Papanda 2472 Опубликовано: 16 октября Рассказать Опубликовано: 16 октября On October 14 at 16:00 server time (GMT +2) the transition to the next stage of OBT took place Dear friends, The OBT is actively running for the second week now and we are closely monitoring your activity, collecting all feedback on innovations and error messages. In this regard, we have made several changes, which we will tell you about in this Patch Note 🙃 The OBT Tournament was successfully held, and the team 105 Frintez Gaming won. Congratulations to the winners and thanks to all participants! The OBT is already on its 10th day, and we want to share some statistics with you: Total Created: Characters: 45306: Human: 13327; Elves: 7443; Dark Elves: 10097; Orcs: 5126; Gnomes: 7120; Kamael: 1916. Clans: 291; Alliances: 84. PvP: 37597. PK: 7364. Heroes: 173. Changes for the third stage of OBT: The maximum level of characters, subs, pets has been increased to 85; The server rates remain the same and correspond to the conditions "at the start of the Season"; Experience in Kamaloka and Laba, as well as for quests, will be awarded in the same way as at the start of the Season; Players who explore the possibilities for a quick start will receive the same amount of Experience and SP as in the upcoming start; Players who want to try out their class at high levels will also be able to do so. Level and 3 profession can be obtained from NPC Mister Work in cities. Improved Attribute system; You can add 3 slots to armor (1800 sets); Up to 300 in Weapons, up to 60 in A armor, up to 120 in S armor; Skills without enchantingwill work according to the starting conditions (trait), skills with enchantingfrom +1 and higher will work according to the attribute system; All necessary items can be obtained from NPC Mister Work in cities. We recommend that you either test the starting conditions within 50-60 levels, or have fun at the maximum level of 85. Situations like "a level 74 mage with a 150 weapon" are not a realistic game situation after the server starts. We also strongly ask high-level players not to interfere with players who are testing new low-level locations. Be friendly to each other, you will still have plenty of time and opportunities for battles. Enchanting restrictions for OBT stages: Enchanting limit for weapons of grades D, C, B: +16; Restriction for enchanting Armor and Jewelry of grades D, C, B: +10; Restriction for enchanting Weapons of grades A, S/ S+: +16; Restriction for enchanting Armor of grades A, S/ S+: +10. Automatic rebuff. Skills. An automatic system for updating certain self-buffs has been added to the game : Only works for skills that are cast on the character that casts them. For example, Furious Soul will be automatically cast, but Blood Pact will not; Skills will only be used after the maximum effect time has expired. In case of cancel/steal/death/alt+click (cancel) before the effect timer ends, the automatic rebuff will not occur; Only works for skills that don't have specific conditions for use. For example, Rage will be used automatically, but Frenzy will not; The auto-rebuff system does not work in the peace zone; Usage: A new green icon will appear on skills available for activation . Skills need to be placed on the quick access panel and activated by pressing the right mouse button, after which the corresponding highlight will appear on it; A new icon has appeared on the right side of the quick access panel , which, when activated, disables auto-use of skills in combat; This is not Artificial Intelligence. If you enable auto-use of the Attack AuraP. Atk. +$s1. skill , but you are under the effect of the Improved CombatCombines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. P. Atk. +15% P. Def.. +15%. skill , the system will not be able to cast Attack AuraP. Atk. +$s1. and will constantly rebuff it; The system will not refresh the selected skill if the character is in a chaotic state , even if its duration has expired. List of skills available for automatic activation: Hidden text Warriors: War Cry;P. Atk. +$s1. Thrill Fight;Decreases user's Speed by $s1 and increases Atk. Spd. by $s2. Fell Swoop;Increases the number of simultaneous targets by 1. Duelist Spirit;With dual weapon: Atk. Spd. +$s1 PvP Damage $s2. Dreadnought Spirit;Increases Spear Atk. Spd. by $s1 and skill power by $s2. Rage;Increases the user's P. Atk. by $s3. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by $s4. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by $s6 and P. Atk. by $s5. Decreases Evasion by $s1 and P. Def. by $s2. Dark Form;Fire Atk. Attribute +$s1. Resistance to Fire +$s2. Battle Roar;Regenerates $s2 of the user's original HP and increases the user's Max HP by $s1. Battle Cry;Regenerates 15% of Max HP and increases one's own Max HP by 15%. Mechanical Upgrade;Extends the summoner's abilities to the servitor: 25% of P. Atk./ P. Def. 25% of M. Atk./ M. Def. 15% of Max HP/ MP 25% of P. Crit. Rate 15% of Atk. Spd. 5% of Cast. Spd. Strengthen Golem;Golem's P. Atk. +$s1 Golem's Atk. Spd. +$s2. Golem Reinforcement;Golem's P. Def. +$s1 Golem's Max. HP +$s2.Regenerates 15% of Max HP and increases one's own Max HP by 15%.P. Atk. +$s1. Bear Spirit Totem;Possessed by a Bear's soul, the user's P. Atk. by $s1 and Critical Damage increases by $s2, and Speed decrease by $s3. Wolf Spirit Totem;Possessed by a Wolf's soul, the user's Speed increases by $s1 and Accuracy by $s2. Ogre Spirit Totem;Becomes possessed by an Ogre's soul. Increases one's own P. Atk. by $s1 and Critical Damage by $s4 with Fists and P. Def. by $s2 and M. Def. by $s3 with all weapon types. Puma Spirit Totem;Possessed by a Puma's soul, the user's Accuracy increases by $s2 and Atk. Spd. by $s1. Rabbit Spirit Totem;Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by $s1 with Fists. Increases Speed by $s2 and Evasion by $s3 with all weapon types. Hawk Spirit Totem;Becomes possessed by a Hawk's soul. When using a hand-to-hand / blunt weapon types, increases Accuracy by 6, Critical Rate by 100, and Critical Damage by 30%. Soul of Hunter;PvE Damage +10% PvE Defense -5%. Eye of the Hunter;Increases P. Atk. toward insects, plants and animals by $s1. Eye of Slayer;Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by $s1. Detect Insect Weakness;Increases the user's P. Atk. toward insects by $s1. Detect Beast Weakness;Increases the user's P. Atk. toward beasts by $s1. Detect Animal Weakness;Increases the user's P. Atk. toward animals by $s1. Detect Dragon Weakness;Increases the user's P. Atk. toward Dragons by $s1. Detect Plant Weakness;Increases the user's P. Atk. towards plants by $s1. Attack Aura; Defense Aura;P. Def. +$s1. Spirit Barrier;Increases the user's M. Def. by $s1. Sprint;Speed +$s1. Shillien's Fury;Atk. Spd. +15%. Shillien's Arcane;M. Atk. +55%. Furious Soul;Increases the user's P. Critical Rate by $s2 and P. Critical Damage by $s3. Decreases P. Def. by $s1. Soul Roar;Upon cast, immediately restores $s2 HP and $s4 CP, and increases Max HP by $s1 and Max CP by $s3. Increase Power;P. Atk. +$s1. Rapid Attack;Atk. Spd. +$s1. Soul to Empower;M. Atk. +$s1. Lightning Barrier.Spreads Lightning's defensive Barrier: There is a chance to apply Paralysis to an enemy who deals at least 100 damage to you, but not more often than once every 6 sec. If Paralysis is successful, the enemy will be Paralyzed for up to 3 sec. Tanks: Majesty;P. Def. +$s1, Evasion -$s2. Iron Shield;Increases Shield Defence by 30% with a certain chance when attacked. Deflect Magic;Increases resistance to magic attacks by 100%. Shield of Revenge;Returns damage from close range physical attacks and skills back to the opponent at a fixed rate. Reflect Damage;Returns $s1 of received standard short-range damage back to an enemy. Physical Mirror;Reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 3% probability. Magical Mirror;Reflects physical buffs/de-buffs with 3% probability and magic buffs/de-buffs with 10% probability. Iron Will;Increases the user's M. Def. by $s1. Deflect Arrow.Increases resistance to bow attacks by $s1 and resistance to crossbow attacks by $s2. Assasins: Focus Death;P. Crit. Rate -$s1 Chance of Blow-Skills +$s2 Frontal P. Crit. Damage -$s3 Back P. Crit. Damage +$s4. Focus Chance;Frontal P. Crit. Rate -$s1 Side P. Crit. Rate +$s2 Back P. Crit. Rate +$s3. Focus Power.Frontal P. Crit. Damage -$s1 Side P. Crit. Damage +$s2 Back P. Crit. Damage +$s3. Archers: Rapid Shot;Atk. Spd. with Bow +$s1. Fast Shot;Atk. Spd. with Crossbow +$s1. Hawk Eye;P. Skill Power +$s1 Accuracy +$s2. Snipe;Increases the user's Accuracy by $s4, P. Atk. by $s2, Range by $s5, and Critical Rate by $s3 and Attack Range by $s6 when using a bow. Reduces movement speed by $s1. Rapid Fire;When using a Bow: P. Atk. +$s2 Atk. Spd. +$s3. Re-use time for Physical skills +$s1. Attack Range -$s4. Dead Eye;When using a Bow: Accuracy +$s3 P. Atk. +$s1 P. Crit. Damage +$s2. Atk. Spd. -$s4. Sharpshooting;Increases