Soul Crystals changes
Changes to Weapon Bonuses
Jewelry Improvements
Luxor:
Expanded the range of buying and exchanging SA from Armor Merchant Alexandria in Giran'a's Luxury Shop:
It is possible to buy SA of levels 4 - 10 for crystals;
It is possible to exchange SA colors of 11-13 levels within one SA level. For example, 11 red for 11 blue;
As the server develops, with the transition to the next stages, the range of both Buying and Exchanging SA - will expand;
New RBs for enchanting SA:
Enchanting SA on Epic Bosses of Stage One (Queen Ant, Orfen, Core):
10 => 11 = 50% chance for each member of the group that makes last hit;
11 => 12 = 30% chance for each member of the group that makes last hit;
12 => 13 = 15% for each member of the group that makes last hit.
As the server develops, with the transition to the next stages, the levels of enchanting SA, the chance and number of Bosses - will increase:
For example, with Zaken, which will appear before the transition to the Second Stage - the chance of enchanting SA 10 - 12 = 100% for all members of the group, that makes last hit.
Expanding the number of Bosses for enchanting SA starting at level 10:
General rules for all situations described below:
The chance is individual for each member of the group that makes last hit.
It is enough to have taken the quest Enhance Your Weapon and have Soul Crystal of the right level in your inventory.
Besides Epic Bosses and Tyrannosaurs, you can also enchant SA on regular RBs, namely:
From levels 10 through 12, 5% personal chance for each member of the group that makes last hit:
Tanatos;
Kandra;
Roaring Skylancer;
Beast Lord Behemoth;
Meanas Anor;
Antharas Priest Cloe;
Eilhalder von Hellmann.
From level 12 to 13, 5% personal chance for each member of the group that makes last hit:
Gordon;
Varka's Chief Horus;
Ketra's Chief Brakki;
Queen Shyeed;
Death Lord Ipos;
Death Lord Shax;
Storm Winged Naga;
Ocean Flame Ashakiel;
Hestia, Guardian Deity of the Hot Springs;
Cherub Galaxia;
Anakazel (Hero Rift).
Boss Weapon
Now a certain weapon drops from a certain RB (which already exists in the game), namely:
Unidentified Sirra's Blade - Boss Ice Fairy Sirra
Unidentified Sword of Ipos - Boss Death Lord Ipos
Unidentified Barakiel's Axe - Boss Flame of Splendor Barakiel
Unidentified Behemoth's Tuning Fork - Boss Beast Lord Behemoth
Unidentified Naga Storm - Boss Storm Wined Naga
Unidentified Tiphon's Spear - Boss Gargoyle Lord Tiphon
Unidentified Shyeed's Bow - Boss Queen Shyeed
Unidentified Sobekk's Hurricane - Boss Krokian Padisha Sobekk
Unidentified Themis' Tongue - Boss Palibati Queen Themis
Unidentified Cabrio's Hand - Boss Shilen's Messenger Cabrio
SA in Best D-grade
It is now possible to insert Best D-grade Equipment into SA!
Insertion takes place in NPC forges, similar to C and B-gr. weapons.
SAs are required for insertion:
Best D-gr. Weapons (those that are made by crafting and dropping, but not sold in the store for adena in the first stage of the server);
Soul Crystal - Stage 4A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. Soul Crystal level 4;.
152 D Gemstones (cost in stores is 1,000 adena / piece not including lock tax).
New SA for weapons D-gr and above
Weapon name
CA effect
Staff of Life
Acumen: Scor. Mage +15%
Staff of Life
Conversion: Max. MP +60%, Max. HP -40%
Staff of Life
Mana Up: Max. MP +30%
Ghost Staff
Mag. Strength: M. Atk. M. Atk. +75.86, M. Skill MP Consumption +15%.
Ghost Staff
Silence: With a 10% chance, casts Silence on the target
Ghost Staff
Magic Hold: With a 10% chance, casts Dryad Root on the target
Bonebreaker
Health: Max. HP +25%
Bonebreaker
Rsk. Focus: Critical chance at HP < 60% +138
Bonebreaker
Haste: Atk. Spd. +8%
Glaive
Attack Angle: Increases the angle of attack by 35 degrees. Number of attacked targets +2
Glaive
Health: Max. HP +25%. Number of attacked targets +2
Glaive
Crit. Stun: At Fiz. Crit. Atk. Stuns the target. Number of targets attacked +2
Elven Long Sword
Focus: Critical Chance +78
Elven Long Sword
Health: Max. HP +25%
Elven Long Sword
Risk. Haste: Atk. Spd. At HP < 60% +12%
Claymore
Critical Damage: P. Crit. Atk. Power +175
Claymore
Focus: Critical Chance +87
Claymore
Haste: Atk. Spd. +7%
Mithril Dagger
Critical Damage: P. Crit. Atk. Power +141
Mithril Dagger
Focus: Critical Chance +91
Mithril Dagger
Crete. Bloodletting: At P. Crit. Atk. applies Bloodletting to the target
Light Crossbow
Targeting: Accuracy +5
Light Crossbow
Saves: With a 42% chance, reduces MP shot consumption to 1
Light Crossbow
Rapid Recovery: Bow Reload Time -17%
MW Tarbar*Hand Axe
Haste : Cooldown of P. Skills +10%, Atk. Spd. +4%
MW Tarbar*Hand Axe
Health: Cooldown of P. Skills +10%, Max. HP +25%
MW Tarbar*Hand Axe
Focus: Cooldown of P. Skills +10%, Critical Chance +40
MW Maingauche*Assassin Knife
Focus: Critical Chance +72
Some CAs for B grade weapons and above have been redone to bring them up to date
Infinity (Heroic) Оружие
+20% PvE и PvP урона; многое оружие: Focus к своим основным СА. Подробнее: MasterWork II: Великая Олимпиада
Guardian Sword
Focus: Critical Chance +61
Dragon Slayer
Focus: Critical Chance +64
Tallum Blade
Focus: Critical Chance +62
Tallum Blade
Health: Max. HP +25%
Dark Legion Edge
Focus: Critical Chance +64
Bow of Peril
Focus: Critical Chance +54
Carnage Bow
Focus: Critical Chance +61
Soul Bow
Focus: Critical Chance +64
Sword of Whispering Death
Acumen: Casting Speed +15%
Elemental Sword
Acumen: Casting Speed +15%
Themis' Tongue
Increases Casting Spd. by 15%. Increases damage inflicted during PvP.
Acumen: Casting Speed +15%
Imperial Staff
Acumen: Casting Speed +15%
Arthro Nail
Health: Max. HP +25%
Arthro Nail
Focus: Critical Chance +61
Bellion Cestus
Health: Max. HP +25%
Bellion Cestus
Focus: Critical Chance +65
Sobekk's Hurricane
Increases Max. HP by 25%. Increases damage inflicted during PvP.
Health: Max. HP +25%
Icarus Hand
Increases Max HP by 25%. Increases damage inflicted during PvP.
Increases Max. HP by 25%. Increases damage inflicted during PvP.
Health: Max. HP +25%
Deadman's Glory
Focus: Critical Chance +61
Meteor Shower
Health: Max. HP +25%
Basalt Battlehammer
Focus: Critical Chance +84
Vesper Avenger
Focus: Critical Chance +131
Doom Crusher
Rsk. Focus: When HP <60% - Critical Chance +115
Dragon Hunter Axe
Rsk. Focus: When HP <60% - Critical Chance +130
Vesper Retributer
Rsk. Focus: When HP <60% - Critical Chance +164
Dynasty Halberd
Health: Max. HP +25%
Icarus Trident
Health: Max. HP +25%
Bloody Orchid
Increases Max. MP by 30%. Increases damage inflicted during PvP.
Mana Up: Max. MP +30%
Angel Slayer
Increases Max. MP by 30%. Increases damage inflicted during PvP.
Mana Up: Max. MP +30%Increases Max MP.
Vesper Shaper
Increases Critical by 116. Increases damage inflicted during PvP.
Increases Max. MP by 30%. Increases damage inflicted during PvP.
Focus: Critical Chance +116Increases Max MP.
Baylor jewelry:
Baylor's Earring
Max. MP +31
Dark Resistance +20
Blessed Baylor Earring
Features:
M.Def 101;
Mana 87;
Defense Against Dark +30 Defense Against Dark;
Defense against the other elements +15;
Defense against all types of debuffs (including jellyfish and disarm) +25%.
Improvement requires:
Get a regular earring Baylor's Earring;
Sharpen it with any suitable scrolls to +10;
Exchange for Blessed Baylor's Earring at NPC Pona.
Also on a successful kill Baylor you will also receive Chest of Dark Soul from which you can get shards of Immortal Jewelry:
Piece of Immortal Necklace - 1-2 pieces;
Piece of Immortal Earring - 1-2 pieces;
Piece of Immortal Necklace - 1 piece.
Stats:
Immortal Ring 60 M Def;
Immortal Earring 79 M Def;
Immortal Necklace 106 M Def.
What makes this costume jewelry special is that it has additional bonuses, namely:
Resistance paralysis;
Resistance to sleep;
Resistance to hold;
Resistance to stun;
Resistance to fear.
Notice. Bonuses from 2 identical items do not stack.
A system for exchanging stones for items:
5 Piece of Immortal Ring + Tateossian Ring = Immortal Ring;
7 Piece of Immortal Earring + Tateossian Earring = Immortal Earring;
10 Piece of Immortal Necklace + Tateossian Necklace = Immortal Necklace.
You can also swap a piece of any costume jewelry for any other 2 to 1:
Piece of Immortal Ring x1 = Piece of Immortal Earring x2 or Piece of Immortal Necklace x2;
Piece of Immortal Earring x1 = Piece of Immortal Ring x2 or Piece of Immortal Necklace x2;
Piece of Immortal Necklace x1 = = Piece of Immortal Ring x2 or Piece of Immortal Necklace x2.
Jewelry Core & Orfen:
Enchanted Ring of Core
Jewelry Parameters:
M. Def.: 56;
STR +1, INT +1;
Critical Chance +15;
Poison Resistance +30%;
Poison Chance +30%;
Accuracy +2; Accuracy +2;
Speed +2.
Improvement requires:
x2 + 1500 Crystal (A-Grade) + 250 Gemstone A + 15,000,000 Adena.
Refined Ring of Core
Bejeweled Parameters:
M. Def.: 62;
STR +2, INT +2;
Critical Chance +30;
Poison Resistance +40%;
Poison Chance +40%;
Accuracy +4; Precision +4;
Speed +4; Speed +4;
Improvement requires:
x2 + 1750 Crystal (S-Grade) + 150 Gemstone S + 25,000. 000 Adena.
Enchanted Earring of Orfen
Jewelry Parameters:
M. Def.: 80;
CON +1, MEN +1
Bleed resistance +30%;
Bleed Chance +30%;
Heal Power +8%;
MP consumption -4%;
Improvement required:
x2 + 1500 Crystal (A-Grade) + 250 Gemstone A + 15,000. 000 Adena.
Refined Earring of Orfen
Jewelry Parameters:
M. Def.: 94;
CON +2, MEN +2;
Bleed resistance +40%;
Bleed Chance +40%;
Healing Power +10%;
MP consumption -6%.
Improvement required:
x2 + 1750 Crystal (S-Grade) + 150 Gemstone S + 25,000,000 Adena.
With server development Core and Orfen will leave the world and become Instance-zones designed for 7-9 people with high difficulty. To get Ring of Core and Earring of Orfen when collecting 15 Core \ Orfen's Soul Fragment you will need exactly Immortal Jewelry (instead of Tateossian, according to the server concept).
Jewelry Queen Ant, Zaken, Baium, Frintezza:
You can also improve costume jewelry like Zaken's Earring, Ring of Queen Ant, Ring of Baium and Frintezza's Necklace:
Enchanted Zaken's Earring
Jewelry Parameters:
M. Def.: 94;
Max. MP +37;
Blood resistance +40%;
Bleed Chance +40%;
Resistance to Stun/Mental Attacks +30%;
Resistance to Stun/Mental Attacks +30%;
Stun/Mental Attack Chance +30%;
Power of Healing +15%;
Vampire Rage Effect +4%;
Protection from Holy/Dark attributes +10.
