Papanda 2430 Опубликовано: 26 июля Рассказать Опубликовано: 26 июля Restart: 15:00(CEST), estimated maintenance time 4 hours. Dear friends, We are quite sensitive to the players of the Eternal server, because they are the most devoted visitors of our project. Improvements and additions of content for the Eternal server are the key to an interesting and long-lasting game, the MasterWork team is happy to try and please you with updates. You can find out all the details of the innovations in our Patch Note 🙃 A little information about who and how much tried for you despite the summer and holiday season and what was done for the main part of the update: The following has been added to the game world: The location has been moved - Raiders' Crossroads; 10 monsters moved; More than 70 new NPCs have been created, namely: 8 main NPCs who will introduce you to the lore and perform item exchanges; 47 monsters; 6 bosses. Added 311 new skills; 319 new items were created and 40 new icons were drawn for them; 171 pieces of equipment; 148 quest items. 117 dialogues for NPCs were written. The update took about 4 months to create and was mainly worked on by 7 people, namely: Einhar - Game designer, from whose pen came the locations, mechanics and bosses already familiar to you - Haotum Settlement, Fairy Settlement, everyone's favorite Ankou, Epidos, Beleth Kerberos on HB, the new Ishka in Dragon Valley, Pagan Temple and Andreas Van Halter. Eternal weapons, locations associated with them and the quest. FocusDeath is a lore consultant who provided most of the historical facts and names for the NPCs, and also made a great video, be sure to watch it, like it and support the guy with a comment! Mistress Owlet, the mistress of Wikipedia, took over writing all the dialogues, read and enjoy the story. FabuLous - video maker and more, who created the teaser video ; And also less public but no less important: Scripts; Testers; 3D graphics specialist. New armor sets; Conditions of extraction and improvement; Characteristics of the sets. Two main NPCs you will interact with: For lovers of lore + a small infographic about the structure of the quest: Hidden text Beleth has found a spell that allows him to manipulate time using the Honai Dimensional Gate, and plans to summon a powerful demon into the world to take over all of Elmoreden. Master Tobald, who created the time-traveling device Vilma#3, arrives from the future to report this threat and help prepare for battle. He seeks help from the Ivory Tower to have the mages develop a spell that can stabilize objects from the past in the present. The mages create the Conjugation Spell and, together with Tobald, approach King Amadeo Cadmus to organize a militia. Amadeo Cadmus entrusts this task to one of his best warriors - Lorion. Garrison captain Lorion asks for help from adventurers to collect relics of all races to create new armor that will help them stop the demon invasion or defeat it. Thanks to the improvement of Tobald's time machine and players who bring ore to maintain the stability of time rifts in 6 racial locations, it became possible to obtain anachronisms that will allow you to assemble the Armor of Eternity. You will meet with the heroes of the past of each race and take part in historical battles to obtain items for creating the Runes of Conjugation and the Echo of the Past, which contains the Armor of Eternity. In the lands of people, you will meet the young wizard Kazian and help him repel the attack of Beleth's squad near the Obelisk of Victory. In the lands of the elves, Irene Voice of the Moon awaits you with a request to protect Rainbow Lake from the demons of the dark elves. Near the School of Dark Magic in the territory of the dark elves you will find the young tetrarch Mitrael, who will ask you to cleanse the school from the rampant demons of Desparion. In the lands of the orcs, in the new location Raiders' Crossroads, the legendary warrior Kiruna awaits you, who needs help with Beleth's strike force. The eastern mines of the dwarves have been attacked by an army of orcs and the king of the dwarves, Ehret, asks for support in the battle against them. On the Isle of Souls, Rodenpicula will tell you about the invasion of the Einhasad angel army into the