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  1.  

    skill0092.png Tanks

     

    skill0785.png Paladin

     

    skill0785.png Battle Flame Icon

    • The list of weapons that interact with the skill has been expanded :
      • Chance Crit. Attack increases when using: weapon_sword_of_damascus_i00.png One-Handed Swords, weapon_guardians_sword_i00.png Two-Handed Swords, weapon_dual_sword_i00.png Dual Swords, weapon_dismantler_i00.png Ancient Swords, weapon_colichemarde_i00.png Rapiers, weapon_demons_sword_i00.png Daggers, dual_dagger_i00.png Dual Daggers (previously only one-handed/two-handed swords);
      • Power of Crit. Attack increases when using: weapon_deadmans_glory_i00.png One-handed Axes / Maces, weapon_star_buster_i00.png Two-handed Axes / Maces, weapon_r_dualblunt_i00.pngDual Axes / Maces, weapon_bellion_cestus_i00.png Brass knuckles (previously only one-handed / two-handed axes / maces).
    • The skill is divided into 4 levels :
      • Level 60 : For 20 seconds, resistance to negative effects increases by 20%, resistance to buff canceling attacks by 20%. P. Def. and M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. Reduces the power of HP restoration magic by 80%;
      • Level 72 : For 25 seconds, resistance to negative effects increases by 24%, resistance to buff canceling attacks by 24%. P. Def. and M. Def. by 30%, Atk. Spd. by 18%, Accuracy by 4, Speed by 18. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. Reduces the power of HP restoration magic by 80%;
      • Level 79 : For 30 seconds, resistance to negative effects increases by 28%, resistance to buff canceling attacks by 28%. P. Def. and M. Def. by 35%, Atk. Spd. by 21%, Accuracy by 5, Speed by 21. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. Reduces the power of HP restoration magic by 80%;
      • Level 83 : For 60 seconds, resistance to negative effects increases by 40%, resistance to buff canceling attacks by 40%. P. Def. and M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% Reduces the power of HP restoration magic by 80%.
    • Note! This skill can only be used outside of the Great Olympiad ;
    • Now does not requireskill0784.png Spirit of Phoenix charges when used;
    • The skill will disappear for all party members when the character who cast it leaves;
    • Basic (not fixed) cooldown: 10 minutes.

     

    skill0912.pngSummon Imperial Phoenix

    • The skill is divided into two levels of learning:

      • Character level 78: weaker Phoenix without the Phoenix Cleanse skill;
        Character level 83: current Phoenix.

     

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill;
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill;
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group;
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged;

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds;

    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • The skill enchanting remained unchanged:
      • from +1% to +10% to P./ M. Def. for +1 .. +30.
    • Does not turn off upon death.

     

    image.png Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • Does not interrupt skill0528.png the Shield of Faith skill (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Touch Of Life

    • The levels required to learn the skill have been changed:
      • Level 1 is learned at character level 56
      • Level 2 is learned at character level 68
      • Level 3 is learned at character level 78 (no changes)

     

    skill0232.pngHeavy Armor Mastery

    • Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
    • When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).

     

    skill0147.png M. Def.

    • Improved Power enchanting branch :
      • Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

    skill0110.png Ultimate Defense

    • Now does not block the character's movement, but slows down your character by 90% during the effect.
    • The skill enchanting remained unchanged:
      • -80% to -50% reduction in Speed for +1 .. +30.

     

    skill0985.png Challenge for Fate

    • Attacks enemies in front of you and distracts their attention. Applies the effect of Challenge Faith and increases P. Def./M. Def. Duration: 15 sec.
    • Levels of study:
      • 1st level: 76 lvl, 6,250,000 SP.

     

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds.

    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • A new branch of skill sharpening for Power has been added (+1% to Physical and Magic Defense for every +3-4 levels of improvement, up to +10% at +30).
    • No longer turns off upon death.

     

    Skill10006 0.jpg Incredible Endurance (Paladin)

    • Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
      • At level 60: P. Def. +100, Defense from Fire +10, Defense from Darkness +10, Incoming Healing Power +10%;
      • At level 74: P. Def. +250, Defense from Fire +20, Defense from Darkness +20, Incoming Healing Power +20%;
      • At level 80: P. Def. +500, Defense from Fire +30, Defense from Darkness +30, Incoming Healing Power +30%.
    • Note! This skill is a replacement for the altered skill0784.png Spirit of Phoenix skill (according to the MasterWork concept); Battle Flame Icon does not require charging from this skill, but will require an analogue for the Olympiad. skill0785.png

    * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.

     

    skill0810.png Vanguard (Paladin, Temple Knight)

    • Transformation skills: skill0814.png Full Swing, skill0816.png Cleave, skill957.png Guillotine Attack are now linked to the Holy element.

     

    Skill0318 0.jpg Aegis Stance (Paladin, Dark Avenger)

    • The skill no longer consumes MP when channeled.

     

    skill0785.png Battle Flame Icon

    • The list of weapons that interact with the skill has been expanded :
      • Chance Crit. Attack increases when using: weapon_sword_of_damascus_i00.png One-Handed Swords, weapon_guardians_sword_i00.png Two-Handed Swords, weapon_dual_sword_i00.png Dual Swords, weapon_dismantler_i00.png Ancient Swords, weapon_colichemarde_i00.png Rapiers, weapon_demons_sword_i00.png Daggers, dual_dagger_i00.png Dual Daggers (previously only one-handed/two-handed swords);
      • Power of Crit. Attack increases when using: weapon_deadmans_glory_i00.png One-handed Axes / Maces, weapon_star_buster_i00.png Two-handed Axes / Maces, weapon_r_dualblunt_i00.pngDual Axes / Maces, weapon_bellion_cestus_i00.png Brass knuckles (previously only one-handed / two-handed axes / maces).
    • The skill is divided into 4 levels :
      • Level 60 : For 20 seconds, resistance to negative effects increases by 20%, resistance to buff canceling attacks by 20%. P. Def. and M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. Reduces the power of HP restoration magic by 80%;
      • Level 72 : For 25 seconds, resistance to negative effects increases by 24%, resistance to buff canceling attacks by 24%. P. Def. and M. Def. by 30%, Atk. Spd. by 18%, Accuracy by 4, Speed by 18. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. Reduces the power of HP restoration magic by 80%;
      • Level 79 : For 30 seconds, resistance to negative effects increases by 28%, resistance to buff canceling attacks by 28%. P. Def. and M. Def. by 35%, Atk. Spd. by 21%, Accuracy by 5, Speed by 21. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. Reduces the power of HP restoration magic by 80%;
      • Level 83 : For 60 seconds, resistance to negative effects increases by 40%, resistance to buff canceling attacks by 40%. P. Def. and M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% Reduces the power of HP restoration magic by 80%.
    • Note! This skill can only be used outside of the Great Olympiad ;
    • Now does not requireskill0784.png Spirit of Phoenix charges when used;
    • The skill will disappear for all party members when the character who cast it leaves;
    • Basic (not fixed) cooldown: 10 minutes.

     

    skill0784.png Olympiad Spirit of Phoenix (83rd level)

    • Note! This skill can only be used at the Great Olympiad ;
    • You share your soul with the Phoenix, and he, in turn, shares his with you. Phoenix Soul level increases by a certain amount when you take damage. Upon reaching the third level of the skill, it becomes possible to use the Olympiad Flame Icon ;skill0785.png
    • Does not have additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), is used only for using an active skill.

     

    skill0785.png Olympiad Flame Icon (level 83)

    • Note! This skill can only be used at the Great Olympiad ;
    • When party members feel the touch of the Phoenix's Will, their combat effectiveness increases significantly. Increases ____ (original parameters);
    • Requires charging skill0784.png Olympiad Spirit of Phoenix to use.

     

    image.png Aggression

    • The skill has been updated so that mobs or bosses are less likely to fail.

     

    image.png New skill Ready to Fight

    • At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.

     

    image.png Sixth Sense

    • At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Knighthood

    • At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
    • At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
    • At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.

     

    image.png New skill Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • No longer interrupts skill0528.png Shield of Faith (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    Skill0983 0.jpg Patience

    • At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.

     

    Skill0984 0.jpg Shield Strike

    • Level to learns: from 40 to 85 level;
    • Attacks the enemy with a shield. Power 833-4640, depending on skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base cooldown: 6 seconds.

     

    Skill0082 0.jpg Majesty

    • The effect duration of the skill has been increased to 5 minutes.

     

    image.png Physical Mirror

    • At level 52: reflection of P. Skills 10%, M. Skills 3%;
    • At level 70: reflection of P. Skills 15%, M. Skills 5%;
    • At level 78: reflection of P. Skills 30%, M. Skills 10%.

     

    image.png Touch Of Life

    • At level 56: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Action time - 30 seconds;
    • At level 68: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Action time - 60 seconds;
    • At level 78: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Action time - 120 seconds.

     

    Skill0196 0.jpg Divine Blade toggle

    • At level 43: Ability to attack with Holy Power. Increases holy damage by 5%;
    • Holy Weapon Personal Effect ;Skill1043 0.jpg
    • Consumption: 0 MP.

     

    Skill0197 0.jpg Divine Armor toggle

    • At level 40: increases resistance to Holy attacks by 7%;
    • At level 46: increases resistance to Holy attacks by 10%;
    • Personal effect Skill1393 0.jpg Resist Dark ;
    • Consumption: 0 MP.

     

    skill0912.png Summon Imperial Phoenix

    • Summons the Phoenix Spirit to fight on your side;
    • The duration of action is increased by 10 times;
    • Summon and Maintain: 4 etc_stone_gray_i00.pngSpirit Ore;
    • The skill is divided into two levels of learning:
      • Character level 78: weaker Phoenix without the Phoenix Cleanse skill;
        Character level 83: current Phoenix.

     

    skill0454.png Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)

    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to P. Def.;
      • + 800 to M. Def.;
      • + 80% resistance to removing positive effects (all types of cancel).
    • + New effects:
      • + 20% resistance to Bow/Crossbow attacks (similar to skill0112.png Deflect Arrow ).

     

    skill0232.pngHeavy Armor Mastery

    • Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
    • When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).

     

    skill0147.png M. Def.

    • Improved Power enchanting branch :
      • Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0082.pngMajesty
    • skill0350.pngetc_level_panel_lv3.pngPhysical Mirror

     



     

    skill0787.png Temple Knight

    image.png Eva's Bane new skill

    • Learned from level 55, has 10 levels of study and an improvement branch for Cooldown + Power.
    • Hit the target at close range, inflicting P. damage with the ability to Crit. Impact and Over Impact.
    • Has a very high chance of inflicting a 15-second negative effect: -50% to the target's incoming healing (similar to Necromancer's Curse Disease)
    • Fixed cooldown: 60 seconds. When sharpened for Reload, it decreases by 1 sec. per round, up to 30 sec. recharge by +30.
    • Requires a Sword or Blunt to use.

     

    image.png Shield Whirlwind new skill

    • Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
    • Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
    • Has a high chance of inflicting a 2-second negative effect that:
      • Switches the enemy's target to the one throwing the shield;
      • Reduces Speed, Attack and Casting Speed by 75%.
    • Unfixed cooldown: 30 seconds.
    • When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
    • To use, you need a Shield and a minimum distance of 200 to the target.



    skill0787.png Battle Touch of Eva skill changed

    • General characteristics:
      • Learned at levels 60, 72, 79, 83. The effect on the group lasts 20/ 25/ 30/ 60 seconds.
        • 1st level (character level 60): 20 seconds;
          Level 2 (character level 72): 25 seconds;
          Level 3 (character level 79): 30 sec, as before;
          Level 4 (character level 83) : 60 sec, same as before.
      • Now has a common type of effect with other Icons (cannot be used simultaneously with Paladin/ ShK analog skills, but can be used before/after). skill0785.pngskill0789.png
      • Can now be used simultaneously with image.png Touch of Life.
      • Basic (not fixed) cooldown: 10 minutes.
    • Effect, for all party members
      • At all skill levels:
        • Protection from negative effects +40%;
        • MP Burn Protection +40%;
        • Incoming Treatment Power +30%;
        • Restores 50% of Max. HP.
      • Depending on skill level:
        • Increases P. Atk. Spd. with all types of weapons by 15/ 18/ 21/ 30%;
        • Increases movement speed by 15, 18, 21, 30 units;
        • Increases evasion by 5/ 6/ 7/ 10 units;
        • Restores 25/ 30/ 35/ 50 units. HP per tick.

     

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds.

    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • The skill enchanting remained unchanged:
      • from +1% to +10% to P./ M. Def. for +1 .. +30.
    • Does not turn off upon death.

     

    skill0352.pngShield Bash

    • Increased stun time from 2 to 4 seconds.

     

    skill0067.png Summon Life Cubic

     

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0449.png Summon Attractive Cubic

     

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0010.png Summon Storm Cubic

     

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0779.pngSummon Smart Cubic

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    image.png Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • Does not interrupt skill0528.png the Shield of Faith skill (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    skill0058.png Elemental Heal

    • The skill restores the HP of party members (including the caster himself). Following the example of skill1402.png Major Group Heal.

     

    image.png Touch Of Life

    • The levels required to learn the skill have been changed:
      • Level 1 is learned at character level 56
      • Level 2 is learned at character level 68
      • Level 3 is learned at character level 78 (no changes)

     

    image.png Eva's Bane new skill

    • Learned from level 55, has 10 levels of study and an improvement branch for Cooldown + Power.
    • Hit the target at close range, inflicting P. damage with the ability to Crit. Impact and Over Impact.
    • Has a very high chance of inflicting a 15-second negative effect: -50% to the target's incoming healing (similar to Necromancer's Curse Disease)
    • Fixed cooldown: 60 seconds. When sharpened for Reload, it decreases by 1 sec. per round, up to 30 sec. recharge by +30.
    • Requires a Sword or Blunt to use.

     

    image.png Shield Whirlwind new skill

    • Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
    • Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
    • Has a high chance of inflicting a 2-second negative effect that:
      • Switches the enemy's target to the one throwing the shield;
      • Reduces Speed, Attack and Casting Speed by 75%.
    • Unfixed cooldown: 30 seconds.
    • When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
    • To use, you need a Shield and a minimum distance of 200 to the target.

     

    skill0787.png Battle Touch of Eva skill changed

    • General characteristics:
      • Learned at levels 60, 72, 79, 83. The effect on the group lasts 20/ 25/ 30/ 60 seconds.
        • 1st level (character level 60): 20 seconds;
          Level 2 (character level 72): 25 seconds;
          Level 3 (character level 79): 30 sec, as before;
          Level 4 (character level 83) : 60 sec, same as before.
      • Now has a common type of effect with other Icons (cannot be used simultaneously with Paladin/ ShK analog skills, but can be used before/after). skill0785.pngskill0789.png
      • Can now be used simultaneously with image.png Touch of Life.
    • Effect, for all party members
      • At all skill levels:
        • Protection from negative effects +40%;
        • MP Burn Protection +40%;
        • Incoming Treatment Power +30%;
        • Restores 50% of Max. HP.
      • Depending on skill level:
        • Increases P. Atk. Spd. with all types of weapons by 15/ 18/ 21/ 30%;
        • Increases movement speed by 15, 18, 21, 30 units;
        • Increases evasion by 5/ 6/ 7/ 10 units;
        • Restores 25/ 30/ 35/ 50 units. HP per tick.
    • Now does not requireskill0786.png Eva's Will charges when used;
    • The skill will disappear for all party members when the character who cast it leaves;
    • Basic (not fixed) cooldown: 10 minutes.

     

    skill0352.pngShield Bash

    • The skill is divided into levels (previously learned at character level 77), depending on the difference in the levels of the skill and the target, the chance of success depends.
    • At all skill levels: Attacks with a shield. Stuns for 4 seconds. The enemy loses his target. Requires a shield. The base cooldown depends on the skill level:
      • Level 52: Base cooldown: 9 seconds;
      • Level 58: Basic cooldown: 8 seconds;
      • Level 62: Basic cooldown: 7 seconds;
      • Level 66: Basic cooldown: 6 seconds;
      • Level 70: Basic cooldown: 5 seconds;
      • Level 74: Basic cooldown: 4 seconds;
      • Level 77: Basic cooldown: 3 seconds.
    • Added the ability to modify to “Fire Weakness” and “Water Weakness”, similar to skill0353.pngShield Slam.

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds.

    • The skill is available in the skill0810.pngVanguard transformation.

     

    skill0067.png Summon Life Cubic

     

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0449.png Summon Attractive Cubic

     

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0010.png Summon Storm Cubic

     

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0779.pngSummon Smart Cubic

    • The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79:
      • Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon Cost: 18 Spirit Ore;
      • Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summon Cost: 28 Spirit Ore;
      • Level 79: Standard skill operation: Cleanses the character, periodically removing all negative effects, periodically inflicting Magic damage, applying a negative effect to the target that reduces P. Atk by 23%. Summoning cost: 38 Spirit Ore.
    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0110.png Ultimate Defense

    • Now does not block the character's movement, but slows down your character by 90% during the effect.
    • The skill enchanting remained unchanged:
      • -80% to -50% reduction in Speed for +1 .. +30.

     

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • A new branch of skill sharpening for Power has been added (+1% to Physical and Magic Defense for every +3-4 levels of improvement, up to +10% at +30).
    • Does not turn off upon death.

     

    Skill10006 0.jpg Incredible Endurance (Temple Knight)

    • Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
      • At level 60: Mage. Defense +100, Water Defense +10, Holy Defense +10, P. Ch. Crete. Attacks +10%;
      • At level 74: Mage. Defense +200, Water Defense +20, Holy Defense +20, P. Ch. Crete. Attacks +20%;
      • At level 80: Mage. Defense +400, Water Defense +30, Holy Defense +30, P. Ch. Crete. Attacks +30%.
    • Note! This skill is a replacement for the changeable skill skill0786.png Eva's Will (according to the MasterWork concept); Battle Touch of Eva does not require charging from this skill, but will require an analogue for the Olympiad. skill0787.png

    * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.

     

    skill0810.png Vanguard (Paladin, Temple Knight)

    • Transformation skills: skill0814.png Full Swing , skill0816.png Cleave , skill957.png Guillotine Attack are now linked to the Holy element.

     

    skill0786.png Olympiad Eva's Will (Eva's Templar)

    • Note! This skill can only be used at the Great Olympiad ;
    • You become an extension of Eve's Will. Eva's Will level increases by a certain amount when you take damage. As she grows, the ability to use skill0787.png Olympiad Touch of Eva becomes available;
    • Does not have additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), is used only for using an active skill.

     

    skill0787.png Olympiad Touch of Eva (Eva's Templar)

    • Note! This skill can only be used at the Great Olympiad ;
    • Restores the HP of party members by 50% and increases resistance to removal of positive effects by 100%, resistance to Negative effects by 30%, and the power of HP restoration magic by 30%. It also restores 50 HP every second. Action time: 1 min.
    • Requires charging skill0786.png Olympiad Eva's Will to use.

     

    image.png Aggression

    • The skill has been updated so that mobs or bosses are less likely to fail.

     

    image.png New skill Ready to Fight

    • At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.

     

    image.png Sixth Sense

    • At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Knighthood

    • At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
    • At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
    • At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.

     

    image.png New skill Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • Does not interrupt skill0528.png the Shield of Faith skill (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    Skill0983 0.jpg Patience

    • At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.

     

    Skill0984 0.jpg Shield Strike

    • Level to learns: from 40 to 85 level;
    • Attacks the enemy with a shield. Power 833-4640, depending on skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base cooldown: 6 seconds.

     

    Skill0351.png Magical Mirror

    • At level 52: reflection of P. Skills 3%, skill mage 10%;
    • At level 70: reflection of P. Skills 5%, skill mage 15%;
    • At level 78: reflection of P. Skills 10%, skill mage 30%;

     

    image.png Banish Undead

    • Added for learning Temple Knight from level 55 (like the Paladin class).

     

    image.png Touch Of Life

    • At level 60: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Action time - 30 seconds;
    • At level 72: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Action time - 60 seconds;
    • At level 78: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Action time - 120 seconds.

     

    skill0058.png Elemental Heal

    • This skill now restores the HP of party members (including the caster). Following the example of skill1402.png Major Group Heal.

     

    Skill0196 0.jpg Divine Blade toggle

    • At level 43: Ability to attack with Holy Power. Increases holy damage by 5%;
    • Holy Weapon Personal Effect ;Skill1043 0.jpg
    • Consumption: 0 MP.

     

    Skill0197 0.jpg Divine Armor toggle

    • At level 40: increases resistance to Holy attacks by 7%;
    • At level 46: increases resistance to Holy attacks by 10%;
    • Personal effect Skill1393 0.jpg Resist Dark ;
    • Consumption: 0 MP.

     

    skill0454.png Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)

    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to P. Def.;
      • + 800 to M. Def.;
      • + 80% resistance to removing positive effects (all types of cancel).
    • + New effects:
      • + 20% resistance to Bow/Crossbow attacks (similar to skill0112.png Deflect Arrow ).

     

    skill0232.pngHeavy Armor Mastery

    • Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
    • When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).

     

    skill0147.png M. Def.

    • Improved Power enchanting branch :
      • Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill0061.png Cure Bleeding

    • Now heals a character from Bleeding at any level.

     

    skill0021.png Poison Recovery

    • Now heals a character from Poison of any level.

     

    skill0233.png Light Armor Mastery

    • Only the first 15 skill levels.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0351.pngetc_level_panel_lv3.pngMagical Mirror

     



     

    skill0789.png Shillien Knight

    image.png Shield Whirlwind new skill

    • Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
    • Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
    • Has a high chance of inflicting a 2-second negative effect that:
      • Switches the enemy's target to the one throwing the shield;
      • Reduces Speed, Attack and Casting Speed by 75%.
    • Unfixed cooldown: 30 seconds.
    • When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
    • To use, you need a Shield and a minimum distance of 200 to the target.

     

    skill0789.png Battle Spirit of Shilen

    • The list of weapons that interact with the skill has been expanded :
      • Chance Crit. Attack increases when using: weapon_sword_of_damascus_i00.png One-Handed Swords, weapon_guardians_sword_i00.png Two-Handed Swords, weapon_dual_sword_i00.png Dual Swords, weapon_dismantler_i00.png Ancient Swords, weapon_colichemarde_i00.png Rapiers, weapon_demons_sword_i00.png Daggers, dual_dagger_i00.png Dual Daggers (previously only one-handed/two-handed swords);
      • Power of Crit. Attack increases when using: weapon_deadmans_glory_i00.png One-handed Axes / Maces, weapon_star_buster_i00.png Two-handed Axes / Maces, weapon_r_dualblunt_i00.pngDual Axes / Maces, weapon_bellion_cestus_i00.png Brass knuckles (previously only one-handed / two-handed axes / maces).
    • The skill is divided into 4 levels :
      • Level 60: Increases P. Def. for 20 seconds. and Mag. Atk by 15%, Speed by 15, Atk. Spd. by 15%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. 20% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
      • Level 72: Increases P. Def. for 25 seconds. and Mag. Atk by 18%, Run Speed by 18, Atk. Spd. by 18%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. 25% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
      • Level 79 : Increases P. Def. for 30 seconds. and Mag. Atk by 21%, Run Speed by 21, Atk. Spd. by 21%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. 30% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
      • Level 83: Increases P. Def. for 60 seconds. and Mag. Atk by 30%, Speed by 30, Atk. Spd. by 30%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 100, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%.
    • Pain of Shilen no longer requires skill0788.png charging when used;
    • The skill will disappear for all party members when the character who cast it leaves;
    • Basic (not fixed) cooldown: 10 minutes

     

    skill0788.png Olympiad Pain of Shilen (Shillien Templar)

    • Note! This skill can only be used at the Great Olympiad ;
    • You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it grows, it becomes possible to use skill0789.png Olympiad Spirit of Shilen;
    • Does not have additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), is used only for using an active skill.

     

    skill0789.png Olympiad Spirit of Shilen (Shillien Templar) (level 83)

    • Note! This skill can only be used at the Great Olympiad ;
    • Gains the Will of Shilen and increases the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd. by 30%, chance of crit. hit when using a sword at 100, Critical Power magic when using blunt weapons at 100%. 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Action time: 1 min.
    • Requires charging skill0788.png Olympiad Pain of Shilen to use.

     

    image.png Aggression

    • The skill has been updated so that mobs or bosses are less likely to fail.

     

    image.png New skill Ready to Fight

    • At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • The skill enchanting remained unchanged:
      • from +1% to +10% to P./ M. Def. for +1 .. +30.
    • Does not turn off upon death.

     

    skill0352.pngShield Bash

    • Increased stun time from 2 to 4 seconds.

     

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds.

    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • Does not interrupt skill0528.png the Shield of Faith skill (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    skill0278.png Summon Viper Cubic

    • The lifespan of the cube has been increased from 15 to 60 minutes;
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).
    • The trigger frequency of the cube has been increased by 2.5 times, from 20 to 10 seconds;
    • Now the die inflicts one of two negative effects with a 50/50 chance:
      1. skill1168.pngCubic Poison (old effect);
      2. skill1263.pngCurse Gloom:
        • Has a high chance of placing a negative effect on the target that:
          • Before entering ATT:
            • Reduces the target's magical defense by 15%;
            • Reduces resistance to all 6 elements by 5-10%, depending on the skill level.
          • With ATT input:
            • Reduces the target's magical defense by 15%;
            • Reduces all 6 types of target's defensive ATT by 5-25, depending on the skill level.

     

    skill0779.pngSummon Smart Cubic

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0022.png Summon Vampiric Cubic

    • The lifespan of the cube has been increased from 15 to 60 minutes.
    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime).

     

    skill0033.png Summon Phantom Cubic

    • Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~90 times during its lifetime).

     

    image.png Touch of Death

    • The levels required to learn the skill have been changed:
      • Level 1 is learned at character level 56
      • Level 2 is learned at character level 68
      • Level 3 is learned at character level 78 (no changes)

     

    skill0129.pngPoison

    • The chance of success has been slightly increased.
    • Base cast time depending on Spd. Magic - has been slightly reduced.
    • The base cooldown has been slightly increased (to 5 seconds).
    • Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”

     

     

    image.png Shield Whirlwind new skill

    • Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power.
    • Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact.
    • Has a high chance of inflicting a 2-second negative effect that:
      • Switches the enemy's target to the one throwing the shield;
      • Reduces Speed, Attack and Casting Speed by 75%.
    • Unfixed cooldown: 30 seconds.
    • When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30.
    • To use, you need a Shield and a minimum distance of 200 to the target.

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • The skill enchanting remained unchanged:
      • from +1% to +10% to P./ M. Def. for +1 .. +30.

     

    skill0352.pngShield Bash

    • The skill is divided into levels (previously learned at character level 77), depending on the difference in the levels of the skill and the target, the chance of success depends.
    • At all skill levels: Attacks with a shield. Stuns for 2 seconds. The enemy loses his target. Requires a shield. The base cooldown depends on the skill level:
      • Level 52: Base cooldown: 9 seconds;
      • Level 58: Basic cooldown: 8 seconds;
      • Level 62: Basic cooldown: 7 seconds;
      • Level 66: Basic cooldown: 6 seconds;
      • Level 70: Basic cooldown: 5 seconds;
      • Level 74: Basic cooldown: 4 seconds;
      • Level 77: Basic cooldown: 3 seconds.

     

    skill0779.pngSummon Smart Cubic
    • The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79:
      • Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon Cost: 18 Spirit Ore;
      • Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summon Cost: 28 Spirit Ore;
      • Level 79: Standard skill operation: Cleanses the character, periodically removing all negative effects, periodically inflicts Magic damage, imposes a negative effect on the target, forcing it to attack the owner of the Cube. Summoning cost: 38 Spirit Ore.

     

    skill0110.png Ultimate Defense

    • Now does not block the character's movement, but slows down your character by 90% during the effect.
    • The skill enchanting remained unchanged:
      • -80% to -50% reduction in Speed for +1 .. +30.

     

    Skill10006 0.jpg Incredible Endurance (Shillien Knight)

    • Passive skill - trigger that applies only to yourself: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
      • At level 60: Vampirism +3%, Wind Protection +10, Darkness Protection +10, Critical Damage +10%;
      • At level 74: Vampirism +5%, Wind Protection +20, Darkness Protection +20, Critical Damage +15%;
      • At level 80: Vampirism +8%, Wind Protection +30, Darkness Protection +30, Critical Damage +25%.
    • Note! This skill is a replacement for the modified skill0788.pngPain of Shilen skill (according to the MasterWork concept); Battle Touch of Shilen does not require charging from this skill, but will require an analogue for the Olympiad.skill0789.png

    * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.

     

    skill0810.png Vanguard

    • Transformation skills: skill0815.png Blade Hurricane , skill0817.png Double Strike , skill958.png Triple Blade Slash are now linked to the element of Darkness.
    • Transformation skills: skill0815.png Blade Hurricane , skill0817.png Double Strike , skill958.png Triple Blade Slash also works with a new type of weapon: Dual Axes / Dualblunt.

     

    skill0789.png Battle Spirit of Shilen

    • The list of weapons that interact with the skill has been expanded :
      • Chance Crit. Attack increases when using: weapon_sword_of_damascus_i00.png One-Handed Swords, weapon_guardians_sword_i00.png Two-Handed Swords, weapon_dual_sword_i00.png Dual Swords, weapon_dismantler_i00.png Ancient Swords, weapon_colichemarde_i00.png Rapiers, weapon_demons_sword_i00.png Daggers, dual_dagger_i00.png Dual Daggers (previously only one-handed/two-handed swords);
      • Power of Crit. Attack increases when using: weapon_deadmans_glory_i00.png One-handed Axes / Maces, weapon_star_buster_i00.png Two-handed Axes / Maces, weapon_r_dualblunt_i00.pngDual Axes / Maces, weapon_bellion_cestus_i00.png Brass knuckles (previously only one-handed / two-handed axes / maces).
    • The skill is divided into 4 levels :
      • Level 60: Increases P. Def. for 20 seconds. and Mag. Atk by 15%, Speed by 15, Atk. Spd. by 15%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. 20% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
      • Level 72: Increases P. Def. for 25 seconds. and Mag. Atk by 18%, Run Speed by 18, Atk. Spd. by 18%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. 25% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
      • Level 79 : Increases P. Def. for 30 seconds. and Mag. Atk by 21%, Run Speed by 21, Atk. Spd. by 21%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. 30% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%;
      • Level 83: Increases P. Def. for 60 seconds. and Mag. Atk by 30%, Speed by 30, Atk. Spd. by 30%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 100, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%.
    • Pain of Shilen no longer requires skill0788.png charging when used;
    • The skill will disappear for all party members when the character who cast it leaves;
    • Basic (not fixed) cooldown: 10 minutes

     

    skill0788.png Olympiad Pain of Shilen (Shillien Templar)

    • Note! This skill can only be used at the Great Olympiad ;
    • You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it grows, it becomes possible to use skill0789.png Olympiad Spirit of Shilen;
    • Does not have additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), is used only for using an active skill.

     

    skill0789.png Olympiad Spirit of Shilen (Shillien Templar) (level 83)

    • Note! This skill can only be used at the Great Olympiad ;
    • Gains the Will of Shilen and increases the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd. by 30%, chance of crit. hit when using a sword at 100, Critical Power magic when using blunt weapons at 100%. 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Action time: 1 min.
    • Requires charging skill0788.png Olympiad Pain of Shilen to use.

     

    image.png Aggression

    • The skill has been updated so that mobs or bosses are less likely to fail.

     

    image.png New skill Ready to Fight

    • At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.

     

    image.png Sixth Sense

    • At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Knighthood

    • At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
    • At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
    • At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.

     

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds.

    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • Does not interrupt skill0528.png the Shield of Faith skill (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    Skill0983 0.jpg Patience

    • At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.

     

    Skill0984 0.jpg Shield Strike

    • Level to learns: from 40 to 85 level;
    • Attacks the enemy with a shield. Power 833-4640, depending on skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base cooldown: 6 seconds.

     

    Skill0351.png Magical Mirror

    • At level 52: reflection of P. Skills 3%, skill mage 10%;
    • At level 70: reflection of P. Skills 5%, skill mage 15%;
    • At level 78: reflection of P. Skills 10%, skill mage 30%;

     

    image.png Touch of Death

    • At level 56: Removes up to 3 buffs and takes away 90% CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 30 seconds;
    • At level 68: Removes up to 4 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 60 seconds;
    • At level 78: Removes up to 5 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. Debuff duration is 120 seconds.

     

    Skill0480 0.jpg Dark Blade toggle

    • Learned at level 43;
    • The ability to attack with Dark Power. Increases Dark damage by 5%.
    • Personal effect similar to Skill1443 0.jpg Dark Weapon ;
    • Consumption: 0 MP.

     

    Skill0481 0.jpg Dark Armor toggle

    • At level 40: Increases resistance to Dark attacks by 7%;
    • At level 46: Increases resistance to Dark attacks by 10%;
    • Personal effect Skill1392 0.jpg Resist Holy +7% / +10%;
    • Consumption: 0 MP.

     

    skill0454.png Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)

    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to P. Def.;
      • + 800 to M. Def.;
      • + 80% resistance to removing positive effects (all types of cancel).
    • + New effects:
      • + 20% resistance to Bow/Crossbow attacks (similar to skill0112.png Deflect Arrow ).

     

    skill0232.pngHeavy Armor Mastery

    • Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
    • When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).

     

    skill0147.png M. Def.

    • Improved Power enchanting branch :
      • Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill0233.png Light Armor Mastery

    • Only the first 15 skill levels.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0351.pngetc_level_panel_lv3.pngMagical Mirror

     



     

    skill0762.png Hell Knight

    skill0762.png Battle Insane Crusher

    • The reduction in Max has been removed from the negative effect. CP at all skill levels.
    • The skill is divided into 4 levels :
      • Level 60: Power 1360 units. With a certain probability, for 15 seconds, reduces resistance to negative effects by -15% and the effectiveness of HP restoration magic by -15%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
      • Level 72: Power 3095 units. With a certain probability, for 20 seconds, reduces resistance to negative effects by -18% and the effectiveness of HP restoration magic by -18%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
      • Level 79: Power 5106 units. Cancels 0 to 2 buffs from nearby enemies. With a certain probability, for 30 seconds, reduces resistance to negative effects by -21% and the effectiveness of HP restoration magic by -21%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
      • Level 83: Power 8409 units. Cancels 0 to 4 buffs from nearby enemies. With a certain probability, for 60 seconds, reduces resistance to negative effects by -30% and the effectiveness of HP restoration magic by -30%. Requires a sword/club. Ignores shield. Possible critical. hit. An overshot is possible.
    • Note! For the "Battle" version of the skill, all the same conditions apply as in previous MW seasons:
      • Can only be used outside of the Great Olympiad;
      • Skill0761 0.jpg Seed of Revenge does not require charging when used;
      • Basic (non-fixed) cooldown: 60 seconds.

     

    image.png Touch of Death

    • The levels required to learn the skill have been changed:
      • Level 1 is learned at character level 56
      • Level 2 is learned at character level 68
      • Level 3 is learned at character level 78 (no changes)

     

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds.

    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • Does not interrupt skill0528.png the Shield of Faith skill (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • The skill enchanting remained unchanged:
      • from +1% to +10% to P./ M. Def. for +1 .. +30.
    • Does not turn off upon death.

     

    image.png Combat Aura

    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level.
      • At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%;
      • At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%;
      • At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%.
    • The skill enchanting remained unchanged:
      • from +1% to +10% to P./ M. Def. for +1 .. +30.
    • Does not turn off upon death.

     

    skill0110.png Ultimate Defense

    • Now does not block the character's movement, but slows down your character by 90% during the effect.
    • The skill enchanting remained unchanged:
      • -80% to -50% reduction in Speed for +1 .. +30.

     

    Skill10006 0.jpg Incredible Endurance

    • Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*:
      • At level 60: P. Attack +100, Critical Chance +10%, Critical Damage +5%;
      • At level 74: P. Attack +150, Critical Chance +15%, Critical Damage +10%;
      • At level 80: P. Attack +300, Critical Chance +30%, Critical Damage +25%.
    • Note! This skill is a replacement for the altered Skill0761 0.jpg Spirit of Phoenix skill (according to the MasterWork concept); Battle Insane Crusher does not require charging from this skill, but will require an analogue for the Olympiad.skill0762.png

    * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated.

     

    skill0810.png Vanguard

    • Transformation Skills: skill0815.png Blade Hurricane , skill0817.png Double Strike , skill958.png Triple Blade Slash are now linked to the element of Darkness.
    • Transformation skills: skill0815.png Blade Hurricane , skill0817.png Double Strike , skill958.png Triple Blade Slash also works with a new type of weapon: Dual Axes / Dualblunt.

     

    Skill0318 0.jpg Aegis Stance (Paladin, Dark Avenger)

    • The skill no longer consumes MP when channeled.

     

    skill0762.png Battle Insane Crusher

    • The reduction in Max has been removed from the negative effect. CP at all skill levels.
    • The skill is divided into 4 levels :
      • Level 60: Power 1360 units. With a certain probability, for 15 seconds, reduces resistance to negative effects by -15% and the effectiveness of HP restoration magic by -15%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
      • Level 72: Power 3095 units. With a certain probability, for 20 seconds, reduces resistance to negative effects by -18% and the effectiveness of HP restoration magic by -18%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
      • Level 79: Power 5106 units. Cancels 0 to 3 buffs from nearby enemies. With a certain probability, for 30 seconds, reduces resistance to negative effects by -21% and the effectiveness of HP restoration magic by -21%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible;
      • Level 83: Power 8409 units. Cancels 0 to 4 buffs from nearby enemies. With a certain probability, for 60 seconds, reduces resistance to negative effects by -30% and the effectiveness of HP restoration magic by -30%. Requires a sword/club. Ignores shield. Possible critical. hit. An overshot is possible.
    • Skill0761 0.jpg Seed of Revenge no longer requires charging when used;
    • Basic (non-fixed) cooldown: 60 seconds.

     

    Skill0761 0.jpg Olympiad Seed of Revenge

    • Note! This skill can only be used at the Great Olympiad ;
    • Sows a Seed of Vengeance that grows at a constant rate when you are attacked. Phys. increases in proportion to growth. Atk. As it grows, it becomes possible to use skill0762.png Olympiad Insane Crusher;
    • Does not have additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), is used only for using an active skill.

     

    skill0762.png Battle Insane Crusher (Hell Knight) (level 83)

    • Note! This skill can only be used at the Great Olympiad ;
    • Delivers a Power Strike and a Dark Curse to surrounding enemies when Fury reaches its limit. Cancels one or more enemy buffs, greatly reducing max. CP for a certain time. Resistance to negative effects and the effectiveness of HP restoration magic are reduced. Requires a sword/club. Ignores shield. Possible critical. hit. Possibly an overshot.
    • RequiresSkill0761 0.jpg Olympiad Seed of Revenge to be charged to use.

     

    image.png Aggression

    • The skill has been updated so that mobs or bosses are less likely to fail.

     

    image.png New skill Ready to Fight

    • At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds.

     

    image.png Sixth Sense

    • At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Knighthood

    • At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%;
    • At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%;
    • At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%.

     

    skill0528.png Shield of Faith

    • The skill is divided into 3 levels:

      • Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill.
        Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill.
        Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill.

    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged.

    • The recast block now fires immediately after the effect is activated. Valid for 120 seconds.

    • The skill is available in the skill0810.pngVanguard transformation.

     

    image.png New skill Royal Sacrifice

    • At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds.
    • Does not interrupt skill0528.png the Shield of Faith skill (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.

     

    Skill0983 0.jpg Patience

    • At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%.

     

    Skill0984 0.jpg Shield Strike

    • Level to learns: from 40 to 85 level;
    • Attacks the enemy with a shield. Power 833-4640, depending on skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base cooldown: 6 seconds.

     

    Skill0082 0.jpg Majesty

    • The effect duration of the skill has been increased to 5 minutes.

     

    image.png Physical Mirror

    • At level 52: reflection of P. Skills 10%, M. Skills 3%.
    • At level 70: reflection of P. Skills 15%, M. Skills 5%
    • At level 78: reflection of P. Skills 30%, M. Skills 10%.

     

    image.png Touch of Death

    • At level 60: Removes up to 3 buffs and takes away 90% CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 30 seconds;
    • At level 72: Removes up to 4 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 60 seconds;
    • At level 78: Removes up to 5 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. Debuff duration is 120 seconds.

     

    Skill0480 0.jpg Dark Blade toggle

    • Learned at level 43;
    • The ability to attack with Dark Power. Increases Dark damage by 5%.
    • Personal effect similar to Skill1443 0.jpg Dark Weapon ;
    • Consumption: 0 MP.

     

    Skill0481 0.jpg Dark Armor toggle

    • At level 40: Increases resistance to Dark attacks by 7%;
    • At level 46: Increases resistance to Dark attacks by 10%;
    • Personal effect Skill1392 0.jpg Resist Holy +7% / +10%;
    • Consumption: 0 MP.

     

    skill0454.png Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar)

    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to P. Def.;
      • + 800 to M. Def.;
      • + 80% resistance to removing positive effects (all types of cancel).
    • + New effects:
      • + 20% resistance to Bow/Crossbow attacks (similar to skill0112.png Deflect Arrow ).

     

    skill0232.pngHeavy Armor Mastery

    • Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage;
    • When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30).

     

    skill0147.png M. Def.

    • Improved Power enchanting branch :
      • Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0082.pngMajesty
    • skill0439.pngShield of Revenge
    • skill0350.pngetc_level_panel_lv3.pngPhysical Mirror

     


     

     

  2. image.png Bards

     

    image.png Enjoy the Silence new skill (Bladedancer, Swordsinger)

    • Self cast skill, cancels all rhythms prom the character. 
      • Learning level: 56;
      • Cooldown: 15 minutes, fixed.

    ("Self Noise". Very useful skill allows you to force rebuff rhythms for your party using significantly less mana)

     

    skill11540.png Reorganization new skill

    • Group control skill, which has 2 levels:
      • At level 49: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 20 and reduces P./M. Atk. by 90%;
      • At level 70: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 33 and reduces P./M. Atk. by 90%.
    • Fixed cooldown: 5 minutes.
    • 6 new enchanting branches for this skill are available:
      • Frog - turns your party members into frogs;
      • Owl - turns your group members into a wedge of owls;
      • Rooster - turns members of your group into a pride of roosters;
      • Wolf - turns your party members into a pack of wolves;
      • Clown - turns your party members into a troupe of clowns;
      • Wasp - turns your party members into a swarm of wasps;

     

    skill11543.png Party Rescue new skill

    • Group Control Skill:
    • At level 60: The character attracts party members within a radius of 1000 to himself;
    • Fixed cooldown: 5 minutes.
    • At character level 76, the Second Level of skill appears!
      • Fixed cooldown: 300 => 180 seconds;
      • Range: 1000 => 1500;
      • Casting speed: 1.5 => 1 sec;
      • MP cost: 75 => 100;
      • Study cost: 7,500,000 SP.


    image.png Dance of Berserker ( BD only )

    • The recast block fires immediately after the effect is activated.
    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.

     

    skill0914.png Song of Purification ( SwS only )

    • The recast block fires immediately after the effect is activated.
    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.

     

    image.png Battle Whisper (SwS)

    • The skill is available for learning from level 46, is a self-buff , lasts 20 minutes. Occupies a buff slot.
    • The skill is divided into 9 levels:
      • Level 46 character: P. Atk. +3.00%, P. Crit. Atk. +2%, Atk. Spd. +2%;
      • Level 52 character: P. Atk. +4.50%, P. Crit. Atk. +3%, Atk. Spd. +3%;
      • Level 60 character: P. Atk. +6.00%, P. Crit. Atk. +4%, Atk. Spd. +4%;
      • Level 64 character: P. Atk. +7.50%, P. Crit. Atk. +5%, Atk. Spd. +5%;
      • Level 68 character: P. Atk. +9.00%, P. Crit. Atk. +6%, Atk. Spd. +6%;
      • Level 70 character: P. Atk. +10.50%, P. Crit. Atk. +7%, Atk. Spd. +7%;
      • Level 72 character: P. Atk. +12.00%, P. Crit. Atk. +8%, Atk. Spd. +8%;
      • Level 74 character: P. Atk. +13.50%, P. Crit. Atk. +9%, Atk. Spd. +9%;
      • Level 76 character: P. Atk. +15.00%, P. Crit. Atk. +10%, Atk. Spd. +10%.

     

    image.png Defense Motion (BD)
    • The skill is available for learning from level 46, is a self-buff, lasts 20 minutes. Occupies a buff slot.
    • The skill has been improved and divided into 9 levels:
      • Level 46 character: P. Def. +2%, M. Def. +2%, Evasion +1, Protection from Negative Effects +2%;
      • Level 52 character: P. Def. +5%, M. Def. +3%, Evasion +1, Protection from Negative Effects +3%;
      • Level 60 character: P. Def. +7%, M. Def. +4%, Evasion +2, Protection from Negative Effects +4%;
      • Level 64 character: P. Def. +10%, M. Def. +5%, Evasion +2, Protection from Negative Effects +5%;
      • Level 68 character: P. Def. +13%, M. Def. +6%, Evasion +3, Protection from Negative Effects +6%;
      • Level 70 character: P. Def. +16%, M. Def. +7%, Evasion +3, Protection from Negative Effects +7%;
      • Level 72 character: P. Def. +19%, M. Def. +8%, Evasion +4, Protection from Negative Effects +8%;
      • Level 74 character: P. Def. +22%, M. Def. +9%, Evasion +4, Protection from Negative Effects +9%;
      • Level 76 character: P. Def. +25%, M. Def. +10%, Evasion +5, Protection from Negative Effects +10%.

     

    skill0367.pngRhythm of Medusa (BD only)

    • Swordsinger does not have the ability to learn Rhythm of Medusa.

     

    skill0437.pngRhythm of Silence (SwS only)

    • Bladedancer does not have the ability to learn Rhythm of Silence.
    • The skill is tied to the element of Wind, and has built-in 20 ATT of Wind, respectively.

     

    The chance of success the effects of the following skills has been slightly increased, and skill enchanting branches have been added:

    • skill0098.pngSword Symphony (SwS only)
      • Added enchanting branch "Power + Chance":
        • Power from 1554 to 2095, chance up to +10%.
    • skill0407.pngPsycho Symphony (SwS only)
      • Passes. Both in PvE and PvP.
      • Deals AoE damage depending on skill level + P. Bard Atk.
      • Superblow is possible (+25% experience), has a chance of Crit. Impact: both in PvP and PvE.
    • skill0408.pngDemonic Blade Dance (BD only)
      • Passes. Both in PvE and PvP.
      • Deals AoE damage depending on skill level + P. Bard Atk.
      • Superblow is possible (+25% experience), has a chance of Crit. Impact in PvE. When success: Reduces P. and M. Atk. targets by -10 ~ -30%, depending on skill level.

    • skill0084.pngPoison Blade Dance (BD only)
      • The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%;
      • Sharpened for Chance.

     

    skill0058.png Elemental Heal (Swordsinger)

    • The skill restores the HP of party members (including the caster himself). Following the example of skill1402.png Major Group Heal.

     

    skill0129.pngPoison (BD only)

    • The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%.
    • Base cast time depending on Cast. Speed - has been slightly reduced.
    • The base cooldown has been slightly increased (to 5 seconds).
    • Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”

     

    image.png Enjoy the Silence new skill (Bladedancer, Swordsinger)

    • Self cast skill, cancels all rhythms prom the character. 
      • Learning level: 56;
      • Cooldown: 15 minutes, fixed.

    ("Self Noise". Very useful skill allows you to force rebuff rhythms for your party using significantly less mana)

     

    skill11540.png Reorganization new skill

    • Group control skill, which has 2 levels:
      • At level 49: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 20 and reduces P./M. Atk. by 90%;
      • At level 70: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 33 and reduces P./M. Atk. by 90%.
    • Fixed cooldown: 5 minutes.
    • 6 new enchanting branches for this skill are available:
      • Frog - turns your party members into frogs;
      • Owl - turns your group members into a wedge with ov ;
      • Rooster - turns members of your group into a pride of roosters ;
      • Wolf - turns your party members into a pack of wolves;
      • Clown - turns your party members into a troupe of clowns;
      • Wasp - turns your party members into a swarm of wasps ;

     

    skill11543.png Party Rescue new skill

    • Group Control Skill:
    • At level 60: The character attracts party members within a radius of 1000 to himself;
    • Fixed cooldown: 5 minutes.
    • At character level 76, the Second Level of skill appears!
      • Fixed cooldown: 300 => 180 seconds;
      • Range: 1000 => 1500;
      • Casting speed: 1.5 => 1 sec;
      • MP cost: 75 => 100;
      • Study cost: 7,500,000 SP.

     

    skill5239.png The duration of the following Rhythms has been increased from 2 to 5 minutes :

    • defence_32.pngRhythm of Defence
    • benefit_32.pngRhythm of Benefit
    • holy_32.pngDivine Rhythm
    • power_32.pngRhythm of Power
    • critical_32.pngRhythm of Critical
    • rage_32.pngRhythm of Rage
    • body_32.pngRhythm of Body
    • reflect_32.pngRhythm of Reflection
    • clarity_32.pngRhythm of Clarity
    • dominance_32.pngRhythm of Dominance
      • Time improvement branch has been removed.

    Clarification: Rhythms that provide protection from certain types of attacks and have a long base cooldown, such as cyclonic_32.pngCyclonic Rhythm, magmatic_32.pngMagmatic Rhythm, resistance_32.pngRhythm of Resistance, still last 2 minutes.

     

    skill0986.pngDeadly Strike

    • Now this is an AoE skill that hits both the target and enemies around the target with a small conical radius of destruction. Similar to skill0009.pngSonic Buster.
    • Superblow is possible (+25% experience), has a chance of Crit. Impact in PvE.

     

    skill0110.pngUltimate Defense

    • Now does not block the character's movement, but slows down your character by 90% during the effect.

     

    The chance of success the effects of the following skills has been slightly increased, and skill enchanting branches have been added:

    • skill0098.pngSword Symphony (SwS only)
      • Added enchanting branch "Power + Chance":
        • Power from 1554 to 2095, chance up to +10%.
    • skill0407.pngPsycho Symphony (SwS only)
      • Added enchanting branch "Power + Chance":
        • Power from 1370 to 1846, chance up to +15%
    • skill0408.pngDemonic Blade Dance (BD only)
      • Added enchanting branch "Power + Chance":
        • Power from 1644 to 2515, chance up to +10% .
    • skill0084.pngPoison Blade Dance (BD only)
      • The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%.

     

    In order to avoid the loss of “buff slots” when cancelling, one Rhythm is taken into account for Removing / Stealing effects, like two. (Cancel\steal for 4 buffs = removes 2 songs). Cancel/steal works as before for buffs.

    Cost of using Rhythms: 60 MP + 30 MP for each subsequent one.

    Rhythms last 5 minutes :

    • Please note that the "Time" enchant branch has been removed.

    After switching to the Attribute system (from the second Stage) - Divine Rhythm will give 20 attacks with the holy attribute, Rhythms of various resists will give resistance to the attribute. At the first Stage, this and the corresponding Rhythms provide protection from the elements.

    • The basic cooldown of both skills is 15 seconds;
    • The base effect time of Rhythm of Medusa is 10 seconds; after receiving the 3rd profession, you can sharpen it for Time or Chance;
    • The base effect time of Rhythm of Silence is 20 seconds; after receiving the 3rd profession, you can sharpen it for Time or Chance;
    • Both new Rhythms can be used with any weapon in your hands.

     

    skill0367.pngRhythm of Medusa

    • If the character fully defended the effect of Medusa (i.e. the effect was not removed using skill1018.pngPurify / skill1409.pngCleanse or analogues), then a 60-second protective effect is applied to the character, increasing resistance: both reducing the chance and reducing the duration of the effect from skill0367.pngRhythm of Medusa ;
    • If a character under the influence of this protective effect is hit by Medusa again, the effect will be updated and provide even greater resistance.

    Clarification: This is a new "experimental" anti-effect mechanic. It is important for us to look at the reaction of the community, and if this format is received positively and shows a good result, compared to the standard race of “pass chance vs. defense chance”, we plan to apply this logic to other “ultimate” effects, for example , to skill1248.pngSeal of Suspension.

     

    image.png Song of Purification (Sword Singer)

    • The logic for removing negative effects has been changed:
      • Was : 80% chance of removing 3 negative effects (removed either 0 or 3);
      • Now : 80% chance of removing 1 negative effect x3 times. (removes from 0 to 3, more often 2-3).
    • The recast block fires immediately after the effect is activated.
    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.

     

    image.png Rhythm of Critical

    • image.png Fire + image.png Hunter Combination
    • Strength P. Crete. attacks +35%. Chance P. Crete. attacks +100%
    • Learned at level 40

     

    image.png Rhythm of Benefit

    • Combination of image.png Inspiration + image.png Water + image.png Life
    • Accuracy +4. Evasion +3. Regen. HP +20%
    • Learned at level 43

     

    image.png Divine Rhythm

    • image.png Light + image.png Invocation combination
    • Increases damage against undead and demons. Defense from Darkness +20%
    • Learned at level 43

     

    image.png Rhythm of Defence

    • Combination image.png Warding + image.png Earth
    • Mag. Defense +30%. Phys. Defense +25%
    • Learned at level 46

     

    image.png Rhythm of Power

    • Combination image.png Mystic + image.png Warrior
    • Mag. Attack +20%. Phys. Attack +12%
    • Learned at level 49

     

    image.png Rhythm of Rage

    • Combination of image.png Concentration + image.png Fury
    • Speed Mag. Attacks +30%. Speed Phys. Attacks +15%
    • Learned at level 52

     

    image.png Rhythm of Body

    • image.png Wind + image.png Vitality combination
    • Running speed +20. Max. HP +30%
    • Learned at level 55

     

    image.png Cyclonic Rhythm

    • Combination of image.png Earth + image.png Storm Guards
    • Protection from Earth and Wind +15%. Cooldown - 3 minutes
    • Learned at level 66

     

    image.png Magmatic Rhythm

    • Combination of image.png Aqua + image.png Flame Guards
    • Protection from Water and Fire +15%. Cooldown - 3 minutes
    • Learned at level 68

     

    image.png Rhythm of Shadows

    • image.png Dance of Shadow
    • Invisibility against monsters. Running speed -50%
    • Learned at level 70
    • Now the skill has a 3rd branch of enchantment to reduce the penalty:
      • From 48% to 15%.

     

    image.png Rhythm of Reflection

    • image.png Vampiric + image.png Vengeance combo
    • Vampirism +8% (from melee auto attacks). Full Reflect +5%. Reflex from melee auto attacks. battle +15%.
    • Learned at level 72

     

    image.png Rhythm of Clarity

    • Combination image.png Renewal + image.png Meditation
    • Regen. MP +20%. MP Consumption Mag. Skills -15%. MP Consumption Phys. skills -5%. The cooldown of all skills has been reduced by 20%.
    • Learned at level 77

     

    image.png Rhythm of Dominance

    • Combination image.png Siren + image.png Champion
    • Chance Mage Crita +100%. MP Consumption Phys. skills -20%. Cooldown Phys. skills -10%.
    • Learned at level 78

     

    image.png Rhythm of Resistance

    • image.png Alignment + image.png Elemental combination
    • Resistance to all elements +30. Cooldown - 3 minutes
    • Learned at level 79

     

    New skill - Rhythm

    Combination of Old Skills Level of study Description
    image.png Rhythm of Critical image.pngimage.png Fire + Hunter 40 Strength P. Crete. attacks +35%. Chance P. Crete. attacks +100%
    image.png Rhythm of Benefit image.pngimage.pngimage.png Inspiration + Water + Life 43 Accuracy +4. Evasion +3. Regen. HP +20%
    image.png Divine Rhythm image.pngimage.png Light + Invocation 43 Increases damage against undead and demons. Defense from Darkness +20%
    image.png Rhythm of Defence image.pngimage.png Warding + Earth 46 Mag. Defense +30%. Phys. Defense +25%.
    image.png Rhythm of Power image.pngimage.png Mystic + Warrior 49 Mag. Attack +20%. Phys. Attack +12%
    image.png Rhythm of Rage image.pngimage.png Concentration + Fury 52 Speed Mag. Attacks +30%. Speed Phys. Attacks +15%
    image.png Rhythm of Body image.pngimage.png Wind + Vitality 55 Running speed +20. Max. HP +30%
    image.png Cyclonic Rhythm image.pngimage.png Earth + Storm Guards 66 Protection from Earth and Wind +15%. Cooldown - 3 minutes.
    image.png Magmatic Rhythm image.pngimage.png Aqua + Flame Guards 68 Protection from Water and Fire +15%. Cooldown - 3 minutes.
    image.png Rhythm of Shadows image.png Dance of Shadow 70 Invisibility against monsters. Running speed -50%
    image.png Rhythm of Reflection image.pngimage.png Vampiric + Vengeance 72

    Vampirism +8% (from melee auto attacks). Full Reflect +5%. Reflex from melee auto attacks. battle +15%.

    image.png Rhythm of Clarity image.pngimage.png Renewal + Meditation 77 Regen. MP +20%. MP Consumption Mag. Skills -15%. MP Consumption Phys. skills -5%. The cooldown of all skills has been reduced by 20%.
    image.png Rhythm of Dominance image.pngimage.png Siren + Champion 78 Chance Mage Crita +100%. MP Consumption Phys. skills -20%. Cooldown Phys. skills -10%.
    image.png Rhythm of Resistance image.pngimage.png Alignment + Elemental 79

    Resistance to all elements +30. Cooldown - 3 minutes.

