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Patchnote 10.10.24 (for OBT, Eternal and Season)

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On October 10 at 16:00 server time (GMT +2) the transition to the next stage of OBT will take place

 

 

Dear friends,

The OBT has been actively running for several days now. We are closely monitoring your activity and collecting all feedback on innovations and error messages. In this regard, we have made several changes, which we will tell you about in this Patch Note 🙃

We remind you about the Tournament, which will start on October 10 at 20:00 server time.
 

The OBT has been going on for 3 days now, and we want to share some statistics with you:

  • Total Created:
    • Characters: 22804:
      • People : 6878;
      • Elves : 3778;
      • Dark Elves : 5044;
      • Orcs : 2632;
      • Dwarves : 3524;
      • Kamael : 876.
    • Clans: 166;
    • Alliances; 50.
  • PvP : 18191;
  • PK : 3307.
  • Heroes : 70.
     

Changes for the second stage of OBT:

  • The maximum level of characters, subs, pets has been increased to 79 ;
    • The server rates remain the same and correspond to the conditions at the start of the Season ;
    • Experience in Kamalokas and Labs, as well as for quests, will be awarded in the same way as at the start;
    • Players who explore the possibilities for a quick start will receive the same amount of Experience and SP as in the future start;
    • Players who want to try out their class at high levels will also be able to do so.
    • Level and 3 profession can be obtained from NPC Mister Work in cities.
       
  • Added etc_fire_stone_i00.png Attribute system;
    • You can add 1 slot to armor and 2 slots to full armor (top + bottom);
    • Up to 150 in Weapons, up to 30 in A armor, up to 60 in S armor;
    • Skills without enchantingwill work according to the starting conditions, skills with enchantingfrom +1 and higher will work according to the attribute system ;
    • All necessary items can be obtained from NPC Mister Work in cities.

We recommend that you either test the starting conditions within 50-60 levels, or have fun at the maximum level of 79. Situations like "a level 74 mage with a 150 weapon" are not a realistic game situation after the server starts. We also strongly ask high-level players not to interfere with players who are testing new low-level locations. Be friendly to each other, you will still have plenty of time and opportunities for battles.
 

  • etc_blessed_scrl_of_ench_wp_a_i04.png Enchanting restrictions for OBT stages:
    • Enchanting limit for weapons of grades D, C, B: +16;
    • Restriction for enchantingArmor and Jewelry of grades D, C, B: +10;
    • Restriction for enchantingWeapons of grades A, S/S+: +12;
    • Restriction for enchantingArmor of grades A, S/S+: +8.

 

  • Skills.
  • skill1248.png Basic skill cooldown
    • At all server stages, for the skills listed below, as well as all their analogues, the base cooldown has been changed to 5 seconds :
      • skill1083.pngSurrender to Fire ;
      • skill1071.pngSurrender to Water ;
      • skill1074.pngSurrender to Wind ;
      • skill1223.pngSurrender to Earth ;
      • skill1445.pngSurrender to Darkness ;
      • skill1524.pngSurrender to Holy.
    • At all server stages, for the skills listed below, as well as all their analogues, the base cooldown has been changed to 8 seconds :
      • skill1383.pngMass Surrender to Fire ;
      • skill1384.pngMass Surrender to Water ;
      • skill1385.pngMass Surrender to Wind.

  • countersnipeshot.pngCounter Snipe Shot skill0533.pngCounter Rapid Shot skill0534.pngCounter Dash image.pngCounter Power Shot 
    • Archer counter-triggers now clear when leaving the group.
       
  • Shield of Faith For all buffs that have a 15 second cooldown when entering a group:
    • Cooldown time increased from 15 to 30 seconds.
       
  • skill1102.pngAura Sink (Warcryer)
    • Base cooldown changed to 5 seconds;
    • Effect radius reduced by 25%;
    • The number of targets has been changed. Now the skill works on 3 to 5 random targets (the target itself + 2 to 4 random additional ones).
       
