Tanks
Paladin
Changes in MasterWork skills - 2022-2023:
Summary class changes on MasterWork
Battle Flame Icon
The list of weapons that interact with the skill has been expanded :
Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords);
Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces).
The skill is divided into 4 levels :
Level 60 : For 20 seconds, resistance to negative effects increases by 20%, resistance to buff canceling attacks by 20%. P. Def. and M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. Reduces the power of HP restoration magic by 80%;
Level 72 : For 25 seconds, resistance to negative effects increases by 24%, resistance to buff canceling attacks by 24%. P. Def. and M. Def. by 30%, Atk. Spd. by 18%, Accuracy by 4, Speed by 18. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. Reduces the power of HP restoration magic by 80%;
Level 79 : For 30 seconds, resistance to negative effects increases by 28%, resistance to buff canceling attacks by 28%. P. Def. and M. Def. by 35%, Atk. Spd. by 21%, Accuracy by 5, Speed by 21. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. Reduces the power of HP restoration magic by 80%;
Level 83 : For 60 seconds, resistance to negative effects increases by 40%, resistance to buff canceling attacks by 40%. P. Def. and M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% Reduces the power of HP restoration magic by 80%.
Note! This skill can only be used outside of the Great Olympiad ;
Now does not require Spirit of Phoenix charges when used;
The skill will disappear for all party members when the character who cast it leaves;
Basic (not fixed) cooldown: 10 minutes.
Summon Imperial PhoenixSummons an Imperial Phoenix. Consumes 4 Spirit Ore to summon and additionally 4 Spirit Ore.
The skill is divided into two levels of learning:
Character level 78: weaker Phoenix without the Phoenix Cleanse skill;
Character level 83: current Phoenix.
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill;
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill;
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group;
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged;
The recast block now fires immediately after the effect is activated. Valid for 120 seconds;
The skill is available in the Vanguard transformation.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
The skill enchanting remained unchanged:
from +1% to +10% to P./ M. Def. for +1 .. +30.
Does not turn off upon death.
Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
Does not interrupt the Shield of Faith skill (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Touch Of Life
The levels required to learn the skill have been changed:
Level 1 is learned at character level 56
Level 2 is learned at character level 68
Level 3 is learned at character level 78 (no changes)
Heavy Armor Mastery
Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).
M. Def.
Improved Power enchanting branch :
Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Ultimate Defense
Now does not block the character's movement, but slows down your character by 90% during the effect.
The skill enchanting remained unchanged:
-80% to -50% reduction in Speed for +1 .. +30.
Challenge for Fate
Attacks enemies in front of you and distracts their attention. Applies the effect of Challenge Faith and increases P. Def./M. Def. Duration: 15 sec.
Levels of study:
1st level: 76 lvl, 6,250,000 SP.
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.
The recast block now fires immediately after the effect is activated. Valid for 120 seconds.
The skill is available in the Vanguard transformation.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
A new branch of skill sharpening for Power has been added (+1% to Physical and Magic Defense for every +3-4 levels of improvement, up to +10% at +30).
No longer turns off upon death.
Incredible Endurance (Paladin)
Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
At level 60: P. Def. +100, Defense from Fire +10, Defense from Darkness +10, Incoming Healing Power +10%;
At level 74: P. Def. +250, Defense from Fire +20, Defense from Darkness +20, Incoming Healing Power +20%;
At level 80: P. Def. +500, Defense from Fire +30, Defense from Darkness +30, Incoming Healing Power +30%.
Note! This skill is a replacement for the altered Spirit of Phoenix skill (according to the MasterWork concept); Battle Flame Icon does not require charging from this skill, but will require an analogue for the Olympiad.
* Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.
Vanguard (Paladin, Temple Knight)
Transformation skills: Full Swing, Cleave, Guillotine Attack are now linked to the Holy element.
Aegis Stance (Paladin, Dark Avenger)
The skill no longer consumes MP when channeled.
Battle Flame Icon
The list of weapons that interact with the skill has been expanded :
Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords);
Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces).