     

     

    image.png Battle Whisper (SwS)

    • The skill is available for learning from level 46, is a self-buff , lasts 20 minutes. Occupies a buff slot.
    • The skill is divided into 9 levels:
      • Level 46 character: P. Atk. +3.00%, P. Crit. Atk. +2%, Atk. Spd. +2%;
      • Level 52 character: P. Atk. +4.50%, P. Crit. Atk. +3%, Atk. Spd. +3%;
      • Level 60 character: P. Atk. +6.00%, P. Crit. Atk. +4%, Atk. Spd. +4%;
      • Level 64 character: P. Atk. +7.50%, P. Crit. Atk. +5%, Atk. Spd. +5%;
      • Level 68 character: P. Atk. +9.00%, P. Crit. Atk. +6%, Atk. Spd. +6%;
      • Level 70 character: P. Atk. +10.50%, P. Crit. Atk. +7%, Atk. Spd. +7%;
      • Level 72 character: P. Atk. +12.00%, P. Crit. Atk. +8%, Atk. Spd. +8%;
      • Level 74 character: P. Atk. +13.50%, P. Crit. Atk. +9%, Atk. Spd. +9%;
      • Level 76 character: P. Atk. +15.00%, P. Crit. Atk. +10%, Atk. Spd. +10%.

     

    image.png Defense Motion (BD)
    • The skill is available for learning from level 46, is a self-buff, lasts 20 minutes. Occupies a buff slot.
    • The skill has been improved and divided into 9 levels:
      • Level 46 character: P. Def. +2%, M. Def. +2%, Evasion +1, Protection from Negative Effects +2%;
      • Level 52 character: P. Def. +5%, M. Def. +3%, Evasion +1, Protection from Negative Effects +3%;
      • Level 60 character: P. Def. +7%, M. Def. +4%, Evasion +2, Protection from Negative Effects +4%;
      • Level 64 character: P. Def. +10%, M. Def. +5%, Evasion +2, Protection from Negative Effects +5%;
      • Level 68 character: P. Def. +13%, M. Def. +6%, Evasion +3, Protection from Negative Effects +6%;
      • Level 70 character: P. Def. +16%, M. Def. +7%, Evasion +3, Protection from Negative Effects +7%;
      • Level 72 character: P. Def. +19%, M. Def. +8%, Evasion +4, Protection from Negative Effects +8%;
      • Level 74 character: P. Def. +22%, M. Def. +9%, Evasion +4, Protection from Negative Effects +9%;
      • Level 76 character: P. Def. +25%, M. Def. +10%, Evasion +5, Protection from Negative Effects +10%.

     

    image.png New skill Assault (BD, SwS)
    • Swiftly rushes at the enemy. Cannot be used when equipped with a bow or crossbow (analogous to the Rush skill);
    • Learned at level 40.
    • Added the ability to improve Range (range of application):
      • from 200-400 (600) and up to 200-600 (800) when sharpened at +30.

     

    image.png Higher Mana Gain (BD, SwS)
    • Now available for learning starting at level 40:
    • 15 (out of 27) skill levels are available for learning;
    • Increases the amount of MP restored under the influence of the Recharge skill.

     

    skill0208.png Bow Mastery

    • Now available for learning by both Bards :
      • Increases P. Attack with Bow by 10 - 795 depending on skill level.

     

    skill0113.png Long Shot (BD, SwS)

    • First skill level available: +200 to bow attack range.

     

    image.png Sixth Sense (BD, SwS)
    • Now available for learning from level 52:
    • The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Aggression (BD, SwS)
    • The skill has been updated, now mobs or Bosses are less likely to fail.

     

    image.png Inner Rhythm (BD, SwS)
    • At level 52, you can learn 1 level of skill. Reduces mana consumption of dance/song skills by 5%;
    • At level 70 you can learn level 2 of the skill. Reduces mana consumption of dance/song skills by 10%;
    • At level 78 you can learn the 3rd level of the skill. Reduces mana consumption of dance/song skills by 15%.

     

    image.png Counter Rhythm (BD, SwS)
    • When performing a basic attack or using the Skill0028 0.jpg Aggression skill, you can knock out the Counter Rhythm trigger with a certain chance. Available for learning from level 40:
    • At level 40, you can learn 1 level of skill. Reducing the cost of using Dance/Song skills by 30%;
    • At level 64 you can learn level 2 of the skill. Reducing the cost of using Dance/Song skills by 45%;
    • At level 76 you can learn the 3rd level of the skill. Reducing the cost of using Dance/Song skills by 60%.

     

    image.png Song of Purification (Sword Singer)
    • At level 60, you can learn 1 level of skill. Has an 80% chance of removing negative spell effects from a party member. Resistance to negative effects +30%, effectiveness of HP restoration magic +30%. Action time: 30 seconds;
    • At level 74 you can learn level 2 of the skill. Has an 80% chance of removing negative spell effects from a party member. Resistance to negative effects +30%, effectiveness of HP restoration magic +30%. Action time: 60 seconds;
    • At level 83 you can learn the 3rd level of the skill. Has an 80% chance of removing negative spell effects from a party member. Resistance to negative effects +30%, effectiveness of HP restoration magic +30%. Action time: 120 seconds.

     

    skill0764.png Song of Wind Storm (Sword Singer)
    • Now gives 10% protection against bolts (crossbow), as well as protection against arrows (bow).

     

    image.png Dance of Berserker (Blade Dancer)
    • Now available for learning from level 60:
      • At level 60, you can learn 1 level of skill. Reduces P. Def. by 8%, M. Def. by 16% and evasion by -4 for group members. Increases P. Atk. by 8%, M. Atk. by 16%, Speed. Atk. by 8%, Speed. Mag. by 8%, Running speed by +8. Action time: 30 seconds;
      • At level 74 you can learn level 2 of the skill. Reduces P. Def. by 8%, M. Def. by 16% and evasion by -4 for group members. Increases P. Atk. by 8%, M. Atk. by 16%, Speed. Atk. by 8%, Speed. Mag. by 8%, Running speed by +8. Action time: 60 seconds;
      • At level 83 you can learn the 3rd level of the skill. Reduces P. Def. by 8%, M. Def. by 16% and evasion by -4 for group members. Increases P. Atk. by 8%, M. Atk. by 16%, Speed. Atk. by 8%, Speed. Mag. by 8%, Running speed by +8. Action time: 120 seconds.
    • The recast block now fires immediately after the effect is activated.

     

    skill0058.png Elemental Heal (Swordsinger)

    • The skill restores the HP of party members (including the caster himself). Following the example of skill1402.png Major Group Heal.

     

    skill0765.png Dance of Blade Storm (Blade Dancer)
    • Now gives 45% protection against bolts (crossbow), as well as against arrows (bow). Magic attack = -99%.

     

    Skill0196 0.jpg Divine Blade toggle (Sword Singer)
    • Learned at level 43;
    • Ability to attack with Holy Power. Increases holy damage by 5%;
    • Holy Weapon Personal Effect ;Skill1043 0.jpg
    • Consumption: 0 MP.

     

    Skill0197 0.jpg Divine Armor toggle (Sword Singer)
    • Learned at levels 40 and 46;
    • Increases resistance to Holy attacks by 7% / +10%;
    • Personal effect Resist Dark ;Skill1393 0.jpg
    • Consumption: 0 MP.

     

    Skill0480 0.jpg Dark Blade toggle (Blade Dancer)
    • Learned at level 43;
    • The ability to attack with Dark Power. Increases Dark damage by 5%.
    • Personal effect similar to Dark Weapon ;Skill1443 0.jpg
    • Consumption: 0 MP.

     

    Skill0481 0.jpg Dark Armor toggle (Blade Dancer)

    • Learned at levels 40 and 46;
    • Increases resistance to Dark attacks by 7% / +10%;
    • Personal effect Resist Holy +7% / +10%;Skill1392 0.jpg
    • Consumption: 0 MP.

     

    skill0144.pngDual Weapon Mastery (BD only) and Sword/Blunt Weapon Mastery (SwS only)skill0217.png

    • The passive effect also works on a new type of weapon: Dual Axes (as well as attack skills that work with a dagger).

     

    skill0233.png Light Armor Mastery

    • Added for learninging Bardam;
    • Only the first 15 skill levels, similar to skill0232.pngHeavy Armor Mastery.

     

    skill0147.pngM. Def.

    • Improved Power enchanting branch :
      • Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill0223.pngSting (BD only)

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

    skill0129.pngPoison (BD only)

    • The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%.
    • Base cast time depending on Cast. Speed - has been slightly reduced.
    • The base cooldown has been slightly increased (to 5 seconds).
    • Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”

     

    skill0209.png Dagger Mastery

    • Now available for learning by both Bards :
      • Increases P. Attack with a dagger by 4 - 113 depending on the skill level;
      • When auto-attacking, it triggers the corresponding trigger, which reduces the cost of all Attacking Physical. skills by 60%.
      • Allows you to use Dual Daggers;
      • The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger).

     

    A number of Bladedancer\Spectral Dancer class skills have been improved and can now be used with any weapon, namely:

    • skill0408.png Demonic Blade Dance ;
    • skill0084.png Poison Blade Dance ;
    • skill0765.png Dance of Blade Storm .

     

    skill0061.png Cure Bleeding (SwS only)

    • Now heals a character from Bleeding at any level.

     

    skill0021.png Poison Recovery (SwS only)

    • Now heals a character from Poison of any level.

     



     

  3. image.png Archers

     

    skill0313.png Hawkeye

    skill0924.png Seven Arrow

    • The skill is divided into 2 levels:
      • Level 70: Power 8445 units. Critical hit is possible.
      • Level 79: Power 11440 units. Critical hit is possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Duel enchant branch added (Damage in PvP).

     

    skill0024.png Burst Shot

    • Base cooldown at all levels reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that the chance of a critical hit is higher in PvE than in PvP.
    • Added 4th skill enchanting branch: Water Attack;
    • Added 5th skill enchanting branch: Wind Attack;
    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0019.png Double Shot

    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0343.png Lethal Shot

    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0313.png Snipe

    • Action time: 20 minutes;
    • Now the skill does not block the character's movement, but slows the character down by 90%.
    • The Power and Decrease Penalty improvement branches have been combined into one common branch:
      • Increases the growth of P. Atk. from +3 to +61 and reduces the movement penalty from -80% to -30% (previously from 100% to 50%; from +1 to +30, respectively).

     

    skill0131.png Hawk Eye

    • Level to learns have been changed to: 40 / 68 / 74 lvl. character;
    • Now also increases all skill damage by 3% / 5% / 7%, depending on skill level;
    • A Decrease Penalty improvement branch has been added, which reduces the Penalty on P. Def. from -10% to 0%.

     

    skill0111.png Ultimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • At character level 74, you can now learn the Second level of this skill;
    • The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other evasion effects against any P./M. Skills.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    skill0233.png Light Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0459.png Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel)

    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Accuracy of Attacks from Bow/Crossbow;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to the range of a shot from a Bow/Crossbow;
      • + 40 to Speed (similar to Counter Dash).

     

    skill0924.pngSeven Arrow

    • The skill is divided into 2 levels:
      • Level 70: Power 8445 units. Critical hit is possible.
      • Level 79: Power 11440 units. Critical hit is possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Duel enchant branch added (Damage in PvP).

     

    skill0313.pngSnipe

    • Action time: 20 minutes;
    • Now the skill does not block the character's movement, but slows the character down by 90%.
    • The Power and Decrease Penalty improvement branches have been combined into one common branch:
      • Increases the growth of P. Atk. from +3 to +61 and reduces the movement penalty from -80% to -30% (previously from 100% to 50%; from +1 to +30, respectively).

     

    skill0131.pngHawk Eye

    • Level to learns have been changed to: 40 / 68 / 74 lvl. character;
    • Now also increases all skill damage by 3% / 5% / 7%, depending on skill level;
    • A Decrease Penalty improvement branch has been added, which reduces the Penalty on P. Def. from -10% to 0%.

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • At character level 74, you can now learn the Second level of this skill;
    • The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other evasion effects against any P./M. Skills.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    Skill 10801 2.jpg Counter Snipe Shot

    • New skill - party trigger :
      • Levels of study:
        • At level 40: With a certain probability, increases the Shot Range of a Bow (NOT a crossbow) by 35, Accuracy by 3 and Evasion by 2 for both yourself and the group when the character is attacked. Action time: 30 seconds;
        • At level 68: With a certain probability, increases Shot Range from a Bow (NOT a crossbow) by 50, Accuracy by 5 and Evasion by 3 for both yourself and the group when the character is attacked. Action time: 45 seconds;
        • At level 79: With a certain probability, increases Shot Range from a Bow (NOT a crossbow) by 75, Accuracy by 7 and Evasion by 4 for both yourself and the group when the character is attacked. Action time: 60 seconds.
      • Now the skill no longer takes up the Buff Slot.

     

    image.png Archery

    • The skill has been changed : now also increases PvE P. Skill damage when using Bow:
      • At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow;
      • At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow;
      • At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow.

     

    skill0771.png Flame Hawk

    • Skill changed :
      • It is now learned at character level 78 and by default is linked to the Fire Attribute .

     

    skill0004.png Dash и skill0111.png Ultimate Evasion

    • The speed of using skills has been increased.

     

    image.png Potential Ability (HE, SR, FR)

    • At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.

     

    image.png Silent Mind (HE, SR, FR)
    • At level 36: Reduces MP consumption for bow shots by 25%;
    • At level 62: Reduces MP consumption for bow shots by 50%;
    • At level 79: Reduces MP consumption for bow shots by 100%.

     

    image.png Counter Dash (HE, SR, FR)
    • At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds;
    • At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds;
    • At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds.

     

    image.png Burst Shot (HE, SR, FR)
    • Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged.
    • Base cooldown at all levels reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that the chance of a critical hit is higher in PvE than in PvP.
    • Added 4th skill enchanting branch: Water Attack;
    • Added 5th skill enchanting branch: Wind Attack;
    • Added 6th skill enchanting branch: Holy Attack.

     

    image.png Double Shot (HE, SR, FR)
    • Increased skill power for the skill. Range and speed of application remain unchanged.
    • Added 6th skill enchanting branch: Holy Attack.

    skill0343.png Lethal Shot

    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0987.png Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster)
    • The skill has been divided into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.
    • At level 82:
      • Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.

     

    image.png Spirit of Sagittarius (HE, SR, FR)
    • Spirit of Sagittarius is now a passive skill:
      • At level 58: Reduces MP consumption of physical skills by 10%;
      • At level 66: Reduces MP consumption of physical skills by 20%;
      • At level 74: Reduces MP consumption of physical skills by 30%.

     

    image.png Blessing of Sagittarius (HE, SR, FR)
    • Blessing of Sagittarius is now a passive skill:
      • At level 58: Reduces the waiting time for reusing physical skills by 10%;
      • At level 66: Reduces the time it takes to reuse physical skills by 15%;
      • At level 74: Reduces the time it takes to reuse physical skills by 20%.

     

    skill0459.png Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel)
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Accuracy of Attacks from Bow/Crossbow;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to the range of a shot from a Bow/Crossbow;
      • + 40 to Speed (similar to Counter Dash).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     



     

    skill0413.png Silver Ranger

    skill0058.png Elemental Heal (Swordsinger)

    • The skill restores the HP of party members (including the caster himself). Following the example of skill1402.png Major Group Heal.

     

    skill0924.png Seven Arrow

    • The skill is divided into 2 levels:
      • Level 70: Power 8445 units. Critical hit is possible.
      • Level 79: Power 11440 units. Critical hit is possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Duel enchant branch added (Damage in PvP).

     

    skill0024.png Burst Shot

    • Base cooldown at all levels reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that the chance of a critical hit is higher in PvE than in PvP.
    • Added 4th skill enchanting branch: Water Attack;
    • Added 5th skill enchanting branch: Wind Attack;
    • Added 6th skill enchanting branch: Holy Attack.

    skill0019.png Double Shot

    • Added 6th skill enchanting branch: Holy Attack.

    skill0343.png Lethal Shot

    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0413.png Rapid Fire

    • Action time: 20 minutes;
    • Now the penalty for firing range is reduced depending on the skill level:
      • From -50% at level 1 and up to -30% at level 8. Previously 50% at any level.
    • The Power and Decrease Penalty improvement branches have been combined into one common branch:
      • Increases the growth of P. Atk. from +6 to +27 and reduces the penalty on firing range from -30% to 0% (to no penalty at all; from +1 to +30, respectively).

     

    skill0111.png Ultimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • At character level 74, you can now learn the Second level of this skill;
    • The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other evasion effects against any P./M. Skills.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    skill0233.png Light Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0459.png Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel)

    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Accuracy of Attacks from Bow/Crossbow;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to the range of a shot from a Bow/Crossbow;
      • + 40 to Speed (similar to Counter Dash).

     

    skill0061.png Cure Bleeding

    • Now heals a character from Bleeding at any level.

     

    skill0021.png Poison Recovery

    • Now heals a character from Poison of any level.

    skill0924.pngSeven Arrow

    • The skill is divided into 2 levels:
      • Level 70: Power 8445 units. Critical hit is possible.
      • Level 79: Power 11440 units. Critical hit is possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Duel enchant branch added (Damage in PvP).

     

    skill0533.png Counter Rapid Shot

    • Skill changed: more attack speed for Bows. For crossbows the bonus has not changed :
      • At level 40: With a certain probability, increases the Attack Speed of Bow by 10% and Crossbow by 7% for both yourself and the group when the character is attacked. Action time: 30 seconds;
      • At level 68: With a certain probability, increases the Attack Speed from Bow by 15% and from Crossbow by 10% for both yourself and the group when the character is attacked. Action time: 45 seconds;
      • At level 79: With a certain probability, increases the Attack Speed from Bow by 20% and from Crossbow by 15% for both yourself and the group when the character is attacked. Action time: 60 seconds.

     

    image.png Archery

    • The skill has been changed : now also increases PvE P. Skill damage when using Bow:
      • At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow;
      • At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow;
      • At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow.

     

    skill0772.png Arrow Rain

    • Skill changed :
      • It is now learned at character level 78 and by default is linked to the Water Attribute .

     

    skill0413.pngRapid Fire

    • Action time: 20 minutes;
    • Now the penalty for firing range is reduced depending on the skill level:
      • From -50% at level 1 and up to -30% at level 8. Previously 50% at any level.
    • The Power and Decrease Penalty improvement branches have been combined into one common branch:
      • Increases the growth of P. Atk. from +6 to +27 and reduces the penalty on firing range from -30% to 0% (to no penalty at all; from +1 to +30, respectively).

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • At character level 74, you can now learn the Second level of this skill;
    • The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other evasion effects against any P./M. Skills.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    image.png Potential Ability (HE, SR, FR)
    • At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.

     

    image.png Silent Mind (HE, SR, FR)
    • At level 36: Reduces MP consumption for bow shots by 25%;
    • At level 62: Reduces MP consumption for bow shots by 50%;
    • At level 79: Reduces MP consumption for bow shots by 100%.

     

    image.png Counter Dash (HE, SR, FR)
    • At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds;
    • At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds;
    • At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds.

     

    image.png Burst Shot (HE, SR, FR)
    • Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged.
    • Base cooldown at all levels reduced from 6 to 4.5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that the chance of a critical hit is higher in PvE than in PvP.
    • Added 4th skill enchanting branch: Water Attack;
    • Added 5th skill enchanting branch: Wind Attack;
    • Added 6th skill enchanting branch: Holy Attack.

     

    image.png Double Shot (HE, SR, FR)
    • Increased skill power for the skill. Range and speed of application remain unchanged.
    • Added 6th skill enchanting branch: Holy Attack.

    skill0343.png Lethal Shot

    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0987.png Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster)
    • The skill has been divided into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.
    • At level 82:
      • Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.

     

    image.png Spirit of Sagittarius (HE, SR, FR)
    • Spirit of Sagittarius is now a passive skill:
      • At level 58: Reduces MP consumption of physical skills by 10%;
      • At level 66: Reduces MP consumption of physical skills by 20%;
      • At level 74: Reduces MP consumption of physical skills by 30%.

     

    image.png Blessing of Sagittarius (HE, SR, FR)
    • Blessing of Sagittarius is now a passive skill:
      • At level 58: Reduces the waiting time for reusing physical skills by 10%;
      • At level 66: Reduces the time it takes to reuse physical skills by 15%;
      • At level 74: Reduces the time it takes to reuse physical skills by 20%.

     

    image.png Pain of Sagittarius (HE, SR, FR)
    • Added for learning to the Silver Ranger class from level 58.

     

    skill0459.png Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel)

    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Accuracy of Attacks from Bow/Crossbow;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to the range of a shot from a Bow/Crossbow;
      • + 40 to Speed (similar to Counter Dash).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill0058.png Elemental Heal (Swordsinger)

    • The skill restores the HP of party members (including the caster himself). Following the example of skill1402.png Major Group Heal.

     

    skill0061.pngCure Bleeding

    • Now heals a character from Bleeding at any level.

     

    skill0021.pngPoison Recovery

    • Now heals a character from Poison of any level.

     



     

    skill0414.png Phantom Ranger

    skill0129.png Poison

    • The poison effect of this skill now also reduces Speed by 10% and the Power of HP healing by 15%.
    • Base cast time depending on Spd. Magic - has been slightly reduced.
    • The base reload time has been slightly increased (to 5 seconds).
    • Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”

     

    skill0924.png Seven Arrow

    • The skill is divided into 2 levels:
      • Level 70: Power 8445 units. Critical hit is possible.
      • Level 79: Power 11440 units. Critical hit is possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Duel enchant branch added (Damage in PvP).

     

    counter_pawer_shot.png Counter Power Shot

    • The skill has been changed: more damage from Arrows (NOT bolts), fixed PvE bonus to damage with Skills, starting from the first level of the skill:
      • At level 40: When attacked, party members' Physical PvE Skill Dmg. is increased by 15%, Physical PvP Skill Dmg. is increased by 7% and Bows P.Atk is increased by 5%. Action time: 30 seconds;
      • At level 68: When attacked, party members' Physical PvE Skill Dmg. is increased by 15%, Physical PvP Skill Dmg. is increased by 10% and Bows P.Atk is increased by 7%. Action time: 45 seconds;
      • At level 79: When attacked, party members' Physical PvE Skill Dmg. is increased by 15%, Physical PvP Skill Dmg. is increased by 15% and Bows P.Atk is increased by 10%. Action time: 60 seconds.

     

    image.png Archery

    • The skill has been changed : now also increases PvE P. Skill damage when using Bow:
      • At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow;
      • At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow;
      • At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow.

     

    skill0773.png Ghost Piercing

    • Skill changed :
      • Now it is learned at character level 78 and by default has a link to the Wind Attribute .

     

    skill0414.png Dead Eye

    • Action time: 20 minutes;
    • The Power and Decrease Penalty improvement branches have been combined into one common branch:
      • Increases the growth of P. Atk. from +12 to +56 and reduces the speed of fire penalty from -10% to 0% (to no penalty at all; from +1 to +30, respectively).

     

    skill0111.png Ultimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • At character level 74, you can now learn the Second level of this skill;
    • The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other evasion effects against any P./M. Skills.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    image.png Potential Ability (HE, SR, FR)
    • At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.

     

    image.png Silent Mind (HE, SR, FR)
    • At level 36: Reduces MP consumption for bow shots by 25%;
    • At level 62: Reduces MP consumption for bow shots by 50%;
    • At level 79: Reduces MP consumption for bow shots by 100%.

     

    image.png Counter Dash (HE, SR, FR)
    • At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds;
    • At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds;
    • At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds.

     

    image.png Burst Shot (HE, SR, FR)
    • The skill is available for learning by the Phantom Ranger class;
      • Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged.
      • Base cooldown at all levels reduced from 6 to 4.5 seconds.
      • Now the skill can deal a critical hit (x2, STR affects).
        • Please note that the chance of a critical hit is higher in PvE than in PvP.
      • Added 4th skill enchanting branch: Water Attack;
      • Added 5th skill enchanting branch: Wind Attack;
      • Added 6th skill enchanting branch: Holy Attack.

     

    image.png Double Shot (HE, SR, FR)
    • Increased skill power for the skill. Range and speed of application remain unchanged.
    • Added 6th skill enchanting branch: Holy Attack.

    skill0343.png Lethal Shot

    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0987.png Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster)
    • The skill has been divided into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.
    • At level 82:
      • Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.

     

    image.png Spirit of Sagittarius (HE, SR, FR)
    • Spirit of Sagittarius is now a passive skill:
      • At level 58: Reduces MP consumption of physical skills by 10%;
      • At level 66: Reduces MP consumption of physical skills by 20%;
      • At level 74: Reduces MP consumption of physical skills by 30%.

     

    image.png Blessing of Sagittarius (HE, SR, FR)
    • The skill is available for learning by the Phantom Ranger class;
    • Blessing of Sagittarius is now a passive skill:
      • At level 58: Reduces the waiting time for reusing physical skills by 10%;
      • At level 66: Reduces the time it takes to reuse physical skills by 15%;
      • At level 74: Reduces the time it takes to reuse physical skills by 20%.

     

    skill0459.png Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel)
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Accuracy of Attacks from Bow/Crossbow;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to the range of a shot from a Bow/Crossbow;
      • + 40 to Speed (similar to Counter Dash).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0223.png Sting

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

    skill0924.pngSeven Arrow

    • The skill is divided into 2 levels:
      • Level 70: Power 8445 units. Critical hit is possible.
      • Level 79: Power 11440 units. Critical hit is possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Duel enchant branch added (Damage in PvP).

     

    counter_pawer_shot.png Counter Power Shot

    • The skill has been changed: more damage from Arrows (NOT bolts), fixed PvE bonus to damage with Skills, starting from the first level of the skill:
      • At level 40: With a certain probability increases PvP Damage from any F attacks. Decreased by 7 % , PvE Damage from any F attacks . Decreased by 15 % , Phys . attack when using Bows (NOT crossbows) by 5% for both yourself and the group when the character is attacked. Action time: 30 seconds;
      • At level 68: With a certain probability increases PvP Damage from any F attacks. Decreases by 10 % , PvE Damage from any F attacks. Decreased by 15 % , P. attack when using Bows (NOT crossbows) by 7% for both yourself and the group when the character is attacked. Action time: 45 seconds;
      • At level 79: With a certain probability increases PvP Damage from any F attacks. Decreased by 15 % , PvE Damage from any F attacks. Decreased by 15 % , P. attack when using Bows (NOT crossbows) by 10% for both yourself and the group when the character is attacked. Action time: 60 seconds.

     

    image.png Archery

    • The skill has been changed : now also increases PvE P. Skill damage when using Bow:
      • At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow;
      • At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow;
      • At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow.

     

    skill0773.png Ghost Piercing

    • Skill changed :
      • Now it is learned at character level 78 and by default has a link to the Wind Attribute .

     

    skill0414.pngDead Eye

    • Action time: 20 minutes;
    • The Power and Decrease Penalty improvement branches have been combined into one common branch:
      • Increases the growth of P. Atk. from +12 to +56 and reduces the speed of fire penalty from -10% to 0% (to no penalty at all; from +1 to +30, respectively).

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • At character level 74, you can now learn the Second level of this skill;
    • The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other evasion effects against any P./M. Skills.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    image.png Potential Ability (HE, SR, FR)
    • At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.

     

    image.png Silent Mind (HE, SR, FR)
    • At level 36: Reduces MP consumption for bow shots by 25%;
    • At level 62: Reduces MP consumption for bow shots by 50%;
    • At level 79: Reduces MP consumption for bow shots by 100%.

     

    image.png Counter Dash (HE, SR, FR)
    • At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds;
    • At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds;
    • At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds.

     

    image.png Burst Shot (HE, SR, FR)
    • The skill is available for learning by the Phantom Ranger class;
      • Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged.
      • Base cooldown at all levels reduced from 6 to 4.5 seconds.
      • Now the skill can deal a critical hit (x2, STR affects).
        • Please note that the chance of a critical hit is higher in PvE than in PvP.
      • Added 4th skill enchanting branch: Water Attack;
      • Added 5th skill enchanting branch: Wind Attack;
      • Added 6th skill enchanting branch: Holy Attack.

     

    image.png Double Shot (HE, SR, FR)
    • Increased skill power for the skill. Range and speed of application remain unchanged.
    • Added 6th skill enchanting branch: Holy Attack.

    skill0343.png Lethal Shot

    • Added 6th skill enchanting branch: Holy Attack.

     

    skill0987.png Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster)
    • The skill has been divided into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.
    • At level 82:
      • Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.

     

    image.png Spirit of Sagittarius (HE, SR, FR)
    • Spirit of Sagittarius is now a passive skill:
      • At level 58: Reduces MP consumption of physical skills by 10%;
      • At level 66: Reduces MP consumption of physical skills by 20%;
      • At level 74: Reduces MP consumption of physical skills by 30%.

     

    image.png Blessing of Sagittarius (HE, SR, FR)
    • The skill is available for learning by the Phantom Ranger class;
    • Blessing of Sagittarius is now a passive skill:
      • At level 58: Reduces the waiting time for reusing physical skills by 10%;
      • At level 66: Reduces the time it takes to reuse physical skills by 15%;
      • At level 74: Reduces the time it takes to reuse physical skills by 20%.

     

    skill0459.png Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel)
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Accuracy of Attacks from Bow/Crossbow;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to the range of a shot from a Bow/Crossbow;
      • + 40 to Speed (similar to Counter Dash).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0223.png Sting

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

     

    skill0129.png Poison

    • The poison effect of this skill now also reduces Speed by 10% and the Power of HP healing by 15%.
    • Base cast time depending on Spd. Magic - has been slightly reduced.
    • The base reload time has been slightly increased (to 5 seconds).
    • Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”

     



     

    skill0522.png Arbalester

     

    skill1470.png Prahnah

    • Now the skill has several levels:
      • At level 60: Increases M. Def. all group members by 650. Duration: 15 sec;
      • At level 72: Increases M. Def. all group members by 950. Duration: 20 sec;
      • At level 78: Increases M. Def. all group members by 3000. Duration: 30 sec.
    • Valid only as long as the character who cast the skill is in the Group;
    • This no longer replaces the skill0420.png Zealot skill (and vice versa).
    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.

     

    skill1514.pngSoul Barrier

    • Effect duration increased from 10 to 15 seconds.

    • When improving the Effect by “Time,” the bonus to the duration of the effect is reduced, from 30 to 25 seconds.
      Thus, when improved by +30 Time - effect duration = 40 seconds, as before.

     

    skill0509.pngBleeding Shot

    • Skill power at all levels increased by ~65%.
    • Added Chance x2 Crit. Atk dependent on STR (STR), similar to Twin Shot.
    • The chance of success Bleed has been greatly increased.
    • Bleeding power has been slightly increased.
    • The power of Bleeding now also increases when improving (enchanting) the skill.
    • When sharpened for Power, bleeding damage increases to a greater extent than when sharpened for Chance. The "Cost" enchanting branch has been removed.

     

    skill0521.png Sharpshooting

    • Now the skill does not block the character's movement, but slows the character down by 90%.
    • Time improvement branch has been removed. The Decrease Penalty effect has been added to the Power improvement branch, similar to skill0313.pngSnipe: For 20 minutes,increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Reduces movement speed by 90%. Requires a bow.
      • Increases the growth of P. Atk. from +12 to +54 and reduces the movement penalty from -80% to -30% (from +1 to +30, respectively).

     

    Skill0790 0.jpg Wild Shot

    • Skill changed :
      • Now it is learned at character level 78 and by default has a link to the Attribute of Darkness .

     

    skill0507.png Twin Shot

    • Added 6th skill enchanting branch: Dark Attack.

     

    Skill0508 0.jpg Rising Shot (analog skill Burst Shot)

    • The skill has been updated in a similar way to Skill0024 0.jpgBurst Shot. PvE damage has been significantly increased.
    • Base cooldown at all levels reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that the chance of a critical hit is higher in PvE than in PvP.
    • Added 6th skill enchanting branch: Dark Attack.

     

    Skill0522 0.jpg Real Target

    • The bonus increase when enchanting a skill has been changed:
    • Now :
      • 0-18% P. Def. (at +30 = 18%)
        • For comparison :
          • At Gracia Final: 0-25% p.def (i.e. we have less);
          • On High Five: 0-10% p.def (i.e. we have more).

     

    Skill0510 0.jpg Deadly Roulette

    • To use the skill you now need no more than 25% HP (instead of 10%).

     

    skill0987.png Multiple Shot

    • The skill has been divided into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.
    • At level 82:
      • Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.

     

    skill0939.png Soul Rage

    • Now has several levels and is learned from 60th .
      • The parameters of the first skill levels have been reduced to match the low level of study.

     

    skill0538.png Final Form

    • Now has several levels and is learned from 70th;
    • The transform parameters have been reduced to suit the low level of study.

     

    skill0465.png Light Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0467.png Soul Mastery

    • Now allows you to have up to 45 souls at all character levels. skill0502.png
      • It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs).etc_fruit_juice_glass_bottle_i11.png

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul

     

    skill0521.pngSharpshooting

    • Now the skill does not block the character's movement, but slows the character down by 90%.
    • Time improvement branch has been removed. The Decrease Penalty effect has been added to the Power improvement branch, similar to skill0313.pngSnipe:
      • Increases the growth of P. Atk. from +12 to +54 and reduces the movement penalty from -80% to -30% (from +1 to +30, respectively).

     

    Skill0790 0.jpg Wild Shot

    • Skill changed :
      • Now it is learned at character level 78 and by default has a link to the Attribute of Darkness .

     

    skill0507.png Twin Shot

    • Added 6th skill enchanting branch: Dark Attack.

     

    skill1470.png Prahnah

    • Now the skill has several levels:
      • At level 60: Increases M. Def. all group members by 650. Duration: 15 sec;
      • At level 72: Increases M. Def. all group members by 950. Duration: 20 sec;
      • At level 78: Increases M. Def. all group members by 3000. Duration: 30 sec.
    • Valid only as long as the character who cast the skill is in the Group;
    • This no longer replaces the skill0420.png Zealot skill (and vice versa).
    • The skill now gains a +15 second cooldown if you join a group.
      Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.

     

    Skill0508 0.jpg Rising Shot (analog skill Burst Shot)

    • The skill has been updated in a similar way to Skill0024 0.jpgBurst Shot. PvE damage has been significantly increased.
    • Base cooldown at all levels reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that the chance of a critical hit is higher in PvE than in PvP.
    • Added 6th skill enchanting branch: Dark Attack.

     

    skill0509.pngBleeding Shot

    • Skill power at all levels increased by ~65%.
    • Added Chance x2 Crit. Atk dependent on STR (STR), similar to Twin Shot.
    • The chance of success Bleed has been greatly increased.
    • Bleeding power has been slightly increased.
    • The power of Bleeding now also increases when improving (enchanting) the skill.
    • When sharpened for Power, bleeding damage increases to a greater extent than when sharpened for Chance. The "Cost" enchanting branch has been removed.

     

    Skill0522 0.jpg Real Target

    • The bonus increase when enchanting a skill has been changed:
    • Now :
      • 0-18% P. Def. (at +30 = 18%)
        • For comparison :
          • At Gracia Final: 0-25% p.def (i.e. we have less);
          • On High Five: 0-10% p.def (i.e. we have more).

     

    Skill0510 0.jpg Deadly Roulette

    • To use the skill you now need no more than 25% HP (instead of 10%).

     

    skill0987.png Multiple Shot

    • The skill has been divided into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.
    • At level 82:
      • Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow.

     

    skill0939.png Soul Rage

    • Now has several levels and is learned from 60th .
      • The parameters of the first skill levels have been reduced to match the low level of study.

     

    skill0538.png Final Form

    • Now has several levels and is learned from 70th;
    • The transform parameters have been reduced to suit the low level of study.

     

    skill0465.pngLight Armor Mastery

    • Improved (second) enchant branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0467.pngSoul Mastery

    • Now allows you to have up to 45 souls at all character levels. skill0502.png
      • It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs).etc_fruit_juice_glass_bottle_i11.png

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul

     



  4. image.png Daggers

     

    Treasure Hunter

    skill10542_1.pngRat in Corner new skill

    • Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%;
    • The skill has 3 levels:
      • Level 1: Learned at level 49. The effect works when the character's HP is <40%.
      • Level 2: Learned at level 64. The effect works when the character's HP is <50%.
      • Level 3: Learned at level 76. The effect works when the character's HP is <60%.
    • Skill improvement branch available:
      • When improved by +1, the requirements for the character’s HP increase:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
    • Additional information for participants of the Great Olympiad and curious players:
      • We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%;
      • This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ;
      • Accordingly, Deadly Blow, but NOT Backstab. skill0263.png skill0030.png
      • Interesting articles on this subject:

     

    skill10513.png Razor Rain new skill

    • Active AOE blow skill :
    • Attacks surrounding enemies. No target required for use. Similar to: skill0036.pngWhirlwind, skill0492.pngSpread Wing;
    • Has 13 levels, learned from level 46 to 74. character;
      • PvE Power : 625 - 2740 depending on skill level;
      • PvP Power : 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).

     

    skill19299.png Reverse Mana Flow new skill

    • Passive skill :
    • Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP;
    • Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor.

     

    skill0096.pngBleed

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

    skill0221.pngSilent Move

    • Makes the character invisible to monsters. Without any restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining a skill has been removed;
      • The skill improvement branch for Decrease Penalty has been removed as unnecessary.

     

    skill0358.pngBluff

    • The skill is divided into 4 levels:
      • Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds;
      • Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec;
      • Level 72: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec;
      • Level 77: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds.

     

    skill0011.pngTrick и skill0012.pngSwitch

    • No more mental attacks;
    • Base chance of success has been slightly reduced.

     

    illusionimmersion.png Illusion Immersion

    • New skill - personal effect :
      • Level 60: For 10 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills. The effect works when HP is less than 60%;
      • Level 74: For 10 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills. The effect works when HP is less than 70%;
      • Level 81: For 10 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills. The effect works when HP is less than 80%;
      • Stacks with other P./ M. evasion effects.
      • Instant cast time. Fixed cooldown: 10 minutes.

     

    skill0821.pngShadow Step

    • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    skill0922.png Hide

    • Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other P./ M. evasion effects.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    skill0445.png Mirage (Adventurer)

    • The skill will be learned at level 72;
    • The effects of the skill remain unchanged.

     

    skill0209.pngDagger Mastery

    • Allows you to use Dual Daggers;
    • The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchanting branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other P./ M. evasion effects.

    stone_8_i00.pngUnlimited Running

    • Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor.
      • 1st level, at 50 character level - 255;
        • 35.000 SP.
      • 2nd level, at 70 character level - 260;
        • 1.000.000 SP.
      • 3rd level, at 82 character level - 265.
        • 100.000.000 SP.
    • All other classes have a limit of 250, as before (no changes).

    skill0531.png Critical Wound

    • Now the skill can be enchanted!
      • Power improvement branch, increases the power of the skill from 30 to 38%:
        • +1 - 31%
        • +3 - 32%
        • +5 - 33%
          ...
        • +15 - 38%
      • Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level:
        • +1~3 = lvl 81;
        • +4~6 = lvl 82;
        • +7~9 = lvl 83;
        • +10~12 = lvl 84;
        • +13~15 = lvl 85.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0411.pngStealth
    • skill0356.pngFocus Chance
    • skill0357.pngFocus Power

     

    skill10542_1.pngRat in Corner new skill

    • Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%;
    • The skill has 3 levels:
      • Level 1: Learned at level 49. The effect works when the character's HP is <40%.
      • Level 2: Learned at level 64. The effect works when the character's HP is <50%.
      • Level 3: Learned at level 76. The effect works when the character's HP is <60%.
    • Skill improvement branch available:
      • When improved by +1, the requirements for the character’s HP increase:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
    • Additional information for participants of the Great Olympiad and curious players:
      • We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%;
      • This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ;
      • Accordingly, Deadly Blow, but NOT Backstab. skill0263.png skill0030.png
      • Interesting articles on this subject:

     

    skill10513.png Razor Rain new skill

    • Active AOE blow skill :
    • Attacks surrounding enemies. No target required for use. Similar to: skill0036.pngWhirlwind, skill0492.pngSpread Wing;
    • Has 13 levels, learned from level 46 to 74. character;
      • PvE Power : 625 - 2740 depending on skill level;
      • PvP Power : 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).

     

    skill19299.png Reverse Mana Flow new skill

    • Passive skill :
    • Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP;
    • Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor.

     

    skill0445.png Mirage (Adventurer)

    • The skill will be learned at level 72;
    • The effects of the skill remain unchanged.

     

    skill0096.pngBleed

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

    skill0221.pngSilent Move

    • Makes the character invisible to monsters. Without any restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining a skill has been removed;
      • The skill improvement branch for Decrease Penalty has been removed as unnecessary.

     

    skill0358.pngBluff

    • The skill is divided into 4 levels:
      • Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds;
      • Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec;
      • Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec;
      • Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds.

     

    skill0011.pngTrick и skill0012.pngSwitch

    • No more mental attacks;
    • Base chance of success has been slightly reduced.

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other P./ M. evasion effects.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    illusionimmersion.png Illusion Immersion

    • New skill - personal effect :
      • Level 60: For 10 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills. The effect works when HP is less than 60%;
      • Level 74: For 10 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills. The effect works when HP is less than 70%;
      • Level 81: For 10 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills. The effect works when HP is less than 80%;
      • Stacks with other P./ M. evasion effects.
      • Instant cast time. Fixed cooldown: 10 minutes.

     

    Skill 10508 3.jpg Critical Bleed

    • New passive skill :
      • At Crete skill0096.png When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ;
      • 6 skill levels, corresponding to 6 Bleed skill levels;
      • Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level.

     

    skill10340 copy.png Knives Out

    • New active AoE skill :
    • Has 15 levels, learned from level 40 to 74. character;
    • Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact;
    • PvE Power : 775 - 3835 depending on skill level;
    • PvP Power : 620 - 3068 depending on skill level;
    • Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • Has a common cooldown with the skill0030.pngBackstab skill;
    • The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel.

     

    skill0445.png Mirage (Adventurer), skill0446.png Dodge (Wind Rider), skill0447.png Counterattack (Ghost Hunter)

    • These skills are now learned at level 72 of the respective characters;
    • SP cost reduced, skill effects unchanged.

     

    skill0768.png Exciting Adventure (Adventurer), skill0769.png Wind Riding (Wind Rider), skill0770.png Ghost Walking (Ghost Hunter)

    • Previously, these ultimate skills were divided into 2 levels each:
    • Now the first levels of these skills are available for learning at 79 levels of the corresponding characters;
    • The speed of using these skills has been increased.

     

    skill0768.png Exciting Adventure (Adventurer)
    • The skill has been divided into 2 levels:
      • Increases Speed by 12/20, Evasion +10/15, Mortal Strike chance by 20/30% and Evasion from physical attacks by 25/40%, resistance to attacks that take away positive effects by 60/90. Duration: 20/30 sec.
      • Stacks with other P./ M. evasion effects.
      • Levels of study:
        • 1st level: 79 lvl, 40,000,000 SP;
        • Level 2: 83 lvl, br_spell_books_sword_i01.png Forgotten Scroll - Exciting Adventure.

     

    skill0004.png Dash, skill0111.png Ultimate Evasion

    • The speed of using skills has been increased.

     

    image.png Throwing Dagger
    • Now available for learning from level 46:
      • At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954;
      • At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434;
      • At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488;
      • Cooldown of the skill is 45 seconds.

     

    image.png Hide
    • Now available for learning from level 52:
      • At level 52: Movement speed is reduced by 30%, Duration - 10 seconds;
      • At level 68: Movement speed is reduced by 20%, Duration - 15 seconds;
      • At level 79: Movement speed is reduced by 10%, Duration - 30 seconds.
    • Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).

     

    image.png Critical Wound
    • Now available for learning from level 60:
      • At level 60: Increases Crit Damage. Impact on target by 15%;
      • At level 72: Increases Crit damage. Impact on target by 23%;
      • At level 78: Increases Critical Damage. Hit the target by 30%;
    • Now the skill can be enchanted!
      • Power improvement branch, increases the power of the skill from 30 to 38%:
        • +1 - 31%
        • +3 - 32%
        • +5 - 33%
          ...
        • +15 - 38%
      • Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level:
        • +1~3 = lvl 81;
        • +4~6 = lvl 82;
        • +7~9 = lvl 83;
        • +10~12 = lvl 84;
        • +13~15 = lvl 85.

     

    image.png Assassination
    • Now available for learning from level 52:
      • At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger;
      • At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger;
      • At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger.

     

    image.png Potential Ability
    • The skill is available for learning from level 28:
    • At level 28 you can learn 1 level of skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.
    • At level 40 you can learn level 2 of the skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor.
    • At level 49 you can learn the 3rd level of the skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor.

     

    image.png Silent Mind
    • At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%.

     

    image.png Expose Weak Point

    • Now available for learning from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Sixth Sense
    • Now available for learning from level 52.
      • The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Shadow Step
    • Now available for learning from level 40:
      • Jumps behind the enemy, cancels the target;
      • Application radius 600.
      • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    image.png Evasion Haste (Treasure Hunter)
    • Available for learning from level 66. While dodging, increases Spd with a certain probability. Atk. Character.
    • Cost to learn - 2.500.000 etc_adena_i00.pngAdena

     

    Skill0171.png Esprit и Skill0225.png Acrobatic Move
    • Hidden modifiers that reduce protection from debuffs have been removed.

     

    Skill0356 0.jpg Focus Chance (Treasure Hunter, Abyss Walker)
    • Levels of study:
      • Level 55 - Critical Chance front -20%. Chance Crit. Atk. side +20%. Chance Crit. Atk. To the back +30%. Requires Dagger;
      • Level 66 - Critical Chance front -25%. Chance Crit. Atk. side +25%. Chance Crit. Atk. To the back +45%. Requires Dagger;
      • Level 78 - Critical Chance front -30%. Chance Crit. Atk. side +30%. Chance Crit. Atk. To the back +60%. Requires Dagger.

     

    Skill0357 0.jpg Focus Power (Plainswalker, Treasure Hunter)
    • Levels of study:
      • Level 55 - Critical Power. Atk. front -20%. Power of Crit. Atk. side +20%. Power of Crit. Atk. in the back +40%. Requires Dagger;
      • Level 66 - Crit Power. Atk. front -25%. Power of Crit. Atk. side +25%. Power of Crit. Atk. in the back +50%. Requires Dagger;
      • Level 78 - Crit Power. Atk. front -30%. Power of Crit. Atk. side +30%. Power of Crit. Atk. to the back +60%. Requires Dagger.

     

    skill0460.png Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter)
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 15 Evasion;
      • + 20% chance to hit with Blow skills.
    • + New effects:
      • + 50% chance to hit with Blow skills;
      • + 30% Evasion from P./ M. skills.

     

    skill0209.pngDagger Mastery

    • Allows you to use Dual Daggers;
    • The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchanting branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other P./ M. evasion effects.

    stone_8_i00.pngUnlimited Running

    • Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor.
      • 1st level, at 50 character level - 255;
        • 35.000 SP.
      • 2nd level, at 70 character level - 260;
        • 1.000.000 SP.
      • 3rd level, at 82 character level - 265.
        • 100.000.000 SP.
    • All other classes have a limit of 250, as before (no changes).

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0411.pngStealth
    • skill0356.pngFocus Chance
    • skill0357.pngFocus Power

     



     

    Plains Walker

    skill10542_1.pngRat in Corner new skill

    • Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%;
    • The skill has 3 levels:
      • Level 1: Learned at level 49. The effect works when the character's HP is <40%.
      • Level 2: Learned at level 64. The effect works when the character's HP is <50%.
      • Level 3: Learned at level 76. The effect works when the character's HP is <60%.
    • Skill improvement branch available:
      • When improved by +1, the requirements for the character’s HP increase:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
    • Additional information for participants of the Great Olympiad and curious players:
      • We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%;
      • This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ;
      • Accordingly, Deadly Blow, but NOT Backstab. skill0263.png skill0030.png
      • Interesting articles on this subject:

     

    skill10513.png Razor Rain new skill

    • Active AOE blow skill :
    • Attacks surrounding enemies. No target required for use. Similar to: skill0036.pngWhirlwind, skill0492.pngSpread Wing;
    • Has 13 levels, learned from level 46 to 74. character;
      • PvE Power : 625 - 2740 depending on skill level;
      • PvP Power : 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).

     

    skill19299.png Reverse Mana Flow new skill

    • Passive skill :
    • Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP;
    • Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor.

     

    skill0446.png Dodge skill changed

    • The skill is learned at level 72;
    • Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. skills.

     

    skill0058.png Elemental Heal (Swordsinger)

    • The skill restores the HP of party members (including the caster himself). Following the example of skill1402.png Major Group Heal.

     

    skill0096.pngBleed

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

    skill0221.pngSilent Move

    • Makes the character invisible to monsters. Without any restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining a skill has been removed;
      • The skill improvement branch for Decrease Penalty has been removed as unnecessary.

     

    skill0358.pngBluff

    • The skill is divided into 4 levels:
      • Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds;
      • Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec;
      • Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec;
      • Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds.

     

    skill0321.pngBlinding Blow

    • Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you.

     

    skill0012.pngSwitch

    • No longer a mental attack;
    • Base chance of success has been slightly reduced.

     

    illusionimmersion.pngIllusion Immersion

    • The conditions for using the skill have been changed:
      • Now can be used without a limit on the amount of HP, but the effect of the skill will only work if the character’s HP is below 50%;
      • Still the same at 5/6/7 sec. gives immunity to all negative effects, and a 25/35/50% chance to evade any P./ M. Skills.
      • Stacks with other P./ M. evasion effects.

     

    skill0821.pngShadow Step

    • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    skill0922.png Hide

    • Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other P./ M. evasion effects.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    skill0209.pngDagger Mastery

    • Allows you to use Dual Daggers;
    • The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchanting branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other P./ M. evasion effects.

     

    skill0061.pngCure Bleeding

    • Now heals a character from Bleeding at any level.

     

    skill0021.pngPoison Recovery

    • Now heals a character from Poison of any level.

     

    stone_8_i00.pngUnlimited Running

    • Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor.
      • 1st level, at 50 character level - 255;
        • 35.000 SP.
      • 2nd level, at 70 character level - 260;
        • 1.000.000 SP.
      • 3rd level, at 82 character level - 265.
        • 100.000.000 SP.
    • All other classes have a limit of 250, as before (no changes).

     

    image.png Critical Wound

    • Now the skill can be enchanted!
      • Power improvement branch, increases the power of the skill from 30 to 38%:
        • +1 - 31%
        • +3 - 32%
        • +5 - 33%
          ...
        • +15 - 38%
        • Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level:
          • +1~3 = lvl 81;
          • +4~6 = lvl 82;
          • +7~9 = lvl 83;
          • +10~12 = lvl 84;
          • +13~15 = lvl 85.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0355.pngFocus Death
    • skill0356.pngFocus Chance

     

    skill10542_1.pngRat in Corner new skill

    • Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%;
    • The skill has 3 levels:
      • Level 1: Learned at level 49. The effect works when the character's HP is <40%.
      • Level 2: Learned at level 64. The effect works when the character's HP is <50%.
      • Level 3: Learned at level 76. The effect works when the character's HP is <60%.
    • Skill improvement branch available:
      • When improved by +1, the requirements for the character’s HP increase:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
    • Additional information for participants of the Great Olympiad and curious players:
      • We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%;
      • This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ;
      • Accordingly, Deadly Blow, but NOT Backstab. skill0263.png skill0030.png
      • Interesting articles on this subject:

     

    skill10513.png Razor Rain new skill

    • Active AOE blow skill :
    • Attacks surrounding enemies. No target required for use. Similar to: skill0036.pngWhirlwind, skill0492.pngSpread Wing;
    • Has 13 levels, learned from level 46 to 74. character;
      • PvE Power : 625 - 2740 depending on skill level;
      • PvP Power : 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).

     

    skill19299.png Reverse Mana Flow new skill

    • Passive skill :
    • Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP;
    • Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor.

     

    skill0446.png Dodge skill changed

    • The skill is learned at level 72;
    • Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. skills.

     

    skill0058.png Elemental Heal (Swordsinger)

    • The skill restores the HP of party members (including the caster himself). Following the example of skill1402.png Major Group Heal.

     

    skill0096.pngBleed

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

    skill0221.pngSilent Move

    • Makes the character invisible to monsters. Without any restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining a skill has been removed;
      • The skill improvement branch for Decrease Penalty has been removed as unnecessary.

     

    skill0358.pngBluff

    • The skill is divided into 4 levels:
      • Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds;
      • Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec;
      • Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec;
      • Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds.

     

    skill0321.pngBlinding Blow

    • Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you.

     

    skill0011.pngTrick и skill0012.pngSwitch

    • No more mental attacks;
    • Base chance of success has been slightly reduced.

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    illusionimmersion.png Illusion Immersion (TH, PW, AW)

    • New skill - personal effect :
      • Level 60: For 5 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills;
      • Level 74: For 6 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills;
      • Level 81: For 7 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills;
      • The effect works when HP is less than 50%;
      • Instant cast time. Fixed cooldown: 10 minutes.

     

    Skill 10508 3.jpg Critical Bleed (TH, PW, AW)

    • New passive skill :
      • At Crete skill0096.png When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ;
      • 6 skill levels, corresponding to 6 Bleed skill levels;
      • Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level.

     

    skill10340 copy.png Knives Out (TH, PW, AW)

    • New active AoE skill :
    • Has 15 levels, learned from level 40 to 74. character;
    • Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact;
    • PvE Power : 775 - 3835 depending on skill level;
    • PvP Power : 620 - 3068 depending on skill level;
    • Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds .
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • Has a common cooldown with the skill0030.pngBackstab skill;
    • The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel.

     

    skill0445.png Mirage (Adventurer), skill0446.png Dodge (Wind Rider), skill0447.png Counterattack (Ghost Hunter)

    • These skills are now learned at level 72 of the respective characters;
    • SP cost reduced, skill effects unchanged.

     

    skill0768.png Exciting Adventure (Adventurer), skill0769.png Wind Riding (Wind Rider), skill0770.png Ghost Walking (Ghost Hunter)

    • Previously, these ultimate skills were divided into 2 levels each:
    • Now the first levels of these skills are available for learning at 79 levels of the corresponding characters;
    • The speed of using these skills has been increased.

     

    skill0769.png Wind Riding (Wind Rider)
    • The skill has been divided into 2 levels:
      • Increases Speed by 35/50, Evasion +12/20, Mortal Strike chance by 12/20%, Evasion of physical skills by 50/75% and resistance to attacks that take away buffs by 50/80. Duration: 20/30 sec.
      • Levels of study:
        • 1st level: 79 lvl, 40,000,000 SP;
        • Level 2: 83 lvl, br_spell_books_sword_i01.png Forgotten Scroll - Wind Riding.

     

    skill0004.png Dash, skill0111.png Ultimate Evasion

    • The speed of using skills has been increased.

     

    image.png Throwing Dagger
    • Now available for learning from level 46:
      • At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954;
      • At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434;
      • At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488;
      • Cooldown of the skill is 45 seconds.

     

    image.png Hide
    • Now available for learning from level 52:
      • At level 52: Movement speed is reduced by 30%, Duration - 10 seconds;
      • At level 68: Movement speed is reduced by 20%, Duration - 15 seconds;
      • At level 79: Movement speed is reduced by 10%, Duration - 30 seconds.
    • Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).