Nornil Dungeon and ask you to fight one of her daughters, Carly. The main protagonist is Garrison Captain Lorion. Antagonist — Beleth Threat - Opening the Honai Spatial Gate and Summoning a Powerful Demon Event - Interact with events and heroes of the past to create the Armor of Eternity, which will help in the battle with the demon Beleth Lorion: The garrison captain who learned of the upcoming invasion and gives us quest items is located in the city of Aden to the right of the entrance to the Temple. He kindly shares with us the upcoming invasion plans, tells us about the necessary aspects of the quest and the Eternity armor. Tobald: A skilled dwarf, he gives us a tool for collecting ore, explains where to collect it and kindly provides a list with the required amount so that we do not forget. By bringing ore and other necessary items, we increase the level of trust in Tobald, in return, in the future he will help us create the necessary resources to obtain chests with Eternity armor. The first task will be to bring the following amount of resources: Awakening StoneOre, filled with the energy of the future. Take it to Master Tobald to stabilize the temporal rift. 300 Radiant Awakening StoneOre, filled with concentrated energy of the future. Take it to Master Tobald to stabilize the temporal rift. 20 Oblivion ShardOre, filled with energy of the past. Take it to Master Tobald to stabilize the temporal rift. 300 Pure Oblivion ShardOre, filled with concentrated energy of the past. Take it to Master Tobald to stabilize the temporal rift. 20 Flame StoneOre, filled with energy of the present. Take it to Master Tobald to stabilize the temporal rift. 300 Sparkling Flame StoneOre, filled with concentrated energy of the present. Take it to Master Tobald to stabilize the temporal rift. 20 Resources are mined in locations using the Harvest ScytheTool for gathering plants and various ores. Equip the tool instead of a weapon and use the gathering skill on the selected object. tool given to us. Locations are divided by races and armor parts, received in the future. Each location has its own Master, who gives us a task to kill a certain number of monsters and collect resources, we will need them in the future, to subsequently increase the level of trust of Tobald: Location Part of the armor Resource Master Complexity Boss Raider`s Crossroad Upper armor Glacial SilverFrostbitten silver, imbued with the magic of ancient glaciers. Material used by the Heroes of the Past to create the Echo of the Past. Hero of the Urutu Tribe 6\6 Death Knight Mordeus Eastern Mining Zone Boots Aether AlloyAetheric ingots, imbued with the power of ancient mountains. Material used by the Heroes of the Past to create the Echo of the Past. Dwarf King Ehret 2\6 Flame of Pa`agrio Demecrior Iris Lake Shirt Celestial SilkSilken threads imbued with the light of ancient stars. Material used by the Heroes of the Past to create the Echo of the Past. Irene Voice of the Moon 4\6 piglet Obelisk of Victory Gloves Arcane FibreFibres filled with the essence of ancient magic. Material used by the Heroes of the Past to create the Echo of the Past. Sage Cassian 2\6 Beam School of Dark Arts Helmet Glacial ThreadIcy threads imbued with the magic of ancient glaciers. Material used by the Heroes of the Past to create the Echo of the Past. Tetrarch Mithrael 3\6 Dagoniel Nornil`s Cave Lower armor Galewind SuedeSuede infused with the storms and magic of an ancient celestial being. Material used by the Heroes of the Past to create the Echo of the Past. Rodenpicula 5\6 Wrath of Einhasad Kaliel After completing Tobald's first task, he will ask you to bring him runes, which he will exchange for recipes for creating new resources. Each location has its own unique rune and, accordingly, the ability to create unique resources^ Rune of Stability; Rune of Life; Rune of Shadow; Rune of Power; Rune of Mastery;A crystal filled with a dwarven ancient magic. Used to stabilize temporal magic items. Rune of Rebirth.A crystal filled with the ancient magic of kamael. Used to stabilize temporal magic items.A crystal filled with the ancient magic of the orc race. Used to stabilize temporal magic items.A crystal filled with the ancient magic of dark elves. Used to stabilize