  • image.png Aggression Aura ( Paladin, Temple Knight, Dark Avenger, Shillien Knight) 
    • The effect will now trigger every 2 seconds.
       
  • skill0413.pngRapid Fire (Silver Ranger)
    • Fixed a bug where the skill gave a bonus to the cooldown of magic skills. Now it increases the cooldown of physical skills only.
       
  • skill0354.pngHamstring Shot (Hawkeye, Silver Ranger, Phantom Ranger) 
    • Changed MP consumption at skill levels 1-15.
       
  • life_steal.pngSelf-Treatment (Hawkeye, Phantom Ranger)
    • The strength of the effect at different skill levels has been changed:
      • Level 1: Restores 25 HP every second (total 750 HP);
      • Level 2: Restores 35 HP every second (total 1050 HP);
      • Level 3: Restores 50 HP every second (total 1500 HP).
         
  • curse_of_shilen.pngPestilence (Spellhowler) and armordestruction.pngetc_level_panel_lv1.pngArmor Destruction (Tyrant) 
    • And also for all skills that accumulate effect charges on the target:
      • The mechanics of the work have been changed. Now, when the maximum charges are accumulated, each subsequent one refreshes the duration of the effect on the target. 
         
  • skill30006.pngSquall (Spellhowler)
    • The animation effect of the skill has been changed .
       
  • blood_link.pngCurse of Pa'agrio (Overlord)
    • The logic of the skill has been changed:
      • Skills can no longer be applied to party members;
      • The skill only works on hostile targets;
      • The skill works in accordance with the logic of other debuffs in the game.
         
  • image.png Many other minor improvements and edits, which we will not list so as not to take up your time, but which will make your game on our project noticeably more comfortable.
     
  • New characteristic - Skill casting time:
    • This characteristic does not affect or depend on attack speed and spell casting speed, but complements them;
    • Cannot be reduced by debuffs, unlike attack speed and spell casting speed;
    • Works for all skills except skill0246.pngSeal of Ruler and a few similar abilities;

 For example, let's take two SEs casting skill1013.pngRecharge. With equal casting speed, SHE with the effect of Hawkeye's countersnipeshot.pngCounter Snipe Shot will pour more mana per unit of time.

  • Zaken's ship.
  • Locations update.
  • image.png The Devil's Isle location, especially its main part - the ship on which the epic boss Zaken is located, has been significantly reworked. In order to accommodate all the opposing sides, as well as to add more tactical options, the following were added:
    • Additional passage into the cave from the "tongue";
    • Additional passage for boarding the ship;
    • The old teleportation point to the cave has been changed;
    • Added a new teleportation point to the cave;
    • The bridge leading to the ship has been widened;
    • And most importantly, the ship itself has been significantly expanded!
      • Hidden text

        image.png

      • The new zone is already available on the OBT server, and you can explore all the innovations yourself and better prepare for the upcoming battles!
  • Field of Whispers:
    • The monster population has been noticeably increased.
      • Hidden text

        image.png

  • Grave Robber Hideout, Den of Evil and Archaic Laboratory:
    • Monsters now have a chance to drop small and medium health and mana herbs.
       
  • Missions in the Dungeons.
  • ticket_i00.png Killing the final boss in Labyrinth of Abyss or Kartia's Labyrinth will now correctly complete the corresponding image.png mission .
     
  • Common client for all game servers.
  • Trading window.
  • Moving characters.
  • image.pngThe game client has been updated with a game server selection feature. Now you don't need to download a separate client or update to access Eternal, Season, and Tournament;
    • Hidden text

      image.png

    • Access to the Tournament Server will be limited to authorized users.
       
