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Papanda

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  1. Papanda

    Weight LIMIT

    I also want to mention, that there are few ways to increase your weight limit, such as Fishing skills (which your can get from fishing or from the family store) and using pots for e-coins, which has 0 weight. But I also agree with my colleague - the regular weight is according to the PTS platform standards. Thanks,
  2. Papanda

    Donation list

    Guys, We are going to announce it today or tomorrow top. Thank you for your patience!
  3. Papanda

    Regarding tanks

    Yes, dlm is probably one of the finest tank @ Interlude. However it fair to say that he was overboosted. I've played on Teon since c4 and one of the funniest and strongest Shillein Templar there was Utug. Unfortunitely I can't find his movies on Interlude (only 1T+), but he was good (as a players and as a person). But this is the point, right? We can easily remember TH, Hawk, Wizards etc, but tanks are very rare, which means that this is the obvious problem that always were in Lineage 2.
  4. Papanda

    Dcp gaming lf

    Good luck, guys ;)
  5. Papanda

    Donation list

    That's a spirit! :redlol: Donation list is going to be announced very soon!
  6. Papanda

    Regarding tanks

    Hello guys, Firts of all we are always greatfull to every suggestion that you offer to consider as a fix or just a changes. We truly think that we can make Interlude more itneresting without "breaking" it. Regarding the skills that you mention. Let me share the logic of our thinkingway when we adding or changing something. If we taking about skills (for example) we need to consider few things: 1. Does this change need someone \ hate by someone? 2. Is this change can be done technicaly (obliously :)) 3. Will this change boost daily (pvp\pve)? 4. Will this change oly? 5. How does this change rely on solo players? 6. How does this change rely on organized groups? 6.1. Can it be use as abuse (box for top parties etc). So let's take a look on few things that you suggest from the perspective of this very few factors (we, of course, consider much more): Banish Seraph/Undead: 1. Yes, but not really big part of audience \ No; 2. Yes, not a problem at all; 3. No, not really. Oly with necromansers, but like I said - not realy; 4. PvE - yes, PvP - no; 5. Pretty much; 6. Not really; 6.1. There are couple of way where it could be abused. Сonclusion: much more yes then no. Most likely it can\will be implemented. Buff sharing with panther: 1. Yes, a lot of players would love the buff sharing system with pets\summons \ A lot will consider it as a OP; 2. Yes, it can be done; 3. 50\50, amount of tanks\summoners in daily is very week, so most likely no; 4. Yes, tanks\summoners became a killmachine; 5. It will help; 6. Most likely - wouldn't feel this change; 6.1 Most likely - yes. Сonclusion: to risky to add such system, it can break balance (at least on oly, which is important). Same thing for Combat Aura. I think you understand the logic. We will take a look and consider every aspect, but we beleive that tanks need some good daily ability, so they would be usefull in party. Once again we will overlook and consider every changes that you've suggest and we thank you all for your suggestions. PS: Thank you @JohanM88, for mentioning DLM! One of my favorite player and content\moviemaker. I enjoy ~hour of re-watching this movies <3 PPS: You've forgot about Aeze!
  7. Добрый день, Мысль хорошая, возможно нечто подобное можно обдумать более детально и реализовать. Нужно отметить, что для того, что бы реализовать продление и\или заточку - нужно будет затратить значительное кол-во времени. В данном случае я думаю, что изменить м.деф олимпийской бижутерии до ТТ будет более логично. Спасибо за ваше предложение!
  8. Papanda

    Interlude Final x25 - 03 August!

    So do u think if I would act like I'm more human and would not answer you properly in a official way - it would any better? :) We are the administration of the private project and I beleive you would like to have rather person in charge either troling guy. The thing with mana and party setup is one of the best thing on x20-30 midrate servers, where you can have a lot of opportunities and options to show yourself :)
  9. Papanda

    Interlude Final x25 - 03 August!

    Hello JohanM88! And we are glad to read your posts and thank you for you opinion, as always. It's really important for us, that our players are also involving into the conception, balance and game as well. In such way there is a future in our very old and classy game. So thank you for that, we are appreciate it. Regarding your all your ideas and suggestions. Let's take a look step by step. 1. The buff duration. - Well, I agree, that it's more like pvp conception instead of mid-rate, however if we will look deeper - it's doesn't really matter. I mean that "pvp-players" will receive cancel, being killed or get into noize field, so 2h for that wouldn't work that much. So who will enjoy such bonus? Solo and slow-play players, that don't rush level or equipment. They will have a chance to farm better, to avoid that gap between them and pro\pvp-players. This is the idea that we considered while making such call. 2. We believe that it's going to be huge filter and failure threshold for solo or relax players. I don't think it's good idea NOT to consider them as a part of our community. In other case they will just leave or even wouldn't start, because it's would be to hard for them. 3. Boxes (peace and ourside-the-town zones). - This is sounds really good and I agree that it would be nice to do such thing. However I don't think there is any engine mechanic that will allow to set such settings or engine is able to be updated to have any. I need to check on that. 4. At this moment we are re-working the conception of enchantment system, that will gives the simple and understandable bonus for sets even on earlier stages, for example full +4 set. It such way we are going to make enchantment scrolls desirable for every player, which mean that having ++++ set\item just like that wouldn't be that easy, because everyone will keep it for themselves. 5. We are constantly working on balance and class\skill changing. Keeping interlude like it is - will cause a decreasing of players and game session (server lifetime). We want to make a better Interlude without changing it's basis. Help us our be posting such posts\threads and we will make it happen together! Once again thank you for your time and ideas. We are really appreciate it. ;)
  10. Papanda

