Warriors
Warlord
Skill changes in MasterWork - 2022-2023:
Total class changes on MasterWork:
Lightning Courage
New active skill : If the target is under the effect of any stun, for example, from Quick SpearAttacks the enemy with 801 power, inflicting stun for 5 sec. Range 700. - you instantly reduce the distance to the target, while at the same time pulling the target towards you.
Learned at level 60;
Range - from 200 to 700;
Fixed cooldown is 30 seconds.
Explanation: let's say, if you are at a distance of 600 units from the target, then you are transferred 300 units to the target, and at the same time the target is transferred 300 units to you. As a result, you meet the target in the middle.
Dreadnought Spirit:
Changed skill learning levels:
Level 1: Learned at level 60;
Level 2: Learned at level 72.
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Dread Pool
The skill is divided into 2 levels, now learned at character levels 70 and 79;
The base success chance has been slightly increased;
Now the skill can be enchanted on: "Chance".
Skill enchant changes :
Rush
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical.
Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
Thunder StormSwings a spear to attack nearby enemies with 2082 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill;
Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
Battle Roar
Changed enchant branch to Attack:
Was: +1 to +10 P. Atk.
Now: +1% to +10% P. Atk.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.
Shock Blast
Added the ability to improve Range (range of use) similar to Quick Spear:
from 500 and up to 800 when enchanted at +15.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible.
Howl:
Previously:
P. Atk. -23%.
Now:
P. Atk. -15%, M. Atk. -15%;
Can be improved on Power:
Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30.
The duration of the following self-buff skills has been increased to 20 minutes :
War CryIncreases P. Atk. by 20% for 20 minutes.
Battle RoarRegenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes.
Thrill FightDecreases user's Speed by 20% and increases Atk. Spd. by 10% for 20 minutes.
Dreadnought SpiritIncreases Spear Atk. Spd. by 12% and skill power by 20% for 20 minutes.
Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%.
Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes.
Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes.
Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes.
Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes.
Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes.
Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes.
Eye of Slayer
Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 20 minutes.
Quick Spear
New active skill: Throwing a spear hits the target and surrounding enemies for 5 seconds:
There are 9 skill levels in total: learned at character levels 42 - 74;
Power 801-3123 depending on skill level;
Range of action - 700, AOE effect affects within a radius of 200;
Base cast time: 2.5 sec. Basic cooldown is 15 seconds;
Requires a polearm. Ignores shield protection. An overshot is possible.
The skill can be enchanted after receiving the 3rd profession, both to increase the range of action, up to 1000, and to reduce the base cooldown time, up to 10 seconds.
Lightning Courage
New active skill: If the target is under the effect of any stun, for example, from Quick SpearAttacks the enemy with 801 power, inflicting stun for 5 sec. Range 700. - You instantly reduce the distance to the target, while at the same time pulling the target towards you*.
Learned at level 60;
Range - from 200 to 700;
Fixed cooldown is 30 seconds.
* clarification on the work of the skill: let’s say, if you are at a distance of 600 units from the target, then you are moved 300 units to the target, and at the same time the target is pulled 300 units to you. As a result, you meet the target in the middle.
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Dread Pool
The skill is divided into 2 levels, now learned at character levels 70 and 79;
The base pass chance has been slightly increased;
Now the skill can be improved by Chance.
Skill enchant changes :
Rush
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical.
Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
Thunder StormSwings a spear to attack nearby enemies with 2082 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill;
Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
Battle Roar
Changed enchant branch to Attack:
Was: +1 to +10 P. Atk.
Now: +1% to +10% P. Atk.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Shock Blast
Added the ability to improve Range (range of use) similar to Quick Spear:
from 500 and up to 800 when enchanted at +15.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible.
Howl :
Previously:
P. Atk. -23%.
Now:
P. Atk. -15%, M. Atk. -15%;
Can be improved on Power:
Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30.
Dreadnought Spirit
New active skill: 20-minute self-buff, increasing Spear Attack Speed and Skill Damage in both PvE and PvP:
At level 60: For 20 minutes increases spear Atk.Spd. by 8%, Damage from Skills by 10% in PvP and PvE;
At level 72: For 20 minutes increases spear Atk.Spd. by 12%, Damage from Skills by 20% in PvP and PvE;
The skill can be enchanted after receiving the 3rd profession, both for Attack Speed (from 12%, up to 18%) and for Damage with skills in PvP (from 20%, up to 35%).
Warlord Frenzy
New Passive Skill : Automatically increases resistance to debuffs * and MP burn when HP falls below 30% :
At level 52:
Increases resistance to negative effects by 50% and MP burn by 50% when HP falls below 30%;
At level 64:
Increases resistance to negative effects by 75% and MP burn by 50% when HP falls below 30%;
At level 74:
Increases resistance to debuff effects by 100% and MP burn by 50% when HP falls below 30%.
* clarification on how the game calculates resistance data: let’s say if the final chance of a debuff against you is 60%, with resistance increased by 100% the chance will be = 30%, but not 0%.
Soul of Hunter
The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.
Note! This skill is interchangeable with similar skills, such as Detect Animal Weakness, Detect Plant Weakness and others.
Revival
The skill has been changed : now it has 3 levels, removes the debuff from the character when used and does not require 10% HP to use :
At level 55: Restores HP to maximum, removes 1 negative effect when used. Can only be used if HP is less than 50%;
At level 70: Restores HP to maximum, removes 2 negative effects when used. Can only be used if HP is less than 75%;
At level 77: Restores HP to maximum, removes 3 negative effects when used. Can be used without connection to HP.
Focus Attack
The skill has been changed : now it does not consume MP when used, and also increases Critical Rate. Attacks and Damage with Auto Attack both in PvE and PvP against a single target from 10 to 30% depending on the level:
At level 40: When using a spear, attacks one enemy and increases Accuracy by 2, Strength and Critical Chance. Atk by 10%, Auto Attack Damage in PvP and PvE by 10%;
At level 49: When using a spear, attacks one enemy and increases Accuracy by 3, Strength and Critical Chance. Atk by 15%, Auto Attack Damage in PvP and PvE by 15%;
At level 58: When using a spear, attacks one enemy and increases Accuracy by 4, Strength and Critical Chance. Atk by 20%, Auto Attack Damage in PvP and PvE by 20%;
At level 66: When using a spear, attacks one enemy and increases Accuracy by 5, Strength and Critical Chance. Atk by 25%, Auto Attack Damage in PvP and PvE by 25%;
At level 74: When using a polearm, attacks one enemy and increases Accuracy by 6, Strength and Critical Chance. Atk by 30%, Auto Attack Damage in PvP and PvE by 30%.
Power Crush
The skill has been changed: now it can be enchanted after receiving the 3rd profession, both attribute and duel.
Thrill Fight
The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0%.