The skill is divided into 4 levels :
Level 60 : For 20 seconds, resistance to negative effects increases by 20%, resistance to buff canceling attacks by 20%. P. Def. and M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. Reduces the power of HP restoration magic by 80%;
Level 72 : For 25 seconds, resistance to negative effects increases by 24%, resistance to buff canceling attacks by 24%. P. Def. and M. Def. by 30%, Atk. Spd. by 18%, Accuracy by 4, Speed by 18. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. Reduces the power of HP restoration magic by 80%;
Level 79 : For 30 seconds, resistance to negative effects increases by 28%, resistance to buff canceling attacks by 28%. P. Def. and M. Def. by 35%, Atk. Spd. by 21%, Accuracy by 5, Speed by 21. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. Reduces the power of HP restoration magic by 80%;
Level 83 : For 60 seconds, resistance to negative effects increases by 40%, resistance to buff canceling attacks by 40%. P. Def. and M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% Reduces the power of HP restoration magic by 80%.
Note! This skill can only be used outside of the Great Olympiad ;
Now does not require Spirit of Phoenix charges when used;
The skill will disappear for all party members when the character who cast it leaves;
Basic (not fixed) cooldown: 10 minutes.
Olympiad Spirit of Phoenix (83rd level)
Note! This skill can only be used at the Great Olympiad ;
You share your soul with the Phoenix, and he, in turn, shares his with you. Phoenix Soul level increases by a certain amount when you take damage. Upon reaching the third level of the skill, it becomes possible to use the Olympiad Flame Icon ;
Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill.
Olympiad Flame Icon (level 83)
Note! This skill can only be used at the Great Olympiad ;
When party members feel the touch of the Phoenix's Will, their combat effectiveness increases significantly. Increases ____ (original parameters);
Requires charging Olympiad Spirit of Phoenix to use.
Aggression
The skill has been updated so that mobs or bosses are less likely to fail.
New skill Ready to Fight
At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.
Sixth Sense
At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.
Knighthood
At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.
New skill Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
No longer interrupts Shield of Faith (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Patience
At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.
Shield Strike
Level to learns: from 40 to 85 level;
Attacks the enemy with a shield. Power 833-4640, depending on skill level;
Increases the enemy's desire to attack. Requires a shield;
Base cooldown: 6 seconds.
Majesty
The effect duration of the skill has been increased to 5 minutes.
Physical Mirror
At level 52: reflection of P. Skills 10%, M. Skills 3%;
At level 70: reflection of P. Skills 15%, M. Skills 5%;
At level 78: reflection of P. Skills 30%, M. Skills 10%.
Touch Of Life
At level 56: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Action time - 30 seconds;
At level 68: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Action time - 60 seconds;
At level 78: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Action time - 120 seconds.
Divine Blade toggle
At level 43: Ability to attack with Holy Power. Increases holy damage by 5%;
Holy Weapon Personal Effect ;
Consumption: 0 MP.
Divine Armor toggle
At level 40: increases resistance to Holy attacks by 7%;
At level 46: increases resistance to Holy attacks by 10%;
Personal effect Resist Dark ;
Consumption: 0 MP.
Summon Imperial Phoenix
Summons the Phoenix Spirit to fight on your side;
The duration of action is increased by 10 times;
Summon and Maintain: 4 Spirit Ore;
The skill is divided into two levels of learning:
Character level 78: weaker Phoenix without the Phoenix Cleanse skill;
Character level 83: current Phoenix.
Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)
Dome duration: 120 seconds;
Basic effects:
+ 1000 to P. Def.;
+ 800 to M. Def.;
+ 80% resistance to removing positive effects (all types of cancel).
+ New effects:
+ 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ).
Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor.
Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).
M. Def.
Improved Power enchanting branch :
Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
The duration of the following self-buff skills has been increased to 20 minutes :
MajestyIncreases P. Def. by 15% and decreases Evasion by 6 for 20 minutes.
Physical Mirror
Temple Knight
Changes in MasterWork skills - 2022-2023:
Summary class changes on MasterWork
Eva's Bane new skill
Learned from level 55, has 10 levels of study and an improvement branch for Cooldown + Power.
Hit the target at close range, inflicting P. damage with the ability to Crit. Impact and Over Impact.
Has a very high chance of inflicting a 15-second negative effect: -50% to the target's incoming healing (similar to Necromancer's Curse Disease)
Fixed cooldown: 60 seconds. When sharpened for Reload, it decreases by 1 sec. per round, up to 30 sec. recharge by +30.
Requires a Sword or Blunt to use.