     

    image.png Critical Wound
    • Now available for learning from level 60:
      • At level 60: Increases Crit Damage. Impact on target by 15%;
      • At level 72: Increases Crit damage. Impact on target by 23%;
      • At level 78: Increases Critical Damage. Hit the target by 30%;
    • Now the skill can be enchanted!
      • Power improvement branch, increases the power of the skill from 30 to 38%:
        • +1 - 31%
        • +3 - 32%
        • +5 - 33%
          ...
        • +15 - 38%
      • Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level:
        • +1~3 = lvl 81;
        • +4~6 = lvl 82;
        • +7~9 = lvl 83;
        • +10~12 = lvl 84;
        • +13~15 = lvl 85.

     

    image.png Assassination
    • Now available for learning from level 52:
      • At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger;
      • At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger;
      • At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger.

     

    image.png Potential Ability
    • The skill is available for learning from level 28:
    • At level 28 you can learn 1 level of skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.
    • At level 40 you can learn level 2 of the skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor.
    • At level 49 you can learn the 3rd level of the skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor.

     

    image.png Silent Mind
    • At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%.

     

    image.png Expose Weak Point

    • Now available for learning from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Sixth Sense
    • Now available for learning from level 52.
      • The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Shadow Step
    • Now available for learning from level 40:
      • Jumps behind the enemy, cancels the target;
      • Application radius 600.
    • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    image.png Evasion Chance (Plainswalker)
    • Now available for learning from level 66. While dodging, with a certain probability increases the chance of successfully hitting an enemy's weak spot.
    • Cost to learn - 2.500.000 etc_adena_i00.pngAdena

     

    Skill0171.png Esprit и Skill0225.png Acrobatic Move
    • Hidden modifiers that reduce protection from debuffs have been removed.

     

    Skill0355 0.jpg Focus Death (Abyss Walker, Plainswalker)
    • Levels of study:
      • Level 55 - Chance and power of Crit. Atk. front -20%. Chance of a fatal blow +30%, Critical Power in the back +40%. Requires Dagger;
      • Level 66 - Chance and power of Crit. Atk. front -25%. Chance of fatal blow +45%, Critical Power in the back +65%. Requires Dagger;
      • Level 78 - Chance and power of Crit. Atk. front -30%. Chance of a fatal blow +60%, Critical Power in the back +90%. Requires Dagger.

     

    Skill0357 0.jpg Focus Power (Plainswalker, Treasure Hunter)

    • Levels of study:
      • Level 55 - Critical Power. Atk. front -20%. Power of Crit. Atk. side +20%. Power of Crit. Atk. in the back +40%. Requires Dagger;
      • Level 66 - Crit Power. Atk. front -25%. Power of Crit. Atk. side +25%. Power of Crit. Atk. in the back +50%. Requires Dagger;
      • Level 78 - Crit Power. Atk. front -30%. Power of Crit. Atk. side +30%. Power of Crit. Atk. to the back +60%. Requires Dagger.

     

    skill0460.png Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter)
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 15 Evasion;
      • + 20% chance to hit with Blow skills.
    • + New effects:
      • + 50% chance to hit with Blow skills;
      • + 30% Evasion from P./ M. skills.

     

    skill0209.pngDagger Mastery

    • Allows you to use Dual Daggers;
    • The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchanting branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill0061.pngCure Bleeding

    • Now heals a character from Bleeding at any level.

     

    skill0021.pngPoison Recovery

    • Now heals a character from Poison of any level.

    stone_8_i00.pngUnlimited Running

    • Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor.
      • 1st level, at 50 character level - 255;
        • 35.000 SP.
      • 2nd level, at 70 character level - 260;
        • 1.000.000 SP.
      • 3rd level, at 82 character level - 265.
        • 100.000.000 SP.
    • All other classes have a limit of 250, as before (no changes).

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0355.pngFocus Death
    • skill0356.pngFocus Chance

     



     

    Abyss Walker

    skill10542_1.pngRat in Corner new skill

    • Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%;
    • The skill has 3 levels:
      • Level 1: Learned at level 49. The effect works when the character's HP is <40%.
      • Level 2: Learned at level 64. The effect works when the character's HP is <50%.
      • Level 3: Learned at level 76. The effect works when the character's HP is <60%.
    • Skill improvement branch available:
      • When improved by +1, the requirements for the character’s HP increase:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
    • Additional information for participants of the Great Olympiad and curious players:
      • We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%;
      • This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ;
      • Accordingly, Deadly Blow, but NOT Backstab. skill0263.png skill0030.png
      • Interesting articles on this subject:

     

    skill10513.png Razor Rain new skill

    • Active AOE blow skill :
    • Attacks surrounding enemies. No target required for use. Similar to: skill0036.pngWhirlwind, skill0492.pngSpread Wing;
    • Has 13 levels, learned from level 46 to 74. character;
      • PvE Power : 625 - 2740 depending on skill level;
      • PvP Power : 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).

     

    skill19299.png Reverse Mana Flow new skill

    • Passive skill :
    • Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP;
    • Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor.

     

    skill0447.png Counterattack skill changed

    • The skill is now learned at level 72;
    • Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage M. skills and reflecting 50% of damage from normal melee attacks.
      We remind you that the reflection of Blow skills has been fixed and now any skill reflects damage only once.
      Reflection M. skills is the same as skill0916.pngShield Deflect Magic

     

    skill0129.png Poison

    • The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%.
    • Base cast time depending on Cast. Speed - has been slightly reduced.
    • The base cooldown has been slightly increased (to 5 seconds).
    • Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”

     

    skill0096.pngBleed

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

    skill0221.pngSilent Move

    • Makes the character invisible to monsters. Without any restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining a skill has been removed;
      • The skill improvement branch for Decrease Penalty has been removed as unnecessary.

     

    skill0358.pngBluff

    • The skill is divided into 4 levels:
      • Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds;
      • Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec;
      • Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec;
      • Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds.

     

    skill0321.pngBlinding Blow

    • Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you.

     

    skill0011.pngTrick

    • No longer a mental attack;
    • Base chance of success has been slightly reduced.

     

    illusionimmersion.pngIllusion Immersion

    • The conditions for using the skill have been changed:
      • Now can be used without a limit on the amount of HP, but the effect of the skill will only work if the character’s HP is below 50%;
      • Still the same at 5/6/7 sec. gives immunity to all negative effects, and a 25/35/50% chance to evade any P./ M. Skills.
      • Stacks with other P./ M. evasion effects.

     

    skill0821.pngShadow Step

    • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    skill0922.png Hide

    • Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other evasion effects against any P./ M. Skills.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

    skill0209.pngDagger Mastery

    • Allows you to use Dual Daggers;
    • The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchanting branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./ M. Skills.

     

    stone_8_i00.pngUnlimited Running

    • Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor.
      • 1st level, at 50 character level - 255;
        • 35.000 SP.
      • 2nd level, at 70 character level - 260;
        • 1.000.000 SP.
      • 3rd level, at 82 character level - 265.
        • 100.000.000 SP.
    • All other classes have a limit of 250, as before (no changes).

     

    image.png Critical Wound

    • Now the skill can be enchanted!
      • Power improvement branch, increases the power of the skill from 30 to 38%:
        • +1 - 31%
        • +3 - 32%
        • +5 - 33%
          ...
        • +15 - 38%
      • Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level:
        • +1~3 = lvl 81;
        • +4~6 = lvl 82;
        • +7~9 = lvl 83;
        • +10~12 = lvl 84;
        • +13~15 = lvl 85.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0355.pngFocus Death
    • skill0357.pngFocus Power

     

    skill10542_1.pngRat in Corner new skill

    • Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%;
    • The skill has 3 levels:
      • Level 1: Learned at level 49. The effect works when the character's HP is <40%.
      • Level 2: Learned at level 64. The effect works when the character's HP is <50%.
      • Level 3: Learned at level 76. The effect works when the character's HP is <60%.
    • Skill improvement branch available:
      • When improved by +1, the requirements for the character’s HP increase:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
    • Additional information for participants of the Great Olympiad and curious players:
      • We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%;
      • This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ;
      • Accordingly, Deadly Blow, but NOT Backstab. skill0263.png skill0030.png
      • Interesting articles on this subject:

     

    skill10513.png Razor Rain new skill

    • Active AOE blow skill :
    • Attacks surrounding enemies. No target required for use. Similar to: skill0036.pngWhirlwind, skill0492.pngSpread Wing;
    • Has 13 levels, learned from level 46 to 74. character;
      • PvE Power : 625 - 2740 depending on skill level;
      • PvP Power : 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).

     

    skill19299.png Reverse Mana Flow new skill

    • Passive skill :
    • Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP;
    • Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor.

     

    skill0447.png Counterattack skill changed

    • The skill is now learned at level 72;
    • Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage M. skills and reflecting 50% of damage from normal melee attacks.
      We remind you that the reflection of Blow skills has been fixed and now any skill reflects damage only once.
      Reflection M. skills is the same as skill0916.pngShield Deflect Magic

     

    skill0096.pngBleed

    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage increases significantly.

     

    skill0129.png Poison

    • The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%.
    • Base cast time depending on Cast. Speed - has been slightly reduced.
    • The base cooldown has been slightly increased (to 5 seconds).
    • Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).”

     

    skill0221.pngSilent Move

    • Makes the character invisible to monsters. Without any restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining a skill has been removed;
      • The skill improvement branch for Decrease Penalty has been removed as unnecessary.

     

    skill0358.pngBluff

    • The skill is divided into 4 levels:
      • Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds;
      • Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec;
      • Level 72: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec;
      • Level 77: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds.

     

    skill0321.pngBlinding Blow

    • Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you.

     

    skill0011.pngTrick

    • No longer a mental attack;
    • Base chance of success has been slightly reduced.

     

    illusionimmersion.png Illusion Immersion (TH, PW, AW)

    • New skill - personal effect :
      • Level 60: For 5 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills;
      • Level 74: For 6 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills;
      • Level 81: For 7 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills;
      • The effect works when HP is less than 50%;
      • Stacks with other P./ M. evasion effects.
      • Instant cast time. Fixed cooldown: 10 minutes.

     

    Skill 10508 3.jpg Critical Bleed (TH, PW, AW)

    • New passive skill :
      • At Crete skill0096.png When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ;
      • 6 skill levels, corresponding to 6 Bleed skill levels;
      • Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level.

     

    skill10340 copy.png Knives Out (TH, PW, AW)

    • New active AoE skill :
    • Has 15 levels, learned from level 40 to 74. character;
    • Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact;
    • PvE Power : 775 - 3835 depending on skill level;
    • PvP Power : 620 - 3068 depending on skill level;
    • Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds.
    • Requires Dagger or Dual Daggers;
    • Possible Crit. Hit. Over-hit possible;
    • Semi-lethal/deathblow is not possible ;
    • Has a common cooldown with the skill0030.pngBackstab skill;
    • The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel.

     

    skill0445.png Mirage (Adventurer), skill0446.png Dodge (Wind Rider), skill0447.png Counterattack (Ghost Hunter)

    • These skills are now learned at level 72 of the respective characters;
    • SP cost reduced, skill effects unchanged.

     

    skill0768.png Exciting Adventure (Adventurer), skill0769.png Wind Riding (Wind Rider), skill0770.png Ghost Walking (Ghost Hunter)

    • Previously, these ultimate skills were divided into 2 levels each:
    • Now the first levels of these skills are available for learning at 79 levels of the corresponding characters;
    • The speed of using these skills has been increased.

     

    skill0770.png Ghost Walking (Ghost Hunter)
    • The skill has been divided into 2 levels:
      • Increases Speed by 22/33, Evasion +10/15, Mortal Strike chance by 25/40%, Evasion of physical skills by 40/60% and resistance to attacks that take away positive effects by 60/90. Duration: 20/30 sec.
      • Levels of study:
        • 1st level: 79 lvl, 40,000,000 SP;
        • Level 2: 83 lvl, br_spell_books_sword_i01.pngForgotten Scroll - Ghost Walking.

     

    skill0004.png Dash, skill0111.png Ultimate Evasion

    • The speed of using skills has been increased.

     

    skill0111.pngUltimate Evasion

    • Now the First level of the skill also increases evasion from M. skills by +25%;
    • The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35);
    • Final parameters of Ultimate Evasion:
      • First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec;
      • Stacks with other P./ M. evasion effects.
        • Ultimate Evasion improvement trees:
          • Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30.

     

     

    image.png Throwing Dagger (TH, PW, AW)
    • Now available for learning from level 46:
      • At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954;
      • At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434;
      • At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488;
      • Cooldown of the skill is 45 seconds.

     

    image.png Hide (TH, PW, AW)
    • Now available for learning from level 52:
      • At level 52: Movement speed is reduced by 30%, Duration - 10 seconds;
      • At level 68: Movement speed is reduced by 20%, Duration - 15 seconds;
      • At level 79: Movement speed is reduced by 10%, Duration - 30 seconds.
    • Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).

     

    image.png Critical Wound
    • Now available for learning from level 60:
      • At level 60: Increases Crit Damage. Impact on target by 15%;
      • At level 72: Increases Crit damage. Impact on target by 23%;
      • At level 78: Increases Critical Damage. Hit the target by 30%;
    • Now the skill can be enchanted!
      • Power improvement branch, increases the power of the skill from 30 to 38%:
        • +1 - 31%
        • +3 - 32%
        • +5 - 33%
          ...
        • +15 - 38%
      • Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level:
        • +1~3 = lvl 81;
        • +4~6 = lvl 82;
        • +7~9 = lvl 83;
        • +10~12 = lvl 84;
        • +13~15 = lvl 85.

     

    image.png Assassination (TH, PW, AW)
    • Now available for learning from level 52:
      • At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger;
      • At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger;
      • At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger.

     

    image.png Potential Ability (TH, PW, AW)
    • The skill is available for learning from level 28:
    • At level 28 you can learn 1 level of skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.
    • At level 40 you can learn level 2 of the skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor.
    • At level 49 you can learn the 3rd level of the skill:
      • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor.

     

    image.png Silent Mind (TH, PW, AW)
    • At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%.

     

    image.png Expose Weak Point (TH, PW, AW)

    • Now available for learning from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Sixth Sense (TH, PW, AW)
    • Now available for learning from level 52.
      • The skill increases Evasion by 15 when HP falls below 30% of its maximum.

     

    image.png Shadow Step (TH, PW, AW)
    • Now available for learning from level 40:
      • Jumps behind the enemy, cancels the target;
      • Application radius 600.
    • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    image.png Evasion Counter (Abyss Walker)
    • Now available for learning from level 66. While dodging, with a certain probability it delivers a counterattack that stuns the enemy.
    • Cost to learn - 2.500.000 etc_adena_i00.pngAdena

     

    Skill0171.png Esprit и Skill0225.png Acrobatic Move
    • Hidden modifiers that reduce protection from debuffs have been removed.

     

    Skill0355 0.jpg Focus Death (Abyss Walker, Plainswalker)
    • Levels of study:
      • Level 55 - Chance and power of Crit. Atk. front -20%. Chance of a fatal blow +30%, Critical Power in the back +40%. Requires Dagger;
      • Level 66 - Chance and power of Crit. Atk. front -25%. Chance of fatal blow +45%, Critical Power in the back +65%. Requires Dagger;
      • Level 78 - Chance and power of Crit. Atk. front -30%. Chance of a fatal blow +60%, Critical Power in the back +90%. Requires Dagger.

     

    Skill0356 0.jpg Focus Chance (Treasure Hunter, Abyss Walker)
    • Levels of study:
      • Level 55 - Critical Chance front -20%. Chance Crit. Atk. side +20%. Chance Crit. Atk. To the back +30%. Requires Dagger;
      • Level 66 - Critical Chance front -25%. Chance Crit. Atk. side +25%. Chance Crit. Atk. To the back +45%. Requires Dagger;
      • Level 78 - Critical Chance front -30%. Chance Crit. Atk. side +30%. Chance Crit. Atk. To the back +60%. Requires Dagger.

     

    skill0460.png Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter)
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 15 Evasion;
      • + 20% chance to hit with Blow skills.
    • + New effects:
      • + 50% chance to hit with Blow skills;
      • + 30% Evasion from P./ M. skills.

     

    skill0209.pngDagger Mastery

    • Allows you to use Dual Daggers;
    • The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger).

     

    skill0233.pngLight Armor Mastery

    • Improved (second) enchanting branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other P./ M. evasion effects.

    stone_8_i00.pngUnlimited Running

    • Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor.
      • 1st level, at 50 character level - 255;
        • 35.000 SP.
      • 2nd level, at 70 character level - 260;
        • 1.000.000 SP.
      • 3rd level, at 82 character level - 265.
        • 100.000.000 SP.
    • All other classes have a limit of 250, as before (no changes).

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0355.pngFocus Death
    • skill0357.pngFocus Power

     



     

  5. Warriors

     

    Skill0361.png Warlord

     

    Skill 10262 3.jpg Lightning Courage

    • New active skill : If the target is under the effect of any stun, for example, from quickspear.pngQuick Spear - you instantly reduce the distance to the target, while at the same time pulling the target towards you.
      • Learned at level 60;
      • Range - from 200 to 700;
      • Fixed cooldown is 30 seconds.

    Explanation: let's say, if you are at a distance of 600 units from the target, then you are transferred 300 units to the target, and at the same time the target is transferred 300 units to you. As a result, you meet the target in the middle.

     

    dreadnoughtspirit.png Dreadnought Spirit:

    • Changed skill learning levels:
      • Level 1: Learned at level 60;
      • Level 2: Learned at level 72.

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

     

    skill0774.png Dread Pool

    • The skill is divided into 2 levels, now learned at character levels 70 and 79;
    • The base success chance has been slightly increased;
    • Now the skill can be enchanted on: "Chance".

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0484.pngRush
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill0921.pngCursed Pierce
      • Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
    • skill0048.pngThunder Storm
      • Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill;
      • Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
    • skill0121.pngBattle Roar
      • Changed enchant branch to Attack:
        • Was: +1 to +10 P. Atk.
        • Now: +1% to +10% P. Atk.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.

    • skill0361.pngShock Blast
      • Added the ability to improve Range (range of use) similar to Quick Spear:
        • from 500 and up to 800 when enchanted at +15.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

    • skill0116.png Howl:
      • Previously:
        • P. Atk. -23%.
      • Now:
        • P. Atk. -15%, M. Atk. -15%;
        • Can be improved on Power:
          • Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30.

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0078.pngWar Cry
    • skill0121.pngBattle Roar
    • skill0130.pngThrill Fight
    • dreadnoughtspirit.pngDreadnought Spirit
    • soul_of_hunter.pngSoul of Hunter
      • skill0075.pngDetect Insect Weakness
      • skill0080.pngDetect Beast Weakness
      • skill0088.pngDetect Dragon Weakness
      • skill0087.pngDetect Animal Weakness
      • skill0104.pngDetect Plant Weakness
      • skill0359.pngEye of Hunter
      • skill0360.pngEye of Slayer

     

    iliDPdr.png Quick Spear

    • New active skill: Throwing a spear hits the target and surrounding enemies for 5 seconds:
      • There are 9 skill levels in total: learned at character levels 42 - 74;
      • Power 801-3123 depending on skill level;
      • Range of action - 700, AOE effect affects within a radius of 200;
      • Base cast time: 2.5 sec. Basic cooldown is 15 seconds;
      • Requires a polearm. Ignores shield protection. An overshot is possible.
      • The skill can be enchanted after receiving the 3rd profession, both to increase the range of action, up to 1000, and to reduce the base cooldown time, up to 10 seconds.

     

    Skill 10262 3.jpg Lightning Courage

    • New active skill: If the target is under the effect of any stun, for example, from quickspear.pngQuick Spear - You instantly reduce the distance to the target, while at the same time pulling the target towards you*.
      • Learned at level 60;
      • Range - from 200 to 700;
      • Fixed cooldown is 30 seconds.

    * clarification on the work of the skill: let’s say, if you are at a distance of 600 units from the target, then you are moved 300 units to the target, and at the same time the target is pulled 300 units to you. As a result, you meet the target in the middle.

     

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

    skill0774.png Dread Pool

    • The skill is divided into 2 levels, now learned at character levels 70 and 79;
    • The base pass chance has been slightly increased;
    • Now the skill can be improved by Chance.

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0484.pngRush
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill0921.pngCursed Pierce
      • Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
    • skill0048.pngThunder Storm
      • Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill;
      • Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
    • skill0121.pngBattle Roar
      • Changed enchant branch to Attack:
        • Was: +1 to +10 P. Atk.
        • Now: +1% to +10% P. Atk.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0361.pngShock Blast
      • Added the ability to improve Range (range of use) similar to Quick Spear:
        • from 500 and up to 800 when enchanted at +15.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

    • skill0116.png Howl :
      • Previously:
        • P. Atk. -23%.
      • Now:
        • P. Atk. -15%, M. Atk. -15%;
        • Can be improved on Power:
          • Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30.

    Skill 30610 1.jpg Dreadnought Spirit

    • New active skill: 20-minute self-buff, increasing Spear Attack Speed and Skill Damage in both PvE and PvP:
      • At level 60: For 20 minutes increases spear Atk.Spd. by 8%, Damage from Skills by 10% in PvP and PvE;
      • At level 72: For 20 minutes increases spear Atk.Spd. by 12%, Damage from Skills by 20% in PvP and PvE;
      • The skill can be enchanted after receiving the 3rd profession, both for Attack Speed (from 12%, up to 18%) and for Damage with skills in PvP (from 20%, up to 35%).

     

    Skill 10276 1.jpg Warlord Frenzy

    • New Passive Skill : Automatically increases resistance to debuffs * and MP burn when HP falls below 30% :
      • At level 52:
        • Increases resistance to negative effects by 50% and MP burn by 50% when HP falls below 30%;
      • At level 64:
        • Increases resistance to negative effects by 75% and MP burn by 50% when HP falls below 30%;
      • At level 74:
        • Increases resistance to debuff effects by 100% and MP burn by 50% when HP falls below 30%.

    * clarification on how the game calculates resistance data: let’s say if the final chance of a debuff against you is 60%, with resistance increased by 100% the chance will be = 30%, but not 0%.

     

    image.png Soul of Hunter

    • The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
      • At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
      • At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
      • At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.
    • Note! This skill is interchangeable with similar skills, such as Skill0087 0.jpgDetect Animal Weakness, Skill0104 0.jpgDetect Plant Weakness and others.

     

    skill0181.png Revival
    • The skill has been changed : now it has 3 levels, removes the debuff from the character when used and does not require 10% HP to use :
      • At level 55: Restores HP to maximum, removes 1 negative effect when used. Can only be used if HP is less than 50%;
      • At level 70: Restores HP to maximum, removes 2 negative effects when used. Can only be used if HP is less than 75%;
      • At level 77: Restores HP to maximum, removes 3 negative effects when used. Can be used without connection to HP.

     

    Skill0317 0.jpg Focus Attack

    • The skill has been changed : now it does not consume MP when used, and also increases Critical Rate. Attacks and Damage with Auto Attack both in PvE and PvP against a single target from 10 to 30% depending on the level:
      • At level 40: When using a spear, attacks one enemy and increases Accuracy by 2, Strength and Critical Chance. Atk by 10%, Auto Attack Damage in PvP and PvE by 10%;
      • At level 49: When using a spear, attacks one enemy and increases Accuracy by 3, Strength and Critical Chance. Atk by 15%, Auto Attack Damage in PvP and PvE by 15%;
      • At level 58: When using a spear, attacks one enemy and increases Accuracy by 4, Strength and Critical Chance. Atk by 20%, Auto Attack Damage in PvP and PvE by 20%;
      • At level 66: When using a spear, attacks one enemy and increases Accuracy by 5, Strength and Critical Chance. Atk by 25%, Auto Attack Damage in PvP and PvE by 25%;
      • At level 74: When using a polearm, attacks one enemy and increases Accuracy by 6, Strength and Critical Chance. Atk by 30%, Auto Attack Damage in PvP and PvE by 30%.

     

    Skill0920 0.jpg Power Crush

    • The skill has been changed: now it can be enchanted after receiving the 3rd profession, both attribute and duel.

     

    Skill0130 0.jpg Thrill Fight

    • The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0%.
      • Reduces Speed by 20% and increases Atk. Spd. by 5-10% depending on skill level.

     

    Skill0421 0.jpg Fell Swoop

    • The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs.
      • Increases the number of enemies affected by your spear attacks by 1-5 depending on skill level.

     

    Skill0440 0.jpg Braveheart

    • The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • Thus, the total amount of CP restored during the duration of the skill is 2500;
      • The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
      • Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.

     

    image.png Rush
    • The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds.

     

    image.png Battle Roar
    • Now any skill level will restore HP, even if a similar buff has already been applied.

     

    image.png Expose Weak Point
    • Now available for learn from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Master of Combat
    • Now available for learn from level 52:
      • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.

     

    image.png Thunder Move
    • The skill is available for learning from level 56:
      • At level 56: Increases speed by 40, decreases physical. defense by 7% and magic. protection by 3%. Action time - 15 seconds;
      • At level 68: Increases speed by 66, decreases physical. protection by 10% and magic. protection by 5%. Action time - 15 seconds.

     

    skill0457.png Symbol of Honor (Dreadnought, Maestro)

    • Dome duration: 15 seconds ;
    • Basic effects:
      • + 40% regen HP and CP.
    • + New effects:
      • + 300% regen HP and CP;
      • When applied, restores 30% HP and 100% CP.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0078.pngWar Cry
    • skill0121.pngBattle Roar
    • skill0130.pngThrill Fight
    • dreadnoughtspirit.pngDreadnought Spirit
    • soul_of_hunter.pngSoul of Hunter
      • skill0075.pngDetect Insect Weakness
      • skill0080.pngDetect Beast Weakness
      • skill0088.pngDetect Dragon Weakness
      • skill0087.pngDetect Animal Weakness
      • skill0104.pngDetect Plant Weakness
      • skill0359.pngEye of Hunter
      • skill0360.pngEye of Slayer

     



     

    Skill0007.png Gladiator

    image.png Sonic Rage

    • Now available for learn from level 60; skill works with both dual swords and one-handed sword/one-handed/two-handed club
      • At level 55: Charge up to level 4;
      • At level 60: Charge up to level 5;
      • At level 66: Charge up to level 6;
      • At level 70: Charge up to level 7;
      • At level 78: Charge up to level 8.

     

    skill0009.png Sonic Buster

    • The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : skill0017.pngForce Burst .
      • As before, there is no zero second skill cooldown.

     

    skill0144.pngDual Weapon Mastery and Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe).skill0257.png

     

    skill0297.png Duelist Spirit:

    • Changed skill learning levels:
      • Level 1: level to learn 60;
      • Level 2: level to learn 72.

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0484.pngRush
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0078.pngWar Cry
    • skill0121.pngBattle Roar
    • skill0297.pngDuelist Spirit
    • soul_of_hunter.pngSoul of Hunter
      • skill0075.pngDetect Insect Weakness
      • skill0080.pngDetect Beast Weakness
      • skill0088.pngDetect Dragon Weakness
      • skill0087.pngDetect Animal Weakness
      • skill0104.pngDetect Plant Weakness
      • skill0359.pngEye of Hunter
      • skill0360.pngEye of Slayer

     

    image.png Sonic Rage

    • Now available for learn from level 55; skill works with both dual swords and one-handed sword/one-handed/two-handed club
      • At level 55: Charge up to level 4;
      • At level 60: Charge up to level 5;
      • At level 66: Charge up to level 6;
      • At level 70: Charge up to level 7;
      • At level 78: Charge up to level 8.

     

    skill0009.png Sonic Buster

    • The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : skill0017.pngForce Burst .
      • As before, there is no zero second skill cooldown.

     

    skill0144.pngDual Weapon Mastery and skill0257.png Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe).

     

    skill0297.png Duelist Spirit:

    • Changed skill learning levels:
      • Level 1: level to learn 60;
      • Level 2: 72 level to learn.

     

    image.png Soul of Hunter

    • The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
      • At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
      • At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
      • At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.

    Oh, pay attention! This skill is interchangeable with similar skills, such as Skill0087 0.jpgDetect Animal Weakness, Skill0104 0.jpgDetect Plant Weakness and others.

     

    Skill0440 0.jpg Braveheart

    • The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • Thus, the total amount of CP restored during the duration of the skill is 2500;
      • The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
      • Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.

     

    image.png Rush
    • The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds.

     

    image.png War Cry image.png Duelist Spirit
    • The duration of War Cry and Duelist Spirit skills has been increased from 1 to 5 minutes.

     

    image.png Battle Roar
    • Now any skill level will restore HP, even if a similar buff has already been applied.

     

    image.png Expose Weak Point
    • Now available for learn from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Master of Combat
    • Now available for learn from level 52:
      • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.

     

    image.png Sonic Move
    • Now available for learn from level 60.
      • At level 60: For 15 sec. increasing the character's speed by 40. Requires Sound Power level 2 and dual swords.
      • At level 68: For 15 sec. increasing the character's speed by 66. Requires Sound Power level 2 and dual swords.

     

    image.png Increase Force
    • Charges no longer expire over time or upon death.

     

    skill0458.png Symbol of Energy (Duelist, Grand Khavatari)

    • Dome duration: 120 seconds;
    • Basic effects:
      • +7 charges;
      • +20% P.Atk.
    • + New effects:
      • + 8 charges instead of 7;
      • + Reduces MP consumption. Skills by 50% (Phys.Clarity).

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0484.pngRush
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0078.pngWar Cry
    • skill0121.pngBattle Roar
    • skill0297.pngDuelist Spirit
    • soul_of_hunter.pngSoul of Hunter
      • skill0075.pngDetect Insect Weakness
      • skill0080.pngDetect Beast Weakness
      • skill0088.pngDetect Dragon Weakness
      • skill0087.pngDetect Animal Weakness
      • skill0104.pngDetect Plant Weakness
      • skill0359.pngEye of Hunter
      • skill0360.pngEye of Slayer


     

    Skill0176.png Destroyer

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

     

    skill0423.png Dark Form:

    • Changed skill learning levels:
      • Level 1: 56 level to learn;
      • Level 2: 66 level to learn;
      • Level 3: 72 level to learn.

     

    immortality.png Immortality:

    • The conditions for using the skill have been changed:
      • Level 1: 35% HP;
      • Level 2: 50% HP;
      • Level 3: 65% HP.

     

    skill0217.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • image.png Charge
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • fullswing.pngFull Swing
      • Added enchant branch Power and Decrease Penalty:
        • Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30);
        • Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30).
    • skill0121.pngBattle Roar
      • Changed enchant branch to Attack:
        • Was: +1 to +10 P. Atk.
        • Now: +1% to +10% P. Atk.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0094.pngRage
    • skill0121.pngBattle Roar
    • skill0423.pngDark Form

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

     

    skill0217.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe).

     

    Skill 1609 3.jpg Full swing
    • New switchable skill : When using a two-handed sword, the number of targets for auto-attack* increases, and the damage in PvP against them decreases proportionally:
      • At level 40: When using a two-handed sword, +2 additional targets. Reduced auto attack damage in PvP by 30%;
      • At level 68: When using a two-handed sword, +3 additional targets. Reduced auto attack damage in PvP by 30%;
      • At level 76: When using a two-handed sword, +4 additional targets. Reduced auto attack damage in PvP by 30%.

     

    Skill 1627 1.jpg Immortality

    • New active skill : For 5 sec. the character cannot die. When the effect ends, the character's HP drops to 1.
      • At level 60: can only be used if HP is less than 35%;
      • At level 72: can only be used if HP is less than 50%;
      • At level 79: can only be used if HP is less than 65%.
      • Instant application time. Fixed cooldown: 10 minutes.

     

    Skill0777 0.jpg Demolition Impact

    • Skill changed :
      • It is now learned at character level 78 and by default is linked to the Fire Attribute .
      • It is now an AOE skill that hits enemies in front of your character, similar to Skill0526 0.jpgEnuma Elish.

     

    Skill0440 0.jpg Braveheart

    • Works by default (no changes).

     

    image.png Сharge New skill
    • The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill .

     

    image.png Battle Roar
    • Now any skill level will restore HP, even if a similar buff has already been applied.

     

    image.png Frenzy
    • The work of this skill is completely taken from the chronicles of Gracia Final ;
      • At skill level 3: for 1 min. 30 sec. increases P. Atk. by 50%, and when using a sword or blunt weapon - an additional 131%. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Only available if HP is less than 30%.

     

    image.png Zealot
    • Now works in conjunction with the Prahnah skill

     

    image.png Expose Weak Point
    • Now available for learn from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Master of Combat
    • Now available for learn from level 52.
      • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.

    skill0423.png Dark Form:

    • Changed skill learning levels:
      • Level 1: 56 level to learn;
      • Level 2: 66 level to learn;
      • Level 3: 72 level to learn.

    skill0456.png Symbol of Resistance (Titan, Fortune Seeker)

    • Action time: 15 seconds ;
    • Basic effects:
      • Debuff protection +60% (now +80%).
    • + New effects:
      • Protection from debuffs increased from 60 to 80%;
      • Once every 3 seconds, the dome removes from 1 to 3 negative effects ( skill1409.pngCleanse effect ).

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • image.png Charge
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • fullswing.pngFull Swing
      • Added enchant branch Power and Decrease Penalty:
        • Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30);
        • Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30).
    • skill0121.pngBattle Roar
      • Changed enchant branch to Attack:
        • Was: +1 to +10 P. Atk.
        • Now: +1% to +10% P. Atk.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0094.pngRage
    • skill0121.pngBattle Roar
    • skill0423.pngDark Form

     



     

    Skill0292.png Tyrant

    image.png Raging Force

    • Now available for learning from level 55;
      • At level 55: Charge up to level 4;
      • At level 60: Charge up to level 5;
      • At level 66: Charge up to level 6;
      • At level 70: Charge up to level 7;
      • At level 78: Charge up to level 8.

     

    skill0017.png Force Burst

    • The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to the gladiator skill: skill0009.pngSonic Buster.
      • As before, there is no zero second skill cooldown.

     

    skill0081.pngPunch of Doom

    • Casting now requires (and costs) lvl 2. charging.

     

    armordestruction.png Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles.

    • The skill has been improved and works as originally intended, according to the stacking mechanics;
    • There are 5 levels of learn:
      • Level 1:
        • Level to learn: 52;
        • Reduces defense against brass knuckles by 3%.
      • Level 2:
        • Level to learn: 60;
        • Reduces defense against brass knuckles by 3% => 6%.
      • Level 3:
        • Level to learn: 68;
        • Reduces defense against brass knuckles by 3% => 6% => 9%.
      • Level 4:
        • Level to learn: 74;
        • Reduces defense against brass knuckles by 3% => 6% => 9% => 12%.
      • Level 5:
        • Level to learn: 77;
        • Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%.

    skill0287.png Lionheart:

    • Removed from learning

     

    skill0423.png Dark Form:

    • Changed skill learning levels:
      • Level 1: 56 level to learn;
      • Level 2: 66 level to learn;
      • Level 3: 72 level to learn.

     

    skill0257.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).

    • Now the skills that work with Blunt also work with Dual Blunts, namely:
      • skill0292.pngBison Spirit Totem:
        • Works with all types of weapons (including Dual Blunts) as before;
        • + The accuracy bonus now also works with Dual Blunts.
      • skill0298.pngRabbit Spirit Totem:
        • +12 to Evasion;
        • +30% Speed Attacks only with knuckledusters ;
        • +30% Speed with any type of weapon.
      • skill0425.pngHawk Spirit Totem:
        • Works fully with Dual Blunts:
          • +6 to accuracy;
          • +100 to crit chance;
          • +30% to crit power.
      • skill0282.pngPuma Spirit Totem:
        • Works fully with Dual Blunts:
          • +20% Attack Speed;
          • +6 to Accuracy.
      • skill0109.pngOgre Spirit Totem :
        • +30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ;
        • +30% Physical / M. Def. with any type of weapon.
      • skill0076.pngBear Spirit Totem
        • Now works with all specialized weapons:
          • +20% P. Atk. and the Crit power.;
          • -30% Speed.
      • skill0083.pngWolf Spirit Totem:
        • Now works with all specialized weapons:
          • +20% Speed (same as before);
          • +3 to Accuracy (now also with Dual Blunts).

     

    Skill0050 0.jpgSkill0346 0.jpgSkill0017 0.jpgSkill0035 0.jpgSkill0054 0.jpg

    • The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator.

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • image.png Charge
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
    • skill0233.pngLight Armor Mastery
      • Improved (second) modification branch - Evasion:
        • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0423.pngDark Form
    • skill0083.pngWolf Spirit Totem
    • skill0076.pngBear Spirit Totem
    • skill0282.pngPuma Spirit Totem
    • skill0109.pngOgre Spirit Totem
    • skill0298.pngRabbit Spirit Totem
    • skill0425.pngHawk Spirit Totem

     

    skill0081.pngPunch of Doom

    • Casting now requires (and costs) lvl 2. charging.

     

    skill0423.png Dark Form:

    • Changed skill learning levels:
      • Level 1: 56 level to learn;
      • Level 2: 66 level to learn;
      • Level 3: 72 level to learn.

     

    skill0257.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).

    • Now the skills that work with Blunt also work with Dual Blunts, namely:
      • skill0292.pngBison Spirit Totem:
        • Works with all types of weapons (including Dual Blunts) as before;
        • + The accuracy bonus now also works with Dual Blunts.
      • skill0298.pngRabbit Spirit Totem:
        • +12 to Evasion;
        • +30% Speed Attacks only with knuckledusters ;
        • +30% Speed with any type of weapon.
      • skill0425.pngHawk Spirit Totem:
        • Works fully with Dual Blunts:
          • +6 to accuracy;
          • +100 to crit chance;
          • +30% to crit power.
      • skill0282.pngPuma Spirit Totem:
        • Works fully with Dual Blunts:
          • +20% Attack Speed;
          • +6 to Accuracy.
      • skill0109.pngOgre Spirit Totem :
        • +30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ;
        • +30% Physical / M. Def. with any type of weapon.
      • skill0076.pngBear Spirit Totem
        • Now works with all specialized weapons:
          • +20% P. Atk. and the Crit power.;
          • -30% Speed.
      • skill0083.pngWolf Spirit Totem:
        • Now works with all specialized weapons:
          • +20% Speed (same as before);
          • +3 to Accuracy (now also with Dual Blunts).

     

    armordestruction.png Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles.

    • The skill has been improved and works as originally intended, according to the stacking mechanics;
    • There are 5 levels for learning:
      • Level 1:
        • Level to learn: 52;
        • Reduces defense against brass knuckles by 3%.
      • Level 2:
        • Level to learn: 60;
        • Reduces defense against brass knuckles by 3% => 6%.
      • Level 3:
        • Level to learn: 68;
        • Reduces defense against brass knuckles by 3% => 6% => 9%.
      • Level 4:
        • Level to learn: 74;
        • Reduces defense against brass knuckles by 3% => 6% => 9% => 12%.
      • Level 5:
        • Level to learn: 77;
        • Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%.

     

    Skill0776 0.jpg Force of Destruction
    • Skill changed :
      • Now has a default binding to the Fire Attribute ;
      • The skill has been divided into 2 levels and now has the following parameters
      • 1st level:
        • Can be learned at level 78 (21,340,000 SP);
        • Floor 2200;
        • Consumes 4 charges;
        • Basic cooldown: 30 seconds;
        • Base chance of physical. crit: 10%;
        • With a base chance of 70% - burning for 100 HP;
        • AoE linked to the Fire attribute.
      • 2nd level:
        • Can be learned at level 83 (150,000,000 SP);
        • Floor 4500;
        • Consumes 2 charges;
        • Basic cooldown: 15 seconds;
        • Base chance of physical. crit: 20%;
        • With a base chance of 90% - burning for 200 HP;
        • AoE linked to the Fire attribute.
      • Now this is an AOE skill that hits enemies in front of your character, similar to Skill0017 0.jpgForce Burst.

     

    Skill0287 0.jpg Lionheart
    • Skill removed

     

    Skill0217 0.jpgSkill0293 0.jpg

    • Passive skills are available for learning that increase proficiency with Blunt\Dualblunt weapons.

     

    Skill0050 0.jpgSkill0346 0.jpgSkill0017 0.jpgSkill0035 0.jpgSkill0054 0.jpg

    • The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator.

     

    image.png Charge (New skill)
    • The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill .

     

    skill0035.png Force Storm
    • Now it has a cooldown of 3 seconds , instead of 5 (similar to the gladiator’s skill0007.png Sonic Storm skill );

     

    skill0017.png Force Burst
    • Now has a cooldown of 2.5 seconds (similar to the gladiator's skill0009.png Sonic Buster skill ).

     

    image.png Raging Force
    • Now available for learning from level 55;
      • At level 55: Charge up to level 4;
      • At level 60: Charge up to level 5;
      • At level 66: Charge up to level 6;
      • At level 70: Charge up to level 7;
      • At level 78: Charge up to level 8.

     

    image.png Zealot
    • Now works in conjunction with the Prahnah skill

     

    image.png Increase Force

    • Charges no longer expire over time or upon death.

     

    image.png Force Meditation
    • Now available for learning from level 56;
      • At level 56: increased HP recovery rate by 60 and MP by 10. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill;
      • At level 78: increased HP recovery rate by 120 and MP by 25. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill.

     

    image.png Expose Weak Point
    • Now available for learning from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Master of Combat

    • Now available for learning from level 52;
      • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.

     

    skill0458.png Symbol of Energy (Duelist, Grand Khavatari)

    • Dome duration: 120 seconds;
    • Basic effects:
      • +7 charges;
      • +20% P.Atk.
    • + New effects:
      • + 8 charges instead of 7;
      • + Reduces MP consumption. Skills by 50% (Phys.Clarity).

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • image.png Charge
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
    • skill0233.pngLight Armor Mastery
      • Improved (second) modification branch - Evasion:
        • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0423.pngDark Form
    • skill0083.pngWolf Spirit Totem
    • skill0076.pngBear Spirit Totem
    • skill0282.pngPuma Spirit Totem
    • skill0109.pngOgre Spirit Totem
    • skill0298.pngRabbit Spirit Totem
    • skill0425.pngHawk Spirit Totem

     

     



     

    Skill0254.png Bounty Hunter

     

    skill0042.pngSweeper

    • Now restores 30 HP and 10 MP of the character when collecting a spoil;
    • Skill enchant branches have been combined and significantly strengthened:
      • Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30;
      • Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30.

     

    image.png Sweeper Festival

    • The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills.
      • = now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages.

     

    skill0952.png Collector's Experience:

    • skill0952.pngCollector's Fortune can now be triggered by skills:
      • skill0997.pngCrushing Strike;
      • skill0947.pngLucky Strike.

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

     

    skill0821.png Shadow Step

    • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    skill0922.pngHide

    • Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).

     

    skill0217.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).

     

     

    skill0254.png Spoil, skill0302.pngSpoil Festival, skill0537.pngSpoil Bomb

    • Now has 20 base Earth attributes. etc_earth_stone_i00.png
      • The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters.
    • The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute.
      • By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect etc_earth_stone_i00.png

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0998.pngBlazing Boost
      • Added the ability to improve Range (range of use):
        • from 200-400 and up to 200-600 when enchanted at +30.
    • skill0348.pngSpoil Crush
      • Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0130.pngThrill Fight

     

     

    skill0042.pngSweeper

    • Now restores 30 HP and 10 MP of the character when collecting a spoil;
    • Skill enchant branches have been combined and significantly strengthened:
      • Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30;
      • Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30.

     

    image.png Sweeper Festival

    • The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills.
      • Now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages.

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

     

    skill0952.png Collector's Experience:

    • skill0952.pngCollector's Fortune can now be triggered by skills:
      • skill0997.pngCrushing Strike;
      • skill0947.pngLucky Strike.

     

    skill0217.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe).

     

    Skill0997 0.jpg Crushing Strike
    • The skill has been changed : now, in addition to reducing P. / Mag. protection, it also, with a certain chance, depending on the difference in levels, removes Skill1259 0.jpg Stun Resistance / improved_resist.png Improved Resist buffs from the target and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages.
      • There are 25 skill levels in total: learned at character levels 40 - 85;
      • Power: 1041 - 5704 depending on skill level;
      • Removes Stun Resistance buffs from the target;
      • Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds;
      • Basic cooldown is 5 seconds;
      • Requires a blunt weapon. An overshot is possible.

     

    Skill0947 0.jpg Lucky Strike

    • Strikes the enemy with an explosion with a power of 4312 units, added to P. Atk. Simultaneously with causing damage to a small surrounding enemy, it transfers it to the Assessed state. Can be used when equipped with swords and clubs. Superblow.
    • Levels for learning:
      • 1st level: 78 lvl, 12,800,000 SP.
    • The skill has been changed : Now it is learned at character level 78 and by default has a link to the Earth Attribute .

     

    Skill0130 0.jpg Thrill Fight

    • Reduces Speed by 20% and increases Atk. Spd. by 5%. Action time: 5 min.
    • Levels for learning:
      • 1st level: 46 lvl, 50,000 SP;
      • Level 2: 55 lvl, 150,000 SP.
    • The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0%

     

    Skill0421 0.jpg Fell Swoop

    • Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs.
      • Levels for learning:
        • 1st level: 58 lvl, 157,000 SP;
        • 2nd level: 62 lvl, 330,000 SP;
        • 3rd level: 66 lvl, 470,000 SP;
        • Level 4: 70 lvl, 720,000 SP;
        • Level 5: 74 lvl, 1,600,000 SP.

     

    image.png Soul of Hunter

    • The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
      • At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
      • At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
      • At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.

     

    skill0286.png Provoke

    • The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10.
    • Levels for learning:
      • 1st level: 43 lvl, 42,000 SP;
      • 2nd level: 55 lvl, 150,000 SP;
      • Level 3: 60 lvl, 264,000 SP.

     

    image.png Blazing Boost
    • The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds.

     

    image.png Expose Weak Point
    • Now available for learning from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Master of Combat
    • Now available for learning from level 52;
      • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
      • At level 70:. Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.

     

    Skill0209 0.jpg Dagger skills
    • The Bounty Hunter class now has dagger skills, such as:
      • Skill0030 0.jpg Backstab;
      • Skill0263 0.jpg Deadly Blow;
      • Skill0209 0.jpg Dagger Mastery;
      • skill0821.png Shadow Step:
        • Approaches the enemy from behind (completely analogous to the dagger skill)
      • image.png Potential Ability

        • The skill is available for learning from level 28:
        • At level 28, you can learn 1 level of skill.
          • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor.
        • At level 40 you can learn level 2 of the skill.
          • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor.
        • At level 49 you can learn the 3rd level of the skill.
          • When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor.
      • And others.

     

    skill0821.png Shadow Step

    • Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use.

     

    skill0922.png Hide

    • Becomes invisible. Speed is reduced by 30/20/10%. Duration: 10/15/30 seconds. When performing any actions other than moving, the effect is removed. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill).
      • 1st level: 52, 77000 SP;
      • 2nd level: 68, 320000 SP;
      • Level 3: 79, br_spell_books_sword_i00.png Forgotten Scroll - Hide required.

     

    skill0456.png Symbol of Resistance (Titan, Fortune Seeker)
    • Action time: 15 seconds ;
    • Basic effects:
      • Debuff protection +60% (now +80%).
    • + New effects:
      • Protection from debuffs increased from 60 to 80%;
      • Once every 3 seconds, the dome removes from 1 to 3 negative effects ( skill1409.png Cleanse effect ).

    skill0254.png Spoil, skill0302.png Spoil Festival, skill0537.png Spoil Bomb

    • Now has 20 base Earth attributes. etc_earth_stone_i00.png
      • The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters.
    • The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute.
      • By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect etc_earth_stone_i00.png

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0998.pngBlazing Boost
      • Added the ability to improve Range (range of use):
        • from 200-400 and up to 200-600 when enchanted at +30.
    • skill0348.pngSpoil Crush
      • Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0130.pngThrill Fight

     



     

    Skill0172.png Warsmith

    image.png Sticky Bomb New Skill

    • Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier.
    • Available for the Warsmith profession;
    • Level to learn: 60;
    • The probability of inflicting critical (x2) damage with a skill is 50%.

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

     

    skill0778.png Golem Armor

    • The first level of the skill is now learned at character level 79.

     

    image.png Mechanical Upgrade:

    • The second skill level is available for learning:
      • At Character level 76, with the Third Profession;
      • The effect of the skill is different Outside the Olympiad and at the Olympiad:
        • Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed.
        • At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed.
      • Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad).

     

    skill0823.pngStrengthen Golem

    • Now works together with other effects (for example: skill1068.pngMight ) and is not replaced by them;
    • At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%.

     

    skill0824.pngGolem Reinforcement

    • Now works together with other effects (for example: skill1040.pngShield ) and is not replaced by them;
    • At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%.

     

    skill0217.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax).

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0998.pngBlazing Boost
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill1561.pngBattle Cry
      • Added upgrade option for Reuse and Attack :
        • Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds;
        • Attack - increases P. Atk from +1 to +10%.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     

    image.png Sticky Bomb New Skill

    • Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier.
    • Available for the Warsmith profession;
    • Level to learn: 60;
    • The probability of inflicting critical (x2) damage with a skill is 50%.

     

    skill0320.pngWrath

    • Now the skill does not require choosing a target and works in an area. Similar to the skill0036.pngWhirlwind skill;
    • The damage radius has been increased: from 70 to 150;
    • As earlier:
      • Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm;
      • When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30.

     

    Skill0153 0.jpg Shield Mastery

    • The skill is available for learning for the Warsmith class:
      • At level 28: Shield protection +30%, chance to block with a shield +50%;
      • At level 56: Shield protection +40%, chance to block with a shield +70%;
      • At level 68: Shield protection +50%, chance to block with a shield +85%. Additionally P. Def. +10% when wearing heavy armor;
      • At level 74: Shield protection +60%, shield block chance +100%. Additionally P. Def. +10% when wearing heavy armor.

     

    skill0301.png Summon Big Boom

    • The skill will be improved:
      • PvE damage will be increased;
      • Detonation will be accelerated;
      • The Golem's corpse will disappear faster after the explosion.

     

    Skill0997 0.jpg Crushing Strike
    • The skill has been changed : now, in addition to reducing P. / Mag. Skill1259 0.jpgprotection, it also, with a certain chance, depending on the difference in levels, removes Stun Resistance \ Improved Resist buffs from the target improved_resist.png and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages.
      • There are 25 skill levels in total: learned at character levels 40 - 85;
      • Power: 1041 - 5704 depending on skill level;
      • Removes Stun Resistance buffs from the target;
      • Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds;
      • Basic cooldown is 5 seconds;
      • Requires a blunt weapon. An overshot is possible.

     

    Skill0440 0.jpg Braveheart

    • The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • Thus, the total amount of CP restored during the duration of the skill is 2500;
      • The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
      • Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.

     

    image.png Soul of Hunter

    • The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level:
      • At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%;
      • At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%;
      • At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%.

     

    Skill0421 0.jpg Fell Swoop

    • Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs.
      • Levels for learning:
        • 1st level: 58 lvl, 157,000 SP;
        • 2nd level: 62 lvl, 330,000 SP;
        • 3rd level: 66 lvl, 470,000 SP;
        • Level 4: 70 lvl, 720,000 SP;
        • Level 5: 74 lvl, 1,600,000 SP.

     

    Skill0440 0.jpg Braveheart

    • The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • Thus, the total amount of CP restored during the duration of the skill is 2500;
      • The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting.
      • Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill.

     

    skill0286.png Provoke

    • The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10.
    • Levels for learning:
      • 1st level: 43 lvl, 42,000 SP;
      • 2nd level: 55 lvl, 150,000 SP;
      • Level 3: 60 lvl, 264,000 SP.

     

    skill0778.png Golem Armor

    • He fights riding a Golem. Valid for 5/5 minutes. Cooldown: 60/30 minutes.
    • Levels for learning:
      • 1st level: 79 lvl, 40,000,000 SP;
      • Level 2: 83 lvl, br_spell_books_sword_i01.pngForgotten Scroll - Golem Armor

     

    image.png Battle Cry
    • Now any skill level will restore HP, even if a similar buff has already been applied.

     

    image.png Expose Weak Point
    • Now available for learning from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    image.png Blazing Boost
    • The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds.

     

    image.png Master of Combat
    • Now available for learning from level 52;
      • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80.

     

    Crafter Auras

    • Available for learning from level 49 for Tempered Weapons and from level 46 for Tempered Armor. Works for the whole group. When you leave the group, auras stop working. Regular buffs have been removed .

     

    image.png Tempered Weapons :
    • For Blunt Weapons: Increases P. Attack by 5% and Chance of Stunning Attack by 8%;
    • For Cutting Weapons: Increases P. Attack by 5% and Crit Chance. Attacks +20%;
    • For Bows and Crossbows: Increases P. Attack by 5% and firing range by 100.

     

    image.png Tempered Armor :
    • For Heavy Armor: Increases P. Protection by 10%;
    • For Light Armor: Increases P. Defense by 5% and Evasion +2;
    • For Magic Armor: Increases P. Defense by 5% and MP recovery speed by 2.

     

    image.png Treasure Hunter Hammer Push

    • Now available for learning from level 56;
    • Allows you to open chests of levels 21-85 with a probability of 100%. If applied by a character below level 77 to chests more than 6 levels higher, or by characters above level 78 to chests more than 5 levels higher, you will not receive treasure from the chest.

     

    image.png Mechanical Upgrade:
    • Transfers some of the summoner's characteristics to the summoned mechanism, namely:
      • 25% P. Atk. / M. Atk., 25% P. Def. / M. Def., 15% Max. HP / MP, 25% Critical Strike Chance, 15% ATK. Spd. and 5% Casting Speed regarding the characteristics of the summoner.
    • The second skill level is available for learning:
      • At Character level 76, with the Third Profession;
      • The effect of the skill is different Outside the Olympiad and at the Olympiad:
        • Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed
        • At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed
      • Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad).

     

    skill0457.png Symbol of Honor (Dreadnought, Maestro)

    • Dome duration: 15 seconds ;
    • Basic effects:
      • + 40% regen HP and CP.
    • + New effects:
      • + 300% regen HP and CP;
      • When applied, restores 30% HP and 100% CP.

     

    skill0823.pngStrengthen Golem

    • Now works together with other effects (for example: skill1068.pngMight) and is not replaced by them;
    • At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%.

     

    skill0824.pngGolem Reinforcement

    • Now works together with other effects (for example: skill1040.pngShield) and is not replaced by them;
    • At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%.

     

    skill0217.pngSword/Blunt Weapon Mastery also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe).

     

    etc_codex_of_giant_i03.png Skill enchant changes :

    • skill0998.pngBlazing Boost
      • Added the ability to improve Range (range of use):
        • from 200-400 (600) and up to 200-600 (800) when enchanted at +30.
    • skill1561.pngBattle Cry
      • Added upgrade option for Reuse and Attack :
        • Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds;
        • Attack - increases P. Atk from +1 to +10%.
    • skill0231.pngHeavy Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to +15% when enchanted at +30.
    • skill0227.pngLight Armor Mastery
      • Life enchant branch has been improved:
        • Now increases the value of “incoming” healing, up to 15% when enchanted at +30.
    • skill0340.pngRiposte Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.
    • skill0339.pngParry Stance
      • Added enchant branch Cost and Decrease Penalty:
        • Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost;
        • Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.

     



     

    Skill1476 0.jpg Inspector

     

    • skill1476.pngAppetite for Destruction
    • skill1479.pngMagic Impulse
    • skill1478.pngProtection Instinct
      • enchant branches for Reuse have been removed as unnecessary.
      • The skill now gains a +15 second cooldown if you join a group.
        • Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
      • The recast block now fires immediately after the effect is activated.

    Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction.

     

    skill0486.png Increase Range

    • Now increases the maximum range of a Crossbow shot by 175 (from 200).

    skill0483.png Sword Shield

    • The skill has been removed from learning for the Inspector profession.

    skill11869.png Soul Guardian new skill

    • Increases P. Def. by 1600, but reduces movement speed by 80%;
    • Action time: 30 seconds;
    • Basic cooldown 15 minutes;
    • Interchangeable with skill0622.pngUltimate Escape.

     

    Skill1450 0.jpg Chain Lightning new skill

    • Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged .
      • Level To Learn : 83
      • Cost: 150,000,000 SP
      • Note:
        • “Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance.
        • “Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target.

