Papanda 2430 Опубликовано: 21 апреля Рассказать Опубликовано: 21 апреля Restart: Monday, April 22, 2024 at 08:00 server time (07:00 CEST) Dear friends, From April 22 will introduce the next sub-stage of the 4th MasterWork season. This is the next step of server evolution, according to a pre-planned season life schedule. Step-by-step development is the key to a measured and comfortable game. At this stage of the season's life cycle, we have greatly simplified leveling from 1 to 80 in order to allow players to join the game as quick as possible, and take a direct part in the daily life of the server. Increased Experience and SP rates will help you raise the required level in a short time, and simplification of equipment acquisition will allow you to have the minimum required to participate in battles. You can find out all the details in our Patch Note 🙃 Important game events Technical work on installing updates, the respawn of Epic Bosses and all important game events are proceeding as scheduled. We try to give players as much information as possible so that you can effectively plan your gaming session. Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday, April 22: Nomination of Heroes of the Grand Olympiad - 00:00; Technical work to install the update - 8:00 (Estimated time 90 minutes); Beleth - 20:45 ~ 21:00, every Monday; Freya - 21:15 ~ 21:30, every Monday. Tuesday, April 23: Seed of Destruction (collection of 150+ Attributes) - Every Tuesday and Friday from 19:30 to 21:30; Wednesday, April 24: Antharas - 21:00, every second Wednesday, alternately with Valakas. Thursday, April 25: Baium - 21:00 ~ 21:15, every Thursday. Friday, April 26: Seed of Destruction (collection of 150+ Attributes) - Every Tuesday and Friday from 19:30 to 21:30; Sieges of Clan Halls - from 20:00 to 21:00. Dent - 21:30 ~ 22:00, once every 5 days; Respawn time changed: Bane - 21:30; Dent - 21:45 ~ 22:00. Saturday, April 27: Territorial Wars - 20:00 - 22:00 Kyiv time (20:00 - 22:00 Moscow time): 9 main flags; 6 MidCompany flags. Sunday, April 28: Sieges 16:00 - 18:00 Server time: Gludio; Dion; Schuttgart; Aden; Elven; Dark Elven; Human. Sieges 20:00 - 22:00 Server time: Giran; Oren; Innadril; Goddard; Rune; Orc; Dwarf; Gludin. Error correction; Changing respawn time. During raids you can always have an interesting time and measure your strength with your opponents. Epic Bosses Beleth Frintezza Beleth, Antharas, Valakas, Baium, Dent: One random piece of Elegia equipment has been added to the drop with a 100% chance. Beleth, Antharas, Valakas, Baium, Dent, Freya (Open World Boss): MasterWork Crystal: S86-grade: Added to drop with 100% chance.Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Elegia for a rare item. To exchange an Upper Armor piece, you need: 4 S86-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S86-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S86-grade Spheres. To exchange Accessory, you need: 1 S86-grade Sphere. Changed respawn time: 20:45 ~ 21:00. The number of simultaneous Instance Zones has been changed from 10 to 15; The time for the Boss to appear after entering the farming room has been reduced to 3 minutes. Added a new World Boss; New Instance Zones have been added. World Boss Instance Freya Blessed Freya World Boss Freya A little lore for story lovers! Hidden text When the Elmoraden Empire was at its height, the gods often descended to earth from the heavenly palaces. And so, once again visiting the world, the god of darkness Gran Kain and his daughter Eva heard that Princess Melissa from the royal family of Aden was expelled from the kingdom on charges of using dark magic. Accompanied by a personal guard of Knights of Cann, she was sent north to a labyrinth near the city of Schuttgart, where she has to serve her sentence. Gran Cain wanted to use the princess, obsessed with revenge, for his own purposes. Despite the fact that Melissa improved her skills day after day, she lacked the strength to retaliate. And the god of darkness decided to give them to her. To do this, he used the ingredients that remained with him from the time of the creation of people - a part of the Tired Soul and a measure of Corrupt Water. Having united them, he created the Spirit of Water, breathed the Light of the Abyss into it, and then sealed it in a crystal ball, which he offered to Melissa. The princess did not accept the gift from the unknown wizard, who turned out to be Gran Kain. She attacked the god, and in the ensuing battle the crystal ball shattered, and the dark power that filled it poured into the world... Melissa was unable to resist the influence of the forces of the Abyss. Darkness took over her heart and her body turned to ice. The princess became the Snow Queen Freya. Freya did not even spare her faithful captain. For trying to save her, he was turned into a gargoyle, who became the Captain of the Snow Queen's Guard. To increase her power, Freya collected fragments of Gran Cain's crystal sphere. But most of them scattered throughout the castle, poisoning everything in their path. The palace of the beautiful Melissa has turned into a kingdom of eternal winter, inhabited by disgusting and evil creatures. Today, Kegor and Ginia, in a desire to help and disenchant Princess Melissa, headed to the Labyrinth. Do they have enough strength? Will they be able to win over Guard Captain Klakias to their side? And if not... will they be strong enough to defeat the Snow Queen Freya? And who will help them along this path? This story is not over yet, and