Shield Whirlwind new skill
Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
Has a high chance of inflicting a 2-second negative effect that:
Switches the enemy's target to the one throwing the shield;
Reduces Speed, Attack and Casting Speed by 75%.
Unfixed cooldown: 30 seconds.
When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
To use, you need a Shield and a minimum distance of 200 to the target.
Battle Touch of Eva skill changed
General characteristics:
Learned at levels 60, 72, 79, 83. The effect on the group lasts 20/ 25/ 30/ 60 seconds.
1st level (character level 60): 20 seconds;
Level 2 (character level 72): 25 seconds;
Level 3 (character level 79): 30 sec, as before;
Level 4 (character level 83) : 60 sec, same as before.
Now has a common type of effect with other Icons (cannot be used simultaneously with Paladin/ ShK analog skills, but can be used before/after).
Can now be used simultaneously with Touch of Life.
Basic (not fixed) cooldown: 10 minutes.
Effect, for all party members
At all skill levels:
Protection from negative effects +40%;
MP Burn Protection +40%;
Incoming Treatment Power +30%;
Restores 50% of Max. HP.
Depending on skill level:
Increases P. Atk. Spd. with all types of weapons by 15/ 18/ 21/ 30%;
Increases movement speed by 15, 18, 21, 30 units;
Increases evasion by 5/ 6/ 7/ 10 units;
Restores 25/ 30/ 35/ 50 units. HP per tick.
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.
The recast block now fires immediately after the effect is activated. Valid for 120 seconds.
The skill is available in the Vanguard transformation.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
The skill enchanting remained unchanged:
from +1% to +10% to P./ M. Def. for +1 .. +30.
Does not turn off upon death.
Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
Increased stun time from 2 to 4 seconds.
Summon Life Cubic
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Attractive Cubic
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Storm Cubic
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning.
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
Does not interrupt the Shield of Faith skill (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Elemental Heal
The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal.
Touch Of Life
The levels required to learn the skill have been changed:
Level 1 is learned at character level 56
Level 2 is learned at character level 68
Level 3 is learned at character level 78 (no changes)For 20 minutes, reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 30% probability. Requires a shield.
Eva's Bane new skill
Learned from level 55, has 10 levels of study and an improvement branch for Cooldown + Power.
Hit the target at close range, inflicting P. damage with the ability to Crit. Impact and Over Impact.
Has a very high chance of inflicting a 15-second negative effect: -50% to the target's incoming healing (similar to Necromancer's Curse Disease)
Fixed cooldown: 60 seconds. When sharpened for Reload, it decreases by 1 sec. per round, up to 30 sec. recharge by +30.
Requires a Sword or Blunt to use.
Shield Whirlwind new skill
Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
Has a high chance of inflicting a 2-second negative effect that:
Switches the enemy's target to the one throwing the shield;
Reduces Speed, Attack and Casting Speed by 75%.
Unfixed cooldown: 30 seconds.
When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
To use, you need a Shield and a minimum distance of 200 to the target.
Battle Touch of Eva skill changed
General characteristics:
Learned at levels 60, 72, 79, 83. The effect on the group lasts 20/ 25/ 30/ 60 seconds.
1st level (character level 60): 20 seconds;
Level 2 (character level 72): 25 seconds;
Level 3 (character level 79): 30 sec, as before;
Level 4 (character level 83) : 60 sec, same as before.
Now has a common type of effect with other Icons (cannot be used simultaneously with Paladin/ ShK analog skills, but can be used before/after).
Can now be used simultaneously with Touch of Life.
Effect, for all party members
At all skill levels:
Protection from negative effects +40%;
MP Burn Protection +40%;
Incoming Treatment Power +30%;
Restores 50% of Max. HP.
Depending on skill level:
Increases P. Atk. Spd. with all types of weapons by 15/ 18/ 21/ 30%;
Increases movement speed by 15, 18, 21, 30 units;
Increases evasion by 5/ 6/ 7/ 10 units;
Restores 25/ 30/ 35/ 50 units. HP per tick.
Now does not require Eva's Will charges when used;
The skill will disappear for all party members when the character who cast it leaves;
Basic (not fixed) cooldown: 10 minutes.
Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
The skill is divided into levels (previously learned at character level 77), depending on the difference in the levels of the skill and the target, the chance of success depends.
