Papanda 2462 Опубликовано: В пятницу в 23:21 Рассказать Опубликовано: В пятницу в 23:21 Restart: Monday, December 16, 2024 at 12:00 server time (GMT +2) New rates introduction: Monday, December 16, 2024 at 18:00 server time (GMT +2) Dear friends, Some were shaking, some were groaning, but absolutely everyone was waiting for it! We are happy to announce the fifth major update of the 5th season of MasterWork for servers🔥 Fire and🌊 Water. This update marks the end of the Interlude stage and the transition to Gracia. Your character development reaches a new level, allowing you to get a completely new return on your basic actions. This update brings many fundamental changes to the game, without complicating/changing the game beyond recognition. The most important of them are: Transition from the Trait system to the Attribute system: Many monsters and skills now have Attribute Attack, so don't neglect Attribute Defense: Elemental ProtectionResistance Fire, Water, Wind and Earth +$s1./ Resist FireIncreases Resistance to Fire by $s1./ Magmatic RhythmResistance to Water +$s1 Resistance to Fire +$s1. Additionally increases MP Consumption when dancing while Rhythms is in effect. and similar skills. Skill Enchanting is one of the most important mechanics for enhancing your character. Starting from this season, the first levels of your skill upgrades can be enchanted for free! New Locations that create new hotbeds of battle between players for control over them, such as Hellbound, Chromatic Highlands and others; However, this does not mean that the old, familiar locations will lose their relevance (the drops in many of them have been revised). Olympiad Jewelry and Heroic Skills; New Skills for some classes; Key Skills 3 professions that increase the effectiveness of your actions. The new city, Arcan City, populated by cats, will now become a staging area and gathering point for those wishing to enter instances. You can read about all the innovations of the next update of the 5th season of MasterWork in this Patch Note🙃 For those who don't have time to read all the details of the Patch Notes, we present a new regular column with a video presentation of the main changes! But we still recommend that you read the full text version to have up-to-date information about the upcoming stage. Enjoy watching! Statistics ⚔️ Total PVP for the Season: 2,141,987 🔥 Fire PvP: 913,998; PK: 91 004; Characters: 55,828; Clans: 271; Alliances: 64. 🌊Water PvP: 1,227,989 PK: 120 343; Characters: 55,853; Clans: 239; Alliances: 58. For more detailed statistics, we recommend that you take a look at the Rating section in your Personal Account. There you will find a lot of interesting and relevant information about the life and development of the server, as well as a new Raids section with information about the respawn time of Sub and Nooble RB. Please note! Statistics differ for different servers, so do not forget to select the server you need in your personal account: Hidden text Important game events Technical work on installing updates, respawning Epic Bosses and all important game events are going according to schedule. We try to give players as much information as possible so that you can effectively plan your game session. Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday, December 16: Technical work to install the update — 12:00 (GMT+2, Estimated time 120 minutes); Immediately after the server restart, mobs will stop dropping event items — Nectar: NPCs in Giran and Arcan, where you can exchange items, will remain until the restart on December 23, 11:59; After the server restart, all items will be removed from the game. Cancellation of the markup on crafting S-grade equipment; Mining attribute stones; Please note that Attribute Stone installation will be available with the December 23rd update. Skill enchanting is available; At 18:00 (GMT+2) — switching rates (without restart): Simplified game — up to level 70; Main game — up to level 79. At 20:00 (GMT+2) — Access to the Hellbound location opens (without restart); The Path to Hellbound quest (start at NPC Casian), which opens access to the Hellbound location, is available from level 74; Entrance to Hellbound is also from level 74; Quest can be completed after the Hellbound launch — from 20:00 (GMT+2); Other locations are available immediately after the restart. Tuesday, December 17: Zaken: 20:45 ~ 21:00 (GMT+2); Core (Last of the season, later the Boss will move to the Instance) : 21:00 ~ 21:15 (GMT+2); Queen Ant: 21:15 ~ 21:30 (GMT+2). Wednesday, December 18 : Antharas: 21:00 (GMT+2). Thursday, December 19 : The first day of the Grand Olympiad — from 18:30 to 23:10 (GMT+2): Olympiad Token as a reward; Olympiad Jewelry will be available for purchase from Monday 23rd. Baium: 21:00 ~ 21:15 (GMT+2). Friday, December 20: The second day of the Grand Olympiad — from 18:30 to 23:10. Zaken: 20:45 ~ 21:00 (GMT+2); Orfen ( The last one in the season, later the Boss will move to the Instance) : 21:00 ~ 21:15 (GMT+2); Queen Ant: 21:15 ~ 21:30 (GMT+2). Saturday, December 21: The third day of the Grand Olympiad — from 18:30 to 23:10. Sunday, December 22: The final day of the Grand Olympiad — from 18:30 to 23:10. Experience and SP rates. MW Club Services. Experience and SP rates: Simplified game (1 — 70); Main game (70 — 79). Current Experience rates: Level Experience from mobs Experience with RB 1-30 x6 x4 30-40 x6 > x5 x4 > x3.5 40-50 x5 > x4 x3.5 > x3 50-60 x4 > x3 x3 > x2.5 60-70 x3 > x1 x2.5 > x2 70-76 x1 x2 77 x0.75 x1.5 78 x0.5 x1 79 x0.07 x0.14 80+ x0.01 x0.02 SP rates: Monsters, SP Rate: Equal to Experience Rates, but cannot be lower than x1. RB, Rate SP: x2 of Experience Rates, but cannot be lower than x2. Increased experience gained from reading books: Nornil's RecordsRare records of Nornil researches found by seekers from the Sky Library. Characters 20-39 levels get extra experience by reading this book. Book will not gain you experience if character offline or on offline trade. (20-39) — 175,000 Adena; Mitraell's AtlasThe Lost Atlas of Mithraell is an excellent source of information about the unique places of the Elmoraden kingdom. Characters 40-51 levels get extra expirience by reading this book. Book will not gain you experience if character offline or on offline trade. (40-51) — 275,000 Adena; Einhovant's VedasThe collection of the ancient most scriptures of Einhasad, described by Einhovant during his wanderings around the world. Characters 52-60 levels get extra experience by reading this book. Book will not gain you experience if character offline or on offline trade. (52-60) — 375,000 Adena; Arkenia's GrimoireThe book describing magical procedures and spells to summon evil creatures, abandoned by Arkenia on a sacrificial altar. Characters 61-75 levels get extra experience by reading this book. Book will not gain you experience if character offline or on offline trade. (61-75) — 750,000 Adena; Beora's Folio - 2,200,000 Adena:The book found in the lost temple of the Elven Queen Beora. Keeps the knowledge of the first magic spells bestowed to people. Characters 76-85 levels get extra experience by reading this book. Book will not gain you experience if character offline or on offline trade. After picking up the book, make sure the first tick of EXP has occurred. Experience from this book goes up to level 80 inclusive. Please note! Experience from books is not given if the character is in Offline trading mode. MW Club Services: The Club Buffer assortment has been expanded with Rhythms with 50% efficiency, relative to the usual ones: Without a Club Card, 6 rhythms are available for levels 1-69: Club Rhythm of BodyMax HP +$s1 Speed +$s2. Additionally increases MP Consumption when dancing while Rhythms is in effect.: Max HP +15%; Speed +10. Club Rhythm of RageCast. Spd. +$s1 Magic Cancel Damage -$s2 Atk. Spd. +$s3. Additionally increases MP Consumption when dancing while Rhythms is in effect.: Mag Speed +15%; Chance of interrupting spell casting -20%; Atk. Spd +7.5%. Club Rhythm of DefenseP. Def.. +$s1 M. Def. +$s2. Additionally increases MP Consumption when dancing while Rhythms is in effect.: P. Def. +12.5%; M. Def. +15%. Club Rhythm of PowerM. Atk. +$s1 P. Atk. +$s2. Additionally increases MP Consumption when dancing while Rhythms is in effect.: M. Atk. +10%; P. Atk. +6%. Club Rhythm of CriticalP. Critical Rate +$s1 P. Crit. Damage +$s2. Additionally increases MP Consumption when dancing while Rhythms is in effect.: Chance of Phys. Crit. Atk. +50%; Strength Phys. Crit. Atk. +17.5%. Club Rhythm of BenefitAccuracy +$s1 Evasion +$s2 HP Regeneration Bonus +$s3. Additionally increases MP Consumption when dancing while Rhythms is in effect.: Accuracy +2; Evasion +2; HP recovery bonus +10%. With a Club Card, at any character level, in addition to the list above, the following is available: Club Rhythm of ReflectionVampiric Rage Effect +$s1 Reflect Damage +$s2 Transfers back to attacker $s3 of all received damage back to the enemy. Additionally increases MP Consumption when dancing while Rhythms is in effect.: Vampire Rage Effect +4%; Damage Reflection +7.5%; Returns 2.5% of any damage received to the attacker. Club Rhythm of Clarity MP Regeneration Bonus +10% P. Skill Reuse Time -10% M. Skill Reuse Time -10% MP Consumption when using a P. Skill -2.5% MP Consumption when using a M. Skill -7.5% MP Consumption when using a Rhythm -2.5%. Additionally increases MP Consumption when dancing while Rhythms is in effect.and Club Rhythm of Dominance M. Skill Crit. Rate +50% P. Skill Reuse Time -5% Rhythm Reuse Time -5% MP Consumption when using a P. Skill -10% MP Consumption when using a Rhythm -10%. Additionally increases MP Consumption when dancing while Rhythms is in effect.will be released in the game in the second half of January, 2025; Teleports are available without a Club Card for levels 1-69; The buff is available without a Club Card for levels 1-69. Changes to Club Buffer mechanics: Without Club Card: At levels 1-69 — standard list of effects: Hidden text If you have a Club Card: At any level — an expanded list of max level effects and combo buffs: Hidden text Club Buffer Window Improvements: Work has been done to improve the use of buttons in this window. It has become more convenient; You can add up to 25 skills to your Buff Profile; In the future, we plan to add a profile for your summoned creatures. Skills. Skill enchantingis available after receiving 3 profession: Why is this important? Skill enchantingis a key mechanic that gives your character the maximum boost. If at levels 1-74, character leveling is needed to learn skills, then after 76 — to enchant skills. Even having reached the maximum level of the season stage, your character still continues to receive SP in full, which is a key resource for enchanting skills after level 76. Improving skills increases their magic level (magic_lvl can be found by hovering the mouse cursor over your skill ). At character level 74, you can learn the last skills of the second profession, but to use them effectively at higher levels, you need to increase their magic level. The difference between the skill level and the target level affects the damage and the chance of successful use (for example, debuffs): If the skill level is 3 or more lower than the target's level, the chance decreases. The greater the difference, the lower the chance; A difference of ±2 levels does not affect the chance; If the skill level is 3 or more higher than the target's level, the chance increases. The greater the difference, the higher the chance; Many players focus on equipment and epic jewelry, forgetting that improving basic skills has a greater impact on the strength and effectiveness of the character. You can read more about the skill enchantingsystem in our Wikipedia article MasterWork. Interesting fact: There are currently 1,357 different skill enchantingvariations on MasterWork. Standard ones have been updated in many places, new ones have been added to both existing and new skills. Please note! Starting from this season, on MasterWork servers, the first skill levels are enchanted for free ! Improvement of 2 profession skills for free from +1 to +3. To improve by +4, you need Codex, Adena and SP; Improvement of 3 profession skills for free up to +1. To improve by +2, you need Codex, Adena and SP; The chance of successfully upgrading a skill at free levels remains dependent on the character's level. All skills have been transferred from the Trait system to the Attribute system; Attribute insertion is not available until December 23rd, but accumulation buy/sell and below stated mining methods are available; Available for mining ATT stones and ores from RB, Epics, Instances and monsters; Let us remind you of the general rules: The chance of successful insertionis 50%; For each successfully inserted stone you get 5 units, up to 150 in Weapons of grades B, A, S, S+: Weapons with a PvP insert are also available for inlaying with attribute stones. Cannot be inserted into B-Grade armor; For each successfully inserted stone you receive 6 units, up to 30 in A-grade Armor; For each successfully inserted stone you receive 6 units, up to 60 in Armor of grade S/S+; For each successfully inserted stone you get 6 units, up to 30 in the Cloak; When inlaid into a solid Armor (top + bottom) up to 2 different elements; When inlaying all other armor (helmet, gloves, slippers, top, bottom) — 1 element each. In the future, with the development of the Season — in armor from grade S and above — it will be possible to insert 2 elements, then — 3 elements. Attribute damage calculation formula: Hidden text 0-49 — smooth increase from 0% to 20% damage; 50-149 — static increase of 20% damage; 150-299 — static increase of 40% damage; 300+ — static increase of 70% damage. Let's look at a visual example on a graph: The difference also affects the passage of Debuffs that are tied to Attributes. Examples: Rhythm of Medusa = Earth; Rhythm of Silence = Wind; Basic Rush Impact = not tied to an Attribute, but by enchantingthe skill on any of the available Attributes — its passage receives this dependence. Added 30-50 Attribute Coin as a reward for completing the 3rd class transfer quest. The 3rd job of the 3rd sub-class of the Kamael, Judicator, does NOT receive Attribute Coin. Quest Containment of Elemental Force: Reward: 4 Attribute Stones of one element of your choice Hidden text Quest name: Containment of Elemental Power Conditions for completion: — Level: 76+ Repeatability: One-time Quest NPC: Aden — Merchant Holly or Rune — Merchant Weber Reward: 202160 Exp, 20375 SP, 2 Attribute Stones of one element of your choice. Brief description: Teachers Yan and Yin ask for help in capturing the Spirits of the Mad Wind/Water, for which they promised a reward. There are 2 options for completing this quest. Option in Aden City: Talk (twice) to Merchant Holly in the Trading Post. She will send you to Teacher Yin, who is standing near the forge. Yin will give you a sword that adds 10 attribute to the elemental fire attack. This sword is shadow — it lasts 10 minutes, regardless of whether it is equipped or not. If you do not manage to complete the quest before the sword disappears, talk to Yin again — he will give you a new one. This sword is A-grade, you can use charges (SSA BSpSA SpSA). Your first task will be to bring 6 Elemental Piece: Water. Kill the mob Mad Water Spirit to get the quest items. You can find these mobs under the bridge on the way to the Graveyard, they are not aggressive and not social. The quest item Elemental Piece: Water will be given to the one who deals the last blow with the quest sword with the attribute. When you bring 6 Elemental Pieces: Water, Yin he will send you to bring 6 more. As a reward you will receive 2 Attribute Stones of any element of your choice (Fire/Water/Dark/Holy/Earth/Air). These stones cannot be dropped, sold or exchanged. Rune variant: So, we talk to Weber, he says that the Master of the properties of Yan has some problems with the elements and therefore he cannot continue his research. He asks you to come to the Teacher of Yan and help him with his work. Yan, I have been looking for a candidate for a long time, but could not find one, but you suit him, and he asks you to catch the escaped "Spirits of the Mad Wind" otherwise he cannot continue to work. He gives you an attribute A grade sword that will help tame the wind (I note that the sword eats 2 nipples A, also to get the quest item you need to beat the mob a little with physical blows if you are a mage). But the sword is not perfect and will live only 10 minutes. We go to the outskirts of the rune, looking for the Mad Spirit of Air, which peacefully graze in a square x30 y16. Mobs are not social have strong magical and physical protection, as well as strong resistance to wind attacks. We kill mobs in the above-described way and get a Part of the Elements: Wind. We continue the hunt until we collect all 6 pieces. (If you didn't make it in 10 minutes, don't despair, run up to Jan and take another sword) After you have collected all the items, approach Ian. He thanks you, but he still needs 6 Elemental Parts. He gives you the sword again and buffs you with the earth attribute for 10 minutes. Kill the Crazy Air Spirit with Ian's sword until you collect 6 parts. When you have brought 6 parts to Ian again, he thanks you again and allows you to choose an attribute stone for yourself. An ancient stone coin with obscure symbols. Take it to Attribute Masters in Aden, Rune or Ancient City Arcana and they will gladly give you Personal Attribute Ore. In the cities of Aden, Rune, Acran City, NPC Attribute Manager has been added, where you can exchange Attribute Coin for personal Attribute Ore at the rate of 12 Attribute Coin + 1,500,000 = 1 Attribute Ore of your choice ( Stones are not transferable ). An equal exchange of stones of opposite elements for each other is also available (for example, Fire for Water and vice versa). Skills that are learned for books obtained from the Twins Instance will be available from December 23rd. You will be able to obtain, buy and sell these books, but you will not be able to learn them until the December 23rd update; List of such books: Spellbook: MeteorSpellbook needed to learn 'Meteor'. Required: Archmage — 79 Soultaker — 79; Spellbook: Star FallSpellbook needed to learn 'Star Fall'. Required: Mystic Muse — 79 Storm Screamer — 79; Forgotten Scroll: Servitor BarrierForgotten Scroll needed to learn 'Servitor Barrier'. Required: Arcana Lord — 79 Elemental Master — 79 Spectral Master — 79; Forgotten Scroll: Excessive LoyaltyForgotten Scroll needed to learn 'Excessive Loyalty'. Required: Arcana Lord — 79 Elemental Master — 79 Spectral Master — 79; Forgotten Scroll: Deflect MagicForgotten Scroll needed to learn 'Deflect Magic'. Required: Phoenix Knight — 79 Hell Knight — 79 Eva's Templar — 79 Sword Muse — 79 Shillien Templar — 79 Spectral Dancer — 79; Forgotten Scroll: Final SecretForgotten Scroll needed to learn 'Final Secret'. Required: Dreadnought — 79 Duelist — 79 Titan — 79 Grand Khavatari — 79 Fortune Seeker — 79 Maestro — 79 Doombringer — 79 Soul Hound (M) — 79 Soul Hound (F) — 79; Forgotten Scroll: HideForgotten Scroll needed to learn 'Hide'. Required: Adventurer — 79 Wind Rider — 79 Ghost Hunter — 79 Fortune Seeker — 79; Forgotten Scroll: Dual Dagger MasteryForgotten Scroll needed to learn 'Dual Dagger Mastery'. Required: Adventurer — 79 Wind Rider — 79 Ghost Hunter — 79 Fortune Seeker — 79; Forgotten Scroll: Seven ArrowForgotten Scroll needed to learn 'Seven Arrow'. Required: Sagittarius — 79 Moonlight Sentinel — 79 Ghost Sentinel — 79; Forgotten Scroll: Enlightenment — WizardForgotten Scroll needed to learn 'Enlightenment'. Required: Soul Hound (M) — 79 Soul Hound (F) — 79 Archmage — 79 Soultaker — 79 Mystic Muse — 79 Storm Screamer — 79 Tectonic Sage — 79; Forgotten Scroll: Enlightenment — HealerForgotten Scroll needed to learn 'Enlightenment'. Required: Judicator — 79 Cardinal — 79 Hierophant — 79 Eva's Saint — 79 Shillien Saint — 79 Dominator — 79 Doomcryer — 79; Forgotten Scroll: Silent MindForgotten Scroll needed to learn 'Silent Mind'. Required: Sagittarius — 79 Moonlight Sentinel — 79 Ghost Sentinel — 79. Active Talisman — Divine Protection: The talisman has acquired its final form: P. Def. +3600; M. Def. +2700. Skills from Life Stones: Increased Magic Level of attack skills and debuffs from 75 to 77; Skill power has not changed, but will increase throughout the season; Self-buffs, healing abilities, and other effects on the player remain unchanged. Mage AttentionFocusing on magical powers increases Skill Range by $s1 and M. Def. by $s3, decrease Magic Cancel Rate by $s2. Decreases P. Def. by $s4 and Speed by $s5. (Spellhowler): Now reduces Speed by -30% instead of -50%; Can now be upgraded to Reduce Penalty, when enchanted Reduce Speed Penalty by 1% per Round: +1 = -29%; +2 = -28%; ... +29 = -1%; +30 = does not reduce Speed. Full description of the skill: Hidden text Self-buff, learned at character level 48; Effect duration: 15 seconds; Base reload: 2 minutes (120 seconds). Increases: Range of casting targeted Spells by +30%; Chance of interrupting spell casting when receiving damage -50%; M. Def. +10%; Reduces: P. Def. -15%; Speed -50% Swift RiftJumps backward to a distance of 400, clearing any type of Hold effect. Bow's Attack Range +$s1 and Skills Hit Time -$s2. Decreases Speed by $s3. (Hawkeye, Silver Ranger, Phantom Ranger): Now reduces Speed by -50% instead of -70%; Can now be upgraded to Penalty Reduction when enchanted: Speed Reduction by -1% per Round (you move faster): +1 = -49%; +2 = -48%; ... +29 = -21%; +30 = -20%. Full description of the skill: Hidden text The skill has 1 level and is learned at level 49 of the corresponding class; Jumps back 400 distance, removes any Hold effects; Additional effect: Bow skill range: +30%; Bow skill cast time: -20%; Speed -50%; Fixed cooldown: 30 seconds; Duration 3 sec. The following and only these Stun skills along with Stun now also apply +100% Stun Defense: Stun AttackSupplements the user's P. Atk. with $s1 Power to stun an enemy. Over-hit is possible.; Hammer CrushAttacks an enemy with $s1 Power added to P. Atk. and inflicts Shock. Ignores Shield Defense. Over-hit and Critical hit are possible.; Shield StunMakes an attack with a shield, stunning the target.; Shield BashHits an enemy with user's shield, stunning them. Target cancel is possible.; Golem PunchThrows a powerful punch with 11205 Power that both stuns and inflicts damage to an enemy. Over-hit is possible.. Please note! This change will no longer allow for "stun on stun" spells, similar to Dryad RootImmobilizes an enemy. and TranceCauses an enemy to sleep.. This does not give immunity, but reduces the chance to a minimum. All Disarm skills along with Disarm now also apply +100% Disarm Defense: DisarmDisarms an enemy and prevents him from equipping a weapon.; Mass DisarmDisarms nearby enemies.; Weapon BlockadeCancels the opponent's weapon with a dazzling movement.. Please note! This change will no longer allow "disarm on disarm" to be applied, similar to Dryad RootImmobilizes an enemy. and Trance; This does not give immunity, but reduces the chance to a minimum. DisarmDisarms an enemy and prevents him from equipping a weapon. (Berserker): Similar to Rhythm of MedusaPetrifies nearby enemies., if a character has fully defended Disarm (i.e. Disarm has expired and has not been removed by Cleanse or similar), then a new effect will be applied to the character: Disarm Resistance, increasing Disarm Resistance by 50% for 10 seconds. Full description of the skill: Hidden text Disarms the target. The weapon cannot be re-equipped while the effect lasts; Learned at level 36 of the Dragoon (Berseker) class; Can be upgraded — Chance or Time; Now, after the effect of Disarm ends, the weapon removed by it is automatically put back on; When the effect ends, the target is afflicted with Disarm Resistance, increasing Disarm Resistance by 50% for 15 seconds. Enuma ElishSupplements the user's P. Atk. with $s1 Power while using the mighty Sword of Creation. Increases Power upon the consumption of up to 5 souls. Over-hit and Critical hit are possible. (Doombringer): Skill improved: Knocks back and knocks down affected targets for 1 second, interrupts skill casts and cancels the selected target; Now deals Overstrike. Full description of the skill: Hidden text Deals an additional 4666 damage to enemies in front; Increases Power when using Soul. Consumes up to 5 Souls; Possible Crit. Atk. — base chance 15%, depending on STR, to deal x2 damage; Overstrike possible; Knocks back and knocks down affected targets for 1 second, interrupts ability casts, and cancels the selected target. Golem Armor (Maestro Transformation Skills): Golem Punch: Stun does not stack on Stun; Base cooldown increased from 3 to 4 seconds. Golem Tornado Swing: Power reduced to 4859 (~27.5%); Base cooldown reduced from 8 to 5 seconds. Added Sticky Bomb Attaches a Sticky Bomb to the enemy player. Decreases Speed by 15%. Detonation with 2430 Power added to P. Atk. will occur in 5 seconds. Over-hit and Critical hit are possible.skill to both Transformation levels (level 79 and 83); Added Mechanist Spirit skill to both Transformation levels (level 79 and 83); The Final SecretYou call upon your hidden reserves to increase your skills power and ordinary attack damage by 30% during PvP. skill has been added to the Second Transformation level (at level 83); Full description of the skill: Hidden text Transforms you into a magical spirit — Golem; Allows you to use special skills; Increased duration and decreased recharge rate of the skill: Level 1: 10 minutes (was 5), cooldown 30 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 25 minutes, fixed. The following skills are now available in transformation: Hardened Weapons; Hardened Armor. Levels of study: 1st level: 79 lvl; 2nd level: 83 lvl. Sticky BombAttaches a Sticky Bomb to the enemy player. Decreases Speed by 15%. Detonation with 2430 Power added to P. Atk. will occur in 5 seconds. Over-hit and Critical hit are possible. (Warsmith): Cast range increased from 70 to 150; Can now be used on any target (including Monsters); Full description of the skill: Hidden text Guaranteed to attach a sticky bomb to the enemy, slowing them by 15% of their running speed and exploding after 5 seconds, dealing damage to both the bearer and targets within a 300 radius of the bearer. Available for Warsmith profession; Level of study: 60; Chance to deal critical (x2) damage with a skill — 50%. Forge Guardian (New Maestro Passive): Studied at level 76; When using Blunt Weapons (Blunt/ Dualblunt/ 2-hands Blunt): P. Atk. +15.00%; Chance of P. Crit. Atk. +50. Hitting a target with a normal attack using a Blunt weapon has a 10% chance to trigger a 20-second trigger effect: The trigger is stackable and has 5 levels: Level 1: Strength Phys. Crit. Atk. +10% for blunt weapons; Level 2: Strength Phys. Crit. Atk. +15% for