Reduces Speed by 20% and increases Atk. Spd. by 5-10% depending on skill level.
Fell Swoop
The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs.
Increases the number of enemies affected by your spear attacks by 1-5 depending on skill level.
Braveheart
The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
Thus, the total amount of CP restored during the duration of the skill is 2500;
The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.
Rush
The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds.
Battle Roar
Now any skill level will restore HP, even if a similar buff has already been applied.
Expose Weak Point
Now available for learn from level 52:
After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.
Master of Combat
Now available for learn from level 52:
At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.
Thunder Move
The skill is available for learning from level 56:
At level 56: Increases speed by 40, decreases physical. defense by 7% and magic. protection by 3%. Action time - 15 seconds;
At level 68: Increases speed by 66, decreases physical. protection by 10% and magic. protection by 5%. Action time - 15 seconds.
Symbol of Honor (Dreadnought, Maestro)
Dome duration: 15 seconds ;
Basic effects:
+ 40% regen HP and CP.
+ New effects:
+ 300% regen HP and CP;
When applied, restores 30% HP and 100% CP.
The duration of the following self-buff skills has been increased to 20 minutes :
War CryIncreases P. Atk. by 20% for 20 minutes.
Battle RoarRegenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes.
Thrill FightDecreases user's Speed by 20% and increases Atk. Spd. by 10% for 20 minutes.
Dreadnought SpiritIncreases Spear Atk. Spd. by 12% and skill power by 20% for 20 minutes.
Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%.
Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes.
Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes.
Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes.
Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes.
Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes.
Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes.
Eye of Slayer
Gladiator
Changes in MasterWork - 2022-2023:
Total class changes on MasterWork:
Sonic Rage
Now available for learn from level 60; skill works with both dual swords and one-handed sword/one-handed/two-handed club
At level 55: Charge up to level 4;
At level 60: Charge up to level 5;
At level 66: Charge up to level 6;
At level 70: Charge up to level 7;
At level 78: Charge up to level 8.
Sonic Buster
The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : Force Burst .
As before, there is no zero second skill cooldown.
Dual Weapon Mastery and Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe).
Duelist Spirit:
Changed skill learning levels:
Level 1: level to learn 60;
Level 2: level to learn 72.
Increases P. Atk. by 129.3 when using a sword or blunt weapon.Increases P. Atk. by 129.3 when using a dualsword/dualblunt.
Skill enchant changes :
Rush
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy, and reflects buff/de-buff with 30% probability. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
The duration of the following self-buff skills has been increased to 20 minutes :
War CryIncreases P. Atk. by 25% for 20 minutes.
Battle RoarRegenerates 15% of the user's original HP and increases the user's Max HP by 15% for 20 minutes.
Duelist SpiritIncreases dualsword/dualblunt weapon Atk. Spd. by 12% for 20 minutes and ordinary/skill attack damage by 10% during PvP.
Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%.
Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes.
Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes.
Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes.
Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes.
Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes.
Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes.
Eye of Slayer
Sonic Rage
Now available for learn from level 55; skill works with both dual swords and one-handed sword/one-handed/two-handed club
At level 55: Charge up to level 4;
At level 60: Charge up to level 5;
At level 66: Charge up to level 6;
At level 70: Charge up to level 7;
At level 78: Charge up to level 8.
Sonic Buster
The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : Force Burst .
As before, there is no zero second skill cooldown.
Dual Weapon Mastery and Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe).
Duelist Spirit:
Changed skill learning levels:
Level 1: level to learn 60;
Level 2: 72 level to learn.
Soul of Hunter
The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.
Oh, pay attention! This skill is interchangeable with similar skills, such as Detect Animal Weakness, Detect Plant Weakness and others.
Braveheart
The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
Thus, the total amount of CP restored during the duration of the skill is 2500;
The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.
Rush
The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds.
War Cry Duelist Spirit
The duration of War Cry and Duelist Spirit skills has been increased from 1 to 5 minutes.
Battle Roar
Now any skill level will restore HP, even if a similar buff has already been applied.
Expose Weak Point
Now available for learn from level 52:
After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.
Master of Combat
Now available for learn from level 52:
At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.
Sonic Move
Now available for learn from level 60.
At level 60: For 15 sec. increasing the character's speed by 40. Requires Sound Power level 2 and dual swords.
At level 68: For 15 sec. increasing the character's speed by 66. Requires Sound Power level 2 and dual swords.
Increase Force
Charges no longer expire over time or upon death.
Symbol of Energy (Duelist, Grand Khavatari)
Dome duration: 120 seconds;
Basic effects:
+7 charges;
+20% P.Atk.
+ New effects:
+ 8 charges instead of 7;
+ Reduces MP consumption. Skills by 50% (Phys.Clarity).
Skill enchant changes :
Rush
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
The duration of the following self-buff skills has been increased to 20 minutes :
War CryIncreases P. Atk. by 25% for 20 minutes.
Battle RoarRegenerates 15% of the user's original HP and increases the user's Max HP by 15% for 20 minutes.
Duelist SpiritIncreases dualsword/dualblunt weapon Atk. Spd. by 12% for 20 minutes and ordinary/skill attack damage by 10% during PvP.
Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%.
Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes.
Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes.
Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes.
Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes.
Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes.
Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes.
Eye of Slayer
Destroyer
Changes in MasterWork - 2022-2023:
Total class changes on MasterWork:
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Dark Form:
Changed skill learning levels:
Level 1: 56 level to learn;
Level 2: 66 level to learn;
Level 3: 72 level to learn.
Immortality:
The conditions for using the skill have been changed:
Level 1: 35% HP;
Level 2: 50% HP;
Level 3: 65% HP.
Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).
Skill enchant changes :
ChargeOrc charges toward the enemy!
Orc loses 5% Health!
Orc to beat!
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Full SwingToggle: Increases number of additional targets by 2 when using two-handed sword.
Decreases PvP autoattack's damage with sword by 30%.
Added enchant branch Power and Decrease Penalty:
Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30);
Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30).
Battle Roar
Changed enchant branch to Attack:
Was: +1 to +10 P. Atk.
Now: +1% to +10% P. Atk.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
The duration of the following self-buff skills has been increased to 20 minutes :
RageIncreases the user's P. Atk. by 20% for 20 minutes. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%.
Battle Roar
Dark Form
For 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10.Regenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes.
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe).
Full swing
New switchable skill : When using a two-handed sword, the number of targets for auto-attack* increases, and the damage in PvP against them decreases proportionally:
At level 40: When using a two-handed sword, +2 additional targets. Reduced auto attack damage in PvP by 30%;
At level 68: When using a two-handed sword, +3 additional targets. Reduced auto attack damage in PvP by 30%;
At level 76: When using a two-handed sword, +4 additional targets. Reduced auto attack damage in PvP by 30%.