Improvement required:
x2 + 2500 Crystal (S-Grade) + 350 Gemstone S + 50,000,000 Adena.
Max. MP +37
Enchanted Ring of Queen Ant
Jewelry Parameters:
M. Def: 62;
Max. MP +25;
P. Atk. +3%;
M. Atk. +6%;
Poison Resistance +40%;
Poison Chance +40%;
Hold Resistance +30%;
Hold Chance +30%;
Accuracy +2;
P. Crit. Damage +15%;
Fire/Water/Earth/Wind attribute protection +5.
Improvement requires:
x2 + 2500 Crystal (S-Grade) + 350 Gemstone S + 50. 000.000 Adena.
Enchanted Ring of Baium
Max. MP +41
Resistance to Poison +50%
Poison Chance +50%
Resistance to Hold +40%
Hold Chance +40%
Accuracy +4
P. Crit. Power +20%
Atk. Spd./ Cast. Spd. +6%.
Only one effect is applied when two Enchanted Ring of Baium are equipped and when Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied.
.
Emperor's Rage: PvP Damage +10%, PvP Defense -10%. Duration: 30 sec.
Jewelry Parameters:
M. Def.: 62;
Max. MP +41;
Poison resistance +50%;
Poison Chance +50%;
Accuracy +4;
P. Crit. Damage +20%;
Hold Resistance +40%
Holding Chance +40%;
Atk. Spd. / Cast. Spd. +6%.
Improvement required:
x2 + 3500 Crystal (S-Grade) + 500 Gemstone S + 200,000,000 Adena.
Enchanced Frintezza's Necklace
Jewelry Options:
M. Def.: 131;
DEX +1;
Max. MP +47;
Resistance to Sleep/Paralysis/Stun +20%;
Chance to Sleep/Paralyze/Stun the target +20%;
Poison/Bleed resistance +35%;
Poison/Bleed Chance +35%;
Skill Cooldown -7%;
Damage return from normal melee attacks +5%;
Defense against the Dark attribute +20;
Defense against the attributes of Fire, Water, Earth, Wind, and Holy +5;
Active skill Enchanced Frintezza's Necklace - Mystic Immunity:
Grants the wearer Immunity to Negative Effects (like PP's Mystic Immunity).
Time of Effect: 10 seconds.
Fixed Cooldown: 600 seconds.
NOT works in the Olympiad.
Improvement required:
x2 + 2500 Crystal (S-Grade) + 350 Gemstone S + 50,000,000 Adena.
Supreme Frintezza's Necklace
Jewelry options:
M. Def.: 138;
DEX +2;
Max. MP +52;
Resistance to Sleep/Paralysis/Stun +25%;
Chance to Sleep/Paralyze/Stun the target +25%;
Resistance to Poisoning/Bleeding +50%;
Chance of Poisoning/Bleeding +50%;
Skill Cooldown -10%;
Return damage from normal melee attacks +6%;
Defense against the Dark attribute +25;
Defense against the attributes of Fire, Water, Earth, Wind, and Holy +10;
Active skill Supreme Frintezza's Necklace - Mystic Immunity:
Grants the wearer Immunity to Negative Effects (like PP's Mystic Immunity).
Time of Effect: 15 seconds.
Fixed Cooldown: 300 seconds.
NOT works in the Olympiad.
Improvement required:
x2 + 7500 Crystal (S-Grade) + 950 Gemstone S + 150,000,000 Adena.
Jewelry Great Olympiad:
Bjewelry will become available when the reward currency transitions from Noblesse Gate Pass to Olympiad Token.
Prices for buying costume jewelry:
Olympiad Necklace:
44,000 Olympiad Token + 5. 000.000 Adena;
Olympiad Earring:
33,000 Olympiad Token + 5. 000.000 Adena;
Olympiad Ring:
22,000 Olympiad Token + 5. 000.000 Adena.
All Olymp. Costume jewelry is valid 28 days!
Prices are without discounts for 10~7 (5%), 6~4 (7%), 3-2 (10%) and 1st (15%) places.
Set Bonuses C grade
Set Bonuses B and A grades
Set bonuses S grade
Dynasty Set Bonuses
Moirai Set Bonuses
Vesper Set Bonuses
Vorpal Set Bonuses
It's worth answering that not all of the B and A sets have received updates, as not all of them need it. For example Majestic Robe Set is more than enough, so it was decided NOT to make any changes to it.
Equipment Set
Additional bonus (to the current ones)
Full effect of the kit
Avadon Heavy
Resistance to mental attacks -30%
M. Def +5%
Max HP +294.49
M. Def. +5%
Resistance to mental attacks +30%
Avadon Light
Resistance to mental attacks -30%
M Def +8% (instead of 5.25)
M. Def. +8%
Weight Limit +5795
Resistance to mental attacks +30%.
Avadon mantle
Resistance to mental attacks -30%.
P. Def. +5.26%
Cast. Spd. +15%
Resistance to mental attacks +30%.
Zubei Heavy
Paralysis resistance -30% Resistance to Medusa -30%
Reflect Dmg 5%
P. Def. +5.26%
Max. HP +294.49
Damage Reflection +5%
Paralysis resistance +30%
Resistance to Medusa +30%.
Zubei Light
Paralysis resistance -30% Resistance to Medusa -30%
Attack Speed +4%.
Evasion +4
Atk. Spd. +4%
Paralysis resistance +30%
Resistance to Medusa +30%.
Zubey's robe
Paralysis resistance -30% Resistance to Medusa -30%
M. Attack +15% (instead of 10), Casting Speed +5%
Cast. Spd. +5%
M. Atk. +15%
MP regeneration bonus -5%
Paralysis resistance +30%
Medusa resistance +30%.
Blue Wolf Heavy
Stun Resistance -30%.
STR +3, CON -1, DEX -2
Speed +7
HP regeneration bonus +5.26%
Stun resistance +30%.
Blue Wolf Light
Stun Resistance -30%.
MEN +3, INT -2, WIT -1
P. Def. +5.26%
Cast. Spd. +15%
Stun Resistance +30%.
Blue Wolf Mantle
Stun Resistance -30%.
WIT +3, INT -2, MEN -1
Max MP +206
MP regeneration bonus +5.26%
Stun resistance +30%.
Doom Heavy
Chance to get Sleep/Root/Hold -30%.
CON +3, STR -3
Max HP +320
Breath +200
Sleep resistance +30%
Resistance to Hold +30%.
Doom Light
Chance to get Sleep/Root/Hold -30%
Doesn't remove the -2 CON
DEX +3, STR -1
Number of breaths +200
P. Atk. +2.7%
MP regeneration bonus +2.5%
Poison Resistance +20%
Sleep Resistance +30%
Resistance to Hold +30%.
Doom Robe
Chance to get Sleep/Root/Hold -30%
Casting Speed +15%.
INT +2, MEN +1, WIT -3
Breath +200
Speed +7
MP regeneration bonus +5.26%
Cast. Speed +15%
Sleep Resistance +30%
Resistance to Hold +30%.
Tallum Heavy
Resistance to mental attacks -50%.
STR +2, CON -2
Atk. Movement speed +8%
Weight limit +5759
Poison resistance +80%
Resistance to bleeding +80%
Resistance to mental attacks +50%.
Tallum Light
Resistance to mental attacks -50%
Casting Speed +15%.
MEN +2, WIT -2
Cast. Speed +15%
MP regeneration bonus +8%
Max MP +222
Poison Resistance +80%
Resistance to bleeding +80%
Resistance to mental attacks +50%.
Tallum Robe
Resistance to mental attacks -50%
Movement Speed +7
WIT +2, INT -2
Speed +7
Cast. Speed +15%
M. Def. +8%
Poison Resistance +80%
Resistance to bleeding +80%
Resistance to mental attacks +50%.
Dark Crystal Robe
Paralysis resistance -50% Medusa Resistance -30%
Movement Speed +7
WIT +2, MEN -2
P. Def. +8%
Cast. Spd. +15%
Speed +7
Magic Damage -50
Paralysis resistance +50%
Medusa Resistance +30%.
Dark Crystal Light
Medusa Resistance is -30%.
STR +1, CON -1
Atk. Speed +4%
P. Atk. +4%
Paralysis resistance +50%
Resistance to Medusa +30%.
Dark Crystal Heavy
Paralysis resistance -50% Medusa Resistance -30%
Casting Speed +15%
CON +2, STR -2
Cast. Movement speed +15%
Incoming Healing Power +4%
Paralysis resistance +50%
Resistance to Medusa +30%.
Nightmare Heavy
Resistance to magic damage 5%
CON +2, DEX -2
Resistance to magic damage +5
P. Atk. +4%
Sleep resistance +70%
Resistance to Hold +70%.
Nightmare Light
P. Skill Evasion 5%
DEX +1, CON -1
P. Skill Evasion +5%
M. Def. +4%
Vampiric Fury Effect +3%
Sleep Resistance +70%
Resistance to Hold +70%.
Nightmare Robe
Casting Speed +10%
INT +2, WIT -2
MP regeneration bonus +4%
M. Atk. +8%
Sleep resistance +70%
Resistance to Hold +70%
Cast. Speed +10%.
Parameters of Improved S-gr Equipment
Starting from the Gracia stage - Hellbound is opened, passing the personalized chain of tasks on which - you will be able to improve both S and Dynasty equipment. Let's look at the parameters of standard S grade equipment, improved by Essence:
Imperial Crusader Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
DEX -2, STR +2,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%
No Restrictions
Bard Master
Spectral Dancer, Sword Muse
MEN +1,
Rhythm Clarity +10%,
Phys/Mage Silence Resist +50%,
Critical Damage Resist +5%,
PvP Defense +5%
DEX -2, STR +2, MEN +1,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
Rhythm Clarity +10%,
Phys/Mage Silence Resist +50%,
Critical Damage Resist +5%,
PvP Defense +5%
Only for specified classes
Force Master
Grand Khavatari, Duelist
STR +1,
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
DEX -2, STR +3,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
. Only for specified classes
Weapon Master
Titan, Maestro, Fortune Seeker, Dreadnought.
DEX +1,
P. Atk. Spd. +4%,
Reuse Delay -5%,
PvP Defense +5%
DEX -1, STR +2,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
P. Atk. Spd. +4%,
Reuse Delay -5%,
PvP Defense +5%
. Only for specified classes
Shield Master
Phoenix Knight, Hell Knight, Shillien Templar, Eva's Templar
STR -4, DEX +2, CON +3,
M. Def +8%,
Critical Damage Resist +5%,
PvP Defense +5%
STR -2, CON +3
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
M. Def +8%,
Critical Damage Resist +5%,
PvP Defense +5%
. Only for specified classes
Draconic Leather Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
DEX +1, STR +1, CON -2
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
No Restrictions
Bow Master
Sagittarius, Moonlight Sentinel, Ghost Sentinel, Judicator, Trickster
DEX +1,
Accuracy +3,
Bow Atk. Range +50,
Reuse Delay -10%,
PvP Defense +5%
DEX +2, STR +1, CON -2
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
Accuracy +3,
Bow Atk. Range +50,
Reuse Delay -10%,
PvP Defense +5%
. Only for specified classes
Dagger Master
Adventurer, Ghost Hunter, Wind Rider
STR -2, CON +2, DEX +1,
Evasion +3,
Reuse Delay -5%,
Move Speed +4,
Crt. Power +5%,
PvP Defense +5%
DEX +2, STR -1
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
Evasion +3,
Reuse Delay -5%,
Move Speed +4,
Crt. Power +5%,
PvP Defense +5%
. Only for specified classes
Force Master
Grand Khavatari, Duelist
STR +1,
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
DEX +1, STR +2, CON -2,
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
. Only for specified classes
Weapon Master
Titan, Maestro, Fortune Seeker, Dreadnought, Doombringer,
Judicator, Soul Hound
DEX +1,
P. Atk. Spd. +4%,
Reuse Delay -5%,
PvP Defense +5%
DEX +2, STR +1, CON -2,
P. Atk. Spd. +8%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759,
Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Enchanter
Hierophant, Doomcryer, Dominator,
Judicator, Soul Hound
STR -1, MEN +2
Cast. Spd. +10%,
M. Clarity +6%,
Max MP +300,
PvP Defense +5%
DEX +1, MEN +2, CON -2,
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +589,
Weight Limit +5759
Cast. Spd. +10%,
M. Clarity +6%,
PvP Defense +5%
. Only for specified classes
Summoner
Arcana Lord, Spectral Master, Elemental Master
STR -1, DEX +1, WIT +1
Cast. Spd. +5%,
Transfer Pain Passive +5%,
Max MP +300,
Crit. Rate +87,
PvP Defense +5%
DEX +2, WIT +1, CON -2,
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +589,
Weight Limit +5759
Cast. Spd. +5%,
Crit. Rate +87,
Transfer Pain Passive +5%,
PvP Defense +5%
.