temporal magic items.A crystal filled with an elven ancient magic. Used to stabilize temporal magic items.A crystal filled with the ancient magic of the human race. Used to stabilize temporal magic items. In order to open the new functionality of Tobald (increase the level of trust) you need to bring all 6 unique runes, after that you will have access to: Craft all 6 types of resources; Armor improvement. By creating new resources at Tobald, you can exchange them for Echo of the Past at Masters with different parts and types of armor sets. Please note that the chance to get a whole armor set is about 70%, but do not be upset, in the remaining 30% of cases you will receive equally important resources needed to improve and upgrade the armor. Primordial Stone, for example, will be of high value in the future, because without this item it is impossible to increase the level of armor.A stone containing the ancient magic of the gods. Used to upgrade the Eternal Armor. Locations : The monsters in the locations are quite strong, so it is best to visit them with geared characters in small or full groups. Also, each location has unique bosses. Bosses : Relatively weak bosses that will be easy prey for a full group, or will surely fall to a group with a live support and several damage dealers; Possess a unique reward required to create the Rune - Enchanter's GrimoireAn ancient grimoire of the sorceress Kranvel, containing the primordial magic of humans. Used to create temporal magic items. ; Respawn 2-3 times a day; The respawn location is random, the boss can be summoned at any point in the location; Has a unique mechanics of the main reward, the boss drops 2 items needed to create the rune. One of them is distributed according to the standard mechanics of the drop from the RB, the priority for raising the reward is given to the group that has dealt the maximum damage. The second item is given randomly to one living farm participant (only alive!!!). Based on this, it is not even necessary to be in a group to receive the main reward Enchanter's GrimoireAn ancient grimoire of the sorceress Kranvel, containing the primordial magic of humans. Used to create temporal magic items. ; Notifies the world of its appearance. Armor sets: The kit includes: Upper armor; Lower armor; Helmet; Gloves; Boots. For example: detailed characteristics of sets depending on the type of armor, stats are indicated without taking into account the improvement of parts to level 2 and 3: Heavy armor: Hidden text Basic Defense Defense Parts Attack Attack Parts STR +2, CON -1 P. Atk. +4.5% P. Def. +8% M. Def. +8% Max HP +750 Atk. Spd. +2% P. Critical chance +20 Resistance to magic damage +2 Speed +3 MP spends on phys. skills -2.5% P. Skills Cooldown -1.5% Resistance Hold +50.00% Resistance Paralyze +50.00% Resistance Medusa +50.00% Resistance Stun +30% Resistance Disarm +30% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +15 CON +3, MEN +2, DEX +1, STR -3 P. Atk. +5.5% P. Def. +10% M. Def. +10% Max HP +1100 Atk. Spd. +2% P. Critical chance +25 Resistance to magic damage +3 Speed +7 MP spends on phys. skills -5% Critical Damage received -10.00% M. Crit. Damage Defence -10.00% Rhythm Reuse Time -10.00% Resistance Hold +85.00% Resistance Paralyze +85.00% Resistance Medusa +85.00% Resistance Stun +50% Resistance Disarm +50% Shield Defense Chance +7% Shield Defense +20% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +25 PvP Defense +5.00% Decreases the rate of being hit by a critical attack by 15% Resistance Hold +35% Resistance Sleep +35% Resistance Disarm +20% Resistance Paralyze +15% Resistance Medusa +15% Max HP +1200 HP Regeneration +15% Incoming Heal Power +8% P. Def. +7% M. Def. +6% PvP Defense +6% Resistance to Fire/Water/Wind/Earth/Holy/Unholy +20 STR +2, DEX +3, CON -3 P. Atk. +8% Atk. Spd. +4% P. Def. +8% M. Def. +8% Max HP +800 P. Critical chance +40 Resistance to magic damage +2 Speed +3 MP spends on phys. skills -2.5% P. Skills Cooldown -5% Resistance Hold +30.00% Hold Chance +15% Resistance Paralyze +30.00% Paralyze Chance +15.00% Resistance Medusa +30.00% Medusa Chance +15.00% Resistance Stun +15% Stun Chance +7.5% Resistance Disarm +15% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +25 Resistance Paralyze +20.00% Resistance Medusa +20.00% Resistance Hold +20.00% Resistance Stun +10% P. Skills Cooldown -5% P. Critical chance +40 P. Crit. Damage +5% P. Atk. +6% Atk. Spd. +3% Hold Chance +10% Stun Chance +5% Paralyze Chance +5.00% Medusa Chance +5.00% Max HP +550 PvP attacks +5% Resistance to Fire/Water/Wind/Earth/Holy/Unholy +20 Light armor: Hidden text Basic Defense Defense Parts Attack Attack Parts STR +2, CON -1 P. Atk. +4.5% P. Def. +4.5% M. Def +4.5% Atk. Spd. +4.50% P. Crit. Damage +7% MP Consumption -5% Reuse Time -2.50% Speed +5 Evasion +3 Max MP +700 Resistance Stun +30.00% Resistance to de-buffs attacks 20% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +15 CON +2, MEN +2, DEX +2, STR -2 P. Atk. +5.5% P. Def. +8.5% M. Def +7.5% Atk. Spd. +4.50% P. Crit. Damage +5% MP Consumption -10% Reuse Time -2.50% Speed +7 Evasion +5 P. Skill Evasion +3.00% M. Skill Evasion +3.00% Max MP +850 Resistance to de-buffs attacks 30% Resistance Stun +50% Resistance Disarm +50% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +25 PvP Defence +5.00% P. Def. +5% Critical Damage received -12% P. Skill Evasion +4.00% M. Skill Evasion +4.00% Speed +3 Resistance to speed-decreasing skills by 30% Decreases the rate of being hit by a critical attack by 20% Resistance Stun +30% Max HP +600 PvP Defense +6% Resistance to Fire/Water/Wind/Earth/Holy/Unholy +20 STR +3, DEX +2, CON -2 P. Atk. +8% P. Def. +5.5% M. Def +4.5% Atk. Spd. +6.50% P. Crit. Damage +8.50% P. Skill Power +7% Reuse Time -7.00% Speed +5 Evasion +3 Max MP +700 Resistance Stun +30.00% Stun Chance +7.5% Resistance to de-buffs attacks 20% Bleed chance +15% Bleed damage +15% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +25 P. Def. +4% P. Atk. +6.5% Reuse Time -3.00% P. Crit. Damage +6.5% P. Skill Power +5% Atk. Spd +5% Accuracy +6 Max MP +800 Speed +6 Resistance Stun +15% PvP attacks +5% Resistance to Fire/Water/Wind/Earth/Holy/Unholy +20 Goods: Hidden text Basic Defense Defense Parts Attack Attack Parts INT +1, WIT +1, MEN -1 M. Atk. +10% Cast. Spd. +15.00% MP Regeneration Bonus +20.00% Speed +7 Max MP +500 MP Consumption when using a M. Skill -5% M. Crit. Damage +5.00% Resistance Stun +50.00% Resistance to de-buffs attacks 25% Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +15 WIT +2, CON +2, MEN +1 M. Atk. +10% Cast. Spd. +15.00% MP Regeneration Bonus +25.00% Speed +7 Max MP +750 M. Crit. Damage +10.00% MP Consumption when using a M. Skill -10.00% Incoming Heal Power +10.00% Heal power +100 Resistance Medusa +50.00% Resistance Stun +50.00% Resistance Disarm +50% Resistance to de-buffs attacks 30% Resistance Mana Burn +15.00% Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +25 PvP Defence +5.00% Critical Damage received -15.0% Magic Cancel Damage -50 Max MP +300 Resistance Stun +30.00% Resistance Mana Burn 15.00% MP Regeneration Bonus +10% Incoming Heal Power +5% Heal power +50 Cast. Spd. +5% PvP Defense +6% Decreases the rate of being hit by a critical attack by 25% Resistance to Fire/ Water/ Wind/ Earth/ Holy/ Unholy +20 WIT +2, INT +3, MEN -2 M. Atk. +12% Cast. Spd. +15.00% MP Regeneration Bonus +20.00% Speed +7 M. Skill Reuse Time -7.50% M. Crit. Damage +15.00% Max MP +500 Resistance Stun +50.00% Resistance to de-buffs attacks 25% Mental Chance +15% Sleep Chance +15% Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +25 Cast. Spd. +3% M. Crit. Damage +10% Resistance Mental attacks +20% M. Atk. +10% M. Skill Reuse Time -2.5% Mental Chance +5% P. Skill Evasion +5% M. Skill Evasion +5% Speed +5 Max MP +400 PvP attacks +5% Resistance to Fire/ Water/ Wind/ Earth/ Holy/ Unholy +20 Shirts come in 3 types, which increases the variability of your character and allows you to choose it to cover the weaknesses of your character, or enhance the strengths: Dryad's Wrath Shirt - Attack Shirt; Forest Guardian Shirt - Shirt for Defense; Eternal Harmony Shirt - Shirt for Supports. For example: detailed characteristics of shirts depending on their type and level of refinement. Please note: When enchanted to +10, Shirts gain a unique skill - trigger (indicated under spoilers); When enchanted to +7 or higher, Shirts gain a common skill - trigger: Skills - triggers do not work at the Grand Olympiad +7 7.00% of Max HP, 3.50% of Max MP, Fixed