Papanda 2510 Опубликовано: В воскресенье в 16:34 Рассказать Опубликовано: В воскресенье в 16:34 Restart: Monday, January 27, 2025 at 12:00 server time (GMT +2) New rates: Monday, January 27, 2025 at 18:00 server time (GMT +2) Dear friends, We are pleased to present you an important update for the merged server MasterWork Season 5. In this update, we once again simplify the development for beginners and make the gameplay interesting and motivating for players of any level — from cyber-athletes to those who are taking their first steps in the game. Beginners will be able to reach level 80 faster thanks to simplified leveling, and for experienced players, an improvement system becomes available that allows you to feel the real growth of the character. More details in the previous patch notes. We are creating a balance between PvP and PvE: various spots and author's improvements provide space for development, and competition at spots adds social dynamics and excitement. Two new levels are immediately available — 81st and 82nd. They open up new opportunities: improving key skills, enchanting weapons and skills to high values, as well as access to unique mechanics that strengthen characters and add depth to the game. In the coming weeks, every player will be able to find personal purpose and motivation: whether it's leveling up new skills, preparing for Olympiad, participating in sieges, or developing unique class abilities. This update offers a ton of options for both individual play and social interaction, making every game session rich and exciting. 100 days have passed since the server started, and the pace doesn't even think of slowing down. Hundreds of people fight for Hellbound every evening, checking who will run out of Prime first. Almost 2000 people fight on Epics, while the server works stably, and even with playable FPS. The total PvP counter has long since exceeded 3 million, which even surprised us a little 😨 Hidden text Simplified start conditions for new players: just a few days, and you can get involved in the process; Author's content: new locations, interface and mechanic improvements; All character classes are balanced and useful in the game; Prompt technical support: requests are processed as quickly as possible; The advertising campaign is maintained on an ongoing basis to attract new fighters; The project administration stays in touch with the players, collecting feedback and improving the server in accordance with the community's suggestions; The server has an active radio station: several podcasts are published every week with discussions of the game and news. Why is it worth joining? The server shows stable online — after the merger, the number of players reached 11 thousand, and the project remains active. It's never too late to start. With gradual development and new content, there's always something to do. You can find all the innovations of the latest update of the 5th season of MasterWork in this Patch Note🙃 For those who don't have time to read all the details of the Patch Notes, we present a new regular column with a video presentation of the main changes! But we still recommend that you read the full text version to have up-to-date information about the upcoming stage. Enjoy watching! Statistics ⚔️ Total for the Season: PvP: 3 744 841 (+332 478 PvP this week); PK: 276 198; Characters: 125 169; Clans: 661; Alliances: 143. Interesting fact: Over the past seasons, a total of 19,044 game accounts have been blocked. We are actively working to identify violators and fans of unfair play. For more detailed statistics, we recommend that you take a look at the Rating section in your Personal Account. There you will find a lot of interesting and relevant information about the life and development of the server, as well as a new Raids section with information about the respawn time of Sub and Nooble RB. Please note! Statistics differ for different servers, so do not forget to select the server you need in your personal account: Hidden text Important game events Technical work on installing updates, respawning Epic Bosses and all important game events are going according to schedule. We try to give players as much information as possible so that you can effectively plan your game session. Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday, January 27: Technical work to install the update — 12:00 (GMT+2) (Estimated time 120 minutes); Main game at levels 79 — 82: Simplified game up to level 79 inclusive. Introduction of new rates: 18:00 (GMT+2); Frintezza: 21:00 ~ 21:30 (GMT+2). Tuesday, January 28: First Dent: entrance opens at 21:45 (GMT+2): Then once every 5 days — 28.01, 02.02, 07.02, 12.02 and so on; The Boss mechanics have been changed compared to last season. Be sure to check out the new features below in the Mid Company section: New Bosses in the vicinity of Dent Castle; New battle mechanics; Updated Location Map. Bane is alive immediately after the entrance to the Castle is opened, but is invulnerable for 5 minutes; Dent appears at 22:00 ~ 22:15 (GMT+2). Zaken: 21:00 ~ 21:15 (GMT+2); Queen Ant: 21:15 ~ 21:30 (GMT+2). Wednesday, January 29: Antharas: 21:00 (GMT+2). Thursday, January 30: The first day of the Grand Olympiad — from 18:30 to 23:10; Baium: 21:00 ~ 21:15 (GMT+2). Friday, January 31: The second day of the Grand Olympiad — from 18:30 to 23:10; Zaken: 21:00 ~ 21:15 (GMT+2); Queen Ant: 21:15 ~ 21:30 (GMT+2). Saturday, February 1: The third day of the Grand Olympiad — from 18:30 to 23:10. Sunday, February 2: The last day of the Grand Olympiad — from 18:30 to 23:10; Dent: entrance opens at 21:45 (GMT+2): Bane is alive immediately after the entrance to the Castle is opened, but is invulnerable for 5 minutes; Dent appears at 22:00 ~ 22:15 (GMT+2). Mid Company. MasterWork is a project for players of any style, regardless of their goals, free time and experience. The concept of the server was built on accessibility and equality: rates, locations, stages and class balance were created with this ideology in mind. However, as popularity grew, we noticed that some aspects, such as Castles, Territory Wars and Epic Bosses, remained available only to a narrow circle of players. This content attracted the attention of many, but was mainly available to large clans, leaving players from Mid-War communities in the shadows. Previously, such clans could compete for top goals only through alliances, losing autonomy, or after many months, when the activity of large clans decreased. We decided to change this! Therefore, in past seasons, the Mid Company system was developed and later modified, with the aim of distributing key game aspects between different types of players. This is an innovative solution, created taking into account all the nuances. We are pleased to announce the introduction of Mid Company for the 5th season of MasterWork, as well as a number of innovations and improvements. Basic rules of Mid Company: Access to Mid Company is granted after moderation by a representative of the Administration; Any unions and Alliances remain at the discretion of the players, the Administration does not interfere at this time; Please note that overt dominance of a particular alliance may result in its exclusion from Mid Company. The administration has the right to deny access to Mid Company without explanation; Exit from Mid Company can be made at any time; In case of leaving Mid Company of the clan that owns the castle, the castle will be transferred to the NPC; The possibility of registering twin clans on Mid castles is impossible. If you have decided to gather a powerful coalition, and no one registers for the siege of your castle — this is your concern. Twin clans are also not allowed in Mid Company; These rules are a basic template with the possibility of adjustments by the Administration, based on the game situation. You can read more about the Mid Company system in our Wikipedia. Important innovations in the Mid Company system in MasterWork Season 5: Mid Company member clans can no longer enter the battle zone with top Epic Bosses; The NPC for entry will not allow members of Mid Company clans into the Boss arena area, even if there is a pass: Baium; Frintezza; Antharas; Valakas. Mid Company member clans can no longer be in the siege zone of regular Castles (restriction comes into effect on February 8th); When attempting to enter the Siege Zone of the following Castles, players will be teleported to the City: Gludio; Dion; Schuttgart; Aden; Giran; Oren; Innadril; Goddard; Rune. The division of Mid and Big War content was introduced specifically so that players just starting their path in competitive play could practice their skills and strategies in a circle of the same, equal players. Please do not try to bypass this distinction. If you are ready to participate in Big-War activities, then inform the Administration of your desire to leave Mid Company and accept the fight with dignity. Epic Boss Dent: Dent is a unique Epic Boss for Mid Company MasterWork; The boss lives in a unique location, access to which is only available to members of clans that are part of Mid Company; In Season 5, the Boss mechanics and their Location have been significantly changed to diversify the gameplay and make battles even more exciting and varied, and new Bosses have been added to the locations to help small but daring clans get their piece of the pie: Changed (improved) the entrance to the battle zone with Dent — now