Immortality
New active skill : For 5 sec. the character cannot die. When the effect ends, the character's HP drops to 1.
At level 60: can only be used if HP is less than 35%;
At level 72: can only be used if HP is less than 50%;
At level 79: can only be used if HP is less than 65%.
Instant application time. Fixed cooldown: 10 minutes.
Demolition Impact
Skill changed :
It is now learned at character level 78 and by default is linked to the Fire Attribute .
It is now an AOE skill that hits enemies in front of your character, similar to Enuma Elish.
Braveheart
Works by default (no changes).
Сharge New skill
The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill .
Battle Roar
Now any skill level will restore HP, even if a similar buff has already been applied.
Frenzy
The work of this skill is completely taken from the chronicles of Gracia Final ;
At skill level 3: for 1 min. 30 sec. increases P. Atk. by 50%, and when using a sword or blunt weapon - an additional 131%. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Only available if HP is less than 30%.
Zealot
Now works in conjunction with the Prahnah skill
Expose Weak Point
Now available for learn from level 52:
After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.
Master of Combat
Now available for learn from level 52.
At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.
Dark Form:
Changed skill learning levels:
Level 1: 56 level to learn;
Level 2: 66 level to learn;
Level 3: 72 level to learn.
Symbol of Resistance (Titan, Fortune Seeker)
Action time: 15 seconds ;
Basic effects:
Debuff protection +60% (now +80%).
+ New effects:
Protection from debuffs increased from 60 to 80%;
Once every 3 seconds, the dome removes from 1 to 3 negative effects ( Cleanse effect ).
Skill enchant changes :
ChargeOrc charges toward the enemy!
Orc loses 5% Health!
Orc to beat!
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Full SwingToggle: Increases number of additional targets by 2 when using two-handed sword.
Decreases PvP autoattack's damage with sword by 30%.
Added enchant branch Power and Decrease Penalty:
Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30);
Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30).
Battle Roar
Changed enchant branch to Attack:
Was: +1 to +10 P. Atk.
Now: +1% to +10% P. Atk.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
The duration of the following self-buff skills has been increased to 20 minutes :
RageIncreases the user's P. Atk. by 20% for 20 minutes. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%.
Battle Roar
Dark Form
Tyrant
Changes in MasterWork - 2022-2023:
Total class changes on MasterWork:
Raging Force
Now available for learning from level 55;
At level 55: Charge up to level 4;
At level 60: Charge up to level 5;
At level 66: Charge up to level 6;
At level 70: Charge up to level 7;
At level 78: Charge up to level 8.
Force Burst
The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to the gladiator skill: Sonic Buster.
As before, there is no zero second skill cooldown.
Punch of Doom
Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. Power 9132.Casting now requires (and costs) lvl 2. charging.
Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles.
The skill has been improved and works as originally intended, according to the stacking mechanics;
There are 5 levels of learn:
Level 1:
Level to learn: 52;
Reduces defense against brass knuckles by 3%.
Level 2:
Level to learn: 60;
Reduces defense against brass knuckles by 3% => 6%.
Level 3:
Level to learn: 68;
Reduces defense against brass knuckles by 3% => 6% => 9%.
Level 4:
Level to learn: 74;
Reduces defense against brass knuckles by 3% => 6% => 9% => 12%.
Level 5:
Level to learn: 77;
Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%.
Lionheart:
Removed from learning
Dark Form:
Changed skill learning levels:
Level 1: 56 level to learn;
Level 2: 66 level to learn;
Level 3: 72 level to learn.
Sword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).
Now the skills that work with Blunt also work with Dual Blunts, namely:
Bison Spirit Totem:
Works with all types of weapons (including Dual Blunts) as before;
+ The accuracy bonus now also works with Dual Blunts.
Rabbit Spirit Totem:
+12 to Evasion;
+30% Speed Attacks only with knuckledusters ;
+30% Speed with any type of weapon.
Hawk Spirit Totem:
Works fully with Dual Blunts:
+6 to accuracy;
+100 to crit chance;
+30% to crit power.
Puma Spirit Totem:
Works fully with Dual Blunts:
+20% Attack Speed;
+6 to Accuracy.
Ogre Spirit Totem :
+30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ;
+30% Physical / M. Def. with any type of weapon.
Bear Spirit Totem
Now works with all specialized weapons:
+20% P. Atk. and the Crit power.;
-30% Speed.
Wolf Spirit Totem:
Now works with all specialized weapons:
+20% Speed (same as before);
+3 to Accuracy (now also with Dual Blunts).
The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator.
Skill enchant changes :
Charge
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
The duration of the following self-buff skills has been increased to 20 minutes :
Dark FormFor 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10.
Wolf Spirit TotemPossessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 20 minutes. Requires a hand-to-hand weapon.
Bear Spirit TotemPossessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed decrease by 30% for 20 minutes. Requires a hand-to-hand weapon.
Puma Spirit TotemPossessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 20 minutes. Requires a hand-to-hand weapon.
Ogre Spirit TotemBecomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 20 minutes. Requires a hand-to-hand weapon.
Rabbit Spirit TotemBecomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 20 minutes. Requires a hand-to-hand weapon.
Hawk Spirit Totem
Punch of Doom
Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. Power 9132.Casting now requires (and costs) lvl 2. charging.
Dark Form:
Changed skill learning levels:
Level 1: 56 level to learn;
Level 2: 66 level to learn;
Level 3: 72 level to learn.
Sword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).
Now the skills that work with Blunt also work with Dual Blunts, namely:
Bison Spirit Totem:
Works with all types of weapons (including Dual Blunts) as before;
+ The accuracy bonus now also works with Dual Blunts.
Rabbit Spirit Totem:
+12 to Evasion;
+30% Speed Attacks only with knuckledusters ;
+30% Speed with any type of weapon.
Hawk Spirit Totem:
Works fully with Dual Blunts:
+6 to accuracy;
+100 to crit chance;
+30% to crit power.
Puma Spirit Totem:
Works fully with Dual Blunts:
+20% Attack Speed;
+6 to Accuracy.
Ogre Spirit Totem :
+30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ;
+30% Physical / M. Def. with any type of weapon.
Bear Spirit Totem
Now works with all specialized weapons:
+20% P. Atk. and the Crit power.;
-30% Speed.
Wolf Spirit Totem:
Now works with all specialized weapons:
+20% Speed (same as before);
+3 to Accuracy (now also with Dual Blunts).
Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles.
The skill has been improved and works as originally intended, according to the stacking mechanics;
There are 5 levels for learning:
Level 1:
Level to learn: 52;
Reduces defense against brass knuckles by 3%.
Level 2:
Level to learn: 60;
Reduces defense against brass knuckles by 3% => 6%.
Level 3:
Level to learn: 68;
Reduces defense against brass knuckles by 3% => 6% => 9%.