At all skill levels: Attacks with a shield. Stuns for 4 seconds. The enemy loses his target. Requires a shield. The base cooldown depends on the skill level:
Level 52: Base cooldown: 9 seconds;
Level 58: Basic cooldown: 8 seconds;
Level 62: Basic cooldown: 7 seconds;
Level 66: Basic cooldown: 6 seconds;
Level 70: Basic cooldown: 5 seconds;
Level 74: Basic cooldown: 4 seconds;
Level 77: Basic cooldown: 3 seconds.
Added the ability to modify to “Fire Weakness” and “Water Weakness”, similar to Shield Slam.
Stuns an enemy with a shield, blocking an enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible.
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.
The recast block now fires immediately after the effect is activated. Valid for 120 seconds.
The skill is available in the Vanguard transformation.
Summon Life Cubic
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Attractive Cubic
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Storm Cubic
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning.
The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79:
Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon Cost: 18 Spirit Ore;
Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summon Cost: 28 Spirit Ore;
Level 79: Standard skill operation: Cleanses the character, periodically removing all negative effects, periodically inflicting Magic damage, applying a negative effect to the target that reduces P. Atk by 23%. Summoning cost: 38 Spirit Ore.
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Ultimate Defense
Now does not block the character's movement, but slows down your character by 90% during the effect.
The skill enchanting remained unchanged:
-80% to -50% reduction in Speed for +1 .. +30.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
A new branch of skill sharpening for Power has been added (+1% to Physical and Magic Defense for every +3-4 levels of improvement, up to +10% at +30).
Does not turn off upon death.
Incredible Endurance (Temple Knight)
Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
At level 60: Mage. Defense +100, Water Defense +10, Holy Defense +10, P. Ch. Crete. Attacks +10%;
At level 74: Mage. Defense +200, Water Defense +20, Holy Defense +20, P. Ch. Crete. Attacks +20%;
At level 80: Mage. Defense +400, Water Defense +30, Holy Defense +30, P. Ch. Crete. Attacks +30%.
Note! This skill is a replacement for the changeable skill Eva's Will (according to the MasterWork concept); Battle Touch of Eva does not require charging from this skill, but will require an analogue for the Olympiad.
* Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.
Vanguard (Paladin, Temple Knight)
Transformation skills: Full Swing , Cleave , Guillotine Attack are now linked to the Holy element.
Olympiad Eva's Will (Eva's Templar)
Note! This skill can only be used at the Great Olympiad ;
You become an extension of Eve's Will. Eva's Will level increases by a certain amount when you take damage. As she grows, the ability to use Olympiad Touch of Eva becomes available;
Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill.
Olympiad Touch of Eva (Eva's Templar)
Note! This skill can only be used at the Great Olympiad ;
Restores the HP of party members by 50% and increases resistance to removal of positive effects by 100%, resistance to Negative effects by 30%, and the power of HP restoration magic by 30%. It also restores 50 HP every second. Action time: 1 min.
Requires charging Olympiad Eva's Will to use.
Aggression
The skill has been updated so that mobs or bosses are less likely to fail.
New skill Ready to Fight
At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.
Sixth Sense
At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.
Knighthood
At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.
New skill Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
Does not interrupt the Shield of Faith skill (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Patience
At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.
Shield Strike
Level to learns: from 40 to 85 level;
Attacks the enemy with a shield. Power 833-4640, depending on skill level;
Increases the enemy's desire to attack. Requires a shield;
Base cooldown: 6 seconds.
Magical Mirror
At level 52: reflection of P. Skills 3%, skill mage 10%;
At level 70: reflection of P. Skills 5%, skill mage 15%;
At level 78: reflection of P. Skills 10%, skill mage 30%;
Banish Undead
Added for learning Temple Knight from level 55 (like the Paladin class).
Touch Of Life
At level 60: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Action time - 30 seconds;
At level 72: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Action time - 60 seconds;
At level 78: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Action time - 120 seconds.
Elemental Heal
This skill now restores the HP of party members (including the caster). Following the example of Major Group Heal.
Divine Blade toggle
At level 43: Ability to attack with Holy Power. Increases holy damage by 5%;
Holy Weapon Personal Effect ;
Consumption: 0 MP.