     

    skill0504.png Triple Thrust

    • Added 6th skill enchanting branch: Dark Attack.

    skill0505.png Shining Edge

    • Added 6th skill enchanting branch: Dark Attack.

     

    skill0465.png Light Armor Mastery

    • Improved (second) modification branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

    g_premium_hena_camel.png Maximum Ability (Kamael)

    • The skill has a new icon.

     

    skill1445.png Surrender to Dark:

    • When success, cancels skill1393.pngResist Dark from the target;
      • Before entering ATT:
        • Reduces defense against Darkness by 30%.
      • After entering ATT:
        • Has +20 Dark ATT, which stacks with your attacking ATT;
        • Reduces the target's defense against dark ATT by 30;
        • enchant branch for "Power" available:
          • Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.

     

    skill1481.png Oblivion

    • The skill trigger has a new icon.skill0445.png

     

    skill1482.png Weak Constitution

    • The skill trigger has a new skill0100.png icon.

     

    skill1483.png Thin Skin

    • The skill trigger has a new icon.skill1511.png

     

    skill1484.png Enervation

    • The skill trigger has a new skill1206.pngicon.

     

    skill1485.png Spite

    • The skill trigger has a new skill0137.pngicon.

     

    skill1486.png Mental Impoverish

    • The skill trigger has a new skill1398.pngicon.

     

    skill0467.pngSoul Mastery

    • Now allows you to have up to 45 souls at all character levels. skill0502.png
      • It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). etc_fruit_juice_glass_bottle_i11.png

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul

     

    skill1443.png Dark Weapon:

    • Before entering ATT:
      • Gives a weapon a dark attack.
    • With ATT input:
      • Increases attack with dark attribute by +20.
    • The "Power" enchant branch is available:
      • +1 to the attack bonus with the dark attribute for every +1 to enchant.

     

    The effects of the following skills now also apply corresponding effects that block similar skills from being cast on characters again for 270 seconds (4 minutes and 30 seconds), similar to skill0915.pngDance of Berserker => skill0915.pngDance of Berserker Block:

    • skill1476.pngAppetite for Destruction
    • skill1479.pngMagic Impulse
    • skill1478.pngProtection Instinct
      • enchant branches for Reuse have been removed as unnecessary.
      • The skill now gains a +15 second cooldown if you join a group.
        • Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
      • The recast block now fires immediately after the effect is activated.

    Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction.

     

    skill0538.png Final Form

    • Now has several levels and is learned from 70th;
    • The transform parameters have been reduced to suit the low level to learn.

     

    skill0483.png Sword Shield

    • The skill has been removed from learning for the Inspector profession.

     

    skill11869.png Soul Guardian new skill

    • Increases P. Def. by 1600, but reduces movement speed by 80%;
    • Action time: 30 seconds;
    • Basic cooldown 15 minutes;
    • Interchangeable with skill0622.pngUltimate Escape.

     

    Skill1450 0.jpg Chain Lightning new skill

    • Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged .
      • Level To Learn : 83
      • Cost: 150,000,000 SP
      • Note:
        • “Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance.
        • “Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target.

     

    Skill 10328 1.jpg Final Spirit

    • New active skill that replaced the one removed from this class skill0917.pngFinal Secret:
      • Increases physical power. skills in PvP and PvE by 30%. Increases the chance of success your deteriorating effects by 30%;
      • Learned at level 79. Duration: 30 sec. Cooldown: 150 seconds.

     

    skill0482.png Furious Soul
    • Only the first level of skill is available for learning :
      • Increases Critical Chance for 5 minutes. Hit by 20% and Crit Power. Impact by 25%. Reduces P. Protection by 5%.

     

    skill0486.png Increase Range
    • Increases the maximum range of a Crossbow shot by 175.

     

    Skill1433 0.jpg Abyssal Blaze

    • This is a first-professional attacking Mage. skill has been developed:
      • Added skill levels 11-25, learned at character levels 40 - 74;
      • Power in PvE : 50-108 depending on skill level;
      • Power in PvP : 46-72 depending on skill level;
      • Range - 700;
      • Base cast time: 1.2 sec. Basic cooldown is 3 seconds;
      • When you deal damage with this skill, there is a chance to apply the effect of the Skill1435 0.jpg Death Mark skill to the target .

     

    skill0939.png Soul Rage

    • Now has several levels and is learned from 60th .
      • The parameters of the first skill levels have been reduced to match the low level to learn.

    skill1443.png Dark Weapon:

    • Before entering ATT:
      • Gives a weapon a dark attack.
    • With ATT input:
      • Increases attack with dark attribute by +20.
    • The "Power" enchant branch is available:
      • +1 to the attack bonus with the dark attribute for every +1 to enchant.

     

    Skill1480 0.jpg Lesser Soul Harmony

    • A new skill is aura , which works by analogy with the already existing party auras of this class:
      • Increases your party's MP regeneration by 4. Increases your party's MP regeneration by 25%*. Reduces P. Group protection by 10%;
      • Learned at level 70. Only one Arbiter aura can be activated on party characters at a time.

    * Let's say your character has MP regen: 20 per second. Under this aura: (20 + 4) x 1.25 = 30.

     

    Skill1483 0.jpgSkill1482 0.jpgSkill1484 0.jpgSkill1486 0.jpgSkill1481 0.jpgUnique Inspector Degrading Effects:

    • The base chance of success has been increased, the influence of M. attack on passing these skills has been reduced. They will come by more often now.
    • g_premium_hena_camel.png Maximum Ability (Kamael)
      • The skill has a new icon.

     

    skill1445.png Surrender to Dark:

    • When success, cancels skill1393.pngResist Dark from the target;
      • Before entering ATT:
        • Reduces defense against Darkness by 30%.
      • After entering ATT:
        • Has +20 Dark ATT, which stacks with your attacking ATT;
        • Reduces the target's defense against dark ATT by 30;
        • enchant branch for "Power" available:
          • Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.

     

    • skill1481.pngOblivion (Inspector)
      • The skill trigger has a new icon.skill0445.png
    • skill1482.pngWeak Constitution (Inspector)
      • The skill trigger has a new skill0100.png icon.
    • skill1483.pngThin Skin (Inspector)
      • The skill trigger has a new icon.skill1511.png
    • skill1484.pngEnervation (Inspector)
      • The skill trigger has a new skill1206.pngicon.
    • skill1485.pngSpite (Inspector)
      • The skill trigger has a new skill0137.pngicon.
    • skill1486.pngMental Impoverish (Inspector)
      • The skill trigger has a new skill1398.pngicon.

     

    General changes

    • Regardless of gender, this class has the same set of skills. Gender only affects basic characteristics (such as STR, DEX, MEN, etc.).
    • The Maximum Ability skill Skill0000 0.jpgcan be applied to a group with any type of weapon!
      • Note! Only Rapier type weapons must be enchanted to +4.
    • The character can learn all 3 forks:
      • br_spell_books_sword_i00.png Forgotten Scroll - Fighter's Will;
      • br_spell_books_sword_i00.png Forgotten Scroll - Archer's Will;
      • br_spell_books_magic_i00.png Forgotten Scroll - Magician's Will.
    • skill0285.pngThe Higher Mana Gain skill has been added for character learning.
    • Now, if you have a Sub-class for Inspector / Judicator, you can complete a special quest and change it to the main class.
      • This class will be able to compete at the Olympiad and claim heroism.
      • Note! This quest will only appear at the full Gracia Final stage.
    • Basic Class Buffs
      • The skills skill1476.png Appetite for Destruction , skill1478.png Protection Instinct and skill1479.png Magic Impulse received their Toggle counterparts, which work interchangeably, i.e. You can only have one effect enabled. For example:
        • If you have Lesser Appetite for Destruction enabled and you also enable Lesser Magic Impulse, then the first toggle will turn off and you will feel the effect of Vampirism.appetite toggle.pngMagic toggle.png
      • Parameters of new skills:
        • appetite toggle.png Lesser Appetite for Destruction:
          • +5% P.Atk;
          • +5% Crit.Rate;
          • +5% Crit.Power.
        • Diffence toggle.png Lesser Protection Instinct:
          • At level 46: +120 P. Def. and +90 M.Def;
          • At level 60: +180 P. Def. and +135 M.Def.
        • Magic toggle.png Lesser Magic Impulse:
          • + 7.5% M.Sc.;
          • + 3% Cast.Spd;
          • +15% Mag.Crit.Rate.
      • The parameters of the main skills have been reduced by the amount of the bonus from Lesser-Toggle. For example:
        • If skill1476.png Appetite for Destruction , depending on the level, gave: 30 / 40 / 50%, now it gives: 25 / 35 / 45%. Those. When both effects are active, you will receive the “old” bonus from the skill.
      • skill1476.png Appetite for Destruction
        • Bonus parameters have been adjusted:
          • 1й лвл: +25% P.Atk / 25% Crit.Rate / 25% Crit.Power;
          • 2й лвл: +30% P.Atk / 30% Crit.Rate / 30% Crit.Power ;
          • Level 3: +35% P.Atk / 35% Crit.Rate / 35% Crit.Power (at level 77 of the 3rd profession).
        • Now enchanting has the combined effect of Time and Power (Time + Power):
          • enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +45% / 45% / 45%.
      • skill1478.png Protection Instinct:
        • The skill is divided into 3 levels:
          • Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP;
          • Level 2 : Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP;
          • Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP.
        • Bonus parameters have been adjusted:
          • 1st lvl: P. Def. +1080, M. Def. +810, for 15 sec. (at level 46)
          • 2nd lvl: P. Def. +1350, M. Def. +1010, for 15 sec. (at level 66)
          • 3rd lvl: P. Def. +1620, M. Def. +1215, for 15 sec. (at level 76)
      • skill1479.png Magic Impulse
        • The learning level of the 3rd skill level has been changed:
          • Level to learn: 78;
          • Required SP: 2,500,000.
        • Bonus parameters have been adjusted:
          • 1й лвл: +67.5% / 12% Cast.Spd / 85% Mag.Crit.Rate;
          • 2й лвл: +72.5% / 12% Cast.Spd / 135% Mag.Crit.Rate;
          • Level 3: +77.5% / 12% Cast.Spd / 185% Mag.Crit.Rate (at level 78 of the 3rd profession).
        • Now enchanting has the combined effect of Time and Power (Time + Power):
          • enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +87.5% / 12% / 285%.
      • Changes to skill1476.png Appetite for Destruction , skill1478.png Protection Instinct , skill1477.png Vampiric Impulse , skill1479.png Magic Impulse skills
        • The 3rd levels of the above skills will now be learned at level 77 ;
        • They are effective only as long as the character who applied the skill is in the Group.
          • skill1480.png Except for the Soul Harmony skill . The logic of its operation has not been changed.
    • Special Class Treatment
      • skill1487.png Restoration
        • Now restores 10% when cast and 24-104 HP/sec, depending on skill level (instead of 15 HP) for 15 seconds;
        • Will no longer be replaced with health restoring potions.
      • skill1488.png Restoration Impact
        • The percentage of health restored for characters who are under the influence skill1487.png of Restoration has been increased to:
          • 15% at level 49;
          • 22% at level 60;
          • 30% at level 68;
          • The enchantment of the skill has been reworked, with a bonus of up to 60% when enchanted at +30.
    • Class Features
      • According to the logic of class development for the Kamael race, Inspector / Judicator is the lead of development and is available for taking as a sub-class only when you have leveled up the other classes. In this connection, we decided to modify the class so that it corresponds to its high rank. Therefore, he received a number of skills or analogues of these skills from other classes, namely:
        • The following skills have been added from the Berserker / Doombringer class:
          • skill0483.png Level 1 Sword Shield
          • New skill Huricane Charge.png Hurricane Charge:
            • Brings you closer to the target, causing damage to her and with a certain probability of stunning her. Can only be used with two-handed weapons;
            • Cast range: 600;
            • Re-cast time: 15 seconds.
          • skill0834.png Blood Pact
          • skill0472.png Ancient Sword Mastery
        • The following skills have been added from the Arbalester/Trickster class :
          • skill0622.png Ultimate Escape Level 1
          • skill0484.png Warp
          • skill0473.png Crossbow Mastery
          • skill0490.png Fast Shot
        • The following skills have been added from the Soul Breaker / Soul Hound class :
          • skill0837.png Painkiller
          • skill1435.png Death Mark
          • skill0506.png Checkmate
          • skill1444.png Pride of Kamael
          • skill1442.png Protection from Darkness и skill1443.png Dark Weapon
          • skill1448.png Blink
          • skill0474.png Rapier Mastery + now increases Cast.Spd by 15%;
          • skill1527.png Expert Casting + now cooldown for magic. skills have been reduced from -10 to -20%;
          • skill1532.png Enlightenment was added for learning at level 79. Requires: br_spell_books_magic_i00.png Forgotten Scroll - Enlightenment - Healer

     

    skill0465.png Light Armor Mastery

    • Improved (second) modification branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).

    skill0467.pngSoul Mastery

    • Now allows you to have up to 45 souls at all character levels. skill0502.png
      • It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). etc_fruit_juice_glass_bottle_i11.png

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul

     



     

    skill1439.png Soul Breaker

     

    Skill1440 0.jpg Steal Divinity

    • Now initially it works according to the logic “according to HF” :
      • At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects);
        • Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30).
      • The base cooldown has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: skill11372.pngGift of Seraphim ;
      • As before, there is a direct relationship between the levels of the character casting the skill and the level of the target.

     

    image.png Arcane Shield

    • The effect of the skill has been changed:
      • At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
      • At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
      • At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes.

     

    skill0482.pngFurious Soul

    • The second level of the skill is available for learning;
    • Added enchant branch to Power + Decrease Penalty:
      • Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).

     

    g_premium_hena_camel.png Maximum Ability (Kamael)

    • The skill has a new icon.

     

    skill1445.png Surrender to Dark:

    • When success, cancels skill1393.pngResist Dark from the target;
      • Before entering ATT:
        • Reduces defense against Darkness by 30%.
      • After entering ATT:
        • Has +20 Dark ATT, which stacks with your attacking ATT;
        • Reduces the target's defense against dark ATT by 30;
        • enchant branch for "Power" available:
          • Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.

     

    skill1443.png Dark Weapon:

    • Before entering ATT:
      • Gives a weapon a dark attack.
    • With ATT input:
      • Increases attack with dark attribute by +20.
    • The "Power" enchant branch is available:
      • +1 to the attack bonus with the dark attribute for every +1 to enchant.

     

    skill0504.png Triple Thrust

    • Added 6th skill enchanting branch: Dark Attack.

     

    skill0505.png Shining Edge

    • Added 6th skill enchanting branch: Dark Attack.

     

    skill0465.png Light Armor Mastery

    • Improved (second) modification branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0467.pngSoul Mastery

    • Now allows you to have up to 45 souls at all character levels. skill0502.png
      • It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). etc_fruit_juice_glass_bottle_i11.png

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul


    All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five.

    There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely:

    • Skill1438 0.jpgThe MP consumption of many Soul Breaker class skills has been reduced;
    • skill0474.png Rapier Mastery now increases Cast.Spd by 15%;
    • skill1527.png Expert Casting - now the cooldown time for magic. skills have been reduced from -10 to -20%;
    • A number of other skills:
      • skill0832.png Fast Recovery, skill1441.png Soul to Empower, skill1437.png Dark Flame и тд.

     

    skill1444.png Pride of Kamael

    • Now 3 branches of skill enchanting will be combined into one (Phys., Mag. and Flying).
    • Bonus when enchanting from +10 to +40%:
    • Profile weapon: +100% (power from skill);
    • Other: +50% (power from skill).

     

    g_premium_hena_camel.png Maximum Ability (Kamael)

    • The skill has a new icon.

     

    skill1445.png Surrender to Dark:

    • When success, cancels skill1393.pngResist Dark from the target;
      • Before entering ATT:
        • Reduces defense against Darkness by 30%.
      • After entering ATT:
        • Has +20 Dark ATT, which stacks with your attacking ATT;
        • Reduces the target's defense against dark ATT by 30;
        • enchant branch for "Power" available:
          • Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant.

     

    skill1443.png Dark Weapon:

    • Before entering ATT:
      • Gives a weapon a dark attack.
    • With ATT input:
      • Increases attack with dark attribute by +20.
    • The "Power" enchant branch is available:
      • +1 to the attack bonus with the dark attribute for every +1 to enchant.

     

    skill1554.png Aura Blast

    • The skill has been divided into 2 levels and will be added at the appropriate stage;
    • At level 80:
      • Additionally inflicts 94 damage to the target and the enemy around the target. non-elemental damage in PvP and 133 units. in PvE and restores MP;
      • Cast range: 700;
      • Recoil: 25, not fixed.
    • At level 82:
      • Additionally inflicts 141 damage to the target and the enemy around the target. non-elemental damage in PvP and 199 units. in PvE and restores MP;
      • Application range: 900 ;
      • Cooldown: 15, not fixed.
    • All physical skills have been updated :

     

    Skill0504 0.jpg Triple Thrust

    • Now has the ability to inflict critical damage (x2) depending on the STR parameter;
    • The power of the skill has been increased by 1.5 times;
    • A enchanting branch for Dark Attribute has been added.

     

    Skill0505 0.jpg Shining Edge

    • A enchanting branch for Dark Attribute has been added;
    • The passing angle of the skill has been increased. Now there is a possibility of passing the skill not only from the back, but also from the sides:
      image.php?di=Y937.png

     

    skill1435.png Death Mark

    • The chance of success the skill has been increased.

     

    skill0506.png Checkmate

    • The chance to use the skill has been increased due to the increased chance of success skill1435.png Death Mark

     

    skill0917.png Final Secret

    • At level 79: Increases skill power and normal damage in PvP by 30%;
    • Action time: 30 seconds. cooldown: 150 seconds.

     

    Skill1440 0.jpg Steal Divinity

    • Now initially it works according to the logic “according to HF” :
      • At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects);
        • Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30).
      • The base cooldown time has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: skill11372.pngGift of Seraphim;
      • As before, there is a direct relationship between the levels of the character casting the skill and the level of the target.
    • Note! In order to avoid the loss of “buff slots” during a style, one rhythm is taken into account for a style as two buffs. (Cancel\steal for 4 buffs = removes 2 rhythms). Cancel/steal works as before for buffs. Removes multiple buffs from an enemy.
    • Now it works according to the logic of the debuff, with a base chance of success of 100%, which directly depends on the difference between the character’s levels:

     

     

    Steal Divinity 1 - 4 lvl:

    • If Soul Breaker / Soul Hound is 2 levels less from the opponent (either equal level or higher) = 4/4 steal. buffs;
    • 3 levels less - 80% chance of success;
    • 4 levels less - 70% chance of success;
    • 5 levels less - 60% chance of success;
    • 6 levels less - 50% chance of success;
    • 7 levels less - 40% chance of success;
    • 8 levels less - 30% chance of success;
    • 9 levels less - 20% chance of success;
    • 10 levels less - 10% chance of success;
    • 11 levels less - 7% chance of success;
    • 12 levels less - 5% chance of success;
    • 13 or more levels less - 0% chance of success.

    Steal Divinity 5 lvl:

    • If Soul Breaker / Soul Hound is 1 level less from the opponent (either equal level or higher) = 4/4 steal. buffs;
    • 2 levels less - 80% chance of success;
    • 3 levels less - 70% chance of success;
    • 4 levels less - 60% chance of success;
    • 5 levels less - 50% chance of success;
    • 6 levels less - 40% chance of success;
    • 7 levels less - 25% chance of success;
    • 8 levels less - 10% chance of success;
    • 9 or more levels less - 0% chance of success.

     

    image.png Arcane Shield

    • The effect of the skill has been changed:
      • At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
      • At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes;
      • At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes.

     

    skill0939.png Soul Rage

    • Learned at level 60:
      • Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul.

     

    skill0538.png Final Form

    • Learned at level 70:
      • Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%.
      • Cost of use: 20 souls, 200 HP, 70 MP.
      • Recharge - 60 minutes.

     

    Etc nobless teleport coupon i00 0.jpg Great Olympiad :

    • Female and male characters now claim different Heroisms.

     

    skill0482.pngFurious Soul

    • The second level of the skill is available for learning;
    • Added enchant branch to Power + Decrease Penalty:
      • Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).

     

    skill0465.png Light Armor Mastery

    • Improved (second) modification branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill0467.pngSoul Mastery

    • Now allows you to have up to 45 souls at all character levels. skill0502.png
      • It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). etc_fruit_juice_glass_bottle_i11.png

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul

     



     

    skill0793.png Berserker

     

    Skill0948 0.jpg Eye for Eye skill changed

    • Within 10 sec. returns damage to the enemy.
    • Now the skill has several levels:
      • At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _
      • At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _
      • At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _
      • At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _
        Reflection M. skills is the same as skill0916.png Shield Deflect Magic

     

    skill0193.png The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%:

    • skill0477.pngDark Smash
    • skill0496.pngSlashing Blade
    • skill0497.pngCrush of Pain
    • skill0498.pngContagion
    • skill0493.pngStorm Assault
    • skill0526.pngEnuma Elish
    • skill0793.pngRush Impact

    Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850".

    skill0485.png Disarm и skill0794.png Mass Disarm

    • Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on.
    • Improved-standardized-corrected description of skills and skill enchanting

    skill1514.png Soul Barrier:

    • Action time increased from 10 to 15 seconds;
    • When improving a skill by "Time":
      • The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds.

    etc_codex_of_giant_i03.png Skill enchant changes:

    • skill0485.pngDisarm
      • Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds:
        • Was: from 5 to 20 seconds;
        • Now: from 5 to 15 seconds.
    • skill0793.pngRush Impact
      • Merging the Chance + Cost enchant branches into one common branch.
    • skill0482.pngFurious Soul
      • Added enchant branch to Power + Decrease Penalty:
        • Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).
    • skill0500.pngTrue Berserker
      • Merging the Power + Cost enchant branches into one common branch;
      • Power + Cost:
        • Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30).
          • +1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy;
          • +10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy;
          • +20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy;
          • +30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy.
        • The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.
      • Merging enchant branches Penalty + Cost:
        • Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30).
        • The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.
    • skill0465.png Light Armor Mastery

    • Improved (second) modification branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul
    • skill20006.pngSoul Roar

     

     

    All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five.

    There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely:

    • skill20006.png Soul Roar (Berserker)
      • After use, immediately restores HP and CP by 15% for 10 minutes. increases Max. Your character's HP and CP by 15%.
    • The duration of the Furious Soul skill has been increased to 20 minutes;skill0482.png
    • skill0834.png The duration of the Blood Pact skill has been increased to 5 minutes.

    skill0193.png The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%:

    • skill0477.pngDark Smash
    • skill0496.pngSlashing Blade
    • skill0497.pngCrush of Pain
    • skill0498.pngContagion
    • skill0493.pngStorm Assault
    • skill0526.pngEnuma Elish
    • skill0793.pngRush Impact

    Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850".

     

    skill0485.png Disarm и skill0794.png Mass Disarm

    • Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on.
    • Improved-standardized-corrected description of skills and skill enchanting

     

    Skill0948 0.jpg Eye for Eye skill changed

    • Within 10 sec. returns damage to the enemy.
    • Now the skill has several levels:
      • At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _
      • At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _
      • At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _
      • At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _
        Reflection M. skills is the same as skill0916.png Shield Deflect Magic

     

    image.png Expose Weak Point

    • Now available for learning from level 52:
      • After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits.

     

    skill0939.png Soul Rage

    • Learned at level 60:
      • Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul.

     

    skill1514.png Soul Barrier:

    • Action time increased from 10 to 15 seconds;
    • When improving a skill by "Time":
      • The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds.

    skill0538.png Final Form

    • Learned at level 70:
      • Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%.
      • Cost of use: 20 souls, 200 HP, 70 MP.
      • Recharge - 60 minutes.

     

    etc_codex_of_giant_i03.png Skill enchant changes:

    • skill0485.pngDisarm
      • Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds:
        • Was: from 5 to 20 seconds;
        • Now: from 5 to 15 seconds.
    • skill0793.pngRush Impact
      • Merging the Chance + Cost enchant branches into one common branch.
    • skill0482.pngFurious Soul
      • Added enchant branch to Power + Decrease Penalty:
        • Increases Critical Atk. Chance and Power. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty).
    • skill0500.pngTrue Berserker
      • Merging the Power + Cost enchant branches into one common branch;
      • Power + Cost:
        • Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30).
          • +1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy;
          • +10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy;
          • +20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy;
          • +30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy.
        • The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.
      • Merging enchant branches Penalty + Cost:
        • Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30).
        • The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30.

     

    • skill0465.png Light Armor Mastery

    • Improved (second) modification branch - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30).
      • Stacks with other evasion effects against any P./M. Skills.

     

     

    skill5239.png The duration of the following self-buff skills has been increased to 20 minutes :

    • skill0482.pngFurious Soul
    • skill20006.pngSoul Roar

     



     

  6. Физический урон

    image.png Простой урон

    • Для урона на расстоянии вычисляется по формуле  Damage = 70 * pAtk * SS / pDef
    • Для урона в ближнем бою вычисляется по формуле Damage = 77 * pAtk * SS / pDef
    Скрытый текст

    pAtk - Физическая атака атакующего персонажа
    SS - Бонус соулшотов, если включены то = 2, если нет = 1
    pDef - Физическая защита атакуемой цели

    Пример:
    У нас есть лучник с 1234 физической атаки и цель с 321 защиты, соски включены
    Урона будет равен 70*1234*2/321=538

    skill1242.pngСила критического урона

    • Вычисляется по формуле Damage = 77 * (pAtk + staticCritDmg) * SS * 2 * mod_per / pDef
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    pAtk - Физическая атака атакующего персонажа
    staticCritDmg - Статический бонус к критическому урону, например СА Critical Damage
    mod_per - Скиллы\предметы, которые влияют на показатель силы критического урона в процентном выражении, например баф skill1242.pngDeath Whisper
    SS - Бонус соулшотов, если включены то = 2, если нет = 1
    pDef - Физическая защита атакуемой цели

    Пример:
    У нас есть дестроер с 1234 физической атаки и цель с 321 защиты, соски включены, бафнут skill1242.pngDeath Whisper и одето accessory_ring_of_queen_ant_i00.pngRing of Queen Ant 
    Урон будет равен 77*(1234+0)*2*(1.35*1.15*2базовый множитель крита)\321=1838

    skill0113.pngБонус к урону от дальности выстрела 

    • Вычисляется по формуле DistRatio = Dist / AttackRange * 100
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    DistRatio — Переменная, от которой зависит урон по цели в зависимости от расстояния до нее
    Dist — Дистанция до цели на момент конкретного выстрела
    AttackRange — Максимально доступная дальность стрельбы стрелка
     

    Рассмотрим более подробно и наглядно данную механику:
    Стандартная дальность атаки из лука - 500 единиц, она увеличивается суммой пассивных и активных навыков, например Archery, Archer Will, Long Shot, Snipe.
    Лук в данном случае = арбалет.

    Рассмотрим 2 типичных ситуации:
    Лучник - Hawk Eye с Draconic Bow (500 базовой дистанции) в руках, 
    имея пассивные эффекты:
    Long Shot Lv. 2 (+400)
    Archer's Will Lv. 2 (+85)
    Archery Lv. 3 (+100)
    и активные эффекты: 
    Snipe Lv. 8 (+200)
    Counter Snipe Shot Lv. 3 (+75)

    Имеет дистанцию выстрела: 

    • AttackRange = 1 360

    Ситуация_1:

    • Дистанция до цели = 300

    Ситуация_2:

    • Дистанция до цели = 1000


    Подставляем под формулу: 

    Первая ситуация:
    DistRatio = Dist / AttackRange * 100

    • Dist = 300
    • AttackRange = 1360
    • DistRatio = 300 / 1360 * 100 = ~22,05
    • Подставляем значение оси X (22) в график, получаем: 

    Снижение урона на ~8%.


    Вторая ситуация:
    DistRatio = Dist / AttackRange * 100

    • Dist = 1000
    • AttackRange = 1360
    • DistRatio = 1000 / 1360 * 100 = ~73,53
    • Подставляем значение оси X (73) в график, получаем: 

    Повышение урона на ~16%

    График для наглядности

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    image.png

     

    skill1242.pngШанс прохождения Blow\Stab умений

    Скрытый текст
    • Базовый шанс прохождения умения указан для конкретного скилла в файле Skilldata.txt
    • На шанс прохождения умения влияет позиция относительно атакуемого персонажа (описано в разделе модификаторов)
    • Существует ряд умений влияющих на шанс прохождения например skill0410.pngMortal Strike, работает на все умения даггеров
    • Существует кап прохождения умений:
      • Для skill0030.pngBackstab и knivesout.pngKnives Out 3% в переднюю полусферу\спереди и 100% в заднюю полусферу\сзади
      • Для всех остальных умений 80%, например для skill0263.pngDeadly Blow

    Пример: 

    Рассмотрим вышеупомянутые skill0030.pngBackstab и skill0263.pngDeadly Blow если бить с указанной позиции по отношению к атакуемой цели:

    Скрытый текст

    image.jpeg

    Для базового шанса в 50% прохождения для обоих умений мы получим:

    • Для skill0030.pngBackstab так как мы бьем сбоку коэффициент будет 1.1 к базовому шансу, т.е 55%, но так как для этого умения существует кап прохождения спереди в 3%, фактический шанс прохождения составит 3%
    • Для skill0263.pngDeadly Blow мы так же имеем позиционный коэффициент 1.1, но кап в 80%, фактический шанс прохождения составит 55%

    Для атаки с другой позиции и при использовании skill0410.pngMortal Strike +10 Шанс

    Скрытый текст

    image.jpeg

    • Для skill0030.pngBackstab так как это урон в спину мы получаем коэффициент 1.3, так же имеется коэффициент 1.3 от нашего усиления skill0410.pngMortal Strike +10 шанс и кап в 100% т.к это задняя полусфера. Как итог мы получаем 50%*1.3*1.3=84.5% шанса прохождения
    • Для skill0263.pngDeadly Blow мы получаем так же 50%*1.3*1.3=84.5% шанса прохождения, но верхний кап в 80%, итоговый шанс составит 80%

     

  7. Модификаторы урона

    Модификаторы урона всегда применяются в конце формул, существуют следующие виды:

    etc_fire_stone_i00.pngБонус атрибутов

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    Система атрибутов работает по ХФ, а именно:
    Необходимо определить разницу в атрибуте, чтобы понять свой бонус к урону. Если ваш атакующий атрибут - защитный атрибут вашей цели = 
    0-19 - бонус отсутствует
    20-49 - плавная прибавка от 8% до 20% урона
    50-149 -  статическая прибавка  20% урона
    150-299 - статическая прибавка 40% урона
    300+ - статическая прибавка 70% урона

    Важно помнить, что атрибутную атаку дают бафы и заточка умений.

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    Для второпрофных умений:
    +1 Мы получаем +1 АТТ доп. атаки
    +2 Мы получаем +3 АТТ доп. атаки
    +3 Мы получаем +5 АТТ доп. атаки
    ...
    +11 Мы получаем +18 АТТ доп. атаки
    +12 Мы получаем +20 АТТ доп. атаки
    +13 Мы получаем +21 АТТ доп. атаки
    ...
    +22 Мы получаем +36 АТТ доп. атаки
    +23 Мы получаем +38 АТТ доп. атаки
    +24 Мы получаем +40 АТТ доп. атаки
    ...
    +28 Мы получаем +46 АТТ доп. атаки
    +29 Мы получаем +48 АТТ доп. атаки
    +30 Мы получаем +50 АТТ доп. атаки

    Для третьепрофных умений:
    +01 =   +4  
    +02 =   +7  
    ...
    +08 =   +27
    +09 =   +30
    ...
    +14 =   +47
    +15 =   +50

    Как итог: На начальных этапах очень важно бустить атрибутную атаку по максимуму как вставкой, так и заточкой умений и бафами, на более поздних этапах выгоднее перетачивать умения на PVP урон.
    Для наглядного примера зависимости:
    image.jpeg
    Пример:
    Допустим вы дестроер с пушкой +150 атт огня и бафнутой skill0423.pngDark Form, ваша цель имеет +20 атт огня в броне и бафнутый skill1191.pngResist Fire
    Имеем ваши 170 атакующего атрибута - 40 защитного атрибута у оппонента = 130 разница
    Исходя из этого вы нанесете 20% дополнительного урона.

    skill0355.pngПозиционный бонус

    Скрытый текст

    Физический урон:
    Спереди - х1
    Сбоку - х1.1
    В спину - х1.2

    Шанс физической критической атаки:
    Спереди - х1
    Сбоку - х1.2
    В спину - х1.3
    *Не более 500 единиц или 50%

    Точность:
    Спереди - х1
    Сбоку - х1.2
    В спину - х1.3

    Шанс прохождения "блоу\стаб" умений:
    Сбоку - 1.1
    В спину - 1.3

    Шанс блокировки щитом:
    Без дополнительных умений блокировка срабатывает в секторе 90° перед персонажем, т.е по 45° от направления в которое двигался\двигается персонаж. При наличии умений типа Aegis Stance, Aegis блокировка щитом работает на 360°.

    Теперь немного разберем что является лицом, спиной и боками:

    Скрытый текст

    image.jpeg

    Пример:
    Тут все очень просто. Берем интересующий нас показатель, например мы наносим 500 урона по рб в лицо и хотим понять, на сколько повлияет смена позиции на простой урон.
    500*1.1=550 урона для атаки сбоку
    500*1.3=650 урона для атаки со спины

    image.png Бонусы PVP урона

    Скрытый текст

    Для атаки физическим оружием: p_pvp_physical_attack_dmg_bonus

    Для атаки физическими умениями: p_pvp_physical_skill_dmg_bonus

    Для атаки магическими умениями: p_pvp_magical_skill_dmg_bonus

    Пример: (для 1000 физ урона оружием):

    Damage  = 1000* [1.05 * 1.05 * 1.05 * 1.05 * 1.05] =  1276,28

    Special Ability: Haste lvl.3 (sa в оружии)  -  {p_pvp_physical_attack_dmg_bonus;5;per}

    Special Ability: PvP (pvp вставка)  -  {p_pvp_physical_attack_dmg_bonus;5;per}

    Item Skill: Duel Might (актив пвп майт) - {p_pvp_physical_attack_dmg_bonus;5;per}

    Duel Might (пассив пвп майт)  -  {p_pvp_physical_attack_dmg_bonus;5;per}

    Top-grade Magic Ornament Mithril Belt lvl.4 (пояс физ атак)  -  {p_pvp_physical_attack_dmg_bonus;5;per}

    Защитные pvp бонусы считаются в pDef, mDef

    weapon_infinity_rapier_i00.pngРазброс урона

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    weapon_type=sword                    random_damage=10
    weapon_type=blunt                      random_damage=20
    weapon_type=dagger                  random_damage=5
    weapon_type=bow                       random_damage=5
    weapon_type=pole                       random_damage=10
    weapon_type=dualfist                 random_damage=5
    weapon_type=fist                         random_damage=5
    weapon_type=dual                       random_damage=10
    weapon_type=crossbow             random_damage=10
    weapon_type=ancientsword      random_damage=15
    weapon_type=rapier                    random_damage=40
    weapon_type=etc                         random_damage=10
    weapon_type=dualdagger          random_damage= 10
    weapon_type=dualblunt             random_damage= 20  

    random_damage указан в % выражении и высчитывается как +- к итоговому урону.

    Пример: итоговый урон рассчитанный по формуле вышел 1000,
    с random_damage=10 урон будет от 900 до 1100
    с random_damage=20 урон будет от 800 до 1200

    weapon_dual_sword_i00.pngУрон спаренным оружием

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    Парное оружие наносит 2 удара за то же время, что и остальное оружие с такой же скоростью атаки наносит 1 удар.
    Левое и правое оружие может наносить критический урон, попадать и промахиваться независимо друг от друга.
    Левое и правое оружие в дуалах и дуал даггерах могут наносить разный процент от общего урона, но суммарно всегда будет 100%.

    Пример:  Knight's Sword*Elven Long Sword бьет 36% + 64%, Katana*Katana бьет 50% + 50%, а дуал дагеры обычно 60% + 40%. Кастеты всегда 50% + 50%.


    *Урон умениями всегда рассчитывается только от общей атаки оружия и физической атаки персонажа, вышеперечисленные особенности к нему не относятся.

     

     

  8. Шансы прохождений

    skill1263.pngПрохождение отрицательных заклинаний (дебафов)

    • Вычисляется по на первый взгляд очень страшной формуле Chance = (30 + clamped_dl * lv_bonus_rate + activate_rate - basic_property_value) * magic_multiplier * trait_res_multiplier * debuff_res_multiplier * attribute_part / trait_atk_multiplier
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    *Максимальное кол-во слотов под дебафы - 10
    **Резист персонажа(бафы, бонусы экипировки) сокращают время действия дебафа
    ***На этапе Интерлюда и Грации:

    • Минимальный шанс прохождения - 0%
    • Максимальный шанс прохождения 95%

    ***На этапе ХФ и MWE:

    • Минимальный шанс прохождения - 10%
    • Максимальный шанс прохождения 90%

    Большинству игроков эта формула ничего не даст так как многие из переменных не известны в боевых условиях(резист\уровень цели, маг защита и прочее), сама формула и модификаторы приведены для понимания динамики изменения шанса прохождения от изменений переменных, чтобы игроки понимали, куда в первую очередь тратить ресурсы для максимальной эффективности.

    clamped_dl:

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    clamped_dl = magic_level - target_level + 3
    magic_level — Магический уровень дебафа, указан в клиенте (обычно равен уровню изучения, изменяется при заточке)
    target_level — Уровень цели

    Если clamped_dl больше нуля то clamped_dl =clamped_dl
    Если clamped_dl меньше или равно нулю то clamped_dl = 0

    lv_bonus_rate — Параметр указанный в скриптах сервера
    activate_rate — Базовый шанс прохождения. Параметр указанный в скриптах сервера
    basic_property_value — Базовый параметр CON/MEN/STR у цели. Который указан в описании умения
    magic_multiplier:

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    Если физический скилл или ЛС то magic_mulplier = 1
    Если скилл магический, то magic_multiplier = 11 * sqrt(spiritshot_bonus * matk) / mdef
    sqrt — корень квадратный из того, что в скобках
    spiritshot_bonus — 1 без сосок, 2 с spiritshot, 4 с blessed spiritshot
    matk — магическая атака кастующего
    mdef — магическая защита цели

    trait_res_multiplier: 

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    trait_res_multiplier = 1 / resist 
    trait_res_multiplier  
    — Резист цели к определенному типу дебафа

    debuff_res_multiplier:  

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    debuff_res_multiplier =  (100 - debuff) / 100
    debuff_res_multiplier 
    — Резист цели ко всем видам дебафов

    attribute_part - Указывается в виде коэффициента, 10%=1.1, 20%=1.2... 90%=1.9
    trait_atk_multiplier:

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    trait_atk_multiplier — Бонус к шансу прохождения определенного дебафа у атакующего от экивировки\умений. Без бонусов равен 1
    trait_atk_multiplier =  (100 - epic_per) / 100
    epic_per — Процент указанный в умении, предмете
    Например блесс закен и антарас серьги по 30% к шансу стана:
    trait_atk_multiplier =  ((100 - 30) / 100) * ((100 - 30) / 100) = 0.49

    skill1056.pngОтмена положительных эффектов: Бан, Кансел, Блок.

    • Вычисляется по формуле Chance = 2 * (разница магических уровней между cancellation и снимаемым бафом) + базовый шанс (25 у cancellation) + (время действия бафа) / 120000. Шанс рассчитывается для каждого бафа отдельно по формуле выше.
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    Учитывая влияние магического уровня как Кансела так и снимаемого эффекта, заточка умений очень важна, как для снятия положительных эффектов, так и для защиты от кансела.
    При применении умения вычисления для каждого конкретного бафа происходит с конца к началу. При наличии фулл бафа на персонаже в большинстве случаев будет отменено максимум положительных эффектов в виду их большого кол-ва. Т.е эффективность резистов к отмене положительных умений падает с ростом кол-ва бафов на персонаже.
    Есть ряд исключений, некоторые умения не поддаются отмене, к примеру skill1557.pngServitor Share
    *Минимальный шанс отмены 25%
    *Максимальный шанс отмены 75%
    **Ритм считается за 2 бафа
    Пример умений увеличивающих сопротивление к отмене заклинаний

    • skill0110.pngUltimate Defense
    • skill0111.pngUltimate Evasion
    • skill1362.pngChant of Spirit
    • skill1374.pngHeroic Valor

    Важно!!!
    100% сопротивления к отмене считаются так:

    Если базовый шанс отмены 60% а у цели 100% резиста и все прочие переменные не влияют, то итоговый шанс будет равен 30%

    Пример:
    Маг 74 уровня кидает кансел в цель, рассмотрим шанс снять последний в списке баф skill1242.pngDeath Whisper
    2*(74-56)+(25)+1200/120000=61%

    skill1078.pngШанс прерывания чтения заклинаний нанесенным уроном

    • Шанс равен % нанесенного урона от Max HP вашего персонажа.
    Скрытый текст

    Сбить чтение заклинания можно только у магического умения.
    На конечный шанс влияют такие бафы как skill1078.pngConcentration и бонусы экипировки

    Пример:
    Вы маг и у вас 6000 HP, в момент чтения заклинания вам прилетает урон в 2000
    6000\100=60 - мы узнали, что 1% от вашего хп пула = 60 хп. Далее делим 2000\60=33.333 т.е вы узнали % полученного урона от общего хп и базовый шанс прерывания чтения заклинания.

    Рассмотрим работу skill1078.pngConcentration взяв ситуацию из примера выше и шанс сбития каста 33.3%. Концентрация дает -53% шанса сбития каста т.е.:
    33.3%-53%= значение меньше нуля, отрицательного значения быть не может, по итогу имеем шанс сбития каста таким уроном 0%, однако, стоит помнить о:

    *Минимальный шанс сбития каста заклинания нанесением урона равен 5%.
    **Максимальный шанс сбития каста заклинания нанесением урона равен 98%.
     

    Итог: Концентрация очень важный баф, однако не стоит уделять подобным эффектам слишком много внимания, т.к нижний порог в 5% не преодолеть. 

    image.jpeg Шанс нанести критический урон физическим умением

    • Для обычных умений вычисляется по формуле Chance = base * mod_str
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    base Базовый шанс критической атаки умения, обычно составляет 15%
    mod_str - Модификатор Str, можно посмотреть под спойлером в первом посте

    Пример:  
    Глад с 44 STR дает 
    skill0261.pngTriple Sonic Slash с базовым шансом крита 15%
    Итоговый шанс составит 15*1.38=20.7%

    *Шанс в пвп и пве разделен, это 2 разных показателя.
    *Шанс критической атаки умением в PvP, как правило не зависит от уровня и заточки умения.
    *Шанс критической атаки умением в PvE растет с уровнем умения и увеличивается при заточке умения.
    **Критический урон не разгоняется и всегда составляет х2 от обычного урона умением

    Снижение шанса критической атаки умением в PvE на ранних уровнях и увеличение на более высоких уровнях умения и при его заточке благоприятно сказывается на комфортности фарма и увеличивает целесообразность улучшения PvE умений. На ранних уровнях часть монстров убиваются с 1го каста скилла и без критической атаки, на поздних этапах ситуация иная и шанс критической атаки в PvE более значим. 

    Пример как это выглядит в средних значениях:

    Лучник 52 уровня: 50 STR, кастует Бёрст Шот = Наносит вакуумные 100% урона и по игроку, и по монстру. 
    Базовый шанс Физ. Крит. Атк. у Бёст Шота: 15% в ПВП, 8% в ПВЕ. 
    0.15 (базовый шанс) х 1.71 (модификатор от 50 СИЛ) = 0.2565 = 25.65% шанс х2 Крит Атаки в ПВП.
    0.08 (базовый шанс) х 1.71 (модификатор от 50 СИЛ) = 0.2565 = 13.68% шанс х2 Крит Атаки в ПВЕ.
    Итоговый средний урон с учётом Крит. Атк. получится: (3 х 100 + 1 х 200) / 4 = 500 / 4 = 125% урона в ПВП. 
    Итоговый средний урон с учётом Крит. Атк. получится: (6.3 х 100 + 1 х 200) / 7.3 = 500 / 4 = 113.7% урона в ПВЕ

    Лучник 85 уровня, 50 STR, кастует Бёрст Шот +30. = Наносит вакуумные 100% урона и по игроку, и по монстру. 
    Базовый шанс Физ. Крит. Атк. у Бёст Шота: 15% в ПВП, 25% в ПВЕ. 
    0.15 (базовый шанс) х 1.71 (модификатор от 50 СИЛ) = 0.2565 = 25.65% шанс х2 Крит Атаки в ПВП.
    0.25 (базовый шанс) х 1.71 (модификатор от 50 СИЛ) = 0.4275 = 42.75% шанс х2 Крит Атаки в ПВЕ.
    Итоговый средний урон с учётом Крит. Атк. получится: 125.65% урона в ПВП. 
    Итоговый средний урон с учётом Крит. Атк. получится: 142.75% урона в ПВЕ. 

    • Для blow\stab умений вычисляется по формуле Chance = base * mod_dex
    Скрытый текст

    base Базовый шанс критической атаки умения, обычно составляет 15%
    mod_dex - Модификатор Dex, можно посмотреть под спойлером в первом посте

    *Шанс в пвп и пве может отличаться
    **Критический урон не разгоняется и всегда составляет х2 от обычного урона умением

    Пример:

    Даггер с 33 DEX бьет skill0263.pngDeadly Blow с базовым шансом крита 15%
    Итоговый шанс х2 урона будет 15*1.13=16.95%

    skill1240.pngТочность, шанс попасть обычной физической атакой

    • Вычисляется по формуле Chance = 88 + 2 * (accuracy - evasion)
    Скрытый текст

    accuracy - Ваша меткость
    evasion - Уклонение атакуемой цели
    *Максимальный шанс попасть по цели 98%
    **Минимальный шанс попасть по цели 28%

    Пример:
    Вы лучник с 130 точности, стреляете в даггера с 150 уклонения, шанс попасть будет 
    88+2*(130-150)=48

    skill0330.pngШанс срабатывания Skill Mastery

    • Для воинов вычисляется по формуле Chance = mod_str * (1 + focusSkillMastery)
    Скрытый текст

    focusSkillMastery = 10, если включен Focus Skill Mastery, если выключен = 0
    mod_str - Модификатор Str, можно посмотреть под спойлером в первом посте

    Пример:
    Лучник с 44 STR кастует скилл с включенным skill0334.pngFocus Skill Mastery 
    Шанс использовать умение без отката будет равен 1.38*(1+10)=15.18%

     

    • Для магов вычисляется по формуле Chance = mod_int
    Скрытый текст

    mod_int - Модификатор INT, можно посмотреть под спойлером в первом посте

    Пример:
    Маг с 40 INT кидает фир, шанс того, что время действия будет х2 равен 1.19%

    *При срабатывании для положительного эффекта время действия увеличивается х2
    *При срабатывании для отрицательного эффекта время действия увеличивается х2
    **При срабатывании для атакующего умения позволяет использовать умение повторно без перезарядки

     

  9. Умения: Урон, эффективность, перезарядка, расход MP

    skill0315.pngУрон физических умений 

    • Вычисляется по формуле Damage = 77 * (power + pAtk) * SS / pDef
    Скрытый текст

    power - Сила физического умения
    pAtk - Физическая атака персонажа
    SS - Если включены соушлоты то =2, если выключены то =1
    pDef - Физическая защита атакуемой цели

    Пример:
    Варлорд с физической атакой 2222, включенными сосками наносит skill0921.pngCursed Pierce по магу с 1500 физической защиты.
    77*(3849+2222)*2/1500=623

    skill0050.pngУрон умениями зависящими от зарядов

    • Вычисляется по формуле Damage = 77 * (power + pAtk) * SS * chrgBonus / pDef
    Скрытый текст

    chrgBonus = 0.8 + 0.2 * Уровень заряда
    power 
    - Сила физического умения
    pAtk - Физическая атака персонажа
    SS - Если включены соушлоты то =2, если выключены то =1
    pDef - Физическая защита атакуемой цели

    Пример:
    Тир с физической атакой 2345, включенными сосками и 7 уровнем заряда наносит skill0284.pngHurricane Assault по магу с 1500 физической защиты.
    77*(3196+2345)*2*(0.8+0.2*7)/1500=1251

    skill0030.pngУрон умениями кинжалов (blow\stab)

    • Вычисляется по формуле Damage = 77 * (power + pAtk + staticCritDmg) * SS * mod_per / pDef 
    Скрытый текст

    power - Сила физического умения
    pAtk - Физическая атака персонажа
    staticCritDmg - Статический бонус к физической атаке при крите, например СА Critical Damage
    SS - Если включены соушлоты то =1.5, если выключены то =1
    pDef - Физическая защита атакуемой цели
    mod_per - Скиллы\предметы, которые влияют на показатель силы критической атаки в процентном выражении, например баф skill1242.pngDeath Whisper 

    Пример:
    Даггер, физическая атака 1234, бафнут skill1242.pngDeath Whisper с включенными сосками и одетой weapon_naga_storm_i01.pngNaga Storm наносит skill0263.pngDeadly Blow по магу с 1500 физической защиты.
    77*(5479+1234+201)*1.5*1.35/1500=718

    skill1340.pngУрон магическими умениями

    • Вычисляется по формуле Damage = 91 * sqrt(mAtk) * sqrt(SS) * power * soul_bonus / mDef 
    Скрытый текст

    soul_bonus = 1 + soul_count * 0.06
    soul_count 
    - Количество душ, потраченных на умение (макс. 5 душ), = 0 если нет душ, или умение их не использует
    sqrt(mAtk) - Квадратный корень показателя магической атаки
    SS - spiritshot_bonus = 1 с выключенными, 2 с spiritshot, 4 с blessed spiritshot
    power - Сила магического умения
    mDef - Магическая защита атакуемого персонажа

    Для Curse Death Link умножаем на модификатор:
    mult_power = (maxHP - HP) / maxHP * 1.8

    Пример:
    ММ, с магической атакой 4321, который бьет skill1235.pngHydro Blast цель с м дефом 1000, блес соски включены.
    91*65.7*2*108*1/1000= 1291

    skill1398.pngВыжигание MP в PVP

    • Вычисляется по формуле Damage = 1.41 * power * cbrt(mAtk) * cbrt(SS) * sqrt(maxMp) / mDef
    Скрытый текст

    power - Сила умения
    cbrt(mAtk) - Кубический корень из показателя магической атаки
    SS - spiritshot_bonus = 1 с выключенными, 2 с spiritshot, 4 с blessed spiritshot
    sqrt(maxMp) - Квадратный корень из показателя максимального MP цели
    mDef - Магическая защита атакуемого персонажа

    Пример:
    ЕЕ с 2222 магической атаки, с включенными блес сосками юзает скилл skill1398.pngMana Burn в цель с магической защитой 1000 и 3456 манапулом.
    1.41*162*13*1.58*15.1\1000=71

    skill1398.pngВыжигание MP в PVЕ

    • Вычисляется по формуле Damage = 45.48 * power * sqrt(mAtk) * sqrt(SS)  / mDef
    Скрытый текст

    sqrt(mAtk) - Квадратный корень показателя магической атаки
    sqrt(SS) - Квадратный корень бонуса спиритшотов (spiritshot_bonus = 1 с выключенными, 2 с spiritshot, 4 с blessed spiritshot)
    power - Сила магического умения
    mDef - Магическая защита атакуемого персонажа

    Пример:
    Бишоп с магической атакой 3333 и включенными блес сосками юзает скилл skill1398.pngMana Burn в моба с 1000 магической защиты
    45.48*162*57.7*2/1000=850

    skill1307.pngЭффективность лечения

    • Вычисляется по формуле Heal HP= (power + sqrt(mAtk)) * SS * mod_per + mod_diff
    Скрытый текст

    power - Сила магического умения
    sqrt(mAtk) - Квадратный корень показателя магической атаки хилящего персонажа
    SS - Blessed Spiritshot - если включены = 1.5, если нет = 1
    mod_per - Скиллы\предметы, которые влияют на показатель эффективности лечения в процентном выражении, например баф skill1307.pngPrayer
    mod_diff - Скиллы\предметы, которые влияют на показатель эффективности лечения в единицах

    *Очень важным моментом является работа эффектов увеличивающих силу лечения. Они работают только на входящий хил. Т.е если этот эффект действует на вас (ЛС, Эпик бижутерия) то и хил возрастает по вам. 
    **

    Пример:
    Бишоп с магической атакой 2222 и включенными блес сосками хилит skill1401.pngMajor Heal сопартийца под skill1307.pngPrayer 
    (946+47)*1.5*1.12+0=1668

    skill0285.pngЭффективность восстановления MP

    • Вычисляется по формуле Heal MP = power + p_mana_charge
    Скрытый текст

    power - Сила умения
    p_mana_charge - Умения влияющие на восстановление маны в единицах, например skill0285.pngHigher Mana Gain

    Обратите внимание, существует кап для единоразового восстановления маны

    Max heal MP = power * 1.7
    power 
    - Сила умения

    Пример:
    ЕЕ использует skill1013.pngRecharge на мага с максимальным уровнем скилла skill0285.pngHigher Mana Gain
    136+81=217

    skill1397.pngПотребление MP умениями

    • Вычисляется по формуле skill_cost = (mp_consume2 * mod_clarity * song_penalty) + mp_consume1
    Скрытый текст

    mp_consume2 + mp_consume1 - указаны в описании умения, чаще всего это соотношение 80\20. Некоторые умения имеют только mp_consume1 как skill0793.pngRush Impact именно по этому на него не работают кларити.
    mod_clarity = Сумма всех эффектов снижающих\увеличивающих потребление маны для конкретного типа скилла(физический\магический\денс или сонг), например 30%+30% = 0.7*0.7=0.49
    song_penalty = Обычно =1, если это денс или сонг, то  song_penalty = 1 + (song * 0.5), где song - количество уже наложенных сонгов/денсов

    Пример:
    При использовании физического скилла с mp_consume2 = 100, mp_consume1 =10 и наличии бафа skill1397.pngClarity итоговый манакост будет
    (100*0.7*1)+10=80

    skill0312.pngПотребление MP тоглами

    • Вычисляется по формуле cost = level / 2.5 * c_mp_by_level
    Скрытый текст

    c_mp_by_level - Базовый расход маны тоглом, можно посмотреть в Skilldata.txt или на умении
    level - Уровень персонажа

    В скором времени в планах есть добавить выведение c_mp_by_level  в описании умений

    Пример:
    При включенном тогле  с c_mp_by_level = 0.4, на персонаже 80 уровня, потребление составит
    80/2.5*0.4=12.8, потребление указывается за 5 тиков сервера длительностью 0.666 сек, т.е 12.8 маны за 3.33 секунды

    clarity_32.pngПерезарядка умений

    • Вычисляется по формуле Reuse = reuse_delay * mod_refresh
    Скрытый текст

    reuse_delay = Базовый откат умения, указывается на умении или можно посмотреть в Skilldata.txt
    mod_refresh = Перемноженные эффекты влияющие на откат конкретного типа умения.