Level 4:
Level to learn: 74;
Reduces defense against brass knuckles by 3% => 6% => 9% => 12%.
Level 5:
Level to learn: 77;
Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%.
Force of Destruction
Skill changed :
Now has a default binding to the Fire Attribute ;
The skill has been divided into 2 levels and now has the following parameters
1st level:
Can be learned at level 78 (21,340,000 SP);
Floor 2200;
Consumes 4 charges;
Basic cooldown: 30 seconds;
Base chance of physical. crit: 10%;
With a base chance of 70% - burning for 100 HP;
AoE linked to the Fire attribute.
2nd level:
Can be learned at level 83 (150,000,000 SP);
Floor 4500;
Consumes 2 charges;
Basic cooldown: 15 seconds;
Base chance of physical. crit: 20%;
With a base chance of 90% - burning for 200 HP;
AoE linked to the Fire attribute.
Now this is an AOE skill that hits enemies in front of your character, similar to Force Burst.
Lionheart
Skill removed
Passive skills are available for learning that increase proficiency with Blunt\Dualblunt weapons.
The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator.
Charge (New skill)
The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill .
Force Storm
Now it has a cooldown of 3 seconds , instead of 5 (similar to the gladiator’s Sonic Storm skill );
Force Burst
Now has a cooldown of 2.5 seconds (similar to the gladiator's Sonic Buster skill ).
Raging Force
Now available for learning from level 55;
At level 55: Charge up to level 4;
At level 60: Charge up to level 5;
At level 66: Charge up to level 6;
At level 70: Charge up to level 7;
At level 78: Charge up to level 8.
Zealot
Now works in conjunction with the Prahnah skill
Increase Force
Charges no longer expire over time or upon death.
Force Meditation
Now available for learning from level 56;
At level 56: increased HP recovery rate by 60 and MP by 10. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill;
At level 78: increased HP recovery rate by 120 and MP by 25. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill.
Expose Weak Point
Now available for learning from level 52:
After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.
Master of Combat
Now available for learning from level 52;
At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.
Symbol of Energy (Duelist, Grand Khavatari)
Dome duration: 120 seconds;
Basic effects:
+7 charges;
+20% P.Atk.
+ New effects:
+ 8 charges instead of 7;
+ Reduces MP consumption. Skills by 50% (Phys.Clarity).
Skill enchant changes :
Charge
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
The duration of the following self-buff skills has been increased to 20 minutes :
Dark FormFor 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10.
Wolf Spirit TotemPossessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 20 minutes. Requires a hand-to-hand weapon.
Bear Spirit TotemPossessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed decrease by 30% for 20 minutes. Requires a hand-to-hand weapon.
Puma Spirit TotemPossessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 20 minutes. Requires a hand-to-hand weapon.
Ogre Spirit TotemBecomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 20 minutes. Requires a hand-to-hand weapon.
Rabbit Spirit TotemBecomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 20 minutes. Requires a hand-to-hand weapon.
Hawk Spirit Totem
Bounty Hunter
Changes in MasterWork - 2022-2023:
Total class changes on MasterWork:
SweeperUsed on the corpses of Spoiled monsters to obtain extra items.
Now restores 30 HP and 10 MP of the character when collecting a spoil;
Skill enchant branches have been combined and significantly strengthened:
Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30;
Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30.
Sweeper Festival
The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills.
= now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages.
Collector's Experience:
Collector's Fortune can now be triggered by skills:
Crushing Strike;
Lucky Strike.
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Shadow Step
Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.
HideHides the user. Decreases Speed by 30%, and the effect is canceled if any action other than movement is initiated.
Time duration: 10 seconds.
Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).
Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).
Spoil, Spoil Festival, Spoil Bomb
Now has 20 base Earth attributes.
The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters.
The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute.
By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect
Skill enchant changes :
Blazing Boost
Added the ability to improve Range (range of use):
from 200-400 and up to 200-600 when enchanted at +30.
Spoil CrushCauses a change inside the monster while attacking an enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
The duration of the following self-buff skills has been increased to 20 minutes :
Thrill Fight
SweeperUsed on the corpses of Spoiled monsters to obtain extra items.
Now restores 30 HP and 10 MP of the character when collecting a spoil;
Skill enchant branches have been combined and significantly strengthened:
Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30;
Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30.
Sweeper Festival
The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills.
Now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages.
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Collector's Experience:
Collector's Fortune can now be triggered by skills:
Crushing Strike;
Lucky Strike.
Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe).
Crushing Strike
The skill has been changed : now, in addition to reducing P. / Mag. protection, it also, with a certain chance, depending on the difference in levels, removes Stun Resistance / Improved Resist buffs from the target and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages.
There are 25 skill levels in total: learned at character levels 40 - 85;
Power: 1041 - 5704 depending on skill level;
Removes Stun Resistance buffs from the target;
Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds;
Basic cooldown is 5 seconds;
Requires a blunt weapon. An overshot is possible.
Lucky Strike
Strikes the enemy with an explosion with a power of 4312 units, added to P. Atk. Simultaneously with causing damage to a small surrounding enemy, it transfers it to the Assessed state. Can be used when equipped with swords and clubs. Superblow.
Levels for learning:
1st level: 78 lvl, 12,800,000 SP.
The skill has been changed : Now it is learned at character level 78 and by default has a link to the Earth Attribute .
Thrill Fight
Reduces Speed by 20% and increases Atk. Spd. by 5%. Action time: 5 min.
Levels for learning:
1st level: 46 lvl, 50,000 SP;
Level 2: 55 lvl, 150,000 SP.
The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0%
Fell Swoop
Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs.
Levels for learning:
1st level: 58 lvl, 157,000 SP;
2nd level: 62 lvl, 330,000 SP;
3rd level: 66 lvl, 470,000 SP;
Level 4: 70 lvl, 720,000 SP;
Level 5: 74 lvl, 1,600,000 SP.
Soul of Hunter
The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.
Provoke
The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10.
Levels for learning:
1st level: 43 lvl, 42,000 SP;
2nd level: 55 lvl, 150,000 SP;
Level 3: 60 lvl, 264,000 SP.
Blazing Boost
The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds.
Expose Weak Point
Now available for learning from level 52:
After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.
Master of Combat
Now available for learning from level 52;
At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
At level 70:. Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.
Dagger skills
The Bounty Hunter class now has dagger skills, such as:
Backstab;
Deadly Blow;
Dagger Mastery;
Shadow Step:
Approaches the enemy from behind (completely analogous to the dagger skill)
Potential Ability
The skill is available for learning from level 28:
At level 28, you can learn 1 level of skill.
When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.
At level 40 you can learn level 2 of the skill.
When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor.
At level 49 you can learn the 3rd level of the skill.