Divine Armor toggle
At level 40: increases resistance to Holy attacks by 7%;
At level 46: increases resistance to Holy attacks by 10%;
Personal effect Resist Dark ;
Consumption: 0 MP.
Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)
Dome duration: 120 seconds;
Basic effects:
+ 1000 to P. Def.;
+ 800 to M. Def.;
+ 80% resistance to removing positive effects (all types of cancel).
+ New effects:
+ 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ).
Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor.
Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).
M. Def.
Improved Power enchanting branch :
Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Cure Bleeding
Now heals a character from Bleeding at any level.
Poison Recovery
Now heals a character from Poison of any level.
Light Armor Mastery
Only the first 15 skill levels.
The duration of the following self-buff skills has been increased to 20 minutes :
Magical Mirror
Shillien Knight
Changes in MasterWork skills - 2022-2023:
Summary class changes on MasterWork
Shield Whirlwind new skill
Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
Has a high chance of inflicting a 2-second negative effect that:
Switches the enemy's target to the one throwing the shield;
Reduces Speed, Attack and Casting Speed by 75%.
Unfixed cooldown: 30 seconds.
When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
To use, you need a Shield and a minimum distance of 200 to the target.
Battle Spirit of Shilen
The list of weapons that interact with the skill has been expanded :
Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords);
Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces).
The skill is divided into 4 levels :
Level 60: Increases P. Def. for 20 seconds. and Mag. Atk by 15%, Speed by 15, Atk. Spd. by 15%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. 20% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
Level 72: Increases P. Def. for 25 seconds. and Mag. Atk by 18%, Run Speed by 18, Atk. Spd. by 18%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. 25% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
Level 79 : Increases P. Def. for 30 seconds. and Mag. Atk by 21%, Run Speed by 21, Atk. Spd. by 21%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. 30% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
Level 83: Increases P. Def. for 60 seconds. and Mag. Atk by 30%, Speed by 30, Atk. Spd. by 30%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 100, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%.
Pain of Shilen no longer requires charging when used;
The skill will disappear for all party members when the character who cast it leaves;
Basic (not fixed) cooldown: 10 minutes
Olympiad Pain of Shilen (Shillien Templar)
Note! This skill can only be used at the Great Olympiad ;
You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it grows, it becomes possible to use Olympiad Spirit of Shilen;
Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill.
Olympiad Spirit of Shilen (Shillien Templar) (level 83)
Note! This skill can only be used at the Great Olympiad ;
Gains the Will of Shilen and increases the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd. by 30%, chance of crit. hit when using a sword at 100, Critical Power magic when using blunt weapons at 100%. 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Action time: 1 min.
Requires charging Olympiad Pain of Shilen to use.
Aggression
The skill has been updated so that mobs or bosses are less likely to fail.
New skill Ready to Fight
At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
The skill enchanting remained unchanged:
from +1% to +10% to P./ M. Def. for +1 .. +30.
Does not turn off upon death.
Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
Increased stun time from 2 to 4 seconds.
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.
The recast block now fires immediately after the effect is activated. Valid for 120 seconds.
The skill is available in the Vanguard transformation.
Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
Does not interrupt the Shield of Faith skill (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Summon Viper Cubic
The lifespan of the cube has been increased from 15 to 60 minutes;
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
The trigger frequency of the cube has been increased by 2.5 times, from 20 to 10 seconds;
Now the die inflicts one of two negative effects with a 50/50 chance:
Cubic Poison (old effect);
Curse Gloom:
Has a high chance of placing a negative effect on the target that:
Before entering ATT:
Reduces the target's magical defense by 15%;
Reduces resistance to all 6 elements by 5-10%, depending on the skill level.
With ATT input:
Reduces the target's magical defense by 15%;
Reduces all 6 types of target's defensive ATT by 5-25, depending on the skill level.
Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning.
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Vampiric Cubic
The lifespan of the cube has been increased from 15 to 60 minutes.
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
Summon Phantom Cubic
Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~90 times during its lifetime).
Touch of Death
The levels required to learn the skill have been changed:
Level 1 is learned at character level 56
Level 2 is learned at character level 68
Level 3 is learned at character level 78 (no changes)
Poison
The chance of success has been slightly increased.
Base cast time depending on Spd. Magic - has been slightly reduced.
The base cooldown has been slightly increased (to 5 seconds).
Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”
Shield Whirlwind new skill
Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
Has a high chance of inflicting a 2-second negative effect that:
Switches the enemy's target to the one throwing the shield;
Reduces Speed, Attack and Casting Speed by 75%.
Unfixed cooldown: 30 seconds.
When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
To use, you need a Shield and a minimum distance of 200 to the target.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
The skill enchanting remained unchanged:
from +1% to +10% to P./ M. Def. for +1 .. +30.
Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
The skill is divided into levels (previously learned at character level 77), depending on the difference in the levels of the skill and the target, the chance of success depends.
At all skill levels: Attacks with a shield. Stuns for 2 seconds. The enemy loses his target. Requires a shield. The base cooldown depends on the skill level:
Level 52: Base cooldown: 9 seconds;
Level 58: Basic cooldown: 8 seconds;
Level 62: Basic cooldown: 7 seconds;
Level 66: Basic cooldown: 6 seconds;
Level 70: Basic cooldown: 5 seconds;
Level 74: Basic cooldown: 4 seconds;
Level 77: Basic cooldown: 3 seconds.
Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning.
The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79:
Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon Cost: 18 Spirit Ore;
Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summon Cost: 28 Spirit Ore;
Level 79: Standard skill operation: Cleanses the character, periodically removing all negative effects, periodically inflicts Magic damage, imposes a negative effect on the target, forcing it to attack the owner of the Cube. Summoning cost: 38 Spirit Ore.
Ultimate Defense
Now does not block the character's movement, but slows down your character by 90% during the effect.
The skill enchanting remained unchanged:
-80% to -50% reduction in Speed for +1 .. +30.
Incredible Endurance (Shillien Knight)
Passive skill - trigger that applies only to yourself: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
At level 60: Vampirism +3%, Wind Protection +10, Darkness Protection +10, Critical Damage +10%;
At level 74: Vampirism +5%, Wind Protection +20, Darkness Protection +20, Critical Damage +15%;
At level 80: Vampirism +8%, Wind Protection +30, Darkness Protection +30, Critical Damage +25%.
Note! This skill is a replacement for the modified Pain of Shilen skill (according to the MasterWork concept); Battle Touch of Shilen does not require charging from this skill, but will require an analogue for the Olympiad.
* Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.
Vanguard
Transformation skills: Blade Hurricane , Double Strike , Triple Blade Slash are now linked to the element of Darkness.
Transformation skills: Blade Hurricane , Double Strike , Triple Blade Slash also works with a new type of weapon: Dual Axes / Dualblunt.
Battle Spirit of Shilen
The list of weapons that interact with the skill has been expanded :
Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords);
Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces).
The skill is divided into 4 levels :
Level 60: Increases P. Def. for 20 seconds. and Mag. Atk by 15%, Speed by 15, Atk. Spd. by 15%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. 20% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
Level 72: Increases P. Def. for 25 seconds. and Mag. Atk by 18%, Run Speed by 18, Atk. Spd. by 18%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. 25% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
Level 79 : Increases P. Def. for 30 seconds. and Mag. Atk by 21%, Run Speed by 21, Atk. Spd. by 21%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. 30% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
Level 83: Increases P. Def. for 60 seconds. and Mag. Atk by 30%, Speed by 30, Atk. Spd. by 30%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 100, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%.
Pain of Shilen no longer requires charging when used;
The skill will disappear for all party members when the character who cast it leaves;
Basic (not fixed) cooldown: 10 minutes
Olympiad Pain of Shilen (Shillien Templar)
Note! This skill can only be used at the Great Olympiad ;
You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it grows, it becomes possible to use Olympiad Spirit of Shilen;
Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill.
Olympiad Spirit of Shilen (Shillien Templar) (level 83)
Note! This skill can only be used at the Great Olympiad ;
Gains the Will of Shilen and increases the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd. by 30%, chance of crit. hit when using a sword at 100, Critical Power magic when using blunt weapons at 100%. 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Action time: 1 min.
Requires charging Olympiad Pain of Shilen to use.
Aggression
The skill has been updated so that mobs or bosses are less likely to fail.
New skill Ready to Fight
At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.
Sixth Sense
At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.
Knighthood
At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.
The recast block now fires immediately after the effect is activated. Valid for 120 seconds.
The skill is available in the Vanguard transformation.
Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
Does not interrupt the Shield of Faith skill (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Patience
At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.
Shield Strike
Level to learns: from 40 to 85 level;
Attacks the enemy with a shield. Power 833-4640, depending on skill level;
Increases the enemy's desire to attack. Requires a shield;
Base cooldown: 6 seconds.
Magical Mirror
At level 52: reflection of P. Skills 3%, skill mage 10%;
At level 70: reflection of P. Skills 5%, skill mage 15%;
At level 78: reflection of P. Skills 10%, skill mage 30%;
Touch of Death
At level 56: Removes up to 3 buffs and takes away 90% CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 30 seconds;
At level 68: Removes up to 4 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 60 seconds;
At level 78: Removes up to 5 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. Debuff duration is 120 seconds.
Dark Blade toggle
Learned at level 43;
The ability to attack with Dark Power. Increases Dark damage by 5%.
Personal effect similar to Dark Weapon ;
Consumption: 0 MP.
Dark Armor toggle
At level 40: Increases resistance to Dark attacks by 7%;
At level 46: Increases resistance to Dark attacks by 10%;
Personal effect Resist Holy +7% / +10%;
Consumption: 0 MP.
Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)
Dome duration: 120 seconds;
Basic effects:
+ 1000 to P. Def.;
+ 800 to M. Def.;
+ 80% resistance to removing positive effects (all types of cancel).
+ New effects:
+ 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ).
Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor.
Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).
M. Def.
Improved Power enchanting branch :
Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Light Armor Mastery
Only the first 15 skill levels.
The duration of the following self-buff skills has been increased to 20 minutes :
Magical Mirror
Hell Knight
Changes in MasterWork skills - 2022-2023:
Summary class changes on MasterWork
Battle Insane Crusher
The reduction in Max has been removed from the negative effect. CP at all skill levels.
The skill is divided into 4 levels :
Level 60: Power 1360 units. With a certain probability, for 15 seconds, reduces resistance to negative effects by -15% and the effectiveness of HP restoration magic by -15%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
Level 72: Power 3095 units. With a certain probability, for 20 seconds, reduces resistance to negative effects by -18% and the effectiveness of HP restoration magic by -18%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
Level 79: Power 5106 units. Cancels 0 to 2 buffs from nearby enemies. With a certain probability, for 30 seconds, reduces resistance to negative effects by -21% and the effectiveness of HP restoration magic by -21%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
Level 83: Power 8409 units. Cancels 0 to 4 buffs from nearby enemies. With a certain probability, for 60 seconds, reduces resistance to negative effects by -30% and the effectiveness of HP restoration magic by -30%. Requires a sword/club. Ignores shield. Possible critical. hit. An overshot is possible.
Note! For the "Battle" version of the skill, all the same conditions apply as in previous MW seasons:
Can only be used outside of the Great Olympiad;
Seed of Revenge does not require charging when used;
Basic (non-fixed) cooldown: 60 seconds.
Touch of Death
The levels required to learn the skill have been changed:
Level 1 is learned at character level 56
Level 2 is learned at character level 68
Level 3 is learned at character level 78 (no changes)
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.
The recast block now fires immediately after the effect is activated. Valid for 120 seconds.
The skill is available in the Vanguard transformation.
Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
Does not interrupt the Shield of Faith skill (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
The skill enchanting remained unchanged:
from +1% to +10% to P./ M. Def. for +1 .. +30.
Does not turn off upon death.
Combat Aura
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
The skill enchanting remained unchanged:
from +1% to +10% to P./ M. Def. for +1 .. +30.
Does not turn off upon death.
Ultimate Defense
Now does not block the character's movement, but slows down your character by 90% during the effect.
The skill enchanting remained unchanged:
-80% to -50% reduction in Speed for +1 .. +30.
Incredible Endurance
Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
At level 60: P. Attack +100, Critical Chance +10%, Critical Damage +5%;
At level 74: P. Attack +150, Critical Chance +15%, Critical Damage +10%;
At level 80: P. Attack +300, Critical Chance +30%, Critical Damage +25%.
Note! This skill is a replacement for the altered Spirit of Phoenix skill (according to the MasterWork concept); Battle Insane Crusher does not require charging from this skill, but will require an analogue for the Olympiad.
* Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.
Vanguard
Transformation Skills: Blade Hurricane , Double Strike , Triple Blade Slash are now linked to the element of Darkness.