cooldown of 60 seconds. +8 8.00% of Max HP, 4.00% of Max MP, Fixed cooldown of 50 seconds. +9 9.00% of Max HP, 4.50% of Max MP, Fixed cooldown of 40 seconds. +10 10.00% of Max HP, 5.00% of Max MP, Fixed cooldown of 30 seconds. Hidden text Forest Guardian Shirt Skill - trigger: Increases Chance to dodge Physical and Magical skills by 15%, increases Physical and Magical Defense by 15% for 10 seconds. The skill can only be triggered once every 60 seconds.The magic of the forest will protect you like the armor of ancient trees. Enchantment Lv. Characteristics +0 P. Def +5 M. Def +5 Max HP +15 +1 P. Def +23 M. Def +18 Max HP +80 +2 P. Def +41 M. Def +31 Max HP +145 +3 P. Def +62 M. Def +48 Max HP +225 HP Regeneration Bonus +5% +4 P. Def +83 M. Def +65 Max HP +300 HP Regeneration Bonus +8% P. Skill Evasion +1% M. Skill Evasion +1% +5 P. Def +105 M. Def +82 Max HP +375 HP Regeneration Bonus +11% P. Skill Evasion +2% M. Skill Evasion +1% Critical Damage received -1% M. Crit. Damage Defense -1% +6 P. Def +128 M. Def +100 Max HP +455 HP Regeneration Bonus +15% P. Skill Evasion +2% M. Skill Evasion +2% Critical Damage received -2% M. Crit. Damage Defense -2% Resistance to magic damage +1 Shield Defense +50 Shield Defense Chance +7% +7 P. Def +143 M. Def +115 Max HP +515 HP Regeneration Bonus +18% P. Skill Evasion +3% M. Skill Evasion +2% Critical Damage received -4% M. Crit. Damage Defense -4% Resistance to magic damage +1 Shield Defense +100 Shield Defense Chance +13% Resistance to de-buffs attacks by 5% +8 P. Def +161 M. Def +129 Max HP +580 HP Regeneration Bonus +22% P. Skill Evasion +3% M. Skill Evasion +3% Critical Damage received -6% M. Crit. Damage Defense -6% Resistance to magic damage +3 Shield Defense +150 Shield Defense Chance +20% Resistance to de-buffs attacks by 8% Speed +1 +9 MEN +1 P. Def +180 M. Def +140 Max HP +665 HP Regeneration Bonus +26% P. Skill Evasion +4% M. Skill Evasion +4% Critical Damage received -8% M. Crit. Damage Defense -8% Resistance to magic damage +4 Shield Defense +200 Shield Defense Chance +25% Resistance to de-buffs attacks by 10% Speed +3 +10 MEN +1 CON +1 P. Def +200 M. Def +150 Max HP +750 HP Regeneration Bonus +30% P. Skill Evasion +5% M. Skill Evasion +5% Critical Damage received -10% M. Crit. Damage Defense -10% Resistance to magic damage +5 Shield Defense +300 Shield Defense Chance +30% Resistance to de-buffs attacks by 15% Speed +5 Dryad's Wrath Shirt Skill - trigger: Gives +20% to the chance to use a skill without a cooldown, increases PvP damage by 5% for 10 seconds. The skill triggers no more than once every 60 seconds.The magic of the dryads awakens an extraordinary combat power within you. Enchantment Lv. Characteristics +0 P. Def +5 M. Def +5 Max HP +15 +1 P. Def +8 M. Def +8 Max HP +25 +2 P. Def +11 M. Def +11 Max HP +40 +3 P. Def +17 M. Def +17 Max HP +60 P. Atk +1% M. Atk +1% +4 P. Def +23 M. Def +23 Max HP +85 P. Atk +2% M. Atk +3% Atk. Spd. +10 Cast. Spd. +10 +5 P. Def +29 M. Def +29 Max HP +110 P. Atk +3% M. Atk +5% Atk. Spd. +15 Cast. Spd. +15 P. Crit. Rate +15 +6 P. Def +36 M. Def +36 Max HP +140 P. Atk +4% M. Atk +7% Atk. Spd. +20 Cast. Spd. +20 P. Crit. Rate +20 P. Crit. Damage +1% M. Crit. Damage +1% +7 P. Def +46 M. Def +46 Max HP +180 P. Atk +5% M. Atk +8% Atk. Spd. +25 Cast. Spd. +25 P. Crit. Rate +25 P. Crit. Damage +2% M. Crit. Damage +2% P. Skill Reuse Time -1% M. Skill Reuse Time -1% +8 P. Def +56 M. Def +56 Max HP +210 P. Atk +6% M. Atk +10% Atk. Spd. +30 Cast. Spd. +30 P. Crit. Rate +30 P. Crit. Damage +3% M. Crit. Damage +3% P. Skill Reuse Time -2% M. Skill Reuse Time -2% Debuff Attacks +3% +9 INT +1 P. Def +65 M. Def +65 Max HP +230 P. Atk +6.5% M. Atk +10% Atk. Spd. +40 Cast. Spd. +40 P. Crit. Rate +40 P. Crit. Damage +4% M. Crit. Damage +4% P. Skill Reuse Time -3% M. Skill Reuse Time -3% Debuff Attacks +6% +10 INT +1 STR +1 P. Def +75 M. Def +75 Max HP +250 P. Atk +7% M. Atk +12% Atk. Spd. +50 Cast. Spd. +50 P. Crit. Rate +50 P. Crit. Damage +5% M. Crit. Damage +5% P. Skill Reuse Time -5% M. Skill Reuse Time -5% Debuff Attacks +10% Eternal Harmony Shirt Skill - trigger: Blocks damage to HP and MP, grants immortality for 5 seconds. The skill is triggered no more than once every 60 seconds.The magic of harmony protects you and