When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor.
And others.
Shadow Step
Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.
Hide
Becomes invisible. Speed is reduced by 30/20/10%. Duration: 10/15/30 seconds. When performing any actions other than moving, the effect is removed. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).
1st level: 52, 77000 SP;
2nd level: 68, 320000 SP;
Level 3: 79, Forgotten Scroll - Hide required.
Symbol of Resistance (Titan, Fortune Seeker)
Action time: 15 seconds ;
Basic effects:
Debuff protection +60% (now +80%).
+ New effects:
Protection from debuffs increased from 60 to 80%;
Once every 3 seconds, the dome removes from 1 to 3 negative effects ( Cleanse effect ).
Spoil, Spoil Festival, Spoil Bomb
Now has 20 base Earth attributes.
The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters.
The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute.
By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect
Skill enchant changes :
Blazing Boost
Added the ability to improve Range (range of use):
from 200-400 and up to 200-600 when enchanted at +30.
Spoil CrushCauses a change inside the monster while attacking an enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
The duration of the following self-buff skills has been increased to 20 minutes :
Thrill Fight
Warsmith
Changes in MasterWork - 2022-2023:
Total class changes on MasterWork:
Sticky Bomb New Skill
Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier.
Available for the Warsmith profession;
Level to learn: 60;
The probability of inflicting critical (x2) damage with a skill is 50%.
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Golem Armor
The first level of the skill is now learned at character level 79.
Mechanical Upgrade:
The second skill level is available for learning:
At Character level 76, with the Third Profession;
The effect of the skill is different Outside the Olympiad and at the Olympiad:
Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed.
At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed.
Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad).
Strengthen Golem
Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.Now works together with other effects (for example: MightIncreases P. Atk. by 15% for 20 minutes. ) and is not replaced by them;
At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%.
Golem ReinforcementFor 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%.
Now works together with other effects (for example: ShieldIncreases P. Def. by 15% for 20 minutes. ) and is not replaced by them;
At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%.
Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).
Skill enchant changes :
Blazing Boost
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Battle CryRegenerates 35% of Max HP and increases one's own Max HP by 35% for 20 minutes.
Added upgrade option for Reuse and Attack :
Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds;
Attack - increases P. Atk from +1 to +10%.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Sticky Bomb New Skill
Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier.
Available for the Warsmith profession;
Level to learn: 60;
The probability of inflicting critical (x2) damage with a skill is 50%.
WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill;
The damage radius has been increased: from 70 to 150;
As earlier:
Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.
Shield Mastery
The skill is available for learning for the Warsmith class:
At level 28: Shield protection +30%, chance to block with a shield +50%;
At level 56: Shield protection +40%, chance to block with a shield +70%;
At level 68: Shield protection +50%, chance to block with a shield +85%. Additionally P. Def. +10% when wearing heavy armor;
At level 74: Shield protection +60%, shield block chance +100%. Additionally P. Def. +10% when wearing heavy armor.
Summon Big Boom
The skill will be improved:
PvE damage will be increased;
Detonation will be accelerated;
The Golem's corpse will disappear faster after the explosion.
Crushing Strike
The skill has been changed : now, in addition to reducing P. / Mag. protection, it also, with a certain chance, depending on the difference in levels, removes Stun Resistance \ Improved Resist buffs from the target and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages.
There are 25 skill levels in total: learned at character levels 40 - 85;
Power: 1041 - 5704 depending on skill level;
Removes Stun Resistance buffs from the target;
Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds;
Basic cooldown is 5 seconds;
Requires a blunt weapon. An overshot is possible.
Braveheart
The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
Thus, the total amount of CP restored during the duration of the skill is 2500;
The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.
Soul of Hunter
The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.
Fell Swoop
Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs.
Levels for learning:
1st level: 58 lvl, 157,000 SP;
2nd level: 62 lvl, 330,000 SP;
3rd level: 66 lvl, 470,000 SP;
Level 4: 70 lvl, 720,000 SP;
Level 5: 74 lvl, 1,600,000 SP.
Braveheart
The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
Thus, the total amount of CP restored during the duration of the skill is 2500;
The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.
Provoke
The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10.
Levels for learning:
1st level: 43 lvl, 42,000 SP;
2nd level: 55 lvl, 150,000 SP;
Level 3: 60 lvl, 264,000 SP.
Golem Armor
He fights riding a Golem. Valid for 5/5 minutes. Cooldown: 60/30 minutes.
Levels for learning:
1st level: 79 lvl, 40,000,000 SP;
Level 2: 83 lvl, Forgotten Scroll - Golem Armor
Battle Cry
Now any skill level will restore HP, even if a similar buff has already been applied.
Expose Weak Point
Now available for learning from level 52:
After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.
Blazing Boost
The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds.
Master of Combat
Now available for learning from level 52;
At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.
Crafter Auras
Available for learning from level 49 for Tempered Weapons and from level 46 for Tempered Armor. Works for the whole group. When you leave the group, auras stop working. Regular buffs have been removed .
Tempered Weapons :
For Blunt Weapons: Increases P. Attack by 5% and Chance of Stunning Attack by 8%;
For Cutting Weapons: Increases P. Attack by 5% and Crit Chance. Attacks +20%;
For Bows and Crossbows: Increases P. Attack by 5% and firing range by 100.
Tempered Armor :
For Heavy Armor: Increases P. Protection by 10%;
For Light Armor: Increases P. Defense by 5% and Evasion +2;
For Magic Armor: Increases P. Defense by 5% and MP recovery speed by 2.
Treasure Hunter Hammer Push
Now available for learning from level 56;
Allows you to open chests of levels 21-85 with a probability of 100%. If applied by a character below level 77 to chests more than 6 levels higher, or by characters above level 78 to chests more than 5 levels higher, you will not receive treasure from the chest.
Mechanical Upgrade:
Transfers some of the summoner's characteristics to the summoned mechanism, namely:
25% P. Atk. / M. Atk., 25% P. Def. / M. Def., 15% Max. HP / MP, 25% Critical Strike Chance, 15% ATK. Spd. and 5% Casting Speed regarding the characteristics of the summoner.
The second skill level is available for learning:
At Character level 76, with the Third Profession;
The effect of the skill is different Outside the Olympiad and at the Olympiad:
Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed
At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed
Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad).
Symbol of Honor (Dreadnought, Maestro)
Dome duration: 15 seconds ;
Basic effects:
+ 40% regen HP and CP.
+ New effects:
+ 300% regen HP and CP;
When applied, restores 30% HP and 100% CP.
Strengthen Golem
Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.Now works together with other effects (for example: MightIncreases P. Atk. by 15% for 20 minutes.) and is not replaced by them;
At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%.
Golem ReinforcementFor 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%.