Only for specified classes
Major Arcana Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
WIT +1, INT +1, MEN -2
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
No Restrictions
Healer
Cardinal, Eva's Saint, Shillien Saint.
MEN +1,
Casting Speed +10%,
M. Atk. -10%,
Healing Power +7%,
Mana Regeneration +12%,
PvP Defense +5%
WIT +1, INT +1, MEN -1
M. Atk. +7%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
Casting Speed +10%,
Healing Power +7%,
Mana Regeneration +12%,
PvP Defense +5%
Only for specified classes
Wizard
Archmage, Soultaker, Storm Screamer, Mystic Muse.
INT +1,
M. Debuff Chance +5%,
Cast. Spd. +5%,
PvP Defense +5%
WIT +1, INT +2, MEN -1
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
M. Debuff Chance +5%,
Cast. Spd. +5%,
PvP Defense +5%
. Only for specified classes
Enchanter
Hierophant, Doomcryer, Dominator
WIT +1,
M. Clarity +5%,
Max MP +300,
Mana Regeneration +12%,
PvP Defense +5%
WIT +2, INT +1, MEN -1
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
M. Clarity +5%,
Max MP +300,
Mana Regeneration +12%,
PvP Defense +5%
Only for specified classes
Summoner
Arcana Lord, Spectral Master, Elemental Master
WIT +1,
Cast. Spd. +5%,
Max MP +300,
Crit. Rate +87,
Transfer Pain Passive +5%,
PvP Defense +5%
WIT +2, INT +1, MEN -1
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
Cast. Spd. +5%,
Max MP +300,
Crit. Rate +87,
Transfer Pain Passive +5%,
PvP Defense +5%
. Only for specified classes
Dynasty Equipment parameters
As the Gracia stage progresses - on Hellbound, the number of spots and the quality of loot increases, including for the chain of personal quests. If on the first stage of the stage - you can get Recipes, Pieces and improve regular S grade Equipment with Essence, then with the transition to the second stage of Gracia - you also get access to Dynasty Recipes, Pieces and Essence. Let's look at the parameters of a standard Dynasty outfit improved with Essence:
Dynasty Platinum Plate
Type
Classes
All Bonuses
Restrictions
Normal
All
CON -1, STR +1,
P. Def +4.6%,
Max. HP +418,
Dark Resistance +6
(with shield: Shield Defense Rate +5%)
No Restrictions
Bard Master
Spectral Dancer, Sword Muse
CON -2 | STR +2.
P. Def. +6.6%,
Max. HP +520,
Attribute Resistance +8,
Rhythm Clarity +12%,
Phys/Mage Silence Resist +50%,
Hold Resistance +30%,
Critical Damage Resist +5%,
PvP Defense +6%
Only for specified classes
Force Master
Grand Khavatari, Duelist
DEX -2 | STR +2.
P. Atk. +6.6%,
Max. HP +520,
Attribute Resistance +8,
P. Skill Clarity +6%,
Speed +3,
Hold Resistance +30%,
Reuse Delay -5%,
PvP Defense +6%
Only for specified classes
Weapon Master
Titan, Maestro, Fortune Seeker, Dreadnought.
CON -2 | STR +2.
P. Atk. +6.6%,
Max. HP +520,
Attribute Resistance +8,
P. Atk. during Crt. Atk. +282,
Crt. Atk. chance +29.5,
Hold Resistance +30%,
Reuse Delay -5%,
PvP Defense +6%
. Only for specified classes
Shield Master
Phoenix Knight, Hell Knight, Shillien Templar, Eva's Templar
CON +2.
P. Atk. -8%.
P. Def. +6.6%.
Max. HP +520,
Attribute Resistance +8,
Healing Power +6%,
Hold Resistance +30%,
Shock resistance +15%,
M. Def +8%,
Critical Damage Resist +5%,
PvP Defense +6%
. Only for specified classes
Dynasty Jewel Leather Armor
Type
Classes
All Bonuses
Restrictions
Normal
All
DEX +1, CON -1
Accuracy +1.72,
Evasion +1.72,
Dark Resistance +6
No Restrictions
Bow Master
Sagittarius, Moonlight Sentinel, Ghost Sentinel,
Judicator, Trickster
CON -2 | DEX +1 | STR +1.
Accuracy +4.3%,
Max. MP +321,
Attribute Resistance +8,
Atk. Spd. +3.24%,
MP Regeneration +6.6%,
Mental/Sleep Resistance +25%,
Max. HP +320,
Speed +3,
Bow/Crossbow Atk. Range +50,
P. Skill Reuse Delay -12%,
PvP Defense +6%
. Only for specified classes
Dagger Master
Adventurer, Ghost Hunter, Wind Rider
CON -2 | DEX +2.
P. Skill Evasion +5.3%,
Max. HP +520,
Attribute Resistance +8,
Atk. Spd. +3.24%,
Mental/Sleep Resistance +25%,
P. Skill Reuse Delay -5%,
Speed +4,
Crt. Power +5%,
PvP Defense +6%
. Only for specified classes
Force Master
Grand Khavatari, Duelist
STR +2 | DEX +1 | CON -2.
P. Atk. +5.4%,
Max. HP +520,
Attribute Resistance +8,
P. Skill Clarity +6%,
Atk. Spd. +4%,
Mental/Sleep Resistance +25%,
P. Skill Reuse Delay -5%,
PvP Defense +6%
. Only for specified classes
Weapon Master
Titan, Maestro, Fortune Seeker, Dreadnought,
Doombringer, Judicator, Soul Hound
STR +2 | CON -2.
P. Atk. +6.6%,
Max. HP +520,
Attibute Resistance +8,
P. Atk. during Crt. Atk. +282,
Crt. Chance +29.5,
Atk. Spd. +6%,
Mental/Sleep Resistance +25%,
P. Skill Reuse Delay -5%,
PvP Defense +6%
. Only for specified classes
Enchanter
Hierophant, Doomcryer, Dominator,
Judicator, Soul Hound
INT -1 | MEN +2 | WIT -1.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Clarity effect +6%,
Mental/Sleep Resistance +25%,
Cancellation Resist +15%,
PvP Defense +6%
Only for specified classes
Summoner
Arcana Lord, Spectral Master, Elemental Master
STR -2 | CON +2.
Max. HP +520,
Attibute Resistance +8,
P. Atk. +2.66%,
P. Def. +2.66%,
Atk. Spd. +6.6%,
Mental/Sleep Resistance +25%,
Cast. Spd. +5%,
Crit. Rate +94,
Transfer Pain Passive +5%,
PvP Defense +6%
.
Only for specified classes
Dynasty Silver Satin Tunic
Type
Classes
All Bonuses
Restrictions
Normal
All
INT -1, MEN +1
Max MP +257,
Casting Spd. +12%,
Dark Resistance +6
No Restrictions
Healer
Cardinal, Eva's Saint, Shillien Saint.
INT -2 | MEN +2 | WIT +1.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Healing Power +8%,
Cancellation Resistance +15%,
Stun/Interrupt Resistance +20%,
M. Clarity +3%, PvP Defense +6%
. Only for specified classes
Wizard
Archmage, Soultaker, Storm Screamer, Mystic Muse.
INT+1 | WIT +1 | MEN -2.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8.
Healing Power +8%.
M. Atk. +6.6%.
M. Debuff Chance +6%,
Stun/Interrupt Resistance +20%,
PvP Defense +6%
. Only for specified classes
Enchanter
Hierophant, Doomcryer, Dominator
INT -1 | MEN +2.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Healing Power +8%,
Clarity Effect +6%,
Speed +4,
Cancellation Resistance +15%,
Stun/Interrupt Resistance +20%,
Mana Regeneration +24%,
PvP Defense +6%
Only for specified classes
Summoner
Arcana Lord, Spectral Master, Elemental Master
INT -2 | MEN +2.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Stun/Interrupt Resistance +20%,
P. Atk. +8%,
P. Def. +6%,
Healing Power +5%,
Crit. Rate +94,
Transfer Pain Passive +5%,
PvP Defense +6%
. Only for specified classes
Parameters of regular\improved Moirai equipment
After actively fighting for Dynasty equipment, the opportunity to get into Anomic Foundry(aka "Foundry" for more details, read HERE), passing a personalized chain of tasks on which - you can improve both Dynasty, and get better Moirai equipment. Let's look at the parameters of the standard Moirai equipment, as well as the improved with the help of Essence:
Moirai Heavy Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
STR+2, CON-2
P. Atk. +4.26%
P. Atk. Spd. +4%
Resistance to magic damage +2
Shock resistance +50%
Resistance Sleep +30%
Attribute Resistance +5
No Restrictions
Attack
All
DEX +1
P. Crit. Rate +25
Chance Bleed/Hold attack +12%
P. Skill Reuse Delay -5%
Rhythm Reuse Time -5%
STR+2, CON-2, DEX +1
P. Atk. +4.26%
P. Atk. Spd. +4%
Resistance to magic damage +2
P. Crit. Rate +25
Chance Bleed/Hold attack +12%
P. Skill Reuse Delay -5%
Rhythm Reuse Time -5%
Shock resistance +50%
Resistance Sleep +30%
Attribute Resistance +5
No Restrictions
Defence
All
CON +1
Resistance to magic damage +1
P./ M.Crit.Atk. resistance +7%
Bleed/Hold resistance +20%
Incoming Heal Power +6%
PvP Defense +5%
STR+2, CON-1
P. Atk. +4.26%
P. Atk. Spd. +4%
Resistance to magic damage +2
Shock resistance +50%
Resistance Sleep +30%
Attribute Resistance +5
Resistance to magic damage +1
P./M.Crit.Atk. resistance +7%
Bleed/Hold resistance +20%
Incoming Heal Power +6%
PvP Defense +5%
No Restrictions
Moirai Leather Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
DEX+2, CON-2
P. Atk. +4.26%
Atk. Spd. +4%
Move Speed +3%
Resistance to Hold Atk. +50%
Resistance to Mental Atk. +30%
Attribute Resistance +5
No Restrictions
Attack
All
STR +1
Accuracy +3
P.Crit.Atk. rate +5%
Bow/Crossbow Shot Distance +50
Chance Shock attack +10%
Skill Reuse Delay -5%
DEX+2, CON-2, STR +1
P. Atk. +4.26%
Atk. Spd. +4%
Move Speed +3%
Accuracy +3
P.Crit.Atk. rate +5%
Bow/Crossbow Shot Distance +50
Chance Shock attack +10%
Skill Reuse Delay -5%
Resistance to Hold Atk. +50%
Resistance to Mental Atk. +30%
Attribute Resistance +5
No Restrictions
Defence
All
DEX +1
Evasion +3
P./M.Skills Evasion +2%
Magic Cancel Damage -25
Stun Resistance +15%
PvP Defense +5%
DEX +3, CON-2
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
Evasion +3,
Reuse Delay -5%,
Move Speed +4,
Crt. Power +5%,
PvP Defense +5%
No Restrictions
Moirai Robe Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
WIT+2, MEN-2
M. Atk. +8.11%
Cast. Spd. +15%
Resistance to Paralysis Atk. +50%
Resistance to Turn to Stone +30%
Attribute Resistance +5
No Restrictions
Attack
All
INT +1,
M.Crit. Atk. +15%
Chance Mental attack +12%
Skill Reuse Delay -5%
WIT+2, MEN-2, INT +1
M. Atk. +8.11%
Cast. Spd. +15%
M.Crit. Atk. +15%
Chance Mental attack +12%
Skill Reuse Delay -5%
Resistance to Paralysis Atk. +50%
Resistance to Turn to Stone +30%
Attribute Resistance +5
. No Restrictions
Defence
All
MEN +1,
Clarity +6%
Incoming Heal Power +8%
Magic Cancel Damage -25
Resistance to Mental Atk. +18%
PvP Defense +5%
WIT+2, MEN-1
M. Atk. +8.11%
Cast. Spd. +15%
Resistance to Paralysis Atk. +50%
Resistance to Turn to Stone +30%
Attribute Resistance +5
Clarity +6%
Incoming Heal Power +8%
Magic Cancel Damage -25
Resistance to Mental Atk. +18%
PvP Defense +5%
No Restrictions
Parameters of regular\improved Vesper equipment
As we approach the High Five content, Anthara's Lair/Dragon's Valley locations are being updated, whose monsters can drop Noble Enhancement Stone (By the time the vesper equipment becomes available, we will have articles on how to effectively farm them).