    Пример:
    Маг кастует skill1417.pngAura Flash , на мага наложен эффект skill11372.pngGift of Seraphim, не забываем про пассивку skill0164.pngQuick Recycle
    4.5*0.65*0.8=2.34

    *Так же не забываем про дебафы, это работает в обе стороны, например skill1248.pngSeal of Suspension увеличивает откат. Так как это умение увеличивает откат на 200%, mod_refresh  от него будет равен 2.
    **Всегда обращайте внимание на какой тип умений влияет баф. Например skill11372.pngGift of Seraphim снижает откат только магических умений, а ls_refresh.pngItem Skill: Skill Refresh только на откат физических умений.

    skill0297.pngВремя применения умений

    • Для физических вычисляется по формуле CastTime  = skill_hit_time / (pSpd/333)
    Скрытый текст

    pSpd - Скорость физической атаки персонажа
    skill_hit_time - Можно посмотреть в клиенте или в файле skilldata.txt (искать для HF, некоторые умения изменены)
    *Обратите внимание, некоторые скиллы могут быть со статическим временем применения.
    **Базовое время применения умения отображается в клиенте в информации об умении (показано время указанное в skilldata.txt)

    Пример:
    Дестроер наносит skill0315.pngCrush of Doom, скорость атаки 817
    2.7/(817/333)=1.1

    • Для магических вычисляется по формуле CastTime  = skill_hit_time / (mSpd/333) / SS
    Скрытый текст

    SS - Blessed Spirit Shot - если включены = 1.5, если нет = 1
    mSpd - Скорость чтения заклинаний персонажа
    skill_hit_time - Можно посмотреть в файле skilldata.txt (искать для HF, некоторые умения изменены)
    *Обратите внимание, некоторые скиллы могут быть со статическим временем применения.
    **Базовое время применения умения отображается в клиенте в информации об умении (показано время указанное в skilldata.txt)

    Пример:
    Варк с кастом 1231 использует skill1006.pngChant of Fire, соски включены.
    2.5/(1231/333)/1.5=0.45

     

  10. Блокировка щитом \ Шанс сопротивления магии

    skill1243.pngШанс блокировки щитом

    • Вычисляется по формуле Chance = shieldRate * mod_DEX * mod_per + weapon_type
    Скрытый текст

    shieldRate - Шанс блокировки одетого щита. У всех щитов равен 20
    mod_per - Скиллы\предметы, которые влияют на показатель шанса блокировки щитом в процентном выражении, например баф skill1243.pngBless Shield
    weapon_type - бонусный шанс от типа урона: +30 от стрел, +12 от урона ножами
    mod_dex - Модификатор Dex, можно посмотреть под спойлером в первом посте

    Пример:

    Маг 30 Dex с одетым щитом и бафнутым skill1243.pngBless Shield, в которого стреляет лучник.
    20*1.1*1.3+30=58.6%  составит шанс блокировки.

    skill1304.pngСила блокировки щитом 

    • Вычисляется по формуле Shield Defence = base_shield_pdef * mod_per + mod_diff
    Скрытый текст

    base_shield_pdef - Показатель физической защиты одетого щита
    mod_per - Скиллы\предметы, которые влияют на показатель силы блокировки щитом в процентном выражении, например баф skill1304.pngAdvanced Block
    mod_diff - Скиллы\предметы, которые влияют на показатель силы блокировки щитом в единицах

    При блоке физического урона к физической защите персонажа добавляется защита щитом, т.е ваша фактическая физическая защита увеличивается на значение указанное на щите усиленное показателями mod_per и mod_diff 
    P.Def = P.Def + Shield Defence


    Пример:
    Маг с одетым shield_imperial_crusader_shield_i00.pngImperial Crusader Shield и бафнутым skill1304.pngAdvanced Block, физическая защита мага составляет 1400, выясним какая она будет при срабатывании щита.
    290*1.5+0=435 Добавляем к физической защита мага и получаем 1400+436=1836 - урон будет рассчитываться от этого п дефа при срабатывании блокировки.

    Так же щитом можно заблокировать "летящие" магические нюки, например Prominance сорка или Hurricane СХ. Нюки, которые обрушиваются на персонажа сверху или снизу, к примеру Hydroblast не блокируются.
    При блоке магического урона к магической защите персонажа добавляется защита щитом, т.е ваш фактический м. деф увеличивается на значение указанное на щите усиленное показателями mod_per и mod_diff 

    M.Def = M.Def + Shield Defence

    skill0153.pngИдеальная блокировка щитом

    • Вычисляется по формуле PerfectBlock = 2 * mod_dex
    Скрытый текст

    При срабатывании идеальной блокировки щитом персонаж получает 1 урона.
    mod_dex - Модификатор Dex, можно посмотреть под спойлером в первом посте

    Пример1:
    У нашего персонажа 35 DEX, шанс идеальной блокировки составит 2*1.15=2.3%

    skill0146.pngПолное и частичное сопротивление магии

    • Вычисляется по формуле Chance = 0.5 * mod_per + level_diff для полного сопротивления 
    • Вычисляется по формуле Chance = 5 * mod_per + level_diff для частичного сопротивления (половина урона)
    Скрытый текст

    level_diff = 3 * (Уровень атакуемого - Уровень атакующего)
    Если level_diff меньше или равно 0, то в формуле подставляем level_diff = 0
    Если level_diff больше нуля, то в формулу подставляем полученное значение level_diff = level_diff
    mod_per - Скиллы\предметы, которые влияют на показатель шанса сопротивления магии в процентном выражении, если таковых нет, подставляем 1

    Пример:
    Маг 60 уровня атакует персонажа 72 уровня без дополнительных бафов на сопротивление. Высчитаем шанс на частичное сопротивление
    5*0+(3*(72-60))=36%

    Пример2:
    Персонаж 80 уровня, атакует другого такого же с надетым shield_imperial_crusader_shield_i00.pngImperial Crusader Shield, который дает +2 к шансу зарезистить магию.
    Итоговый шанс будет высчитываться так: 0.5*1+2=2.5%

     

  11. Характеристики персонажа

    Для начала разберем показатели персонажа, которые зависят от ваших бафов, экипировки, особенности профессии или расы.

    skill1416.pngМаксимум CP

    • Вычисляется по формуле MAX CP  = base * mod_con * sevens_mod * mod_per + mod_diff
    Скрытый текст

    base - Базовый показатель для профессии и уровня. Параметр указанный в скриптах сервера
    sevens_mod - При победе печати раздора, 1.1 - для победителей, 0.9 - для остальных, в других случаях 1
    mod_per - Скиллы\предметы, которые влияют на показатель Max CP в процентном выражении, например skill1416.pngPa'agrio's Fist
    mod_diff - Скиллы\предметы, которые влияют на показатель Max CP в единицах, например etc_stripe_shirts_s_i05.pngStriped Mithril Shirt или бонус от ЛС
    mod_con - Модификатор Con, можно посмотреть под спойлером в первом посте

    skill1045.pngМаксимум HP

    • Вычисляется по формуле MAX HP  = base * mod_con * mod_per + mod_diff
    Скрытый текст

    base - Базовый показатель для профессии и уровня. Параметр указанный в скриптах сервера
    mod_per - Скиллы\предметы, которые влияют на показатель Max HP в процентном выражении, например skill1045.pngBlessed Body
    mod_diff - Скиллы\предметы, которые влияют на показатель Max HP в единицах, например рубашка на HP или бонус от заточки
    mod_con - Модификатор Con, можно посмотреть под спойлером в первом посте

    skill1048.pngМаксимум MP

    • Вычисляется по формуле MAX MP = base * mod_men * mod_per + mod_diff
    Скрытый текст

    base - Базовый показатель для профессии и уровня. Параметр указанный в скриптах сервера
    mod_per - Скиллы\предметы, которые влияют на показатель Max MP в процентном выражении, например skill1048.pngBlessed Soul
    mod_diff - Скиллы\предметы, которые влияют на показатель Max MP в единицах, например etc_stripe_shirts_s_i05.pngStriped Mithril Shirt или бонус от ЛС
    mod_men - Модификатор Men, можно посмотреть под спойлером в первом посте

    skill1305.pngРегенерация CP

    • Вычисляется по формуле Regeneration СP = base * mod_lvl * mod_con * state * mod_per  + mod_diff
    Скрытый текст

    base - Базовый показатель для профессии и уровня. Параметр указанный в скриптах сервера
    State:
    Бег = х0.7
    Шаг  = х1.0
    Стоя = х1.1
    Сидя = х1.5

    mod_per - Скиллы\предметы, которые влияют на показатель регенерации в процентном выражении
    mod_diff - Скиллы\предметы, которые влияют на показатель регенерации в единицах, например бонус от ЛС
    mod_con - Модификатор Con, можно посмотреть под спойлером в первом посте
    mod_lvl - Модификатор уровня, можно посмотреть под спойлером в первом посте

    skill0212.pngРегенерация HP

    • Вычисляется по формуле Regeneration HP = base * mod_lvl * mod_con * state* mod_per  + mod_diff
    Скрытый текст

    base - Базовый показатель для профессии и уровня. Параметр указанный в скриптах сервера
    State:
    Бег = х0.7
    Шаг  = х1.0
    Стоя = х1.1
    Сидя = х1.5

    mod_per - Скиллы\предметы, которые влияют на показатель регенерации в процентном выражении, например баф skill1044.pngRegeneration
    mod_diff - Скиллы\предметы, которые влияют на показатель регенерации в единицах, например пассивный скилл Regeneration или бонус от ЛС
    mod_con - Модификатор Con, можно посмотреть под спойлером в первом посте
    mod_lvl - Модификатор уровня, можно посмотреть под спойлером в первом посте

    skill1047.pngРегенерация MP

    • Вычисляется по формуле Regeneration MP = [base * mod_lvl * mod_men * state * mod_per  + mod_diff] * sigil_mastery 
    Скрытый текст

    base - Базовый показатель для профессии и уровня. Параметр указанный в скриптах сервера
    State:
    Бег = х0.7
    Шаг  = х1.0
    Стоя = х1.1
    Сидя = х1.5

    mod_per  - Скиллы\предметы, которые влияют на показатель регенерации в процентном выражении, например баф skill1355.pngProphecy of Water
    mod_diff - Скиллы\предметы, которые влияют на показатель регенерации в единицах, например пассивный скилл skill1047.pngMana Regeneration или бонус от ЛС
    mod_men - Модификатор Men, можно посмотреть под спойлером в первом посте
    mod_lvl - Модификатор уровня, можно посмотреть под спойлером в первом посте
    sigil_mastery  

    skill1068.pngФизическая атака

    • Вычисляется по формуле pAtk = weaponPAtk * mod_lvl * mod_str * mod_per  + mod_diff
    Скрытый текст

    weaponP.Atk - Показатель физической атаки оружия
    mod_per - Скиллы\предметы, которые влияют на показатель физической атаки в процентном выражении, например баф skill1068.pngMight
    mod_diff - Скиллы\предметы, которые влияют на показатель физической атаки в единицах, например бонус от ЛС
    mod_str - Модификатор Str, можно посмотреть под спойлером в первом посте
    mod_lvl - Модификатор уровня, можно посмотреть под спойлером в первом посте

    skill1059.pngМагическая атака

    • Вычисляется по формуле mAtk = weaponMAtk * mod_lvl^2 * mod_int^2 * mod_per  + mod_diff
    Скрытый текст

    weaponMAtk - Показатель магической атаки оружия
    mod_per - Скиллы\предметы, которые влияют на показатель магической атаки в процентном выражении, например баф skill1059.pngEmpower
    mod_diff - Скиллы\предметы, которые влияют на показатель магической атаки в единицах, например бонус от ЛС
    mod_int - Модификатор INT, можно посмотреть под спойлером в первом посте
    mod_lvl - Модификатор уровня, можно посмотреть под спойлером в первом посте

    skill1040.pngФизическая защита

    • Вычисляется по формуле pDef = (4 + ArmorPDef) * mod_lvl * mod_per * pvp_bonus  + mod_diff
    Скрытый текст

    ArmorPDef - Сумма показателей физической защиты брони
    mod_per - Скиллы\предметы, которые влияют на показатель физической защиты в процентном выражении, например баф skill1040.pngShield
    mod_diff - Скиллы\предметы, которые влияют на показатель физической защиты в единицах, например бонус от ЛС
    pvp_bonus - Перемножение пвп защитных бонусов, например вставки в пояса
    mod_lvl - Модификатор уровня, можно посмотреть под спойлером в первом посте

    skill1036.pngМагическая защита

    • Вычисляется по формуле mDef =  accMDef * mod_lvl * mod_men * mod_per * pvp_bonus  + mod_diff
    Скрытый текст

    accMDef - Сумма показателей магической защиты бижутерии
    mod_per - Скиллы\предметы, которые влияют на показатель магической защиты в процентном выражении, например баф skill1036.pngMagic Barrier
    mod_diff - Скиллы\предметы, которые влияют на показатель магической защиты в единицах, например бонус от ЛС
    pvp_bonus - Перемножение пвп защитных бонусов, например вставки в пояса
    mod_lvl - Модификатор уровня, можно посмотреть под спойлером в первом посте
    mod_men - Модификатор Men, можно посмотреть под спойлером в первом посте

    • Маг защита пустых слотов бижутерии:
      • 9 - серьги
      • 5 - кольца
      • 13 - ожерелье

    skill1240.pngТочность

    • Вычисляется по формуле Accuracy = sqrt(DEX) * 6 + level_bonus + mod_diff
    Скрытый текст

    sqrt(DEX) - Квадратный корень показателя Dex
    level_bonus -  Бонус от уровня. С 1 по 70 уровень включительно дает +1 за уровень, с 71 по 78 дает +2 за уровень, с 79 по 85 дает +3 за уровень
    mod_diff - Остальные усиления. Бафы, пассивные умения, клановые умения, бонусы сетов.

    skill1087.pngУклонение

    • Вычисляется по формуле Evasion = sqrt(DEX) * 6 + level_bonus + mod_diff 
    Скрытый текст

    sqrt(DEX) - Квадратный корень показателя Dex
    level_bonus -  Бонус от уровня. С 1 по 70 уровень включительно дает +1 за уровень, с 71 по 78 дает +2 за уровень, с 79 по 85 дает +3 за уровень
    mod_diff - Остальные усиления. Бафы, пассивные умения, клановые умения, бонусы сетов.

    skill0111.pngУклонение от умений

    Скрытый текст

    Все бонусы с эффектом уклонения от умений стакаются и работают в сумме. Если на вас 2 и более эффекта с таким бонусом, например skill0111.pngUltimate Evasion  1 уровня (25% шанс уклонения от умений) и skill0769.pngWind Riding 1 уровня (50% шанс уклонения от умений). То итоговый шанс уклонения составит 75%.
    Параметр "Уклонение" никак не связан с шансом увернуться от умений и не влияет на шанс.
    Если вы использовали умение skill0769.pngWind Riding  
    2 уровня (75% уклонения от умений), то мало смысла использовать дополнительные селфы по типу skill0111.pngUltimate Evasion одновременно из-за верхнего порога в 80%, более выгодным вариантом будет последовательно использование.

    *Минимальный порог уклонения от умений 0%
    **Максимальный порог уклонения 80%. Если сумма эффектов составляет выше 80%, то работать это будет все-равно с шансом 80%
    ***Уклонение возможно только от умений наносящих урон без дополнительных эффектов

    • skill0997.pngCrushing Strike и skill1339.pngFire Vortex - от таких умений увернутся нельзя
    • skill0315.pngCrush of Doom и skill1235.pngHydro Blast - увернуться можно

    skill1077.pngШанс нанести физический критический урон

    • Вычисляется по формуле pCritical = weaponCrit * mod_dex * (1 + mod_per) + mod_dif
    Скрытый текст

    weaponCrit - Базовый шанс критической атаки оружия
    mod_per - Скиллы\предметы, которые влияют на показатель шанса физической критической атаки в процентном выражении, например баф skill1077.pngFocus
    mod_diff - Скиллы\предметы, которые влияют на показатель шанса физической критической атаки в единицах, например бонус от ЛС или бонус сета
    mod_dex - Модификатор Dex, можно посмотреть под спойлером в первом посте

    Базовые значения физ. крита оружия:
    weapon_type=sword                 critical=80
    weapon_type=blunt                   critical=40
    weapon_type=dagger                critical=120
    weapon_type=bow                     critical=120
    weapon_type=pole                     critical=80
    weapon_type=dualfist               critical=40
    weapon_type=fist                       critical=40
    weapon_type=dual                     critical=80
    weapon_type=crossbow           critical=100
    weapon_type=ancientsword    critical=80
    weapon_type=rapier                  critical=100
    weapon_type=etc                       critical=80
    weapon_type=dualdagger        critical=120
    weapon_type=dualblunt            critical=60

    Немного уточнений:

    • Шанс физического критического урона работает только на обычные атаки оружием.
    • В окне статуса персонажей данный показатель выводится в единицах, где 1000 единиц соответствует 100%, т.е 10 единиц = 1%
    • Существует кап шанса критической атаки, он составляет 500 единиц или 50%
    • Учитывая, что существуют умения типа skill1364.pngEye of Pa'agrio имеет смысл разгонять шанс крит. атаки выше 500 в статах, т.к "обрезка по капу" происходит в последнюю очередь

    skill1303.pngШанс критической атаки магией

    • Вычисляется по формуле mCritical = mod_wit * 10 * mod_per + mod_diff
    Скрытый текст

    mod_per - Скиллы\предметы, которые влияют на показатель шанса критической атаки магией в процентном выражении, например баф dominance_32.pngRhythm of Dominance
    mod_diff - Скиллы\предметы, которые влияют на показатель шанса критической атаки магией в единицах, например skill1303.pngWild Magic
    mod_wit - Модификатор Wit, можно посмотреть под спойлером в первом посте
    *Базовый множитель магического критического урона в PVP - х2.5
    *Базовый множитель магического критического урона в PVE - х3
    **Минимальный шанс критической атаки магией - 0
    **Максимальный шанс критической атаки магией - 20%
    **Базовый шанс критической атаки магией - 5%

    skill1086.pngСкорость физической атаки

    • Вычисляется по формуле pSpd = attack_speed * mod_dex * mod_per + mod_diff
    Скрытый текст

    attack_speed - Скорость атаки оружия
    mod_per - Скиллы\предметы, которые влияют на показатель скорости атаки в процентном выражении, например баф skill1086.pngHaste
    mod_diff - Скиллы\предметы, которые влияют на показатель скорости атаки магией в единицах
    mod_dex - Модификатор Dex, можно посмотреть под спойлером в первом посте

    Скорость атаки оружия:
    433 — Very Fast
    379 — Fast
    325 — Normal
    293 — Slow
    227 — Very Slow
    300 — Без оружия

    Количество ударов в секунду  (для парного оружия в 2 раза чаще)
    hit_per_second = 1000 / delay
    delay 
    - Задержка между ударами (нижний кап = 333)

    Для обычного оружия:
    delay (500 000 / pSpd)

    Для луков:
    delay (reuse_delay * 666 * 227 / attack_speed / pSpd) - 75.
    reuse_delay и attack_speed  Параметр указанный в скриптах сервера

    skill1085.pngСкорость чтения заклинаний

    • Вычисляется по формуле mSpd = 333 * mod_wit * mod_per + mod_diff
    Скрытый текст

    mod_per - Скиллы\предметы, которые влияют на показатель скорости чтения заклинаний в процентном выражении, например баф skill1085.pngAcumen
    mod_diff - Скиллы\предметы, которые влияют на показатель скорости чтения заклинаний магией в единицах
    mod_wit - Модификатор Wit, можно посмотреть под спойлером в первом посте

    skill0297.pngВремя применения умений

    • Для физических вычисляется по формуле CastTime  = skill_hit_time / (pSpd/333)
    Скрытый текст

    pSpd - Скорость физической атаки персонажа
    skill_hit_time - Указано в описании умения
    *Обратите внимание, некоторые скиллы могут быть со статическим временем применения.
    **Базовое время применения умения отображается в клиенте в информации об умении 

    • Для магических вычисляется по формуле CastTime  = skill_hit_time / (mSpd/333) / SS
    Скрытый текст

    SS - Blessed Spirit Shot - если включены = 1.5, если нет = 1
    mSpd - Скорость чтения заклинаний персонажа
    skill_hit_time - Указано в описании умения
    *Обратите внимание, некоторые скиллы могут быть со статическим временем применения.
    **Базовое время применения умения отображается в клиенте в информации об умении 

    skill1204.pngСкорость передвижения

    • Вычисляется по формуле Spd = base * mod_dex * mod_per + mod_diff
    Скрытый текст

    base - Параметр указанный в скриптах сервера
    mod_per - Скиллы\предметы, которые влияют на показатель скорости в процентном выражении, например баф skill1363.pngChant of Victory
    mod_diff - Скиллы\предметы, которые влияют на показатель скорости в единицах, например skill1204.pngWind Walk
    mod_dex - Модификатор Dex, можно посмотреть под спойлером в первом посте

    *Кап скорости бега - 250 единиц
    ** Существуют умения позволяющие "пробить" этот кап, таковым является stone_8_i00.pngetc_level_panel_lv3.pngUnlimited Running

     

     

     

  12. Базовые параметры

    Каждый базовый параметр отвечает за свои показатели и участвует в разных формулах, помимо прямого влияния на показатели персонажа существуют модификаторы, которые в дальнейшем применяются в формулах.

    etc_str_hena_i02.pngSTR\СИЛ - Увеличивает физическую атаку, увеличивает шанс критической атаки физ. умением.

    Скрытый текст

            10 => 0.42
            11 => 0.43
            12 => 0.45
            13 => 0.46
            14 => 0.48
            15 => 0.50
            16 => 0.51
            17 => 0.53
            18 => 0.55
            19 => 0.57
            20 => 0.59
            21 => 0.61
            22 => 0.63
            23 => 0.66
            24 => 0.68
            25 => 0.71
            26 => 0.73
            27 => 0.76
            28 => 0.78
            29 => 0.81
            30 => 0.84
            31 => 0.87
            32 => 0.90
            33 => 0.94
            34 => 0.97
            35 => 1.01
            36 => 1.04
            37 => 1.08
            38 => 1.12
            39 => 1.16
            40 => 1.20
            41 => 1.24
            42 => 1.29
            43 => 1.33
            44 => 1.38
            45 => 1.43
            46 => 1.48
            47 => 1.54
            48 => 1.59
            49 => 1.65
            50 => 1.71
            51 => 1.77
            52 => 1.83
            53 => 1.90
            54 => 1.97
            55 => 2.04

    etc_dex_hena_i02.pngDEX\ЛВК - Увеличивает скорость атаки, скорость бега, шанс физ. крит. атаки, меткость, уклонение, шанс блока щитом, шанс прохождения blow\stab умений, шанс критической атаки blow\stab умениями.

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            10 => 0.92
            11 => 0.93
            12 => 0.94
            13 => 0.94
            14 => 0.95
            15 => 0.96
            16 => 0.97
            17 => 0.98
            18 => 0.99
            19 => 1.00
            20 => 1.01
            21 => 1.01
            22 => 1.02
            23 => 1.03
            24 => 1.04
            25 => 1.05
            26 => 1.06
            27 => 1.07
            28 => 1.08
            29 => 1.09
            30 => 1.10
            31 => 1.11
            32 => 1.12
            33 => 1.13
            34 => 1.14
            35 => 1.15
            36 => 1.16
            37 => 1.17
            38 => 1.18
            39 => 1.19
            40 => 1.20
            41 => 1.21
            42 => 1.22
            43 => 1.24
            44 => 1.25
            45 => 1.26
            46 => 1.27
            47 => 1.28
            48 => 1.29
            49 => 1.30
            50 => 1.32
            51 => 1.33
            52 => 1.34
            53 => 1.35
            54 => 1.36
            55 => 1.38

    etc_con_hena_i02.pngCON\ВЫН - Увеличивает максимальный запас HP\CP и скорость их восстановления, максимальный переносимый вес, шанс сопротивления оглушению, кровотечению и яду.

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            10 => 0.59
            11 => 0.61
            12 => 0.63
            13 => 0.65
            14 => 0.67
            15 => 0.69
            16 => 0.71
            17 => 0.73
            18 => 0.75
            19 => 0.77
            20 => 0.80
            21 => 0.82
            22 => 0.85
            23 => 0.87
            24 => 0.90
            25 => 0.93
            26 => 0.95
            27 => 0.98
            28 => 1.01
            29 => 1.04
            30 => 1.07
            31 => 1.10
            32 => 1.14
            33 => 1.17
            34 => 1.21
            35 => 1.24
            36 => 1.28
            37 => 1.32
            38 => 1.36
            39 => 1.40
            40 => 1.44
            41 => 1.48
            42 => 1.53
            43 => 1.58
            44 => 1.62
            45 => 1.67
            46 => 1.72
            47 => 1.77
            48 => 1.83
            49 => 1.88
            50 => 1.94
            51 => 2.00
            52 => 2.06
            53 => 2.12
            54 => 2.18
            55 => 2.25

    etc_int_hena_i02.pngINT\ИНТ - Увеличивает магическую атаку.

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            10 => 0.65
            11 => 0.67
            12 => 0.68
            13 => 0.69
            14 => 0.71
            15 => 0.72
            16 => 0.74
            17 => 0.75
            18 => 0.77
            19 => 0.78
            20 => 0.80
            21 => 0.81
            22 => 0.83
            23 => 0.85
            24 => 0.86
            25 => 0.88
            26 => 0.90
            27 => 0.92
            28 => 0.94
            29 => 0.95
            30 => 0.97
            31 => 0.99
            32 => 1.01
            33 => 1.03
            34 => 1.05
            35 => 1.07
            36 => 1.10
            37 => 1.12
            38 => 1.14
            39 => 1.16
            40 => 1.19
            41 => 1.21
            42 => 1.23
            43 => 1.26
            44 => 1.28
            45 => 1.31
            46 => 1.34
            47 => 1.36
            48 => 1.39
            49 => 1.42
            50 => 1.45
            51 => 1.47
            52 => 1.50
            53 => 1.53
            54 => 1.57
            55 => 1.60

    etc_wit_hena_i02.pngWIT\МДР - Увеличивает скорость каста, шанс критической атаки магией, сопротивление некоторым дебафам.

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            10 => 0.61
            11 => 0.64
            12 => 0.68
            13 => 0.71
            14 => 0.75
            15 => 0.78
            16 => 0.82
            17 => 0.86
            18 => 0.91
            19 => 0.95
            20 => 1.00
            21 => 1.05
            22 => 1.10
            23 => 1.16
            24 => 1.22
            25 => 1.28
            26 => 1.34
            27 => 1.41
            28 => 1.48
            29 => 1.55
            30 => 1.63
            31 => 1.71
            32 => 1.80
            33 => 1.89
            34 => 1.98
            35 => 2.08
            36 => 2.18
            37 => 2.29
            38 => 2.41
            39 => 2.53
            40 => 2.65
            41 => 2.79
            42 => 2.93
            43 => 3.07
            44 => 3.23
            45 => 3.39
            46 => 3.56
            47 => 3.73
            48 => 3.92
            49 => 4.12
            50 => 4.32
            51 => 4.54
            52 => 4.76
            53 => 5.00
            54 => 5.25
            55 => 5.52

    etc_men_hena_i02.pngMEN\ДУХ - Увеличивает магическую защиту, максимальный запас MP и скорость его восстановления, увеличивает сопротивление некоторым дебафам, снижает шанс прерывания заклинаний от получаемого урона.

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            10 => 1.11
            11 => 1.12
            12 => 1.13
            13 => 1.14
            14 => 1.15
            15 => 1.16
            16 => 1.17
            17 => 1.19
            18 => 1.20
            19 => 1.21
            20 => 1.22
            21 => 1.23
            22 => 1.25
            23 => 1.26
            24 => 1.27
            25 => 1.28
            26 => 1.30
            27 => 1.31
            28 => 1.32
            29 => 1.34
            30 => 1.35
            31 => 1.36
            32 => 1.38
            33 => 1.39
            34 => 1.40
            35 => 1.42
            36 => 1.43
            37 => 1.45
            38 => 1.46
            39 => 1.48
            40 => 1.49
            41 => 1.50
            42 => 1.52
            43 => 1.53
            44 => 1.55
            45 => 1.57
            46 => 1.58
            47 => 1.60
            48 => 1.61
            49 => 1.63
            50 => 1.65
            51 => 1.66
            52 => 1.68
            53 => 1.70
            54 => 1.71
            55 => 1.73

     

     

    image.jpeg Так же существует модификатор уровня персонажа mod_lvl

    Скрытый текст

            1 => 0.90
            2 => 0.91
            3 => 0.92
            4 => 0.93
            5 => 0.94
            6 => 0.95
            7 => 0.96
            8 => 0.97
            9 => 0.98
            10 => 0.99
            11 => 1.00
            12 => 1.01
            13 => 1.02
            14 => 1.03
            15 => 1.04
            16 => 1.05
            17 => 1.06
            18 => 1.07
            19 => 1.08
            20 => 1.09
            21 => 1.10
            22 => 1.11
            23 => 1.12
            24 => 1.13
            25 => 1.14
            26 => 1.15
            27 => 1.16
            28 => 1.17
            29 => 1.18
            30 => 1.19
            31 => 1.20
            32 => 1.21
            33 => 1.22
            34 => 1.23
            35 => 1.24
            36 => 1.25
            37 => 1.26
            38 => 1.27
            39 => 1.28
            40 => 1.29
            41 => 1.30
            42 => 1.31
            43 => 1.32
            44 => 1.33
            45 => 1.34
            46 => 1.35
            47 => 1.36
            48 => 1.37
            49 => 1.38
            50 => 1.39
            51 => 1.40
            52 => 1.41
            53 => 1.42
            54 => 1.43
            55 => 1.44
            56 => 1.45
            57 => 1.46
            58 => 1.47
            59 => 1.48
            60 => 1.49
            61 => 1.50
            62 => 1.51
            63 => 1.52
            64 => 1.53
            65 => 1.54
            66 => 1.55
            67 => 1.56
            68 => 1.57
            69 => 1.58
            70 => 1.59
            71 => 1.60
            72 => 1.61
            73 => 1.62
            74 => 1.63
            75 => 1.64
            76 => 1.65
            77 => 1.66
            78 => 1.67
            79 => 1.68
            80 => 1.69
            81 => 1.70
            82 => 1.71
            83 => 1.72
            84 => 1.73
            85 => 1.74
            86 => 1.75
            87 => 1.76
            88 => 1.77
            89 => 1.78
            90 => 1.79
            91 => 1.80
            92 => 1.81
            93 => 1.82
            94 => 1.83
            95 => 1.84
            96 => 1.85
            97 => 1.86
            98 => 1.87
            99 => 1.88

    image.png Получения опыта в зависимости от разницы уровней между персонажем и монстром:

    Скрытый текст
    Разница в уровнях между
    монстром и игроком
    (уровень монстра минус уровень игрока)
     

    Штраф к получаемому опыту
    (уровень 1-77)

    Штраф к получаемому опыту
    (уровень 78+)

    Штраф к дропу и спойлу
    (все уровни)
    +15 и более      85 - 95% 95% 95%
    +14      80% 90% 90%
    +13      75% 85% 80%
    +12      70% 80% 70%
    +11      65% 75% 60%
    +10      60% 70% 50%
    +9      50% 65% 40%
    +8      40% 60% 30%
    +7      30% 50% 20%
    +6      15% 40% 10%
    +5      0% 30% 0%
    +4      0% 15% 0%
    +3      0% 0% 0%
    +2      0% 0% 0%
    +1      0% 0% 0%
    0      0% 0% 0%
    -1      0% 0% 0%
    -2      0% 0% 0%
    -3      0% 0% 0%
    -4      0% 0% 0%
    -5      0% 15% 0%
    -6      0% 30% 10%
    -7      15% 40% 20%
    -8      30% 50% 30%
    -9      40% 60% 40%
    -10      50% 65% 50%
    -11      60% 70% 60%
    -12      65% 75% 70%
    -13      70% 80% 80%
    -14      75% 85% 90%
    -15 и более      80-95% 90 - 95% 95%

    image.png Количество опыта, необходимое для получения уровней: 

    Скрытый текст
    Уровень Опыта
    всего
    Опыта
    до уровня
    Уровень Опыта
    всего
    Опыта
    до уровня
    Уровень Опыта
    всего
    Опыта
    до уровня
    1 0 0 31 5.231.246 675.450 61 146.308.200 19.798.547
    2 68 68 32 5.981.576 750.330 62 167.244.337 20.936.137
    3 363 295 33 6.812.513 830.937 63 189.364.894 22.120.557
    4 1.168 805 34 7.730.044 917.531 64 212.717.908 23.353.014
    5 2.884 1.716 35 8.740.422 1.010.378 65 237.352.644 24.634.736
    6 6.038 3.154 36 9.850.166 1.109.744 66 271.975.263 34.622.619
    7 11.287 5.249 37 11.066.072 1.215.906 67 308.443.198 36.467.935
    8 19.423 8.136 38 12.395.215 1.329.143 68 346.827.154 38.383.956
    9 31.378 11.955 39 13.844.951 1.449.736 69 387.199.547 40.372.393
    10 48.229 16.851 40 15.422.929 1.577.978 70 429.634.523 42.434.976
    11 71.202 22.973 41 17.137.087 1.714.158 71 474.207.979 44.573.456
    12 101.677 30.475 42 18.995.665 1.858.578 72 532.694.979 58.487.000
    13 141.193 39.516 43 21.007.203 2.011.538 73 606.322.775 73.627.796
    14 191.454 50.261 44 23.180.550 2.173.347 74 696.381.369 90.058.594
    15 254.330 62.876 45 25.524.868 2.344.318 75 804.225.364 107.843.995
    16 331.867 77.537 46 28.049.635 2.524.767 76 931.275.828 127.050.464
    17 426.288 94.421 47 30.764.654 2.715.019 77 1.151.275.834 220.000.006
    18 540.000 113.712 48 33.680.052 2.915.398 78 1.511.275.834 360.000.000
    19 675.596 135.596 49 36.806.289 3.126.237 79 2.099.275.832 587.999.998
    20 835.862 160.266 50 40.154.162 3.347.873 80 4.200.000.000 2.100.724.168
    21 1.023.784 187.922 51 45.525.133 5.370.971 81 6.300.000.000 2.100.000.000
    22 1.242.546 218.762 52 51.262.490 5.737.357 82 8.200.000.000 1.900.000.000
    23 1.495.543 252.997 53 57.383.988 6.121.498 83 11.844.000.000 3.644.000.000
    24 1.786.379 290.836 54 63.907.911 6.523.923 84 15.472.880.000 3.628.880.000
    25 2.118.876 332.497 55 70.853.089 6.945.178 85 19.827.440.000 4.354.560.000
    26 2.497.077 378.201 56 80.700.831 9.847.742
    27 2.925.250 428.173 57 91.162.654 10.461.823
    28 3.407.897 482.647 58 102.265.881 11.103.227
    29 3.949.754 541.857 59 114.038.596 11.772.715
    30 4.555.796 606.042 60 126.509.653 12.471.057

    image.png Партийные бонусы:

    • Партийный бонус - это опыт, который получает игрок за нахождение в группе:
      • Меньше пользы от того, чтобы качаться в группах до 5 человек (максимальное отсутствие бонуса - в группе из 2-3 персонажей);
      • Больше пользы от того, чтобы качаться в группах из 6 и более человек (максимальный бонус - в группе из 8-9 персонажей).
         

    skill4111.png Штрафы на РБ:

    • Получение опыта аналогично получению опыта с монстров (указано в табличке выше);
    • Получение дропа без штрафа: -9 / +5 уровней относительно уровня РБ.
      • Если уровень вашего персонажа выше, чем уровень РБ - без штрафа вплоть до разницы в 9 уровней (включительно);
      • Если уровень РБ выше, чем уровень Вашего персонажа на:
        • 1..5 уровней - без штрафа;
        • На 6 уровней - 20% штрафа;
        • На 7 уровней - 40% штрафа;
        • На 8 уровней - 60% штрафа;
        • На 10 уровней - 80% штрафа;
        • На 11 и более уровней = полное отсутствие дропа.
      • Пример:
        • Если ваше персонаж 60-го уровня вы можете убить РБ 52-го уровня, получив полноценный дроп без штрафа. Но убив РБ image.png Death Lord Ipos 75-го уровня — вы гарантировано не получите дроп.
  13.  

     

    Доброго времени суток, форумчане. 
    В этой теме будет идти речь о разных характеристиках, параметрах и возможностях персонажей. Постараемся простым языком объяснить вам как работает математика в нашей любимой игре и от чего конкретно что зависит. Для начала разберемся с базовыми характеристиками персонажей и их модификаторами, далее углубимся в формулы и разберем некоторые примеры. Не пугаемся от изобилия формул, чисел и непонятных названий, будем вникать вместе. Надеемся, что полученная информация поможет вам выжать максимум из своего персонажа.

    Для удобства все нижеизложенное разбито на группы, кликабельно:

     

     

  14.  

    In the distant years, when the world of the game and reality were intertwined, and the creators took care of the magical space of La2, our hearts throbbed with delight. We not only immersed ourselves in this world in solitude, but also shared joy with friends, igniting love for L2 in the hearts of loved ones. Well, of course, you already got my point - it was extremely fun.

    Times have changed, we have changed, but the world around us has remained the same, forcing us to adapt.
    Today we, those faithful players, have taken control into our own hands. Where does this lead us? To the simple truth: “If you want to do it well, do it yourself.”

    MasterWork - season 3. 2022. 3 days before the start:

    image.jpeg

    MasterWork - season 4. 2023. 3 days before the start:

    image.jpeg

    And we do it. It’s not us “E-Global”, but you and me – Lineage II players. Your desires, feedback and interest are what drive us, because we strive to make your dreams of an interesting game come true.

    Two legends of the fall, Fire & Water servers, open up promising horizons for you, offering a fresh look at familiar gameplay. But how can they surprise you?

    1. Firstly, you will find twice as much content in the first stages. We've listened to your many comments about it being "too stuffy." In addition, we would like to remind you that we have expanded old locations and updated those that were previously less popular. A list of which locations are included in the extended ones is collected in this topic.
    2. Secondly, you determine your own destiny: choose your allies and opponents yourself. This choice is a breath of freshness in the world of free servers, where such freedom is rare.
    3. Thirdly, when online is reduced and content is expanded (say, on the Gracia patch), server merge is perceived not as a decline, but as an opportunity for a new beginning, which is very unusual for the entire game ecosystem.
    4. And finally, although this is not guaranteed, we have laid down some “Easter eggs” on the names and would like to announce them first: Fire / Water / Wind / Earth / Holy / Dark - yes, we are patenting!

    Our story is just beginning here.
    We see this as the start of something truly unique, where every player is a co-author of this vast saga. New stories, unprecedented adventures and countless opportunities lie ahead. Indeed, in this world where legends come to life, every detail, every character matters. We do all this for a reason, but for the sake of that magical delight that once overwhelmed us. So let's continue to write this story together, because every new page is a reflection of our shared passions, dreams and triumphs. Forward to new horizons and unforgettable adventures in the world of MasterWork!

     

    image.png

    Your Master Accounts now have a division of servers into🔥Fire и 🌊Water.

    servers.png

    This is done, first of all, for your convenience in managing your personal account or group.

    When creating an account to play in the New Season, do not forget to switch the server at the top left of your MA according to your choice.

    However! It is important to note that all accounts are shared.

    • If you created an account in the Fire section, you can also use it to log in to Water, and vice versa.
    • If you have already created a game account before the split: it will be suitable for playing on any of the servers.
    • The warehouse and bonus codes will also be common: for both Fire and Water servers.

    Let us repeat, separation is primarily about the convenience of managing your account within MA. Do not ignore it and carefully create your game accounts.

    When activating bonus codes and transferring items from your personal warehouse to MA into the game, be careful and do this only after you have decided which of the two servers you will play on.

     

    image.png

    For our project, a new updater was developed from scratch. At first glance, this doesn’t change much, but that’s only at first glance.
    Several main features that are acquired thanks to this:

    • Operational fixes;
    • Expansion of functionality. Having all the sources on hand, if necessary, we will be able to expand the functionality and add everything you need;
    • Update speed. Thanks to the fact that a new architecture was used during development, downloading and installing updates has now become much faster. Also, for those who have a less powerful PC, we have added additional updater settings, thanks to which you can reduce the load on the system when checking files.

    Feel free to write your feedback and suggestions in this thread (in russian).
    You can download the updater from the link .

    General rules:

    1. Transfer the downloaded updater to the empty folder where you want to download the game; 
    2. If your game does not start, add the game folder to your antivirus and/or firewall exception;
    3. Click "Quick Check" every time you start the game;
    4. Use only this updater to download and update the game.

     

    image.png

    1. I started playing on the Fire server, but all my friends are on the Water server. Will I be able to transfer my character to another server?
    - Yes. You will be able to transfer your character. The transfer conditions will be described by us later.

    2. Will there be cross-server trading?
    - No, it will not.

    3. Will the exchange be common to both servers?
    - No, the exchange will be different for each server.

    4. Are PA and VIP common for the account on both servers or separate?
    - Premium Account and VIP are common to both servers.

    5. Will nicknames and names of clans/alliances be common on both servers? Do I need to use my nickname when creating a character on both Fire and Water?
    - Nicknames used on one server, as well as names of clans and alliances, cannot be created on another server.

    6. Which server is more online? Where should I start?
    - We rationally approached the issue of dividing clans into two servers. Therefore, only you can decide which server you want to join.

     

    And remember, friend, it is not so important on which server you and your friends begin your Path. What matters is how you get through it.

     

     

  15.  

    В далекие годы, когда мир игры и реальность переплетались, и создатели заботились о волшебном пространстве Ла2, наши сердца пульсировали от восторга. Мы не только погружались в этот мир в уединении, но и разделяли радость с друзьями, зажигая любовь к Ла2 в сердцах близких. Ну, вы, конечно, уже уловили мою мысль — было экстремально весело.

    Времена изменились, мы изменились, но мир вокруг нас остался прежним, заставив нас адаптироваться.
    Сегодня мы, те самые верные игроки, взяли контроль в свои руки. К чему это нас привело? К простой истине: "Хочешь сделать хорошо — сделай это сам".

    MasterWork - сезон 3. 2022 год. 3 дня до старта:

    6.jpg

    MasterWork - сезон 4. 2023 год. 3 дня до старта:

    7.jpg

    И мы это делаем. Только не мы “Е-Global”, а Мы с Вами — игроки Lineage II. Ваши желания, отзывы и интерес — вот что движет нами, ведь мы стремимся воплотить ваши мечты о интересной игре в реальность.

    Две легенды осени, серверы Fire & Water, открывают перед вами перспективные горизонты, предлагая свежий взгляд на привычные игровые процессы. Но чем же они могут удивить?

    1. Во-первых, вас ждет вдвое больше контента на первых этапах. Мы прислушались к вашим многочисленным отзывам о том, что "слишком душно". Вдобавок, хотим напомнить, что мы расширили старые локации и актуализировали те, которые ранее были менее популярны. Список того, какие локации входят в число расширенных, собран в этой теме.
    2. Во-вторых, вы сами определяете свою судьбу: самостоятельно выбирайте своих союзников и противников. Такой выбор является дыханием свежести в мире фри-серверов, где подобная свобода — редкость.
    3. В-третьих, когда онлайн сокращается, а контент расширяется, (допустим, на патче "Грации"), слияние серверов воспринимается не как упадок, а как возможность для нового начала, что весьма необычно для всей экосистемы игры.
    4. И, наконец, хоть это и не гарантированно, но мы заложили некую "пасхалку" по названиям и хотели бы их озвучить первыми: Fire / Water / Wind / Earth / Holy / Dark — да, мы патентуем!

    Наша история здесь только начинается.
    Мы видим это как начало чего-то по-настоящему уникального, где каждый игрок является соавтором этой необъятной саги. Впереди — новые истории, невиданные приключения и бесчисленные возможности. Ведь в этом мире, где легенды оживают, каждая деталь, каждый персонаж имеет значение. Все это мы делаем не просто так, а ради того магического восторга, который когда-то переполнял нас. Так давайте вместе продолжим писать эту историю, потому что каждая новая страница — это отражение наших общих страстей, мечтаний и триумфов. Вперед, к новым горизонтам и незабываемым приключениям в мире MasterWork!

     

     

    tech_moments.png

    В ваших Мастер Аккаунтах появилось разделение серверов на 🔥Fire и 🌊Water.

    servers.png

    Это сделано, в первую очередь, для вашего удобства менеджмента личного аккаунта или группы.

    Создавая аккаунт для игры на Новом Сезоне, не забывайте слева вверху своего МА переключить сервер согласно своему выбору.

    Однако! Важно отметить, что все аккаунты являются общими.

    • Если вы создали аккаунт в разделе Fire, вы также сможете зайти с его помощью и на Water, и наоборот.
    • Если вы уже создали игровой аккаунт до разделения: он подойдет для игры на любом из серверов.
    • Склад и бонус-коды будут также общие: для обоих серверов Fire и Water.

    Повторимся, разделение — это в первую очередь удобство управления своим аккаунтом внутри МА. Не игнорируйте его и внимательно создавайте свои игровые аккаунты.

    При активации бонус кодов и переносе предметов с личного склада в МА в игру будьте внимательны, и делайте это только после того, как определились на каком из двух серверов вы будете играть.

    И если именно Ты тот самый, кто пришел к нам впервые и не может определиться с “кого” начать, FlamesFire подготовил для Тебя целую серию обзоров:

    Скрытый текст

     

     

     

    updater.png

    Для нашего проекта с нуля был разработан новый апдейтер. На первый взгляд это мало что меняет, но это только на первый взгляд.
    Несколько основных возможностей, которые приобретены благодаря этому:

    • Оперативные фиксы;
    • Расширение функционала. Имея все исходники на руках, при необходимости, мы сможем расширять функционал и добавлять все, что вам понадобится;
    • Скорость обновления. Благодаря тому, что при разработке была использована новая архитектура - теперь закачка и установка обновлений стала значительно быстрее. Также для тех, у кого менее сильный PC, мы добавили дополнительные настройки апдейтера, благодаря которым вы можете снизить нагрузку на систему при проверке файлов.

    Не стесняйтесь, пишите свои отзывы и пожелания в этой теме.
    Скачать апдейтер можно по ссылке.

    Общие правила:

    1. Перенесите скачанный апдейтер в пустую папку, которую хотите скачать игру; 
    2. Если у вас не запускается игра, добавьте папку с игрой в исключение антивируса и / или брандмауэра;
    3. Нажимайте "Быстрая Проверка" каждый раз при запуске игры;
    4. Используйте только этот апдейтер для скачивания и обновления игры.

     

     

    answers.png

    1. Я начал играть на сервере Fire, но все мои друзья на сервере Water. Смогу ли я перенести своего персонажа на другой сервер?
    - Да. Вы сможете перенести своего персонажа. Условия переноса будут описаны нами позднее.

    2. Будет ли межсерверная торговля?
    - Нет, не будет.

    3. Биржа будет общей для обоих серверов?
    - Нет, биржа будет для каждого сервера своя.

    4. ПА и VIP общий для аккаунта на обоих серверах или раздельный?
    - Премиум Аккаунт и VIP общий для обоих серверов.

    5. Ники и названия кланов/альянсов будут общие на обоих серверах? Нужно ли мне занимать свой ник, создавая персонажа и на Fire, и на Water?
    - Занятые на одном сервере ники, а также названия кланов и альянсов, не могут быть созданы на другом сервере.

    6. На каком сервере больше онлайна? Где мне стартовать?
    - Мы рационально подошли к вопросу деления кланов на два сервера. Поэтому только вам решать на какой сервер вы хотите присоединиться.

     

    И помни, друг, не столь важно на каком сервере вы с друзьями начнете свой Путь. Важно то, как вы его пройдете.

     

  16.  

     

    Dear friends!
    Good day! There is not much time left before the start, we work for you, listen to you and change the game for you. A huge amount of feedback has been collected, thanks to you our team has the opportunity to better understand the game from the players’ point of view. Thank you and continue to give us feedback. As a result of this:
    For your attention Patch Note 🙃

     

     

     

     

    image.png OBT (Set for OBT 23.10 at 18:00)

     

    • skill1083.png Fire & skill1071.png Water:
      • Tomorrow in the afternoon the OBT Fire server will become unavailable for some time, it will be possible to test on the Water server ;
      • A huge request to all players, go to the Water server , this is necessary for normal tests of two parallel servers of the season;
      • By the end of tomorrow, the Fire server with all your characters and the Water server will be available at the same time.
         
    • etc_scroll_of_enchant_weapon_i04.png Weapon enchanting:
      • The restriction on weapon sharpening has been lifted;
      • At the Olympics, all restrictions on weapon sharpening have been lifted.
      • To simplify sharpening, MVE sharpening of Weapons (Shillen, Destruction) of all ranks has been added. 
         
    • etc_scroll_of_enchant_armor_i04.png Enchanting armor and jewelry:
      • The restriction on enchanting armor and jewelry has been removed;
      • At the Olympiad, jewelry and armor above +11 and above will give characteristics as +10;
      • To simplify enchanting, MVE enchant Scrolls (Shillen, Destruction) of all grades has been added. 
         
    • etc_fire_stone_i00.pngAttribute:
      • From 18:00 both Stones and ATT crystals will be available;
      • For weapons from B, A, S grades - 150 ATT stones, or 300 ATT crystals;
      • It is no longer possible to insert ATT into B grade armor;
      • For A grade armor - 30 ATT with stones or 60 with crystals, 1 ATT per piece, exception: one-piece armor - up to 2 types;
      • In armor of ranks S/ S+ - 60 def. ATT with stones or 120 def. ATT crystals, 3 ATT per piece.
      • Inserting ATT into cloaks has become available: 30 stones or 60 crystals, 1 type of ATT.
         
    • image.png Level Limit:
      • Maximum level - 85;
      • Server rates and other settings remain the same as they will be at the start of the server (stage 1);
        • That is, you can test new grades and skills, if you are interested, as well as pumping in the conditions of starting a server with current rates.
          Hidden text

           

          Etc_exp_point_i00.png Character Leveling

          Level Experience with Monsters Experience with RB
          1 - 19 х3 - x2 x1.25
          30 - 39 x2 - x1 x1.25 - x1.5
          40 - 49 x1 x1.5
          50 - 56 and 100% x1 x1
          57 - 64 x0.1 - x0.01 x0.2 - x0.02

           


           
    • image.png The work of skills within the framework of OBT:
      We were faced with a rather non-trivial task, how to familiarize players within the framework of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way:
      • Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year).
        • skill1083.png Surrender to Fire gives 30% vulnerability to the Fire element and 5% protection from the Water element.
        • skill1191.png Resist Fire . Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth.
           
      • Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year).
        • skill1083.png Surrender to Fire  +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment.
        • skill1191.png Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill.

     

     

     

     


     

     

     

     

    skill0003.png Skills
     

    • skill1557.pngServitor Share (Necromancer, Warlock, Elemental Summoner, Phantom Summoner):
      • Fixed work at the Great Olympics;
      • With improvement +1...+15: transferred % P. Atk, P. Def, M. Atk. and M. Def, +1% for every +1 to enchant, up to 100% P. Atk./Def. and 50% M. Atk./Def.
      • Increased skill power:
        • Level 1:
          • 50% P Atk. and P. Def.;
          • 25% M. Atk. and M. Def.;
          • 25% Chance P. Crit. Atk.;
          • 15% Max. HP and MP;
          • 15% Atk. Speed;
          • 5% Cast. Speed
        • Level 2:
          • 50% P Atk. and P. Def.;
          • 25% M. Atk. and M. Def.;
          • 35% Chance P. Crit. Atk.;
          • 25% Max. HP and MP;
          • 20% Atk. Speed;
          • 7% Cast. Speed
             
    • mechanical_upgrade.pngMechanical Upgrade (Warsmith):
      • Fixed work at the Great Olympics;
      • With improvement +1..+15: transferred % P. Atk, P. Def, M. Atk. and M. Def, +1% for every +1 to enchant, up to a total of 50% P. Atk., P. Def., M. Atk. and M. Def. instead of 35%;
      • Increased skill power:
        • Level 1:
          • 25% P Atk., P. Def., M. Atk. and M. Def.;
          • 25% Chance P. Crit. Atk.;
          • 15% Max. HP and MP;
          • 15% Atk. Speed;
          • 5% Cast. Speed. 
        • Level 2:
          • 35% P Atk., P. Def., M. Atk. and M. Def.;
          • 35% Chance P. Crit. Atk.;
          • 25% Max. HP and MP;
          • 20% Atk. Speed;
          • 7% Cast. Speed.

     

     

     


     

     

     

     

    etc_jewel_box_i00.png Items
     

    • coupon_to_accessory.pngpanel_rare_acc.pngAccessory Exchange Coupon:
      • Added the ability to exchange for new types of accessories:
        • br_eye_glasses_i00.pngHorn-Rimmed Glasses;
        • br_gold_eyeglass_i00.pngGold-rimmed Glasses.
           
    • br_four_leaf_clover_i00.pngpanel_sa.pngLucky Vitality Clover:
      • Descriptions have been standardized and updated;
      • The appearance of accessories obtained from clover has been changed:
        • bm_romantic_chaperon_red.pngpanel_sa.png
        • bm_romantic_chaperon_green.pngpanel_sa.png
        • bm_romantic_chaperon_blue.pngpanel_sa.png
           
    • chest_of_dark_soul.pngChest with Life Stone:
      • Added the ability to obtain the Life Stone for jewelry:
        • ensoul_stone_masia.pngpannel_rotten.pngAccessory Life Stone - Ring - 3.75%;
        • ensoul_stone_tersi.pngpannel_rotten.pngAccessory Life Stone - Earring - 3.75%;
        • honors_ensoul_stone.pngpannel_rotten.pngAccessory Life Stone - Necklace - 2.50.
           
    • etc_warding_orb_blue_i00.pngMasterWork Crystal - B:
      • To improve the top of the armor, 2 pieces are required;
      • To improve the remaining parts, 1 piece is required;
      • Added to the drop for the following Raid Bosses with a symbolic chance of about 1%:
        • The 3rd Underwater Guardian;
        • Eva`s Guardian Millenu;
        • Rahha ;
        • Bloody Priest Rudelto;
        • Soulles Wild Boar;
        • Ghost of the Well Lidia;
        • Refugee Applicant Leo;
        • Fierce Tiger King Angel;
        • Hekaton Prime;
        • Giant Marpanak;
        • Guardian of the Statue of Giant Karum;
        • Corrupted Demon Kurikups;
        • Roaring Lord Kastor;
        • Timak Seer Ragoth;
        • Spirit of Andras the Betrayer;
        • Ancient Drake
        • Abyss Brukunt
        • Gargoyle Lord Tiphon;
        • Taik High Prefect Arak;
        • Kernon`s Faithful Servant Kelpne;
        • Carnamakos;
        • Demon`s Agent Falston;
        • Fairy Queen Timiniel;
        • Enmity Ghost Ramdal;
        • Harit Guardian Garangky;
        • Gorgolos?
        • Last Titan Utenus;
        • Shilen`s Priest Hisilrome;
        • Ice Fairy Mountain.

    • etc_lottery_card_i00.pngShadow Item Exchange Coupon (C-Grade):
      • New weapons have been added to the exchange:
        • weapon_war_axe_i00.pngtime_tab.pngShadow Item - War Axe.
           
    • br_xmas_scroll_i00.pngpannel_wisdom.pngProof of Magic Transfer:
      • Can be used once a week (7 days):
        • Exactly once every 7 days, there is no reset on a certain day of the week, from the moment of use you will not be able to change the sub to the main within 7 days.
      • Other rules:
        • The main class and subclass must have 2-nd class transfer;
        • If you change class from level 60 Gladiator to level 45 Shilen Knight subclass, then your main class will become level 45 Shilen Knight. Level 60 Gladiator will become a subclass;
        • After changing your class, your character's race will change to that of the new class;
        • Characters of the Kamael race can only change class to another class of their race;
        • Changing class to Judicator is only available through the special quest Seeds of Chaos;
        • The service is not available for changing class to Terramancer and Tectonic Sage;
        • The service is not available if you have completed at least one fight in the current period of the Olympiad;
        • The service is not available if the character has Hero status;
        • Change is available only once a week.

     

     

     

     


     

     

     

     

    etc_bloodpledge_point_i00.png Clan

    And we remind you that in our project, clans are not just “Join clan for the sake of passives,” but many additional opportunities. One of these opportunities is clan skills, which allow you to turn the fight in your favor, be it a battle for Epic, RB or for a spot. You can read more about all active clan skills on our Wikipedia
    And in this patch note, as a result of improving this system:

    • Added a new clan skill:  skill11560.png Clan Celestial Aegis: Grants invulnerability to all clan members. 
      • Cooldown 1800 seconds, fixed;
      • Cost:  etc_broken_crystal_red_i00.pngpannel_rotten.pngProof of Loyalty x5;
      • Duration:
        • Clan level 5: 10 seconds;
        • Clan level 6: 15 seconds;
        • Clan level 7: 20 seconds;
        • Clan level 8: 30 seconds.

