  • Adding new functionality.
  • etc_soul_stone_i00.png It is now possible to remove Soul Crystal from augmented weapons while preserving the augmentation effect.
    We remind you: The SA removal and insertion functionality is available not only from the Blacksmith of Mammon, but also from:
    • image.png Pushkin;
    • image.jpeg Pushpaw.
       
  • br_bracelet_aga_mazu_i00.pngpanel_a1.pngAutoloot Vitality Agathion - Angel Gift:
    • etc_pi_gift_box_i03.pngpanel_sa.pngAgathion's Gift:  Cooldown time reduced from 6 to 3 hours.
       
  • bm_romantic_chaperon_blue.pngbm_romantic_chaperon_green.pngbm_romantic_chaperon_red.png All Energy Caps:
    • Cooldown has been reduced from 11 hours 30 minutes to 5 hours 45 minutes.

 

 

 

 

 

You will need to use our image.png Updater  to ensure that the update is displayed correctly.  We highly recommend that you use the  Fast Check feature as we regularly release various minor and major updates. 

 

 

❤️, E-Global & Averia

 

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