Only Noble set(5 Noble pieces) can be upgraded for Attack/Defense effects.
Vesper Noble Heavy Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
STR +2, DEX -2
P. Atk. +5.57%
P. Def. +5.57%
M. Def. +5.57%
Max HP +541
Resistance Hold +70%
Resistance Sleep +70%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +5
No Restrictions
Attack
All
STR +1
P. Crit. Rate +32
Speed +5
P. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Resistance Mental attacks +50%
STR +3, DEX -2
P. Atk. +5.57%
P. Def. +5.57%
M. Def. +5.57%
P. Crit. Rate +32
Speed +5
Max HP +541
P. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Resistance Mental attacks +50%
Resistance Hold +70%
Resistance Sleep +70%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
No Restrictions
Defence
All
CON +1, DEX +1
Speed +5
Resistance to magic damage +2
Critical Damage received when using a heavy armor -8%
M. Crit. Damage Defense when using a heavy armor -8%
Incoming Heal Power +7%
Resistance Mental attacks +50%
PvP Defense +5%
STR +2, CON +1, DEX -1
P. Atk. +5.57%
P. Def. +5.57%
M. Def. +5.57%
Speed +5
Max HP +541
Resistance to magic damage +2
Critical Damage received when using a heavy armor -8%
M. Crit. Damage Defense when using a heavy armor -8%
Incoming Heal Power +7%
Resistance Mental attacks +50%
Resistance Hold +70%
Resistance Sleep +70%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
PvP Defense +5%
No Restrictions
Vesper Noble Leather Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
STR +1, DEX +1, CON -2
P. Atk. +5.57%
Atk. Spd. +5.57%
MP Regeneration Bonus +5.57%
Max MP +354
P. Crit. Damage +5.57%
Resistance Paralyze +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +5
No Restrictions
Attack
All
STR +1
MP Regeneration Bonus +5.57%
P. Skill Power +6%
P. Skill Reuse Time -5%
M. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Skill Reuse Delay -5%
Resistance Medusa +30%
STR +2, DEX +1, CON -2
P. Atk. +5.57%
Atk. Spd. +5.57%
MP Regeneration Bonus +5.57%
Max MP +354
P. Crit. Damage +5.57%
P. Skill Power +6%
P. Skill Reuse Time -5%
M. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Resistance Paralyze +50%
Resistance Medusa +30%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
No Restrictions
Defence
All
DEX +1
MP Regeneration Bonus +5.57%
Evasion +4
P./M.Skills Evasion +3%
MP Consumption when using a P./M. Skill -7%
Resistance Medusa +30%
PvP Defense +5%
STR +1, DEX +2, CON -1
P. Atk. +5.57%
Atk. Spd. +5.57%
MP Regeneration Bonus +5.57%
Max MP +354
P. Crit. Damage +5.57%
Evasion +4
P. Skill Evasion +3%
M. Skill Evasion +3%
MP Consumption when using a P./M. Skill -7%
Resistance Paralyze +50%
Resistance Medusa +30%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
PvP Defense +5%
No Restrictions
Vesper Noble Robe Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
INT +1, WIT +1, MEN -2
M. Atk. +8.47%
Cast. Spd. +15%
MP Regeneration Bonus +5.57%
Resistance Stun +50%
Magic Cancel Damage -30
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +5
No Restrictions
Attack
All
INT +1,
M. Skill Crit. Rate +1
Speed +7
M. Skill Reuse Time -5%
Resistance Disarm +30%
INT +2, WIT +1, MEN -2
M. Atk. +8.47%
Cast. Spd. +15%
M. Skill Crit. Rate +1
Speed +7
M. Skill Reuse Time -5%
MP Regeneration Bonus +5.57%
Resistance Stun +50%
Resistance Disarm +30%
Magic Cancel Damage -30
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
No Restrictions
Defence
All
MEN +1, CON +1
Speed +7
MP Consumption when using a M. Skill -7%
Incoming Heal Power +10%
Resistance Disarm +30%
PvP Defense +5%
INT +1, WIT +1, CON +1, MEN -1
M. Atk. +8.47%
Cast. Spd. +15%
MP Regeneration Bonus +5.57%
Speed +7
MP Consumption when using a M. Skill -7%
Incoming Heal Power +10%
Resistance Stun +50%
Resistance Disarm +30%
Magic Cancel Damage -30
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
PvP Defense +5%
No Restrictions
Parameters of the normal\improved Vorpal equipment
When Seed of Annihilation is unlocked, it will be possible to mine items to improve armor (or get a random piece of armor from a chest). For more information HERE (And also by the time vorpal equipment become available, we will have articles on how to effectively mine them).
Vorpal Heavy Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
STR -2, CON +2
P. Atk. +5.57%
P. Def. +8.47%
M. Def. +8.47%
Max HP +750
Resistance to magic damage +2
Accuracy +4
Move Speed +7
Resistance Bleed +70%
Resistance Hold +70%
Resistance Sleep +70%
Resistance Paralyze +50%
Resistance Medusa +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
No Restrictions
Attack
All
STR +1
P. Crit. Rate +38
P. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Mental attacks Chance +12%
Bleed Chance +20%
Poison Chance +20%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
STR -1, CON +2
P. Atk. +5.57%
P. Def. +8.47%
M. Def. +8.47%
Max HP +750
Resistance to magic damage +2
Accuracy +4
Move Speed +7
P. Crit. Rate +38
P. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Mental attacks Chance +12%
Bleed Chance +20%
Poison Chance +20%
Resistance Bleed +70%
Resistance Hold +70%
Resistance Sleep +70%
Resistance Paralyze +50%
Resistance Medusa +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
No Restrictions
Defence
All
CON +1, DEX +1
Resistance to magic damage +3
Shield Defense +25%
Incoming Heal Power +7%
Critical Damage received -10%
M. Crit. Damage Defense -10%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
Defense in PvP +5%
STR -2, CON +3, DEX +1
P. Atk. +5.57%
P. Def. +8.47%
M. Def. +8.47%
Max HP +750
Resistance to magic damage +3
Accuracy +4
Move Speed +7
Shield Defense +25%
Incoming Heal Power +7%
Critical Damage received -10%
M. Crit. Damage Defense -10%
Resistance Bleed +70%
Resistance Hold +70%
Resistance Sleep +70%
Resistance Paralyze +50%
Resistance Medusa +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
Defense in PvP +5%
No Restrictions
Vorpal Leather Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
STR +1, DEX +2, CON -3
P. Atk. +5.57%
P. Def. +5.57%
Atk. Spd. +5.00%
P. Crit. Damage +6.50%
Move Speed +7
Max MP +500
Resistance Stun +50%
Magic Cancel Damage -50
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
No Restrictions
Attack
All
STR +1
Accuracy +4
P. Skill Power +7%
P. Skill Reuse Time -7%
M. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
STR +2, DEX +2, CON -3
. P. Atk. +5.57%
P. Def. +5.57%
Atk. Spd. +5.00%
P. Crit. Damage +6.50%
Move Speed +7
Max MP +500
Accuracy +4
P. Skill Power +7%
P. Skill Reuse Time -7%
M. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Resistance Stun +50%
Magic Cancel Damage -50
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
No Restrictions
Defence
All
DEX +1, MEN +1
Evasion +4
P. Skill Evasion +5%
M. Skill Evasion +5%
MP Consumption when using a P. Skill -10%
MP Consumption when using a Rhythm -10%
MP Consumption when using a M. Skill -10%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
Defense in PvP +5%
STR +1, DEX +3, MEN +1, CON -3
P. Atk. +5.57%
P. Def. +5.57%
Atk. Spd. +5.00%
P. Crit. Damage +6.50%
Move Speed +7
Max MP +500
Evasion +4
P. Skill Evasion +5%
M. Skill Evasion +5%
MP Consumption when using a P. Skill -10%
MP Consumption when using a Rhythm -10%
MP Consumption when using a M. Skill -10%
Resistance Stun +50%
Magic Cancel Damage -50
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
Defense in PvP +5%
No Restrictions
Vorpal Robe Set
Type
Classes
New Bonuses
All Bonuses
Restrictions
Normal
All
INT -1, WIT +2, MEN -1
M. Atk. +8.70%
Cast. Spd. +15%
MP Regeneration Bonus +15%
Move Speed +7
Max MP +350
Resistance Stun +50%
Resistance Mental attacks +30%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
No Restrictions
Attack
All
INT +1,
M. Skill Reuse Time -7%
M. Crit. Damage +15%
. WIT +2, MEN -1
M. Atk. +8.70%
Cast. Spd. +15%
MP Regeneration Bonus +15%
Move Speed +7
Max MP +350
M. Skill Reuse Time -7%
M. Crit. Damage +15%
Resistance Stun +50%
Resistance Mental attacks +30%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
No Restrictions
Defence
All
CON +1,
MP Consumption when using an M. Skill -10%
Incoming Heal Power +10%
Resistance Mana Burn +12%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
PvP Defense +5%
INT -1, WIT +2, CON +1
M. Atk. +8.70%
Cast. Spd. +15%
MP Regeneration Bonus +15%
Move Speed +7
Max MP +350
MP Consumption when using an M. Skill -10%
Incoming Heal Power +10%
Resistance Mana Burn +12%
Resistance Stun +50%
Resistance Mental attacks +30%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
Defense in PvP +5%
No Restrictions
We are pleased to announce that set bonuses have been revised on our server.
This is done primarily to make the initial content more interesting and useful to players, and irrelevant sets have the right to live.
Set name
New
Characteristics
The Chain Mail Set (Chain Mail Set)
Consists of 3 items + shield:
Chain Hood
Chain Mail Shirt
Chain Gaiters
Chain Shield
DEX +2.
DEX +2
P. Def. against Daggers +6%
If shield is equipped: Max. HP +198
Dwarven Chain Set
NEW set, consists of 4 items + shield:
Dwarven Chain Mail Shirt
Dwarven Chain Gaiters
Dwarven Chain Gloves
Dwarven Chain Boots
Dwarven Chain Shield
CON +3.
CON +3
If shield is equipped: Any damage return: +5.00%.
Composite Set
Now consists of 4 items + shield:
Composite Helmet
Composite Armor
Composite Gauntlets
Composite Boots
Composite Shield
If shield is equipped: Magic Block +3%
M. Def. +5.26%
Weight limit +5795
If equipped with a shield: Magic Block +3%
Full Plate Set
Now consists of 4 items + shield:
Full Plate Helmet
Full Plate Armor
Full Plate Gauntlets
Full Plate Boots
Full Plate Shield
STR +1
Vampiric Rage Effect +4.00%
STR +1
Max. HP +270
Vampiric Rage Effect +4.00%
If equipped with Shield: Shield Block Chance +5.26%.