  • image.png Improved trading window (Item Broker)
    • Added display of the currency for which the trader wishes to make a deal. This will improve navigation on the game market and help sell or buy your goods more profitably.
      • Hidden text

        image.png

         

  • image.png Now characters can pass through NPCs/Monsters without getting stuck in them, just like players pass through other players. At the same time, you can also select monsters without any inconvenience. This innovation will get rid of annoying getting stuck, especially in tight locations and with epic bosses. Previously, characters passed through other characters, NPCs (Monsters) - through other NPCs. But characters and monsters could not pass through each other. 
    There will no longer be situations when, while assembling a "locomotive", your character gets stuck in party members, monsters, pets or summons. Now this can be comfortably done using WASD  or by holding down LMB + RMB at the same time.
  • Group experience modifiers.
  • The status "Resurrected" in the group window.
  • New Actions.
  • OBT stages.
  • Life Stone in epic.
  • Shop in cities.
  • Miscellaneous.
  • etc_exp_point_i00.png Adjusted experience modifiers for groups.
    • Now leveling up in a party has become a little more profitable;
    • For solo and group of 2 people the received remained the same;
    • For groups of 3, 4 and 5 players, the amount of experience gained has been slightly increased;
    • For a group of 6 or more players, the amount of experience does not change, ie if there are 6 or more players in a group, each of them will receive the same amount of experience as in a group of 5;
    • Some numbers:
      • Hidden text

        1 person killed a Mob or RB > received 100% experience;
        2 people > 55% experience each (total 110%, ie Mob/RB gave 10% more);
        3 people > 41.67% experience each (total 125%, +25%);
        4 people > 35% experience each (total 140%, +40%);
        5 people > 30% experience each (total 150%, +50%);
        6 people > 30% experience each (total 180%, +80%);
        7 people > 30% experience each (total 210%, +110%);
        8 people > 30% experience each (total 240%, +140%);
        9 people > 30% experience each (total 270%, +170%).

  • image.png Now the frame of the resurrected player in the group is highlighted in green:
    • Hidden text

      image.png

    • This update will help simplify team interaction in a group and avoid wasting valuable time on repeated respawns.
       
  • image.png New actions (Alt+C):
    • image.png Far Next Target: 
      • For the convenience of players on long-range classes, we have introduced a new action - long-range target selection;
      • Near Next Target:
        • /targetnext - selects a target within a radius of 0-600; 
        • /previoustarget - returns to the previous target of the nearest Next Target. 
      • Far Next Target:
        • /targetnext2 — selects a target within a radius of 0-900; 
        • /targetprev2 - return to the previous target of the distant Next Target. 
           
    • image.png Bounce:
      • Finally, the ability to jump has been added to Lineage2!
      • /jump - the character jumps. Can be used while moving.
         
    • image.png Boasting:
      • /socialbeauty  - show everyone who is the most beautiful here.
         
  • ensoul_stone_masia.png Inserting LS into Epic Jewelry:
    • Now the Queen Ant's Magic Rings can be equipped with Accessory Life Stone - Ring ;ensoul_stone_masia.pngpannel_rotten.png
    • Price:
      • accessory_ring_of_queen_ant_i02.pngMagical Ring of Queen Ant : insert 7 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S, withdraw 3,500,000 etc_adena_i00.pngAdena;
      • accessory_ring_of_queen_ant_i03.pngEnchanted Magical Ring of Queen Ant: insert 15 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S, remove 7,000,000 etc_adena_i00.pngAdena.
         
  • etc_mineral_best_i03.pngSuperior Grade Life Stone :
    • Available from the start of the Season;
    • Can be done at NPC image.png Pushkin;
    • Sold by the OBT Manager in the "Life Stones" section.
       
  • armor_t43_u_i00.png No-Grade and D Weapons, Armor, Jewelry in Shops:
    • The assortment has been expanded in Giran, Gludio, Dion and Oren;
    • Prices have been standardized in all cities.
       
  •  image.pngFixed several minor errors in item descriptions in various client localization versions.

 

 

 

 

 

 

 

 

 

You will need to use ourimage.png Updater to ensure that the update displays correctly. We strongly recommend that you use the Fast Check feature as we regularly release various minor and major updates. 

 

 

❤️, E-Global & Averia

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