blunt weapons; Level 3: Strength Phys. Crit. Atk. +20% for blunt weapons; Level 4: Strength Phys. Crit. Atk. +25% for blunt weapons; Level 5: Strength P. Crit. Atk. +30% for blunt weapons. The skill can be improved by P. Atk. or by Chance of Phys. Crit. Atk., when enchanted, passive properties are increased when using Crushing weapons: P. Atk. +15.00% => 20.00%, +0.3~0.4% per enchantinground; Chance of Phys. Crit. Atk. +50 => 80, +2 units per round of enchanting; When enchanted on any of the branches: the chance of triggering increases from 10 to 15%, +1% for every 3 enchanting rounds. Mechanist Spirit (New Maestro Skill): Studied at level 79; Self buff, can be activated automatically; Duration: 20 minutes; Atk. Spd +10.00% when using Blunt weapons (Blunt/ Dualblunt/ 2-hands Blunt): While under the effect of Mechanist Spirit, attacking a target with Golem PunchThrows a powerful punch with 11205 Power that both stuns and inflicts damage to an enemy. Over-hit is possible./ Fatal StrikeAttacks an enemy with $s1 Power added to P. Atk. Over-hit and Critical hit are possible. Ignores Shield Defense./ Hammer CrushAttacks an enemy with $s1 Power added to P. Atk. and inflicts Shock. Ignores Shield Defense. Over-hit and Critical hit are possible./ Armor CrushSupplements the user's P. Atk. with 3077 Power to stun an enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Over-hit and Critical hit are possible. Ignores Shield Defense./ Crushing StrikeInflicts shock on an enemy's with $s1 Power added to P. Atk, decreasing the target's P. Def. by $s2 and M. Def. by $s3. Decreases the target's Stun resistance by $s4. Over-hit is possible. Cancels Resist Shock effect from the target with 35% rate. Cancels Improved Resist effect from the target with 25% rate.: Has a 15% chance to trigger a self-trigger for 5 seconds, increasing Physical Ability Power by 25%. The skill can be improved by Power: When enchanted, the Atk. Spd when using a Crushing weapon and the Chance of a Trigger drop are increased: Atk. Spd +10.00% > 15.00%, +0.3~0.4% per enchantinground; Trigger drop chance: 15% => 30%, +1% per enchanting round. Demolition ImpactUnleashes a shock of destruction to attack nearby enemies with 7475 Power added to P. Atk. Over-hit and Critical are possible. (Titan): The base cooldown of the skill has been increased from 75 to 30 seconds. Now you can upgrade to Duel or Reload: Duel: Gradually increased skill power in PvP and PvE, from 7475 at +0 to 9261 at +15, ~ 1.05% per enchanting round; Cooldown: Reduces skill cooldown from 30 to 15 seconds, -1 sec per Enchantment Round. Full description of the skill: Hidden text Learned at character level 78 and is bound to the Fire Attribute by default; AOE skill that hits enemies in front of your character, similar to Enuma Elish; Possible Crit. Atk. — chance, depending on STR, to deal x2 damage; Overstrike is possible. Power 7475. Crush of DoomAttacks the target with $s1 Power added to P. Atk. Ignores Shield Defense. Over-hit and Critical hit are possible. ( Destroyer ): Now this is an AoE skill that works in a Cone (within a radius of 200, 180 degrees in front of itself), and affects not only the target, but also adjacent Monsters and Characters; Full description of the skill: Hidden text Deals an additional 4558 damage; Ignores Shield; Possible Crit. Atk. — chance, depending on STR, to deal x2 damage; Overstrike is possible. ImmortalityReduces HP by $s1, but you cannot die during the effect. Limits HP recovery by more than $s3 from maximum. Increases Debuff Resistance by $s2. When the effect ends, your HP drops to 1. ( Destroyer ): Skill changed: No longer reduces HP when used; After the effect ends, it does not reduce HP to 1 unit, but reduces it by 90% of the current HP; Now consumes HP (150/200/250 HP) to use (previously consumed MP); Fixed reload speed increased by 2 times: from 10 to 5 minutes. Full description of the skill: Hidden text For 5 sec. the character cannot die. When the effect ends, it reduces the character's HP by 90% of the current HP. At each of the 3 levels it can be used at any time, without checking the current HP; When used, consumes HP (150/200/250 HP) to use (previously consumed MP); For the duration of the skill, it does not allow the character's HP to be restored by more than 30% of Max HP (as under Seal of Limit); For the duration of the skill, it increases resistance to all negative effects (debuffs) by 25/35/50%, depending on the skill level; Fixed cooldown of 5 minutes; Depending on the skill level, its duration and resistance to negative effects change: At level 1: duration 5 seconds, debuff resistance: +25%; At level 2: duration 6 seconds, debuff resistance: +35%; At level 3: duration 7 seconds, debuff resistance: +50%. Pain for Gain ( New skill Destroyer, Tyrant ): Learned at level 55; Cost to use: 100 HP; When applied, it deals damage to the user in the amount of 70% of the current HP; Applies a 60 second effect: HP cannot be restored more than 20% of Max; Reduces protection from negative effects by 30%. Basic (non-fixed) reload time: 10 minutes; The skill can be improved by Penalty or Time: Penalty: Increases the limit of Max HP that can be restored from 20 to 30%, depending on the refinement; Time: Increases duration from 60 to 90 seconds, depending on enchantment. Coup De Grace ( New Fortune Seeker Passive ): Studied at level 76; When using Daggers (Dagger/Dualdagger): Strength Phys. Crit. Atk. +25.00%; Speed +12. Hitting a target with a normal attack using the weapon's Daggers has a 10% chance to trigger a 20-second trigger effect: The trigger is stackable and has 5 levels: Level 1: Physical skill application speed -7%; Level 2: Physical skill application speed -9%; Level 3: Physical skill application speed -11%; Level 4: Physical skill application speed -13%; Level 5: Physical skill application speed -15%. The skill can be improved by Strength, Physical Crit. Atk. or by Run Speed, when enchanted, passive properties are increased when using Daggers: Strength Phys. Crit. Atk.: +25.00% => +30.00%, +0.3~0.4% per enchantinground; Run Speed: +12 => +20, 1 unit of Speed for every 2 rounds of enchanting; When enchanted on any of the branches: the chance of triggering increases from 10 to 15%, +1% for every 3 enchantingrounds. Collector's ExperienceIncreases P. Atk. by $s1 when using a sword/blunt weapon. Increases Shield Defense by $s2 when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike or Lucky Strike. ( Bounty Hunter ): Attacking with Crushing StrikeInflicts shock on an enemy's with $s1 Power added to P. Atk, decreasing the target's P. Def. by $s2 and M. Def. by $s3. Decreases the target's Stun resistance by $s4. Over-hit is possible. Cancels Resist Shock effect from the target with 35% rate. Cancels Improved Resist effect from the target with 25% rate. and Lucky StrikeSkill with Earth Attribute that inflicts an exploding attack on an enemy with 4312 Power added to P. Atk. Causes damage and spoil at the same time on some nearby enemies. Over-hit is possible. has a 33% chance to trigger Collector's FortuneA collector's luck. Increases P. Atk. by 15%, Critical Rate by 10%, Critical Damage by 10%, Atk. Spd. by 3%, and Speed by 5.; Collector's FortuneA collector's luck. Increases P. Atk. by 15%, Critical Rate by 10%, Critical Damage by 10%, Atk. Spd. by 3%, and Speed by 5. — effect improved: Phys Atk. +15.00% (unchanged); Strength Phys. Crit. Atk. +10% > 15.00% (+5%); Chance of Phys. Crit. Atk. +10% > 15.00% (+5%); Speed Atk. +3% > +5.00% (+2%); Speed +5 > +7 (+2 units). Spoil BombPuts enemies near the target into a spoil state and decreases Speed by 15%, exploding and inflicting damage after a set time. ( Fortune Seeker ): Detonation damage changed from M. Atk. to P. Atk.; Similar to the Sticky BombAttaches a Sticky Bomb to the enemy player. Decreases Speed by 15%. Detonation with 2430 Power added to P. Atk. will occur in 5 seconds. Over-hit and Critical hit are possible. ability, it now slows the target by 15%; Overstrike possible; Full description of the skill: Hidden text Studied at level 79; Slows the target by 15%; The mine explosion deals damage after a certain time; The Assess skill is applied to affected enemies; Has 20 basic Earth attributes. The chance of successfully completing this skill depends solely on the ratio of the skill level to the monsters' level. The passage of the attack speed reduction debuff (with the appropriate enchanting) does not depend on the passage of the main effect of the skill, but now depends on the attribute: By inserting the Earth Attribute into a weapon you increase the chance of success the debuff from enchanting, but do not increase the chance of success the main effect of Spoil. Lucky StrikeSkill with Earth Attribute that inflicts an exploding attack on an enemy with 4312 Power added to P. Atk. Causes damage and spoil at the same time on some nearby enemies. Over-hit is possible. ( Fortune Seeker ): Overstrike possible; Full description of the skill: Hidden text Learned at level 78; Deals 4312 damage to enemies with an explosion that adds to their P. Atk. Simultaneously with dealing damage to a small number of surrounding enemies, it puts them into the Assessing state. Can be used when equipped with swords, blunt weapons, daggers, dual daggers and spears; Overstrike is possible. The skill has a built-in Earth attribute. Coin Flip (New Bounty Hunter Skill): Learned at level 49 for 777,777 Adena; Consumes 777 Adena per use. When entering a group: the skill goes on cooldown for 30 seconds; When leaving a group: group members lose the effect; Duration of effect: 5 minutes; Fixed recharge: 5 minutes; Flips a coin. Applies one of two random effects to the character and all party members: For group members who got Eagle: P. Atk. +6%; M. Atk. +10%; Atk. Spd +5%; Mag Speed +5%. For group members who got Tails: P. Def. +7%; M. Def. +8%; Power of incoming Healing +10%; Resistance to Negative Effects +10%. Automatic learning of skills: All skills from level 1 to 59, except for a number of exceptional skills and those skills that require items to learn, will be learned automatically; To learn skills of level 60 and above, as before, you will need SP. Items. Attribute Manager: Attribute Stone Exchanger; Standard free exchange of Stones of opposite elements: Fire StoneStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. on Water StoneStone will increase Water attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; Earth StoneStone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. on Wind StoneStone will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; Dark StoneStone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. on Divine StoneStone will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.. Personal reward exchange for 3rd class transfer for Attribute Ore: As a reward for the 3rd class transfer (except Kamael Arbiter), characters receive from 30 to 50 Attribute CoinAn ancient stone coin with obscure symbols. Take it to Attribute Masters in Aden, Rune or Ancient City Arcana and they will gladly give you Personal Attribute Ore.: 12 Attribute CoinAn ancient stone coin with obscure symbols. Take it to Attribute Masters in Aden, Rune or Ancient City Arcana and they will gladly give you Personal Attribute Ore. + 1,500,000 Adena can be exchanged for personal Attribute Ore: Personal Fire StonePersonal Item. Stone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; Personal Water StonePersonal Item. Stone will increase Water attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; Personal Earth StonePersonal Item. Stone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; Personal Wind StonePersonal Item. Stone will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; Personal Dark StonePersonal Item. Stone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; Personal Divine StonePersonal Item. Stone will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.. Please note! The transition to the Attribute system is December 16, but it will only be possible to insert Attribute Stones from December 23; This division is made so that players have time to accumulate Stones and prepare Weapons and Armor for insertion; The Attribute mechanic is one of the key mechanics of the current update, and we strongly recommend not to ignore it; We remind you of the features of the mechanics of inserting Attribute Stones: Hidden text Let's look at a visual example on a graph: The difference also affects the passage of Debuffs that are tied to Attributes. Examples: The chance of successful insertionis 50%; 5 units each, up to 150 in Weapons of grades B, A, S, S+; Cannot be inserted into B-grade Armor; 6 units, up to 30 in A-grade Armor; 6 units, up to 60 in Armor grade S/S+; 6 units, up to 30 in Cloak; In solid Armor (top + bottom) up to 2 different elements; In all other Armor (helmet, gloves, slippers, top, bottom) — 1 element. In the future, with the development of the Season — in armor from grade S and above — it will be possible to insert 2 elements, then — 3 elements. Detailed information about the Attributes System: Hidden text 0-49 — smooth increase from 0% to 20% damage; 50-149 — static increase of 20% damage; 150-299 — static increase of 40% damage; 300+ — static increase of 70% damage. Rhythm of Medusa = Earth; Rhythm of Silence = Wind; Basic Rush Impact = not tied to an Attribute, but enchantingthe skill on any of the available Attributes — its passage gets this dependence. Recharging personal