Now works together with other effects (for example: ShieldIncreases P. Def. by 15% for 20 minutes.) and is not replaced by them;
At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%.
Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe).
Skill enchant changes :
Blazing Boost
Added the ability to improve Range (range of use):
from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
Battle CryRegenerates 35% of Max HP and increases one's own Max HP by 35% for 20 minutes.
Added upgrade option for Reuse and Attack :
Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds;
Attack - increases P. Atk from +1 to +10%.
Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor.
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
Light Armor Mastery
Life enchant branch has been improved:
Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
Riposte Stance
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Added enchant branch Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
Inspector
Changes in MasterWork - 2022-2023:
Total class changes on MasterWork:
Appetite for DestructionFor 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 35%.
Magic ImpulseStirs up the magic urge to increase M. Atk. by 77%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 185% for 15 seconds.
Protection Instinct
enchant branches for Reuse have been removed as unnecessary.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
The recast block now fires immediately after the effect is activated.
Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction.
Increase Range
Now increases the maximum range of a Crossbow shot by 175 (from 200).
Sword Shield
The skill has been removed from learning for the Inspector profession.
Soul Guardian new skill
Increases P. Def. by 1600, but reduces movement speed by 80%;
Action time: 30 seconds;
Basic cooldown 15 minutes;
Interchangeable with Ultimate Escape.
Chain Lightning new skill
Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged .
Level To Learn : 83
Cost: 150,000,000 SP
Note:
“Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance.
“Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target.
Triple Thrust
Added 6th skill enchanting branch: Dark Attack.
Shining Edge
Added 6th skill enchanting branch: Dark Attack.
Light Armor Mastery
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Stacks with other evasion effects against any P./M. Skills.
Maximum Ability (Kamael)
The skill has a new icon.
Surrender to Dark:
When success, cancels Resist Dark from the target;
Before entering ATT:
Reduces defense against Darkness by 30%.
After entering ATT:
Has +20 Dark ATT, which stacks with your attacking ATT;
Reduces the target's defense against dark ATT by 30;
enchant branch for "Power" available:
Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.
Oblivion
The skill trigger has a new icon.
Weak Constitution
The skill trigger has a new icon.
Thin Skin
The skill trigger has a new icon.
Enervation
The skill trigger has a new icon.
Spite
The skill trigger has a new icon.
Mental Impoverish
The skill trigger has a new icon.
Soul Mastery
Now allows you to have up to 45 souls at all character levels.
It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs).
The duration of the following self-buff skills has been increased to 20 minutes :
Furious Soul
Dark Weapon:
Before entering ATT:
Gives a weapon a dark attack.
With ATT input:
Increases attack with dark attribute by +20.
The "Power" enchant branch is available:
+1 to the attack bonus with the dark attribute for every +1 to enchant.
For 20 minutes, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.
The effects of the following skills now also apply corresponding effects that block similar skills from being cast on characters again for 270 seconds (4 minutes and 30 seconds), similar to Dance of Berserker => Dance of Berserker Block:
Appetite for DestructionFor 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 35%.
Magic ImpulseStirs up the magic urge to increase M. Atk. by 77%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 185% for 15 seconds.
Protection Instinct
enchant branches for Reuse have been removed as unnecessary.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
The recast block now fires immediately after the effect is activated.
Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction.
Final Form
Now has several levels and is learned from 70th;
The transform parameters have been reduced to suit the low level to learn.
Sword Shield
The skill has been removed from learning for the Inspector profession.
Soul Guardian new skill
Increases P. Def. by 1600, but reduces movement speed by 80%;
Action time: 30 seconds;
Basic cooldown 15 minutes;
Interchangeable with Ultimate Escape.
Chain Lightning new skill
Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged .
Level To Learn : 83
Cost: 150,000,000 SP
Note:
“Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance.
“Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target.
Final Spirit
New active skill that replaced the one removed from this class Final Secret:
Increases physical power. skills in PvP and PvE by 30%. Increases the chance of success your deteriorating effects by 30%;
Learned at level 79. Duration: 30 sec. Cooldown: 150 seconds.
Furious Soul
Only the first level of skill is available for learning :
Increases Critical Chance for 5 minutes. Hit by 20% and Crit Power. Impact by 25%. Reduces P. Protection by 5%.
Increase Range
Increases the maximum range of a Crossbow shot by 175.
Abyssal Blaze
This is a first-professional attacking Mage. skill has been developed:
Added skill levels 11-25, learned at character levels 40 - 74;
Power in PvE : 50-108 depending on skill level;
Power in PvP : 46-72 depending on skill level;
Range - 700;
Base cast time: 1.2 sec. Basic cooldown is 3 seconds;
When you deal damage with this skill, there is a chance to apply the effect of the Death Mark skill to the target .
Soul Rage
Now has several levels and is learned from 60th .
The parameters of the first skill levels have been reduced to match the low level to learn.
Dark Weapon:
Before entering ATT:
Gives a weapon a dark attack.
With ATT input:
Increases attack with dark attribute by +20.
The "Power" enchant branch is available:
+1 to the attack bonus with the dark attribute for every +1 to enchant.
Lesser Soul Harmony
A new skill is aura , which works by analogy with the already existing party auras of this class:
Increases your party's MP regeneration by 4. Increases your party's MP regeneration by 25%*. Reduces P. Group protection by 10%;
Learned at level 70. Only one Arbiter aura can be activated on party characters at a time.
* Let's say your character has MP regen: 20 per second. Under this aura: (20 + 4) x 1.25 = 30.
Unique Inspector Degrading Effects:
The base chance of success has been increased, the influence of M. attack on passing these skills has been reduced. They will come by more often now.
Maximum Ability (Kamael)
The skill has a new icon.
Surrender to Dark:
When success, cancels Resist Dark from the target;
Before entering ATT:
Reduces defense against Darkness by 30%.
After entering ATT:
Has +20 Dark ATT, which stacks with your attacking ATT;
Reduces the target's defense against dark ATT by 30;
enchant branch for "Power" available:
Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.
Oblivion (Inspector)
The skill trigger has a new icon.
Weak Constitution (Inspector)
The skill trigger has a new icon.
Thin Skin (Inspector)
The skill trigger has a new icon.
Enervation (Inspector)
The skill trigger has a new icon.
Spite (Inspector)
The skill trigger has a new icon.
Mental Impoverish (Inspector)
The skill trigger has a new icon.
General changes
Regardless of gender, this class has the same set of skills. Gender only affects basic characteristics (such as STR, DEX, MEN, etc.).
The Maximum Ability skill can be applied to a group with any type of weapon!
Note! Only Rapier type weapons must be enchanted to +4.
The character can learn all 3 forks:
Forgotten Scroll - Fighter's Will;
Forgotten Scroll - Archer's Will;
Forgotten Scroll - Magician's Will.