the portal for entry will have a visually noticeable effect after opening the entrance; A new entrance will appear in the Castle in front of the Portal, which will provide additional tactical advantages: In order to open the side gate, you also need to kill the guard — Bane, that is, there are now 2 bosses on the map; Please note! Due to the peculiarities of the Lineage 2 engine, from the location of the 2nd Bane the gate may be visually closed, but trust us and boldly move into battle. Dent himself and the fight with him have received changes: Now, when the Boss appears, a permanent effect will be applied to him, which increases the boss's Health regeneration by 400%: This effect can be reduced in the following way: After the start of the fight with the Boss, 2 Bosses — Spirits will appear in random places around the Castle, upon the death of each of them, the effect of Dent's regeneration will be weakened by 50%; After the death of both Bosses, 2 more similar Bosses will appear at random points; As a result, after killing all 4 Bosses, the health regeneration bonus will drop to 200%; A little about Spirits: Like regular open world Bosses, the Spirit appears in a 3 minute protective barrier that prevents damage and debuffs from being dealt to it; Each Boss drops various rewards, as well as the main currency of the Location — Dent Coin; One of the Bosses can drop the main prize — Forgotten Scroll: Protection of Rune:Forgotten Scroll needed to learn 'Protection of Rune'. Required: All classes — 79 The drop increases chance from each subsequent Boss, but only one book can drop; Please note! The Book of Rune Protection drops to the leader of the finishing group, similar to enchanting up the SA on raid bosses; The remaining loot drops to the group that deals the most damage to the Boss. After defeating all the Bosses, an additional passage will open leading to a previously closed part of the location where the Archon lives: When the Archon dies, the health regeneration buff is completely removed from Dent; The Archon also appears in invulnerability, lasting 3 minutes; In addition to rewards and Dent's Coin, the Boss drops a special key, and a special NPC appears at the site of his altar, who, in exchange for the key, can impose one of the effects on Dent to choose from:Congratulations on successfully killing of Epic Boss! You can spend these coins to purchase Clan Epic Jewelry from NPC Hunter. Please note! Only the Clan Leader can exchange coins! Effects that enhance Dent: Increases Physical Defense by 10% and melee attack resistance by 15%; Increases Physical Defense by 10% and Bow Resistance by 15%; Increases Magic Defense by 20% and resistance to all attributes by 30; Increases skill damage by 25%. Effects that weaken Dent: Reduces Physical Defense by 10% and melee attack resistance by 15%; Reduces Physical Defense by 10% and Bow Resistance by 15%; Reduces Magic Defense by 20% and all attribute resistance by 30; Reduces skill damage by 25%. This mechanic is designed to stimulate interaction between clans and/or alliances, and add new tactical and political mechanics to the game. Now players "from the outside" have a way to influence the fight with Dent. How exactly to use this mechanic is up to you 😈. Dent's Coin: The main currency of Mid Company; Coin exchange rate: Ring of Core - 10 Dent's Coin;Congratulations on successfully killing of Epic Boss! You can spend these coins to purchase Clan Epic Jewelry from NPC Hunter. Please note! Only the Clan Leader can exchange coins! Earring of Orfen - 10 Dent's Coin;Congratulations on successfully killing of Epic Boss! You can spend these coins to purchase Clan Epic Jewelry from NPC Hunter. Please note! Only the Clan Leader can exchange coins! Zaken's Earring - 20 Dent's Coin;Congratulations on successfully killing of Epic Boss! You can spend these coins to purchase Clan Epic Jewelry from NPC Hunter. Please note! Only the Clan Leader can exchange coins! Physical Ring of Queen Ant - 60 Dent's Coin; Magical Ring of Queen Ant - 60 Dent's Coin.Congratulations on successfully killing of Epic Boss! You can spend these coins to purchase Clan Epic Jewelry from NPC Hunter. Please note! Only the Clan Leader can exchange coins! Enchanting SA on Bosses: Dent: Overall chance for all members of the finishing party: 10 => 11 — 100%; 11 => 12 — 100%; 12 => 13 — 100%; 13 => 14 — 100%. Bane and Archon: Personal chance for each member of the finishing group: 10 => 11 — 50%; 11 => 12 — 35%; 12 => 13 — 25%; 13 => 14 — 15%. Spirits: Personal chance for each member of the finishing group: 10 => 11 — 25%; 11 => 12 — 15%; 12 => 13 — 10%; 13 => 14 — 5%. Experience and SP rates. MW Club Services. Experience and SP rates: Simplified game (1 — 