enhances your supportive abilities. Enchantment Lv. Characteristics +0 P. Def +5 M. Def +5 Max HP +15 +1 P. Def +14 M. Def +14 Max HP +60 +2 P. Def +23 M. Def +23 Max HP +100 +3 P. Def +31 M. Def +31 Max HP +150 MP Regeneration Bonus +2% +4 P. Def +40 M. Def +40 Max HP +200 Max MP +75 MP Regeneration Bonus +6% MP Consumption when using a P. Skill -2% MP Consumption when using a M. Skill -2% +5 P. Def +50 M. Def +50 Max HP +250 Max MP +125 MP Regeneration Bonus +10% MP Consumption when using a P. Skill -4% MP Consumption when using a M. Skill -4% Incoming Heal Power +2% +6 P. Def +59 M. Def +59 Max HP +300 Max MP +200 MP Regeneration Bonus +15% MP Consumption when using a P. Skill -5% MP Consumption when using a M. Skill -5% Incoming Heal Power +3% Outcoming Heal Power +50 Resistance Disarm +3% +7 P. Def +69 M. Def +69 Max HP +350 Max MP +250 MP Regeneration Bonus +18% MP Consumption when using a P. Skill -6% MP Consumption when using a M. Skill -6% Incoming Heal Power +5% Outcoming Heal Power +75 Resistance Disarm +6% Resistance to de-buffs attacks by 5% +8 P. Def +79 M. Def +79 Max HP +400 Max MP +300 MP Regeneration Bonus +22% MP Consumption when using a P. Skill -7% MP Consumption when using a M. Skill -7% Incoming Heal Power +7% Outcoming Heal Power +100 Resistance Disarm +10% Resistance to de-buffs attacks by 8% Mental Attacks +5% Sleep Attacks +5% +9 DEX +1 P. Def +90 M. Def +90 Max HP +450 Max MP +375 MP Regeneration Bonus +26% MP Consumption when using a P. Skill -8% MP Consumption when using a M. Skill -8% Incoming Heal Power +8% Outcoming Heal Power +150 Resistance Disarm +15% Resistance to de-buffs attacks by 10% Mental Attacks +10% Sleep Attacks +10% +10 WIT +1 DEX +1 P. Def +100 M. Def +100 Max HP +500 Max MP +500 MP Regeneration Bonus +30% MP Consumption when using a P. Skill -10% MP Consumption when using a M. Skill -10% Incoming Heal Power +10% Outcoming Heal Power +200 Resistance Disarm +25% Resistance to de-buffs attacks by 15% Mental Attacks +15% Sleep Attacks +15% When upgrading the entire set to level 3 and enchanting the top armor, the ability to change the appearance of the armor opens up (Perfect\Peerless). Armor enchanting: Upper armor can only be improved with special scrolls - Scroll of Forgotten Time. They are obtained by hunting monsters in the zone of all time rifts and come in two types. Scroll of Forgotten Time: Helios' LightUsed to modify the Eternal body armor. On success, increases the enchant value by +1. If the enchantment fails, the item does not disappear, but the enchant value decreases by -1. - If successful, increases the modification level by +1. If the modification fails, the item does not disappear, but the modification level decreases by -1. Scroll of Forgotten Time: Helios' Radiance Used to modify the Eternal body armor. On success, increases the enchant value by +1. If the enchantment fails, the item does not disappear, but the enchant value decreases to 0.- If successful, increases the modification level by +1. If the modification fails, the item does not disappear, but the modification level decreases to 0. The shirt can also be improved with special items — Thread of Misty Forests and Thread of Forest Silence. They are obtained by hunting monsters only in elf and dark elf locations — near Rainbow Lake and in the School of Dark Magic. Thread of Misty Forests — If successful, increases the modification level by +1. If the modification fails, the item does not disappear, but the modification level is reduced to 0. Thread of Forest Silence — If successful, increases the modification level by +1. If the modification fails, the item does not disappear and retains the modification level. When sharpened, in addition to increasing protection, the Shirt acquires unique characteristics.A magical thread woven from the silk of mist moths. On success, increases the enchant value by +1. If the enchantment fails, the item does not disappear, but the enchant value decreases to 0.A magical thread woven from the forest birds' songs . On success, increases the enchant value by +1. If the enchantment fails, the item does not disappear and retains its enchant value. All other parts of the armor - pants, helmet, gloves and boots are improved by the usual enchantment