Reinforced Mithril Set
Consists of 3 items:
Mithril Shirt
Reinforced Mithril Gaiters
Reinforced Mithril Boots
P. Skill/ M. Skill Evasion +4.00%
Speed +3
Evasion +4
P. Skill/ M. Skill Evasion +4.00%
Speed +3
Plated Leather Set
Consists of 3 items:
Plated Leather
Plated Leather Gaiters
Plated Leather Boots
No change
STR +4, CON -1.
Rind Leather Set
NEW set, consists of 4 items:
Rind Leather Armor
Rind Leather Gaiters
Rind Leather Gloves
Rind Leather Boots
STR +2
Atk. Spd. +4.00%.
STR +2
Atk. Spd. +4.00%.
Theca Leather Set
Now consists of 4 items:
Theca Leather Armor
Theca Leather Gaiters
Theca Leather Gloves
Theca Leather Boots
DEX +2.
DEX +2
P. Def. +5.26%.
Drake Leather Set
Now consists of 3 items:
Drake Leather Armor
Drake Leather Gloves
Drake Leather Boots
DEX +2.
DEX +2
M. Def. +5.26%
Karmian Set — unchanged
Consists of 3 items:
Top + Bottom + Gloves
Karmian Tunic
Karmian Stockings
Karmian Gloves
No change
Casting Speed +15.00%
P. Def. +5.26%.
Set of Seal
NEW set, consists of 3 items:
Robe of Seal
Gloves of Seal
Boots of Seal
Casting Speed +15.00%
M. Def. +5.26%
Casting Speed +15.00%
M. Def. +5.26%
Demon’s Set
Now consists of 4 items:
Demon's Tunic
Demon's Stockings
Demon's Gloves
Demon's Boots
WIT +1, MEN -1
Chance of M. Crit. +25.00%
INT +4, MEN -1
Max. HP -270
Chance of M. Crit. +25.00%
Divine Set
Now consists of 4 items:
Divine Tunic
Divine Stockings
Divine Gloves
Divine Boots
WIT +1, INT -1
Heal Power +52
WIT +2, INT -2
P. Def. +5.26%
Max. MP +171
Heal Power +52
Life Stones
MasterWork (Rare) Equipment
{PvP} Equipment, Shirts
OE Bonuses
Talismans
Elixirs l Attribute | Will's | TW | Keys
Life Stone has been redesigned and now:
No Level (50-55-60-...-76), but still have Grade:
Life Stone;An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above..
Mid-Grade Life Stone;A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above..
High-Grade Life Stone;A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above..
Top-Grade Life Stone;The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above.
Accessory Life Stone.A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting items.
A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting items.
Drop from Raid Bosses starting at level 35 and from Monsters:
MW Box with Life Stones.Open the Box to obtain any high-levels Life Stones! Double-click to see the counts.
Open the Box to obtain any high-levels Life Stones! Double-click to see the counts.
The skills work according to HighFive logic, but:
Active skills (Attacking and Deteriorating) have STR and Level limitations, depending on the Stage:
At Stage One, these skills have a Level 61 and their strength corresponds to Level 6 out of 10;
At Stage Two, these skills are level 70 and their strength corresponds to level 9 out of 10;
Starting at Stage Gracia - these skills are level 76 and their strength corresponds to level 10 out of 10;
As you change Stages - the skills you already have - automatically improve to new levels;
Passive and active improving skills immediately have a maximum, level 10.
The cost of removing Life Stone Bonuses also depends on the Server Stage.
On the Interlude Stage and the first Stage of the Gracia Stage, the cost of removing LS's is already lower than on basic Interlude, but higher than on basic HighFive:
For C grade items: 95.000 / 115.000 / 115.000 / 115.000 / 150.000 / 210.000 Adena;
For B grade items: 240,000 / 270,000 Adena;
For A-grade items: 330,000 / 380,000 / 480,000 Adena;
For S grade items: 840,000 / 920,000 Adena.
For Weapon:
Ранг оружия
Аугментация
Извлечение
C grade
Gemstone: D x 20
Adena x 210 000
B grade (low)
Gemstone: D x 30
Adena x 240 000
B grade (top)
Gemstone: D x 30
Adena x 270 000
A grade (low)
Gemstone: C x 20
Adena x 330 000
A grade (middle)
Gemstone: C x 20
Adena x 380 000
A grade (top)
Gemstone: C x 20
Adena x 480 000
S grade (low)
Gemstone: C x 25
Adena x 840 000
S grade (Dynasty)
Gemstone: C x 25
Adena x 840 000
S80 grade (Icarus)
Gemstone: B x 36
Adena x 920 000
S84 grade (Vesper)
Gemstone: B x 48
Adena x 1 440 000
S84 grade (middle)
Gemstone: B x 29
Adena x 1 600 000
S84 grade (top)
Gemstone: B x 58
Adena x 3 200 000
S84 grade (Eternal)
Gemstone: B x 58
Adena x 3 200 000
For Jewelry:
Ранг бижутерии
Аугментация
Извлечение
C grade (low)
Gemstone: D x 200
Adena x 95 000
C grade (mid)
Gemstone: D x 200
Adena x 115 000
C grade (high)
Gemstone: D x 200
Adena x 150 000
C grade (top)
Gemstone: D x 200
Adena x 210 000
B grade (low)
Gemstone: D x 300
Adena x 240 000
B grade (top)
Gemstone: D x 300
Adena x 270 000
A grade (low)
Gemstone: C x 200
Adena x 330 000
A grade (top)
Gemstone: C x 200
Adena x 390 000
S grade (low)
Gemstone: C x 250
Adena x 480 000
S grade (Dynasty)
Gemstone: C x 250
Adena x 480 000
S grade (Immortal)
Gemstone: C x 250
Adena x 480 000
S80 grade (Moirai)
Gemstone: C x 250
Adena x 480 000
S84 grade (Vesper)
Gemstone: B x 480
Adena x 1 400 000
S84 grade (Vorpal)
Gemstone: B x 480
Adena x 2 800 000
S84 grade (Elegia)
Gemstone: B x 480
Adena x 3 600 000
As the server develops:
With the appearance of new actual weapon ranks - the cost of removing LS's from previous Ranks - will be smoothly reduced;
Based on the MasterWork I principle, depending on the quality of the weapon (common or rare) and Life Stone (low/mid/high/top) - the cost of inserting and removing stones will decrease.
All items starting at B grade can be Rare (MasterWork / Rare). All Rare items work on the same principle as their normal counterparts, but in addition - give small but useful personal bonuses!
Methods for obtaining Rare Equipment:
Unidentified Equipment:
In the First Stage of the Interlude Stage: all B grade Weapons and Armor - drop initially Unidentified. Double-click - you get either a normal item (expected drop) or, with a very low chance - a Rare item!
As the server progresses, the rank of Unrecognized Equipment will increase: A grade for Stage Two, S grade for Stage Three, and so on;
From a number of rare Bosses, for example, Queen Ants, Orphen and Core in Stage One - Unidentified Equipment of higher rank (A grade Weapon, in the case of this example) will drop;
Craft MasterWork Equipment:
When crafting Weapons, Armor and Costume Jewelry - there is a small chance of getting Foundation (sealed Rare) Equipment! It can be printed at Pushkin's Forge in Giran'e and at Blacksmith of Mammon in the Catacombs, during the Victory period;
MasterWork Crystal:
From key Stage Bosses, Spheres are dropped that upgrade your equipment of the corresponding Rank to Rare analogs;
Exchange takes place at Blacksmith Pushkin in Giran;
On the First Stage - only B grade Spheres are available, they are dropped from Epic Bosses;
As the server develops, with the change of Stages - from Epic Bosses and a number of other complex bosses will be added Spheres of higher rank, and less relevant - will be added to the drop to all current RB. Along the lines of how it was on MasterWork I, up to S84 spheres from Dragons now. :)
When exchanging an Item for a Rare Item, you must use spheres of the corresponding grade and also pay some amount Adena:
Any item B Grade : MasterWork Crystal - B + 500,000 Adena
Any item A grade: MasterWork Crystal - A + 1,000,000 Adena
Any item S grade: MasterWork Crystal - S + 1,500,000 Adena
Any item Dynasty: MasterWork Crystal - S + 2,500,000 Adena
Any item Moirai\Icarus: MasterWork Crystal - S80 + 3,500,000 Adena
Any item Vesper: MasterWork Crystal - S84 + 5,000,000 Adena
Any item Vorpal: MasterWork Crystal - S85 + 7,500,000 Adena
Any item Elegia: MasterWork Crystal - S86 + 10,000,000 Adena
For example to improve your , you need:
4xMasterWork Crystal - A + 1. 000.000 Adena
If you need to do the rest parts of the set are rare, then necessary:
= 2xMasterWork Crystal - A + 1,000,000 Adena
= 2xMasterWork Crystal - A + 1,000,000 Adena
= 2xMasterWork Crystal - A + 1,000,000 Adena
Rare Equipment Features:
Rare "body" armor - work in conjunction with Sets. They can be upgraded with Glory/Fame, making Rare {PvP} bodies fully functional as part of a Set;
The bonuses of a large amount of Rare equipment have been rebalanced:
Irrelevant bonuses have been improved, overly strong bonuses have been weakened. For example, Rare Body bonuses have been legitimately reduced due to the fact that bodies are now a full-fledged part of set. You can read more about the bonuses on our Wikipedia: Rare Equipment Bonuses (Link)
Bonuses of Rare Costume Jewelry:
Redesigned relative to MW1 Rare Costume Jewelry, starting with B grade:
Rare costume jewelry parameters: / / / / /////.
Rings:
+ 3/4/5/6/6/7/8/9/9/10/10/15/15/20% Resistance to Root;
+ 1/2/3/4/5/5/6/6/7/7/8/8/10/12% to P. Crit. Damage.
Earrings:
+ 3/4/5/6/6/7/8/9/9/10/10/15/15/20% Resistance to Stun;
+ 3/4/5/6/6/7/7/8/8/9/10/10/15/15/20% Resistance to Mental Attacks (including Fear and Silence).
Necklaces:
+ 1/2/3/4/5/5/6/7/7/8/10/10/15% Resistance to Elemental damage (all elements);
+ 3/4/6/8/8/10/11/12/12/13/13/15/15/20% Resistance to Paralysis and Sleep.
Increased chance of aquiring effects when using skills:
Focus:
Staff of Evil Spirits = 20% = 20% on Focus Lv. 3
Staff of Evil Spirits - Holy Spirit = 35% on Focus Lv. 3
There was no chance increase
Became +15% more from <RARE>
Bless the Body:
Staff of Evil Spirits = 28% on Bless the Body Lv. 5
Staff of Evil Spirits - Holy Spirit = 40% on Bless the Body Lv. 5
The increase in chance was up to 35%
Became +12% more from <RARE>
Mental Shield:
Spell Breaker = 50% on Mental Shield Lv. 4
Spell Breaker - Hail = 60% on Mental Shield Lv. 4
There was no chance increase
Became +10% more from <RARE>
Sprite's Staff = 50% on Mental Shield Lv. 4
Sprite's Staff - Hail = 60% on Mental Shield Lv. 4
There was no chance increase
Became +10% more from <RARE>
Hell Knife = 50% on Mental Shield Lv. 4
Hell Knife - Confusion = 60% on Mental Shield Lv. 4
There was no chance increase
Became +10% more from <RARE>
Daimon Crystal = 50% on Mental Shield Lv. 4
Daimon Crystal - Wisdom =65% on Mental Shield Lv. 4
There was no chance increase
Became +15% more from <RARE>
Daimon Crystal {PvP}Bound Item.
=50% on Mental Shield Lv. 4
Daimon Crystal - Wisdom {PvP}Bound Masterwork Item.
Daimon Crystal - Wisdom {PvP} =65% on Mental Shield Lv. 4
No chance increase
There was a +15% increase from <RARE>
Themis' Tongue
PvP Damage +5%.
Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4
Themis'Tongue - ClevernessMasterwork Item.
MP Regeneration Bonus +15%.
PvP Damage +5%..
Casts Mental Shield on target with 50% chance. =65% on Mental Shield Lv. 4
There was no increase in chance
Became +15% more from <RARE>
Themis'Tongue {PvP}Bound Item.
Cast. Spd. +15% during attack, PvP Damage +10%.