    gl hf . server was nice

    Hello, First of all - we never delete posts, even if they will not really show us from good view. It's only need to have one of 2 things: pure emotions (without offending persends) or constructive discussion. I beleive you have both. Regarding the bots - unfortunitely it's a problem of every server and we are not a exception. Anyone who played on our Evolution GF x3 will say, that there wasn't bot at that serve, because we managed to create good protection system, and unfortunitely we didn't managed to make the same for this server intime. We are working daily to make it happend asap. It's true. Regarding donations. Donation should help players to have some advantages over the players without it, this is how it works. You may not agree with it, but you know it's a true, the only matter how hard can it be. TOP D/C equipment is not that advantage that could mark server as "Pay To Win", and I beleive you can also agree with that. And if we will not consider Premium Account - it's pretty much all that worth to donate on the server. We don't have that huge and unbalance donate shop. The price is growing because we decide (almost year ago) that we will allow players to re-new Premium Account with ingame coins (instead of only 1 way - donation in CP), so you can, for example, farm adena or sell something and purchase yourself a PA. As it 1 month from the server opening (and PA need to be renewed) - a lot of players start to buy coins from the sellers ingame, that's why the price goes up, it's nothing to do with the patch. Also, I would love to know what do you think regarding our updates. Do you like the way server is going? All gameplay changes that we making? We are really glad you are playing here and we hope you will reconsider your call to leave it, because it's only the beginning ;) Thank you,
  11. Papanda

    Dwarf Skills --> sugestions

    Hello guys! Regarding the changes. I can make some kind of spoiler of the classes that will have different changes: And now... Beware: SPOILER! [spoiler=Spoiler] To tell you the truth - the new patch is going to be announced soon and dwarfs going to have useful buffs and changes ;) Stay tuned! ;)
  12. Papanda

    Кровь из глаз

    Добрый день, Это изменение погоды из хроник выше будет удалено. Спасибо,
  13. Papanda

    OBT - Interlude Final x7 - 10 April! (Today)

    The end of the OBT is going to be in 24 hours before Grand Opening
  14. Papanda

    client download+patch ?

    Hello, I'm sorry for delay. Files are going to be available in 20-30 mins approximately. Thanks,
  15. Papanda

    S.M.E.T.A.N.A. милипак

    Добро пожаловать! Как обычно рады вас видеть :)
  16. Hello guys! I appreciate the atmosphere in this thread. It makes us feel, that our work is also appreciated. Thank you for that! Regarding the changes. I can't tell you much, we need to wait until official announcement. However I can say some. Not all of the skill and mechanics going to be added from GF. It's still Interlude (why would we called it Interlude if it's not, right? ;) ) The server is based on Interlude mechanic and it's gamestream playstyle etc, but with some balance changes for some classes. For example: let's be realistic, daggers are pretty useless on Interlude low-rate server. But there are a lot of people that would love to play those classes. That's why we add just few changes (add some skills etc) to make it more interesting and playable. Is this going to change big-war? No. Is this going to ruin class balances? No, hell no. Is this going to add more fun on some solo\daily pvp? Yes, that is the point. Same for pets - not any top parties are feeling leak of mana during exp. Is solo or random parties have same situation? No, they need to sit to regen some mana and in the end the differences between top parties and middle is huge. Making pets we can assure that random\middle parties still has a chance to be more on the edge (if they want so). Same for solo players: solo BD, warc, sws, etc will have a chance to spend some time farming solo instead of leaving game if he can't find party at this moment. All of those changes are made to make game more interesting for different classes and give them an opportunity to enjoy the game even if they are not top parties with 24\7 primetime. Something like that :) However I still ask you to wait until announcement and test server. You will like it, you will see ;) Thanks,
  17. Господа, Всем добрый день! Мы в целом готовы анонсировать наши нововведения и изменения, которые, по нашему мнению, приведут только к улучшениям и не будут менять глобальный баланс и игровой поток хроник Интерлюд. Однако поймите нас правильно - выкладывать его сейчас не давая сразу возможности его "пощупать" на тестовом сервере - опасно. Предварительные (но, скорее всего, совершенно реальные) даты ЗБТ - 3.04, ОБТ - 10.04. Детальный анонс сейчас в разработке (в плане его публикации, а не составления концепции) и будет опубликован в ближайшее время (я так думаю). А пока, не большой блиц: 1. Дестры будет не столько порезаны, но сбалансированы (речь идет о актуализации других классов, что сделает дестроеров менее ультимативными, но не повлияет на глобальный баланс). Логика в одном предложении: 9 игроков онлайн не должны быть хуже, чем 1+3 окна. 2. Пэтов мы действительно планируем, однако просим вас проверить их прежде чем решать заранее, что их вводить не нужно. Они были прилично переработаны (начиная от урона, заканчивая коллизией). 3. Стадии ОБТ - хотел бы я сказать, что получится именно так плавно по стадиям, но вероятно будет некий симбиоз. 4. Некоторые скилы действительно будут переработаны для актуальности класса, но не изменения глобальных балансов. Таким образом да, у агра будет более щадящая механика работы (для класса, который им обладает). 5. Мы всегда пытаемся учесть мнения и нужны всех прослоек игроков: соло, мини-пак, фул пак, мид вар, биг вар, с праймом в 20 часов и в 2. Сделать это идеально не получится никогда, но мы стараемся. Важно понимать, что мнение игрока 60го уровня на 2м месяце сервера для нас тоже очень важно, не стоит нас оценивать через призму влияния только бигвара на политику сервера и его изменений. Спасибо за вопросы!
  18. Papanda