     

     

     


     

     

     

    honors_ensoul_stone.pngpannel_rotten.png Augmentation of jewelry

    We have reworked, updated and, in general, made the jewelry augmentation system as viable as possible. Now this is not just a “nice bonus”, but in terms of its usefulness, boosting a character is at the level with weapon augmentation, and maybe even more profitable, depending on your goals. There are several very important rules that you should know before using this opportunity to boost your character:

    • The same Skills from different Types of Jewelry work with each other:
      • The Paralysis Protection Ring and the Paralysis Protection Earring are summed up and work together, since they are different types of jewelry;
      • In essence, these are not the same skills, because These are the “ring skill” and the “earring skill”, although they both provide Protection from Paralysis, from a game point of view these are just as different bonuses as if you compare the bonus from the CA of a weapon and a full set of armor.
    • The same Skills from the same Types of Jewelry DO NOT work!!! together: 
      • Two Rings for protection against Paralysis will not provide double protection, only one of the two identical bonuses will work, just like with the same Ant Queen rings. From the point of view of the game, these are two identical skills; one of them works, or the one with a higher level.
    • Different skills from the same Types of Jewelry work with each other:
      • If one ring has protection from Paralysis and the other has protection from Shock, the character will receive both passive skills. In this case, the example with Epic jewelry is also applicable: the logic is exactly the same as with the wearing ring of Baium and Ant Queen.
    • There are several ways to get the Stone of Life for jewelry:
      • Can obitain chest_of_dark_soul.png Chest with Life Stone;
      • Exchange 5 ordinary stones for one for jewelry in the resources section with NPC Pushkin in the Giran forge;
      • Exchange with any blacksmith in different cities.

    Now that we’re done with the mining options and general rules for how augmented jewelry works, let’s now get to the point, namely the bonuses that you can get:

    • Necklaces:
      • Protection from any of the attributes +10:
        • etc_water_stone_i00.pngFire;
        • etc_water_stone_i00.pngWater;
        • etc_wind_stone_i00.pngWind;
        • etc_earth_stone_i00.pngEarth;
        • etc_holy_stone_i00.pngHoly;
        • etc_unholy_stone_i00.pngDark.
           
      • Attack with one of the attributes +10:
        • etc_water_stone_i00.pngFire;
        • etc_water_stone_i00.pngWater;
        • etc_wind_stone_i00.pngWind;
        • etc_earth_stone_i00.pngEarth;
        • etc_holy_stone_i00.pngHoly;
        • etc_unholy_stone_i00.pngDark.
           
      • Defense against one type of attack +10%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
      • Attack from one of the attack types +10%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
    • Earrings :
      • Protection from any of the attributes +7:
        • etc_water_stone_i00.pngFire;
        • etc_water_stone_i00.pngWater;
        • etc_wind_stone_i00.pngWind;
        • etc_earth_stone_i00.pngEarth;
        • etc_holy_stone_i00.pngHoly;
        • etc_unholy_stone_i00.pngDark.
           
      • Attack with one of the +7 attributes:
        • etc_water_stone_i00.pngFire;
        • etc_water_stone_i00.pngWater;
        • etc_wind_stone_i00.pngWind;
        • etc_earth_stone_i00.pngEarth;
        • etc_holy_stone_i00.pngHoly;
        • etc_unholy_stone_i00.pngDark.
           
      • Defense against one type of attack +7%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
      •  
      • Attack from one of the attack types +7%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
    • Rings :
      • Protection from any of the attributes +5:
        • etc_water_stone_i00.pngFire;
        • etc_water_stone_i00.pngWater;
        • etc_wind_stone_i00.pngWind;
        • etc_earth_stone_i00.pngEarth;
        • etc_holy_stone_i00.pngHoly;
        • etc_unholy_stone_i00.pngDark.
           
      • Attack with one of the +5 attributes:
        • etc_water_stone_i00.pngFire;
        • etc_water_stone_i00.pngWater;
        • etc_wind_stone_i00.pngWind;
        • etc_earth_stone_i00.pngEarth;
        • etc_holy_stone_i00.pngHoly;
        • etc_unholy_stone_i00.pngDark.
           
      • Defense against one type of attack +5%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
      • Attack from one of the attack types +5%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
    • Cost of augmentation and removal of augmentation from a necklace:
      Jewelry Insert Withdraw
      Low C 200 Gemstone D 95 000 Adena
      Mid C 200 Gemstone D 115 000 Adena
      High C 200 Gemstone D 150 000 Adena
      Top C 200 Gemstone D 210 000 Adena
      Low B 300 Gemstone D 240 000 Adena
      Top B 300 Gemstone D 270 000 Adena
      Low A 200 Gemstone C 330 000 Adena
      Top A 200 Gemstone C 390 000 Adena
      TT\Dynasty 250 Gemstone C 480 000 Adena
      Morai\Immortal 250 Gemstone C 480 000 Adena
      Vesper 480 Gemstone B 1 400 000 Adena
      Vorpal 480 Gemstone B 2 800 000 Adena
      Elegia 480 Gemstone B 3 600 000 Adena
    • Cost of augmentation and removal of augmentation from an earring:
      Jewelry Insert Withdraw
      Low C 150 Gemstone D 72 000 Adena
      Mid C 150 Gemstone D 86 000 Adena
      High C 150 Gemstone D 112 000 Adena
      Top C 150 Gemstone D 157 000 Adena
      Low B 200 Gemstone D 180 000 Adena
      Top B 200 Gemstone D 202 000 Adena
      Low A 150 Gemstone С 247 000 Adena
      Top A 150 Gemstone С 292 000 Adena
      TT\Dynasty 185 Gemstone С 360 000 Adena
      Morai\Immortal 185 Gemstone С 360 000 Adena
      Vesper 360 Gemstone B 1 050 000 Adena
      Vorpal 360 Gemstone B 2 100 000 Adena
      Elegia 360 Gemstone B 2 700 000 Adena
    • Cost of augmentation and removal of augmentation from the ring:
      Jewelry Insert Withdraw
      Low C 100 Gemstone D 47 500 Adena
      Mid C 100 Gemstone D 57 500 Adena
      High C 100 Gemstone D 75 000 Adena
      Top C 100 Gemstone D 105 000 Adena
      Low B 150 Gemstone D 120 000 Adena
      Top B 150 Gemstone D 135 000 Adena
      Low A 100 Gemstone C 165 000 Adena
      Top A 100 Gemstone C 195 000 Adena
      TT\Dynasty 125 Gemstone C 240 000 Adena
      Morai\Immortal 125 Gemstone C 240 000 Adena
      Vesper 240 Gemstone B 700 000 Adena
      Vorpal 240 Gemstone B 1 400 000 Adena
      Elegia 240 Gemstone B 1 800 000 Adena

     

     

     

    You will need to use our  image.png Updater to ensure that the update is displayed correctly. 
    We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates.

     

     

    with ❤️, E-Global & Averia

  17.  

     

    Дорогие друзья!
    Доброго времени суток! До старта остается совсем не много, мы трудимся для вас, слушаем вас и меняем игру для вас. Огромное количество фидбека собрано, благодаря вам у нашей команды есть возможность лучше понимать игру с точки зрения игроков. Спасибо вам, продолжайте давать нам обратную связь. Как результат этого:
    К вашему вниманию Патчноут 🙃

     

     

     

     

    image.png ОБТ (Установлено для ОБТ 23.10 в 18:00)

     

    • skill1083.png Fire & skill1071.png Water:
      • Завтра во второй половине дня ОБТ сервер Fire станет недоступен на некоторое время, тестировать можно будет на сервере Water;
      • Огромная просьба ко всем игрокам, заходите на сервер Water, это необходимо для нормальных тестов двух параллельных серверов сезона;
      • К концу завтрашнего дня сервер Fire со всеми вашими персонажами и сервер Water будут доступны одновременно.
         
    • etc_scroll_of_enchant_weapon_i04.png Заточка оружия:
      • Снято ограничение на заточку оружия;
      • На Олимпиаде сняты все ограничения на заточку оружия.
      • Для упрощения заточки - добавлены МВЕ заточки Оружия (Шиллен, Дестракшен) всех рангов. 
         
    • etc_scroll_of_enchant_armor_i04.png Заточка брони и бижутерии:
      • Снято ограничение на заточку брони и бижутерии;
      • На Олимпиаде бижутерия и броня выше +11 и выше будет давать характеристики как +10;
      • Для упрощения заточки - добавлены МВЕ заточки Оружия (Шиллен, Дестракшен) всех рангов. 
         
    • etc_fire_stone_i00.pngАтрибут:
      • С 18:00 будут доступны как Камни, так и кристаллы АТТ.;
      • В оружие от рангов B, А, S - 150 АТТ камнями, или 300 АТТ кристаллами;
      • В броню ранга B - больше нельзя вставить АТТ;
      • В броню ранга А - 30 АТТ камнями или 60 - кристаллами, 1 АТТ в часть, исключение: цельный доспех - до 2 типов;
      • В броню рангов S/ S+ - 60 защ. АТТ камнями или 120 защ. АТТ кристаллами, по 3 АТТ в часть.
      • Стала доступной вставка АТТ в плащи: 30 камнями или 60 кристаллами, 1 тип АТТ.
         
    • image.png Ограничение уровней:
      • Максимальный уровень - 85;
      • Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап);
        • Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами.
          Скрытый текст

           

          Etc_exp_point_i00.png Прокачка Персонажа

          Уровень Опыт с Монстров Опыт с РБ
          1 - 19 х3 - x2 х1.25
          30 - 39 х2 - х1 х1.25 - x1.5
          40 - 49 х1 х1.5
          50 - 56 и 100% х1 х1
          57 - 64 х0.1 - х0.01 х0.2 - х0.02

           


           
    • image.png Работа умений в рамках ОБТ:
      Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ:
      • Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года).
        • skill1083.png Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды.
        • skill1191.png Resist Fire. 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле.
           
      • Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года).
        • skill1083.png Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения.
        • skill1191.png Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения.

     

     

     

     


     

     

     

     

    skill0003.png Умения
     

    • skill1557.pngServitor Share (Necromancer, Warlock, Elemental Summoner, Phantom Summoner):
      • Исправлена работа на Великой Олимпиаде;
      • При улучшении +1...+15: растут передаваемые % Физ. Атк, Физ. Защ, Маг. Атк. и Маг. Защ, по +1% за каждые +1 к заточке, вплоть до 100% Физ Атк./ Защ. и 50% Маг. Атк./ Защ.
      • Увеличена мощность умения:
        • 1 уровень:
          • 50% Физ. Атк. и Физ. Защ.;
          • 25% Маг. Атк. и Маг. Защ.;
          • 25% Шанс Физ. Крит. Атк.;
          • 15% Макс. HP и MP;
          • 15% Скор Атк.;
          • 5% Скор. Маг. 
        • 2 уровень:
          • 50% Физ. Атк. и Физ. Защ.;
          • 25% Маг. Атк. и Маг. Защ.;
          • 35% Шанс Физ. Крит. Атк.;
          • 25% Макс. HP и MP ;
          • 20% Скор Атк.;
          • 7% Скор. Маг. 
             
    • mechanical_upgrade.pngMechanical Upgrade (Warsmith):
      • Исправлена работа на Великой Олимпиаде;
      • При улучшении +1..+15: растут передаваемые % Физ. Атк, Физ. Защ, Маг. Атк. и Маг. Защ, по +1% за каждые +1 к заточке, вплоть до суммарного 50% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ. вместо 35%;
      • Увеличена мощность умения:
        • 1 уровень:
          • 25% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ.;
          • 25% Шанс Физ. Крит. Атк.;
          • 15% Макс. HP и MP;
          • 15% Скор Атк.;
          • 5% Скор. Маг. 
        • 2 уровень:
          • 35% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ.;
          • 35% Шанс Физ. Крит. Атк.;
          • 25% Макс. HP и MP;
          • 20% Скор Атк.;
          • 7% Скор. Маг.

     

     

     


     

     

     

     

    etc_jewel_box_i00.png Предметы
     

    • coupon_to_accessory.pngpanel_rare_acc.pngAccessory Exchange Coupon:
      • Добавлена возможность обменивать на новые виды аксессуаров:
        • br_eye_glasses_i00.pngHorn-Rimmed Glasses;
        • br_gold_eyeglass_i00.pngGold-rimmed Glasses.
           
    • br_four_leaf_clover_i00.pngpanel_sa.pngLucky Vitality Clover:
      • Стандартизированы и обновлены описания;
      • Изменен внешний вид аксессуаров, полученных из клевера:
        • bm_romantic_chaperon_red.pngpanel_sa.png
        • bm_romantic_chaperon_green.pngpanel_sa.png
        • bm_romantic_chaperon_blue.pngpanel_sa.png
           
    • chest_of_dark_soul.pngChest with Life Stone:
      • Добавлена возможность получить Камень жизни для бижутерии:
        • ensoul_stone_masia.pngpannel_rotten.pngAccessory Life Stone - Ring - 3.75%;
        • ensoul_stone_tersi.pngpannel_rotten.pngAccessory Life Stone - Earring - 3.75%;
        • honors_ensoul_stone.pngpannel_rotten.pngAccessory Life Stone - Necklace - 2.50.
           
    • etc_warding_orb_blue_i00.pngMasterWork Crystal - B:
      • Для улучшения верха брони требуется 2шт;
      • Для улучшения остальных частей требуется 1шт;
      • Добавлена в дроп следующим Рейдовым Боссам с символическим шансом около 1%:
        • The 3rd Underwater Guardian;
        • Eva`s Guardian Millenu;
        • Rahha;
        • Bloody Priest Rudelto;
        • Soulles Wild Boar;
        • Ghost of the Well Lidia;
        • Refugee Aplicant Leo;
        • Fierce Tiger King Angel;
        • Hekaton Prime;
        • Giant Marpanak;
        • Guardian of the Statue of Giant Karum;
        • Corrupted Demon Kurikups;
        • Roaring Lord Kastor;
        • Timak Seer Ragoth;
        • Spirit of Andras the Betrayer;
        • Ancient Drake
        • Abyss Brukunt
        • Gargoyle Lord Tiphon;
        • Taik High Prefect Arak;
        • Kernon`s Faithful Servant Kelpne;
        • Carnamakos;
        • Demon`s Agent Falston;
        • Fairy Queen Timiniel;
        • Enmity Ghost Ramdal;
        • Harit Guardian Garangky;
        • Gorgolos;
        • Last Titan Utenus;
        • Shilen`s Priest Hisilrome;
        • Ice Fairy Sirra.

    • etc_lottery_card_i00.pngShadow Item Exchange Coupon (C-Grade):
      • К обмену добавлено новое оружие:
        • weapon_war_axe_i00.pngtime_tab.pngShadow Item - War Axe.
           
    • br_xmas_scroll_i00.pngpannel_wisdom.pngProof of Magic Transfer:
      • Можно воспользоваться один раз в неделю (7 дней):
        • Именно 1 раз в 7 дней, нет обнуления в определенный день недели, с момента использования вы не сможете сменить саб на мейн в течении 7 суток.
      • Другие правила:
        • Основной класс и подкласс должны иметь 2 профессию;
        • Если вы меняете класс с Гладиатора 60 уровня на подкласс Рыцаря Шилен 45 уровня, то вашим основным классом станет Рыцарь Шилен 45 уровня. Гладиатор 60 уровня станет подклассом;
        • После смены класса раса вашего персонажа изменится на соответствующую новому классу;
        • Персонажи расы Камаэль могут сменить класс только на другой класс своей расы;
        • Смена класса на Арбитр (Judicator) доступна только с помощью специального квеста Семена Хаоса;
        • Сервис недоступен для смены класса на Террамант (Terramancer) и Хранитель Земли (Tectonic Sage);
        • Сервис недоступен, если вы совершили хотя бы один бой в текущем периоде Олимпиады;
        • Сервис недоступен, если персонаж имеет статус Героя;
        • Смена доступна только 1 раз в неделю.

     

     

     

     


     

     

     

     

    etc_bloodpledge_point_i00.png Клан

    А мы напоминаем, что на нашем проекте кланы это не просто "НВК ради пасивок", а множество дополнительных возможностей. Одной из таких возможностей являются клановые умения, позволяющие перевернуть драку в свою сторону, будь то битва за Эпик, РБ или за спот. Подробнее о всех активных клановых умениях можно почитать на нашей Википедии
    А в этом патчноуте, как результат доработки этой системы:

    • Добавлено новое умение клана: skill11560.png Clan Celestial Aegis: Дарует неуязвимость всем членам клана. 
      • Перезарядка 1800 секунд, фиксирована;
      • Стоимость: etc_broken_crystal_red_i00.pngpannel_rotten.pngProof of Loyalty х5;
      • Длительность:
        • 5 уровень клана: 10 секунд;
        • 6 уровень клана: 15 секунд;
        • 7 уровень клана: 20 секунд;
        • 8 уровень клана: 30 секунд.

     

     

     


     

     

     

    honors_ensoul_stone.pngpannel_rotten.png Аугментация бижутерии

    Мы переработали, актуализировали и в целом сделали максимально жизнеспособной систему аугментации бижутерии. Теперь это не просто "приятный бонус", а по своей полезности буст персонажа на уровне с аугментацией оружия, а может даже и выгоднее, в зависимости от ваших целей. Есть несколько очень важных правил, которые стоит знать прежде чем пользоваться этой возможностью буста своего персонажа:

    • Одинаковые Умения от разных Типов Бижутерии - работают друг с другом:
      • Кольцо на защиту от Паралича и Серьга на защиту от Паралича суммируются и работают вместе, так как это разный тип бижутерии;
      • По сути это не одинаковые умения, т.к. это "умение кольца" и "умение серьги", хоть они оба и дают Защиту от Паралича, с точки зрения игры это столь же разные бонусы, как если сравнивать бонус от СА оружия и полного комплекта брони.
    • Одинаковые Умения от одинаковых Типов Бижутерии - НЕ работают!!! друг с другом: 
      • Два Кольца за защиту от Паралича не будут давать двойную защиту, будет работать только один из двух одинаковых бонусов, точно так же как и с одинаковыми кольцами Ант Квины. С точки зрения игры это два одинаковых умения, работает одно из них, или то, у которого уровень выше.
    • Разные умения от одинаковых Типов Бижутерии - работают друг с другом:
      • Если в одном кольце - защита от Паралича, а в другом - защита от Шока - персонаж получит оба пассивных навыка. В этом случае тоже применим пример с Эпической бижутерией: логика точно такая, как с одетым кольцом Баюма и Ант Квины.
    • Получить Камень Жизни для бижутерии можно несколькими способами:
      • Достатьиз chest_of_dark_soul.pngChest with Life Stone;
      • Обменять у NPC Pushkin в кузнице Гирана 5 обычных камней на один для бижутерии в разделе ресурсов;
      • Обменять у любого кузнеца в разных городах.

    С вариантами добычи и общими правилами работы аугментированной бижутерии покончено, теперь перейдем к сути, а именно бонусам, которые можно получить:

    • Ожерелья:
      • Защита от какого то из атрибутов +10:
        • etc_water_stone_i00.pngОгня;
        • etc_water_stone_i00.pngВоды;
        • etc_wind_stone_i00.pngВетра;
        • etc_earth_stone_i00.pngЗемли;
        • etc_holy_stone_i00.pngСвятости;
        • etc_unholy_stone_i00.pngТьмы.
           
      • Атака одним из атрибутов +10:
        • etc_water_stone_i00.pngОгня;
        • etc_water_stone_i00.pngВоды;
        • etc_wind_stone_i00.pngВетра;
        • etc_earth_stone_i00.pngЗемли;
        • etc_holy_stone_i00.pngСвятости;
        • etc_unholy_stone_i00.pngТьмы.
           
      • Защита от одного из типов атаки +10%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
      • Атака от одного из типов атаки +10%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
    • Серьги:
      • Защита от какого то из атрибутов +7:
        • etc_water_stone_i00.pngОгня;
        • etc_water_stone_i00.pngВоды;
        • etc_wind_stone_i00.pngВетра;
        • etc_earth_stone_i00.pngЗемли;
        • etc_holy_stone_i00.pngСвятости;
        • etc_unholy_stone_i00.pngТьмы.
           
      • Атака одним из атрибутов +7:
        • etc_water_stone_i00.pngОгня;
        • etc_water_stone_i00.pngВоды;
        • etc_wind_stone_i00.pngВетра;
        • etc_earth_stone_i00.pngЗемли;
        • etc_holy_stone_i00.pngСвятости;
        • etc_unholy_stone_i00.pngТьмы.
           
      • Защита от одного из типов атаки +7%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
      • Атака от одного из типов атаки +7%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
    • Кольца:
      • Защита от какого то из атрибутов +5:
        • etc_water_stone_i00.pngОгня;
        • etc_water_stone_i00.pngВоды;
        • etc_wind_stone_i00.pngВетра;
        • etc_earth_stone_i00.pngЗемли;
        • etc_holy_stone_i00.pngСвятости;
        • etc_unholy_stone_i00.pngТьмы.
           
      • Атака одним из атрибутов +5:
        • etc_water_stone_i00.pngОгня;
        • etc_water_stone_i00.pngВоды;
        • etc_wind_stone_i00.pngВетра;
        • etc_earth_stone_i00.pngЗемли;
        • etc_holy_stone_i00.pngСвятости;
        • etc_unholy_stone_i00.pngТьмы.
           
      • Защита от одного из типов атаки +5%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
      • Атака от одного из типов атаки +5%:
        • skill0100.pngShock;
        • skill0129.pngPoison;
        • skill0096.pngBleed;
        • skill1069.pngSleep;
        • skill1170.pngParalyze;
        • skill1246.pngDerangement.
           
    • Стоимость аугментации и снятия аугмента с ожерелья:
      Бижутерия Вставка Изъятие
      Low C 200 Gemstone D 95 000 Adena
      Mid C 200 Gemstone D 115 000 Adena
      High C 200 Gemstone D 150 000 Adena
      Top C 200 Gemstone D 210 000 Adena
      Low B 300 Gemstone D 240 000 Adena
      Top B 300 Gemstone D 270 000 Adena
      Low A 200 Gemstone С 330 000 Adena
      Top A 200 Gemstone С 390 000 Adena
      TT\Dynasty 250 Gemstone С 480 000 Adena
      Morai\Immortal 250 Gemstone С 480 000 Adena
      Vesper 480 Gemstone В 1 400 000 Adena
      Vorpal 480 Gemstone В 2 800 000 Adena
      Elegia 480 Gemstone В 3 600 000 Adena
    • Стоимость аугментации и снятия аугмента с серьги:
      Бижутерия Вставка Изъятие
      Low C 150 Gemstone D 72 000 Adena
      Mid C 150 Gemstone D 86 000 Adena
      High C 150 Gemstone D 112 000 Adena
      Top C 150 Gemstone D 157 000 Adena
      Low B 200 Gemstone D 180 000 Adena
      Top B 200 Gemstone D 202 000 Adena
      Low A 150 Gemstone С 247 000 Adena
      Top A 150 Gemstone С 292 000 Adena
      TT\Dynasty 185 Gemstone С 360 000 Adena
      Morai\Immortal 185 Gemstone С 360 000 Adena
      Vesper 360 Gemstone В 1 050 000 Adena
      Vorpal 360 Gemstone В 2 100 000 Adena
      Elegia 360 Gemstone В 2 700 000 Adena
    • Стоимость аугментации и снятия аугмента с кольца:
      Бижутерия Вставка Изъятие
      Low C 100 Gemstone D 47 500 Adena
      Mid C 100 Gemstone D 57 500 Adena
      High C 100 Gemstone D 75 000 Adena
      Top C 100 Gemstone D 105 000 Adena
      Low B 150 Gemstone D 120 000 Adena
      Top B 150 Gemstone D 135 000 Adena
      Low A 100 Gemstone С 165 000 Adena
      Top A 100 Gemstone С 195 000 Adena
      TT\Dynasty 125 Gemstone С 240 000 Adena
      Morai\Immortal 125 Gemstone С 240 000 Adena
      Vesper 240 Gemstone В 700 000 Adena
      Vorpal 240 Gemstone В 1 400 000 Adena
      Elegia 240 Gemstone В 1 800 000 Adena

     

     

     

    Вам будет необходимо воспользоваться нашим image.png Updater для того, чтобы обновление отображалось корректно. 
    Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления.

     

     

    с ❤️, E-Global & Averia

  18.  

     

     

    Dear friends!
    As the Open Beta Test progressed, some improvements and changes became necessary. Thank you for your feedback, thanks to it your game will become more interesting, logical and comfortable.
    Patchnote for your attention 🙃

     

     

     

     

     

    image.png OBT (Set for OBT 20.10 at 18:00)

     

    • etc_scroll_of_enchant_weapon_i04.png Weapon enchanting:
      • The restriction on weapon sharpening has been lifted;
      • At the Olympics, weapons sharpened higher than +12 will have the same characteristics as +12 weapons.
         
    • etc_scroll_of_enchant_armor_i04.png Enchanting armor and jewelry:
      • The upper limit for enchanting armor and jewelry has been increased to +8 (inclusive);
      • At the Olympiad, jewelry and armor above +7 will give characteristics as +7;
      • At the Olympiad, set bonuses from OE armor sets will work correctly (i.e. the bonus level will correspond to the enchantment level);
        • The technical implementation of separating these bonuses for Olympiad and outside Olympiad within the framework of OBT is too complex.
           
    • etc_fire_stone_i00.pngAttribute:
      • From 18:00 Stones will be available, but NOT ATT crystals;
      • For weapons from grade B, A, S - 150 ATT stones;
      • It is no longer possible to insert ATT into B grade armor;
      • For A grade armor - 30 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types;
      • For armor of grades S/ S+ - 60 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; 
      • The 3rd part of the OBT will have Crystals and 120x3 armor.
         
    • image.png Level Limit:
      • Maximum level - 79;
      • Server rates and other settings remain the same as they will be at the start of the server (stage 1);
        • That is, you can test new grades and skills, if you are interested, as well as exping in the conditions of starting a server with current rates.
          Hidden text

           

          Etc_exp_point_i00.png Character Leveling

          Level Exp from monsters Exp from raid bosses
          1 - 19 х3 - x2 х1.25
          20 - 29 х2 - х1 х1.25 - x1.5
          30 - 54 х1 х1.5
          55 and 00.00% - 55 and 100.00% х1 х1
          56 and 00.00% - 56 and 100.00% х0.1 х0.2
          57 and 00.00% - 57 and 100.00% х0.08 х0.15
          58 and 00.00% - 58 and 100.00% х0.06 х0.125
          59 and 00.00% - 59 and 100.00% х0.04 х0.1
          60 and 00.00% - 60 and 100.00% х0.02 х0.05
          61 and further х0.01 х0.02

           


    • image.png The work of skills within the window of OBT:
      We were faced with a rather non-trivial task, how to familiarize players within the window of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way:
      • Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year).
        • skill1191.png Resist Fire Increases. Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth.
        • skill1083.png Surrender to Fire gives 30% vulnerability to the Fire element and 5% protection from the Water element.
           
      • Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year).
        • skill1191.png Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill.
        • skill1083.png Surrender to Fire  +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment.
           
    • image.jpeg Misc:
      • Adjusted armor_t91_u_i00.png Dynasty/ armor_t101_u_i00.png Moirai/ armor_t96_u_i00.png Vesper/ armor_t94_u_i03.png Vorpal/ armor_t97_u_i00.png Elegia in the OBT store
      • Stores were located in different cities
        • Note! Now, when opening the List of Store Products, the dialogue window with the NPC does not close. So now you do 1 click instead of ~5. MasterWork cares about you ❤️

     

     

     


     

     

     

     

    skill0003.png Skills

    • skill1374.pngHeroic Valor (Heroes):
      • +7% P. and M. Def., +80% resistance to buff-canceling attacks. (At the start of the season);
      • Will increase up to +15% P. and M. Def. in the future;
      • Available from the first heroes, November 20 at 00:00;
      • Works on Alliance.
         
    • skill11372.png Single Gift of Seraphim (Elemental Summoner) New skill:
      • Complete analogue of skill11372.pngGift of Seraphim in terms of characteristics;
      • Casts to target;
      • Applicable only in a group;
      • Application range 400 units;
      • Base cooldown 4 seconds;
      • Cost: 30-60 MP.
         
    • skill1332.png Single Blessing of Seraphim (Elemental Summoner) New skill:
      • Complete analog to skill1332.pngBlessing of Seraphim in terms of characteristics;
      • Casts to target;
      • Applicable only in a group;
      • Application range 400 units;
      • Base cooldown 4 seconds;
      • Cost: 30-60 MP.
         
    • skill1331.png Single Blessing of Queen (Warlock)New skill:
      • Complete analog to skill1331.pngBlessing of Queen in terms of characteristics;
      • Casts to target;
      • Applicable only in a group;
      • Cast range 400 units;
      • Base cooldown 4 seconds;
      • Cost: 30-60 MP.
         
    • skill11846.png Single Gift of Queen (Warlock)New skill:
      • Complete analog of skill11846.pngGift of Queen in terms of characteristics;
      • Casts to target;
      • Applicable only in a group;
      • Cast range 400 units;
      • Base cooldown 4 seconds;
      • Cost: 30-60 MP.
         
    • skill1909.png Single Shadow Blessing (Phantom Summoner)New skill:
      • Complete analog to skill1909.pngShadow Blessing in terms of characteristics;
      • Casts to target;
      • Applicable only in a group;
      • Cast range 400 units;
      • Base cooldown 4 seconds;
      • Cost: 30-60 MP.
         
    • skill1913.png Single Shadow Gift (Phantom Summoner)New skill:
      • Complete analog to  skill1913.pngShadow Gift in terms of characteristics;
      • Casts to target;
      • Applicable only in a group;
      • Cast range 400 units;
      • Base cooldown 4 seconds;
      • Cost: 30-60 MP.
         
    • skill0254.pngSpoil (Dwarven Fighter):
      • The range of cast has been increased to 70 units.
         
    • skill0042.pngSweeper (Dwarven Fighter):
      • The range of application has been increased to 70 units.
         
    • skill1015.pngBattle Heal (Human Mystic, Elven Mage, Dark Mage, Dwarven Mystic):
      • Level 1 is learned automatically;
      • Level 2 and all levels after have been removed from auto-learning.
         
    • skill0345.pngSonic Rage (Gladiator):
      • Added a new skill learning level:
        • Learning level: 55;
        • Allows you to accumulate the 4th charge level.
      • So now:
        • Level 55 character - 1st skill level: 4 charges;
        • Level 60 character - 2nd skill level: 5 charges;
        • Level 66 character - 3rd skill level: 6 charges;
        • Level 70 character - 4th skill level: 7 charges;
        • Level 78 character - 5th skills level: 8 charges. 
      • The base chance of a critical attack with a skill (x2 damage) increases with the level of the skill.
         
    • skill0346.pngRaging Force (Tyrant):
      • Added a new skill learning level:
        • Learning level: 55;
        • Allows you to accumulate the 4th charge level.
      • So now:
        • Level 55 character - 1st skill level: 4 charges;
        • Level 60 character - 2nd skill level: 5 charges;
        • Level 66 character - 3rd skill level: 6 charges;
        • Level 70 character - 4th skill level: 7 charges;
        • Level 78 character - 5th skills level: 8 charges. 
      • The base chance of a critical attack with a skill (x2 damage) increases with the level of the skill.
         
    • skill32621.pngRune of Repeal (Terramancer):
      • Requires  etc_spell_books_assistance_i00.pngSpellbook: Cancel & Rune of Repeal to learn.

    • skill32624.pngPoisoned Dust (Terramancer):
      • Requires etc_spell_books_element_i00.pngSpellbook: Decay & Poisoned Dust to learn.
         
    • skill32627.pngEarth Eruption (Terramancer):
      • Requires  etc_spell_books_element_i00.pngSpellbook: Rain of Fire & Earth Eruption to learn.
         
    • skill1417.pngAura Flash (Terramancer):
      • Requires etc_spell_books_element_i00.pngSpellbook: Aura Flash to learn.
    • skill32631.pngSeed of Earth (Terramant):
      • Requires  etc_spell_books_assistance_i00.pngSpellbook: Seed of Fire & Seed of Earth.
         
    • skill1288.pngAura Symphony (Terramant):
      • etc_spell_books_element_i00.pngRequires Spellbook: Aura Symphony to study.
         
    • skill32626.pngMudslide (Terramant):
      • etc_spell_books_element_i00.pngRequires Spellbook: Inferno & Mudslide to study.
         
    • skill1293.pngElemental Symphony (Terramant):
      • etc_spell_books_element_i00.pngRequires Spellbook: Elemental Assault to learn.
         
    • skill1285.pngSeed of Fire (Warlock):
      • Requires etc_spell_books_assistance_i00.pngSpellbook: Seed of Fire to study.
         
    • skill1286.pngSeed of Water (Еlemental Summoner):
      • Requires etc_spell_books_assistance_i00.pngSpellbook: Seed of Water to study.
         
    • skill1287.pngSeed of Wind (Рhantom Summoner):
      • Requires etc_spell_books_assistance_i00.pngSpellbook: Seed of Wind to study.
         
    • skill0446.pngDodge (Plainswalker):
      • Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. Skills. 
         
    • skill0447.pngCounterattack (Abyss Walker):
      • Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage of M. Skills and reflecting 50% of damage from normal melee attacks.
         
    • skill0948.pngEye for Eye (Berserker):
      • Now, in addition to the Chance to reflect damage, P. Skills and Reflect damage from normal melee attacks, also gives a chance to reflect damage M. skills:
        • Level 1: 60 study level:
          • 30% normal melee damage reflected and 30% chance to reflect physical damage. Skills, + 20% chance to reflect damage M. skills.
        • Level 2: 70 study level:
          • 50% chance to reflect normal melee damage and 90% chance to reflect P. Skills, + 30% chance to reflect damage M. skills.
        • Level 3: 79 study level:
          • 70% Reflect Normal Melee Damage and 70% Chance to Reflect P. Skills, + 40% chance to reflect damage M. skills.
        • Level 4: 83 study level:
          • 90% chance to reflect normal melee damage and 90% chance to reflect P. Skills, + 50% chance to reflect damage M. skills.
             
    • skill0810.pngVanguard (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
      • Now 2 new skills have become available in transformation:
        • royal_sacrifice.png Royal Sacrifice New skill: You increase P. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. 
          • Cost: 90 MP;
          • Reload time: 60 seconds;
          • Application range: 600 units;
          • Level to learn: 49.
             
        • skill0528.pngShield of Faith  New skill: P. Def. +900, M. Def. +600 for all group members. Also, while the skill is active, tank takes 30% damage instead of group members.
          • Has 3 levels of learning:
            • Level 1: 58 level to learn;
            • Level 2: 70 level to learn;
            • Level 3: 79 level to learn.
          • Cost: 66 MP;
          • Cooldown: 900 seconds;

     

     

     


     

     

     

     

    etc_jewel_box_i00.png Items

    • Soul Crystal Changes etc_soul_stone_i00.png : 
      • weapon_arthro_nail_i01.pngArthro Nail
        • SA Critical Poison replaced with Health (Increases the amount of HP by 25%).
           
      • weapon_bellion_cestus_i01.pngBellion Cestus
        • SA Critical Poison replaced with Focus (Increases physical critical attack chance by 64.5).
           
      • weapon_hazard_bow_i01.pngBow of Peril
        • SA Cheap Shot replaced with Focus (Increases physical critical attack chance by 54).
           
      • weapon_hell_hound_i01.pngHell Hound
        • SA Cheap Shot replaced with Focus (Increases physical critical attack chance by 54).
           
    • br_vitality_day_i00.pngpanel_sa.pngVitality Rune: Holds an Energy bar: 
      • Added the effect of increasing movement speed by 15 in a peaceful zone.
      • The rune can be purchased from NPC Butler:
        • Duration 1 hour - 1 MS;
        • Duration 24 hours - 3 MS;
        • Duration 7 days - 10 MS.
      • The rune keeps the Energy bar at a level of at least 25% without a premium account and at least 50% with one, that is, it actually increases the experience gained by 25% or 50%, respectively, and after this update it makes your character more mobile in the peaceful zone. The time saved on browsing the market or running between NPCs on quests can now be spent on more necessary things, quality or fun.
         
    • etc_reaper_i00.pngHarvester:
      • The range of cast has been increased to 70 units.
         
    • There can be many Rings of Baium, ~50 per year, but the First Ring of Baium is only one per year... 
      • Added the ability to upgrade the first Epic Jewelry without losing its “Superiority”.
         
    • The M. Def. of Epic jewelry at the start of the season is slightly reduced, it will increase as the server develops and new grades are opened:
      • At the start of the season:
        • accessory_ring_of_core_i00.pngRing of Core  - 48 M. Def.;
        • core1.pngEnchanted Ring of Core - 48 M. Def.;
        • core2.pngRefined Ring of Core - 48 M. Def.;
        • accessory_ring_of_queen_ant_i00.pngRing of Queen Ant - 48 M. Def.;
        • accessory_earring_of_zaken_i00.pngZaken's Earring - 71  M. Def.;
        • accessory_earring_of_orfen_i00.pngEarring of Orfen  - 71 M. Def.;
        • orphan1.pngEnchanted Earring of Orfen  - 71 M. Def.;
        • orfen2.pngRefined Earring of Orfen - 71 M. Def.
      • When S+ grades appear:
        • accessory_ring_of_core_i00.pngRing of Core  - 48 M. Def.;
        • core1.pngEnchanted Ring of Core - 56 M. Def.;
        • core2.pngRefined Ring of Core - 62 M. Def.;
        • accessory_ring_of_queen_ant_i00.pngRing of Queen Ant - 56 M. Def.;
        • accessory_ring_of_queen_ant_i03.pngEnchanted Ring of Queen Ant 62 M. Def.;
        • accessory_earring_of_zaken_i00.pngZaken's Earring - 80  M. Def.;
        • accessory_earring_of_zaken_i03.pngEnchanted Zaken's Earring  - 94  M. Def.;
        • accessory_earring_of_orfen_i00.pngEarring of Orfen  - 71 M. Def.;
        • orphan1.pngEnchanted Earring of Orfen  - 80 M. Def.;
        • orfen2.pngRefined Earring of Orfen - 94 M. Def.;
        • accessory_ring_of_baium_i00.pngRing of Baium  - 62 M. Def.;
        • accessory_ring_of_baium_i03.pngEnchanted Ring of Baium - 62 Маг. Защ.;
        • beleth_ring.pngBeleth's Ring -  62 M. Def.;
        • accessory_earring_of_antaras_i00.pngEarring of Antharas  - 94 M. Def.;
        • accessory_necklace_of_valakas_i00.pngNecklace of Valakas -  125 M. Def.;
        • accessory_necklace_of_frintessa_i00.pngFrintezza's Necklace -  125 M. Def.;
        • accessory_necklace_of_frintessa_i04.pngEnchanted Frintezza's Necklace -  131 M. Def.;
        • accessory_necklace_of_frintessa_i07.pngSupreme Frintezza's Necklace  - 138 M. Def.
    • etc_fruit_juice_glass_bottle_i11.pngFull Bottle of Souls - 10 Souls
      • Now you can set it to automatic use.

         

     

     


     

     

     

     

    skillraid.png Raid Bosses

    • The most current Bosses "flag" the character attacking them(that means you enter PvP mode and your nickname become purple):
      • As the server develops, the pool of these Bosses will change. Thus, at the start of the server, the “Tiger” at the waterfall will have a "flag", but the “Rat” at Giran will not. In the future, when the level cap is 70+, “Tiger” at the waterfall will not "flag", but “Thanatos” will.
         
    • For “famous” Raid Bosses, the corresponding weapon has been added to the drop with a symbolic chance (about 1%):
      • Ice Fairy Sirra:
        • weapon_sirr_blade_i00.pngpannel_unconfirmed.pngUnidentified Sirra's Blade.

      • Death Lord Ipos:
        • weapon_sword_of_ipos_i00.pngpannel_unconfirmed.pngUnidentified Sword of Ipos.

      • Flame of Splendor Barakiel:
        • weapon_barakiel_axe_i00.pngpannel_unconfirmed.pngUnidentified Barakiel's Axe.

      • Beast Lord Begemoth:
        • weapon_tuning_fork_of_behemoth_i00.pngpannel_unconfirmed.pngUnidentified Behemoth's Tuning Fork.

      • Storm Winter Naga:
        • weapon_naga_storm_i00.pngpannel_unconfirmed.pngUnidentified Naga Storm.

      • Gargoyle Lord Tiphon:
        • weapon_tiphon_spear_i00.pngpannel_unconfirmed.pngUnidentified Tiphon's Spear.

      • Queen Shyeed:
        • weapon_shyid_bow_i00.pngpannel_unconfirmed.pngUnidentified Shyeed's Bow.

      • Krokian Padisha Sobbek:
        • weapon_sobekk_hurricane_i00.pngpannel_unconfirmed.pngUnidentified Sobekk's Hurricane.

      • Queen Themis:
        • weapon_tongue_of_themis_i00.pngpannel_unconfirmed.pngUnidentified Themis' Tongue.

      • Shilen`s Messenger Cabrio:
        • weapon_hand_of_cabrio_i00.pngpannel_unconfirmed.pngUnidentified Cabrio's Hand.
           
      • Immortal Savior Mardil:
        • br_wp_wind_of_mardil_i00.pngpannel_unconfirmed.pngUnidentified Mardil's Flabellum

     

     

     

     

     

     

     

     

    You will need to use our image.png Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. 

     

     

    with ❤️, E-Global & Averia

  19.  

     

     

     

    image.png OBT (Set for OBT 20.10 at 18:00)

     

    • etc_scroll_of_enchant_weapon_i04.png Weapon enchanting:
      • The restriction on weapon sharpening has been lifted;
      • At the Olympics, weapons sharpened higher than +12 will have the same characteristics as +12 weapons.
         
    • etc_scroll_of_enchant_armor_i04.png Enchanting armor and jewelry:
      • The upper limit for enchanting armor and jewelry has been increased to +8 (inclusive);
      • At the Olympiad, jewelry and armor above +7 will give characteristics as +7;
      • At the Olympiad, set bonuses from OE armor sets will work correctly (i.e. the bonus level will correspond to the enchantment level);
        • The technical implementation of separating these bonuses for Olympiad and outside Olympiad within the framework of OBT is too complex.
           
    • etc_fire_stone_i00.pngAttribute:
      • From 18:00 Stones will be available, but NOT ATT crystals;
      • For weapons from grade B, A, S - 150 ATT stones;
      • It is no longer possible to insert ATT into B grade armor;
      • For A grade armor - 30 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types;
      • For armor of grades S/ S+ - 60 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; 
      • The 3rd part of the OBT will have Crystals and 120x3 armor.
         
    • image.png Level Limit:
      • Maximum level - 79;
      • Server rates and other settings remain the same as they will be at the start of the server (stage 1);
        • That is, you can test new grades and skills, if you are interested, as well as exping in the conditions of starting a server with current rates.
          Hidden text

           

          Etc_exp_point_i00.png Character Leveling

          Level Experience from Monsters Experience from RB
          1 - 19 х3 - x2 x1.25
          30 - 39 x2 - x1 x1.25 - x1.5
          40 - 49 x1 x1.5
          50 - 56 and 100% x1 x1
          57 - 64 x0.1 - x0.01 x0.2 - x0.02

           


    • image.png The work of skills within the window of OBT:
      We were faced with a rather non-trivial task, how to familiarize players within the window of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way:
      • Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year).
        • skill1191.png Resist Fire Increases Resistance to Fire by $s1. Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth.
        • skill1083.png Surrender to Fire  level 15 gives 30% vulnerability to the Fire element and 5% protection from the Water element.
           
      • Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year).
        • skill1191.png Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill.
        • skill1083.png Surrender to Fire  +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment.
           
    • image.jpeg Misc:
      • Adjusted armor_t91_u_i00.png Dynasty/ armor_t101_u_i00.png Moirai/ armor_t96_u_i00.png Vesper/ armor_t94_u_i03.png Vorpal/ armor_t97_u_i00.png Elegia in the OBT store
      • Stores were located in different cities
        • Note! Now, when opening the List of Store Products, the dialogue window with the NPC does not close. So now you do 1 click instead of ~5. MasterWork cares about you ❤️

     

     

     

     

     

    You will need to use our image.png Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. 

     

     

    with ❤️, E-Global & Averia

  20.  

     

     

     

    Дорогие друзья!

    По мере течения Открытого Бета Тестирования возникла необходимость некоторых доработок и изменений. Спасибо за ваш фидбек, благодаря нему ваша игра станет более интересной, логичной и комфортной.
    К вашему вниманию Патчноут 🙃

     

     

     

    image.png ОБТ (Установлено для ОБТ 20.10 в 18:00)

    • etc_scroll_of_enchant_weapon_i04.png Заточка оружия:
      • Снято ограничение на заточку оружия;
      • На Олимпиаде оружие заточенное выше чем +12, будет иметь характеристики как +12 оружие.
         
    • etc_scroll_of_enchant_armor_i04.png Заточка брони и бижутерии:
      • Увеличен верхний предел заточки брони и бижутерии до +8 включительно;
      • На Олимпиаде бижутерия и броня выше +7 будет давать характеристики как +7;
      • На Олимпиаде сетовые бонусы от ОЕ комплектов брони будут работать корректно(т.е уровень бонуса будет соответствовать уровню заточки);
        • Слишком сложная техническая реализация разделения данных бонусов под Олимп и вне олимпа в рамках ОБТ.
           
    • etc_fire_stone_i00.pngАтрибут:
      • С 18:00 будут доступны Камни, но НЕ кристаллы АТТ.;
      • В оружие от рангов B, А, S - 150 АТТ камнями;
      • В броню ранга B - больше нельзя вставить АТТ;
      • В броню ранга А - 30 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов;
      • В броню рангов S/ S+ - 60 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; 
      • На 3-й части ОБТ будут Кристаллы и 120х3 броня.
         
    • image.png Ограничение уровней:
      • Максимальный уровень - 79;
      • Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап);
        • Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами.
          Скрытый текст

           

          Etc_exp_point_i00.png Прокачка Персонажа

          Уровень Опыт с Монстров Опыт с РБ
          1 - 19 х3 - x2 х1.25
          30 - 39 х2 - х1 х1.25 - x1.5
          40 - 49 х1 х1.5
          50 - 56 и 100% х1 х1
          57 - 64 х0.1 - х0.01 х0.2 - х0.02

           

    • image.png Работа умений в рамках ОБТ:
      Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ:
      • Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года).
        • skill1191.png Resist FireIncreases Resistance to Fire by $s1. 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле.
        • skill1083.png Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды.
          Enemy's Resistance to Fire -$s1.
          Cancels Resist Fire effect from the target.
      • Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года).
        • skill1191.png Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения.
        • skill1083.png Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения.
    • image.jpeg Разное:
      • Скорректировали armor_t91_u_i00.png Dynasty / armor_t101_u_i00.png Moirai / armor_t96_u_i00.png Vesper / armor_t94_u_i03.png Vorpal / armor_t97_u_i00.png Elegia в ОБТ магазине
      • Магазины расставили по разным городам
        • Обратите внимание! Теперь открывая Список Товаров магазина у вас не закрывается окно диалога с НПЦ. Таким образом теперь вы делаете 1 нажатие вместо ~5. MasterWork о вас заботится ❤️

     

     

     

     

     

    Вам будет необходимо воспользоваться нашим image.png Updater для того, чтобы обновление отображалось корректно. 
    Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления.

     

     

    с ❤️, E-Global & Averia

  21.  

     

     

    Дорогие друзья!
    По мере течения Открытого Бета Тестирования возникла необходимость некоторых доработок и изменений. Спасибо за ваш фидбек, благодаря нему ваша игра станет более интересной, логичной и комфортной.
    К вашему вниманию Патчноут 🙃

     

     

     

     

     

    image.png ОБТ (Установлено для ОБТ 20.10 в 18:00)

     

    • etc_scroll_of_enchant_weapon_i04.png Заточка оружия:
      • Снято ограничение на заточку оружия;
      • На Олимпиаде оружие заточенное выше чем +12, будет иметь характеристики как +12 оружие.
         
    • etc_scroll_of_enchant_armor_i04.png Заточка брони и бижутерии:
      • Увеличен верхний предел заточки брони и бижутерии до +8 включительно;
      • На Олимпиаде бижутерия и броня выше +7 будет давать характеристики как +7;
      • На Олимпиаде сетовые бонусы от ОЕ комплектов брони будут работать корректно(т.е уровень бонуса будет соответствовать уровню заточки);
        • Слишком сложная техническая реализация разделения данных бонусов под Олимп и вне олимпа в рамках ОБТ.
           
    • etc_fire_stone_i00.pngАтрибут:
      • С 18:00 будут доступны Камни, но НЕ кристаллы АТТ.;
      • В оружие от рангов B, А, S - 150 АТТ камнями;
      • В броню ранга B - больше нельзя вставить АТТ;
      • В броню ранга А - 30 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов;
      • В броню рангов S/ S+ - 60 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; 
      • На 3-й части ОБТ будут Кристаллы и 120х3 броня.
         
    • image.png Ограничение уровней:
      • Максимальный уровень - 79;
      • Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап);
        • Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами.
          Скрытый текст

           

          Etc_exp_point_i00.png Прокачка Персонажа

          Уровень Опыт с Монстров Опыт с РБ
          1 - 19 х3 - x2 х1.25
          20 - 29 х2 - х1 х1.25 - x1.5
          30 - 54 х1 х1.5
          55 и 00.00% - 55 и 100.00% х1 х1
          56 и 00.00% - 56 и 100.00% х0.1 х0.2
          57 и 00.00% - 57 и 100.00% х0.08 х0.15
          58 и 00.00% - 58 и 100.00% х0.06 х0.125
          59 и 00.00% - 59 и 100.00% х0.04 х0.1
          60 и 00.00% - 60 и 100.00% х0.02 х0.05
          61 и далее  х0.01 х0.02

           


    • image.png Работа умений в рамках ОБТ:
      Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ:
      • Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года).
        • skill1191.png Resist Fire 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле.
        • skill1083.png Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды.
           
      • Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года).
        • skill1191.png Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения.
        • skill1083.png Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения.
           
    • image.jpeg Разное:
      • Скорректировали armor_t91_u_i00.png Dynasty / armor_t101_u_i00.png Moirai / armor_t96_u_i00.png Vesper / armor_t94_u_i03.png Vorpal / armor_t97_u_i00.png Elegia в ОБТ магазине
      • Магазины расставили по разным городам
        • Обратите внимание! Теперь открывая Список Товаров магазина у вас не закрывается окно диалога с НПЦ. Таким образом теперь вы делаете 1 нажатие вместо ~5. MasterWork о вас заботится ❤️

     

     

     


     

     

     

     

    skill0003.png Умения

    • skill1374.pngHeroic Valor (Heroes):
      • +7% Физ. и Маг. Защиты, +80%  защита от отмены эффектов. ( На старте сезона );
      • Будет увеличиваться вплоть до +15% Физ. и Маг защиты в дальнейшем;
      • Доступно с первых геройств, 20 Ноября в 00:00;
      • Работает на Альянс.
         
    • skill11372.png Single Gift of Seraphim (Elemental Summoner) Новое умение:
      • Полный аналог skill11372.pngGift of Seraphim по характеристикам;
      • Применяется на цель;
      • Применяется только в группе;
      • Дальность применения 400 единиц;
      • Базовый откат 4 секунды;
      • Стоимость: 30-60 МР.
         
    • skill1332.png SingleBlessing of Seraphim (Elemental Summoner) Новое умение:
      • Полный аналог skill1332.pngBlessing of Seraphim по характеристикам;
      • Применяется на цель;
      • Применяется только в группе;
      • Дальность применения 400 единиц;
      • Базовый откат 4 секунды;
      • Стоимость: 30-60 МР.
         
    • skill1331.png SingleBlessing of Queen (Warlock) Новое умение:
      • Полный аналог skill1331.pngBlessing of Queen по характеристикам;
      • Применяется на цель;
      • Применяется только в группе;
      • Дальность применения 400 единиц;
      • Базовый откат 4 секунды;
      • Стоимость: 30-60 МР.
         
    • skill11846.png SingleGift of Queen (Warlock) Новое умение:
      • Полный аналог skill11846.pngGift of Queen по характеристикам;
      • Применяется на цель;
      • Применяется только в группе;
      • Дальность применения 400 единиц;
      • Базовый откат 4 секунды;
      • Стоимость: 30-60 МР.
         
    • skill1909.png SingleShadow Blessing (Phantom Summoner) Новое умение:
      • Полный аналог skill1909.pngShadow Blessing по характеристикам;
      • Применяется на цель;
      • Применяется только в группе;
      • Дальность применения 400 единиц;
      • Базовый откат 4 секунды;
      • Стоимость: 30-60 МР.
         
    • skill1913.png SingleShadow Gift (Phantom Summoner) Новое умение:
      • Полный аналог skill1913.pngShadow Gift по характеристикам;
      • Применяется на цель;
      • Применяется только в группе;
      • Дальность применения 400 единиц;
      • Базовый откат 4 секунды;
      • Стоимость: 30-60 МР.
         
    • skill0254.pngSpoil (Dwarven Fighter):
      • Увеличена дальности применения до 70 единиц.
         
    • skill0042.pngSweeper (Dwarven Fighter):
      • Увеличена дальности применения до 70 единиц.
         
    • skill1015.pngBattle Heal (Human Mystic, Elven Mage, Dark Mage, Dwarven Mystic):
      • 1 уровень изучается автоматически;
      • 2 уровень и все последующие удалены из автоизучения.
         
    • skill0345.pngSonic Rage (Gladiator):
      • Добавлен новый уровень изучения умения:
        • Уровень изучения: 55;
        • Дает возможность накопить 4й уровень заряда.
      • Таким образом теперь:
        • 55-й ур. персонажа - 1-й ур. умения: 4 зарядки;
        • 60-й ур. персонажа - 2-й ур. умения: 5 зарядок;
        • 66-й ур. персонажа - 3-й ур. умения: 6 зарядок;
        • 70-й ур. персонажа - 4-й ур. умения: 7 зарядок;
        • 78-й ур. персонажа - 5-й ур. умения: 8 зарядок. 
      • Базовый шанс критической атаки умением (х2 урон) увеличивается с ростом уровня умения.
         
    • skill0346.pngRaging Force (Tyrant):
      • Добавлен новый уровень изучения умения:
        • Уровень изучения: 55;
        • Дает возможность накопить 4й уровень заряда.
      • Таким образом теперь:
        • 55-й ур. персонажа - 1-й ур. умения: 4 зарядки;
        • 60-й ур. персонажа - 2-й ур. умения: 5 зарядок;
        • 66-й ур. персонажа - 3-й ур. умения: 6 зарядок;
        • 70-й ур. персонажа - 4-й ур. умения: 7 зарядок;
        • 78-й ур. персонажа - 5-й ур. умения: 8 зарядок. 
      • Базовый шанс критической атаки умением (х2 урон) увеличивается с ростом уровня умения.
         
    • skill32621.pngRune of Repeal (Terramant):
      • Для изучения требуется etc_spell_books_assistance_i00.pngSpellbook: Cancel & Rune of Repeal.

    • skill32624.pngPoisoned Dust (Terramant):
      • Для изучения требуется etc_spell_books_element_i00.pngSpellbook: Decay & Poisoned Dust.
         
    • skill32627.pngEarth Eruption (Terramant):
      • Для изучения требуется etc_spell_books_element_i00.pngSpellbook: Rain of Fire & Earth Eruption.
         
    • skill1417.pngAura Flash (Terramant):
      • Для изучения требуется etc_spell_books_element_i00.pngSpellbook: Aura Flash.
         
    • skill32631.pngSeed of Earth (Terramant):
      • Для изучения требуется etc_spell_books_assistance_i00.pngSpellbook: Seed of Fire & Seed of Earth.
         
    • skill1288.pngAura Symphony (Terramant):
      • Для изучения требуется etc_spell_books_element_i00.pngSpellbook: Aura Symphony.
         
    • skill32626.pngMudslide (Terramant):
      • Для изучения требуется etc_spell_books_element_i00.pngSpellbook: Inferno & Mudslide.
         
    • skill1293.pngElemental Symphony (Terramant):
      • Для изучения требуется etc_spell_books_element_i00.pngSpellbook: Elemental Assault.
         
    • skill1285.pngSeed of Fire (Warlock):
      • Для изучения требуется etc_spell_books_assistance_i00.pngSpellbook: Seed of Fire.
         
    • skill1286.pngSeed of Water (Еlemental Summoner):
      • Для изучения требуется etc_spell_books_assistance_i00.pngSpellbook: Seed of Water.
         
    • skill1287.pngSeed of Wind (Рhantom Summoner):
      • Для изучения требуется etc_spell_books_assistance_i00.pngSpellbook: Seed of Wind.
         
    • skill0446.pngDodge (Plainswalker):
      • Теперь кроме 90% шанса уклониться от Физ. Умений - даёт также 50% шанс уклониться от Маг. Умений. 
         