the user's P. Atk. by $s2, Critical Rate by $s3, Accuracy by $s4, and range by $s5. Reduces movement speed by $s1. Soul of Sagittarius.Increases the user's Max MP by $s1. Mages: Seed of Fire;Uses Fire energy to increase user's Fire Atk. Attribute by $s1. Seed of Water;Uses Water energy to increase user's Water Atk. Attribute by $s1. Seed of Wind;Uses Wind energy to increase user's Wind Atk. Attribute by $s1. Seed of Earth;Uses Earth energy to increase user's Earth attack level by $s1. Flame Armor;Engulfs the user with a protective coat of fire. Increases Resistance to fire attacks by 10 and causes burn damage on the attacking enemy. Frost Armor;Engulfs the user with a protective glacier barrier. Increases Resistance to water attacks by 10 and slows down the attacking enemy. Hurricane Armor;Engulfs the body with a storm barrier. Increases Resistance to wind attacks by 10 and slows down the attacking enemy's Atk. Spd. Nature's Blessing.HP Regeneration +$s1. Increases the power of HP recovery magic received by $s2. Sumoners: Servitor Share;Extends the summoner's abilities to the servitor: 50% of P. Atk./ P. Def. 25% of M. Atk./ M. Def. 15% of Max HP/ MP 25% of P. Crit. Rate 15% of Atk. Spd. 5% of Cast. Spd. Spirit Sharing;Increases the user's P. Atk. by 3%, M. Atk. by 3%, skill P. Atk. by 5%, Atk. Spd. by 2%, Cast. Spd. by 1%, and critical rate by 5%. The master's abilities are extended to the servitor. Servitor Magic Shield;Increases the servitor's M. Def. by $s1. Servitor Physical Shield;Increases the servitor's P. Def. by $s1. Servitor Haste;Increases the servitor's Atk. Spd. by $s1. Servitor Wind Walk;Increases the servitor's Speed by $s1. Bright Server;Increases the servitor's M. Atk. by $s1. Mighty Servitor.Increases the servitor's P. Atk. by $s1. Bards: Battle Whisper;Increases the user's P. Atk. by $s1, P. Crit. Damage by $s2, and Atk. Spd. by $s3. Defense Motion.Increases your P. Def. by $s1, M. Def. by $s2, Resistance to de-buffs attacks by $s3 and Evasion by $s4. Healers: Kiss of Eva.Increases MP Regeneration by $s1.<Equipment Condition>For all professions, without Kamael.Increases the user's M. Def. by $s1. Comment from the administration: Hidden text It is important to understand how this will work now and in the near future: Limited Skill List: This only applies to skills that can be used exclusively on yourself. For example, Furious Soul is a self-effect, unlike Blood Pact, which affects the group. At this point, we have no plans to turn this system into something like "Essence-like", and we are not talking about implementing auto-buffs for classes like PP, Wark, Over, or Bard with rhythms. Perhaps this will be implemented in the future for the eternal MasterWork Eternal server , but for now the goal is not to replace living characters with auto-buffs. Our goal is to improve convenience and reduce rule violations, such as using macros on the keyboard or mouse to cycle through actions (which are detected and punished by a ban, according to the project rules). Unconditional Skill Usage: This only applies to basic self-buffs that are used every 20 minutes. For example, Rage, but not Frenzy. No exceptions at this point - only standard buffs. Simple system : Skills will only be automatically cast after the effect's maximum duration has expired. For example, if you loop Rapid Shot, it will be cast exactly every 20 minutes, regardless of whether the effect was removed earlier (e.g. death, cancel, or other factors). There will be no checks for buffs. How to use it: After the update, some skills will have a special icon for auto-use of these skills. To do this, you can right-click on the skill icon to activate its automatic use. Also, an additional button will appear on the skill panel, which allows you to enable or disable the automatic use of these skills during combat. We maintain the balance and logic of the game: Yes, simplification is being introduced, but it only concerns routine actions that do not make much sense from a gameplay perspective. We do not seek to disrupt PvP mechanics or rebuff characters automatically after effects are removed. To properly use abilities in difficult situations, such as after a cancel, players will still have to act independently. This is not a replacement for human players and macros: Self-buff automation works in parallel with macros and does not conflict with them. For example, you can loop attack macros, and self-buffs will automatically update every 