Transformation skills: Blade Hurricane , Double Strike , Triple Blade Slash also works with a new type of weapon: Dual Axes / Dualblunt.
Aegis Stance (Paladin, Dark Avenger)
The skill no longer consumes MP when channeled.
Battle Insane Crusher
The reduction in Max has been removed from the negative effect. CP at all skill levels.
The skill is divided into 4 levels :
Level 60: Power 1360 units. With a certain probability, for 15 seconds, reduces resistance to negative effects by -15% and the effectiveness of HP restoration magic by -15%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
Level 72: Power 3095 units. With a certain probability, for 20 seconds, reduces resistance to negative effects by -18% and the effectiveness of HP restoration magic by -18%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
Level 79: Power 5106 units. Cancels 0 to 3 buffs from nearby enemies. With a certain probability, for 30 seconds, reduces resistance to negative effects by -21% and the effectiveness of HP restoration magic by -21%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
Level 83: Power 8409 units. Cancels 0 to 4 buffs from nearby enemies. With a certain probability, for 60 seconds, reduces resistance to negative effects by -30% and the effectiveness of HP restoration magic by -30%. Requires a sword/club. Ignores shield. Possible critical. hit. An overshot is possible.
Seed of Revenge no longer requires charging when used;
Basic (non-fixed) cooldown: 60 seconds.
Olympiad Seed of Revenge
Note! This skill can only be used at the Great Olympiad ;
Sows a Seed of Vengeance that grows at a constant rate when you are attacked. Phys. increases in proportion to growth. Atk. As it grows, it becomes possible to use Olympiad Insane Crusher;
Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill.
Battle Insane Crusher (Hell Knight) (level 83)
Note! This skill can only be used at the Great Olympiad ;
Delivers a Power Strike and a Dark Curse to surrounding enemies when Fury reaches its limit. Cancels one or more enemy buffs, greatly reducing max. CP for a certain time. Resistance to negative effects and the effectiveness of HP restoration magic are reduced. Requires a sword/club. Ignores shield. Possible critical. hit. Possibly an overshot.
Requires Olympiad Seed of Revenge to be charged to use.
Aggression
The skill has been updated so that mobs or bosses are less likely to fail.
New skill Ready to Fight
At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.
Sixth Sense
At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.
Knighthood
At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.
Shield of Faith
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.
The recast block now fires immediately after the effect is activated. Valid for 120 seconds.
The skill is available in the Vanguard transformation.
New skill Royal Sacrifice
At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
Does not interrupt the Shield of Faith skill (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Patience
At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.
Shield Strike
Level to learns: from 40 to 85 level;
Attacks the enemy with a shield. Power 833-4640, depending on skill level;
Increases the enemy's desire to attack. Requires a shield;
Base cooldown: 6 seconds.
Majesty
The effect duration of the skill has been increased to 5 minutes.
Physical Mirror
At level 52: reflection of P. Skills 10%, M. Skills 3%.
At level 70: reflection of P. Skills 15%, M. Skills 5%
At level 78: reflection of P. Skills 30%, M. Skills 10%.
Touch of Death
At level 60: Removes up to 3 buffs and takes away 90% CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 30 seconds;
At level 72: Removes up to 4 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 60 seconds;
At level 78: Removes up to 5 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. Debuff duration is 120 seconds.
Dark Blade toggle
Learned at level 43;
The ability to attack with Dark Power. Increases Dark damage by 5%.
Personal effect similar to Dark Weapon ;
Consumption: 0 MP.
Dark Armor toggle
At level 40: Increases resistance to Dark attacks by 7%;
At level 46: Increases resistance to Dark attacks by 10%;
Personal effect Resist Holy +7% / +10%;
Consumption: 0 MP.
Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)
Dome duration: 120 seconds;
Basic effects:
+ 1000 to P. Def.;
+ 800 to M. Def.;
+ 80% resistance to removing positive effects (all types of cancel).
+ New effects:
+ 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ).
Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor.
Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).
M. Def.
Improved Power enchanting branch :
Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
The duration of the following self-buff skills has been increased to 20 minutes :
Majesty
Shield of RevengeFor 20 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate.Increases P. Def. by 15% and decreases Evasion by 6 for 20 minutes.
Physical Mirror