Energy items: Honey Vitality Pie: Reload time increased from 60 to 30 minutes. Vitality Maintaining Potion Personal magic potion that maintains the Vitality stage by 10 minutes. Reuse delay 15 minutes.and Vitality Replenishing Potion: Reload time increased from 30 to 15 minutes. CP potion cooldown reduced by half a second, from 2 to 1.5 seconds: Relevant for: CP PotionRestores CP by 50. Cooldown: 1 sec.; Greater CP PotionRestores CP by 200. Cooldown: 1 sec.; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec.. Increased Mag. Defense of personal Rings for Start and from Sets: Pioneers RingUnique Ring of Pioneers for those who took part in MasterWork Grand Opening. Exp loss from death -10% PvE Defense +2% Inventory Slots +10. Ring's Escape: Teleports caster to the nearest village. Reuse delay: 10 min. — from 24 to 32; Greater MW RingGreater Ring from Starter Set. Exp loss from death -25% PvE Defense +3% Inventory Slots +15. Ring's Escape: Teleports caster to the nearest village. Reuse delay: 10 min. Blessed Ring's Escape: Teleports caster to the nearest village. Reuse delay: 1 hour. — from 32 to 40; Blessed MW RingBlessed Ring from Unique Set. Exp loss from death -50% PvE Defense +5% Inventory Slots +20. Ring's Escape: Teleports caster to the nearest village. Reuse delay: 10 min. Blessed Ring's Escape: Teleports caster to the nearest village. Reuse delay: 1 hour. Blessed Ring's Resurrection: Resurrects target. Reuse delay: 3 hours. — from 40 to 48. Rune of Item Penalty: Now works for S-grade items: B-grade: level 47 instead of 52; A-grade: level 56 instead of 61; S-grade: level 71 instead of 76. The Dynasty equipment that will be available later in the game is also S-grade. On the Primeval Island, killing Tyrannosaurus monsters now upgrades the Soul Crystal: Chance 10%, individual for the finishing player; The crystal can be upgraded from 10 to 11 and from 11 to 12 levels. The markup for creating S-grade equipment has been removed. Instances. New Instance — Twins: Available from December 16th; Entry from 5 to 9 players, 75-85 levels; The entrance to the instance is located in the city of Arcan; Zone cooldown: Monday, Wednesday, Friday; 06:30 am (3 times a week, not every day); Getting Experience and Drops is personal, like in Laba/Zaken: Base experience — 2,000,000 for each of the Bosses; Experience is increased by Experience Runes and Daily Online Runes and depends on the Experience Rate from Bosses, but does not increase from the Energy level; The value of the loot depends on the speed of completing the instance; For completing the instance, only one transferable chest with a reward is given to each group member. It combines the drop from both Bosses: Please note! ❗ Rewards for completing the Twins instance are given for the corresponding Mission❗; Possible loot: S-grade items (weapons, armor, jewelry and pieces to create them); Chest with Life StoneIf used, You will get one of Life Stones: Life Stone — 40% Mid-Grade Life Stone — 30% High-Grade Life Stone — 15% Top-Grade Ring Life Stone — 3.75% Earring Life Stone — 3.75% Life Stone — 5% Necklace Life Stone — 2.50%; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents.; Blessed Scroll: Enchant Weapon (S-Grade)Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.; Blessed Scroll: Enchant Armor (S-Grade)Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.; Forgotten Scroll: Fighter's Will;Forgotten Scroll needed to learn 'Fighter's Will'. Required: All classes — 55 Forgotten Scroll: Archer's WillForgotten Scroll needed to learn 'Archer's Will'. Required: All classes — 55; Forgotten Scroll: Magician's WillForgotten Scroll needed to learn 'Magician's Will'. Required: All classes — 55; Dark StoneStone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — Attribute Stones; Book for learning skill level 79: Spellbook: MeteorSpellbook needed to learn 'Meteor'. Required: Archmage — 79 Soultaker — 79; Spellbook: Star FallSpellbook needed to learn 'Star Fall'. Required: Mystic Muse — 79 Storm Screamer — 79; Forgotten Scroll: Servitor BarrierForgotten Scroll needed to learn 'Servitor Barrier'. Required: Arcana Lord — 79 Elemental Master — 79 Spectral Master — 79; Forgotten Scroll: Excessive LoyaltyForgotten Scroll needed to learn 'Excessive Loyalty'. Required: Arcana Lord — 79 Elemental Master — 79 Spectral Master — 79; Forgotten Scroll: Deflect MagicForgotten Scroll needed to learn 'Deflect Magic'. Required: Phoenix Knight — 79 Hell Knight — 79 Eva's Templar — 79 Sword Muse — 79 Shillien Templar — 79 Spectral Dancer — 79; Forgotten Scroll: Final SecretForgotten Scroll needed to learn 'Final Secret'. Required: Dreadnought — 79 Duelist — 79 Titan — 79 Grand Khavatari — 79 Fortune Seeker — 79 Maestro — 79 Doombringer — 79 Soul Hound (M) — 79 Soul Hound (F) — 79; Forgotten Scroll: HideForgotten Scroll needed to learn 'Hide'. Required: Adventurer — 79 Wind Rider — 79 Ghost Hunter — 79 Fortune Seeker — 79; Forgotten Scroll: Dual Dagger MasteryForgotten Scroll needed to learn 'Dual Dagger Mastery'. Required: Adventurer — 79 Wind Rider — 79 Ghost Hunter — 79 Fortune Seeker — 79; Forgotten Scroll: Seven ArrowForgotten Scroll needed to learn 'Seven Arrow'. Required: Sagittarius — 79 Moonlight Sentinel — 79 Ghost Sentinel — 79; Forgotten Scroll: Enlightenment — WizardForgotten Scroll needed to learn 'Enlightenment'. Required: Soul Hound (M) — 79 Soul Hound (F) — 79 Archmage — 79 Soultaker — 79 Mystic Muse — 79 Storm Screamer — 79 Tectonic Sage — 79; Forgotten Scroll: Enlightenment — HealerForgotten Scroll needed to learn 'Enlightenment'. Required: Judicator — 79 Cardinal — 79 Hierophant — 79 Eva's Saint — 79 Shillien Saint — 79 Dominator — 79 Doomcryer — 79; Forgotten Scroll: Silent MindForgotten Scroll needed to learn 'Silent Mind'. Required: Sagittarius — 79 Moonlight Sentinel — 79 Ghost Sentinel — 79. Please note! You will be able to obtain, buy and sell these books, but you will not be able to learn them until the December 23rd update; Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide., Elixir of CP (S-Grade), Leonard Material used to build Dwarven items.- consumables and high-level resources; When killing Bosses, there is a chance to pump up CA from each of the two Bosses: 10 > 11: 2.5%; 11 > 12: 2%; 12 > 13: 1.5%. Please note ! Skill books for level 79 skills are available for looting from December 16th, but they can only be learned from December 23rd, with the morning restart. Instanced Zaken: Zaken level 66, increased chance of enchanting SC: 10 > 11: 3%; 11 > 12: 2%. Zaken level 78, increased chance of enchanting SC: 10 > 11: 4%; 11 > 12: 3%; 12 > 13: 2%. Both Zakens have become stronger — their attacks have received an offensive Attribute; The chests you get when you kill Zaken have new icons! Castle and Fort Instances: RB in Castles: Boss levels increased from 70-74 to 74-78. RB in Forts: Boss levels increased from 68-72 to 72-76. Boss stats (Health, Damage, and Experience gained) have been slightly increased. Pailaka — Dragon (73-77): Experience and SP rewards have been doubled again ( final rewards): 49 140 000 EXP; 17,700,000 SP. Please note! In the following instances, there is a fixed experience that can be increased with Experience Runes (Ivory Store/ L2Store) and Daily Online Reward (Achievements): 59th Laba: 175,000 + 1,600,000 = 1,750,000 Experience; 59th Kartia: 2,300,000 Experience; 66th Zaken: 2,560,000 Experience; 69th Laba: 200,000 + 1,900,000 = 2,100,000 Experience; 69th Kartia: 2,750,000 Experience; 78th Zaken: 3,500,000 Experience; Twins: 2,000,000 Experience x 2 = 4,000,000 Experience. Epic and Raid Bosses. Epic Bosses: All Epic Bosses have their level increased to 79, as well as their characteristics: Max. HP and HP Regeneration; Phys. and Magic. Defense; Attribute Attack and Defense. Extraction: Removed Low-A Weapons, Armor and Jewelry; Reduced the amount of Mid-A and Top-A Weapons, Armor and Jewelry; Added S-grade Weapons, Armor and Jewelry; Added S-grade Orbs; Added Attribute Stones. Read more: For Bosses — Queen Ant/ Core/ Orfen/ Zaken: Hidden text Forgotten Scroll: Magician's WillForgotten Scroll needed to learn 'Magician's Will'. Required: All classes — 55/ Forgotten Scroll: Fighter's WillForgotten Scroll needed to learn 'Fighter's Will'. Required: All classes — 55/ Forgotten Scroll: Archer's WillForgotten Scroll needed to learn 'Archer's Will'. Required: All classes — 55 — from 2 to 3 books of each type; Unidentified Sword of MiraclesDouble-click to identify this item. It can be either normal or foundation. — 1 random Mid-A Weapon; Unidentified Themis' TongueDouble-click to identify this item. It can be either normal or foundation. — 1 random Top-A Weapon; Unidentified Arcana MaceDouble-click to identify this item. It can be either normal or foundation. — 2 random S weapons; Unidentified Sealed Armor of NightmareDouble-click to identify this item. It can be either normal or foundation. — 2 random Nightmare items; Unidentified Sealed Majestic Plate ArmorDouble-click to identify this item. It can be either normal or foundation. — 2 random Majestic items; Unidentified Sealed Major Arcana RobeDouble-click to identify this item. It can be either normal or foundation. — 2 random S-grade armor: 2 random S helmets; 2 random pairs of S gloves; 2 random pairs of S boots. Sealed Tateossian EarringThe seal can be broken with the help of the Blacksmith of Mammon. When the seal is broken, the effect of M. Def+3 and MP +31 is given. <Seal Break Effects> M. Def +3, MP +31. — a variety of different jewelry S; Ancient Book: Divine Inspiration (Manuscript)Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 72 or higher.) — from 3 to 5; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents. — from 25 to 50; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone — 40% Mid-Grade Life Stone — 30% High-Grade Life Stone — 15% Top-Grade Ring Life Stone — 3.75% Earring Life Stone — 3.75% Life Stone — 5% Necklace Life Stone — 2.50% — from 35 to 50; Fire StoneStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Water StoneStone will increase Water attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — from 15 to 30; Earth StoneStone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Wind StoneStone will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — from 15 to 30; Dark StoneStone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Divine StoneStone will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — from 15 to 30; MasterWork Crystal: B-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of B-grade for a rare item. To exchange a Full Armor piece, you need: 3 B-grade Spheres. To exchange an Upper Armor piece, you need: 2 B-grade Spheres. To exchange Weapons, Accessory, Shields, and other Armor pieces, you need: 1 B-grade Sphere. — from 3 to 5; MasterWork Crystal: A-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of A-grade for a rare item. To exchange a Full Armor piece, you need: 4 A-grade Spheres. To exchange an Upper Armor piece, you need: 3 A-grade Spheres. To exchange other parts of the Armor, you need: 2 A-grade Spheres. To exchange shield and aseccory, you need: 1 A-grade Sphere. To exchange Low/Mid weapon, you need: 2 A-grade Spheres. To exchange Top weapon, you need: 3 A-grade Spheres. — from 3 to 5; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. — from 2 to 3. For Bosses — Baium/ Antharas: Hidden text Forgotten Scroll: Magician's WillForgotten Scroll needed to learn 'Magician's Will'. Required: All classes — 55/ Forgotten Scroll: Fighter's WillForgotten Scroll needed to learn 'Fighter's Will'. Required: All classes — 55/ Forgotten Scroll: Archer's WillForgotten Scroll needed to learn 'Archer's Will'. Required: All classes — 55 — from 3 to 4 books of each type; Unidentified Sword of MiraclesDouble-click to identify this item. It can be either normal or foundation. — 1 random Mid-A Weapon; Unidentified Themis' TongueDouble-click to identify this item. It can be either normal or foundation. — 2 random Top-A Weapons; Unidentified Arcana MaceDouble-click to identify this item. It can be either normal or foundation. — 3 random S weapons; Unidentified Sealed Armor of NightmareDouble-click to identify this item. It can be either normal or foundation. — 2 random Nightmare items; Unidentified Sealed Majestic Plate ArmorDouble-click to identify this item. It can be either normal or foundation. — 2 random Majestic items; Unidentified Sealed Major Arcana RobeDouble-click to identify this item. It can be either normal or foundation. — 3 random S-grade armor: 3 random S helmets; 3 random pairs of S gloves; 3 random pairs of S boots. Sealed Tateossian EarringThe seal can be broken with the help of the Blacksmith of Mammon. When the seal is broken, the effect of M. Def+3 and MP +31 is given. <Seal Break Effects> M. Def +3, MP +31. — a variety of different jewelry S; Ancient Book: Divine Inspiration (Manuscript)Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 72 or higher.) — from 5 to 7; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the counts. — from 35 to 70; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone — 40% Mid-Grade Life Stone — 30% High-Grade Life Stone — 15% Top-Grade Ring Life Stone — 3.75% Earring Life Stone — 3.75% Life Stone — 5% Necklace Life Stone — 2.50% — from 50 to 70; Fire StoneStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Water StoneStone will increase Water attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — from 25 to 50; Earth StoneStone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Wind