scrolls - regular, Blessed, Destruction, Shilen. Please note! Considering the features of sharpening, the Upper Armor and Shirt do not crystallize, the maximum you can reduce the enchantinglevel or reset it. In addition to enchanting, armor can also be improved - install an essence of defense or attack, and all parts of the armor, except for the Upper Armor, can also be improved to level 3. To install the essence in the Upper Armor, you will need the armor itself, several conjugation runes, new and old resources. To install the essence and increase the level of other parts of the armor, you will need ore from time rifts, conjugation runes and a rare stone, which can only be obtained if the Echo of the Past is unsuccessfully opened. The set bonus gives a full set of armor of any enchantment level, but the same appearance - normal (red), peerless (black) or flawless (white). All parts of the set can have different essence - some can be for defense, some for attack, or completely with the same essence. Changing the appearance: In locations with time rifts, you will encounter a monolith. You can play a mini-game with it and get special crystals to change the appearance of the armor of eternity. You can change the appearance of armor only for parts of armor with the essence installed and improved to level 3. Talk to Tobald to find out how much of what resources are needed to change the appearance of your set. To avoid making a mistake in choosing the right appearance in Tobald's shop, the names of the items are made in different colors - Perfect is red, and Peerless is purple. The Eternity base set is red Peerless Black Set The Perfect set is white. Changing skills; New skills. Recharge:Recovers MP with up to $s1 Power, depending on the target's level. Cannot be used by classes that have Recharge skill. Changed skill learning levels: Level 1: Level of study: 20; Magic level: 23; Cost / Restoration: 48 MP. Level 2: Level of study: 25; Magic level: 28; Cost / Restoration: 52 MP. Level 3: Level of study: 30; Magic level: 33; Cost / Restoration: 56 MP. Level 4: Level of study: 35; Magic level: 35; Cost / Recovery: 60 MP. Adjusted Cost and MP Recovery: fixed situations where the skill consumed more MP than it restored; Adjusted Magic Skill Levels so that Magic Level is now often slightly ahead of the learning level. Frenzy:When using a two-handed Sword/ Blunt weapon: P. Atk. +$s4 Accuracy +$s5. When using other weapon: P. Atk. +$s1. When using a Sword/ Blunt/ Polearm weapon and your HP is under $s3: P. Atk. +$s2. Added upgrade branch. Please note! The skill itself has not changed, the bonus to P. Atk. only works when HP < 30%: Condition of Use : Increases the HP limit for using the skill, +1% for every +1 to enchanting: +1 to enchanting: =< 31% HP; +2 to enchanting: =< 32% HP; ... +30 to enchanting: =< 60% HP. Guts:P. Def. +$s1. Added upgrade branch: Condition of Use : Increases the HP limit for using the skill, +1% for every +1 to enchanting: +1 to enchanting: =< 31% HP; +2 to enchanting: =< 32% HP; ... +30 to enchanting: =< 60% HP. Strengthen Golem:Golem's P. Atk. +$s1 Golem's Atk. Spd. +$s2. Added upgrade branch: Power : Increases the summoned creature's P. Atk. bonus and P. Atk. Spd: Increase P. Atk. by +0.15% - 0.20% for every +1 to enchanting(Up to +20% instead of +15%); Increases P. Atk. Spd by +0.1% for every +1 to enchanting(Up to +12% instead of +9%). Golem Reinforcement:Golem's P. Def. +$s1 Golem's Max. HP +$s2. Added upgrade branch: Power : Increases the summoned creature's P. Def. and Max HP bonus: Increase Physical Defense by +0.15% - 0.20% for every +1 to enchanting(Up to +20% instead of +15%); Increases Max HP by +0.15% - 0.20% for every +1 to enchanting(Up to +20% instead of +15%). Repair Golem:Repairs the summoned golem to recover the golem's HP by $s1. Increased base cast range from 40 to 70 units; Added new skill upgrade branches: Power + Range : Increases HP Recovery power, base cast range, and effective range (maximum range at which the spell can be continued after it starts at base range): Increases the % of HP restored by 0.15 - 0.20% for every +1 to enchanting(Up to 20% instead of 15%); Increases the base and effective range of the skill by 6 units for every +1 to enchanting(Up