Papanda 2430 Опубликовано: 12 ноября 2021 Рассказать Опубликовано: 12 ноября 2021 Grand Opening: November 12, at 20:00 server time Click here learn more about game files Dear players! Today is the day when history of MasterWork II server begins, that means you should check your game client and game account! Even if you didn't have any issues previously you should better double check access to our site and server, make sure your Master and Game accounts ready and your game client updated with all latest files.! Open Server Test has been ended and we want to thank everyone who helped to make our server better, test server maximum capacity, queues, items and many other things! It's you, our community who motivate us work harder and improve our product. We really appreciate you and your support. Спасибо вам! Test Server stats: Players: Total 13.960 Game Accounts created Total 11687 PvP Total 1568 PK Total 23610 Characters created Total 214 Clans created Total 64 Alliances created 160 different characters achieved Hero status Currency spent during OBT: 1.353.603.580 Master Coin;Official server's currency. 10 Master Coins = 1 Euro. Thank You for supporting our team and our products. 18.207.743.683 Ivory Coin;Personal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. 20.479.225.415 Adena. 👁️🗨️ MasterWork II start On Friday, 12.11.21 at 20:00 server time MasterWork II launches Character creation will be available approximately hour before launch (without access to the game world). You will be able to choose nickname, hairstyle, race, class and transfer your items from account Control Panel to your character. Do not ignore this feature, it will help you prepare and don't waste your time when every minute is important. 🔧 MasterWork team launch preparations We have done a lot of work on increasing server's bandwidth and client-server interaction. Year ago we were not prepared to meet so many players that chose our project that was real hype. We quickly changed physical server for a more powerful one which helped us to handle the load. This year it not the same, we started our preparations 6 months ago and it's not only physical server. We managed to extend networking and make it 5 times better than it was also connect it to ports on l2 server itself. A lot of work done on packets that client sends to server, that helped significantly reduce lags and delays when more 1500 players meet in the same location and use different abilities. This and many other features helped us to increase maximum server capacity for players. We also managed to make offline traders count as not connected player. This change also enabled more space for players. Queue system added for your convenience. This system will not be enabled from server start. We hope that we can process all connections without queue but if there will be too many players, we can enable it without server restarts. Why we are worried that this won't solve the problem completely? First of all we want to point our that we've done things that original developers could not implement. That is true, we have done a lot of work but the real test is actual server launch with real players. We expect many more players this year since community hype about Masterwork grown which means we will have to handle more than last year. Work is done, tests are over and server security is set and we hope that it is enough. We are not gonna stop working on server optimization and we really hope you support us. Together we are making history. Thank you for your trust, we will work harder not to let you down! ⚔️ Boxes on launch day This is one of the frequently asked questions. On the launch day and during server lifetime this numbers will change depending on server stage and load. How many boxes can i load on start? You will be able to simultaneously load 1+2 clients, but it can be reduced to 1+1 or even to only one client. This will only depend on server bandwidth limitations. The more unique players connected to server and server is closer to it's maximum capacity, the less boxes are available. 🌐 Useful links: MasterWork II: Concept Rates; Skills and Mechanics; Clan System; Instance Zones; Epic Bosses; Sub-Class and Noblesse; Grand Olympiad; Vitality System; Game Shop; Premium Account & VIP Status; Adventurers' Guide; Starter Packages. Patch notes; Game Account Creation; Balance Replenishment - Discounts and Bonuses; Newbie Guide (path from level 1 to level 20); .Lock - Your Character Protection System. 📢 Socials: Facebook. 📁 Files: You can find all information about files here; ❗Note! If you already played on our servers, you can log in with your existing Master Account and create your Game Account for MasterWork II! Ссылка на сообщение Поделиться на других сайтах More sharing options...
Papanda 2430 Опубликовано: 12 ноября 2021 Автор Рассказать Опубликовано: 12 ноября 2021 Dear players! Character creation is available! At the moment you can start choosing a nickname, hairstyles, race, class, gender. However, you will not be able to get into the game - you will be immediately disconnected before the official start at 20:00 Server Time. Good luck at the Grand Opening! Ссылка на сообщение Поделиться на других сайтах More sharing options...
Рекомендованные сообщения