20 minutes. This simplifies the game in everyday tasks, reducing the temptation to break the rules, but does not replace the need to actively control the character in combat situations. Does not affect balance and skill rotation: In the current implementation, the automation of skill use does not affect the rotation of combat actions. This is simply a convenience for players that does not interfere with the course of the game. For example, if you play as a dagger, Focus Death is automatically applied every 20 minutes - this does not disrupt the rotation, but only saves time on routine actions. Conclusion: At the moment, the auto-self-buff system is a convenient tool for simplifying routine actions without interfering with the balance of the game. We do not intend to make this a full-fledged auto-rebuff system for groups or PvP, and such features are not planned for the distant future. It is important to remember that we are talking only about basic self-buffs with a certain time interval, and the system does not affect more complex combat mechanics or interactions. Mage Attention (Spellhowler) and Focusing on magical powers increases Skill Range by $s1, Magic Cancel Rate by $s2, M. Def. by $s3. Decreases P. Def. by $s4 and Speed by $s5.Swift Rift (Hawkeye, Silver Ranger, Phantom Ranger) Now these skills cannot be cancelled by the player (Alt+Click), or by Steal DivinitySteals up to 1 of an enemy's abnormal statuses. or Cancellation. Hide Mate (Abyss Walker, Treasure Hunter, Plains Walker) Base cast range changed to 400. Betrayal MarkStamps the Mark of Betrayal on an enemy. When attacking an enemy that has the mark, inflicts damage to an enemy's party with a fixed rate. (Trickster) Fixed a bug that caused the skill's damage to be greatly inflated; Increased the chance of trigger effect to 15%. Provoke AuraAttracts nearby monsters' attention to you. (Paladin, Dark Avenger, Temple Knight, Shillen Knight) Now the effect of aggression of tanks' aura will not work on bosses and their minions, as well as on chests. Crush of Doom (Destroyer) Now works with Swords and Blunts, including Dual Blunts; Previously, the skill only worked with Two-Handed Swords and Two-Handed Blunts. Spoil BombPuts enemies near the target into a spoil state, exploding and inflicting damage after a set time. (Bounty Hunter) Similar to the Sticky BombAttaches a Sticky Bomb to the enemy player. Decreases Speed by 15%. Detonation with 2430 Power added to P. Atk. will occur in 5 seconds. Over-hit and Critical hit are possible. skill, it now also slows the target by 15%. Terra ArmorEngulfs the user with a protective earth barrier. Increases Resistance to earth attacks by $s1 and slows down the attacking enemy. Decreases an enemy's Accuracy by 12. (Terramancer) Fixed the skill's operation: Now at the Interlude stage, the skill gives 15% protection from Earth, at the Attributes stage (from December 16) it will give 10 resistance to the Earth Attribute. Blood Pact (Berserker, Inspector) The duration has been increased to 20 minutes; The effect now wears off when the character who used it leaves or is kicked from the party. Piercing AttackWhen striking, there is a chance to decrease an enemy's P. Def. by 23%. (Prophet) Chance of effect triggering increased to 15% during normal attack; Added a chance for the effect to trigger when using the Fatal StrikeAttacks an enemy with $s1 Power added to P. Atk. Over-hit and Critical hit are possible. Ignores Shield Defense. skill . New agathions. Scrolls of Resurrection. Due to numerous requests from players, new agathions with buffs have been added to the game: Autoloot Vitality Agathion - Feline Queen:This bracelet will provide yours with Autoloot effect. Agathion: Blessing of Queen Agathion: Gift of Queen Agathion: Agathion's Gift. Applies the effect of Agathion: Blessing of QueenIncreases P. Critical Rate by $s1 and P. Critical Damage by $s2. or Agathion: Gift of Queen;Increases P. Atk. by $s1 and Accuracy by $s2. Autoloot Vitality Agathion - Seraphim the Unicorn:This bracelet will provide yours with Autoloot effect. Agathion: Blessing of Seraphim Agathion: Gift of Seraphim Agathion: Agathion's Gift. Applies the effect of Agathion: Gift of Seraphim or Agathion: Blessing of Seraphim; Agathion buffs: Cat/Horse buff effects apply to characters level 56+; For each individual sub-class/main class the check remains the same: only from 56+ levels; Autoloot effect works from level 1; Agathion's Gift effect