to 250 units instead of 70). Cost + Range: Decreases the cost and increases the base and effective range of the skill: Reduces the cost of use by 1 - 2 MP for every +1 to enchanting(Up to 47 MP per use instead of 88); Increases the base and effective range of the skill by 6 units for every +1 to enchanting(Up to 250 units instead of 70). You will need to use our Updater to ensure that the update displays correctly. We strongly recommend that you use the Fast Check feature as we regularly release various minor and major updates. c ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2430 Опубликовано: 31 июля Автор Рассказать Опубликовано: 31 июля In connection with the feedback received and the continuation of work on MasterWork, we present to you a number of additions and adjustments to the update. Changes related to mining locations; Error correction; Adjustment of monster parameters. Increased the respawn speed of Ore in Locations; All new items related to update can now be deleted/sold/thrown away; Shard \ Core - Adjusted drop rates for stones and shards; Grumpy (Monster Aggressiveness) - Added an icon to the list of passive skills for monsters who possess it; Lethal Immunity - Added an icon to the list of passive skills for monsters who possess it; Increased attack power of some monster skills in new locations; Ore that appears in hard to reach places changes its location after 15 minutes; Balanced the speed of using skills by monsters in new locations; Balanced the chances of passing debuffs for monsters in new locations; Improved behavior of some types of monsters; Fixed a situation where monster sociality did not work; The experience gained in all new locations has been revised and updated; All temporary bosses now do not flag when attacking; Fixed the situation with the use of self-buffs by mini-bosses for 20% HP; All 6 new locations have been added to the system 🚨 Hot Spot: Raider`s Crossroad; Eastern Mining Zone; Iris Lake; Obelisk of Victory; School of Dark Arts; Nornil`s Cave. The door to Nornil's Cave will now open more often; Increased the distance monsters are pulled away from the spawn point from 2500 to 4000 units at normal times\ to 5000 during 🚨 Hot Spot; Increased Experience and Dexterity gained from monolith monsters; Added buffs that are applied to the character after successfully collecting Ore, the character receives one of three buffs randomly: Ancient Ward: PvE defense +10%. MP recovery +50%. Ancient Power: PvE Damage +10% HP Recovery +100%. PvE Damage +10%Ancient Gift: Exp and SP bonus +15% Item and spoil drop chance +15%.HP regeneration +100%. SA work fixes Special Ability Towering Blow: Increases the range of attacked secondary targets by +20 (from 80 base to 100 units); The radius (angle) of the attack remains unchanged at 120 degrees (60 in different directions from the character's direction); Items that have changes: Orcish Glaive Number of Targets +2. Body Slasher Number of Targets +2. Corbin's Bec Number of Targets +2. Scorpion Number of Targets +2. Widow Maker Number of Targets +2. Orcish Poleaxe Number of Targets +2. Lance Number of Targets +2. Lance - EarthMasterwork Item. Max HP +319. Number of Targets +2. MW LanceBound Item. Number of Targets +2. Halberd Increases the attack range. Orcish Halberd Poleaxe Number of Targets +2. Tiphon's Spear Max HP +25%, PvP Damage +5.00%, Number of Targets +2. Tiphon's Spear {PvP}Bound Item. Has a chance to inflict additional attack, PvP Damage +5.00%, Max HP +25%, PvP Damage +5.00%, Number of Targets +2. Tiphon's Spear - LandslideMasterwork Item. With 6% chance Stuns target. Max HP +25%, PvP Damage +5.00%, Number of Targets +2. Tiphon's Spear - Landslide {PvP}Bound Masterwork Item. Has a chance to inflict additional attack, PvP Damage +5.00%, Max HP +25%, PvP Damage +5.00%, Number of Targets +2. Glaive Max HP +25%. Number of Targets +2. MW GlaivePersonal Item. Increases Max HP by 25%. Special Ability Quick Recovery: Hell Hound - Earth - Fixed SA operation, now the rare crossbow will have a reload time between shots of 348 units, instead of the base 400; The rest of the items were fixed earlier. Ссылка на сообщение Поделиться на других сайтах More sharing options...
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