79); Main game (79 — 82). Current Experience rates: Level Experience from mobs Experience with RB 1-30 x7 x5 30-40 from x7 to x6 from x5 to x4.5 40-50 from x6 to x5 from 4.5 to x4 50-60 from x5 to x4 from x4 to x3.5 60-70 from x4 to x2.5 from x3.5 to x3 70-78 from x2.5 to x1.3 from x3 to x2.2 79 x1.15 x2.1 80 x1 x2 81 x1 x2 82 x0.1 x0.2 83 x0.02 x0.04 84 x0.01 x0.02 SP rates: Monsters, SP Rate: Equal to Experience Rates, but cannot be lower than x1. RB, Rate SP: SP Rate from RB (including Instances) is still x2 from Experience Rate, but now it cannot be lower than x4.00! Weekend Rates: On Saturdays and Sundays, automatically: +50% Experience from Monsters at character levels 1-81; +100% SP from Monsters at character levels 1-85. Why to level up? In addition to new skills, the threshold and chances of enchanting skills increase with the level, which is a key mechanic at this stage of the game. New weapons, armor, epics, etc. are all important and necessary, but enchanting skills is the way to become noticeably stronger. A mage with +3 skills and +24 skills are very different characters, and the second, even with the worst boost, will kill while the first cannot even penetrate his target. Be sure to enchant your skills, the higher the better, do this first and you will immediately notice the difference — debuffs will begin to pass, skills will begin to inflict noticeably more damage, closings will hang longer and survivability will increase in general, and your character will reveal itself from a new side; A detailed guide to enchanting skills is available on our Wikipedia; Table with the chances of enchantingthe skills of the 3rd class transfer: Hidden text Table with the chances of enchantingthe skills of the 2nd class: Hidden text MW Club Services: Teleports are available without a Club Card for levels 1-78; Buff is available without a Club Card for levels 1-78; Club Buffer Mechanics: Without Club Card: At levels 1-78 — standard list of effects: Hidden text If you have a Club Card: At any level — an expanded list of max level effects and combo buffs: Hidden text Skills. Skills from Life Stones: Increased Magic Level of attack skills from 79 to 81; The power of skills has been increased accordingly; Self-buffs, healing abilities, and other effects on the player remain unchanged. Grand Olympiad. The minimum level for participation in the Grand Olympiad has been increased from 75 to 78: We remind you that to participate in the Olympiad on MasterWork you only need a minimum level, Nobility and sub-classes are not required for participation; Find out more about the Olympiad in our Wikipedia. Epic and Raid Bosses. Epic Bosses: For Epic Bosses: Queen Ant; Zaken; Baium; Antharas; Valakas; Frintezza. Survivability has been increased a little more (Physical and Magical Defense, Antharas' maximum health has also been increased); Interesting fact: On average, each Boss is 3 times stronger than last season. Mining has been slightly improved: MasterWork Crystal: B-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of B-grade for a rare item. To exchange a Full Armor piece, you need: 3 B-grade Spheres. To exchange an Upper Armor piece, you need: 2 B-grade Spheres. To exchange Weapons, Accessory, Shields, and other Armor pieces, you need: 1 B-grade Sphere. has been removed from the drop; Slightly increased the number of MasterWork Crystal drops: S-grade;Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. Zaken now drops 3 Zaken 's Earrings instead of 2. Max MP +31 Resistance to Bleed +30% Bleed Chance +30% Resistance to Stun/ Mental attacks +20.00% Stun/ Mental Chance +20.00% Heal amount +10.00% Vampiric rage effect +4.00% Only one effect is applied when two Zaken's Earrings are equipped and when Enchanted Zaken's Earring is equipped, only the effect of Enchanted Zaken's Earring will be applied. Pumping SA with Epics: Added 100% chance to enchant SA from level 14 to 15 for all members of the finishing group; From February 3rd, the game will feature the Boss Tiat with the ability to obtain the Icarus weapon, which requires CA level 15. Raid Bosses in the basement of the Castle and Fortress: The level of Bosses in the Fortress basement has been increased to 74-78; The level of the Bosses in the Castle basement has been increased to 76-80; The parameters of all Bosses and their guards have been increased: Experience and SP gained have increased significantly; Damage dealt by Bosses and guards has been increased; The amount of HP of bosses and their guards has been increased; Physical and Magical Defense of Bosses and their guards increased; Attribute Defense for Bosses and their guards increased from 20 to 75 units. Improved mining: S-grade Armor has been added to the