StoneStone will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — from 25 to 50; Dark StoneStone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Divine StoneStone will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — from 25 to 50; MasterWork Crystal: B-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of B-grade for a rare item. To exchange a Full Armor piece, you need: 3 B-grade Spheres. To exchange an Upper Armor piece, you need: 2 B-grade Spheres. To exchange Weapons, Accessory, Shields, and other Armor pieces, you need: 1 B-grade Sphere. — from 4 to 7; MasterWork Crystal: A-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of A-grade for a rare item. To exchange a Full Armor piece, you need: 4 A-grade Spheres. To exchange an Upper Armor piece, you need: 3 A-grade Spheres. To exchange other parts of the Armor, you need: 2 A-grade Spheres. To exchange shield and aseccory, you need: 1 A-grade Sphere. To exchange Low/Mid weapon, you need: 2 A-grade Spheres. To exchange Top weapon, you need: 3 A-grade Spheres. — from 4 to 7; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. — from 3 to 5. On all Epic Bosses you can upgrade SA from 11 to 12 and from 12 to 13 with a 100% chance: For all members of the finishing group. Lilith & Anakim: RB levels have been increased to 76, parameters have been increased proportionally; Drop changed: Unidentified Forgotten BladeDouble-click to identify this item. It can be either normal or foundation. — S-grade weapon and pieces for this weapon; Chest with Life StoneIf used, You will get one of Life Stones: Life Stone — 40% Mid-Grade Life Stone — 30% High-Grade Life Stone — 15% Top-Grade Ring Life Stone — 3.75% Earring Life Stone — 3.75% Life Stone — 5% Necklace Life Stone — 2.50% — from 10 to 20; Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the counts. — from 10 to 15; Fire StoneStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation — 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. — 2 to 3 random Attribute Stones; MasterWork Crystal: A-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of A-grade for a rare item. To exchange a Full Armor piece, you need: 4 A-grade Spheres. To exchange an Upper Armor piece, you need: 3 A-grade Spheres. To exchange other parts of the Armor, you need: 2 A-grade Spheres. To exchange shield and aseccory, you need: 1 A-grade Sphere. To exchange Low/Mid weapon, you need: 2 A-grade Spheres. To exchange Top weapon, you need: 3 A-grade Spheres. — 15%; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. — 10%; Part of Griffin — various mount cards. Raid Bosses: Raid Boss Vidar Odinson received the latest update this season and is now level 79; Now after killing RB, Chests will appear (like on Sub RB, life time — 5 minutes), from which anyone can take a quest item for the 4th and 5th level of the Alliance from Ketra or Varka, if there is a quest to kill RB; Barakiel (nobl-RB) — Boss level increased to 72, Boss parameters slightly increased, Attribute Stones added to drop; Benom — Boss level increased to 78, Attribute Stones added to drop; For bosses level 70+ drop chance: MasterWork Crystal: A-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of A-grade for a rare item. To exchange a Full Armor piece, you need: 4 A-grade Spheres. To exchange an Upper Armor piece, you need: 3 A-grade Spheres. To exchange other parts of the Armor, you need: 2 A-grade Spheres. To exchange shield and aseccory, you need: 1 A-grade Sphere. To exchange Low/Mid weapon, you need: 2 A-grade Spheres. To exchange Top weapon, you need: 3 A-grade Spheres. — increased by one and a half times, from 1% to 1.5%; MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. — increased by 2 times, from 0.5% to 1%; Attribute Stones have been added to the drop of all the following Raid Bosses 70+: 1 random Attribute Stone: Boss Level Shilen's Messenger Cabrio 70 Fafurion's Herald Lokness 70 Meanas Anor 70 Korim 70 Roaring Skylancer 70 Palibati Queen Theme 70 Anakim's Nemesis Zakaron 70 Beast Lord Behemoth 70 Eilhalder von Hellmann 71 Immortal Savior Mardil 71 Water Dragon Seer Sheshark 72 Flame of Splendor Barakiel 72 Doom Blade Thanatos 72 Vanor Chief Kandra 72 Plague Golem 73 Death Lord Hallate 73 Krokian Padisha Sobek 74 Antharas Priest Cloe 74 Icicle Emperor Bumbalump 74 1 to 2 random Attribute Stones: Boss Level Kernon 75 Storm Winged Naga 75 Last Lesser Giant Olkuth 75 Menacing Palatanos 75 Bloody Empress Decarbia 75 Death Lord Ipos 75 Death Lord Shax 75 Benom 78 Ocean Flame Ashakiel 76 Flamestone Giant 76 Varka's Hero Shadith 80 Varka's Commander Mos 80 Ketra's Hero Hekaton 80 Ketra's Commander Tayr 80 Shadow of Halisha Alectia 80 Shadow of Halisha Tishas 80 Shadow of Halisha Mekara 80 Shadow of Halisha Morigul 80 1 to 2 random Attribute Stones: Boss Level Fire of Wrath Shuriel 78 Last Lesser Giant Glaki 78 Daimon the White-Eyed 78 Hestia 78 Longhorn Golkonda 79 Cherub Galaxia 79 Ketra's Chief Brakki 80 Soul of Fire Nastron 80 Varka's Chief Horus 80 Soul of Water Ashutar 80 Ember 80 Queen Shyeed 80 Uruka 80 Andreas Van Halter 80 Anais 80 Sailren 80 Sailren 80 Gordon 80 Chests: Sub and Noble RB: Chests for obtaining Staffs by Sub-class, which appear after killing Sub-RB: Chest lifespan increased from 10 to 15 minutes. Chest for obtaining staff fragments for the Nobility quest, which appears after killing Noble-RB: Chest lifetime increased from 3 to 5 minutes. Olympiad and awards. New Rewards for Participation in the Olympiad: In the current (December 19 — 22), as well as in all subsequent periods of the Olympiad, Olympiad Tokens will be awarded as a reward: New store with goods for Tokens; Achievement rewards have been replaced with Tokens; Calculation — 1000 Tokens for each Olympiad Point in the period; Olympiad Jewelry (Available for purchase from December 23rd): Olympiad Ring Limited time item available for 28 days. Max MP +21 Accuracy +2 Critical Damage +15.00% Resistance to Hold +30.00% Hold Chance +30.00% When equipped with two identical rings, the effect of only one ring will be applied.- 22,000 Olympiad Token + 5,000,000 Adena; Olympiad Necklace Limited time item available for 28 days. Max MP + 42 Resistance to Sleep/ Paralysis/ Stun attacks +15.00% Sleep/ Paralysis/ Stun Chance +15.00% Skill reuse delay -5% Damage shield effect +4.00%- 44,000 Olympiad Token + 5,000,000 Adena; Olympiad Earring Limited time item available for 28 days. Max MP +31 Resistance to Stun/ Mental Attacks +20.00% Stun/ Mental Chance +20.00% Vampiric rage effect +4.00% When equipped with two identical earrings, the effect of only one earring will be applied.- 33,000 Olympiad Token + 5,000,000 Adena; Temporary jewelry - 28 days. ❗It is important to note that the participants of the past period (December 5 — 8) will have until the morning of December 16 to cash out their NGP rewards. With the restart on December 16, those who have not collected their NGP will no longer be able to receive them and they will simply disappear. At the same time, the NGP Store will still be available. Hero Skills: Heroic Miracle: Hiro UD has found its final form: P. Def. +5400; M. Def. +4050; Speed +5; Resistance to Cancellation Effects +80%. Heroes have access to Debuffs with a common cooldown: Heroic Grandeur;Decreases nearby enemies' P. Def. by 10%, M. Def. by 10%, Evasion by 10, Shield Defense +50%. Increases damage to be canceled by magic by 100, and blocks all physical/magic skills. Total cooldown with Heroic Dread. Heroic Dread.Instills nearby enemies with fear and causes them to flee with Speed increased by 66. Total cooldown with Heroic Grandeur. Improved characteristics of heroic weapons: PvP Damage increased from +20 to +35%; PvE Damage increased from +20 to +50%. Locations. Please note! Many monsters now have Attribute Attack, so don't neglect Attribute in Armor, as well as elemental defense buffs: Elemental ProtectionResistance Fire, Water, Wind and Earth +$s1./ Resist FireIncreases Resistance to Fire by $s1./ Magmatic RhythmResistance to Water +$s1 Resistance to Fire +$s1. Additionally increases MP Consumption when dancing while Rhythms is in effect. and their analogues, which can now be enchanted for free ! Hellbound Opening: The entrance to Hell Island will open at 20:00 server time on Monday; The Path to Hellbound quest (started at NPC Casian), which opens access to the Hellbound location, is available from level 75; Entrance to Hellbound is also from level 74; Quest can be completed after the Hellbound launch — from 20:00 (GMT+2). RB for the quest and the quest itself for the level of trust in HB are available immediately after the opening of the Island: More details about the quest and rewards can be found on our Wikipedia. Ancient Tome of the DemonA book possessed by monsters to prove their devotion to Beleth. It will disappear if forced open. — books and pages that drop from them can be given to other players; Purchase of goods is available from the opening of the Island, with a Standard Caravan Certificate: Essence: S-grade Item that can improve your S-grade and Dynasty armor.is an exception and will be available for purchase from December 23rd. Spots with Chimera, Celtus and obtaininga Premium Caravan Certificate will be available in January. More about Location: Hellbound is undoubtedly the title and most recognizable location of the Gracia update. It is also one of the key locations of the future update and the main point of confrontation between organized groups of players. If you are looking for effective farming, leveling and fierce battles — you should definitely visit Hellbound; A large amount of Experience and Adena, excellent Drop and Spoil make the Island a point of attraction for ambitious players; The following spots will be available from the opening of the location: Beleth's Magic Circle: This spot is suitable for both small groups and organized ones that are actively developing and gaining strength; Drop of Adena, Resources, Attribute Stones and S-grade Recipes; Spoiled Codexes and Blessed Scrolls of Weapon and Armor Improvement; Hidden text Desert Quarry (more about the spot on Wikipedia): A very worthy and interesting spot for organized groups that are ready to actively act during prime time, interacting both with each other and with the environment; The spot is guarded by the Raid Boss Beleth Kerberos, who moves between the Quarry and the entrance to the location: Hidden text Lots of monsters running around in circles. Great spot for AoE farming; Drop of Adena, Resources, Attribute Stones and S-grade Recipes; Spoiled Codexes and Blessed Scrolls of Weapon and Armor Improvement; Hidden text Enchanted Megalith (Green Spot): The most recognizable and profitable spot for organized groups of players. If you are looking for a fight — this is the place for you; Lots of warriors running around in circles. Great spot for AoE farming; Drop of Adena, Resources, Attribute Stones and S-grade Recipes; Spoiled Codexes and Blessed Scrolls of Weapon and Armor Improvement; Hidden text Refugee Camp: A strengthened analogue of the first rooms from the Pagan Temple location, which is suitable for small groups of players, as well as for farming with the help of the Turn Undead and Banish Undead skills. However, do not forget that periodically in this place the NPC Mystical Spirit will appear, for which large-scale battles will take place; Suitable for mining Divine Stone and S-grade Recipes; Hidden text Sand Swept Dunes: Great for farming in organized groups, which is accompanied by regular battles and obtaining the necessary items to increase the level of trust with the location; The radius of the mob "retraction" has been increased, which allows you to effectively collect mobs for AoE farming. Sand Storms (the thing that would throw players into the air) were removed and monsters were added in their place; Drop of Adena, Resources, Attribute Stones and S-grade Recipes; Spoiled Codexes and Blessed Scrolls of Weapon and Armor Improvement; Hidden text New spot between Chimeras and Desert: Suitable for both small and organized groups. A cozy corner that will allow you to effectively spend the prime, without unnecessary battles; Drop of Adena, Resources, Attribute Stones and S-grade Recipes; Spoiled Codexes and Blessed Scrolls of Weapon and Armor Improvement; Hidden text Current locations of the stage: Attribute Stones have been added to loot from monsters in the location; Due to the opening of Hellbound, these locations will become freer and more accessible to players from small clans and just random groups of players, while they not only have not lost their relevance, but in many ways have gained in connection with the improvement of the items obtained; Please pay attention to these locations: Monastery of Silence; Forge of Gods; Mimirs Forest; Imperial Tomb; Pagan Temple: A Raid Boss has appeared in the location — Andreas Van Halter: Level 80; When there are more than 100 people near the Boss, the boss gets a boost; 25% chance to upgrade Soul Crystal from level 12 to 13 for all members of the finishing party; Hidden text The following locations will also become available with the update: Fairy Settlement is our unique custom location in the vicinity of Arcan City: The location consists of three zones of varying difficulty and is designed for leveling and farming for both solo players and small groups, as well as for full groups: Hidden text To get to the Fairy Settlement, talk to NPC Liri to the left of the Portal Keeper of Arkan: Hidden text As a reward