you have a chance to become a part of it! General information: Access by level is not limited; An unlimited number of people can enter; The entrance to the Epic Boss zone is individual for each player; After entering the Epic Boss Zone for the first time, players have 20 minutes before the start of the battle. After 20 minutes, entry is not possible; Respawn once every 7 days, on Monday 21:15 - 21:30 Brief guide: Our exciting journey begins in the lands of Schuttgart, so first we head to this city, and then teleport to the Ice Merchant Cabin. Upon arrival at the location, three corridors, so familiar for many years, will be waiting for us: one leads to the ominous mobs of the Ice Labyrinth, the second to the Ice Queen’s castle, and the third to just the place we need. How to find the right landmark and not miss? Easily! Opposite him are Ice Statues, which seem to hint at the possible future of random travelers who inadvertently wandered where they should not. Hidden text It is not in our interests to retreat back, so we move forward - along the corridor with statues. The road is difficult, winding, but straight. So try not to get lost between two walls. Well, it’s advisable not to slip on the ice, otherwise the bish will swear. At the end of the path there is a large square, a mysterious statue and... a tent with a fire. Yes, if you see exactly such a landscape, you have successfully arrived! Hidden text If you arrived before the spawn time, then you should make yourself comfortable, grill a kebab, fight with the Wars for a place in the ice and wait for Kegor and Ginia, because their appearance will start the respawn timer of the epic boss. You don't have to talk to them, you can just ignore them. 5 minutes after the appearance of these two, Guard Captain Glakias will respond to the noise outside. Without mercy, we beat the poor fellow to death, and only after that a Portal will appear, allowing you to break into the possessions of Queen Freya. The invitation portal will be located directly in front of the statue. Let's not hesitate, run to the Portal. Everyone independently (no, the leader of the Command Channel and the party leader will not drag you along with them, you are heavy) pokes into it and ends up in a room without windows or doors. But the adventures don't end here! For 20 minutes, every now and then you will have to fight off the Wars already inside the Castle, send them to the city, or regroup in it with your clan, run back to the Portal and knock out the Wars again. Yes, you will have exactly 20 minutes for battle. The one who stays inside is the one who gets the slippers. There will be no major differences from ordinary Freya, the tactics are still the same: Stage 1: Freya has appeared, we hit as hard as we can. Stage 2: Glakias once again honored us with his presence and we kill him again. Stage 3: Freya appears again, we finish off and enjoy life. The Epic Boss's skills are partially identical to the standard Freya instance. The exception is freezing, it will no longer happen. Only Ice Blocks will freeze you. Instead of a shackle of ice, the lady with the cold heart now shrouds players in a powerful slow (up to 70%). This debuff can either be cleanced, or go to the fires inside the lair to “warm up”. SA enchanting is available for the finishing group with a group chance from levels 10 to 18. As a reward for winning you will receive: Blessed Freya Necklace Max. MP +50 MP Regeneration Bonus +0.46 Resistance Bleed +25% Resistance Paralyze +20.00% Resistance Stun +20.00% Resistance Sleep +20.00% Resistance from Water +15 M. Skill Reuse Time -5% Reflect Damage +4.00% MP Consumption when using a M. Skill -5% Resistance Mental attacks +10.00% Incoming Heal Power +15 MEN +2 CON +1 STR -1. Bottle of Freya's SoulA bottle containing a little bit of Freya's Soul. Find and speak to Rafforty to find out the purpose behind this little item. One random piece of Elegia equipment Protection`s Will`s Ultimate Will`s Icarus Weapons Vesper Weapon Mid S84 Weapon Top S84 Weapons Health: Max. HP +25%, PvP Damage +5.00%. Focus: P. Crit. Rate +134, PvP Damage +5.00%. Haste: Atk. Spd. +11.00%, PvP Damage +5.00%. Moirai Armor and Jewelry Vesper Armor and Jewelry Mount cards Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents. Chest with Life StoneIf used, You will get one of Life Stones: Life Stone - 40% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Ring Life Stone - 3.75% Earring Life Stone - 3.75% Life Stone - 5% Necklace Life Stone - 2.50% Ancient Book: Divine Inspiration (Manuscript)Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 72 or higher.) Attributes SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres. MasterWork Crystal: S84-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Vesper for a rare item. To exchange an Upper Armor piece, you need: 4 S84-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S84-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S84-grade Spheres. To exchange Accessory, you need: 1 S84-grade Sphere. To exchange Weapons, you need: 5 S84-grade Spheres.Regenerates HP. Can only be used by characters below level 19 upon themselves. Cooldown: 5 minutes. MasterWork Crystal: S86-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Elegia for a rare item. To exchange an Upper Armor piece, you need: 4 S86-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S86-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S86-grade Spheres. To exchange Accessory, you need: 1 S86-grade Sphere. Instance Zone Freya: Entrance: Command channel of 15 - 27 characters; Levels: 81 - 85; Cooldown: Wednesday and Saturday at 6:30 am server time. SA enchanting is available, the chance is personal for each member of the finishing group: Level Chance 10 -> 11 100% 11 -> 12 100% 12 -> 13 50% 13 -> 14 35% 14 -> 15 25% 15 -> 16 15% 16 -> 17 10% 17 -> 18 5% As a reward for winning you will receive: Freya Necklace Random Vesper Weapon Mid S84 Weapon Moirai Armor and Jewelry Vesper Armor and Jewelry Vorpal Armor and Jewelry Will`s Protection`s Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents. Attributes SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. Mount cards VariousMasterWork Spheres Instance Zone Blessed Freya: Entrance: Command channel of 15 - 27 characters; Levels: 82 - 85; Cooldown: Wednesday and Saturday at 6:30 am server time. SA enchanting is available, the chance is personal for each member of the finishing group: Level Chance 10 -> 11 100% 11 -> 12 100% 12 -> 13 100% 13 -> 14 50% 14 -> 15 35% 15 -> 16 25% 16 -> 17 15% 17 -> 18 10% As a reward for winning you will receive: Freya Necklace or Blessed Freya Necklace Max. MP +50 MP Regeneration Bonus +0.46 Resistance Bleed +25% Resistance Paralyze +20.00% Resistance Stun +20.00% Resistance Sleep +20.00% Resistance from Water +15 M. Skill Reuse Time -5% Reflect Damage +4.00% MP Consumption when using a M. Skill -5% Resistance Mental attacks +10.00% Incoming Heal Power +15 MEN +2 CON +1 STR -1. Max. MP +50 MP Regeneration Bonus +0.23 Resistance Bleed +20.00% Resistance Paralyze +15.00% Resistance Stun +15.00% Resistance Sleep +15.00% Resistance from Water +10 M. Skill Reuse Time -5% Reflect Damage +4.00% Resistance Mental attacks +10.00%. Bottle of Freya's SoulA bottle containing a little bit of Freya's Soul. Find and speak to Rafforty to find out the purpose behind this little item. Mid S84 Weapon Top S84 Weapons Elegia Armor and Jewelry Parts Moirai Armor and Jewelry Vesper Armor and Jewelry Mount cards Enchanted MW Box Chest with Life Stone Attributes Supplies Various MasterWork Spheres Changing the strength of siege structures. Build Headquarters: The flag now has 500,00 HP. Build Advanced Headquarters: The flag now has 1,000,000 HP.Constructs a high quality encampment that possesses double HP of a standard encampment and assist clan member recovery and battle additions during castle sieges.Establishes a headquarters during a siege that aids in recovery and reinforcement of forces. Changes in exchange prices; Changing names and descriptions. Inserting a deffencive Attribute to the Armor: The final stage in the development of Attribute Defense has arrived, now up to 3 protective attributes can be inserted into Armor of grade S and S+. Carefully approach to the choice of specific options for the Protective Attribute, this will help your class reveal itself fully. You can insert up to 3 different defencive attributes into armor (Gloves, Boots, Helmets, Top Armor, Pants, Full Body) - 60 units by Attribute Stones and 120 by Attribute Crystals for: S and Dynasty; Moirai Vesper/ Vorpal/ Elegia. Due to the change in the value of Master Coin, the cost of exchanging Attribute Crystals has been changed. The price in adena remains unchanged: Stone Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. The resulting crystal Fire StoneStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. 5 Fire CrystalCrystal will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Water StoneStone will increase Water attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. 5 Water CrystalCrystal will increase Water attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Earth StoneStone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. 5 Earth CrystalCrystal will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Wind StoneStone will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. 5 Wind CrystalCrystal will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Dark StoneStone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.Stone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. 5 Dark CrystalCrystal will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. Divine StoneStone will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.Stone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. 5 Divine CrystalCrystal will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 2 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. For standardization and convenience, all “ Verpes ” items have been renamed to “ Vorpal ” in Ru and Ua localizations. Now items of this type will be called: Eng: Vorpal; Ru: Ворпал; Ua: Ворпал. To avoid confusion, a disclaimer will be added that these items were previously called "Verpes". Vesper Verteidiger: Renamed into Vesper Shield.Sealed Vesper Shield. Seal can be removed by the Blacksmith of Mammon, Hude on Hellbound or Maestro Ishuma. Changing skills. Spoil Festival: Slightly increased: Target search radius for triggering the skill with 200 units. up to 250 units; Number of targets from “9 to 10” to “10 to 12”. We remind you: Such skills (AOE required by the target) work around the target on which the skill is applied, in this case within a radius of 250 units around the target. Sweeper Festival: The radius of collecting resources from corpses has been slightly increased: From 250 units. up to 300 units You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend you to use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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