Casts Mental Shield on target with 50% chance. = 50% on Mental Shield Lv. 4
Themis'Tongue - Cleverness {PvP}Bound Masterwork Item.
MP Regeneration Bonus +15%, With 5% chance Cast. Spd. +15%, PvP Damage +10%..
Casts Mental Shield on target with 50% chance. =65% on Mental Shield Lv. 4
There was no increase in chance
Became +15% more from <RARE>
{PvP} Equipment
Starting from the start of the server, you can improve your equipment with Fame:
Armor - improves starting at B grade;
Stones and Attribute Crystals can be inserted into {PvP} armor, it can be improved with scrolls;
Weapons - improves starting at Best-A rank;
{PvP} weapons can have Life Stones, Stones, and Attribute Crystals inserted into them, and can be improved with scrolls.
Farming Fame:
Being in locations captured by your clan;
Being in a PvP zone during Siege and TV;
Olympiad;
Ivory Coin's purchase.
Bonuses from {PvP} Armor:
Heavy Armor:
Reduces damage taken in PvP by 5%;
With a 2% chance for 10 seconds, it reduces the enemy attacking you:
Attack Speed and Running Speed by 20%, Casting Speed by 30%.
Light Armor:
Reduces damage taken in PvP by 5%;
Cancels the target of an enemy that attacks you with a 2% chance.
Robe:
Reduces damage taken in PvP by 5%;
With a 2% chance for 10 seconds, it reduces the enemy attacking you:
Critical Chance and Damage by 15%.
Shirts
Shirts have been redesigned, they are now divided into {PvP} and {PvE}, give Phys. and M. Def. and the corresponding {PvP}/{PvE} protection for your character.
First Stage - Rank D Shirts can be purchased for Ivory CoinPersonal Item.
Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide.at Adventurers' Guide; Shirts from rank C and above - for Noblesse Gate Pass at Olympiad Manager;
As the server evolves and item ranks change - higher ranked shirts become available for Ivory Coin's, and the cost of Shirts for NGP - uniformly decreases.
{PvE} Linen Shirt - +3% PvE defense;
{PvE} Silk Shirt - +4% PvE defense;Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvE protection by 4%
{PvE} Thin Leather Shirt - +5% PvE defense;Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvE protection by 5%.
{PvE} Scale Shirt - +6% PvE defense;Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvE protection by 6%.
{PvE} Mithril Shirt - +7% PvE defense;Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvE protection by 7%.
{PvP} Linen Shirt - +1% PvP defense;Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvP protection by 1%.
{PvP} Silk Shirt - +2% PvP defense;
Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvP protection by 2%.{PvP} Leather Shirt - +3% PvP defense;
{PvP} Scale Shirt - +4% PvP defense;Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvP protection by 4%.
{PvP} Mithril Shirt - +5% PvP defense;Personal Item.
Increases the character's P. Def and M. Def. Also increases the character's PvP protection by 5%.Personal Item.
Increases character's P. Def and M. Def. Also increases the character's PvP protection by 3%.
Weapon enchanting bonuses
Enchanting any Weapon Grade gives an additional bonus to charge damage, depending on the weapon's enchanting level:
Equipment enchanting bonuses
A reworked system of bonuses from enchanting a full set of equipment each of the grades has been added to the game:
Bonuses from D-gr sets:
Enchant
Robe set
Light set
Heavy set
+4
P. Def. +5, M. Def. Defense +3, Weight Limit +10%.
M. Def. +5, Evasion +1.
P. Def. +8, Accuracy +1.
+5
P. Def. +12, M. Def. M. Def. +7, Weight Limit +20%, M. Skill MP Consumption 2%.
M. Def. +13, Evasion +2, Elemental Resistance +3,
P. Def. +20, Accuracy +2, Arrow Defense +2%.
+6
P. Def. +20, M. Def. +12, Weight Limit +30%, MP expenditure of mag. skills. M. Def. +12, Weight Limit +30%, M. Skill MP Consumption 4%, Silence Resistance +15%.
M. Def. +23, Evasion +3, Elemental Resistance +5, Speed +2.
P. Def. +34, Accuracy +3, Arrow Defense +4%, Vampire Rage Effect (togl) +2%, MP Regeneration +2.
+7
P. Def. +29, M. Def. M. Def. +18, Weight Limit +40%, M. Skill MP Consumption 7%, Silence Resistance +20%, Skill Recharge Time -3%.
M. Def. +35, Evasion +4, Elemental Resistance +7, Speed +3, Recharge Time -3%
P. Def. +50, Accuracy +4, Arrow Defense +7%, Vampire Fury Effect (togl) +3%, Damage Reflection (togl) +3%, MP Regeneration +2.5.
+8
P. Def. +40, M. Def. +25, Weight Limit +50%, MP expenditure of mag. skills 10%, Resistance without magic skill. M. Def. +25, Weight Limit +50%, M. Skill MP Consumption 10%, Silence Resistance +25%, P. Skill Reuse Time -4%, Negative Effect Success Chance +15%, M. Skill MP Consumption +1%, P. Def. Dodge +1%.
Mag. P. Def. +50, Evasion +5, Elemental Resistance +10, Speed +4, P. Skill Reuse Time -4%, Chance of P. Crit. Atk. +25, Strength of Physical Crit. +2%, Dodge Mag. Skills +1%
P. Def. +70, Accuracy +5, Arrow Defense +10%, Vampire Fury Effect (togl) +4%, Damage Reflection (togl) +5%, MP Regeneration +3, MP Regeneration +3, Stun Chance +5%, Magic Reflection Chance +1%.
+9
P. Def. +58, M. Def. +35, Weight Limit +60%, MP consumption of mag. skills 11%, Resistance without limit. Defense +35, Weight Limit +60%, M. Skill MP Consumption 11%, Silence Resistance +30%, P. Skill Reuse Time -5%, Negative Effect Success Chance +17%, P. Skill MP Consumption +2%.
Mag. P. Def. +70, Evasion +6, Elemental Resistance +12, Speed +5, P. Skill Reuse Time -5%, Chance of P. Crit. Atk. +30, Psi Crit Strength. +3%, Dodge Mag. +2%
P. Def. +100, Accuracy +6, Arrow Defense +12%, Vampire Fury Effect (togl) +5%, Damage Reflection (togl) +7%, MP Regeneration +4, Stun Chance +7%, Magic Reflection Chance +2%.
+10
P. Def. +80, M. Def. Defense +50, Weight Limit +80%, M. Skill MP Consumption 12%, Silence Resistance +35%, P. Skill Reuse Time -6%, Negative Effect Success Chance +20%, P. Skill MP Consumption +3%, P. Def. Dodge.
Mag. P. Def. +100, Evasion +7, Elemental Resistance +15, Speed +6, P. Skill Reuse Time -6%, Chance of P. Crit. Atk. +37, Strength of Physical Crit. +5%, Dodge Mag. Skills +3%
P. Def. +140, Accuracy +7, Arrow Defense +15%, Vampire Fury Effect (togl) +7%, Damage Reflection (togl) +10%, MP Regeneration +5, Stun Chance +10%, Magic Reflection Chance +3%.
Bonuses from C-gr sets:
Enchant
Robe set
Light set
Heavy set
+4
P. Def. +6, M. Def. Defense +4, Weight Limit +10%.
M. Def. +6, Evasion +1.
P. Def. +10, Accuracy +1.
+5
P. Def. +15, M. Def. M. Def. +9, Weight Limit +20%, M. Skill MP Consumption 2%.
M. Def. +17, Evasion +2, Elemental Resistance +3
P. Def. +26, Accuracy +2, Arrow Defense +2%.
+6
P. Def. +26, M. Def. M. Def. +16, Weight Limit +30%, M. Skill MP Consumption 4%, Silence Resistance +15%, PvP Defense +3%.
M. Def. +17, Evasion +2, Elemental Resistance +3.
P. Def. +44, Accuracy +3, Arrow Defense +4%, Vampire Rage Effect (togl) +2%, MP Regeneration +2.
+7
P. Def. +38, M. Def. +38, M. Def. M. Def. +23, Weight Limit +40%, M. Skill MP Consumption 7%, Silence Resistance +20%, Skill Recharge Time -3%.
M. Def. +45, Evasion +4, Elemental Resistance +7, Speed +3, Recharge Time -3%
P. Def. +65, Accuracy +4, Arrow Defense +7%, Vampire Fury Effect (togl) +3%, Damage Reflection (togl) +3%, MP Regeneration +2.5.
+8
P. Def. +52, M. Def. +32, Weight Limit +50%, MP consumption of mag. skills +10%, Resistance without magic skill. M. Def. +32, Weight Limit +50%, M. Skill MP Consumption 10%, Silence Resistance +25%, P. Skill Reuse Time -4%, Negative Effect Success Chance +15%, M. Skill MP Consumption +1%, P. Def. Dodge +1%.
Mag. P. Def. +65, Evasion +5, Elemental Resistance +10, Speed +4, P. Skill Reuse Time -4%, Chance of P. Crit. Atk. +25, Strength Phys. Crit. +2%, Dodge Mag. Skills +1%
P. Def. +90, Accuracy +5, Arrow Defense +10%, Vampire Fury Effect (togle) +4%, Damage Reflection (togle) +5%, MP Regeneration +3, Stun Chance +7%, Magic Reflection Chance +1%.
+9
P. Def. +75, M. Def. +45, Weight Limit +60%, MP consumption of mag. skills 11%, Resistance without limit. Defense +45, Weight Limit +60%, M. Skill MP Consumption 11%, Silence Resistance +30%, P. Skill Reuse Time -5%, Negative Effect Success Chance +17%, M. Skill MP Consumption +2%.
Mag. P. Def. +90, Evasion +6, Elemental Resistance +12, Speed +5, P. Skill Reuse Time -5%, Chance of P. Crit. Atk. +30, Psi Crit Strength. +3%, Dodge Mag. +2%
P. Def. +130, Accuracy +6, Arrow Defense +12%, Vampire Fury Effect (togl) +5%, Damage Reflection (togl) +7%, MP Regeneration +4, Stun Chance +9%, Magic Reflection Chance +2%.
+10
P. Def. +104, M. Def. Defense +65, Weight Limit +80%, M. Skill MP Consumption 12%, Silence Resistance +35%, Skill Reuse Time -6%, Negative Effect Success Chance +20%, P. Skill Reuse Dodge +3%, <Active Skill> - Soul Purification.
Mag. P. Def. +130, Evasion +7, Elemental Resistance +15, Speed +6, P. Skill Reuse Time -6%, P. Skill Crit Chance. Atk. +37, Strength of Physical Crit. +5%, Dodge Mag. Skills +3%, <Active Skill> - Soul Purification.
P. Def. +185, Accuracy +7, Arrow Defense +15%, Vampire Fury Effect (togl) +7%, Damage Reflection (togl) +10%, MP Regeneration +5, Stun Chance +12%, Magic Reflection Chance +3%, <Active Skill> - Soul Purification.
Bonuses from B-gr sets:
Enchant
Robe set
Light set
Heavy set
+4
P. Def. +8, M. Def. Defense +5, Weight Limit +10%, PvP Defense +0.5%.
M. Def. +8, Evasion +1, PvP Defense +0.5%.
P. Def. +12, Accuracy +1, PvP Defense +0.5%.
+5
P. Def. +19, M. Def. +11, Weight Limit +20%, MP consumption of mag. skills +1%, PvP Def. M. Def. +11, Weight Limit +20%, M. Skill MP Consumption 2%, PvP Defense +1%.
M. Def. +21, Evasion +2, Elemental Resistance +3, PvP Defense +1%.
P. Def. +32, Accuracy +2, Arrow Defense +2%, PvP Defense +1%.
+6
P. Def. +32, M. Def. M. Def. +19, Weight Limit +30%, M. Skill MP Consumption 4%, Silence Resistance +15%, PvP Defense +1.5%.
Mag. +37, Evasion +3, Elemental Resistance +5, Speed +2, PvP Defense +1.5%.