for hunting monsters in the Fairy Settlement, you can get: Resources, SP scrolls, S-grade gems; Attribute Stones; Codexes for enchanting skills; Equipment enchantment scrolls, including Blessed Scrolls; Recipes, parts and whole items of S-grade equipment. You can learn more about the Fairy Settlement mechanics, monsters, bosses, and loot in our Wikipedia. Chromatic Highlands and Isle of Prayer are reworked locations that, if approached correctly, can compete in terms of benefits with Hellbound: Now monsters — Island Guardian, White Sand Mirage, Muddy Coral, Kleopora, Seychelles, Naiad, Sonneratia, Castalia, Chrysocolla, Pythia drop items: Blue Seed of EvilPieces of Blue Seed of Evil which were planted into a monster by Beleth. If you take this to Liriel Wavecrest in Parnassus, she is going to exchange it for a random S-Grade armor recipe. This item. From monsters — Water Dragon Detractor (Appears after killing Dark Water Dragon), while Fafurion Kindred is alive drops: Black Seed of Evil; To extend the life of Fafurion Kindred, use Spirit of the LakeA spirit that is used to recover HP of Fafurion Families. on it, which drops after the death of Water Dragon Detractor: Hidden text Blue Seed of EvilPieces of Blue Seed of Evil which were planted into a monster by Beleth. If you take this to Liriel Wavecrest in Parnassus, she is going to exchange it for a random S-Grade armor recipe. This item and Black Seed of EvilPieces of Black Seed of Evil which were planted into a monster by Beleth. If you take this to Liriel Wavecrest in Parnassus, she is going to exchange it for a random S-Grade armor recipe. This item can be exchanged with NPC Liriel Wavecrest in Parnassus for: Hidden text Water Dragon ChestDouble-click for a chance to receive a random recipe for S-Grade gloves, boots or helmet. — contains a random recipe for S-grade gloves/boots/helmet: 650 Blue Seed of EvilPieces of Blue Seed of Evil which were planted into a monster by Beleth. If you take this to Liriel Wavecrest in Parnassus, she is going to exchange it for a random S-Grade armor recipe. This item; 150 Black Seed of EvilPieces of Black Seed of Evil which were planted into a monster by Beleth. If you take this to Liriel Wavecrest in Parnassus, she is going to exchange it for a random S-Grade armor recipe. This item; 750,000 Adena. Water Dragon ChestDouble-click for a chance to receive a random recipe for S-Grade armor. — contains a random S-grade armor recipe: 2000 Blue Seed of EvilPieces of Blue Seed of Evil which were planted into a monster by Beleth. If you take this to Liriel Wavecrest in Parnassus, she is going to exchange it for a random S-Grade armor recipe. This item; 500 Black Seed of EvilPieces of Black Seed of Evil which were planted into a monster by Beleth. If you take this to Liriel Wavecrest in Parnassus, she is going to exchange it for a random S-Grade armor recipe. This item; 1,500,000 Adena. Is it complicated? Let's figure it out and finalize the information described above. Hellbound should be chosen by organized clans that are ready not only for difficult PvE, but also for collective battles with the protection of allies. This does not mean that you, not being a member of such a clan, will not be able to find a spot in this location. Very often, individual spots are occupied by such groups and players. However, when making this choice, you should be prepared that from time to time you will have to defend and/ or attack other players. Fairy Settlement appeared last season and was very popular with both organized groups (on "top spots") and groups from the search system. The location is quite profitable and interesting in terms of farming mechanics, but not as profitable as, for example, Enchanted Megalith (Green Spot), which gives the opportunity to fight with groups of your level, while not falling behind the strongest groups of the server. Whether to choose this location for farming or not is entirely up to you, but we highly recommend visiting it at least once. Isle of Prayer is an old and well-known location for players, which received many pleasant changes during the development of each of the 5 seasons of MasterWork. This location is not intended for large-organized groups, but will be quite an acceptable place for independent play or in a pair with several like-minded people. Pumping sub-classes, adjusting the level of the main one and at the same time getting valuable drops — an accurate description of this location. Chromatic Highlands was significantly expanded in Season 4 visually (which allowed to add a significant number of new spots), and in total with all the changes over the past seasons — it became a worthy alternative to the best locations in the world. The times of "let's hide in a corner and not see other players until the end of the prime" are in the past. The location is great for both organized and small groups. Monastery of Silence is a great secluded location that will suit groups that are gaining strength or those who want to take a break from regular and protracted battles. This does not mean that you are guaranteed a "quiet evening", but the battles here will be more local skirmishes between groups of comparable strength. Forge of Gods does not lose its relevance until the very late stages of the game. The location itself has both average and best spots, so you can find both a secluded corner for your prime and massive battles until late at night or early in the morning. The efficiency of farming in this location greatly depends on which spots you take and can "bring together". Mimirs Forest is our new location, which will not lose its relevance. The location is large enough for groups of different strengths to be located on it. In this regard, you can face massive battles, and calmly spend your prime not participating, but only watching the battles on your wide-angle monitors. Pagan Temple was updated last season and, like many other locations, received not only changes in drops and farming strategies, but also a new look. It turned from a closed box into huge open halls and rooms. This seemingly not the most important change — greatly affected the overall "mood of the location" and the players on it. Spending time here has become more pleasant, new mini-bosses will please you with a pleasant drop, monsters — experience, and Raid Boss Andreas Van Halter — exciting battles. Imperial Tomb has been improved in the current season, in which previously unimportant rooms have become much more profitable, monsters have received more drops, including Attribute Stones. Thus, the already quite relevant location has been filled with a large number of players. Silent Valley, similar to Isle of Prayer, is well suited for solo players, especially melee classes. Farming this location you can get simple, but at the same time, pleasant Experience, but it will not please you with drops. Primeval Isle is still there. Still one of the best locations for XP and PvP. Please note! Only players on a live server can decide which location is more valuable to them at a given time, so the above text may differ from what you see in the game. And with the update of these locations, this opportunity becomes more real than ever. It is worth studying all the changes and reading the descriptions in order to correctly place preliminary accents, and make final decisions solely based on the current situation in the world of our game. Missions. Mission Rewards: Beora's Folio Experience book has been added to the rewards for levels 76/79/80/81/82/83/84/85. New Missions added: Daily Hunt IV (Daily): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 30; 100,000 SP scrollScroll that replenishes 100,000 SP. — 1; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 15; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 10; Vitality PointYou acquire vitality points as a reward. — 3,500. Defeat Yehan Klodekus/Klanikus (Daily): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 35; Jewel Ornamented Duel SuppliesLavishly adorned with jewels, this box looks like contains items of exceeding value. — 1; Booty from Twins — 1; Elixir of CP (S-Grade)Regenerates 1200 CP. This item can only be used by a character whose level is 76 or higher. Cooldown: 5 minutes. — 4; Elixir of Life (S-Grade)Regenerates 2300 HP. This item can only be used by a character whose level is 76 or higher. Cooldown: 5 minutes. — 3; Elixir of Mental Strength (S-Grade)Regenerates 420 MP. This item can only be used by a character whose level is 76 or higher. Cooldown: 5 minutes. — 2; Vitality PointYou acquire vitality points as a reward. — 5,000; Fame PointYou acquire fame points as a reward. — 150; SPYou acquire skill points as a reward. — 500,000. Defeat Location Keepers (Weekly): 1,000,000 SP ScrollScroll that replenishes 1.000.000 SP. — 1; Box with Rune of EXP & SP +50% for ALL LevelsWhen opened you will receive a personal Rune for 60 minutes: EXP +50% SP +50%. The remaining period of Rune decreases even during log-off state. – 1; Elixir of CP (S-Grade)Regenerates 1200 CP. This item can only be used by a character whose level is 76 or higher. Cooldown: 5 minutes. — 1; Elixir of Life (S-Grade)Regenerates 2300 HP. This item can only be used by a character whose level is 76 or higher. Cooldown: 5 minutes. — 1; Elixir of Mental Strength (S-Grade)Regenerates 420 MP. This item can only be used by a character whose level is 76 or higher. Cooldown: 5 minutes. — 1; Personal Blessed Scroll of EscapeA magical scroll that relocates user to the nearest village. — 1; Personal Blessed Scroll of ResurrectionPersonal magic scroll that resurrects a dead character and restores his or her Exp. completely. Fixed Hit Time: 3 sec. Fixed Reuse Delay: 15 sec. — 1; ExpYou acquire expirience points as a reward. — 7,500,000; Fame PointYou acquire fame points as a reward. — 1,500. Isle Of Prayer I (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 50; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 35; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 25; Fame PointYou acquire fame points as a reward. — 125; ExpYou acquire expirience points as a reward. — 500,000; SPYou acquire skill points as a reward. — 100,000. Isle Of Prayer II (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 75; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 35; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 25; Fame PointYou acquire fame points as a reward. — 125; ExpYou acquire expirience points as a reward. — 750,000; SPYou acquire skill points as a reward. — 150,000. Isle Of Prayer III (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 100; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 35; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 25; Fame PointYou acquire fame points as a reward. — 150; ExpYou acquire expirience points as a reward. — 1,000,000; SPYou acquire skill points as a reward. — 200,000. Isle Of Prayer IV (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 125; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 35; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 25; Fame PointYou acquire fame points as a reward. — 200; ExpYou acquire expirience points as a reward. — 1,250,000; SPYou acquire skill points as a reward. — 250,000. Isle Of Prayer V (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 150; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 35; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 25; Fame PointYou acquire fame points as a reward. — 250; ExpYou acquire expirience points as a reward. — 1,500,000; SPYou acquire skill points as a reward. — 300,000. Chromatic Highlands (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 250; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 35; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 25; Fame PointYou acquire fame points as a reward. — 400; ExpYou acquire expirience points as a reward. — 2,500,000; SPYou acquire skill points as a reward. — 500,000. Fairy Settlement — The Northern I (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 100; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 35; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 25; Fame PointYou acquire fame points as a reward. — 250; ExpYou acquire expirience points as a reward. — 3,500,000; SPYou acquire skill points as a reward. — 500,000. Fairy Settlement — The Northern Valleys II (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 125; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 50; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 35; Fame PointYou acquire fame points as a reward. — 350; ExpYou acquire expirience points as a reward. — 4,500,000; SPYou acquire skill points as a reward. — 750,000. Fairy Settlement — The Northern Valleys III (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 150; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 75; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 50; Fame PointYou acquire fame points as a reward. — 500; ExpYou acquire expirience points as a reward. — 5,000,000; SPYou acquire skill points as a reward. — 1,000,000. Fairy Settlement — The Southern I (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 150; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 75; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 50; Fame PointYou acquire fame points as a reward. — 500; ExpYou acquire expirience points as a reward. — 5,000,000; SPYou acquire skill points as a reward. — 1,000,000. Fairy Settlement — The Southern II (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 175; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 75; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 50; Fame PointYou acquire fame points as a reward. — 500; ExpYou acquire expirience points as a reward. — 6,500,000; SPYou acquire skill points as a reward. — 1,000,000. Fairy Settlement — The Southern III (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 200; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 100; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 75; Fame PointYou acquire fame points as a reward. — 750; ExpYou acquire expirience points as a reward. — 7,500,000; SPYou acquire skill points as a reward. — 1,500,000. Fairy Settlement — The Eastern I (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 150; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 75; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 50; Fame PointYou acquire fame points as a reward. — 500; ExpYou acquire expirience points as a reward. — 7,000,000; SPYou acquire skill points as a reward. — 1,000,000. Fairy Settlement — The Eastern II (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 175; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 100; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 75; Fame PointYou acquire fame points as a reward. — 750; ExpYou acquire expirience points as a reward. — 8,500,000; SPYou acquire skill points as a reward. — 1,500,000. Fairy Settlement — The Eastern III (Weekly): Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 200; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 150; Personal Greater CP PotionPersonal Item. Restores CP by 200. Cooldown: 1 sec. — 100; Fame PointYou acquire fame points as a reward. — 1,000; ExpYou acquire expirience points as a reward. — 10,000,000; SPYou acquire skill points as a reward. — 2,500,000. Butler and L2Store. Items that help with Leveling: Box with Rune of EXP & SP +50% for ALL Levels: Was: Up to 3 pcs. per day, 4 Master Coins Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.per piece; Now: Up to 5 pcs. per day, 3 Master Coins Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.per piece. Please note! Character level is a key parameter that opens access not only to new skills, but also to various enhancing functions, such as enchanting skills, which significantly affect the capabilities of your character. Do not neglect enchanting and experience boosts. Honey Vitality Pie: Was: Up to 3 pcs. per day, 4 Master Coins Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.per piece; Now: Up to 5 pcs. per day, 3 Master Coins Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.per piece. Box with Rune of EXP & SP +50% for 1-64 Levels: 1 pcs. — 2 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; 3 pcs. — 5 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. Lucky Vitality Clover for 1-52 Lv.: 1 pcs. — 1 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; 3 pcs. — 2 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. Lucky Vitality Clover for 1-64 Lv.: 1 pcs. — 2 Master CoinsOfficial server's currency.; 3 pcs. — 5 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. Lucky Vitality Clover for 1-76 Lv.: 1 pcs. — 5 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; 3 pcs. — 12 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. Lucky Vitality Clover for 1-81 Lv.; 1 pcs. — 10 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; 3 pcs. — 25 Master Coins; 10 pcs. - 50 Master Coin(unique offer in the Personal Account). You can buy a combined Agathion from Butler, L2Store , and also from the Personal Account store: Box with Autoloot Vitality Agathion — Seraphim & QueenPersonal Item. When using — You will get the Autoloot Vitality Agathion — Seraphim & Queen for 3 days. Magical bracelet – provides the effect of autoloot. Blessing of Seraphim (from 56 Lv.) Blessing of Queen (from 56 Lv.) Gift of Seraphim (from 56 Lv.) Gift of Queen (from 56 Lv.) Agathion's Vitality Gift. (3 days) — 25 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Box with Autoloot Vitality Agathion — Seraphim & QueenPersonal Item. When using — You will get the Autoloot Vitality Agathion — Seraphim & Queen for 3 days. Magical bracelet – provides the effect of autoloot. Blessing of Seraphim (from 56 Lv.) Blessing of Queen (from 56 Lv.) Gift of Seraphim (from 56 Lv.) Gift of Queen (from 56 Lv.) Agathion's Vitality Gift. (7 days) — 40 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Box with Autoloot Vitality Agathion — Seraphim & QueenPersonal Item. When using — You will get the Autoloot Vitality Agathion — Seraphim & Queen for 3 days. Magical bracelet – provides the effect of autoloot. Blessing of Seraphim (from 56 Lv.) Blessing of Queen (from 56 Lv.) Gift of Seraphim (from 56 Lv.) Gift of Queen (from 56 Lv.) Agathion's Vitality Gift. (30 days) — 80 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Box with Autoloot Vitality Agathion — Seraphim & QueenPersonal Item. When using — You will get the Autoloot Vitality Agathion — Seraphim & Queen for 3 days. Magical bracelet – provides the effect of autoloot. Blessing of Seraphim (from 56 Lv.) Blessing of Queen (from 56 Lv.) Gift of Seraphim (from 56 Lv.) Gift of Queen (from 56 Lv.) Agathion's Vitality Gift. (100 days) — 200 Master Coin.Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. First and Second Professions: Free. Have a successful start at MasterWork! Sub-class: For quest items Reiria's Soul OrbA sphere containing Reiria's Soul. Take it to Maestro Reorin./ Bariona'sA scepter created from infernium that was obtained from Bariona. Give it to Maestro Reorin. Infernium Scepter/ Karte's Infernium ScepterA scepter created from infernium that was obtained from Karte. Give it to Maestro Reorin./ Verfa's Infernium Scepter:A scepter created from infernium that was obtained from Verfa. Give it to Maestro Reorin. The cost has been reduced from 15 to 10 Master Coin.Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. Direct purchase of sub-class is available: Cost — 75 Master Coin;Official server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products. To purchase, you need to have 2 professions and level 52. Pet levels for sale have been increased from 60 to 65; Cost: 25 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. Butler, as well as L2Store and Personal Account, have reduced prices: Greater Healing Potion A magical potion that quickly restores HP. Its effect lasts for 15 seconds.– 50 pcs. for 1 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Greater Healing Potion A magical potion that quickly restores HP. Its effect lasts for 15 seconds.– 200 pcs. for 3 Master CoinsOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Extra Entrance Pass — Kamaloka (Hall of the Abyss) Extra pass that can cancel the time limit restriction to enter the Kamaloka (Hall of the Abyss). Can only be used once a day outside the instance. After the item is consumed, be sure to enter the instance before its next daily timer reset.- 1 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Extra Entrance Pass — Near Kamaloka Extra entrance pass that lets you enter Near Kamaloka. Can cancel the limit on entrance if used while a limit on entrance to Near Kamaloka exists. Can only be used once a day outside the instant zone. After use, the effect disappears at the corresponding instant dungeon's reset time.- 2 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Extra Entrance Pass — Kamaloka (Labyrinth) Extra pass that can cancel the time limit restriction to enter the Labyrinth of the Abyss/ Kartia Labyrinth. Can only be used once a day outside the instance. After the item is consumed, be sure to enter the instance before its next daily timer reset.- 3 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Extra Entrance Pass — Zaken 66 Level Extra pass that removes entry restriction of Zaken's (60-72) Instance zones. Can only be used once in a cooldown period outside the instance zone. After the item is consumed, be sure to enter the instance before its next timer reset.- 2 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Extra Entrance Pass — Zaken 78 Level Extra pass that removes entry restriction of Zaken's (73-85) Instance zones. Can only be used once in a cooldown period outside the instance zone. After the item is consumed, be sure to enter the instance before its next timer reset.- 4 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Box with Extra Entrance Passes — Zaken Box with Extra passes that removes entry restriction of Zaken's Instance zones. Double-click to get extra pass to Zaken for levels 60-72 and for levels 73-85 and higher.- 5 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.; Box with Extra Entrance Passes Personal wrapped pack containing Extra Entrance Passes: Near Kamaloka, Hall and Labyrinth of the Abyss.- 5 Master CoinOfficial server's currency. 10 Master Coins = 1 Dollar. Thank You for supporting our team and our products.. The following items have also been added to L2Store: Scroll of Escape: Ancient City Arcana Magically teleports you to the Ancient City Arcan.- 15,000 Adena; Blessed Scroll of Escape: Ancient City Arcana Magically teleports instantly you to the Ancient City Arcan.- 150,000 Adena. Ivory Store. PvP and PvE Shirts: D-grade shirts have been removed from sale; Shirts of grades C and B have become cheaper; Added A-grade shirts for Ivory Coin; Read more: C-grade: Silk Shirt — PvEPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvE protection by 4% — 350 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. and 250 Fame PointYou acquire fame points as a reward.; Silk Shirt — PvPPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvP protection by 2%. — 500 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. and 350 Fame PointYou acquire fame points as a reward.. B-Grade: Thin Leather Shirt — PvEPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvE protection by 5%. — 750 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. and 1000 Fame PointYou acquire fame points as a reward.; Leather Shirt — PvPPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvP protection by 3%. — 1000 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. and 1500 Fame PointYou acquire fame points as a reward.. A-grade: Scale Shirt — PvEPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvE protection by 6%. — 1500 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. and 3000 Fame PointYou acquire fame points as a reward.; Scale Shirt — PvPPersonal Item. Increases character's P. Def and M. Def. Also increases the character's PvP protection by 4%. — 2000 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. and 4000 Fame PointYou acquire fame points as a reward.. Weapon: We remind you that in the Ivory Store you can purchase a personal temporary weapon with SC, enchanted to +4; All Ivory B-grade weapons have had their prices reduced. 250 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. + 295,000 Adena for any weapon from the list: Hidden text MW Ivory Wizard's TearShadow personal weapon for Ivory Coins. <Soul Crystal Option> Casting Spd. +15%.; MW Ivory Damascus SwordShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +65.; MW Ivory Deadman's GloryShadow personal weapon for Ivory Coins. <Soul Crystal Option> Atk. Spd. +6%.; MW Ivory Art of Battle AxeShadow personal weapon for Ivory Coins. <Soul Crystal Option> Max HP +25%.; MW Ivory Kaim Vanul's BonesShadow personal weapon for Ivory Coins. <Soul Crystal Option> Max MP +30%.; MW Ivory Star BusterShadow personal weapon for Ivory Coins. <Soul Crystal Option> Atk. Spd. +6%.; MW Ivory Guardian's SwordShadow personal weapon for Ivory Coins. <Soul Crystal Option> Max HP +25%.; MW Ivory LanceShadow personal weapon for Ivory Coins. <Critical Attack Effect> Has a 25% base chance to Stun the target.; MW Ivory Demon's DaggerShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Damage +159.93.; MW Ivory Bow of PerilShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +54.; MW Ivory Bellion CestusShadow personal weapon for Ivory Coins. <Soul Crystal Option> Atk. Spd. +9% when HP < 60%.; MW Ivory Staff of Evil SpiritsShadow personal weapon for Ivory Coins. <Magic Skill use effect> Casts Bless the Body on target with 28% chance.; MW Ivory Samurai Longsword*Samurai LongswordShadow personal weapon for Ivory Coins. <Special Ability when modified to +4> Atk. Spd. +4%.; MW Ivory ColichemardeShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +65. <Special Ability when modified to +4> With 10% chance MP Consumption when using a P./ M. Skills -100%, P. Atk. +10%, M. Atk. +10%, Incoming Heal Power +10%. <Equip Condition> For Kamael professions.; MW Ivory DismantlerShadow personal weapon for Ivory Coins. <Soul Crystal Option> Max HP +25%. <Equip Condition> For Kamael professions.; MW Ivory Hell HoundShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +54. <Equip Condition> For Kamael professions.. Ivory A-Grade Weapons have been added to the market: 375 Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. + 395,000 Adena for any weapon from the list: Hidden text MW Ivory Themis' TongueShadow personal weapon for Ivory Coins. <Soul Crystal Option> Casting Spd. +15%, Damage in PvP +5%.; MW Ivory Sirra's BladeShadow personal weapon for Ivory Coins. <Soul Crystal Option> Max HP +25%, Damage in PvP +5%.; MW Ivory Barakiel's AxeShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +62, Damage in PvP +5%.; MW Ivory Cabrio's HandShadow personal weapon for Ivory Coins. <Soul