The Higher Mana Gain skill has been added for character learning.
Now, if you have a Sub-class for Inspector / Judicator, you can complete a special quest and change it to the main class.
This class will be able to compete at the Olympiad and claim heroism.
Note! This quest will only appear at the full Gracia Final stage.
Basic Class Buffs
The skills Appetite for Destruction , Protection Instinct and Magic Impulse received their Toggle counterparts, which work interchangeably, i.e. You can only have one effect enabled. For example:
If you have Lesser Appetite for Destruction enabled and you also enable Lesser Magic Impulse, then the first toggle will turn off and you will feel the effect of Vampirism.
Parameters of new skills:
Lesser Appetite for Destruction:
+5% P.Atk;
+5% Crit.Rate;
+5% Crit.Power.
Lesser Protection Instinct:
At level 46: +120 P. Def. and +90 M.Def;
At level 60: +180 P. Def. and +135 M.Def.
Lesser Magic Impulse:
+ 7.5% M.Sc.;
+ 3% Cast.Spd;
+15% Mag.Crit.Rate.
The parameters of the main skills have been reduced by the amount of the bonus from Lesser-Toggle. For example:
If Appetite for Destruction , depending on the level, gave: 30 / 40 / 50%, now it gives: 25 / 35 / 45%. Those. When both effects are active, you will receive the “old” bonus from the skill.
Appetite for Destruction
Bonus parameters have been adjusted:
1й лвл: +25% P.Atk / 25% Crit.Rate / 25% Crit.Power;
2й лвл: +30% P.Atk / 30% Crit.Rate / 30% Crit.Power ;
Level 3: +35% P.Atk / 35% Crit.Rate / 35% Crit.Power (at level 77 of the 3rd profession).
Now enchanting has the combined effect of Time and Power (Time + Power):
enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +45% / 45% / 45%.
Protection Instinct:
The skill is divided into 3 levels:
Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP;
Level 2 : Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP;
Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP.
Bonus parameters have been adjusted:
1st lvl: P. Def. +1080, M. Def. +810, for 15 sec. (at level 46)
2nd lvl: P. Def. +1350, M. Def. +1010, for 15 sec. (at level 66)
3rd lvl: P. Def. +1620, M. Def. +1215, for 15 sec. (at level 76)
Magic Impulse
The learning level of the 3rd skill level has been changed:
Level to learn: 78;
Required SP: 2,500,000.
Bonus parameters have been adjusted:
1й лвл: +67.5% / 12% Cast.Spd / 85% Mag.Crit.Rate;
2й лвл: +72.5% / 12% Cast.Spd / 135% Mag.Crit.Rate;
Level 3: +77.5% / 12% Cast.Spd / 185% Mag.Crit.Rate (at level 78 of the 3rd profession).
Now enchanting has the combined effect of Time and Power (Time + Power):
enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +87.5% / 12% / 285%.
Changes to Appetite for Destruction , Protection Instinct , Vampiric Impulse , Magic Impulse skills
The 3rd levels of the above skills will now be learned at level 77 ;
They are effective only as long as the character who applied the skill is in the Group.
Except for the Soul Harmony skill . The logic of its operation has not been changed.
Special Class Treatment
Restoration
Now restores 10% when cast and 24-104 HP/sec, depending on skill level (instead of 15 HP) for 15 seconds;
Will no longer be replaced with health restoring potions.
Restoration Impact
The percentage of health restored for characters who are under the influence of Restoration has been increased to:
15% at level 49;
22% at level 60;
30% at level 68;
The enchantment of the skill has been reworked, with a bonus of up to 60% when enchanted at +30.
Class Features
According to the logic of class development for the Kamael race, Inspector / Judicator is the lead of development and is available for taking as a sub-class only when you have leveled up the other classes. In this connection, we decided to modify the class so that it corresponds to its high rank. Therefore, he received a number of skills or analogues of these skills from other classes, namely:
The following skills have been added from the Berserker / Doombringer class:
Level 1 Sword Shield
New skill Hurricane Charge:
Brings you closer to the target, causing damage to her and with a certain probability of stunning her. Can only be used with two-handed weapons;
Cast range: 600;
Re-cast time: 15 seconds.
Blood Pact
Ancient Sword Mastery
The following skills have been added from the Arbalester/Trickster class :
Ultimate Escape Level 1
Warp
Crossbow Mastery
Fast Shot
The following skills have been added from the Soul Breaker / Soul Hound class :
Painkiller
Death Mark
Checkmate
Pride of Kamael
Protection from Darkness и Dark Weapon
Blink
Rapier Mastery + now increases Cast.Spd by 15%;
Expert Casting + now cooldown for magic. skills have been reduced from -10 to -20%;
Enlightenment was added for learning at level 79. Requires: Forgotten Scroll - Enlightenment - Healer
Light Armor Mastery
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Soul Mastery
Now allows you to have up to 45 souls at all character levels.
It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs).
The duration of the following self-buff skills has been increased to 20 minutes :
Furious Soul
Soul Breaker
MasterWork class changes - 2022-2023:
Total class changes
Steal Divinity
Now initially it works according to the logic “according to HF” :
At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects);
Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30).
The base cooldown has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: Gift of Seraphim Temporarily reduces party members' magic skill recovery time by 30%.;
As before, there is a direct relationship between the levels of the character casting the skill and the level of the target.
Arcane Shield
The effect of the skill has been changed:
At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes.
Furious Soul
The second level of the skill is available for learning;
Added enchant branch to Power + Decrease Penalty:
Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).
Maximum Ability (Kamael)
The skill has a new icon.
Surrender to Dark:
When success, cancels Resist Dark from the target;
Before entering ATT:
Reduces defense against Darkness by 30%.
After entering ATT:
Has +20 Dark ATT, which stacks with your attacking ATT;
Reduces the target's defense against dark ATT by 30;
enchant branch for "Power" available:
Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.
Dark Weapon:
Before entering ATT:
Gives a weapon a dark attack.
With ATT input:
Increases attack with dark attribute by +20.
The "Power" enchant branch is available:
+1 to the attack bonus with the dark attribute for every +1 to enchant.
Triple Thrust
Added 6th skill enchanting branch: Dark Attack.
Shining Edge
Added 6th skill enchanting branch: Dark Attack.
Light Armor Mastery
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Stacks with other evasion effects against any P./M. Skills.
Soul Mastery
Now allows you to have up to 45 souls at all character levels.
It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs).
The duration of the following self-buff skills has been increased to 20 minutes :
Furious Soul
For 20 minutes, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.
For 20 minutes, increases the number of simultaneous targets by 1. Requires a polearm.
All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five.