    [Server Description] Gracia Epilogue - Servers merging!

    Уважаемый MyBluntInUrFace, Спасибо за честное мнение, хотя переходить на личные оскорбления и говорить о газовых камерах, которые использовались для геноцида многих народов - немного перебор, вы не находите? Я думаю даже при всех недостатках и недочетах мы явно этого не заслужили. Теперь что касается самой проблемы. Мы никогда не перекладывали ответственность на кого-то. Наоборот, мы всегда признаем свои ошибки и пытаемся компенсировать их в том или ином виде (будет это "ништяки" или что либо другое). По поводу сроков - к сожалению это не мое решение или мнение. Это фактические возможности и оценка технической команды. Процесс объеденения серверов начался уже очень давно, однако мы столкнулись с рядом коллизий, которые не могли учесть до того, как приступили к нему. Именно по этому произошла ситуация, когда мне давали конкретные сроки, а я, в свою очередь кормил вас завтраками. Это было сделано совершенно не намеренно, а, как я уже сказал, в силу обстоятельств. Однако еще раз акцентирую ваше внимание - вина полностью на нас и ваше недовольство (хоть по моим ощущениям чуть более агрессивное, что мы того заслуживаем) - вполне оправданно и я прошу прощения за это. Объединение уже закончилось (кроме патча для наших китайских игроков), анонс будет дан сегодня, а объединение произойдет завтра. Some information for your english-speaking community regarding what I've said to dear MyBluntInUrFace. I are always appreaciate to honest oppinion, even if it a bit too harsh. Your active position is always want us to push to the limmits. Regarding the situation with merging. We are never shift responsibility on any else ot make situation in a way that we are nothing to do with it. In opposite we always make an apology with some competitions. The issues with date was because of unpredictable situation that we've faced only during the mergin (that we can't find before). That's why when I've told you that the merging is going to be on "Monday" (for example) - I was assured by technical team that it is correct. But once some collisions was appears - we've been forced to move the date and we are sorry for that. We truly are. At this moment we've done all things to merge server (except the patch for our Chinese players, which we going to make during the merged server), announce going to be today and the merging is going to be tomorrow. Once again sorry for delay and thank you for your patience and loyalty to the project. We are very appreciate it.
  19. Papanda

    [Server Description] Gracia Epilogue - Servers merging!

    Trust me, it's not because we don't want to. Its much complicated that you think it is. However we going to make in done in day or two, hopefully. Thank you for you patience.
  20. Papanda

    [Server Description] Gracia Epilogue - Servers merging!

    Yes, it's information regarding merged :) Tomorrow we are going to make a final announce regarding merging, but most likely it's going to be on Monday! Get ready ;)
  21. Да, это PTS. Все изменения и доработки были внесены в исходный код игры, по этому страшный демон не вылезет из текстур (если это не задумано геймплеем) :)
  22. Papanda

    [Server Description] Gracia Epilogue - Servers merging!

    It should be on next Monday, but let's wait for official announce ;)
  23. Чуть более чем полностью с Вами согласен :) Другие классы не будут страдать из-за нерфа дестроеров, по этому подобные изменения будут приняты и введены только если не повлияют на остальные классы и игру группы.
  24. Добрый день! В данный момент мы обсуждаем подобные изменения (возможно не эти цифры, другие уровни, возможно вообще будет чисто классика интерлюда). Дело в том, что по нашим наблюдениям, дестроеры портят игровой процесс, что очень не нравится игрокам (речь идет о безальтернативной необходимостью качать(ся) через дестром). Все подобные изменения необходимы для возвращения интерлюда в первоначальный баланс (который добились на хроник выше), где дестроер - не ультимативный класс. Это не сделает его бесполезным и никак не повлияет на игру партий через другие классы. Однако еще раз замечу, что подобные вещи еще на стадии обсуждений :) Спасибо,
  25. Приветствую! Отличные гайды! Если вам нужна какое-то содействие или помощь в создании новых интересных гайдов - дайте мне знать :) Спасибо,
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