Crystal Option> Max MP +60%, Max HP -40%, Damage in PvP +5%.; MW Ivory Behemoth Tuning ForkShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +62, Damage in PvP +5%.; MW Ivory Sword of IposShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +62, Damage in PvP +5%.; MW Ivory Typhon's SpearShadow personal weapon for Ivory Coins. <Critical Attack Effect> Has a 25% base chance to Stun the target. <Soul Crystal Option> Number of Targets +4, Damage in PvP +5%.; MW Ivory Naga StormShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +67, Damage in PvP +5%.; MW Ivory Shyeed's BowShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +62, Damage in PvP +5%.; MW Ivory Sobekk's HurricaneShadow personal weapon for Ivory Coins. <Soul Crystal Option> Atk. Spd. +6%, Damage in PvP +5%.; MW Ivory Daimon CrystalShadow personal weapon for Ivory Coins. <Soul Crystal Option> Casting Spd. +15%, Damage in PvP +5%.; MW Ivory Tallum Blade*DamascusShadow personal weapon for Ivory Coins. <Special Ability when modified to +4> Atk. Spd. +8%, Damage in PvP +5%.; MW Ivory Éclair BijouShadow personal weapon for Ivory Coins. <Soul Crystal Option> Max HP +25%, Damage in PvP +5%. <Special Ability when modified to +4> With 10% chance MP Consumption when using a P./ M. Skills -100%, P. Atk. +10%, M. Atk. +10%, Incoming Heal Power +10%. <Equip Condition> For Kamael professions.; MW Ivory BultgangShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +62, Damage in PvP +5%. <Equip Condition> For Kamael professions.; MW Ivory Screaming VengeanceShadow personal weapon for Ivory Coins. <Soul Crystal Option> P. Critical Rate +62, Damage in PvP +5%. <Equip Condition> For Kamael professions.. Clan and Academy. Improved Academy completion rewards: For obtaining the 2nd Profession — Academician will receive 100,000 Adena (was 50,000); For completing the Academy (reaching level 52) — the Academician will receive another 250,000 Adena (was 150,000). We remind you that on MasterWork: Academy completion level increased to 52; You can join the academy up to level 51 inclusive; When an Academician leaves or is expelled, both the Academician and the Clan do not receive any penalties for joining or recruiting. We remind you of the advantages and bonuses of the Academy, you can read more about the Academy in our Wikipedia: Each Academy member receives a unique Academy Favor buff: Attack Speed +15%; Casting Speed +30%; Maximum HP +30%; Running speed +20. Please note! While under the effect, the character is immune to the effects of the Rhythm of Rage Cast. Spd. +$s1 Magic Cancel Damage -$s2 Atk. Spd. +$s3. Additionally increases MP Consumption when dancing while Rhythms is in effect.and Rhythm of Body skills. Now the academician receives 2 Proof of LoyaltyA transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. for completing the Academy: Please note! Proofs are valuable items that clan leaders need to learn clan skills. You can sell them to other players on the market. Final Academy Reward: Upon receiving a second profession as an Academician: Hidden text Proof of LoyaltyA transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. — 1; Academy CircleCirclet awarded to graduates of the Academy. When equipped by a level 40~75 character, upon death, the Exp. penalty decreases by 50%. <Equip Condition> For Academy. — 1; Box with Rune of EXP & SP +30% for 1-64 LevelsWhen opened you will receive a personal Rune for 1-64 Levels for 60 minutes: EXP +30% SP +30%. The remaining period of Rune decreases even during log-off state. – 1; Vitality Maintaining PotionPersonal magic potion that maintains the Vitality stage by 10 minutes. Reuse delay 15 minutes. — 1; Vitality Replenishing PotionPersonal magic potion that restores 5000 points of Vitality (12.5%). Reuse delay 15 minutes. — 1; Sweet Fruit CocktailPersonal Cocktail. When used max. levels of effects can be felt for 60 minutes: Bless the Body Wind Walk Haste Vampiric Rage Might Shield Death Whisper Focus Guidance. Cooldown: 5 minutes. — 2; Fresh Fruit CocktailPersonal Cocktail. When used max. levels of effects can be felt for 60 minutes: Bless the Soul Berserker Spirit Magic Barrier Empower Greater Acumen Clarity Wild Magic. Cooldown: 5 minutes. — 2; Extra Entrance Pass — Kamaloka (Hall of the Abyss)Extra pass that can cancel the time limit restriction to enter the Kamaloka (Hall of the Abyss). Can only be used once a day outside the instance. After the item is consumed, be sure to enter the instance before its next daily timer reset. — 1; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 50; Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 100; Adena — 100,000. Upon reaching level 52 as an Academician: Hidden text Proof of LoyaltyA transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. — 2; Academy CircleCirclet awarded to graduates of the Academy. When equipped by a level 40~75 character, upon death, the Exp. penalty decreases by 50%. <Equip Condition> For Academy. — 1; Box with Rune of EXP & SP +30% for 1-64 LevelsWhen opened you will receive a personal Rune for 1-64 Levels for 60 minutes: EXP +30% SP +30%. The remaining period of Rune decreases even during log-off state. – 1; Vitality Maintaining PotionPersonal magic potion that maintains the Vitality stage by 10 minutes. Reuse delay 15 minutes. — 1; Vitality Replenishing PotionPersonal magic potion that restores 5000 points of Vitality (12.5%). Reuse delay 15 minutes. — 1; Sweet Fruit CocktailPersonal Cocktail. When used max. levels of effects can be felt for 60 minutes: Bless the Body Wind Walk Haste Vampiric Rage Might Shield Death Whisper Focus Guidance. Cooldown: 5 minutes. — 3; Fresh Fruit CocktailPersonal Cocktail. When used max. levels of effects can be felt for 60 minutes: Bless the Soul Berserker Spirit Magic Barrier Empower Greater Acumen Clarity Wild Magic. Cooldown: 5 minutes. — 3; Extra Entrance Pass — Kamaloka (Hall of the Abyss)Extra pass that can cancel the time limit restriction to enter the Kamaloka (Hall of the Abyss). Can only be used once a day outside the instance. After the item is consumed, be sure to enter the instance before its next daily timer reset. — 1; Personal Greater Healing PotionMagic potion which quickly recovers HP. Lasts for 15 seconds. — 75; Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. — 150; Adena — 250,000. At each stage of receiving the Academician award, the clan will receive: Proof of LoyaltyA transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. — 1 (i.e. 2 items in total). Please note! The total amount of Proof of Loyalty received upon completion of the Academy is 5. The clan receives 2 for storage, and the Academician retains 3 more, which he can sell on the game market. Other. Assistance Manager ( New Feature ): General information: The MasterWork servers have long had a Cyclic Macro system, which allows players to both leave the computer for a short time, while continuing to perform their functions as a player, and leave the character to fight monsters on their own, but much less effectively than you would do it "by hand". At the same time, we are waging a tough fight against the use of automated software (clickers, keyboard and mouse macros, etc.) and in order to give you the opportunity to play at a pace that is convenient for you, we have added a Cyclic Macro system. The new Assistance Manager system is the next step in adding convenience to players for whom manual macro settings seemed cumbersome, complex and inconvenient. We want to emphasize that the new Assistance Manager will not allow you to fully automate your character's actions, but it will give players the opportunity to leave the gaming area so that the group and other players do not suffer from your absence, counting the minutes when you return from the store/walk the dog/have dinner, etc. New feature that extends the capabilities of the Cyclic Macro; Shares time with Cyclic Macro; Does not work simultaneously with Cycle Macro; Important! With the Assistance Manager, it is not possible to use a Summon or Pet attack; Doesn't work with flag or pc; It has 2 operating modes: Group Member Assistance: Select the desired group member to take the Assist on. Next-target: Select the frequency of target change; Select the Next Target type — far or near. Allows you to use only skills, or add Auto Attack to your rotation; Allows you to select up to 8 skills that your character will use, as well as specify the frequency of use of each skill individually: You can use both attack skills and buffs/debuffs. Interface: Auto-macros: Minimum level to use increased from 30 to 40; Basic time limit per day is 3 hours (180 minutes), unchanged; The daily time limit for a Premium Account has been increased from 4 hours (240 minutes) to 5 hours (300 minutes); Additional time for VIP levels - increased from +12/24/36/48 minutes to +15/30/45/60 minutes; Total: Automation is available from character level 40; Default: 3 hours; If you have Premium: another +2 hours (total 5); Each VIP level gives another +15 minutes, up to +1 hour; Total: up to 6 hours. Summary As we promised, the Patch Notes turned out to be voluminous, interesting and adding a lot of new content, and in order for you to be able to collect all the information together, we will summarize everything described above in the form of a list of accents. It is up to you to decide whether to use it or not. Make sure your subclasses are level 75, which will give you not only basic buff skills but also key Master Skills; Don't forget to enchant your secondary and tertiary skills: First of all, enchant your skills for free (second-professional by 3, third-professional by 1); Don't ignore it and continue to enchant your skills along with your character development. It gives much more power than enchanting weapons/equipment. Choose Locations based on your strength and your playstyle. There are no bad locations on MasterWork: each location based on your level will offer you both a pleasant drop and leveling, as well as valuable quests. You shouldn't go to the "title location\spot" if you can't effectively kill monsters and defend it from competitors. It's much better to find a spot and opponents based on your level, which will allow you to be significantly stronger at a distance; Get new Equipment and Attribute Stones. The delayed ATT stone insertion system will allow you to prepare for this moment and be at a decent level. Don't put it off until later. It will be harder later.😄; Visit our Stores and choose the product you need at new prices, which will allow you to spend your time in the game even more effectively and enjoyably; Don't forget to visit Events: Epic Bosses, Instance Zones, Raid Bosses, Olympiad. Depending on your play style — each of these events will bring you pleasant bonuses and unforgettable emotions; Make the most of your time and always be efficient. Together with the Assistance Manager and Cyclic Macros system, you can benefit where you have not received it before; Read our Patch Notes. Please. We try to write everything as clearly and interestingly as possible, so that you are aware of events and prepared for any situation. Test yourself and try to remember what changes the Destroyer class received. Remembered? Great! Now you will be ready for the fact that the destroyer can quickly merge on limits. Oh, and visit Wikipedia too. Articles are published there regularly. With pictures! Everything is very beautiful and clear. The more you know, the more you are ready for! Don't forget that this is a game. It is important to enjoy the time spent. MasterWork servers are about a long game at a distance, in which any victory and any defeat are not decisive. Take care of your nerves and enjoy your leisure time. Looking Ahead As promised, we'll keep you updated on upcoming events and updates. We're constantly working to ensure you get the most information about our work. There's more great content coming your way.❤️ A little bit of specifics: From December 23: New Instance — Crystal Labyrinth (Baylor's Chain — Kechi/ Tears/ Darnel): Entry from 7 to 9 players, 76-85 levels; Zone cooldown: Tuesday, Thursday, Saturday — 06:30 am (3 times a week, not every day); Personal drop (chests) and experience (like in Labs and Zaken). Please note! Baylor itself will be available from January 6th. Inserting Attribute Stones; Essence: S-gradeItem that can improve your S-grade and Dynasty armor. — the ability to purchase Essence for S-grade Sets on Hell Island; Opportunity to purchase Olympiad Jewelry: Until December 23, the purchase of jewelry will be blocked. Possibility to learn ultimate skills of level 79 through books with Twins; Weekend rates; Simplified start and development up to level 72; Sale of quest items for the 3rd class transfer: Ice CrystalBizarre entity that constantly emits cold air and Divine Stone of WisdomRock fragment emanating a mysterious energy. Beauty Shop 👀; New Year holidays and Event: New Year Event (from December 23 to January 6); No Epics (Epics: since January 6); No TW and Sieges (TW and Sieges: 11/12 January); No Olympiad (Olympiad since: January 16-19). PS: We will announce 4 dates to you at the end of this year 😉 You will need to use our Updater to ensure that the update displays correctly. We strongly recommend that you use the Fast Check feature as we regularly release various minor and major updates. c❤️, E-Global & Averia Rylai 1 Ссылка на сообщение Поделиться на других сайтах More sharing options...
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