    • skill0447.pngCounterattack (Abyss Walker):
      • Теперь помимо 90% шанса отразить урон Физ. Умений - даёт 50% шанс отразить урон Маг. умений и отражение 50% урона от обычных атак в ближнем бою.
         
    • skill0948.pngEye for Eye (Berserker):
      • Теперь помимо Шанса отразить урон Физ. Умений и отражения урон от обычных атак в ближнем бою, также даёт шанс отразить урон Маг. умений:
        • 1 уровень: 60 уровень изучения:
          • 30% отражение обычного урона в ближнем бою и 30% шанс отразить урон Физ. Умений, + 20% шанс отразить урон Маг. умений.
        • 2 уровень: 70 уровень изучения:
          • 50% отражение обычного урона в ближнем бою и 90% шанс отразить урон Физ. Умений, + 30% шанс отразить урон Маг. умений.
        • 3 уровень: 79 уровень изучения:
          • 70% отражение обычного урона в ближнем бою и 70% шанс отразить урон Физ. Умений, + 40% шанс отразить урон Маг. умений.
        • 4 уровень: 83 уровень изучения:
          • 90% отражение обычного урона в ближнем бою и 90% шанс отразить урон Физ. Умений, + 50% шанс отразить урон Маг. умений.
             
    • skill0810.pngVanguard (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
      • Теперь в трансформации стали доступными 2 новых умения:
        • royal_sacrifice.png Royal Sacrifice Новое умение: Вы увеличиваете Физ. и Маг. Защиту цели (сопартийца) на 30%, при этом переносите на себя 90% от входящего по нему урона. 
          • Стоимость: 90 МР;
          • Время перезарядки: 60 секунд;
          • Дальность применения: 600 единиц;
          • Уровень изучения: 49.
             
        • skill0528.pngShield of Faith Новое умение: Физ. Защ. +900, Маг. Защ. +600 у всех членов группы. А также во время действия умения получает вместо членов группы 30% урона.
          • Имеет 3 уровня изучения:
            • 1 уровень: 58 уровень изучения;
            • 2 уровень: 70 уровень изучения;
            • 3 уровень: 79 уровень изучения.
          • Стоимость: 66 МР;
          • Время перезарядки: 900 секунд;

     

     

     


     

     

     

     

    etc_jewel_box_i00.png Предметы

    • Изменения etc_soul_stone_i00.png Soul Crystal: 
      • weapon_arthro_nail_i01.pngArthro Nail
        • SА Critical Poison заменено на Health (Увеличивает количество НР на 25%).
           
      • weapon_bellion_cestus_i01.pngBellion Cestus
        • SА Critical Poison заменено на Focus (Увеличивает шанс физической критической атаки на 64.5).
           
      • weapon_hazard_bow_i01.pngBow of Peril
        • SА Cheap Shot заменено на Focus (Увеличивает шанс физической критической атаки на 54).
           
      • weapon_hell_hound_i01.pngHell Hound
        • SА Cheap Shot заменено на Focus (Увеличивает шанс физической критической атаки на 54).
           
    • br_vitality_day_i00.pngpanel_sa.pngVitality Rune: Удерживает полоску Энергии: 
      • Добавлен эффект увеличения скорости перемещения на 15 в мирной зоне.
      • Руну можно купить у NPC Butler:
        • Длительностью 1 час - 1 МС;
        • Длительностью 24 часа - 3 МС;
        • Длительностью 7 дней - 10 МС.
      • Руна удерживает полоску Энергии на уровне не ниже 25% без наличия премиум аккаунта и не ниже 50% с наличием, то есть фактически увеличивает получаемый опыт на 25% или 50% соответственно, к тому же после этого обновления делает вашего персонажа более мобильным в мирной зоне. Время, сэкономленное на просмотре рынка или беготне между NPC по квестам, теперь можно будет потратить на более нужные вещи, кач или фан.
         
    • etc_reaper_i00.pngHarvester:
      • Увеличена дальность применения до 70 единиц.
         
    • Колец Баюма может быть много, ~50 в год, но Первое Кольцо Баюма — только одно в году... 
      • Добавлена возможность улучшения первой Эпической бижутерии без потери ее "Первенства".
         
    • Магическая защита Эпической бижутерии на старте сезона немного снижена, она будет увеличиваться по мере развития сервера и открытию новых грейдов:
      • На старте сезона:
        • accessory_ring_of_core_i00.pngRing of Core - 48 Маг. Защ.;
        • core1.pngEnchanted Ring of Core - 48 Маг. Защ.;
        • core2.pngRefined Ring of Core - 48 Маг. Защ.;
        • accessory_ring_of_queen_ant_i00.pngRing of Queen Ant - 48 Маг. Защ.;
        • accessory_earring_of_zaken_i00.pngZaken's Earring - 71 Маг. Защ.;
        • accessory_earring_of_orfen_i00.pngEarring of Orfen - 71 Маг. Защ.;
        • orfen1.pngEnchanted Earring of Orfen - 71 Маг. Защ.;
        • orfen2.pngRefined Earring of Orfen - 71 Маг. Защ.
           
      • При появлении грейдов S+:
        • accessory_ring_of_core_i00.pngRing of Core - 48 Маг. Защ.;
        • core1.pngEnchanted Ring of Core - 56 Маг. Защ.;
        • core2.pngRefined Ring of Core - 62 Маг. Защ.;
        • accessory_ring_of_queen_ant_i00.pngRing of Queen Ant - 56 Маг. Защ.;
        • accessory_ring_of_queen_ant_i03.pngEnchanted Ring of Queen Ant 62 Маг. Защ.;
        • accessory_earring_of_zaken_i00.pngZaken's Earring - 80 Маг. Защ.;
        • accessory_earring_of_zaken_i03.pngEnchanted Zaken's Earring - 94 Маг. Защ.;
        • accessory_earring_of_orfen_i00.pngEarring of Orfen - 71 Маг. Защ.;
        • orfen1.pngEnchanted Earring of Orfen - 80 Маг. Защ.;
        • orfen2.pngRefined Earring of Orfen - 94 Маг. Защ.
        • accessory_ring_of_baium_i00.pngRing of Baium - 62 Маг. Защ.;
        • accessory_ring_of_baium_i03.pngEnchanted Ring of Baium - 62 Маг. Защ.;
        • beleth_ring.pngBeleth's Ring - 62 Маг. Защ.;
        • accessory_earring_of_antaras_i00.pngEarring of Antharas - 94 Маг. Защ.;
        • accessory_necklace_of_valakas_i00.pngNecklace of Valakas - 125 Маг. Защ.;
        • accessory_necklace_of_frintessa_i00.pngFrintezza's Necklace - 125 Маг. Защ.;
        • accessory_necklace_of_frintessa_i04.pngEnchanced Frintezza's Necklace - 131 Маг. Защ.;
        • accessory_necklace_of_frintessa_i07.pngSupreme Frintezza's Necklace - 138 Маг. Защ.
           
    • etc_fruit_juice_glass_bottle_i11.pngFull Bottle of Souls - 10 Souls
      • Теперь можно поставить на автоматическое использование.

         

     

     


     

     

     

     

    skillraid.png Рейдовые Боссы

    • Наиболее актуальные Боссы флагают атакующего их персонажа:
      • По мере развития сервера пул этих Боссов будет меняться. Таким образом на старте сервера "Тигр" у водопада будет флагать, а "Крыса" у Гирана - нет. В дальнейшем, когда кап уровней будет 70+ "Тигр" у водопада не будет флагать, а "Танатос" - будет.
         
    • "Именитым" Рейдовым Боссам добавлено к выпадению соответствующее оружие с символическим шансом (около 1%):
      • Ice Fairy Sirra:
        • weapon_sirr_blade_i00.pngpannel_unconfirmed.pngUnidentified Sirra's Blade.

      • Death Lord Ipos:
        • weapon_sword_of_ipos_i00.pngpannel_unconfirmed.pngUnidentified Sword of Ipos.

      • Flame of Splendor Barakiel:
        • weapon_barakiel_axe_i00.pngpannel_unconfirmed.pngUnidentified Barakiel's Axe.

      • Beast Lord Begemoth:
        • weapon_tuning_fork_of_behemoth_i00.pngpannel_unconfirmed.pngUnidentified Behemoth's Tuning Fork.

      • Storm Winter Naga:
        • weapon_naga_storm_i00.pngpannel_unconfirmed.pngUnidentified Naga Storm.

      • Gargoyle Lord Tiphon:
        • weapon_tiphon_spear_i00.pngpannel_unconfirmed.pngUnidentified Tiphon's Spear.

      • Queen Shyeed:
        • weapon_shyid_bow_i00.pngpannel_unconfirmed.pngUnidentified Shyeed's Bow.

      • Krokian Padisha Sobbek:
        • weapon_sobekk_hurricane_i00.pngpannel_unconfirmed.pngUnidentified Sobekk's Hurricane.

      • Palibati Queen Themis:
        • weapon_tongue_of_themis_i00.pngpannel_unconfirmed.pngUnidentified Themis' Tongue.

      • Shilen`s Messenger Cabrio:
        • weapon_hand_of_cabrio_i00.pngpannel_unconfirmed.pngUnidentified Cabrio's Hand.
           
      • Immortal Savior Mardil:
        • br_wp_wind_of_mardil_i00.pngpannel_unconfirmed.pngUnidentified Mardil's Flabellum
           
      • Daimon the White-Eyed:
        • weapon_crystal_of_deamon_i00.pngpannel_unconfirmed.pngUnidentified Daimon Crystal

     

     

     

     

     

     

     

     

    Вам будет необходимо воспользоваться нашим image.png Updater для того, чтобы обновление отображалось корректно. 
    Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления.

     

     

    с ❤️, E-Global & Averia

  22.  

     

     

    Дорогі друзі!
    За традицією, що склалася, за день до відкриття ОБТ нового сезону ми публікуємо порцію оновлень здебільшого спрямовану на поліпшення геймплею нового сезону. Але гравці сервера Eternal також оцінять більшість змін через зручність і корисність нововведень.
    До вашої уваги Патчноут 🙃

     

     

     

     

     

     

     

     

    etc_jewel_box_i00.png Предмети

    Загальна тема концепції з Предметів на MasterWork вже актуалізована та доступна за цим посиланням .

    Для більшого розмаїття варіантів бусту персонажа та актуалізації сетів З рангу, ми переробили більшість із них. Тепер вибита річ під час грінда чи рейду не буде просто кристалами, а буде частиною сета, який варто збирати.

    Встановити назву Новенькі характеристики
    Кільчужний Набір (Chain Mail Set)
    Складається з 3 предметів + щит: Chain Hood

    armor_leather_helmet_i00.pngChain
    armor_t48_u_i00.pngMail Shirt
    armor_t48_l_i00.png
    shield_chain_shield_i00.png

    LVC (DEX) +2

    ЛВК (DEX) +2
    Фіз. Зах. проти Кинджалів +6%
    Якщо екіпіровано щит: Макс. HP +198

    Кільчужний Набір Гномів (Dwarven Chain Set) НОВИЙ
    комплект, складається з 4 предметів + щит: Dwarven Chain

    armor_t60_u_i00.pngMail Shirt
    armor_t60_l_i00.png
    armor_t60_g_i00.png
    armor_t60_b_i00.png
    shield_dwarven_chain_shield_i00.png


    ВІН (CON) +3

    ВИН (CON) +3
    Якщо екіпірований щит: Повернення будь-якої шкоди: +5.00%

    Композитний Набір (Composite Set)
    Тепер складається з 4 предметів + щит:

    armor_leather_helmet_i00.pngComposite Helmet
    armor_t61_ul_i00.pngComposite Armor
    armor_t61_g_i00.pngComposite Gauntlets
    armor_t61_b_i00.pngComposite Boots
    shield_composite_shield_i00.pngComposite Shield


    Якщо екіпіровано щит: Блок Магії +3 од.

    Маг. Зах. +5.26%
    Ліміт ваги, що переноситься +5795
    Якщо екіпірований щит: Блок Магії +3 од.

    Повний Латний Набір ( Full Plate Set)
    Тепер складається з 4 предметів + щит: Full

    armor_leather_helmet_i00.pngPlate Helmet Full Plate
    armor_t62_ul_i00.pngArmor
    armor_t62_g_i00.png
    armor_t62_b_i00.png
    shield_full_plate_shield_i00.png


    СІЛ (STR) +1
    Ефект Вампіра +4.00%

    СІЛ (STR) +1
    Макс. HP +270
    Ефект Вампіра +4.00%
    Якщо екіпірований щит: Шанс Блоку Щитом +5.26%

    Сет із Каленного Міфрилу (Reinforced Mithril Set)
    Складається з 3 предметів:

    armor_t47_u_i00.pngMithril Shirt
    armor_t47_l_i00.pngReinforced Mithril Gaiters
    armor_t42_b_i00.pngReinforced Mithril Boots


    Ухиляння від Фіз. та Маг. вмінь +4.00%
    Швидк. Біга +3

    Ухилення +4
    Ухиляння від Фіз. та Маг. вмінь +4.00%
    Швидк. Біга +3

    Латний шкіряний набір (Plated Leather Set)
    Складається з 3 предметів:

    armor_t47_u_i00.pngPlated Leather
    armor_t47_l_i00.pngPlated Leather Gaiters

    armor_t47_b_i00.pngPlated Leather Boots


    Без змін

    СІЛ (STR) +4, ВІН (CON) -1

    Набір з Грубої Шкіри (Rind Leather Set)
    НОВИЙ комплект, складається з 4 предметів:

    armor_t49_u_i00.pngRind Leather Armor Rind Leather
    armor_t49_l_i00.pngGaiters
    armor_t49_g_i00.png
    armor_t49_b_i00.png

     


    СІЛ (STR) +2
    Швидк. Атк. +4.00%

    СІЛ (STR) +2
    Швидк. Атк. +4.00%

    Шкіряний Набір Тека (Theca Leather Set) Тепер
    складається з 4 предметів:

    armor_t63_u_i00.pngTheca Leather Armor Theca Leather
    armor_t63_l_i00.pngGaiters
    armor_t63_g_i00.png
    armor_t63_b_i00.png


    LVC (DEX) +2

    LVK (DEX) +2
    фіз. Зах. +5,26%

    Шкіряний Набір Дрейка (Drake Leather Set)
    Тепер складається з 3 предметів:

    armor_t21_ul_i00.pngDrake Leather Armor
    armor_t21_g_i00.pngDrake Leather Gloves
    armor_t21_b_i00.pngDrake Leather Boots


    LVC (DEX) +2

    LVC (DEX) +2
    Маг. захист +5,26%

    Набір Карміана (Karmian Set) - без змін
    Складається з 3 предметів:
    Верх + Низ + Рукавички

    armor_t53_u_i00.pngKarmian Tunic
    armor_t53_l_i00.pngKarmian Stockings
    armor_t53_g_i00.pngKarmian Gloves


    Без змін

    Швидкість. Маг. +15.00%
    Фіз. Зах. +5.26%

    Набір Друк (Set of Seal)
    НОВИЙ комплект складається з 3 предметів:

    armor_t44_ul_i00.pngRobe of Seal
    armor_t44_g_i00.png
    armor_t44_b_i00.png


    Оцінка. Маг. +15,00%
    Маг. Для «С. +5,26%

    Оцінка. Маг. +15,00%
    Маг. Для «С. +5,26%

    Набір Демона (Demon's Set)
    Тепер складається з 4 предметів:

    armor_t54_u_i00.pngDemon's Tunic
    armor_t54_l_i00.pngDemon's Stockings
    armor_t54_g_i00.pngDemon's Gloves
    armor_t54_b_i00.pngDemon's Boots


    MDR (ВІТ) +1, ДУХ (ЧОЛОВІКИ) -1
    Шанс Маг. Крит. +25,00%

    ІНТ(INT)+4, ДУХ(MEN)-1
    Макс. HP -270
    Шанс Маг. Крит. +25.00%

    Набір Святості
    Тепер складається з 4 предметів:

    armor_t57_u_i00.pngDivine Tunic
    armor_t57_l_i00.pngDivine Stockings
    armor_t57_g_i00.pngDivine Gloves
    armor_t67_b_i00.pngDivine Boots


    МДР (WIT) +1, ІНТ (INT) -1
    Сила вихідного лікування +52 од.

    МДР (WIT) +2, ІНТ (INT) -2
    Фіз. Зах. +5.26%
    Макс. MP +171
    Сила вихідного лікування +52 од.

     


    • Комплекти З рангу за купони:
      • Для сервера Eternal :
        • Тепер замість мінімального набору комплекту (у деяких випадках тіло+шолом) видається повний комплект броні, що складається з 4 (у разі цілісного обладунку) або 5 предметів;
        • Тепер до обміну на купон є більше сетів. Як приклад, тепер можна з важких комплектів вибрати Full Plate Set, Composite Set, Dwarven Chain Set, а не тільки Full Plate Set як було раніше.
           
      • Для 4-го сезону MasterWork :
        • Комплекти З рангу з'являться в наборах орієнтовно з 13 листопада .
        • Усі гравці, які придбали Стартові Набори, до введення купонів отримають їх окремо після моменту введення.
          • Зверніть увагу:
            • При купівлі etc_box_of_adventure_2_i00.pngpannel_wisdom.pngStarter Set  ви отримуєте coupon_arm_c.pngpannel_armor.pngPersonal Coupon (armor) ;
            • При купівлі etc_box_of_adventure_3_i00.pngpannel_intrepid.pngUnique Set  ви отримуєте  coupon_arm_c.pngpannel_armor.pngPersonal Coupon (armor) та coupon_weapon_c.pngpannel_weapon.pngPersonal Coupon (weapon) ;
            • Незалежно від того, скільки наборів ви придбаєте - ви все одно отримаєте один екземпляр.

     

     

     


     

     

     

     

    skill0003.png Навички

    Щоб ускладнити та викоренити абуз деяких умінь на реінвайтах запроваджено нову механіку. Вона полягає в тому, що певні вміння йдуть на 15 секундну перезарядку, у разі, якщо вміння було готове до застосування або часу перезарядки залишалося менше 15 секунд, при прийомі в групу персонажа володаря умінь або прийом у групу нових членів цим персонажем.
    Вищезгадану зміну зазнали такі вміння:

    • skill0915.pngТанець берсерка (Bladedancer);
    • skill0914.pngSong of Purification (Swordsinger);
    • skill1427.pngParty Flames of Invincibility (Overlord);
    • skill1470.pngПрахна (арбалестер);
    • skill0528.pngЩит Віри (Паладин, Темний Месник, Лицар Храму, Лицар Шилієн);
    • skill0785.pngЗначок бойового полум'я (Паладин);
    • skill0787.pngБойовий дотик Єви (Храмовий лицар);
    • skill0789.pngBattle Spirit of Shillien (Лицар Шилієн);
    • skill1476.pngAppetite for Destruction (Інспектор);
    • skill1477.pngVampiric Impulse (Інспектор);
    • skill1478.pngІнстинкт захисту (Інспектор);
    • skill1479.pngЧарівний Імпульс (Ревізор);
    • skill1428.pngMass Recharge (Elven Elder, Shillien Elder);
    • skill1506.pngБлагословення Єви (Ельфійський Старійшина);
    • skill1507.pngВолодар вампірів (Старійшина Шилієн);
    • skill1426.pngЧудо (єпископ);
    • skill1425.pngПоле Очищення (Єпископ);
    • skill1505.pngПіднесена самопожертва (єпископ);
    • skill1411.pngМістичний імунітет (Пророк);
    • skill1284.pngБлок "Наспів помсти".

     

    Зміни вмінь

    • skill0341.pngДотик життя:
      • Змінено рівні вивчення:
        • 1 рівень: 
          • Рівень вивчення: 56;
          • Необхідне SP: 80000.
        • 2 рівень:
          • Рівень вивчення: 68;
          • Необхідне SP: 320000.
        • 3 рівень:
          • Без зміни вивчається на 78-му рівні персонажа.
             
    • skill0342.pngДотик смерті:
      • Змінено рівні вивчення:
        • 1 рівень: 
          • Рівень вивчення: 56;
          • Необхідне SP: 80000.
        • 2 рівень:
          • Рівень вивчення: 68;
          • Необхідне SP: 320000.
        • 3 рівень:
          • Без зміни вивчається на 78-му рівні персонажа.
             
    • skill0283.pngВикликати темну пантеру:
      • Вміння Скасувати Пантери з'являється на 5-му рівні Заклику Пантери. Вивчається на 66 рівні персонажа;
      • На 5, 6, 7 рівні призову пантери скасовує до 1 позитивного ефекту з мети. (Раніше скасовував до 2х);
      • При покращенні вміння на +1 і вище, вміння Скасувати Пантери скасовує до 2-х ефектів.
         
    • skill1506.pngБлагословення Єви:
      • Уміння можна використовувати тільки на себе або члена групи.
         
    • skill1507.pngВолодар вампірів:
      • Уміння можна використовувати тільки на себе або члена групи.
         
    • skill0352.pngУдар щитом:
      • Базовий час дії збільшено з 2 до 4 секунд;
      • Уміння розбите на 7 рівнів вивчення;
      • З базовим шансом 80% скасовує ефект мети;
      • З базовим шансом 80% приголомшує ціль. Залежить від мети Con;
      • Доступні гілки покращення:
        • Зниження захисту від АТТ вогню, аж до -50;
        • Зниження захисту від АТТ води, аж до -50;
        • Зниження захисту від АТТ землі, аж до -50;
        • Зниження захисту від вітру АТТ, аж до -50.
           
    • skill1255.pngВідкликання вечірки - Clan Hall:
      • Базовий час застосування вміння 20 секунд;
      • Доступно до застосування лише за наявності Клан Холла;
      • Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні;
      • Вартість вивчення:
        • 95 000 СП;
        • 100  etc_scroll_of_return_agit_i00.pngScroll of Escape: Clan Hall.
      • Має загальний час перезаряджання з вміннями:
        • Party Recall - Фортеця;
        • Party Recall - Замок;
        • Відкликання партії.
    • skill1255.png Party Recall - Фортеця:
      • Базовий час застосування вміння 20 секунд;
      • Доступно до застосування лише за наявності Форту;
      • Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні;
      • Вартість вивчення:
        • 95 000 СП;
        • 100  etc_scroll_of_return_castle_i00.pngScroll of Escape: Fortress
      • Має загальний час перезаряджання з вміннями:
        • Party Recall - Сlan Hall;
        • Party Recall - Замок;
        • Відкликання партії.
           
    • skill1255.png Відкликання вечірки - Замок:
      • Базовий час застосування вміння 20 секунд;
      • Доступно до застосування лише за наявності Замку;
      • Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні;
      • Вартість вивчення:
        • 95 000 СП;
        • 100  etc_scroll_of_return_castle_i00.pngScroll of Escape: Castle.
      • Має загальний час перезаряджання з вміннями:
        • Party Recall - Сlan Hall;
        • Party Recall - Фортеця;
        • Відкликання партії.
           
    • skill1220.pngБлейз:
      • На 9-23 рівнях вміння перезаряджання відв'язане від вміння  skill1558.pngDimension Spiral;
      • 9 рівень уміння НЕ вивчається автоматично під час взяття другої професії;
        • Тепер ви вивчаєте його самостійно і воно більше не "відкатуватиметься" через звернення до служби підтримки.
      • Час перезаряджання становить 6 секунд, фіксовано.
         
    • skill1175.pngAqua Swirl:
      • На 9-23 рівнях вміння перезаряджання відв'язане від вміння  skill1558.pngDimension Spiral;
      • 9 рівень уміння НЕ вивчається автоматично під час взяття другої професії;
        • Тепер ви вивчаєте його самостійно і воно більше не "відкатуватиметься" через звернення до служби підтримки.
      • Час перезаряджання становить 6 секунд, фіксовано.
         
    • skill1333.pngВикликати пасльонову:
      • Перезаряджання вміння саммона  skill0000.pngShade Sacrifice скоригована і тепер залежить від рівня Nightshade;
        • На початкових рівнях Nightshade перезаряджання становить 6 секунд;
        • До максимального рівня вивчення перезаряджання знижується до 3 секунд.
           
    • illusionimmersion.pngІлюзійне занурення: 
      • на 10 сек. дає імунітет всім негативним ефектам, шанс 25/ 35/ 50% ухилитися від будь-яких Фіз./ Маг. умінь. Ефект працює при HP персонажа < 60/70/80% .
        • Зверніть увагу! Використовувати вміння ви можете на будь-якій кількості HP, проте ефект буде працювати лише на зазначених вище відсотках здоров'я.
      • Час дії збільшено до 10 секунд всіх рівнях;
      • Вимоги до кількості НР змінено:
        • 1 рівень: 60%;
        • 2 рівень: 70%;
        • 3 рівень: 80%.
           
    • image.png Rat in Corner (Нове Уміння)
      • Збільшує кап проходження "Blow" умінь до 100%, коли НР опускається нижче за певний рівень. Кап без використання вміння залишає 80%;
      • Уміння має 3 рівні:
        • 1 рівень:
          • Рівень вивчення: 49;
          • Необхідне SP: 35000;
          • Ефект працює коли HP персонажа < 40%.
        • 2 рівень:
          • Рівень вивчення: 64;
          • Необхідне SP: 320000;
          • Ефект працює коли HP персонажа < 50%.
        • 3 рівень:
          • Рівень вивчення: 76;
          • Необхідне SP: 8000000;
          • Ефект працює коли HP персонажа < 60%.
      • Доступна гілка покращення вміння:
        • При покращенні на +1 збільшує вимоги до кількості НР персонажа:
          • +1 Ефект працює коли HP персонажа < 61%;
          • +15 Ефект працює коли HP персонажа < 75%.
      • Додаткова інформація для учасників Великої Олімпіади допитливих гравців:
        • Йдеться саме про i_fatal_blow уміння зі своїми верхнім порогом проходження в 80.00%;
        • До i_backstab з їх "3% верхній ліміт в обличчя, 100% верхній ліміт у спину" це НЕ відноситься;
        • Відповідно, skill0263.png Deadly Blow, але НЕ skill0030.png  Backstab.
        • Цікаві статті щодо цього:
    • skill0483.pngЩит меча:
      • Уміння видалено з вивчення професії Inspector.
         
    • skill11869.png Soul Guardian (Нове Уміння) :
      • Збільшує фіз. Зах. на 1600, але знижує швидкість пересування на 80%;
      • Час дії: 30 секунд;
      • Базовий час перезаряджання 15 хвилин;
      • Взаємозамінюється з умінням  skill0622.pngUltimate Escape.

    • skill1514.pngДушевний бар'єр:
      • Час дія збільшено з 10 до 15 секунд;
      • При покращенні вміння на "Час":
        • Знижено бонус від покращення, на максимальному рівні заточування тривалість ефекту залишилася 40 секунд.
           
    • skill0509.pngКровотеча:
      • На всіх рівнях сила вміння збільшена на 65%;
      • Додана можливість критичної атаки умінням (залежить від Str);
      • Шанс проходження кровотечі значно збільшено;
      • Потужність кровотечі зростає з рівнем покращення вміння:
        • При заточенні на "Потужність" шкода кровотечею зростає більше, ніж при заточенні на "Шанс";
      • Гілка покращення "Вартість" видалена.
         
    • skill1233.pngРозпад:
      • Змінено стихію вміння, тепер уміння має 20 базових АТТ стихії вогню. (сумується з АТТ вашої зброї);
      • Доступна гілка покращення "Потужність":
        • По +5 до періодичних втрат від отрути за +1 до рівня заточування.
           
    • skill32624.pngОтруєний пил:
      • Доступна гілка покращення "Потужність":
        • По +5 до періодичних втрат від отрути за +1 до рівня заточування.
           
    • skill0021.pngВідновлення отрути:
      • Максимальний рівень вміння зцілює від отрути будь-якого рівня.
         
    • skill0061.pngЛікування кровотечі:
      • Максимальний рівень вміння зцілює від кровотечі будь-якого рівня.
         
    • skill0129.pngотрута:
      • Крім отрути накладає на ціль знижуючий ефект:
        • Швидкість міграції мети до -10%;
        • Силу вхідного лікування до -15%;
      • Незначно збільшено шанс проходження;
      • Базовий час застосування зменшено. Залежить від швидкості магії;
      • Базовий час перезаряджання трохи збільшено, становить 5 секунд;
      • Доступна гілка покращення "Потужність":
        • +2 до періодичних втрат від отрути за +1 до заточування.
           
    • skill1445.png Здатися темряві:
      • Доступно до вивчення професії Spellhowler з 40 рівня;
      • При проходженні скасовує із мети  skill1393.pngResist Dark;
        • До введення АТТ:
          • Знижує захист від Темряви на 30%.
        • Після введення АТТ:
          • Має +20 АТТ темряви, який підсумовується з вашим атакуючим АТТ;
          • Знижує захист мети від АТТ темряви на 30;
          • Доступна гілка покращення на "Потужність":
            • Збільшує зниження опору мети до атрибуту темряви -2 за кожні +1 до заточування.
    • skill1182.pngResist Aqua:
      • Доступно до вивчення професії Elven Elder:
        • 1 рівень: вивчається на 58 рівні персонажа;
        • 2 рівень: вивчається на 62 рівні персонажа;
        • 3 рівень: вивчається на 66 рівні персонажа.
      • До введення АТТ на сезонному сервері:
        • Збільшує Захист від Води на 15/23/30%, але знижує Захист від Вогню, Вітру, Землі на 3/5/7%. 
      • З введенням АТТ:
        • Збільшує захист від АТТ води на 10/15/20 одиниць;
        • Доступна гілка покращення "Потужність":
          • Збільшує на +2 до захисту від АТТ води за кожні +1 до заточування, до 70 захисту від АТТ води.
             
    • skill1043.pngСвята зброя : (Фофет, Ельфійський Старійшина, Шилієн Старійшина, Єпископ)
      • Видалені неактуальні гілки покращення, на Час та Вартість.
      • Нагадуємо:
        • На нашому сервері була актуалізована гілка Потужності, внаслідок чого було скориговано значення збільшення АТТ при заточенні:
          • Було: +20 АТТ за +0, +30 АТТ за +1, +50 АТТ за +30;
          • Зараз: +20 ATT при +0, +21 ATT при +1, +50 ATT при +30.
             
    • skill1443.pngТемна зброя:
      • Доступно для вивчення класу Necromancer:
        • Рівень вивчення 46.
      • До введення АТТ:
        • Наділяє зброю темною атакою.
      • З введенням АТТ:
        • Збільшує атаку атрибутом темряви на +20.
      • Доступна гілка покращення "Потужність":
        • +1 до бонусу атаки атрибутом темряви за кожні +1 до заточення.
           
    • Вступне слово по skill1352.png Резистам (на прикладі skill1191.pngResist Fire) :
      • На етапі без атрибуту:
        • Збільшує опірність до стихії вогню на 30%, знижує захист від вітру, води та землі на 7%.
      • На етапі з атрибутами:
        • Збільшує захисний АТТ вогню на 20
        • При заточуванні на "Потужність" додає по +2 до захисного АТТ за кожен +1 до заточування, аж до 70 захисту.
           
    • skill1191.pngResist Fire - Чаклун, Пророк
      • Видалені неактуальні гілки покращення, на Час та Вартість.
      • Нагадуємо:
        • На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70.
           
    • skill1182.pngResist Aqua - Spellsinger, Prophet, Elven Elder
      • Видалені неактуальні гілки покращення, на Час та Вартість.
      • Нагадуємо:
        • На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70.
           
    • skill1189.pngResist Wind - Spellhowler, Prophet, Shillien Elder 
      • Видалені неактуальні гілки покращення, на Час та Вартість.
      • Нагадуємо:
        • На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70.
           
    • skill1548.pngОпір Землі - Геомант, Пророк
      • Видалені неактуальні гілки покращення, на Час та Вартість.
      • Нагадуємо:
        • На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70.
           
    • skill1392.pngResist Holy - Prophet, Shillien Elder
      • Видалені неактуальні гілки покращення, на Час та Вартість.
      • Нагадуємо:
        • На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ зростає від +30 до +80.
           
    • skill1393.pngResist Dark - Некромант, Пророк, Старійшина Ельфів
      • Видалені неактуальні гілки покращення, на Час та Вартість.
      • Нагадуємо:
        • На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ зростає від +30 до +80.
           
    • skill1263.pngПрокляття морок:
      • Завдає шкоди Темряві.
      • Має 20 атакуючих атрибутів Темряви. (сумується з АТТ вашої зброї);
      • З високим шансом накладає на мету негативний ефект, який:
        • До введення АТТ:
          • Знижує магічний захист мети на 15%;
          • Знижує опір всім 6 стихіям на 5-10%, залежно від рівня вміння.
        • З введенням АТТ:
          • Знижує магічний захист мети на 15%;
          • Знижує всі 6 типів захисного АТТ мети на 5-25, залежно від рівня вміння.
      • Доступна гілки покращення:
        • Час:
          • Збільшує час негативного ефекту на +1 секунду за кожні +1 до заточування.
        • Шанс:
          • Збільшує шанс проходження негативного ефекту на +1% за кожен +1 до заточування.
        • Незалежно від вибору гілки поліпшення із заточуванням зростає зниження захисного АТТ мети, від -25 захисного АТТ у непокрашеного вміння, до -50 у покращеного на +30 вміння.
           
    • skill0785.pngЗначок бойового полум'я:
      • Знижено час перезаряджання з 12 до 10 хвилин.
         
    • skill0787.pngБойовий дотик Єви:
      • Знижено час перезаряджання з 12 до 10 хвилин;
      • Тепер можна використовувати одночасно з Touch of Life;
      • Не можна використовувати одночасно з  skill0785.pngBattle Flame Icon та  skill0789.pngBattle Spirit of Shillien;
      • Діє на членів групи:
        • 1 рівень:
          • Рівень вивчення: 60;
          • Час дії: 20 секунд;
          • Збільшує швидкість фізичної атаки на 15%;
          • Збільшує швидкість пересування на 15;
          • Збільшує ухилення на 5;
          • Збільшує відновлення НР на 25 затік;
          • Захист від негативних ефектів 40%;
          • Захист від спалювання МР+40%;
          • Потужність лікування +30%;
          • Відновлює 50% максимальної кількості НР члена групи.
        • 2 рівень:
          • Рівень вивчення: 72;
          • Час дії: 25 секунд;
          • Збільшує швидкість фізичної атаки на 18%;
          • Збільшує швидкість пересування на 18;
          • Збільшує ухилення на 6;
          • Збільшує відновлення НР на 30 затік;
          • Захист від негативних ефектів 40%;
          • Захист від спалювання МР+40%;
          • Потужність лікування +30%;
          • Відновлює 50% максимальної кількості НР члена групи.
        • 3 рівень:
          • Рівень вивчення: 79;
          • Час дії: 30 секунд;
          • Збільшує швидкість фізичної атаки на 21%;
          • Збільшує швидкість пересування на 21;
          • Збільшує ухилення на 7;
          • Збільшує відновлення НР на 35 затік;
          • Захист від негативних ефектів 40%;
          • Захист від спалювання МР+40%;
          • Потужність лікування +30%;
          • Відновлює 50% максимальної кількості НР члена групи.
        • 4 рівень:
          • Рівень вивчення: 83;
          • Час дії: 60 секунд;
          • Збільшує швидкість фізичної атаки на 30%;
          • Збільшує швидкість пересування на 30;
          • Збільшує відхилення на 10;
          • Збільшує відновлення НР на 50 затік;
          • Захист від негативних ефектів 40%;
          • Захист від спалювання МР+40%;
          • Потужність лікування +30%;
          • Відновлює 50% максимальної кількості НР члена групи.
             

    • skill0789.pngБойовий дух Шилієн:
      • Знижено час перезаряджання з 12 до 10 хвилин.
         
    • image.png Evs's Bane (Нове Уміння)
      • Б'є по меті у ближній дистанції, завдаючи Фіз. збитки з можливістю Крит. удару.
      • Вивчається з 55 рівня професії Temple knight, має 10 рівнів вивчення;
      • З дуже високим шансом накладає 15-секундний негативний ефект: -50% до лікування мети (за аналогією з Curse Disease Necromancer'a);
      • Час перезаряджання фіксований, становить 60 секунд;
      • Використовується тільки при екіпірованому мечі або сокирі;
      • Доступно 2 гілки покращення:
        • Потужність: Збільшує силу вміння;
        • Перезаряджання: Знижує перезаряджання на 1 секунду за кожні +1 до рівня заточування.
           
    • image.png Shield Whirlwind (Нове вміння) :
      • Кидає в ціль щит з дистанції від 200 до 600, завдаючи Фіз. збитки з можливістю Крит. удару та понад удар.
      • Вивчається з 52 рівня у професій Temple Knight та Shillien Knight, має 11 рівнів вивчення;
      • З високим шансом накладає 2-секундний негативний ефект, який:
        • Перемикає мету противника на щит, що метнув;
        • Зменшує швидкість бігу, атаки та магії на 75%.
      • Час перезаряджання 30 секунд, не фіксовано;
      • Для використання необхідні Щит та мінімальна дистанція в 200 до мети;
      • Доступно 2 гілки покращення вміння:
        • Дистанція: Збільшує дистанцію застосування вміння на +10 за кожні +1 до заточування;
        • Потужність: Збільшує силу вміння.
           
    • skill0010.pngВикликати штормовий куб:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.
           
    • skill0022.pngВикликати вампірський куб:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає необхідності постійно перевикликати кубик для нормальної роботи;
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.
      • Шанс використання кубика збільшено.
         
    • skill0067.pngВикликати куб життя:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.

    • skill0449.pngВикликати привабливий куб:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.

    • skill1279.pngВиклик обов'язкового куба:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.

    • skill1280.pngВикликати Aqua Cubic:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.

    • skill1281.pngВикликати Spark Cubic:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.
           
    • skill11755.pngВикликати помічника:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.

    • skill0779.pngВикликати розумний кубик:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.

    • skill0033.pngВикликати Phantom Cubic:
      • Час життя кубика НЕ БУЛО  збільшено і все ще триває 15 хвилин (залишилося без змін);
      • Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи.
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.
           
    • skill0278.pngВикликати Viper Cubic:
      • Час життя кубика збільшено з 15 до 60 хвилин;
      • Збільшено кількість успішних каст кубика. Тепер немає необхідності постійно перевикликати кубик для нормальної роботи;
        • Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи;
        • З новою зміненою механікою кубик працює коректно протягом усього часу життя.
      • Частота спрацьовування кубика збільшена у 2.5 рази;
      • Тепер кубик накладає один із двох негативних ефектів із шансом 50\50:
        • skill1168.pngpanel_2.pngCubic Poison  (старий ефект);
        • skill1263.pngПрокляття морок:
          • З високим шансом накладає на мету негативний ефект, який:
            • До введення АТТ:
              • Знижує магічний захист мети на 15%;
              • Знижує опір всім 6 стихіям на 5-10%, залежно від рівня вміння.
            • З введенням АТТ:
              • Знижує магічний захист мети на 15%;
              • Знижує всі 6 типів захисного АТТ мети на 5-25, залежно від рівня вміння.
                 
    • skill0912.pngВикликати Імперського Фенікса:
      • Вміння розбито на 2 рівні:
        • 1 рівень:
          • Рівень вивчення: 78;
          • Закликає слабшого фенікса, який не має вміння Phoenix Cleanse.
        • 2 рівень:
          • Рівень вивчення: 83
          • Без змін.
             
    • image.png Sticky Bomb (Нове Уміння)
      •  Гарантовано чіпляє до противника-гравця (тільки до гравця) бомбу-липучку, яка уповільнює його на 15% швидкості бігу і вибухає через 10 секунд, завдаючи шкоди як носію, так і цілям в радіусі 200 від носія.
      • Доступний для професії Warsmith;
      • Рівень вивчення: 60;
      • Імовірність завдати критичної (х2) шкоди умінням - 50%.
         
    • armordestruction.pngetc_level_panel_lv1.pngArmor Destruction: При фіз. атаці ви пробиваєте броню супротивника, знижуючи його захист від кастетів.
      • Вміння доопрацьоване і працює як замислювалося спочатку, з механіки стаків;
      • Існує 5 рівнів вивчення:
        • 1 рівень:
          • Рівень вивчення: 52;
          • Знижує захист від кастетів на 3%.
        • 2 рівень:
          • Рівень вивчення: 60;
          • Знижує захист від кастетів на 3% => 6%.
        • 3 рівень:
          • Рівень вивчення: 68;
          • Знижує захист від кастетів на 3% => 6% => 9%.
        • 4 рівень:
          • Рівень вивчення: 74;
          • Знижує захист від кастетів на 3% => 6% => 9% => 12%.
        • 5 рівень:
          • Рівень вивчення: 77;
          • Знижує захист від кастетів на 3% => 6% => 9% => 12% => 15%.

     

     

     

     


     

     

     

     

    image.png Різне

    • Змінено логіку поведінки skill0028.png агресивних монстрів :
      • Якщо рівень агресивного монстра нижчий на 9-15 від рівня персонажа, то шанс зігрітиметься значно нижче;
      • Якщо рівень агресивного монстра нижчий на 15+ від рівня персонажа, то шанс агра нульовий. З незначним шансом у 5% монстр почне з жахом і з криком тікати від персонажа.
         
    • Збільшено базовий skill0113.png радіус атаки у створених істот:
      • З 40 до 70 одиниць.
         
    • Тепер використання image.png партійних чи загальних персонажів стане більш усвідомленим:
      • При спробі увійти в гру на вже використовується обліковий запис з'явиться попередження, що обліковий запис вже використовується і перед вами стане вибір:
        • Скасувати свій вхід;
        • Вибити персонажа із гри.

                           image.jpeg
     

    • Доопрацювання функціоналу image.png особового складу :
      • Тепер можна не тільки натисканням однієї кнопки покласти всі речі на склад, а й повернути їх в інвентар, не відкриваючи заново вікно складу.

        image.jpeg
         

    • Нова можливість вікна  bookmark_book_i00.png MyTeleports :
      • За аналогією з макросами тепер можна буде відкрити точки телепорту в окремому віконці.
        image.png
         
    • image.png Налаштування чатів
      • Додана можливість гнучкого налаштування світового (преміум) чату;
      • Тепер можна вивести світовий чат в окремому вікні, наприклад, замість вкладки Торгівля або Альянс;
      • Можна вимкнути світовий чат у всіх вкладках, крім General.
        image.png

     

     

     

     


     

     

     

     

    image.jpeg Квести

    Відразу, зі старту нового сезону буде доступний оновлений ланцюжок квестів.
    Ми рекомендуємо звернути увагу на цей квест, оскільки він, окрім звичних нагород у вигляді image.jpeg Досвіду та etc_adena_i00.pngАдени, також ви отримаєте корисні розхідники, предмети для br_vitality_potion_i01.pngpanel_sa.pngвідновлення та br_vitality_potion_i00.pngpanel_sa.pngутримання Енергії, а також bless_scroll_r99.pngПреміум Акаунт або etc_royal_membership_i00.png Клубну Карту (на ваш вибір).

    • Перший квест - Кат Храму (Temple Executor)
      • image.jpeg 175 000 досвіду;
      • image.png 25 000 SP;
      • etc_adena_i00.pngАдена 14 875;
      • br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion х25;
      • etc_scroll_of_return_i01.pngОсобистий Благословенний Сувій Втечі х3.
         
    • Другий квест - Проповідник Храму (Temple Missionary)
      • image.jpeg 175 000 досвіду;
      • image.png 25 000 SP;
      • etc_adena_i00.pngАдена 14 875;
      • br_cash_greater_healing_potion_i00.pngPersonal Greater Healing Potion х35;
      • etc_scroll_of_resurrection_i01.pngОсобистий Благословенний Сувій Воскресіння х3.
         
    • Третій квест - Воїн Храму - 1 (Temple Champion - 1)
      • image.jpeg 250 000 досвіду;
      • image.png 35 000 SP;
      • etc_adena_i00.pngАдена 31 875;
      • br_fruit_cocktail_i01.pngФруктовий коктейль х1;
      • br_fruit_cocktail_i00.pngСолодкий фруктовий коктейль х1.
         
    • 4. Четвертий квест - Воїн Храму - 2 (Temple Champion - 2)
      • image.jpeg 325 000 досвіду;
      • image.png 46 000 СП;
      • etc_adena_i00.pngПортер 47 500;
      • br_vitality_potion_i00.pngpanel_sa.pngЗілля підтримки життєвих сил х1;
      • br_vitality_potion_i01.pngpanel_sa.pngVitality Replenishing Potion х1.
         
    • П'ятий квест - Похмурий Лис - 1 (Shadow Fox - 1)
      • image.jpeg 275 000 досвіду;
      • image.png 40 000 SP;
      • etc_adena_i00.pngАдена 14 875;
      • etc_rbracelet_c_i00.pngЗалізний браслет х1;
      • yellow_speed_32.pngpanel_2.pngПасивний Талісман - Швидкість х1;
      • yellow_regen_32.pngpanel_2.pngПасивний Талісман - Регенерація х1.
         
    • Шостий квест - Похмурий Лис - 2 (Shadow Fox - 2)
      • image.jpeg 275 000 досвіду;
      • image.png 40 000 SP;
      • etc_adena_i00.pngАдена 14 875;
      • 32_lifeforce.pngpanel_2.pngЧервоний Талісман - Життєва Сила х1;
      • 32_maxclarity.pngpanel_2.pngЧервоний Талісман Максимальної Ясності х1.
         
    • Сьомий квест - Похмурий Лис - 3 (Shadow Fox - 3)
      • image.jpeg 400 000 досвіду;
      • image.png 58 000 СП;
      • etc_adena_i00.pngАдена 53 125;
      • bookmark_book_i00.pngMy Teleport Spellbook x1;
      • br_flag_of_bookmark_i00.pngМій прапор телепорту x3;
      • bookmark_scroll_i00.pngМій сувій телепорту x10.

    • Восьмий та останній квест у ланцюжку залежить від вибору гравця:

           З 6 листопада нагороду в адені буде збільшено в 2 рази!
           Відкривається ланцюжок завдань Кусто.
           Розвивається двоточкова нагорода за Академію: 
    Нагорода за здобуття 2-ої професії та за завершення академії на 48 рівні.

     

     

     


     

     

     

     

    accessory_crown_i00.png Клани

    • Система прав клану доопрацьована, тепер Лідер Клану може як забороняти так і дозволяти такі дії членам клану:
      • Лідер клану може давати та забирати повноцінний доступ до КВХ для членів клану. За умовчанням у членів клану цих прав немає;
        • Зверніть увагу! Для використання цього привілею у персонажа має бути встановлений привілей "Перегляд КВХ". Інакше нове налаштування не працюватиме.
      • Лідер клану може давати і забирати можливість писати повідомлення в клановий чат членам клану (включаючи академіків). За умовчанням у членів клану ця можливість є;
      • Лідер клану може давати і забирати можливість писати повідомлення в чат альянсу членам клану (включаючи академіків). За умовчанням у членів клану ця можливість є.
        При виділенні будь-якого члена клану у Лідера Клану у вікні інформації про члена клану буде можливість дозволити або заблокувати будь-яку із зазначених можливостей:
        Прихований текст

        Нові привілеї:

        image.jpeg

         

        Усі привілеї:

        image.jpeg

     

     

     

     

     

     

    Вам буде необхідно скористатися нашим  Updater  для того, щоб оновлення відображалося коректно. Ми наполегливо рекомендуємо вам користуватися функцією  Fast Check , тому що ми регулярно випускаємо різні мінорні та мажорні оновлення.image.png 

     

     

    з ❤️, E-Global & Averia

  23.  

     

     

     

    Дорогі друзі!
    В рамках роботи над продуктом наша команда підготувала чергову низку покращень.
    Перший місяць осені позаду, він був насичений роботою і отже на вас чекає безліч змін і нововведень, які радуватимуть вас на просторах MasterWork . Вони будуть доступними як на сервері Eternal , так і для нового сезонного сервера!
    До вашої уваги  Патчноут 🙃

     

     

     

     

     

     



     

    image.png Технічні новини

    Закінчення підтримки операційних систем Win7 і Win8
    image.jpeg

    З сумом в очах повідомляємо вам, що підтримка гри на Windows 7 та Windows 8 припиняється. Не поспішайте сильно засмучуватися, це відкриває нам, як проекту, нові перспективи розробки та стабільності роботи, як серверів, так і клієнта, а вам як споживачеві відсутність негативу від лагів і більше позитивних емоцій від масових заходів.

    • Основні причини переходу на Win10\11:
      • Компанія Microsoft перестала підтримувати Windows 7 і 8 ;
      • Windows 7 і 8 мають дуже багато вразливостей;
      • У рамках роботи над новим сезоном та оптимізацією клієнта загалом проводиться величезна робота з багатопоточністю. Для розкриття повного потенціалу клієнта та максимальної ефективності наших трудовитрат необхідно використовувати Windows 10+;
      • Щоб йти в ногу з часом, нам потрібний сучасний інструментарій, який не працює на Windows 7 та 8;
        • Ми додаємо ігровий браузер, старі версії Windows не підтримують останні оновлення Chrome.

    Ми розуміємо, що це біль для 8.2% нашої аудиторії, але пропонуємо йти в ногу з часом та насолоджуватися улюбленою грою. Завантажити актуальну версію Windows можна з офіційного сайту Microsoft .
    Звертаємо вашу увагу на те, що навіть такі компанії, як Steam , також припиняють підтримку вищезазначених операційних систем.

     

     

     


     

     


    image.png Внутрішньоігровий браузер
    А тепер до приємніших новин, які стали можливими завдяки переходу до Win10+.
    Здійснилося! Тепер можна користуватись браузером усередині ігрового клієнта. Це величезний крок у інформуванні ком'юніті: тепер можна ознайомитися з новинами, не відволікаючись від гри, або взяти участь у форумних баталіях, доки чекаєш на сопартійця.

    Щоб відкрити браузер, необхідно перейти в головне меню ігрового клієнта і натиснути відповідну кнопку, виглядає так:

    image.png

     

     

     


     

     


    image.png Новий Апдейтер

    Для нашого проекту з нуля було розроблено новий апдейтер . На перший погляд, це мало що змінює, але це тільки на перший погляд.
    Ось кілька основних можливостей, які придбано завдяки цьому:

    • Оперативні фікси. Так як розробник у нас у команді, ми завжди зможемо швидко полагодити все, що зламалося 🙂
    • Розширення функціоналу. Маючи всі вихідники на руках, за потреби, ми зможемо розширювати функціонал і додавати все, що вам знадобиться;
    • Швидкість оновлення . Завдяки тому, що при розробці була використана нова архітектура - тепер закачування та встановлення оновлень стало значно швидше.

    Не соромтеся, пишіть свої відгуки та побажання.
    Завантажити новий апдейтер можна за посиланням .

    Загальні правила:

    • Перенесіть скачаний апдейтер в папку, куди хочете скачати гру; 
    • Якщо у вас не запускається гра, додайте папку з грою у виключення антивірусу та/або брандмауера;
    • "Check files" - але це не тільки перевірка файлів, паралельно апдейтер їх завантажує;
    • Використовуйте тільки цей апдейтер для скачування та оновлення гри.

     

     

     


     

     


    skill0003.png Навички

    • Підвищення інформативності опису
      Раніше ми вже оновлювали опис умінь, ось ще порція параметрів, що відображаються:
      • Відображення рівня слуг, що закликаються:
        image.png
         
      • Відображення параметра, від якого залежить проходження дебафа:
        image.png
         
    • Стандартизація Позитивних Ефектів
      • Ефекти, яких об'єднують ці комбо-баффи, тепер вивчаються на 40-66 замість 40-74 (як це було раніше);
      • Для простоти вартість та рівні вивчення умінь було стандартизовано, а саме:
        • Персональні Комбо-Бафи вивчаються за 1500000  etc_adena_i00.pngAdena і вивчаються на 68-му рівні (для Prophet);
        • Персональні Комбо-Бафи вивчаються за 2500000  etc_adena_i00.pngAdena і вивчаються на 68-му рівні (для Elven Elder, Shillien Elder);
        • Масові Комбо-Бафи вивчаються за 2500000  etc_adena_i00.pngAdena і вивчаються на 68-му рівні (для Prophet, Overlord);
        • Персональні Prophecy (Earth, Fire) вивчаються за 2.500.000  etc_adena_i00.pngAdena та 1-й рівень вивчається на 70-му  замість 72 (для Prophet);
        • Персональні Prophecy (Wind, Water) вивчаються за 3.500.000  etc_adena_i00.pngAdena і 1-й рівень вивчається на 70 замість 72 (для Elven Elder, Shillien Elder);
        • Масові Revelation (VoP, CoV, Fire, Earth) вивчаються за 3.500.000  etc_adena_i00.pngAdena і 1-й рівень вивчається на 70-му замість 72 (для Overlord, Warcryer, Prophet);
        • Персональні Prophecy  для Саммонерів (Final Servitor) вивчаються за 3.500.000  etc_adena_i00.pngAdena і 1-й рівень вивчається на 70-му замість 72 (Warlock, Phantom Summoner, Elemental Summoner).
          • Нагадуємо, що це вміння має 2 рівні, при цьому:
            • Перший рівень не має обмеження -50% сили (за аналогією з іншими Prophecy) але не працює на Великій Олімпіаді (на відміну від інших Prophecy);
            • Другий рівень має повноцінну збільшення сили і працює на Великій Олімпіаді.
               
    • Зміни вмінь
      • skill1412.pngПеретворення заклинань:
        • Тепер працює на всі типи умінь;
        • Шанс 100%.
           
      • skill0952.pngДосвід колекціонера:
        • Тепер тригер  skill0952.pngCollector's Fortune може бути викликаний вміннями:
          • skill0997.pngНищівний удар;
          • skill0947.pngЩасливе попадання.
             
      • skill0988.pngБойовий шепіт:
        • Тепер ефект від цього вміння тривають 20 хвилин замість 10, як це було раніше;
        • Уміння розбите на 9 рівнів:
          • 46 ур. персонажа: Фіз. Атк. +3.00% Фіз. Крит. Атк. +2%, Швидк. Атк. +2%;
          • 52 ур. персонажа: Фіз. Атк. +4.50%, Фіз. Крит. Атк. +3%, Швидк. Атк. +3%;
          • 60 ур. персонажа: Фіз. Атк. +6.00% Фіз. Крит. Атк. +4%, Швидк. Атк. +4%;
          • 64 ур. персонажа: Фіз. Атк. +7.50%, Фіз. Крит. Атк. +5%, Швидк. Атк. +5%;
          • 68 ур. персонажа: Фіз. Атк. +9.00% Фіз. Крит. Атк. +6%, Швидк. Атк. +6%;
          • 70 ур. персонажа: Фіз. Атк. +10.50%, Фіз. Крит. Атк. +7%, Швидк. Атк. +7%;
          • 72 ур. персонажа: Фіз. Атк. +12.00% Фіз. Крит. Атк. +8%, Швидк. Атк. +8%;
          • 74 ур. персонажа: Фіз. Атк. +13.50%, Фіз. Крит. Атк. +9%, Швидк. Атк. +9%;
          • 76 ур. персонажа: Фіз. Атк. +15.00% Фіз. Крит. Атк. +10%, Швидк. Атк. +10%.
             
      • skill0989.pngКлопотання захисту:
        • Тепер ефект від цього вміння тривають 20 хвилин замість 10, як це було раніше;
        • Вміння покращено та розбито на 9 рівнів:
          • 46 ур. персонажа: Фіз. Зах. +2%, Маг. Зах. +2%, Ухилення +1, Захист від Негативних Ефектів +2%;
          • 52 ур. персонажа: Фіз. Зах. +5%, Маг. Зах. +3%, Ухилення +1, Захист від Негативних Ефектів +3%;
          • 60 ур. персонажа: Фіз. Зах. +7%, Маг. Зах. +4%, Ухилення +2, Захист від Негативних Ефектів +4%;
          • 64 ур. персонажа: Фіз. Зах. +10%, Маг. Зах. +5%, Ухилення +2, Захист від Негативних Ефектів +5%;
          • 68 ур. персонажа: Фіз. Зах. +13%, Маг. Зах. +6%, Ухилення +3, Захист від Негативних Ефектів +6%;
          • 70 ур. персонажа: Фіз. Зах. +16%, Маг. Зах. +7%, Ухилення +3, Захист від Негативних Ефектів +7%;
          • 72 ур. персонажа: Фіз. Зах. +19%, Маг. Зах. +8%, Ухилення +4, Захист від Негативних Ефектів +8%;
          • 74 ур. персонажа: Фіз. Зах. +22%, Маг. Зах. +9%, Ухилення +4, Захист від Негативних Ефектів +9%;
          • 76 ур. персонажа: Фіз. Зах. +25%, Маг. Зах. +10%, Ухилення +5, Захист від Негативних Ефектів +10%.
             