P. Def. +55, Accuracy +3, Arrow Defense +4%, Vampire Fury Effect (togl) +2%, MP Regeneration +2, PvP Defense +1.5%.
+7
P. Def. +46, M. Def. M. Def. +29, Weight Limit +40%, M. Skill MP Consumption 7%, Silence Resistance +20%, Skill Recharge Time -3%, PvP Defense +2%.
M. Def. +56, Evasion +4, Elemental Resistance +7, Speed +3, Skill Recharge Time -3%, PvP Defense +2%.
P. Def. +80, Accuracy +4, Arrow Defense +7%, Vampire Fury Effect (togl) +3%, Damage Reflection (togl) +3%, MP Regeneration +2.5, PvP Defense +2%.
+8
P. Def. +64, M. Def. +40, Weight Limit +50%, MP expenditure of mag. skills 10%, Resistance without magic skill. Defense +40, Weight Limit +50%, M. Skill MP Consumption 10%, Silence Resistance +25%, Skill Reuse Time -4%, Negative Effect Success Chance +15%, P. Skill Def. Dodge +1%, PvP Defense +2.5%.
Mag. P. Def. +80, Evasion +5, Elemental Resistance +10, Speed +4, P. Skill Reuse Time -4%, P. Skill Crit Chance. Atk. +25, Strength Phys. Crit. +2%, Dodge Mag. Skill +1%, PvP Defense +2.5%.
P. Def. +110, Accuracy +5, Arrow Defense +10%, Vampire Fury Effect (togl) +4%, Damage Reflection (togl) +5%, MP Regeneration +3, Stun Chance +10%, Magic Reflection Chance +1%, PvP Defense +2.5%.
+9
P. Def. +92, M. Def. +56, Weight Limit +60%, M. Skill MP Consumption 11%, Silence Resistance +30%, Skill Reuse Time -5%, Negative Effect Success Chance +17%, P. Skill Def. Dodge +2%, PvP Defense +3%.
Mag. P. Def. +110, Evasion +6, Elemental Resistance +12, Speed +5, P. Skill Reuse Time -5%, Chance of P. Crit. Atk. +30, Psi Crit Strength. +3%, Dodge Mag. +2%, PvP Defense +3%.
P. Def. +160, Accuracy +6, Arrow Defense +12%, Vampire Fury Effect (togl) +5%, Damage Reflection (togl) +7%, MP Regeneration +4, Stun Chance +12%, Magic Reflection Chance +2%, PvP Defense +3%.
+10
P. Def. +128, M. Def. M. Def. +80, Weight Limit +80%, M. Skill MP Consumption 12%, Silence Resistance +35%, Skill Reuse Time -6%, Negative Effect Success Chance +20%, P. Skill Def. Dodge +3%, PvP Defense +3.5%. <Active skill> - Soul Purification.
Mag. P. Def. +160, Evasion +7, Elemental Resistance +15, Speed +6, P. Skill Reuse Time -6%, P. Skill Crit Chance. Atk. +37, Strength of Physical Crit. +5%, Dodge Mag. Skills +3%, PvP Defense +3.5%. <Active Skill> - Soul Purification.
P. Def. +225, Accuracy +7, Arrow Defense +15%, Vampire Fury Effect (togl) +7%, Damage Reflection (togl) +10%, MP Regeneration +5, Stun Chance +15%, Magic Reflection Chance +3%, PvP Defense +3.5%. <Active Skill> - Soul Purification.
Bonuses from A-S-S80-S84+ sets:
Enchant
Robe set
Light set
Heavy set
+4
P. Def. +10, M. Def. +6, Weight Limit +10%, PvP Defense +1%. Defense +6, Weight Limit +10%, PvP Defense +1%.
M. Def. +10, Evasion +1, PvP Defense +1%.
P. Def. +15, Accuracy +1, PvP Defense +1%.
+5
P. Def. +24, M. Def. +14, Weight limit +20%, MP consumption of mag. skills +1.2%, PvP Def. M. Def. +14, Weight Limit +20%, M. Skill MP Consumption 2%, PvP Defense +1.5%.
M. Def. +26, Evasion +2, Elemental Resistance +3, PvP Defense +1.5%.
P. Def. +40, Accuracy +2, Arrow Defense +2%, PvP Defense +1.5%.
+6
P. Def. +40, M. Def. M. Def. +24, Weight Limit +30%, M. Skill MP Consumption 4%, Silence Resistance +15%, PvP Defense +2%.
M. Def. +46, Evasion +3, Elemental Resistance +5, Speed +2, PvP Defense +2%.
P. Def. +68, Accuracy +3, Arrow Defense +4%, Vampire Fury Effect (togl) +2%, MP Regeneration +2, PvP Defense +2%.
+7
P. Def. +58, M. Def. M. Def. +36, Weight Limit +40%, M. Skill MP Consumption 7%, Silence Resistance +20%, Skill Recharge Time -3%, PvP Defense +2.5%. <Active skill> Faith and Steel (level 1).
M. Def. +70, Evasion +4, Elemental Resistance +7, Speed +3, Skill Recharge Time -3% PvP Defense +2.5%. <Active skill> Faith and Steel (level 1).
P. Def. +100, Accuracy +4, Arrow Defense +7%, Vampire Rage Effect (togl) +3%, Damage Reflection (togl) +3%, MP Regeneration +2.5, PvP Defense +2.5%. <Active Skill> - Faith and Steel (level 1).
+8
P. Def. +80, M. Def. M. Def. +50, Weight Limit +50%, M. Skill MP Consumption 10%, Silence Resistance +25%, Skill Reuse Time -4%, Negative Effect Success Chance +15%, P. Skill Reuse Time +1%, PvP Defense +3%. <Active skill> Faith and Steel (level 2).
Mag. P. Def. +100, Evasion +5, Elemental Resistance +10, Speed +4, P. Skill Reuse Time -4%, P. Skill Crit Chance. Atk. +25, Strength Phys. Crit. +2%, Dodge Mag. Ability +1%, PvP Defense +3%. <Active skill> Faith and Steel (level 2).
P. Def. +140, Accuracy +5, Arrow Defense +10%, Vampire Fury Effect (togl) +4%, Damage Reflection (togl) +5%, MP Regeneration +3, Stun Chance +15%, Magic Reflection Chance +1%, PvP Defense +3%. <Active Skill> Faith and Steel (level 2).
+9
P. Def. +115, M. Def. M. Def. +70, Weight Limit +60%, M. Skill MP Consumption 11%, Silence Resistance +30%, Skill Reuse Time -5%, Negative Effect Success Chance +17%, P. Skill Def. Dodge +2%, PvP Defense +3.5%. <Active skill> Faith and Steel (level 3).
Mag. P. Def. +140, Evasion +6, Elemental Resistance +12, Speed +5, P. Skill Reuse Time -5%, P. Skill Crit Chance. Atk. +30, Psi Crit Strength. +3%, Dodge Mag. +2%, PvP Defense +3.5%. <Active skill> Faith and Steel (level 3).
P. Def. +200, Accuracy +6, Arrow Defense +12%, Vampire Fury Effect (togl) +5%, Damage Reflection (togl) +7%, MP Regeneration +4, Stun Chance +15%, Magic Reflection Chance +2%, PvP Defense +3.5%. <Active Skill> Faith and Steel (level 3).
+10
P. Def. +160, M. Def. M. Def. +100, Weight Limit +80%, M. Skill MP Consumption 12%, Silence Resistance +35%, Skill Reuse Time -6%, Negative Effect Success Chance +20%, P. Def. Dodge +3%, PvP Defense +4%. <Active skill> Faith and Steel (level 4). <Active skill> Soul Purification.
Mag. P. Def. +200, Evasion +7, Elemental Resistance +15, Speed +6, P. Skill Reuse Time -6%, P. Skill Crit Chance. Atk. +37, Strength of Physical Crit. +5%, Dodge Mag. Skills +3%, PvP Defense +4%. <Active skill> Faith and Steel (level 4). <Active skill> Soul Purification.
P. Def. +280, Accuracy +7, Arrow Defense +15%, Vampire Fury Effect (togl) +7%, Damage Reflection (togl) +10%, MP Regeneration +5, Stun Chance +15%, Magic Reflection Chance +3%, PvP Defense +4%. <Active skill> Faith and Steel (level 4). <Active skill> Soul Purification.
Skills from set improvement:
Vampire Fury
Level 1 +2% Vampirism;
Level 2 +3% Vampirism;
Level 3 +4% Vampirism;
Level 4 +5% Vampirism;
Level 5 +7% Vampirism.
Damage Reflection
Level 1 +3% Damage Reflection. Level 2 +5% Damage Reflection. Level 3 +7% Damage Reflection. Level 4 +10% Damage Reflection.
Faith and Steel
Wraps the character in a protective aura for 60 seconds, increasing physical, magical and protection from negative effects depending on the type of armor. No bafslot;
Usage: Instant;
Reapplication time: 8 minutes.
The Faith and Steel Robe, Faith and Steel Light, and Faith and Steel Heavy skills share a common rollback
Heavy Armor - Faith and Steel
Level 1 - P. Def. +50, M. Def. Defense +100;
Level 2 - P. Def. +110, M. Def.. Defense +220;
Level 3 - P. Def. +150, M. Def.. Defense +300;
Level 4 - P. Def. +200, M. Def.. Defense +400.
Light Armor - Faith and Steel
Level 1 - P. Def. +60, M. Def. Defense +85;
Level 2 - P. Def. +140, M. Def.. Defense +190;
Level 3 - P. Def. +190, M. Def.. Defense +260;
Level 4 - P. Def. +250, M. Def. Defense +350.
Magic Armor - Faith and Steel
Level 1 - P. Def. +100, M. Def. Protection +50;
Level 2 - P. Def. +220, M. Def.. Defense +110;
Level 3 - P. Def. +300, M. Def.. Defense +150;
Level 4 - P. Def. +400, M. Def.. Defense +200.
Soul Purification
Adds 5% resistance to mental attacks. When taking damage with a 2% chance, casts a buff on the character that removes one negative effect and gives +30% defense against mental attacks for 7 seconds;
Does not take a buffslot;
The skill has an internal rollback of 25 seconds.
Sete nchanting level example:
Dark Crystal Robe +8;
Dark Crystal Helmet +4;
Rare Dark Crystal Gloves (Robe) +5;
Dark Crystal Boots (Robe) +6.
We have a bonus from the full set of +4. By upgrading the least honed part of our example: the helmet - by +5 - the bonus will already be from the full set +5.
Additional info:
Armor: helmet, slippers, gloves, top and bottom or full body, shirt, shield;
Standard and rare armor give the same bonus;
Sealed and unsealed armor give the same bonus;
HP bonus is fixed and does not depend on buffs, passive skills, CON parameter and other sources of HP change;
Jewelry and Weapons do not give a bonus to HP;
When wearing OE Armor - the maximum HP is increased, but not replenished.
Example: If a character has 3000/3000 Health and wears Draconic Leather Body +8 - his maximum Health will increase by 388 and his HP after putting on the armor: 3000/3388.
Hp increase depending on the grade, type and level of Armor improvement:
Rank / Armor Type
+4
+5
+6
+7
+8
+9
+10
Rank D / one part
5
12
25
40
60
90
120
Rank D / whole body
7
18
37
60
90
135
180
C grade / one part
6
18
35
60
90
125
165
C grade/ whole body
9
27
52
90
120
187
247
B grade / one part
9
25
55
90
135
190
250
B grade / whole body
12
37
82
120
202
285
375
Rank A / one part
12
35
75
125
190
265
350
Rank A / whole body
18
52
112
187
285
397
525
S grade / one part
15
50
100
170
250
350
475
S grade / whole body
22
75
150
255
375
525
712
Talisman Changes
On our server, talismans have been moved to the in-game store (NPC Butler) and are sold for Adena, or Adena + Master Coin. Cost will be updated as the server develops.
Passive Talisman - Attack
There are two variants: Normal (300 minutes) and Eternal (no lifespan).
When put on, it gives passive ability:
- P. Atk. +22;
- M. Atk. +30;
- Atk. Spd. +15;
- Cast. Spd. +12;
- P. Crit. Power +30.