works from level 1. Divided into 3 levels, corresponding to the skills of the Cat/Horse 1/2/3 levels; Level 1 - available from the start of the Season, duration 3 minutes; Level 2 - available from stage 2 (October 28), duration 4 minutes; Level 3 - available from stage 3 (November 11), duration 5 minutes. Have 4 versions: 3/ 7/ 30/ 100 days; Sold in the game store: 3 days - 15 Master Coins; 7 days - 25 Master Coin; 30 days - 50 Master Coins; 100 days - 125 Master Coin. Also, all versions of Agathions additionally give the Agathion's Gift skill, which restores Vitality and maintains the current level for 20 minutes; Please note! Agathion's Gift is the same for all Vitality Agathions and has the same cooldown. All Agathions have the Autoloot effect . Blessed Scroll of Resurrection and Personal Blessed Scroll of Resurrection share a 15 second cooldown (cooldown increased by 50%).A magic scroll that resurrects a dead character and restores his or her Exp. completely. Reuse Delay: 10 sec.A magic scroll that resurrects a dead character and restores his or her Exp. completely. Reuse Delay: 10 sec. Cyclic macros. New control settings. Duration and cooldown of cyclic macros: To start Season 5: Cooldown: Once a day, 06:30 AM, together with Instances; Total available duration by default: 180 minutes (3 hours); Total available duration with Premium: 240 minutes (4 hours): Bonus to duration from VIP level: 1 level: +12 minutes; 2 lvl: +24 minutes; 3 lvl: +36 minutes; 4 lvl: +48 minutes. Please note! VIP only works with a Premium Account. For Eternal server: Cooldown: Once a day, 06:30 AM, together with Instances; Total available duration by default: 720 minutes (12 hours); Total available duration with Premium: 1080 minutes (18 hours): Bonus to duration from VIP level: 1 level: +2 hours; 2 lvl: +2 hours; 3 lvl: +2 hours; Level 4: +2 hours. For all servers, macros work according to standard rules: Automatic use of the macro is interrupted when "flag" is set; Macros containing the /target command cannot be looped. We remind you that macros are a "convenience" needed so that you can step away from the computer to have a snack, stretch your legs, or do other similar things, but do not serve as a full-fledged way to automate the game. Also keep in mind that any automation (bots, clickers, keyboard and mouse macros) is prohibited on our server. Trying to bypass this rule will result in a block. Added the ability to disable 180-degree camera rotation when clicking the mouse wheel. To do this, uncheck the 180 -degree turn item in the Options > Controls menu. Hidden text Extensive work to improve performance: According to statistics collected before the start of the season and during OBT, we expect an increase in the number of players on the MasterWork project in Season 5 compared to Season 4. In this regard, we faced a challenge: to improve and optimize both the game client, server capacity (physical server), and the throughput of the game core (game server). As part of this work, the number of game core threads was significantly expanded, which will allow processing information faster, the capabilities of the physical server were increased (according to the latest fashion), and hundreds of windows and functions were found, cleaned and optimized inside the game client. We expect that these actions will be able to improve the perception of players during the game, especially during mass events. However, we want to note that these improvements will continue to be made, since we understand that the online loads experienced by the servers of the MasterWork season are far from those laid down by the official developers and we have a long and difficult path ahead, which we go through together with you! Achievements. Game store. OBT store. Achievements for participation in the Grand Olympiad: Achievement Reward: High-Grade Life Stone chance to obtain increased by 2 times;A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above.Superior-Grade Life StoneThe best-grade mineral available that has been petrified by a creature's physical or magical damage. When augmenting a weapon with this Superior-Grade Life Stone, you are guaranteed to receive a random item skill! You can obtain the Superior-Grade Life Stone in exchange for other Life Stones from Master Blacksmith Pushkin in Giran Castle Town and from other blacksmiths. Key component used in weapon Augmentation by characters level 40 and above. has been added as a reward with an extremely low chance. The store in your Personal Account is open to visitors! All products are subject to your cumulative discount , which reflects our gratitude for your support of the project.