      • skill11540.pngРеорганізація :
        • Доступні нові 6 гілок заточення даного вміння:
          • Жаба - перетворює членів вашої групи на жаб;
            Прихований текст

             

          • Сова - перетворює членів вашої групи на клин сов;
            Прихований текст

             

          • Півень - перетворює членів вашої групи на прайд півнів;
            Прихований текст

             

          • Вовк - перетворює членів вашої групи на зграю вовків;
            Прихований текст

             

          • Клоун - перетворює членів вашої групи на трупу клоунів;
            Прихований текст

             

          • Оса - перетворює членів вашої групи на рій ос;
            Прихований текст

             

          • Звертаємо вашу увагу, що якщо ви хочете залишити текстури свині - просто не заточуйте це вміння.
             
      • skill0997.pngНищівний удар:
        • Скасує  skill1259.pngResist Shock із шансом 35%;
        • Скасує  покращений_резист.pngImproved Resist із шансом 25%.
           
      • skill1083.pngЗдати вогонь:
        • Має +20 атрибута вогню;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту вогню -30;
        • При проходженні скасовує  skill1191.pngResist Fire;
        • Гілка заточування "Потужність" тепер єдина і додає -2 до опору атрибуту за рівень.
           
      • skill1383.pngМасова капітуляція вогню:
        • Має +20 атрибута вогню;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту вогню -20;
        • При проходженні скасовує  skill1191.pngResist Fire;
           
      • skill1071.pngЗдатися воді:
        • Має +20 атрибута води;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту води –30;
        • При проходженні скасовує  skill1182.pngResist Aqua;
        • Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень.
           
      • skill1384.pngМасова капітуляція воді:
        • Має +20 атрибута води;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту води –20;
        • При проходженні скасовує  skill1182.pngResist Aqua;
           
      • skill1074.pngВіддатися вітру:
        • Має +20 атрибута вітру;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту вітру –30;
        • При проходженні скасовує  skill1189.pngResist Wind;
        • Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень.
           
      • skill1385.pngМасова капітуляція вітру:
        • Має +20 атрибута вітру;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту вітру -20;
        • При проходженні скасовує  skill1189.pngResist Wind;
           
      • skill1223.pngКапітуляція Землі:
        • Має +20 атрибута землі;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту землі –30;
        • При проходженні скасовує  skill1548.pngResist Earth;
        • Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень.
           
      • skill1445.pngЗдатися темряві:
        • Має +20 атрибут темряви;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту пітьми –30;
        • При проходженні скасовує  skill1393.pngResist Dark;
        • Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень.
           
      • skill1524.pngВіддатися Божественному:
        • Має +20 атрибута святості;
          • Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага).
        • Базове зниження захисту від атрибуту святості –30;
        • При проходженні скасовує  skill1392.pngResist Holy.
           
      • skill0785.pngЗначок бойового полум'я:
        • 1 рівень: Збільшено час дії на 5 секунд, тепер становить 20 секунд;
        • 2 рівень: Збільшено час дії на 5 секунд, тепер становить 25 секунд.
           
      • skill0787.pngБойовий дотик Єви:
        • 1 рівень: Збільшено час дії на 5 секунд, тепер становить 20 секунд;
        • 2 рівень: Збільшено час дії на 5 секунд, тепер становить 25 секунд.
           
      • skill0789.pngБойовий дух Шилієна:
        • 1 рівень: Збільшено час дії на 5 секунд, тепер становить 20 секунд;
        • 2 рівень: Збільшено час дії на 5 секунд, тепер становить 25 секунд.
           
      • skill1470.pngПрана:
        • Уміння поділено на 3 рівні:
          • 1 рівень: 60 рівень, Маг. Зах.: +650, Тривалість: 15 секунд;
          • 2 рівень: 72 рівень,   Маг. Зах.: +950, Тривалість: 20 секунд;
          • 3 рівень: 78 рівень,   Маг. Зах.: 3000, Тривалість: 30 секунд.
             
      • skill1479.pngЧарівний імпульс:
        • Змінено рівень вивчення 3-го рівня вміння:
          • Рівень вивчення: 78;
          • Необхідне SP: 2500000.
             
      • skill1478.pngІнстинкт захисту:
        • Уміння поділено на 3 рівні:
          • 1 рівень:  46 рівень: Фіз. Зах. +1080, Маг. Зах. +810, на 15 секунд, 67000 SP;
          • 2 рівень : 66 рівень: Фіз. Зах. +1350, Маг. Зах. +1010, на 15 секунд, 275000 SP;
          • 3 рівень:  76 рівень: Фіз. Зах. +1620, Маг. Зах. +1215, на 15 секунд, 2500000 SP.
             
      • skill1409.pngОчищення:
        • 1 рівень:  56 рівень вивчення:
          • Базовий час перезаряджання 14 секунд;
          • Вартість використання 1  etc_holy_grail_i00.pngEinhasad's Holy Water.
        • 2 рівень : 66 рівень вивчення:
          • Базовий час перезаряджання 11 секунд;
          • Вартість використання 2  etc_holy_grail_i00.pngEinhasad's Holy Water.
        • 3 рівень:  78 рівень вивчення:
          • Базовий час перезаряджання 8 секунд;
          • Вартість використання 3  etc_holy_grail_i00.pngEinhasad's Holy Water.
             
      • skill1553.pngChain Heal:  Відновлює на % Макс. HP союзників навколо мети, що отримали найбільш сильні ушкодження. Величина відновлення НР поступово зменшується: на 3% за кожну мету, аж до 10%.
        • Уміння поділено на 7 рівнів:
          • 1 рівень: 56 рівень: 16% Макс. HP, до 3 союзників, перезаряджання: 15 сек. 2 од. Руди Духа. 85000 SP;
          • 2 рівень: 64 рівень: 18% Макс. HP, до 4 союзників, перезаряджання: 14 сек. 2 од. Руди Духа. 175000 SP;
          • 3 рівень: 70 рівень: 20% Макс. HP, до 5 союзників, перезаряджання: 13 сек. 3 од. Руди Духа. 280000 SP;
          • 4 рівень: 74 рівень: 22% Макс. HP, до 6 союзників, перезаряджання: 11 сек. 3 од. Руди Духа. 750 000 SP;
          • 5 рівень: 79 рівень: 25% Макс. HP, до 7 союзників, перезаряджання: 9 сек. 3 од. Руди Духа. 35.000.000 SP;
          • 6 рівень: 81 рівень: 27% Макс. HP, до 8 союзників, перезаряджання: 7 сек. 4 од. Руди Духа. 60.000.000 SP;
          • 7 рівень: 83 рівень: 30% Макс. HP, до 10 союзників, перезаряджання: 5 сек. 4 од. Руди Духа. 150 000 000 SP.
             
      • skill11776.pngMedic on a Battlefield: Пасивне вміння збільшує захист від АоЕ атак.
        • 2 рівень:
          • Змінено рівень вивчення: 64 рівень.
             
      • skill1459.pngБожественна сила:
        • 1 рівень: 58 рівень вивчення:
          • Потужність магії, що відновлює +350;
          • Фіз. та Маг. Зах. 15%;
          • Опір негативним ефектам +40%;
          • Опір скасування позитивних ефектів +50%;
          • Витрата MP маг. умінь -50%.
        • 2 рівень: 68 рівень вивчення:
          • Потужність магії, що відновлює +500;
          • Фіз. та Маг. Зах. 25%;
          • Опір негативним ефектам +40%;
          • Опір скасування позитивних ефектів +50%;
          • Витрата MP маг. умінь -50%.
        • 3 рівень: 79 рівень вивчення:
          • Потужність магії, що відновлює +1000;
          • Фіз. та Маг. Зах. 35%;
          • Опір негативним ефектам +40%;
          • Опір скасування позитивних ефектів +50%;
          • Витрата MP маг. умінь -50%.

      • skill1505.pngВисока самопожертва:
        • 1 рівень:  60 рівень вивчення:
          • 50% відновлення HP, 15% + 250 од. відновлення MP. Невразливість на 5 секунд.
        • 2 рівень : 72 рівень вивчення:
          • 75% відновлення HP, 20% + 500 од. відновлення MP. Невразливість на 7 секунд.
        • 3 рівень:  79 рівень вивчення:
          • 100% відновлення CP та HP, 25% + 750 од. відновлення MP. Невразливість на 10 секунд.
        • 4 рівень: 83 рівень вивчення:
          • 100% відновлення CP, HP, МР. Невразливість на 15 секунд.
             
      • skill1428.pngМасова перезарядка:
        • Базовий час перезаряджання 60 хвилин, відкат не фіксований;
          • Тепер на це вміння будуть впливати такі ефекти, як skill11372.pngGift of Seraphimaccessory_carlace_of_frintessa_i00.pngFrintezza's Necklace  і skill1248.pngSeal of Suspension .
        • Вартість:
          • 50 Мп;
          • etc_dragon_egg_i02.pngМагічний символ.
        • Уміння поділено на 3 рівні:
          • 1 ур овінь: 66 рівень вивчення:
            • Відновлює 420 МП усім членам групи. Базовий час застосування: 7 секунд. 275000 SP.
          • 2 рівень: 74 рівень вивчення:
            • Відновлює 650 МП усім членам групи. Базовий час застосування: 6 секунд. 1000000 SP.
          • 3 рівень: 80 рівень вивчення:
            • Відновлює 1500 МП усім членам групи. Базовий час застосування: 5 секунд. 150 000 000 SP.
               
      • skill1426.pngЧудо:
        • Базовий час перезаряджання 60 хвилин, відкат не фіксований;
          • Тепер на це вміння будуть впливати такі ефекти, як skill11372.pngGift of Seraphimaccessory_carlace_of_frintessa_i00.pngFrintezza's Necklace  і skill1248.pngSeal of Suspension .
        • Вартість:
          • 0 Мп;
          • etc_dragon_egg_i02.pngМагічний символ.
        • Базове час застосування 5 секунд;
        • Уміння поділено на 2 рівні:
          • 1 рівень: 62 рівень вивчення: 
            • Повністю відновлює HP всім членам групи. 75000 SP.
          • 2 рівень: 80 рівень вивчення:
            • Повністю відновлює HP всім членам групи/клану/альянсу. 100 000 000 SP.
               
      • skill1425.pngПоле очищення:
        • Час перезаряджання 20 хвилин, фіксований;
        • Вартість:
          • 50 Мп;
          • etc_dragon_egg_i02.pngМагічний символ.
        • Базове час застосування 5 секунд;
        • Уміння поділено на 2 рівні:
          • 1 рівень: 70 рівень вивчення:
            • Забирає всі негативні ефекти з найближчих членів групи. 250 000 SP.
          • 2 рівень: 80 рівень вивчення:
            • Забирає всі негативні ефекти з найближчих членів групи/клану/альянсу. 150 000 000 SP.
               
      • skill1427.pngПолум'я непереможності:
        • Уміння перейменовано, тепер  Alliance Flames of Invincibility .
        • 1 рівень:
          • Час дії збільшено з 8 до 10 секунд.
        • 2 рівень:
          • Час дії збільшено з 12 до 15 секунд.
             
      • skill1427.png Party Flames of Invincibility: (Нове вміння)
        • Діє лише групу;
        • Час перезаряджання 20 хвилин фіксовано. Перезаряджання спільне з  skill1427.pngAlliance Flames of Invincibility;
          • Зверніть увагу, що базова  skill1427.pngFlames of Invincibility має перезарядку в 30 хвилин. Таким чином,  skill1427.png Party Flames of Invincibility має менший час перезарядки (на всіх рівнях), а ефект діє довше (на перших двох рівнях), порівняно з базовим аналогом.
        • Має 3 рівні вивчення:
          • 1 рівень:
            • Рівень вивчення 58;
            • Час дії 12 секунд.
          • 2 рівень:
            • Рівень вивчення 70;
            • Час дії 18 секунд.
          • 3 рівень:
            • Рівень вивчення 79:
            • Час дії 30 секунд.
               
      • skill1305.pngЧесть сільського господарства:
        • 1 рівень:
          • Змінено рівень вивчення: 58 рівеньНеобхідне SP: 200000.
             
      • skill1282.pngПаагрійська поспішність:
        • 1 рівень:
          • Змінено рівень вивчення: 44 рівеньНеобхідне SP: 27000.
        • 2 рівень:
          • Змінено рівень вивчення: 56 рівеньНеобхідне SP: 96000.
             
      • skill1535.pngНаспів руху:
        • Змінено рівень вивчення: 56 рівень. Необхідне SP: 200000.
           
      • skill1429.pngНаспів біля воріт:
        • 1 рівень:
          • Змінено рівень та вартість вивчення: 66 рівень персонажа. Необхідне SP: 250 000, 3500000  etc_adena_i00.pngAdena.
             
      • skill0528.pngЩит віри:
        • Після закінчення основного ефекту, накладається ефект, що забороняє отримання основного ефекту на 120 секунд;
        • Час дії 15 секунд;
        • Час перезаряджання 15 хвилин, не фіксовано;
        • Уміння поділено на 3 рівні:
          • 1 рівень:  58 рівень вивчення: Фіз. Зах. +900, Маг. Зах. +600, 30% збитків, що отримується групою - переходить на Танка, який використовував вміння. 150.000 SP + 1 500 000 etc_adena_i00.pngAdena ;
          • 2 рівень: 70 рівень вивчення: Фіз. Зах. +1200, Маг. Зах. +900, 50% збитків, що отримується групою - переходить на Танка, який використовував вміння. 500.000 SP + 3 500 000 etc_adena_i00.pngAdena ;
          • 3 рівень: 79 рівень вивчення: Фіз. Зах. +3600, Маг. Зах. +2700, 90% збитків, що отримується групою - переходить на Танка, який використовував вміння. 60 000 000 SP.
             
      • royal_sacrifice.pngКоролівська жертва:
        • Вміння більше не взаємозамінюється із  skill0528.pngShield of Faith.
           
      • skill1451.pngРуйнівник вогняного виру:
        • При застосуванні із шансом 100% скасовує ціль ворогові.
           
      • skill1453.pngIce Vortex Crusher:
        • При застосуванні із шансом 100% скасовує ціль ворогові.

      • skill1456.pngВітровий слимак:
        • При застосуванні із шансом 100% скасовує ціль ворогові.

      • skill32635.pngПодрібнювач Earth Vortex:
        • При застосуванні із шансом 100% скасовує ціль ворогові.

      • skill1513.pngЗникнення вихру душі:
        • При застосуванні із шансом 100% скасовує ціль ворогові.

      • skill0328.pngetc_level_panel_lv1.pngМудрість:
        • Змінено рівень вивчення:
          • 1 рівень: 56 рівень вивчення, необхідне SP: 150000;
          • 2 рівень: 70 рівень вивчення, необхідне SP: 250000.
             
      • skill0329.pngetc_level_panel_lv1.pngЗдоров'я:
        • Змінено рівень вивчення:
          • 1 рівень: 56 рівень вивчення, необхідне SP: 150000;
          • 2 рівень: 70 рівень вивчення, необхідне SP: 250000.
             
      • skill0437.pngРитм тиші:
        • Додано стихію: +20 АТТ Вітру;
        • Видалено з вивчення у професії Bladedancer .
           
      • skill0367.pngРитм Медузи:
        • Видалено з вивчення у професії Swordsinger .
           
      • skill0986.pngСмертельний удар:
        • Вміння додано АоЕ ефект. Атакує ворогів перед собою;
        • Можливий надудар (+25% до досвіду);
        • Можливо завдати критичної шкоди PvE.
           
      • skill0084.pngТанець отруйного леза: 
        • Кориговано шанс проходження, тепер актуально як у PvE так і в PvP;
        • Завдає моментальну шкоду при застосуванні та періодичний при проходженні;
        • При проходженні: Знижує вхідне лікування та уповільнює отруєні цілі;
        • Доступна гілка заточування:
          • Шанс.
             
      • skill0408.pngДемонічний танець клинка:
        • Кориговано шанс проходження, тепер актуально як у PvE так і в PvP;
        • Можливий надудар (+25% до досвіду);
        • Можливо завдати критичної шкоди PvE і PvP;
        • Під час проходження: Знижує Фіз. та Маг. Атк. цілей;
        • Доступні гілки заточування:
          • Потужність;
          • Шанс.
             
      • skill0098.pngСимфонія меча:
        • Кориговано шанс проходження, тепер актуально як у PvE так і в PvP;
        • Можливий надудар (+25% до досвіду);
        • Можливо завдати критичної шкоди PvE і PvP;
        • При проходженні: накладає Безмовність ;
        • Доступні гілки заточування:
          • Потужність;
          • Шанс.
             
      • skill0407.pngПсихо симфонія:
        • Кориговано шанс проходження, тепер актуально як у PvE так і в PvP;
        • Можливий надудар (+25% до досвіду);
        • Можливо завдати критичної шкоди PvE і PvP;
        • При проходженні: Знижує Швидкість Атк. та Швидкість Маг. цілей;
        • Доступні гілки заточування:
          • Потужність;
          • Шанс.
             
      • skill0122.pngHex:
        • Скориговано шанс проходження, тепер актуально у PvP.
           
      • skill0115.pngСилова перерва:
        • Скориговано шанс проходження, тепер актуально у PvP.
           
      • skill0102.pngзаплутувати:
        • Скориговано шанс проходження, тепер актуально у PvP.
           
      • skill1308.pngНаспів Хижака:
        • Змінено рівні вивчення вміння
          • 1 рівень: рівень вивчення 40, необхідне SP 26000
          • 2 рівень: рівень вивчення 48, необхідне SP 100000
          • 3 рівень: рівень вивчення 56, необхідне SP 210000
             
      • skill1045.pngБлагослови тіло:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 44 рівень вивчення;
          • 2 рівень: 48 рівень вивчення;
          • 3 рівень: 52 рівень вивчення;
          • 4 рівень: 56 рівень вивчення;
          • 5 рівень: 60 рівень вивчення;
          • 6 рівень: 64 рівень вивчення.
             
      • skill1045.pngpanel_redlibra.pngМеса Благословення Тіла:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 44 рівень вивчення;
          • 2 рівень: 48 рівень вивчення;
          • 3 рівень: 52 рівень вивчення;
          • 4 рівень: 56 рівень вивчення;
          • 5 рівень: 60 рівень вивчення;
          • 6 рівень: 64 рівень вивчення.
             
      • skill1048.pngБлагослови душу:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 44 рівень вивчення;
          • 2 рівень: 48 рівень вивчення;
          • 3 рівень: 52 рівень вивчення;
          • 4 рівень: 56 рівень вивчення;
          • 5 рівень: 60 рівень вивчення;
          • 6 рівень: 64 рівень вивчення.
             
      • skill1048.pngpanel_redlibra.pngМеса Благослови душу:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 44 рівень вивчення;
          • 2 рівень: 48 рівень вивчення;
          • 3 рівень: 52 рівень вивчення;
          • 4 рівень: 56 рівень вивчення;
          • 5 рівень: 60 рівень вивчення;
          • 6 рівень: 64 рівень вивчення.
             
      • skill1303.pngДика магія:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 56 рівень вивчення;
          • 2 рівень: 66 рівень вивчення.
             
      • skill1259.pngСтійкість до шоку:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 40 рівень вивчення;
          • 2 рівень: 48 рівень вивчення;
          • 3 рівень: 58 рівень вивчення;
          • 4 рівень: 66 рівень вивчення.
             
      • skill1304.pngРозширений блок:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 56 рівень вивчення;
          • 2 рівень: 60 рівень вивчення;
          • 3 рівень: 64 рівень вивчення.
             
      • skill1243.pngЩит благословення:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 40 рівень вивчення;
          • 2 рівень: 48 рівень вивчення;
          • 3 рівень: 52 рівень вивчення;
          • 4 рівень: 56 рівень вивчення;
          • 5 рівень: 60 рівень вивчення;
          • 6 рівень: 64 рівень вивчення.
             
      • skill1078.pngКонцентрація:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 20 рівень вивчення;
          • 2 рівень: 30 рівень вивчення;
          • 3 рівень: 40 рівень вивчення;
          • 4 рівень: 48 рівень вивчення;
          • 5 рівень: 56 рівень вивчення;
          • 6 рівень: 64 рівень вивчення:
            • Тепер доступний для вивчення та професій:
              • Spellsinger;
              • Чарівник.
                 
      • skill1268.pngВампірська лють:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 30 рівень вивчення;
          • 2 рівень: 44 рівень вивчення;
          • 3 рівень: 58 рівень вивчення;
          • 4 рівень: 66 рівень вивчення.
             
      • skill1310.pngНаспів вампіра:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 44 рівень вивчення;
          • 2 рівень: 56 рівень вивчення;
          • 3 рівень: 60 рівень вивчення;
          • 4 рівень: 66 рівень вивчення.
             
      • skill1354.pngАркан Захист:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 66 рівень вивчення;
          • 2 рівень: 76 рівень вивчення.
             
      • skill1362.pngСпів духу:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 66 рівень вивчення;
          • 2 рівень: 77 рівень вивчення.
             
      • skill1306.pngРитуал життя:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 56 рівень вивчення;
          • 2 рівень: 60 рівень вивчення;
          • 3 рівень: 64 рівень вивчення;
          • 4 рівень: 68 рівень вивчення;
          • 5 рівень: 70 рівень вивчення;
          • 6 рівень: 74 рівень вивчення.
             
      • skill1284.pngНаспів помсти:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 56 рівень вивчення;
          • 2 рівень: 64 рівень вивчення;
          • 3 рівень: 70 рівень вивчення.
             
      • skill1499.pngПокращений бій:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 1500000 Adena для Prophet;
          • Вартість: 2500000 Adena для Elven Elder;
          • Вартість: 2500000 Adena для Shilen Elder.
             
      • skill1499.pngpanel_redlibra.pngМасовий покращений бій:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1501.pngПокращений стан:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 1500000 Adena.
             
      • skill1501.pngpanel_redlibra.pngМасово покращений стан:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1502.pngПокращена критична атака:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 1500000 Adena;
          • Вартість: 2500000 Adena для Elven Elder;
          • Вартість: 2500000 Adena для Shilden Elder.
             
      • skill1502.pngpanel_redlibra.pngМасова покращена критична атака:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • покращений_rampage.pngПокращено Rampage:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 1500000 Adena.
             
      • покращений_rampage.pngpanel_redlibra.pngMass Improved Rampage:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • improved_benefit.pngПокращена перевага:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 1500000 Adena.
             
      • improved_benefit.pngpanel_redlibra.pngМасове покращення переваги:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • wm_conc_combo.pngПокращена дика концентрація:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena для Elven Elder;
          • Вартість: 2500000 Adena для Shilen Elder.
             
      • покращений_резист.pngПокращений опір:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1504.pngПокращено рух:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1503.pngПокращений захист щита:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1500.pngПокращена магія:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1499.pngНаспів бою:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68
          • Вартість: 2 500 000 Adena
             
      • skill1502.pngНаспів критичної атаки:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1519.pngСпів про пробудження крові:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1535.pngНаспів руху:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 56;
          • Вартість: 2500000 Adena.
             
      • chant_of_condition.pngНаспів умов:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1538.pngСтан Паагріо:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1365.pngДуша Паагріо:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1537.pngКритика сільського господарства:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1536.pngБитва за Паагріо:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • skill1364.pngОко Паагріо:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 68;
          • Вартість: 2500000 Adena.
             
      • prophecy_of_earth.pngПророцтво Землі:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 2500000 Adena.
             
      • skill32387.pngОдкровення Землі:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 3500000 Adena.
             
      • skill1356.pngПророцтво вогню:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 2500000 Adena.
             
      • skill32388.pngОдкровення вогню:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 3500000 Adena.
             
      • skill1355.pngПророцтво води:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 3500000 Adena.
             
      • skill1357.pngПророцтво вітру:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 3500000 Adena.
             
      • skill32385.pngМотив перемоги:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 2500000 Adena.
             
      • skill1363.pngНаспів перемоги:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 3500000 Adena.
             
      • skill1414.pngblue_tab.pngПартія Перемога сільського господарства:
        • Змінено перший рівень вивчення вміння:
          • Рівень вивчення: 70;
          • Вартість: 3500000 Adena.
             
      • skill0820.pngШвидкість ухилення:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 66.
             
      • skill0819.pngШанс ухилення:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 66.
             
      • skill0818.pngЛічильник ухилень:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 66.
             
      • dreadnoughtspirit.pngДредноут Дух:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 60; рівень вивчення;
          • 2 рівень: 72 рівень вивчення.
             
      • skill0297.pngДух дуелянта:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 60; рівень вивчення;
          • 2 рівень: 72 рівень вивчення.
             
      • skill0088.pngВиявлення слабкості дракона:
        • Змінено рівень вивчення вміння:
          • Рівень вивчення: 52.
             
      • skill0423.pngТемна форма:
        • Змінено рівні вивчення умінь:
          • 1 рівень: 56 рівень вивчення;
          • 2 рівень: 66 рівень вивчення;
          • 3 рівень: 72 рівень вивчення.
             
      • skill0287.pngЛев'яче Серце:
        • Видалено з вивчення у професії Tyrant.
           
      • immortality.pngБезсмертя:
        • Змінено умови використання вміння:
          • 1 рівень: 35% HP;
          • 2 рівень: 50% HP;
          • 3 рівень: 65% HP.
             
      • skill1349.pngОстанній Сервітор:
        • Рівень вивчення: 70;
        • Вартість вивчення: 3500000 Adena.
           
      • skill0058.pngЕлементарне лікування:
        • Тепер масове вміння відновлює HP членів групи за аналогією з  skill1402.pngMajor Group Heal.
           
      • skill11540.pngРеорганізація:
        • Додано 6 гілок заточування:
          • +1 заточування змінює зовнішній вигляд персонажа залежно від вибраної гілки.
             
      • etc_saint_pomander_elder_i00.pngСвятий Помандер - Святий Єви:
        • При отриманні 3 професії Eva Saint тепер отримує 2 шт .
          Вміння доступні для вивчення:
          Прихований текст

          skill1077.pngФокус;
          skill1075.pngМир;

          skill1018.pngочищати;
          skill1218.pngGreater Battle Heal;
          skill1254.pngМасове Воскресіння;
          skill1049.pngРеквієм;
          skill1034.pngвідпочинок;
          skill1258.pngВідновити життя; Тримайте нежить; Тіло Аватара; Magical BackFire; Буря мани; Лікування основної групи; Небесний щит; благословення; молитва; керівництво; розширення можливостей; вампірська лють; Шепіт смерті; Благословенна Кров; Проти Святого; Стигма Шилієна; Протистояти вітру.
          skill1042.png
          skill1311.png
          skill1396.png
          skill1399.png
          skill1402.png
          skill1418.png
          skill1271.png
          skill1307.png
          skill1240.png
          skill1059.png
          skill1268.png
          skill1242.png
          skill1218.png
          skill1392.png
          skill1539.png
          skill1189.png

           

      • etc_saint_pomander_bishop_i00.pngСвятий Помандер - Кардинал :
        • При отриманні 3 професії Cardinal тепер отримує 2 шт .
          Вміння доступні для вивчення:
          Прихований текст

          skill1013.pngПерезарядка;
          skill1087.pngспритність;
          skill1033.pngОпір отруті;
          skill1257.pngЗниження ваги;
          skill1059.pngрозширення можливостей;

          skill1268.pngвампірська лють;
          skill1189.pngПротистояти вітру;
          skill1303.pngДика магія;
          skill1243.pngBless Shield;
          skill1259.pngСтійкість до ударів;
          skill1273.pngСеренада Єви;
          skill1050.pngПовернення;
          skill1255.pngВідкликання партії;
          skill1304.pngРозширений блок;
          skill1393.pngОпір темряві;
          skill1397.pngЧіткість;
          skill1240.pngкерівництво;

          skill1242.pngШепіт смерті;
          skill1218.pngБлагословенна Кров;
          skill1392.pngПроти Святого;
          skill1539.pngКлеймо Шилієна.

           

      • etc_saint_pomander_silienelder_i00.pngСвятий Помандер - Святий Шилієн :
        • При отриманні 3 професії Shilen Saint як і раніше отримує 3 шт .
          Вміння доступні для вивчення:
          Прихований текст

          skill1043.pngСвята зброя;
          skill1044.pngрегенерація;
          skill1075.pngМир;

          skill1087.pngспритність;
          skill1033.pngОпір отруті;
          skill1257.pngЗниження ваги;
          skill1218.pngGreater Battle Heal;
          skill1254.pngМасове Воскресіння;
          skill1049.pngРеквієм;

          skill1258.pngВідновити життя;
          skill1034.pngвідпочинок;

          skill1042.pngТримайте нежить;
          skill1311.pngТіло Аватара;
          skill1396.pngMagical BackFire;
          skill1399.pngБуря мани;
          skill1402.pngЛікування основної групи;
          skill1418.pngНебесний щит;
          skill1271.pngблагословення;
          skill1307.pngмолитва;
          skill1243.pngBless Shield;
          skill1259.pngСтійкість до ударів;
          skill1273.pngСеренада Єви;

          skill1304.pngРозширений блок;
          skill1393.pngОпір темряві;
          skill1020.pngоживити;
          skill1394.pngтранс;
          skill1028.pngМогутність Неба.

     

    • skill0209.png Усі вміння ближнього бою
      • Нагадуємо, що було збільшено дистанцію застосування умінь з 0-40 до 0-70 одиниць:
        • Тепер ситуація, коли неможливо завдати удару вміння, переслідуючи мету, стане малоймовірною.
           
    • Виправлено відображення шкоди завданої вміннями ближнього бою у  skill0439.pngShield of Revenge  skill0447.pngCounterattack  skill0475.pngStrike Back  skill0948.pngEye for Eye:
      • Тепер втрата від Blow\Stab умінь відбивається одноразово.
         
    • skill0982.png Усі тогли:
      • Тепер не відключаються при смерті ;
        • Важливо! При смерті перестають споживати MP.
           

     

     


     

     

     

    etc_jewel_box_i00.png Предмети

    Раніше в рамках калібрування бонусів від etc_scroll_of_enchant_armor_i03.png заточування сетів ми вже переглянули кількість додаткового HP, про що можна докладно прочитати на нашій Вікіпедії .
    У цьому оновленні ми підготували ще частину змін, завдяки чому тепер бонуси розподілені справедливіше, а ОЕ сетів все ще залишається однією з пріоритетних можливостей бусту вашого персонажа, хоча вже не така безальтернативна:

    • armor_t84_ul_i00.pngpvp_tab.pngЗмінено бонус до PvP захисту від заточування сетів:
      • D-grade і C-grade:
        • Бонусу немає.
      • Оцінка B:
        +4 0,5%
        +5 1,0%
        +6 1,5%
        +7 2,0%
        +8 2,5%
        +9 3,0%
        +10 3,5%
      • A/ S/ S+ (Dynasty, Moirai, Vesper, Vorpal, Elegia):
        +4 1,0%
        +5 1,5%
        +6 2,0%
        +7 2,5%
        +8 3,0%
        +9 4,0%
        +10 5,0%

     

    • ic_robe.pngset_4.pngТакож, ми не забуваємо вести роботу над актуалізацією бонусів сетів та додаванням недостатніх характеристик до них. 
      • Додано опір до скам'янення, наприклад, від уміння  skill0367.pngRhythm of Medusa:
        • armor_t74_u_i00.pngarmor_t76_ul_i00.pngarmor_t75_u_i00.png Dark Crystal мережі отримали +30% опору від скам'янення;
           
        • armor_t64_u_i00.pngarmor_t56_u_i00.pngarmor_t65_u_i00.png Zubei мережі отримали +30% опору від скам'янення.
           
    • etc_warding_orb_red_i00.png Перероблено та змінено безліч бонусів рідкісних предметів, докладніше з ними можна ознайомитись на нашій Вікіпедії .
      • Кориговано бонуси 127 з 133 предметів В, А, S рангів!
         
    • etc_lesser_potion_yellow_i00.pngblue_tab.pngМиттєве зілля прискорення:
      • Змінено вартість: 5  etc_pig_adena_i01.pngIvory Coin 7500  etc_adena_i00.pngAdena;
      • Час дії збільшено до 30 секунд;
      • Час перезаряджання фіксований, становить 60 секунд.
         
    • weapon_r_dualblunt_i00.pngПодвійний блант:
      • Базова швидкість атаки збільшена з 299 до 305;
      • Базовий множник шансу критичної атаки збільшено з 4 до 6.
         
      • weapon_r_dualblunt_i00.pngMeteor Shower*Deadman's Glory Додано новий предмет (Best A): 
        • При покращенні +4: Шанс Фіз. Крит. Атк. +96, Втрата в PvP +5%;
        • Базова фіз. Атк: 340, Маг. Атк.: 121.
           
      • weapon_r_dualblunt_i00.pngMeteor Shower*Art of Battle Axe Додано новий предмет (Best A):
        • При покращенні +4:  Макс. HP +25%, Втрата в PvP +5%;
        • Базова фіз. Атк: 340, Маг. Атк.: 121.
           
    • sphere_emerald_i00.pngMasterWork  Сфери: Поліпшення Екіпіровки:
      • Тепер при обміні Предмету на Рідкісний Предмет з'явилася символічна додаткова вартість в Адені:
        • Будь-який предмет Рангу B:
          • 500 000 аден.
        • Будь-який предмет Рангу А:
          • 1 000 000 аден.
        • Будь-який предмет Рангу S, крім Династії:
          • 1 500 000 аден.
        • Будь-яка річ Dynasty:
          • 2 500 000 аден.
        • Будь-який предмет Ранг S80 (Мойрай / Ікарус):
          • 3 500 000 аден.
        • Будь-який предмет Веспера:
          • 5 000 000 аден
        • Обладунки та коштовності Vorpala:
          • 7 500 000 аден.
        • Броня та Біжутерія Елегії:
          • 10 000 000 аден

                         Зверніть увагу! Вартість обміну змінювалася раніше і всю детальну інформацію можна дізнатися на нашій Вікіпедії .

     

     

     


     

     

     

     skill0172.png Крафт

    Змінено додаткову вартість створення предметів. D і С грейд, як і раніше, не вимагає додаткової адени.

    • Оцінка B:
    Low Зброя Top Зброя Броня  Низькі ювелірні вироби Топ ювелірних виробів
    250 000  аден 350 000  аден 100 000  аден 50 000  аден 75 000  аден
    • А клас:
    Low Зброя Top Зброя Best Зброя Броня  Низькі ювелірні вироби Топ ювелірних виробів
    560 000  аден 800 000  аден 1 200 000  аден 400 000  аден 160 000  аден 240 000  аден
    • S-клас:
    Зброя Броня  Ювелірні вироби Зброя Династії Броня Династії Біжутерія Династії
    2 400 000  аден 1 600 000  аден 800 000  аден 3 500 000  аден 2 500 000  аден 1 000 000  аден
    • Клас S80:
    Зброя Ікара Броня Destino Ювелірні вироби Destino
    5 000 000  аден 3 500 000  аден 1 000 000  аден
    • Клас S82:
    Зброя Веспера Броня Веспера Ювелірні вироби Vespera
    7 500 000  аден 5 000 000  аден 2 000 000  аден

     

     

     


     

     

     

    image.png Поповнення Особистого Кабінету

    • Бонуси за поповнення
      Бонуси за поповнення балансу Особистого Кабінету є частиною системи лояльності проекту E-Global.
      Поповнюйте баланс та отримуйте бонусні монети та ексклюзивні предмети, які відзначать ваш внесок у розвиток проекту.
      • 100 – 149 family_coin_i00.pngMaster Coin  Поповнення Балансу = +1%;
      • 150 – 199 family_coin_i00.pngMaster Coin  Поповнення Балансу = +2%;
      • 200 – 249 family_coin_i00.pngMaster Coin  Поповнення Балансу = +3%;
      • 250 – 299 family_coin_i00.pngMaster Coin  Поповнення Балансу = +4%;
      • 300 – 349 family_coin_i00.pngMaster Coin  Поповнення Балансу = +5%;
      • 350 – 499 family_coin_i00.pngMaster Coin  Поповнення Балансу = +6%;
      • 500 – 999 family_coin_i00.pngMaster Coin  Поповнення Балансу = +7%;
      • 1000 – 1499 family_coin_i00.pngMaster Coin  Поповнення Балансу = +8%;
      • 1500 – 1999 family_coin_i00.pngMaster Coin  Поповнення Балансу = +9%;
      • 2000+ family_coin_i00.pngMaster Coin  Поповнення Балансу = +10%.
         
    • Попер. стартовий бонус за 150$ разового поповнення:
      • При поповненні балансу на суму від $150 і більше ви отримуєте предмет  war_panther.png Коробка з Браслетом Бойової Пантери  , яка дозволяє призвати їздового вихованця;
      • Акція діє до 18:00 27 Жовтня , відключається за 2 години до старту Сезону .
         
    • Попер. стартовий бонус за 250 $ разового поповнення:
    • Накопичувальна знижка:
      Система лояльності проекту E-Global включає накопичувальні знижки для покупок в магазині Особистого Кабінету. Знижка залежить від розміру Total Balance – суми всіх поповнень балансу Особистого Кабінету. Використовуйте один Майстер Акаунт для гри на серверах нашого проекту і з часом ваші покупки стануть вигіднішими.
      • Total Balance більше 100 Master Coin - знижка 1%;family_coin_i00.png
      • Total Balance більше 300 family_coin_i00.pngMaster Coin - знижка 2%;
      • Total Balance більше 500 family_coin_i00.pngMaster Coin - знижка 3%;
      • Total Balance більше 1000 family_coin_i00.pngMaster Coin  - знижка 4%;
      • Total Balance більше 2000 family_coin_i00.pngMaster Coin - знижка 5%;
      • Total Balance більше 3000 family_coin_i00.pngMaster Coin - знижка 6%;
      • Total Balance більше 4000 family_coin_i00.pngMaster Coin - знижка 7%;
      • Total Balance більше 5000 family_coin_i00.pngMaster Coin - знижка 8%;
      • Total Balance більше 7500 family_coin_i00.pngMaster Coin - знижка 9%;
      • Total Balance більше 10 000 family_coin_i00.pngMaster Coin – знижка 10%;
      • Total Balance більше 12500 family_coin_i00.pngMaster Coin - знижка 11%;
      • Total Balance більше 15 000 family_coin_i00.pngMaster Coin – знижка 12%;
      • Total Balance більше 17500 family_coin_i00.pngMaster Coin - знижка 13%;
      • Total Balance більше 20 000 family_coin_i00.pngMaster Coin – знижка 14%;
      • Total Balance більше 25 000 family_coin_i00.pngMaster Coin - знижка 15%;
      • Total Balance більше 30 000 family_coin_i00.pngMaster Coin – знижка 16%;
      • Total Balance більше 35 000 family_coin_i00.pngMaster Coin - знижка 17%;
      • Total Balance більше 40 000 family_coin_i00.pngMaster Coin – знижка 18%;
      • Total Balance більше 45 000 family_coin_i00.pngMaster Coin - знижка 19%;
      • Total Balance більше 50 000 family_coin_i00.pngMaster Coin – знижка 20%.
         

     

     


     

     

     

    image.png Зброя

    • skill0216.png Списи / Піки / Алебарди:
      • Збільшено дистанцію атаки вторинних цілей: 
        • Тепер дистанція атаки вторинних цілей (спліш) дорівнює дистанції атаки цілі у таргеті 80 одиниць.
           
    • skill0293.png Дворучні мечі:
      • Збільшено базову дистанцію атаки до 80 одиниць;
      • (Вже як один рік+) Додано можливість нанесення сплеш збитків у секторі 150 градусів від атакованої мети.
        • Зверніть увагу! Під цією зміною мається на увазі можливість класу Destroyer використовувати існуючий тогл fullswing.png Full Swing і бити кілька цілей. Зі зміною, описаною вище, це стало робити легше, так як дальність атаки була трохи збільшена.
        • PS: не мучте @Safero на стримі, це я не точно описав 🤡

     

     

     


     

     

     

    image.png Різне

    • etc_jewel_gold_i00.png Професії:
      • Марки першої та другої професій тепер не можна видалити;
      • Як наслідком змін стало неможливим проходження квесту однією професію кілька разів;
      • Залишилося можливим пройти всі доступні квести професії для вашого персонажа.
      • Докладніше про зміни в нагородах за проходження квестів на професію можна ознайомитись на нашій Вікіпедії .

     

    • image.png Інвентар та сховище:
      • Максимально можливу кількість осередків інвентарю розширено зі 164 до 250;
      • Максимально можливу кількість осередків квестового інвентарю розширено до 250;
        • Квестові перевірки спрощено до 90% зайнятих осередків та 90% переваги;
      • Базова кількість осередків збільшена до 100 для всіх рас та до 120 для гномів;
      • expand_storage.pngtoggle_all_panel.pngExpand Storage збільшено додаткову кількість слотів сховища +100;
      • Збільшено кількість осередків кланового сховища до 250;
      • У меню Особистого Складу та при передачі речей за персонажами на Акаунті з'явилася можливість натискати "Передати все":
        • При натисканні кнопки всі предмети інвентарю переміщуються у вікно передачі.
      • Також було додано функцію перенесення всіх предметів складу і зі складу. Винятки:
        • etc_adena_i00.pngАдена ;
        • family_coin_i00.pngMaster Coin ;
        • etc_ancient_adena_i00.pngСтародавня Адена
        • etc_pig_adena_i01.pngМонета зі слонової кістки .
        • image.png
      • Докладніше можна ознайомитись у статті на нашій Вікіпедії .

     

    • image.png Макрос:
      • Макроси з командою /target не можна зациклити;
      • Досі можна "бігати на причепі" за допомогою /targettoken або попередньо виділивши персонажа зациклити макрос з командою /attack;
      • Звичайне використання макросів із командою /target без змін.

     

    • Інтерфейс:
      • Тепер у E-Global Options ви можете вимкнути відображення імен ваших со-алі. Таким чином ви можете виграти ще більше FPS 😉
        image.png
      • Були покращені діалогові інтерфейси для NPC Pona та Pushkin :
        • image.png
        • image.png

     

     

     

     

     

     

     

     

     

    Вам буде необхідно скористатися нашим  Updater  для того, щоб оновлення відображалося коректно. Ми наполегливо рекомендуємо вам користуватися функцією  Fast Check , тому що ми регулярно випускаємо різні мінорні та мажорні оновлення.image.png 

     

     

    з ❤️, E-Global & Averia

  24.  

     

     

     

    Dear players!
    MasterWork is not only about stages, changed skills/items and a huge online presence.
    Also an important point in refining our product are changes and improvements to existing locations and the addition of new ones.

    Large online presence on MasterWork servers literally screams about the need to expand the existing number of spots. image.png Daily PvP is very cool content and is the basis for our servers. However, between exciting and important battles, time is also needed for farming.
    Every season we improve and update locations and this season was no exception. Thus, there were no locations left that did not change at all: expanding the number of quest monsters and NPCs, increasing spots, fixing/adding resources/items, and so on.

    However, there are locations that we would like to highlight separately.

     

    accessory_hero_cap_i00.png Arenas of the Great Olympics
    The Olympiad are one of the important elements of the game and we are working to improve them. We are also expanding the number of arenas and working on their “weak spots”.

    • 4 pillars;
    • Fountain;
    • Something new 😉

     

     

    etc_bloodpledge_point_i00.png Castles
    The passages have been expanded, creating opportunities for additional strategic and tactical maneuvers.

    • Main Locks:
      • image.png Gludio;
      • image.png Dion;
      • image.png Giran;
      • image.png Innadril;
      • image.png Oren;
      • image.png Aden;
      • image.png Goddard;
      • image.png Schuttgart;
      • image.png Rune.
    • Mid Company:
      • image.png Gludin;
      • image.png Human (Talking Isle);
      • image.png Dark Elven;
      • image.png Elven;
      • image.png Orc;
      • image.png Dwarven;
      • image.png Kamael (if necessary)

     

     

    skillboss.png Special locations
    The passages have been expanded, creating opportunities for additional strategic and tactical maneuvers.

    • image.png Seed of Destruction;
    • image.png Ant Nest;
    • image.png Business Ship .

     

     

    image.png Subjected to deep reworking
    The maps were expanded to create new spots and passages. New mechanics, increased the number of monsters and spots, their spawn time and adjusted drops.

    • image.png Cruma Tower
      • New spots (rooms) were added on the 2nd and 3rd floors, and the number of monsters was increased. The monsters themselves remained unchanged.
    • image.png Lair of Antharas
      • Several spots have been added (the descent behind the "money room" and a large room before the ascent to bridge 2)
    • image.png Pavel Ruins
      • A 4th “pit” was added, the level of monsters in the pit was raised to 55-58, and the number of monsters in the pits was increased.
    • image.png Archaic Laboratory
      • One small and one large tower were added, and the level of monsters was increased to 58-62.
    • image.png Forbidden Gateway
      • For the season: the number of spots was increased, the number of monsters was increased, the respawn speed was balanced, the ability to complete the Supplier Reagents quest was added
      • For Eternal: the location has been completely redesigned to obtain Eternal weapons. Find out more.
    • image.png Deepest Empire (coming soon)
      • A new complex high-level group location of levels 69-74 with a new unique boss.
    • image.png Misty Mountains (coming soon)
      • A new complex high-level group location of 66-70 levels with a new unique boss.
    • image.png Dragon Valley
      • The strength of monsters has been reworked, the health of monsters has been increased (x2-x5), the experience gained and rewards have been increased. New group spot near boss Ishka. Reworked RB Ishka.
    • image.png Bee Hive
      • The strength of monsters has been reworked, the health of monsters has been increased (x2-x4), the experience gained and rewards have been increased. Added mechanics of "aggro" surrounding mobs after interacting with NPC Honeycombs
    • image.png Devil’s Isle
      • The strength of monsters has been reworked, the health of monsters has been increased (x2-x4), the experience gained and rewards have been increased.
    • image.png Devils Pass
      • Night location. The strength of monsters has been significantly reworked, the health of monsters has been increased (x2-x4), the experience gained and rewards have been increased. Majestic and Nightmare recipes have been added to the spoil.
    • image.png Desert Quarry
    • image.png Ancient Temple Remains
      • The location is now inhabited by high-level undead with increased experience gained.
    • image.png Anomic Foundry
    • image.png Isle Of Prayer
      • There are more spots and monsters, the strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased.
    • image.png Chromatic Highlands
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased.
    • image.png Primeval Isle
    • image.png Forge of Gods

     

     

    image.png General improvements
    The number of monsters, spots, spawn time has been increased, drops have been adjusted, etc.

    • Abandoned Camp
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased.
    • Dion Hills
      • There are more monsters.
    • Forgotten Temple
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased.
    • Execution Grounds
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased.
    • Langk Lizardmen Dwellings
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added.
    • Maille Lizardmen Barracks
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added.
    • Orc Barracks
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added.
    • Windy Hill
      • Location raised to 34-37 levels. The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added.
    • Wasteland
      • The number of monsters and experience gained have been increased.
    • Grave Robbers Souls
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased.
    • Plunderous Plain
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added.
    • Sky Wagon Relic
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added.
    • Hardins Academy
      • The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added.
    • War-Torn Plains
      • The number of monsters has been increased.
    • Timac Orc Outpost
      • The number of monsters has been increased. Experience and rewards gained have been increased.
    • The Forest Of Mirrors
      • The number of monsters and spots has been increased.
    • War-Torn Cemetery
      • The number of monsters has been increased.
    • Cemetery
      • The number of monsters has been increased.
    • Outlaw Forest
      • The number of monsters has been increased.
    • Ancient Battleground
      • New spots have been added throughout the location up to Blazing Swamp.
    • Wall of Agros
      • The number of monsters has been significantly increased and spots have been balanced.
    • Blazing Swamp
      • The number of monsters has been significantly increased and spots have been balanced.
    • Tower of Insolence
      • The number of monsters has been increased, spots have been balanced.
    • Staccato Nest
      • Spots and reps have been balanced. The number of monsters in some rooms has been increased.
    • Hot Springs
      • The number of monsters has been increased.
    • Mithril Mines
      • For the season: The number of monsters has been increased.
      • For Eternal: The location has been completely redesigned. Find out more.
    • Den of Evil
      • For the HF stage: The number of monsters has been increased.
    • Beleth Magic Circle
      • The number of monsters has been increased, the number of spots has been increased.
    • Phantasmal Ridge
      • The number of monsters has been increased, the number of spots has been increased.
    • Wounded Land
      • The number of monsters has been increased, the number of spots has been increased.
    • Plains of Lizardmen
      • For the HF stage: Reworked spots, balanced spawn speed, changed rewards.
    • Field of Whispers
      • For the HF stage: Reworked spots, balanced spawn speed, changed rewards.
    • Field of Silence
      • For the HF stage: Reworked spots, balanced spawn speed, changed rewards.
    • Crypts of Disgrace
      • For the HF stage: Reworked spots, balanced spawn speed, changed rewards.
    • Monastery Of Silence
      • For the HF stage: Reworked spots, balanced spawn speed, changed rewards.

     

     

     

     

    We were happy to present and continue to create new locations for your convenience and entertainment. Please give us a like so we know you like the direction of our improvements. 😉

  25.  

     

     

     

    Уважаемые игроки!
    MasterWork - это не только этапы, измененные умения\предметы и огромный онлайн.
    Также важным моментом доработки нашего продукта являются изменения и улучшения существующих локаций и добавления новых.

    Большой онлайн на серверах MasterWork - буквально кричит о необходимости расширить имеющееся количество спотов. image.png Daily PvP - это очень крутой контент и является базой для наших серверов. Однако между захватывающими и принципиальными сражениями необходимо время и на фарм.
    Каждый сезон мы улучшаем и обновляем локации и данный сезон не стал исключением. Таким образом не осталось локации, которые вовсе не изменялись: расширение кол-во квестовых монстров и нпц, увеличение спотов, исправление\добавление ресурсов\предметов и так далее.

    Однако есть локации, которые мы бы хотели выделить отдельно.

     

    accessory_hero_cap_i00.png Арены Великой Олимпиады
    Олимпиада - один из важных элементов игры и мы работаем над их улучшением. Также мы расширяем количество арены и прорабатываем их "болевые места".

    • 4 столба;
    • Фонтан;
    • Кое-что новое 😉

     

     

    etc_bloodpledge_point_i00.png Замки
    Расширены проходы, созданы возможности для дополнительных стратегических и тактических маневров.

    • Основные Замки:
      • image.png Gludio;
      • image.png Dion;
      • image.png Giran;
      • image.png Innadril;
      • image.png Oren;
      • image.png Aden;
      • image.png Goddard;
      • image.png Schuttgart;
      • image.png Rune.
    • Mid Company:
      • image.png Gludin;
      • image.png Human (Talking Isle);
      • image.png Dark Elven;
      • image.png Elven;
      • image.png Orc;
      • image.png Dwarven;
      • image.png Kamael (при необходимости)

     

     

    skillboss.png Особые локации
    Расширены проходы, созданы возможности для дополнительных стратегических и тактических маневров.

    • image.png Seed of Destruction;
    • image.png Ant Nest;
    • image.png Zaken Ship.

     

     

    image.png Подверглись глубокой переработке
    Были расширены карты для создания новых спотов и проходов. Новые механики, увеличено количество монстров и спотов, время их спавна и скорректирован дроп.

    • image.png Cruma Tower
      • Были добавлены новые споты (комнаты) на 2 и 3 этажах, увеличено кол-во монстров. Сами монстры остались без изменений.
    • image.png Lair of Antharas
      • Были добавлены несколько спотов (спуск за "мани-румой" и большая комната перед подъемом на 2 мост)
    • image.png Pavel Ruins
      • Была добавлена 4-ая "яма", поднят уровень монстров в яме до 55-58, увеличено кол-во монстров в ямах.
    • image.png Archaic Laboratory
      • Была добавлена одна малая и одна большая башни, увеличен уровень монстров 58-62.
    • image.png Forbidden Gateway
      • Для сезона: было увеличено кол-во спотов, увеличено кол-во монстров, сбалансирована скорость респауна, добавлена возможность выполнять квест Supplier Reagents
      • Для Eternal: локация была полностью переработана для получение Eternal оружия. Узнать больше.
    • image.png Deepest Empire (скоро)
      • Новая сложная высокоуровневая групповая локация 69-74 уровней с новым уникальным боссом.
    • image.png Hatoum Settlement 
      • Новая сложная высокоуровневая групповая локация 66-70 уровней с новым уникальным боссом. Узнать больше.
    • image.png Dragon Valley
      • Переработана сила монстров, здоровье монстров увеличено (х2-х5), получаемый опыт и награды увеличены. Новый групповой спот возле босса Ishka. Переработанный РБ Ishka.
    • image.png Bee Hive
      • Переработана сила монстров, здоровье монстров увеличено (х2-х4), получаемый опыт и награды увеличены. Добавлена механика "агра" окружающих мобов после взаимодействия с NPC Медовыми Сотами
    • image.png Devil’s Isle
      • Переработана сила монстров, здоровье монстров увеличено (х2-х4), получаемый опыт и награды увеличены.
    • image.png Devils Pass
      • Ночная локация. Значительно переработана сила монстров, здоровье монстров увеличено (х2-х4), получаемый опыт и награды увеличены. В спойл добавлены Majestic и Nightmare рецепты.
    • image.png Desert Quarry
    • image.png Ancient Temple Remains
      • Теперь локацию населяет высокоуровневая нежить с увеличенным получаемым опытом.
    • image.png Anomic Foundry
    • image.png Isle Of Prayer
      • Спотов и монстров стало больше, переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены.
    • image.png Chromatic Highlands
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены.
    • image.png Primeval Isle
    • image.png Forge of Gods

     

     

    image.png Общие улучшения
    Увеличено количество монстров, спотов, время спавна, скорректирован дроп и тд.

    • Abandoned Camp
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены.
    • Dion Hills
      • Монстров стало больше.
    • Forgotten Temple
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены.
    • Execution Grounds
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены.
    • Langk Lizardmen Dwellings
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты.
    • Maille Lizardmen Barracks
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты.
    • Orc Barracks
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты.
    • Windy Hill
      • Подняты уровни  34-37 Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты.
    • Wasteland
      • Увеличено кол-во монстров и получаемый опыт.
    • Grave Robbers Souls
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены.
    • Plunderous Plain
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты.
    • Sky Wagon Relic
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты.
    • Hardins Academy
      • Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты.
    • War-Torn Plains
      • Увеличено кол-во монстров.
    • Timac Orc Outpost
      • Увеличено кол-во монстров. Получаемый опыт и награды увеличены.
    • The Forest Of Mirrors
      • Увеличено кол-во монстров и спотов.
    • War-Torn Cemetery
      • Увеличено кол-во монстров.
    • Cemetery
      • Увеличено кол-во монстров.
    • Outlaw Forest
      • Увеличено кол-во монстров.
    • Ancient Battleground
      • Добавлены новые споты по всей локации вплоть до Blazing Swamp.
    • Wall of Agros
      • Значительно увеличено кол-во монстров, отбалансированы споты.
    • Blazing Swamp
      • Значительно увеличено кол-во монстров, отбалансированы споты.
    • Tower of Insolence
      • Увеличено кол-во монстров, отбалансированы споты.
    • Stakato Nest
      • Отбалансированы споты и респ. Увеличено кол-во монстров в некоторых комнатах.
    • Hot Springs
      • Увеличено кол-во монстров.
    • Mithril Mines
      • Для сезона: Увеличено кол-во монстров.
      • Для Eternal: Локация переработана полностью. Узнать больше.
    • Den of Evil
      • Для этапа HF: Увеличено кол-во монстров.
    • Beleth Magic Circle
      • Увеличено кол-во монстров, увеличено кол-во спотов.
    • Phantasmal Ridge
      • Увеличено кол-во монстров, увеличено кол-во спотов.
    • Wounded Land
      • Увеличено кол-во монстров, увеличено кол-во спотов.
    • Plains of Lizardmen
      • Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды.
    • Field of Whispers
      • Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды.
    • Field of Silence
      • Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды.
    • Crypts of Disgrace
      • Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды.
    • Monastery Of Silence
      • Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды.

     

     

     

     

    Мы рады были презентовать и продолжить делать новые локации для вашего удобства и развлечения. Поддержите лайком, чтобы мы понимали, что вам нравится направление наших улучшений 😉

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