Passive Talisman - Defense
There are two variants: Normal (300 minutes) and Eternal (no lifespan).
When put on gives passive ability:
- P. Def. +35;
- M. Def. +30;
- P. Crit Power on you -100;
- Critical Chance on you -3%.
Passive Talisman - Speed
There are two variants: Normal (300 minutes) and Eternal (no life time).
When put on, it gives passive ability:
- Speed +5;
- Accuracy +2;
- Evasion +2.
Passive Talisman - Refeneration
There are two variants: Normal (300 minutes) and Eternal (no lifespan).
When put on, it gives the passive ability:
- Healing Power +40;
- CP, HP, MP Regen. +10%.
Red Talisman - Maximum Clarity
When put on, gives the active ability:
Strongly reduces MP consumption for skills for 90 seconds;
Usage cost: 15 Talisman mana;
Cooldown: 15 minutes;
(Reduction of MP consumption changes with server development)
Red Talisman - Minimum Clarity
When put on, grants the active ability:
Reduces MP consumption for skills by 10% for 5 minutes;
Usage cost: 15 Talisman mana;
Cooldown: 15 minutes.
Red Talisman - Meditation
When put on, grants the active ability:
Immobilizes the character for 30 seconds, reduces P. Def by 90%, restores 27 MP every second;
Usage cost: 15 Talisman mana;
Cooldown: 15 minutes.
Blue Talisman - Divine Protection
When put on, grants the active ability:
Strongly increases P. Def and M. Def. for 10 seconds;
Usage cost: 15 Talisman mana;
Cooldown: 15 minutes;
(Increase in Defense changes with server development)
Elixirs
Now elixirs HP and MP will not have a same cooldown and can be used simultaneously;
A separate window for elixirs has been created where they can be put on auto use and will not take up space on the shortcut panel.
If you want to use elixirs on your own - you still need to put them on the shortcut panel and bait them manually.
Grace / High Five stages:
Basic mechanics of working through the Chronicles High Five;
Calculation of DURATION based on Attribute difference - by High Five;
The Attribute can be inserted into Weapons starting at B grade, into Armor starting at A grade:
In weapons B-S84 ranks - 150 (with stones) / 300 (with crystals);
In armor A grade - 30/60; in armor of S grade and above - 60/120;
A cloak of any rank can have 30/60 attributes inserted into it.
The amount of protective Attribute that can be inserted into armor - changes incrementally:
Gracia: There are 2 protective attribute slots available for fullbody armor. For other items, 1 (300/600 sets);
Late Gracia: There are 3 protective attribute slots available for fullbody armor. For other items, 2 (600/1200 sets);
High Five: All armor items (helmet, top, bottom, slippers, gloves) - 3 protective attribute slots each are available (900/1800 sets).
.
Eligible Summons receive 70% of the hosts attacking Attribute (per High Five).
Protection of Rune, Protection of Alignment, Protection of Elemental
It can now be learned from level 79 by any character with a 3rd profession.
To. skills Fighter's Will\ Archer's Will\ Magician's Will is divided into two levels (which are learned at character levels 55 and 81), then the books for 2 levels can be obtained by fusion from the NPC Pona:
Forgotten Scroll - Ultimate Fighter's Will = Forgotten Scroll - Fighter's Will + Forgotten Scroll - Fighter's Will + 15.000.000 Adena;
Forgotten Scroll - Ultimate Archer's Will = Forgotten Scroll - Archer's Will + Forgotten Scroll - Archer's Will + 15.000.000 Adena;
Forgotten Scroll - Ultimate Magician's Will = Forgotten Scroll - Magician's Will + Forgotten Scroll - Magician's Will + 15.000.000 Adena.
For Territorial Wars - Badge award changed to favor players:
First TVs will take place after capturing all 9 Castles:
In place of the standard Gludio Territory Badge, Dion Territory Badge etc. are now universal Territory Badge. This means that any of the castles give out the same badges, and you can exchange them for items you need in any town. (You should get the badges at the end of the TV in the same city where you registered your clan for the battle).
For status Noblesse you will need 50 Territory Badge (instead of 100).
Shop for Territory Badge has been updated, for example:
Giant's Codex - Mastery - 25 (instead of 80)
10 Blessed Scroll of Escape - 2.500.000 Adena and 1 (instead of 40 for 1 BSoE);
Territory Health Recovery Potion - 1 (instead of 8);
Accessory - 8 (instead of 80);
A-gr jewelry:
Earth Protection Ring - 60 ;
Protection Earring - 90 ;
Dark Protection Necklace - 120 .
.
Costume jewelry S-80 gr:
Royal Guard Ring - 80 ;
Guard Earring - 120 ;
Royal Guard Necklace - 160 .
Boxes, with A and S-gr belts - 35 (instead of 70);
For more details, you can check out our Wikipedia: Territorial wars on Masterwork (Link)
Also Compound of items is available on our server, see Wikipedia for more details: Item Compound (Link)
Treasure Key
changes Treasure Key has been redesigned and now:
Have no level and have no grades;
The probability of opening a chest depends on the difference between player and NPC levels.
The skills you can get on our server have been significantly updated, namely:
Might:
Active / Chance: +8%;
Passive: +6%.
Shield:
Active / Chance: +10%;
Passive: +7%.
Empower:
Active / Chance: +15%;
Passive: +10%.
Magical Barrier:
Active / Chance: +12%;
Passive: +8%.
Focus:
Active / Chance: +50 units;
Passive: +35 units.
Wild Magic:
Active / Chance: +4 units;
Passive: +3 units.
Heal Power (increases the power of healing you):
Active / Chance: +7% and +20 units;
Passive: +7% and +20 units.
Heal Power (increases your healing power):
Active / Chance: +7% and +20 units;
Passive: +7% and +20 units.
Refresh:
Active: 15% (all 4 options);
Reflect:
Active: 15% of melee autoattack, 5% of all damage types (skells, ranged autoattack, etc);
Passive: 20% of a melee of autoattack.
All Clarity:
Active / Chance: 15/20/15%;
Passive: 10/15/10%.
Skill Clarity:
Active / Chance: 15%;
Passive: 10%.
Spell Clarity:
Active / Chance: 20%;
Passive: 15%.
Music Clarity:
Active / Chance: 15%;
Passive: 10%.
Heal:
Active / Chance::: 552 HP. 30 sec FC.
Ritual:
Active / Chance: 500 CP. 30 sec.
Resurrect:
Active: 70% experience.
Max. CP:
Active / Chance: 17%.
Max. HP:
Active / Chance: 10%.
Max. MP:
Active / Chance: 7%.
Agility:
Active / Chance: +6 to evasion, +2% evasion from physical. and mag. skills;
Passive: +4 to evasion, +1% evasion from physical and magical skills;
Passive. and magic. skills.
Guidance:
Active / Chance: +10 to accuracy;
Passive: +6 to accuracy.
Vampiric Rage:
Active: +6% Vampiric Rage from melee damage with non-skill damage.
Duel Might:
Active / Chance: +5%;
Passive: +5%.
Mana Gain:
Active: +55 units;
Passive: +55 units.
The icons for other skills have also been updated, but not changed.
Legendary Costumes
Costumes
Cloak's
Mounts
Pets
Autumn Legendary Costume
Winter Legendary Costume
Demonic Legendary Costume
Pure Light and Pure Evil Kamael Exclusive Mythical Outfit
We have Legendary Suits on our server, which not only change the appearance of your character's equipment, but also visually replace weapons.
You can purchase this unique set only in Control Panel.
Please note! A maximum of 4 Legendary Costumes will be introduced throughout the server that correspond to the time of the season when they will be available:
Fall;
Winter;
Spring;
Summer.
There will be a special gift for owners of all Legendary Suits! Don't miss a chance to build your collection 😉
All level 35+ RBs, as well as Epic Bosses, will drop Collectible Cards, for which you can get various Riding Mounts from NPC Rylai in Giran Castle Town (if you have Lineage 2 - Battle Pass).
The cards, as well as the Mounts you can get with the cards, are divided into types based on their rarity.
Common and Uncommon Cards can be exchanged for any Mount in the Common and Uncommon categories, respectively.
Rare and Legendary Cards are named, and are only suitable for purchasing specific Mounts. For example: Common Cards can be redeemed for any of the 11 Mounds of the appropriate type, at your discretion, but Part of Princess Ant can only be redeemed for a Princess Ant Mound.
All Collectible Card types are transferable.
All Mounts are personalized (tied to a specific character), timeless.
70 Common - Common Mount
50 Uncommon- Uncommon Mount
40 Rare - Appropriate Rare Mount
20 Legendary - matching Legendary Mount
Note You can swap cards of the same grade between each other. To do this you need the cards themselves and 1 Master CoinOfficial server's currency.
10 Master Coins = 1 Euro.
Thank You for supporting our team and our products. per card.
Also before the start of the server (27.10) you can get special muunts for one-time replenishment on:
When you top up with 1500 MS and more, you get the item Box with War Panther Braslet , which allows you to summon a riding pet.
When you recharge from 2500 MS or more, you get items The Battle Panther Brassplate Box and Box with Hell Horse Braslet that allow you to summon a riding pet.
Read more(under spoiler or at the link): Recharge Bonuses (Link)
Note that the costume can be worn in a separate inventory slot, "over" your armor. This way you can enjoy the unique look of your character without losing his combat characteristics..
You can get different costumes from NPC Rylai in Giran Castle Town.
Cost of the costume is 75, with availability Lineage 2 - Battle Pass - 50
Cost Lineage 2 - Battle Pass - 25
In other words, cost of costume + Battle Pass = just the cost of the costume. Thus the second costume is purchased at an impressive discount.
Looking good - feeling good 😉
You can get different cloaks from NPC Rylai in Giran Castle Town (if you have the cloak-billet Ancient Cloak and Master CoinOfficial server's currency.
10 Master Coins = 1 Euro.
Thank You for supporting our team and our products.).
The Ancient Cloak, You can purchase it from the Adventurers' Guide, section of the Ivory Coin Store.
The key features of capes that everyone needs to know:
. Capes are worn over any set and even without one;
Cloaks no longer have built-in attribute indicators - each player can insert the attribute they want;
The cape may look different on different characters (race, gender, etc.);
Cloaks can be printed for a number of additional characteristics also from NPC Rylai:
+500 CP - 12,500,000 Adena
+200 HP - 10,000,000 Adena
+122 MP - 7,500,000 Adena
You can also contact technical support and order a cape with your own design, as well as custom effects (cost 500 coins from your Personal Cabinet).
More details about the ordering process: Cloak Ordering Process (Link)
The pet system has been redesigned on our server. In brief:
Every pet helper( Kookaburra, Cougar, The buffalo) has equal utility for both the physical classes and mages. Each raised pet has an ability for this purpose:
Heal Control (allows you to DISABLE Heal, lasts for 60 minutes)
Recharge Control (allows you to DISABLE Recharge, lasts for 60 minutes)
Warrior Effect Control (allows you to INCLUDE , buffs last 20 minutes each, control lasts 60 minutes)
Mage Effect Control (allows you to INCLUDE , buffs last 20 minutes each, control lasts 60 minutes)
You can read more in our Wikipedia(including quests to get pets): Pets(changes) (Link)
Also available for you a lot of skins on pets (not only for helpers, but also for Great Wolves). Now you can turn a boring bull into a fighting rooster or a cute bunny. Reasonable prices for changing pet skins are available to everyone, and the assortment expands with each season. You can purchase skins from NPC Rylai or NPC Hecsa
You can read more in our Wikipedia: Pets(skins) (Link)
A few examples:
Important Topics (navigation)
MasterWork II: Rates and Stages
MasterWork II: Skills and Mechanics
MasterWork II: Clan System
MasterWork II: Instance Zone Schedule
MasterWork II: Schedule of Epic Bosses
MasterWork II: Subclass and Nobles (Nobleman)
MasterWork II: The Great Olympiad
MasterWork II: VitalITY
MasterWork II: Newbie Guide
MasterWork II: Game Shop
MasterWork II: Premium Account and VIP Status
MasterWork II: Club Manager Adventurers' Guide
MasterWork II: Startup Kits