❤️; All products are protected from accidental purchase. The restriction will be lifted at 18:00 on October 18, 2 hours before the start; Please note! Along with the opening of the store, the ability to create a character BUT NOT ENTER THE GAME will also appear in your personal account. By the start of the season, additional features will also be added to the store: ALL-IN-ONE section: Added the ability to purchase several different items at once with one action; This feature will not have any discounts or additional assortment, and is intended for the convenience of players, especially groups playing from a common Master Account; Agathions; Order of Cloaks; Please note! The ability to purchase a unique Rise-fest mount and cloak has been added. The following items have been added to the OBT store: A separate section for selling Attributes (Stones and Crystals); Shirts have been duplicated in the corresponding Equipment sections + S80 shirt has been added; Added Eternity armor sets , Eternity shirts and ways to upgrade them: Please note that Eternity weapons and armor are late-season content and will not be available until the second half of spring 2025. This content may seem unusual to newcomers to our server, but we have tried very hard to make sure that you approach it in a clear and very natural way during the game. You should not focus on the late stages of the game now, but rather prepare for the start and understand the basics of MasterWork. Looking Ahead: Throughout the first few months and season as a whole, we'll be working on both class-specific abilities and larger systems. As part of the "look ahead" of the final Patch Notes before Season 5 and the launch of the dual servers, we wanted to share with you some of the plans we'll be working on. Skills for classes that have particular problems in non-party play. For example, archers will get different types of shots that will impose different effects on the target, but will have the same cooldown as the Hamstring Shot skill.Supplements the user's P. Atk. with $s2 Power to decrease an enemy's Speed by $s1. Over-hit and Сritical hit are possible. Creation of an interserver market and further expansion of the system to interserver events. We understand that depending on the number and type of players - the market on the servers🌊Water and🔥Fire will be different. Creating one trading zone will reduce the shortage of goods on different servers and equalize the economy. Creating a system of constant parties. This system will allow players who play together as a single group to get functionality that will both facilitate their daily routine (for example, a common bank), and allow them to stand out from the crowd. A system of convenient recruitment directly from the game. At the moment, players use the forum or the global chat system to recruit for their group (const party), which does not always bring the expected result. Someone may not actively use the forum, miss a message in the heat of battle. This system will allow you to talk in sufficient detail about your own group and the criteria for the applicant, which will allow you to quickly find exactly the one who suits your style of play. Additional information to group members about the status of their party members. For example, during OBT, we implemented a function that highlights a character in the group who received the Resurrection skill (or similar), but did not accept it (we are talking about clicking "accept" in the resurrection window). By analogy with this function, we plan to add various tools to make it easier to understand the character's status. As mentioned above, this is only part of the tasks that we set for ourselves for the season, but which we will implement among the first, but we are not yet ready to talk about the implementation time. We will continue to keep you informed of our plans, which are always based on your wishes and feedback. You will need to use our Updater to ensure that the update displays correctly. We strongly recommend that you use the Fast Check feature as we regularly release various minor and major updates. c ❤️, E-Global & Averia Erlyn 1 Ссылка на сообщение Поделиться на других сайтах More sharing options...
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