There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely:
The MP consumption of many Soul Breaker class skills has been reduced;
Rapier Mastery now increases Cast.Spd by 15%;
Expert Casting - now the cooldown time for magic. skills have been reduced from -10 to -20%;
A number of other skills:
Fast Recovery, Soul to Empower, Dark Flame и тд.
Pride of Kamael
Now 3 branches of skill enchanting will be combined into one (Phys., Mag. and Flying).
Bonus when enchanting from +10 to +40%:
Profile weapon: +100% (power from skill);
Other: +50% (power from skill).
Maximum Ability (Kamael)
The skill has a new icon.
Surrender to Dark:
When success, cancels Resist Dark from the target;
Before entering ATT:
Reduces defense against Darkness by 30%.
After entering ATT:
Has +20 Dark ATT, which stacks with your attacking ATT;
Reduces the target's defense against dark ATT by 30;
enchant branch for "Power" available:
Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.
Dark Weapon:
Before entering ATT:
Gives a weapon a dark attack.
With ATT input:
Increases attack with dark attribute by +20.
The "Power" enchant branch is available:
+1 to the attack bonus with the dark attribute for every +1 to enchant.
Aura Blast
The skill has been divided into 2 levels and will be added at the appropriate stage;
At level 80:
Additionally inflicts 94 damage to the target and the enemy around the target. non-elemental damage in PvP and 133 units. in PvE and restores MP;
Cast range: 700;
Recoil: 25, not fixed.
At level 82:
Additionally inflicts 141 damage to the target and the enemy around the target. non-elemental damage in PvP and 199 units. in PvE and restores MP;
Application range: 900 ;
Cooldown: 15, not fixed.
All physical skills have been updated :
Triple Thrust
Now has the ability to inflict critical damage (x2) depending on the STR parameter;
The power of the skill has been increased by 1.5 times;
A enchanting branch for Dark Attribute has been added.
Shining Edge
A enchanting branch for Dark Attribute has been added;
The passing angle of the skill has been increased. Now there is a possibility of passing the skill not only from the back, but also from the sides:
Death Mark
The chance of success the skill has been increased.
Checkmate
The chance to use the skill has been increased due to the increased chance of success Death Mark
Final Secret
At level 79: Increases skill power and normal damage in PvP by 30%;
Action time: 30 seconds. cooldown: 150 seconds.
Steal Divinity
Now initially it works according to the logic “according to HF” :
At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects);
Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30).
The base cooldown time has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: Gift of SeraphimTemporarily reduces party members' magic skill recovery time by 30%.;
As before, there is a direct relationship between the levels of the character casting the skill and the level of the target.
Note! In order to avoid the loss of “buff slots” during a style, one rhythm is taken into account for a style as two buffs. (Cancel\steal for 4 buffs = removes 2 rhythms). Cancel/steal works as before for buffs. Removes multiple buffs from an enemy.
Now it works according to the logic of the debuff, with a base chance of success of 100%, which directly depends on the difference between the character’s levels:
Arcane Shield
The effect of the skill has been changed:
At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes.
Soul Rage
Learned at level 60:
Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul.
Final Form
Learned at level 70:
Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%.
Cost of use: 20 souls, 200 HP, 70 MP.
Recharge - 60 minutes.
Great Olympiad :
Female and male characters now claim different Heroisms.
Furious Soul
The second level of the skill is available for learning;
Added enchant branch to Power + Decrease Penalty:
Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).
Light Armor Mastery
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Stacks with other evasion effects against any P./M. Skills.
Soul Mastery
Now allows you to have up to 45 souls at all character levels.
It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs).
The duration of the following self-buff skills has been increased to 20 minutes :
Furious Soul
Berserker
MasterWork class changes - 2022-2023:
Total class changes
Eye for Eye skill changed
Within 10 sec. returns damage to the enemy.
Now the skill has several levels:
At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _
At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _
At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _
At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _
Reflection M. skills is the same as Shield Deflect Magic
The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%:
Dark Smash
Slashing Blade
Crush of Pain
Contagion
Storm Assault
Enuma Elish
Rush Impact
Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850".
Disarm и Mass Disarm
Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on.
Improved-standardized-corrected description of skills and skill enchanting
Soul Barrier:
Action time increased from 10 to 15 seconds;
When improving a skill by "Time":
The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds.
Skill enchant changes:
Disarm
Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds:
Was: from 5 to 20 seconds;
Now: from 5 to 15 seconds.
Rush Impact
Merging the Chance + Cost enchant branches into one common branch.
Furious Soul
Added enchant branch to Power + Decrease Penalty:
Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).
True BerserkerDecreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Merging the Power + Cost enchant branches into one common branch;
Power + Cost:
Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30).
+1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy;
+10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy;
+20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy;
+30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy.
The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.
Merging enchant branches Penalty + Cost:
Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30).
The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.
Light Armor Mastery
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Stacks with other evasion effects against any P./M. Skills.
The duration of the following self-buff skills has been increased to 20 minutes :
Furious Soul
Soul Roar
All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five.
There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely:
Soul Roar (Berserker)
After use, immediately restores HP and CP by 15% for 10 minutes. increases Max. Your character's HP and CP by 15%.
The duration of the Furious Soul skill has been increased to 20 minutes;
The duration of the Blood Pact skill has been increased to 5 minutes.
The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%:
Dark Smash
Slashing Blade
Crush of Pain
Contagion
Storm Assault
Enuma Elish
Rush Impact
Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850".
Disarm и Mass Disarm
Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on.
Improved-standardized-corrected description of skills and skill enchanting
Eye for Eye skill changed
Within 10 sec. returns damage to the enemy.
Now the skill has several levels:
At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _
At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _
At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _
At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _
Reflection M. skills is the same as Shield Deflect Magic
Expose Weak Point
Now available for learning from level 52:
After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.
Soul Rage
Learned at level 60:
Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul.
Soul Barrier:
Action time increased from 10 to 15 seconds;
When improving a skill by "Time":
The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds.
Final Form
Learned at level 70:
Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%.
Cost of use: 20 souls, 200 HP, 70 MP.
Recharge - 60 minutes.
Skill enchant changes:
Disarm
Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds:
Was: from 5 to 20 seconds;
Now: from 5 to 15 seconds.
Rush Impact
Merging the Chance + Cost enchant branches into one common branch.
Furious Soul
Added enchant branch to Power + Decrease Penalty:
Increases Critical Atk. Chance and Power. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).
True BerserkerDecreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Merging the Power + Cost enchant branches into one common branch;
Power + Cost:
Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30).
+1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy;
+10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy;
+20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy;
+30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy.
The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.
Merging enchant branches Penalty + Cost:
Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30).
The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.
Light Armor Mastery
Improved (second) modification branch - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
Stacks with other evasion effects against any P./M. Skills.
The duration of the following self-buff skills has been increased to 20 minutes :
Furious Soul
Soul Roar