drop; The chances of dropping Codexes and Books of "Will..." have been increased. Locations and Quests. Fairy Settlement: Added the ability to purchase specific Dynasty Armor recipes instead of random recipe chests: Body 350 875 1225 1,492,000 Leggings 217 543 760 1,024,000 Helmet 130 323 453 816,000 Gloves 88 218 306 514,000 Boots 88 218 306 514,000 Game client. Command Channel (CC) Menu: The skill level is now displayed in the list; Added a block with subgroups for certain skill groups: Fusions: GehennaContinuously inflicts powerful dark damage. User cannot move while casting, and there is additional MP Consumption each time the effect occurs. Over-hit is possible.; VolcanoContinuously inflicts powerful Fire damage. User cannot move while casting, and there is additional MP Consumption each time the effect occurs. Over-hit is possible.; CycloneContinuously inflicts powerful Wind damage. User cannot move while casting, and there is additional MP Consumption each time the effect occurs. Over-hit is possible.; Raging WavesContinuously inflicts powerful Water damage. User cannot move while casting, and there is additional MP Consumption each time the effect occurs. Over-hit is possible.; Earthquake EpicenterContinuously inflicts powerful Earth damage. User cannot move while casting, and there is additional MP Consumption each time the effect occurs. Over-hit is possible.. Multiple Shot & Aura Blast: Multiple ShotAttacks multiple enemies with $s1 Power added to P. Atk. Over-hit and Critical hit are possible.; Aura BlastWith 94 Power added to M. Atk., inflicts non-Attribute damage on the target and enemies around the target, and recovers MP. Inflicts non-Attribute damage on the target monster with 39 Power.. Shield of Faith & Protection Instinct: Shield of FaithIncreases party members' P. Def. by 900 and M. Def. by 600, and absorbs 30% of any damage received by a party member.; Protection InstinctStirs up the Defense instinct to increase P. Def. by $s1 and M. Def. by $s2.. Added the ability to collapse windows with skills; Added the ability to make windows with skills translucent. Session counter: This function opens a separate window that displays: Number of PvP completed during a game session; PvE damage dealt; PvP damage dealt. Restarting the game resets the statistics; There are 2 buttons in the window: Refresh — refreshes the information. Statistics are not refreshed automatically; Initialize — resets all counter values. To call up the counter, click on the new button on the mini-map, or in the character statistics window (Alt-T); Negative reputation system: A new button has been added to the action menu (Alt+C); Previously, you could improve a player's reputation as a sign of gratitude, but now reputation can be lowered if the player behaves inappropriately; We remind you that the reputation level affects the color of the player's nickname, but coloring the nickname in the store has the highest priority. Group search window (Alt+Shift+P): The maximum number of players in one group room has been increased to 15 people. Improved interaction window with NPC Hude on Hell Island: Now all functions are conveniently grouped visually: A new button has appeared on the map: When pressed, shows the nearest active Hot Spot; Other. Grade A sets: Now regular A-grade armor parts can work with personal set parts from Starter Set; We remind you that it is still impossible to insert a PVP insert into armor and weapons using coupons, as well as to make items Rare. Costumes: Freya's costumes have been fixed so that parts of the costume no longer clip into the cloak texture. Changing the character name in the Personal Account is now available no more than once every 4 hours. Sight in a future As promised, we'll keep you updated on upcoming events and updates. We're constantly working to ensure you get the most information about our work. There's more great content coming your way.❤️ A little bit of specifics: February 3: Tiat — Icarus Only Weapons (no Vesper): From 18 to 45 characters 78+ levels. Beginning of February: Seed Of Destruction and Attribute Crystals: The Stones to Crystals exchanger will appear in 1-2 weeks, according to the pace of server development. Second half of February: Moirai and Vesper: Please note that Moirai and Vesper will be arriving at the same time in a major update, and the methods for obtaining them will initially be more difficult than in previous seasons. You will need to use our Updater to ensure that the update displays correctly. We strongly recommend that you use the Fast Check feature as we regularly release various minor and major updates. c❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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